source: vendor/w32api/current/include/wincon.h

Last change on this file was 2720, checked in by bird, 19 years ago

w32api v3.6

File size: 7.8 KB
Line 
1#ifndef _WINCON_H
2#define _WINCON_H
3#if __GNUC__ >= 3
4#pragma GCC system_header
5#endif
6
7#ifdef __cplusplus
8extern "C" {
9#endif
10
11#define FOREGROUND_BLUE 1
12#define FOREGROUND_GREEN 2
13#define FOREGROUND_RED 4
14#define FOREGROUND_INTENSITY 8
15#define BACKGROUND_BLUE 16
16#define BACKGROUND_GREEN 32
17#define BACKGROUND_RED 64
18#define BACKGROUND_INTENSITY 128
19#if (_WIN32_WINNT >= 0x0501)
20#define CONSOLE_FULLSCREEN_MODE 1
21#define CONSOLE_WINDOWED_MODE 2
22#endif
23#define CTRL_C_EVENT 0
24#define CTRL_BREAK_EVENT 1
25#define CTRL_CLOSE_EVENT 2
26#define CTRL_LOGOFF_EVENT 5
27#define CTRL_SHUTDOWN_EVENT 6
28#define ENABLE_LINE_INPUT 2
29#define ENABLE_ECHO_INPUT 4
30#define ENABLE_PROCESSED_INPUT 1
31#define ENABLE_WINDOW_INPUT 8
32#define ENABLE_MOUSE_INPUT 16
33#define ENABLE_PROCESSED_OUTPUT 1
34#define ENABLE_WRAP_AT_EOL_OUTPUT 2
35#define KEY_EVENT 1
36#define MOUSE_EVENT 2
37#define WINDOW_BUFFER_SIZE_EVENT 4
38#define MENU_EVENT 8
39#define FOCUS_EVENT 16
40#define CAPSLOCK_ON 128
41#define ENHANCED_KEY 256
42#define RIGHT_ALT_PRESSED 1
43#define LEFT_ALT_PRESSED 2
44#define RIGHT_CTRL_PRESSED 4
45#define LEFT_CTRL_PRESSED 8
46#define SHIFT_PRESSED 16
47#define NUMLOCK_ON 32
48#define SCROLLLOCK_ON 64
49#define FROM_LEFT_1ST_BUTTON_PRESSED 1
50#define RIGHTMOST_BUTTON_PRESSED 2
51#define FROM_LEFT_2ND_BUTTON_PRESSED 4
52#define FROM_LEFT_3RD_BUTTON_PRESSED 8
53#define FROM_LEFT_4TH_BUTTON_PRESSED 16
54#define MOUSE_MOVED 1
55#define DOUBLE_CLICK 2
56#define MOUSE_WHEELED 4
57
58typedef struct _CHAR_INFO {
59 union {
60 WCHAR UnicodeChar;
61 CHAR AsciiChar;
62 } Char;
63 WORD Attributes;
64} CHAR_INFO, *PCHAR_INFO;
65typedef struct _SMALL_RECT {
66 SHORT Left;
67 SHORT Top;
68 SHORT Right;
69 SHORT Bottom;
70} SMALL_RECT, *PSMALL_RECT;
71typedef struct _CONSOLE_CURSOR_INFO {
72 DWORD dwSize;
73 BOOL bVisible;
74} CONSOLE_CURSOR_INFO,*PCONSOLE_CURSOR_INFO;
75typedef struct _COORD {
76 SHORT X;
77 SHORT Y;
78} COORD, *PCOORD;
79typedef struct _CONSOLE_FONT_INFO {
80 DWORD nFont;
81 COORD dwFontSize;
82} CONSOLE_FONT_INFO, *PCONSOLE_FONT_INFO;
83typedef struct _CONSOLE_SCREEN_BUFFER_INFO {
84 COORD dwSize;
85 COORD dwCursorPosition;
86 WORD wAttributes;
87 SMALL_RECT srWindow;
88 COORD dwMaximumWindowSize;
89} CONSOLE_SCREEN_BUFFER_INFO,*PCONSOLE_SCREEN_BUFFER_INFO;
90typedef BOOL(CALLBACK *PHANDLER_ROUTINE)(DWORD);
91typedef struct _KEY_EVENT_RECORD {
92 BOOL bKeyDown;
93 WORD wRepeatCount;
94 WORD wVirtualKeyCode;
95 WORD wVirtualScanCode;
96 union {
97 WCHAR UnicodeChar;
98 CHAR AsciiChar;
99 } uChar;
100 DWORD dwControlKeyState;
101}
102#ifdef __GNUC__
103/* gcc's alignment is not what win32 expects */
104 PACKED
105#endif
106KEY_EVENT_RECORD;
107
108typedef struct _MOUSE_EVENT_RECORD {
109 COORD dwMousePosition;
110 DWORD dwButtonState;
111 DWORD dwControlKeyState;
112 DWORD dwEventFlags;
113} MOUSE_EVENT_RECORD;
114typedef struct _WINDOW_BUFFER_SIZE_RECORD { COORD dwSize; } WINDOW_BUFFER_SIZE_RECORD;
115typedef struct _MENU_EVENT_RECORD { UINT dwCommandId; } MENU_EVENT_RECORD,*PMENU_EVENT_RECORD;
116typedef struct _FOCUS_EVENT_RECORD { BOOL bSetFocus; } FOCUS_EVENT_RECORD;
117typedef struct _INPUT_RECORD {
118 WORD EventType;
119 union {
120 KEY_EVENT_RECORD KeyEvent;
121 MOUSE_EVENT_RECORD MouseEvent;
122 WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent;
123 MENU_EVENT_RECORD MenuEvent;
124 FOCUS_EVENT_RECORD FocusEvent;
125 } Event;
126} INPUT_RECORD,*PINPUT_RECORD;
127
128BOOL WINAPI AllocConsole(void);
129#if (_WIN32_WINNT >= 0x0500)
130#define ATTACH_PARENT_PROCESS ((DWORD)-1)
131BOOL WINAPI AttachConsole(DWORD);
132#endif
133HANDLE WINAPI CreateConsoleScreenBuffer(DWORD,DWORD,CONST SECURITY_ATTRIBUTES*,DWORD,LPVOID);
134BOOL WINAPI FillConsoleOutputAttribute(HANDLE,WORD,DWORD,COORD,PDWORD);
135BOOL WINAPI FillConsoleOutputCharacterA(HANDLE,CHAR,DWORD,COORD,PDWORD);
136BOOL WINAPI FillConsoleOutputCharacterW(HANDLE,WCHAR,DWORD,COORD,PDWORD);
137BOOL WINAPI FlushConsoleInputBuffer(HANDLE);
138BOOL WINAPI FreeConsole(void);
139BOOL WINAPI GenerateConsoleCtrlEvent(DWORD,DWORD);
140UINT WINAPI GetConsoleCP(void);
141BOOL WINAPI GetConsoleCursorInfo(HANDLE,PCONSOLE_CURSOR_INFO);
142BOOL WINAPI GetConsoleMode(HANDLE,PDWORD);
143UINT WINAPI GetConsoleOutputCP(void);
144BOOL WINAPI GetConsoleScreenBufferInfo(HANDLE,PCONSOLE_SCREEN_BUFFER_INFO);
145DWORD WINAPI GetConsoleTitleA(LPSTR,DWORD);
146DWORD WINAPI GetConsoleTitleW(LPWSTR,DWORD);
147#if (_WIN32_WINNT >= 0x0500)
148BOOL WINAPI GetConsoleDisplayMode(LPDWORD);
149HWND WINAPI GetConsoleWindow(void);
150#endif
151COORD WINAPI GetLargestConsoleWindowSize(HANDLE);
152BOOL WINAPI GetNumberOfConsoleInputEvents(HANDLE,PDWORD);
153BOOL WINAPI GetNumberOfConsoleMouseButtons(PDWORD);
154BOOL WINAPI PeekConsoleInputA(HANDLE,PINPUT_RECORD,DWORD,PDWORD);
155BOOL WINAPI PeekConsoleInputW(HANDLE,PINPUT_RECORD,DWORD,PDWORD);
156BOOL WINAPI ReadConsoleA(HANDLE,PVOID,DWORD,PDWORD,PVOID);
157BOOL WINAPI ReadConsoleW(HANDLE,PVOID,DWORD,PDWORD,PVOID);
158BOOL WINAPI ReadConsoleInputA(HANDLE,PINPUT_RECORD,DWORD,PDWORD);
159BOOL WINAPI ReadConsoleInputW(HANDLE,PINPUT_RECORD,DWORD,PDWORD);
160BOOL WINAPI ReadConsoleOutputAttribute(HANDLE,LPWORD,DWORD,COORD,LPDWORD);
161BOOL WINAPI ReadConsoleOutputCharacterA(HANDLE,LPSTR,DWORD,COORD,PDWORD);
162BOOL WINAPI ReadConsoleOutputCharacterW(HANDLE,LPWSTR,DWORD,COORD,PDWORD);
163BOOL WINAPI ReadConsoleOutputA(HANDLE,PCHAR_INFO,COORD,COORD,PSMALL_RECT);
164BOOL WINAPI ReadConsoleOutputW(HANDLE,PCHAR_INFO,COORD,COORD,PSMALL_RECT);
165BOOL WINAPI ScrollConsoleScreenBufferA(HANDLE,const SMALL_RECT*,const SMALL_RECT*,COORD,const CHAR_INFO*);
166BOOL WINAPI ScrollConsoleScreenBufferW(HANDLE,const SMALL_RECT*,const SMALL_RECT*,COORD,const CHAR_INFO*);
167BOOL WINAPI SetConsoleActiveScreenBuffer(HANDLE);
168BOOL WINAPI SetConsoleCP(UINT);
169BOOL WINAPI SetConsoleCtrlHandler(PHANDLER_ROUTINE,BOOL);
170BOOL WINAPI SetConsoleCursorInfo(HANDLE,const CONSOLE_CURSOR_INFO*);
171BOOL WINAPI SetConsoleCursorPosition(HANDLE,COORD);
172#if (_WIN32_WINNT >= 0x0501)
173BOOL WINAPI SetConsoleDisplayMode(HANDLE,DWORD,PCOORD);
174#endif
175BOOL WINAPI SetConsoleMode(HANDLE,DWORD);
176BOOL WINAPI SetConsoleOutputCP(UINT);
177BOOL WINAPI SetConsoleScreenBufferSize(HANDLE,COORD);
178BOOL WINAPI SetConsoleTextAttribute(HANDLE,WORD);
179BOOL WINAPI SetConsoleTitleA(LPCSTR);
180BOOL WINAPI SetConsoleTitleW(LPCWSTR);
181BOOL WINAPI SetConsoleWindowInfo(HANDLE,BOOL,const SMALL_RECT*);
182BOOL WINAPI WriteConsoleA(HANDLE,PCVOID,DWORD,PDWORD,PVOID);
183BOOL WINAPI WriteConsoleW(HANDLE,PCVOID,DWORD,PDWORD,PVOID);
184BOOL WINAPI WriteConsoleInputA(HANDLE,const INPUT_RECORD*,DWORD,PDWORD);
185BOOL WINAPI WriteConsoleInputW(HANDLE,const INPUT_RECORD*,DWORD,PDWORD);
186BOOL WINAPI WriteConsoleOutputA(HANDLE,const CHAR_INFO*,COORD,COORD,PSMALL_RECT);
187BOOL WINAPI WriteConsoleOutputW(HANDLE,const CHAR_INFO*,COORD,COORD,PSMALL_RECT);
188BOOL WINAPI WriteConsoleOutputAttribute(HANDLE,const WORD*,DWORD,COORD,PDWORD);
189BOOL WINAPI WriteConsoleOutputCharacterA(HANDLE,LPCSTR,DWORD,COORD,PDWORD);
190BOOL WINAPI WriteConsoleOutputCharacterW(HANDLE,LPCWSTR,DWORD,COORD,PDWORD);
191
192#ifdef UNICODE
193#define FillConsoleOutputCharacter FillConsoleOutputCharacterW
194#define GetConsoleTitle GetConsoleTitleW
195#define PeekConsoleInput PeekConsoleInputW
196#define ReadConsole ReadConsoleW
197#define ReadConsoleInput ReadConsoleInputW
198#define ReadConsoleOutput ReadConsoleOutputW
199#define ReadConsoleOutputCharacter ReadConsoleOutputCharacterW
200#define ScrollConsoleScreenBuffer ScrollConsoleScreenBufferW
201#define SetConsoleTitle SetConsoleTitleW
202#define WriteConsole WriteConsoleW
203#define WriteConsoleInput WriteConsoleInputW
204#define WriteConsoleOutput WriteConsoleOutputW
205#define WriteConsoleOutputCharacter WriteConsoleOutputCharacterW
206#else
207#define FillConsoleOutputCharacter FillConsoleOutputCharacterA
208#define GetConsoleTitle GetConsoleTitleA
209#define PeekConsoleInput PeekConsoleInputA
210#define ReadConsole ReadConsoleA
211#define ReadConsoleInput ReadConsoleInputA
212#define ReadConsoleOutput ReadConsoleOutputA
213#define ReadConsoleOutputCharacter ReadConsoleOutputCharacterA
214#define ScrollConsoleScreenBuffer ScrollConsoleScreenBufferA
215#define SetConsoleTitle SetConsoleTitleA
216#define WriteConsole WriteConsoleA
217#define WriteConsoleInput WriteConsoleInputA
218#define WriteConsoleOutput WriteConsoleOutputA
219#define WriteConsoleOutputCharacter WriteConsoleOutputCharacterA
220#endif
221
222#ifdef __cplusplus
223}
224#endif
225#endif
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