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1 | /* "Rotating trees" (Armin Rigo)
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2 | *
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3 | * Google "splay trees" for the general idea.
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4 | *
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5 | * It's a dict-like data structure that works best when accesses are not
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6 | * random, but follow a strong pattern. The one implemented here is for
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7 | * access patterns where the same small set of keys is looked up over
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8 | * and over again, and this set of keys evolves slowly over time.
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9 | */
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10 |
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11 | #include <stdlib.h>
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12 |
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13 | #define EMPTY_ROTATING_TREE ((rotating_node_t *)NULL)
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14 |
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15 | typedef struct rotating_node_s rotating_node_t;
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16 | typedef int (*rotating_tree_enum_fn) (rotating_node_t *node, void *arg);
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17 |
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18 | struct rotating_node_s {
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19 | void *key;
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20 | rotating_node_t *left;
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21 | rotating_node_t *right;
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22 | };
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23 |
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24 | void RotatingTree_Add(rotating_node_t **root, rotating_node_t *node);
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25 | rotating_node_t* RotatingTree_Get(rotating_node_t **root, void *key);
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26 | int RotatingTree_Enum(rotating_node_t *root, rotating_tree_enum_fn enumfn,
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27 | void *arg);
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