1 | \section{\module{curses.panel} ---
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2 | A panel stack extension for curses.}
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3 |
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4 | \declaremodule{standard}{curses.panel}
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5 | \sectionauthor{A.M. Kuchling}{amk@amk.ca}
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6 | \modulesynopsis{A panel stack extension that adds depth to
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7 | curses windows.}
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8 |
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9 | Panels are windows with the added feature of depth, so they can be
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10 | stacked on top of each other, and only the visible portions of
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11 | each window will be displayed. Panels can be added, moved up
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12 | or down in the stack, and removed.
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13 |
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14 | \subsection{Functions \label{cursespanel-functions}}
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15 |
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16 | The module \module{curses.panel} defines the following functions:
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17 |
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18 |
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19 | \begin{funcdesc}{bottom_panel}{}
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20 | Returns the bottom panel in the panel stack.
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21 | \end{funcdesc}
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22 |
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23 | \begin{funcdesc}{new_panel}{win}
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24 | Returns a panel object, associating it with the given window \var{win}.
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25 | Be aware that you need to keep the returned panel object referenced
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26 | explicitly. If you don't, the panel object is garbage collected and
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27 | removed from the panel stack.
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28 | \end{funcdesc}
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29 |
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30 | \begin{funcdesc}{top_panel}{}
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31 | Returns the top panel in the panel stack.
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32 | \end{funcdesc}
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33 |
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34 | \begin{funcdesc}{update_panels}{}
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35 | Updates the virtual screen after changes in the panel stack. This does
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36 | not call \function{curses.doupdate()}, so you'll have to do this yourself.
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37 | \end{funcdesc}
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38 |
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39 | \subsection{Panel Objects \label{curses-panel-objects}}
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40 |
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41 | Panel objects, as returned by \function{new_panel()} above, are windows
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42 | with a stacking order. There's always a window associated with a
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43 | panel which determines the content, while the panel methods are
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44 | responsible for the window's depth in the panel stack.
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45 |
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46 | Panel objects have the following methods:
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47 |
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48 | \begin{methoddesc}{above}{}
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49 | Returns the panel above the current panel.
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50 | \end{methoddesc}
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51 |
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52 | \begin{methoddesc}{below}{}
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53 | Returns the panel below the current panel.
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54 | \end{methoddesc}
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55 |
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56 | \begin{methoddesc}{bottom}{}
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57 | Push the panel to the bottom of the stack.
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58 | \end{methoddesc}
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59 |
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60 | \begin{methoddesc}{hidden}{}
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61 | Returns true if the panel is hidden (not visible), false otherwise.
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62 | \end{methoddesc}
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63 |
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64 | \begin{methoddesc}{hide}{}
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65 | Hide the panel. This does not delete the object, it just makes the
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66 | window on screen invisible.
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67 | \end{methoddesc}
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68 |
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69 | \begin{methoddesc}{move}{y, x}
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70 | Move the panel to the screen coordinates \code{(\var{y}, \var{x})}.
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71 | \end{methoddesc}
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72 |
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73 | \begin{methoddesc}{replace}{win}
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74 | Change the window associated with the panel to the window \var{win}.
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75 | \end{methoddesc}
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76 |
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77 | \begin{methoddesc}{set_userptr}{obj}
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78 | Set the panel's user pointer to \var{obj}. This is used to associate an
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79 | arbitrary piece of data with the panel, and can be any Python object.
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80 | \end{methoddesc}
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81 |
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82 | \begin{methoddesc}{show}{}
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83 | Display the panel (which might have been hidden).
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84 | \end{methoddesc}
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85 |
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86 | \begin{methoddesc}{top}{}
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87 | Push panel to the top of the stack.
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88 | \end{methoddesc}
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89 |
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90 | \begin{methoddesc}{userptr}{}
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91 | Returns the user pointer for the panel. This might be any Python object.
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92 | \end{methoddesc}
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93 |
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94 | \begin{methoddesc}{window}{}
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95 | Returns the window object associated with the panel.
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96 | \end{methoddesc}
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