1 | /*
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2 | * synergy -- mouse and keyboard sharing utility
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3 | * Copyright (C) 2004 Chris Schoeneman
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4 | *
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5 | * This package is free software; you can redistribute it and/or
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6 | * modify it under the terms of the GNU General Public License
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7 | * found in the file COPYING that should have accompanied this file.
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8 | *
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9 | * This package is distributed in the hope that it will be useful,
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 | * GNU General Public License for more details.
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13 | */
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14 |
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15 | #ifndef IEVENTQUEUE_H
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16 | #define IEVENTQUEUE_H
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17 |
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18 | #include "IInterface.h"
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19 | #include "CEvent.h"
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20 |
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21 | #define EVENTQUEUE IEventQueue::getInstance()
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22 |
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23 | class IEventJob;
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24 | class IEventQueueBuffer;
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25 |
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26 | // Opaque type for timer info. This is defined by subclasses of
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27 | // IEventQueueBuffer.
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28 | class CEventQueueTimer;
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29 |
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30 | //! Event queue interface
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31 | /*!
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32 | An event queue provides a queue of CEvents. Clients can block waiting
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33 | on any event becoming available at the head of the queue and can place
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34 | new events at the end of the queue. Clients can also add and remove
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35 | timers which generate events periodically.
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36 | */
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37 | class IEventQueue : public IInterface {
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38 | public:
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39 | class CTimerEvent {
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40 | public:
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41 | CEventQueueTimer* m_timer; //!< The timer
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42 | UInt32 m_count; //!< Number of repeats
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43 | };
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44 |
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45 | //! @name manipulators
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46 | //@{
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47 |
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48 | //! Set the buffer
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49 | /*!
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50 | Replace the current event queue buffer. Any queued events are
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51 | discarded. The queue takes ownership of the buffer.
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52 | */
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53 | virtual void adoptBuffer(IEventQueueBuffer*) = 0;
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54 |
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55 | //! Remove event from queue
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56 | /*!
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57 | Returns the next event on the queue into \p event. If no event is
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58 | available then blocks for up to \p timeout seconds, or forever if
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59 | \p timeout is negative. Returns true iff an event was available.
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60 | */
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61 | virtual bool getEvent(CEvent& event, double timeout = -1.0) = 0;
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62 |
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63 | //! Dispatch an event
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64 | /*!
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65 | Looks up the dispatcher for the event's target and invokes it.
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66 | Returns true iff a dispatcher exists for the target.
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67 | */
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68 | virtual bool dispatchEvent(const CEvent& event) = 0;
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69 |
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70 | //! Add event to queue
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71 | /*!
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72 | Adds \p event to the end of the queue.
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73 | */
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74 | virtual void addEvent(const CEvent& event) = 0;
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75 |
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76 | //! Create a recurring timer
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77 | /*!
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78 | Creates and returns a timer. An event is returned after \p duration
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79 | seconds and the timer is reset to countdown again. When a timer event
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80 | is returned the data points to a \c CTimerEvent. The client must pass
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81 | the returned timer to \c deleteTimer() (whether or not the timer has
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82 | expired) to release the timer. The returned timer event uses the
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83 | given \p target. If \p target is NULL it uses the returned timer as
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84 | the target.
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85 |
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86 | Events for a single timer don't accumulate in the queue, even if the
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87 | client reading events can't keep up. Instead, the \c m_count member
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88 | of the \c CTimerEvent indicates how many events for the timer would
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89 | have been put on the queue since the last event for the timer was
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90 | removed (or since the timer was added).
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91 | */
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92 | virtual CEventQueueTimer*
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93 | newTimer(double duration, void* target) = 0;
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94 |
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95 | //! Create a one-shot timer
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96 | /*!
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97 | Creates and returns a one-shot timer. An event is returned when
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98 | the timer expires and the timer is removed from further handling.
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99 | When a timer event is returned the data points to a \c CTimerEvent.
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100 | The \m c_count member of the \c CTimerEvent is always 1. The client
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101 | must pass the returned timer to \c deleteTimer() (whether or not the
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102 | timer has expired) to release the timer. The returned timer event
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103 | uses the given \p target. If \p target is NULL it uses the returned
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104 | timer as the target.
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105 | */
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106 | virtual CEventQueueTimer*
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107 | newOneShotTimer(double duration,
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108 | void* target) = 0;
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109 |
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110 | //! Destroy a timer
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111 | /*!
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112 | Destroys a previously created timer. The timer is removed from the
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113 | queue and will not generate event, even if the timer has expired.
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114 | */
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115 | virtual void deleteTimer(CEventQueueTimer*) = 0;
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116 |
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117 | //! Register an event handler for an event type
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118 | /*!
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119 | Registers an event handler for \p type and \p target. The \p handler
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120 | is adopted. Any existing handler for the type,target pair is deleted.
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121 | \c dispatchEvent() will invoke \p handler for any event for \p target
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122 | of type \p type. If no such handler exists it will use the handler
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123 | for \p target and type \p kUnknown if it exists.
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124 | */
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125 | virtual void adoptHandler(CEvent::Type type,
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126 | void* target, IEventJob* handler) = 0;
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127 |
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128 | //! Unregister an event handler for an event type
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129 | /*!
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130 | Unregisters an event handler for the \p type, \p target pair and
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131 | deletes it.
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132 | */
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133 | virtual void removeHandler(CEvent::Type type, void* target) = 0;
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134 |
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135 | //! Unregister all event handlers for an event target
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136 | /*!
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137 | Unregisters all event handlers for the \p target and deletes them.
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138 | */
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139 | virtual void removeHandlers(void* target) = 0;
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140 |
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141 | //! Creates a new event type
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142 | /*!
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143 | Returns a unique event type id.
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144 | */
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145 | virtual CEvent::Type
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146 | registerType(const char* name) = 0;
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147 |
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148 | //! Creates a new event type
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149 | /*!
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150 | If \p type contains \c kUnknown then it is set to a unique event
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151 | type id otherwise it is left alone. The final value of \p type
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152 | is returned.
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153 | */
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154 | virtual CEvent::Type
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155 | registerTypeOnce(CEvent::Type& type,
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156 | const char* name) = 0;
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157 |
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158 | //@}
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159 | //! @name accessors
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160 | //@{
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161 |
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162 | //! Test if queue is empty
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163 | /*!
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164 | Returns true iff the queue has no events in it, including timer
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165 | events.
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166 | */
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167 | virtual bool isEmpty() const = 0;
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168 |
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169 | //! Get an event handler
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170 | /*!
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171 | Finds and returns the event handler for the \p type, \p target pair
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172 | if it exists, otherwise it returns NULL.
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173 | */
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174 | virtual IEventJob* getHandler(CEvent::Type type, void* target) const = 0;
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175 |
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176 | //! Get name for event
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177 | /*!
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178 | Returns the name for the event \p type. This is primarily for
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179 | debugging.
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180 | */
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181 | virtual const char* getTypeName(CEvent::Type type) = 0;
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182 |
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183 | //! Get the system event type target
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184 | /*!
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185 | Returns the target to use for dispatching \c CEvent::kSystem events.
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186 | */
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187 | static void* getSystemTarget();
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188 |
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189 | //! Get the singleton instance
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190 | /*!
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191 | Returns the singleton instance of the event queue
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192 | */
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193 | static IEventQueue* getInstance();
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194 |
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195 | //@}
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196 |
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197 | protected:
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198 | //! @name manipulators
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199 | //@{
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200 |
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201 | //! Set the singleton instance
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202 | /*!
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203 | Sets the singleton instance of the event queue
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204 | */
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205 | static void setInstance(IEventQueue*);
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206 |
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207 | //@}
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208 |
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209 | private:
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210 | static IEventQueue* s_instance;
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211 | };
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212 |
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213 | #endif
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