| 1 | /* $Id: tessmono.h,v 1.1 2000-02-09 08:47:38 jeroen Exp $ */
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| 2 | /*
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| 3 | ** License Applicability. Except to the extent portions of this file are
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| 4 | ** made subject to an alternative license as permitted in the SGI Free
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| 5 | ** Software License B, Version 1.0 (the "License"), the contents of this
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| 6 | ** file are subject only to the provisions of the License. You may not use
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| 7 | ** this file except in compliance with the License. You may obtain a copy
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| 8 | ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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| 9 | ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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| 10 | **
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| 11 | ** http://oss.sgi.com/projects/FreeB
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| 12 | **
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| 13 | ** Note that, as provided in the License, the Software is distributed on an
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| 14 | ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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| 15 | ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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| 16 | ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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| 17 | ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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| 18 | **
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| 19 | ** Original Code. The Original Code is: OpenGL Sample Implementation,
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| 20 | ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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| 21 | ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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| 22 | ** Copyright in any portions created by third parties is as indicated
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| 23 | ** elsewhere herein. All Rights Reserved.
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| 24 | **
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| 25 | ** Additional Notice Provisions: The application programming interfaces
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| 26 | ** established by SGI in conjunction with the Original Code are The
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| 27 | ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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| 28 | ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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| 29 | ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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| 30 | ** Window System(R) (Version 1.3), released October 19, 1998. This software
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| 31 | ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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| 32 | ** published by SGI, but has not been independently verified as being
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| 33 | ** compliant with the OpenGL(R) version 1.2.1 Specification.
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| 34 | **
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| 35 | */
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| 36 | /*
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| 37 | ** Author: Eric Veach, July 1994.
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| 38 | **
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| 39 | ** $Date: 2000-02-09 08:47:38 $ $Revision: 1.1 $
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| 40 | ** $Header: /home/ktk/tmp/odin/2007/netlabs.cvs/odin32/src/opengl/glu/tess/tessmono.h,v 1.1 2000-02-09 08:47:38 jeroen Exp $
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| 41 | */
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| 42 |
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| 43 | #ifndef __tessmono_h_
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| 44 | #define __tessmono_h_
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| 45 |
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| 46 | /* __gl_meshTessellateMonoRegion( face ) tessellates a monotone region
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| 47 | * (what else would it do??) The region must consist of a single
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| 48 | * loop of half-edges (see mesh.h) oriented CCW. "Monotone" in this
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| 49 | * case means that any vertical line intersects the interior of the
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| 50 | * region in a single interval.
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| 51 | *
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| 52 | * Tessellation consists of adding interior edges (actually pairs of
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| 53 | * half-edges), to split the region into non-overlapping triangles.
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| 54 | *
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| 55 | * __gl_meshTessellateInterior( mesh ) tessellates each region of
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| 56 | * the mesh which is marked "inside" the polygon. Each such region
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| 57 | * must be monotone.
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| 58 | *
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| 59 | * __gl_meshDiscardExterior( mesh ) zaps (ie. sets to NULL) all faces
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| 60 | * which are not marked "inside" the polygon. Since further mesh operations
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| 61 | * on NULL faces are not allowed, the main purpose is to clean up the
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| 62 | * mesh so that exterior loops are not represented in the data structure.
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| 63 | *
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| 64 | * __gl_meshSetWindingNumber( mesh, value, keepOnlyBoundary ) resets the
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| 65 | * winding numbers on all edges so that regions marked "inside" the
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| 66 | * polygon have a winding number of "value", and regions outside
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| 67 | * have a winding number of 0.
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| 68 | *
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| 69 | * If keepOnlyBoundary is TRUE, it also deletes all edges which do not
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| 70 | * separate an interior region from an exterior one.
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| 71 | */
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| 72 |
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| 73 | int __gl_meshTessellateMonoRegion( GLUface *face );
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| 74 | int __gl_meshTessellateInterior( GLUmesh *mesh );
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| 75 | void __gl_meshDiscardExterior( GLUmesh *mesh );
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| 76 | int __gl_meshSetWindingNumber( GLUmesh *mesh, int value,
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| 77 | GLboolean keepOnlyBoundary );
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| 78 |
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| 79 | #endif
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