source: vendor/synergy/current/lib/base/IEventQueueBuffer.h

Last change on this file was 2749, checked in by bird, 19 years ago

synergy v1.3.1 sources (zip).

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1/*
2 * synergy -- mouse and keyboard sharing utility
3 * Copyright (C) 2004 Chris Schoeneman
4 *
5 * This package is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * found in the file COPYING that should have accompanied this file.
8 *
9 * This package is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 */
14
15#ifndef IEVENTQUEUEBUFFER_H
16#define IEVENTQUEUEBUFFER_H
17
18#include "IInterface.h"
19#include "BasicTypes.h"
20
21class CEvent;
22class CEventQueueTimer;
23
24//! Event queue buffer interface
25/*!
26An event queue buffer provides a queue of events for an IEventQueue.
27*/
28class IEventQueueBuffer : public IInterface {
29public:
30 enum Type {
31 kNone, //!< No event is available
32 kSystem, //!< Event is a system event
33 kUser //!< Event is a user event
34 };
35
36 //! @name manipulators
37 //@{
38
39 //! Block waiting for an event
40 /*!
41 Wait for an event in the event queue buffer for up to \p timeout
42 seconds.
43 */
44 virtual void waitForEvent(double timeout) = 0;
45
46 //! Get the next event
47 /*!
48 Get the next event from the buffer. Return kNone if no event is
49 available. If a system event is next, return kSystem and fill in
50 event. The event data in a system event can point to a static
51 buffer (because CEvent::deleteData() will not attempt to delete
52 data in a kSystem event). Otherwise, return kUser and fill in
53 \p dataID with the value passed to \c addEvent().
54 */
55 virtual Type getEvent(CEvent& event, UInt32& dataID) = 0;
56
57 //! Post an event
58 /*!
59 Add the given event to the end of the queue buffer. This is a user
60 event and \c getEvent() must be able to identify it as such and
61 return \p dataID. This method must cause \c waitForEvent() to
62 return at some future time if it's blocked waiting on an event.
63 */
64 virtual bool addEvent(UInt32 dataID) = 0;
65
66 //@}
67 //! @name accessors
68 //@{
69
70 //! Check if event queue buffer is empty
71 /*!
72 Return true iff the event queue buffer is empty.
73 */
74 virtual bool isEmpty() const = 0;
75
76 //! Create a timer object
77 /*!
78 Create and return a timer object. The object is opaque and is
79 used only by the buffer but it must be a valid object (i.e.
80 not NULL).
81 */
82 virtual CEventQueueTimer*
83 newTimer(double duration, bool oneShot) const = 0;
84
85 //! Destroy a timer object
86 /*!
87 Destroy a timer object previously returned by \c newTimer().
88 */
89 virtual void deleteTimer(CEventQueueTimer*) const = 0;
90
91 //@}
92};
93
94#endif
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