| 1 | =head1 NAME
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| 2 |
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| 3 | perlthrtut - tutorial on threads in Perl
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| 4 |
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| 5 | =head1 DESCRIPTION
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| 6 |
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| 7 | B<NOTE>: this tutorial describes the new Perl threading flavour
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| 8 | introduced in Perl 5.6.0 called interpreter threads, or B<ithreads>
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| 9 | for short. In this model each thread runs in its own Perl interpreter,
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| 10 | and any data sharing between threads must be explicit.
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| 11 |
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| 12 | There is another older Perl threading flavour called the 5.005 model,
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| 13 | unsurprisingly for 5.005 versions of Perl. The old model is known to
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| 14 | have problems, deprecated, and will probably be removed around release
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| 15 | 5.10. You are strongly encouraged to migrate any existing 5.005
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| 16 | threads code to the new model as soon as possible.
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| 17 |
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| 18 | You can see which (or neither) threading flavour you have by
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| 19 | running C<perl -V> and looking at the C<Platform> section.
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| 20 | If you have C<useithreads=define> you have ithreads, if you
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| 21 | have C<use5005threads=define> you have 5.005 threads.
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| 22 | If you have neither, you don't have any thread support built in.
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| 23 | If you have both, you are in trouble.
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| 24 |
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| 25 | The user-level interface to the 5.005 threads was via the L<Threads>
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| 26 | class, while ithreads uses the L<threads> class. Note the change in case.
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| 27 |
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| 28 | =head1 Status
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| 29 |
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| 30 | The ithreads code has been available since Perl 5.6.0, and is considered
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| 31 | stable. The user-level interface to ithreads (the L<threads> classes)
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| 32 | appeared in the 5.8.0 release, and as of this time is considered stable
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| 33 | although it should be treated with caution as with all new features.
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| 34 |
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| 35 | =head1 What Is A Thread Anyway?
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| 36 |
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| 37 | A thread is a flow of control through a program with a single
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| 38 | execution point.
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| 39 |
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| 40 | Sounds an awful lot like a process, doesn't it? Well, it should.
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| 41 | Threads are one of the pieces of a process. Every process has at least
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| 42 | one thread and, up until now, every process running Perl had only one
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| 43 | thread. With 5.8, though, you can create extra threads. We're going
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| 44 | to show you how, when, and why.
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| 45 |
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| 46 | =head1 Threaded Program Models
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| 47 |
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| 48 | There are three basic ways that you can structure a threaded
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| 49 | program. Which model you choose depends on what you need your program
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| 50 | to do. For many non-trivial threaded programs you'll need to choose
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| 51 | different models for different pieces of your program.
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| 52 |
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| 53 | =head2 Boss/Worker
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| 54 |
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| 55 | The boss/worker model usually has one "boss" thread and one or more
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| 56 | "worker" threads. The boss thread gathers or generates tasks that need
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| 57 | to be done, then parcels those tasks out to the appropriate worker
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| 58 | thread.
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| 59 |
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| 60 | This model is common in GUI and server programs, where a main thread
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| 61 | waits for some event and then passes that event to the appropriate
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| 62 | worker threads for processing. Once the event has been passed on, the
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| 63 | boss thread goes back to waiting for another event.
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| 64 |
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| 65 | The boss thread does relatively little work. While tasks aren't
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| 66 | necessarily performed faster than with any other method, it tends to
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| 67 | have the best user-response times.
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| 68 |
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| 69 | =head2 Work Crew
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| 70 |
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| 71 | In the work crew model, several threads are created that do
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| 72 | essentially the same thing to different pieces of data. It closely
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| 73 | mirrors classical parallel processing and vector processors, where a
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| 74 | large array of processors do the exact same thing to many pieces of
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| 75 | data.
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| 76 |
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| 77 | This model is particularly useful if the system running the program
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| 78 | will distribute multiple threads across different processors. It can
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| 79 | also be useful in ray tracing or rendering engines, where the
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| 80 | individual threads can pass on interim results to give the user visual
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| 81 | feedback.
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| 82 |
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| 83 | =head2 Pipeline
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| 84 |
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| 85 | The pipeline model divides up a task into a series of steps, and
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| 86 | passes the results of one step on to the thread processing the
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| 87 | next. Each thread does one thing to each piece of data and passes the
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| 88 | results to the next thread in line.
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| 89 |
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| 90 | This model makes the most sense if you have multiple processors so two
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| 91 | or more threads will be executing in parallel, though it can often
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| 92 | make sense in other contexts as well. It tends to keep the individual
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| 93 | tasks small and simple, as well as allowing some parts of the pipeline
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| 94 | to block (on I/O or system calls, for example) while other parts keep
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| 95 | going. If you're running different parts of the pipeline on different
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| 96 | processors you may also take advantage of the caches on each
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| 97 | processor.
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| 98 |
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| 99 | This model is also handy for a form of recursive programming where,
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| 100 | rather than having a subroutine call itself, it instead creates
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| 101 | another thread. Prime and Fibonacci generators both map well to this
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| 102 | form of the pipeline model. (A version of a prime number generator is
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| 103 | presented later on.)
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| 104 |
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| 105 | =head1 What kind of threads are Perl threads?
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| 106 |
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| 107 | If you have experience with other thread implementations, you might
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| 108 | find that things aren't quite what you expect. It's very important to
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| 109 | remember when dealing with Perl threads that Perl Threads Are Not X
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| 110 | Threads, for all values of X. They aren't POSIX threads, or
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| 111 | DecThreads, or Java's Green threads, or Win32 threads. There are
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| 112 | similarities, and the broad concepts are the same, but if you start
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| 113 | looking for implementation details you're going to be either
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| 114 | disappointed or confused. Possibly both.
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| 115 |
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| 116 | This is not to say that Perl threads are completely different from
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| 117 | everything that's ever come before--they're not. Perl's threading
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| 118 | model owes a lot to other thread models, especially POSIX. Just as
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| 119 | Perl is not C, though, Perl threads are not POSIX threads. So if you
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| 120 | find yourself looking for mutexes, or thread priorities, it's time to
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| 121 | step back a bit and think about what you want to do and how Perl can
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| 122 | do it.
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| 123 |
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| 124 | However it is important to remember that Perl threads cannot magically
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| 125 | do things unless your operating systems threads allows it. So if your
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| 126 | system blocks the entire process on sleep(), Perl usually will as well.
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| 127 |
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| 128 | Perl Threads Are Different.
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| 129 |
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| 130 | =head1 Thread-Safe Modules
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| 131 |
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| 132 | The addition of threads has changed Perl's internals
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| 133 | substantially. There are implications for people who write
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| 134 | modules with XS code or external libraries. However, since perl data is
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| 135 | not shared among threads by default, Perl modules stand a high chance of
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| 136 | being thread-safe or can be made thread-safe easily. Modules that are not
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| 137 | tagged as thread-safe should be tested or code reviewed before being used
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| 138 | in production code.
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| 139 |
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| 140 | Not all modules that you might use are thread-safe, and you should
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| 141 | always assume a module is unsafe unless the documentation says
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| 142 | otherwise. This includes modules that are distributed as part of the
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| 143 | core. Threads are a new feature, and even some of the standard
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| 144 | modules aren't thread-safe.
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| 145 |
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| 146 | Even if a module is thread-safe, it doesn't mean that the module is optimized
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| 147 | to work well with threads. A module could possibly be rewritten to utilize
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| 148 | the new features in threaded Perl to increase performance in a threaded
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| 149 | environment.
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| 150 |
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| 151 | If you're using a module that's not thread-safe for some reason, you
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| 152 | can protect yourself by using it from one, and only one thread at all.
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| 153 | If you need multiple threads to access such a module, you can use semaphores and
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| 154 | lots of programming discipline to control access to it. Semaphores
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| 155 | are covered in L</"Basic semaphores">.
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| 156 |
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| 157 | See also L</"Thread-Safety of System Libraries">.
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| 158 |
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| 159 | =head1 Thread Basics
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| 160 |
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| 161 | The core L<threads> module provides the basic functions you need to write
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| 162 | threaded programs. In the following sections we'll cover the basics,
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| 163 | showing you what you need to do to create a threaded program. After
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| 164 | that, we'll go over some of the features of the L<threads> module that
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| 165 | make threaded programming easier.
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| 166 |
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| 167 | =head2 Basic Thread Support
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| 168 |
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| 169 | Thread support is a Perl compile-time option - it's something that's
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| 170 | turned on or off when Perl is built at your site, rather than when
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| 171 | your programs are compiled. If your Perl wasn't compiled with thread
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| 172 | support enabled, then any attempt to use threads will fail.
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| 173 |
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| 174 | Your programs can use the Config module to check whether threads are
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| 175 | enabled. If your program can't run without them, you can say something
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| 176 | like:
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| 177 |
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| 178 | $Config{useithreads} or die "Recompile Perl with threads to run this program.";
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| 179 |
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| 180 | A possibly-threaded program using a possibly-threaded module might
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| 181 | have code like this:
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| 182 |
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| 183 | use Config;
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| 184 | use MyMod;
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| 185 |
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| 186 | BEGIN {
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| 187 | if ($Config{useithreads}) {
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| 188 | # We have threads
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| 189 | require MyMod_threaded;
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| 190 | import MyMod_threaded;
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| 191 | } else {
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| 192 | require MyMod_unthreaded;
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| 193 | import MyMod_unthreaded;
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| 194 | }
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| 195 | }
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| 196 |
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| 197 | Since code that runs both with and without threads is usually pretty
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| 198 | messy, it's best to isolate the thread-specific code in its own
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| 199 | module. In our example above, that's what MyMod_threaded is, and it's
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| 200 | only imported if we're running on a threaded Perl.
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| 201 |
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| 202 | =head2 A Note about the Examples
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| 203 |
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| 204 | Although thread support is considered to be stable, there are still a number
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| 205 | of quirks that may startle you when you try out any of the examples below.
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| 206 | In a real situation, care should be taken that all threads are finished
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| 207 | executing before the program exits. That care has B<not> been taken in these
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| 208 | examples in the interest of simplicity. Running these examples "as is" will
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| 209 | produce error messages, usually caused by the fact that there are still
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| 210 | threads running when the program exits. You should not be alarmed by this.
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| 211 | Future versions of Perl may fix this problem.
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| 212 |
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| 213 | =head2 Creating Threads
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| 214 |
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| 215 | The L<threads> package provides the tools you need to create new
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| 216 | threads. Like any other module, you need to tell Perl that you want to use
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| 217 | it; C<use threads> imports all the pieces you need to create basic
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| 218 | threads.
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| 219 |
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| 220 | The simplest, most straightforward way to create a thread is with new():
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| 221 |
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| 222 | use threads;
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| 223 |
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| 224 | $thr = threads->new(\&sub1);
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| 225 |
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| 226 | sub sub1 {
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| 227 | print "In the thread\n";
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| 228 | }
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| 229 |
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| 230 | The new() method takes a reference to a subroutine and creates a new
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| 231 | thread, which starts executing in the referenced subroutine. Control
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| 232 | then passes both to the subroutine and the caller.
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| 233 |
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| 234 | If you need to, your program can pass parameters to the subroutine as
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| 235 | part of the thread startup. Just include the list of parameters as
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| 236 | part of the C<threads::new> call, like this:
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| 237 |
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| 238 | use threads;
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| 239 |
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| 240 | $Param3 = "foo";
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| 241 | $thr = threads->new(\&sub1, "Param 1", "Param 2", $Param3);
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| 242 | $thr = threads->new(\&sub1, @ParamList);
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| 243 | $thr = threads->new(\&sub1, qw(Param1 Param2 Param3));
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| 244 |
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| 245 | sub sub1 {
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| 246 | my @InboundParameters = @_;
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| 247 | print "In the thread\n";
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| 248 | print "got parameters >", join("<>", @InboundParameters), "<\n";
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| 249 | }
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| 250 |
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| 251 |
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| 252 | The last example illustrates another feature of threads. You can spawn
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| 253 | off several threads using the same subroutine. Each thread executes
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| 254 | the same subroutine, but in a separate thread with a separate
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| 255 | environment and potentially separate arguments.
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| 256 |
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| 257 | C<create()> is a synonym for C<new()>.
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| 258 |
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| 259 | =head2 Waiting For A Thread To Exit
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| 260 |
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| 261 | Since threads are also subroutines, they can return values. To wait
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| 262 | for a thread to exit and extract any values it might return, you can
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| 263 | use the join() method:
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| 264 |
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| 265 | use threads;
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| 266 |
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| 267 | $thr = threads->new(\&sub1);
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| 268 |
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| 269 | @ReturnData = $thr->join;
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| 270 | print "Thread returned @ReturnData";
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| 271 |
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| 272 | sub sub1 { return "Fifty-six", "foo", 2; }
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| 273 |
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| 274 | In the example above, the join() method returns as soon as the thread
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| 275 | ends. In addition to waiting for a thread to finish and gathering up
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| 276 | any values that the thread might have returned, join() also performs
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| 277 | any OS cleanup necessary for the thread. That cleanup might be
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| 278 | important, especially for long-running programs that spawn lots of
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| 279 | threads. If you don't want the return values and don't want to wait
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| 280 | for the thread to finish, you should call the detach() method
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| 281 | instead, as described next.
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| 282 |
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| 283 | =head2 Ignoring A Thread
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| 284 |
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| 285 | join() does three things: it waits for a thread to exit, cleans up
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| 286 | after it, and returns any data the thread may have produced. But what
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| 287 | if you're not interested in the thread's return values, and you don't
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| 288 | really care when the thread finishes? All you want is for the thread
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| 289 | to get cleaned up after when it's done.
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| 290 |
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| 291 | In this case, you use the detach() method. Once a thread is detached,
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| 292 | it'll run until it's finished, then Perl will clean up after it
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| 293 | automatically.
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| 294 |
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| 295 | use threads;
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| 296 |
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| 297 | $thr = threads->new(\&sub1); # Spawn the thread
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| 298 |
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| 299 | $thr->detach; # Now we officially don't care any more
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| 300 |
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| 301 | sub sub1 {
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| 302 | $a = 0;
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| 303 | while (1) {
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| 304 | $a++;
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| 305 | print "\$a is $a\n";
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| 306 | sleep 1;
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| 307 | }
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| 308 | }
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| 309 |
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| 310 | Once a thread is detached, it may not be joined, and any return data
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| 311 | that it might have produced (if it was done and waiting for a join) is
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| 312 | lost.
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| 313 |
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| 314 | =head1 Threads And Data
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| 315 |
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| 316 | Now that we've covered the basics of threads, it's time for our next
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| 317 | topic: data. Threading introduces a couple of complications to data
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| 318 | access that non-threaded programs never need to worry about.
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| 319 |
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| 320 | =head2 Shared And Unshared Data
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| 321 |
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| 322 | The biggest difference between Perl ithreads and the old 5.005 style
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| 323 | threading, or for that matter, to most other threading systems out there,
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| 324 | is that by default, no data is shared. When a new perl thread is created,
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| 325 | all the data associated with the current thread is copied to the new
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| 326 | thread, and is subsequently private to that new thread!
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| 327 | This is similar in feel to what happens when a UNIX process forks,
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| 328 | except that in this case, the data is just copied to a different part of
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| 329 | memory within the same process rather than a real fork taking place.
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| 330 |
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| 331 | To make use of threading however, one usually wants the threads to share
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| 332 | at least some data between themselves. This is done with the
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| 333 | L<threads::shared> module and the C< : shared> attribute:
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| 334 |
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| 335 | use threads;
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| 336 | use threads::shared;
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| 337 |
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| 338 | my $foo : shared = 1;
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| 339 | my $bar = 1;
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| 340 | threads->new(sub { $foo++; $bar++ })->join;
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| 341 |
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| 342 | print "$foo\n"; #prints 2 since $foo is shared
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| 343 | print "$bar\n"; #prints 1 since $bar is not shared
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| 344 |
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| 345 | In the case of a shared array, all the array's elements are shared, and for
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| 346 | a shared hash, all the keys and values are shared. This places
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| 347 | restrictions on what may be assigned to shared array and hash elements: only
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| 348 | simple values or references to shared variables are allowed - this is
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| 349 | so that a private variable can't accidentally become shared. A bad
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| 350 | assignment will cause the thread to die. For example:
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| 351 |
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| 352 | use threads;
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| 353 | use threads::shared;
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| 354 |
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| 355 | my $var = 1;
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| 356 | my $svar : shared = 2;
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| 357 | my %hash : shared;
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| 358 |
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| 359 | ... create some threads ...
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| 360 |
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| 361 | $hash{a} = 1; # all threads see exists($hash{a}) and $hash{a} == 1
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| 362 | $hash{a} = $var # okay - copy-by-value: same effect as previous
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| 363 | $hash{a} = $svar # okay - copy-by-value: same effect as previous
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| 364 | $hash{a} = \$svar # okay - a reference to a shared variable
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| 365 | $hash{a} = \$var # This will die
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| 366 | delete $hash{a} # okay - all threads will see !exists($hash{a})
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| 367 |
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| 368 | Note that a shared variable guarantees that if two or more threads try to
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| 369 | modify it at the same time, the internal state of the variable will not
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| 370 | become corrupted. However, there are no guarantees beyond this, as
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| 371 | explained in the next section.
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| 372 |
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| 373 | =head2 Thread Pitfalls: Races
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| 374 |
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| 375 | While threads bring a new set of useful tools, they also bring a
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| 376 | number of pitfalls. One pitfall is the race condition:
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| 377 |
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| 378 | use threads;
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| 379 | use threads::shared;
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| 380 |
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| 381 | my $a : shared = 1;
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| 382 | $thr1 = threads->new(\&sub1);
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| 383 | $thr2 = threads->new(\&sub2);
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| 384 |
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| 385 | $thr1->join;
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| 386 | $thr2->join;
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| 387 | print "$a\n";
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| 388 |
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| 389 | sub sub1 { my $foo = $a; $a = $foo + 1; }
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| 390 | sub sub2 { my $bar = $a; $a = $bar + 1; }
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| 391 |
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| 392 | What do you think $a will be? The answer, unfortunately, is "it
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| 393 | depends." Both sub1() and sub2() access the global variable $a, once
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| 394 | to read and once to write. Depending on factors ranging from your
|
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| 395 | thread implementation's scheduling algorithm to the phase of the moon,
|
|---|
| 396 | $a can be 2 or 3.
|
|---|
| 397 |
|
|---|
| 398 | Race conditions are caused by unsynchronized access to shared
|
|---|
| 399 | data. Without explicit synchronization, there's no way to be sure that
|
|---|
| 400 | nothing has happened to the shared data between the time you access it
|
|---|
| 401 | and the time you update it. Even this simple code fragment has the
|
|---|
| 402 | possibility of error:
|
|---|
| 403 |
|
|---|
| 404 | use threads;
|
|---|
| 405 | my $a : shared = 2;
|
|---|
| 406 | my $b : shared;
|
|---|
| 407 | my $c : shared;
|
|---|
| 408 | my $thr1 = threads->create(sub { $b = $a; $a = $b + 1; });
|
|---|
| 409 | my $thr2 = threads->create(sub { $c = $a; $a = $c + 1; });
|
|---|
| 410 | $thr1->join;
|
|---|
| 411 | $thr2->join;
|
|---|
| 412 |
|
|---|
| 413 | Two threads both access $a. Each thread can potentially be interrupted
|
|---|
| 414 | at any point, or be executed in any order. At the end, $a could be 3
|
|---|
| 415 | or 4, and both $b and $c could be 2 or 3.
|
|---|
| 416 |
|
|---|
| 417 | Even C<$a += 5> or C<$a++> are not guaranteed to be atomic.
|
|---|
| 418 |
|
|---|
| 419 | Whenever your program accesses data or resources that can be accessed
|
|---|
| 420 | by other threads, you must take steps to coordinate access or risk
|
|---|
| 421 | data inconsistency and race conditions. Note that Perl will protect its
|
|---|
| 422 | internals from your race conditions, but it won't protect you from you.
|
|---|
| 423 |
|
|---|
| 424 | =head1 Synchronization and control
|
|---|
| 425 |
|
|---|
| 426 | Perl provides a number of mechanisms to coordinate the interactions
|
|---|
| 427 | between themselves and their data, to avoid race conditions and the like.
|
|---|
| 428 | Some of these are designed to resemble the common techniques used in thread
|
|---|
| 429 | libraries such as C<pthreads>; others are Perl-specific. Often, the
|
|---|
| 430 | standard techniques are clumsy and difficult to get right (such as
|
|---|
| 431 | condition waits). Where possible, it is usually easier to use Perlish
|
|---|
| 432 | techniques such as queues, which remove some of the hard work involved.
|
|---|
| 433 |
|
|---|
| 434 | =head2 Controlling access: lock()
|
|---|
| 435 |
|
|---|
| 436 | The lock() function takes a shared variable and puts a lock on it.
|
|---|
| 437 | No other thread may lock the variable until the variable is unlocked
|
|---|
| 438 | by the thread holding the lock. Unlocking happens automatically
|
|---|
| 439 | when the locking thread exits the outermost block that contains
|
|---|
| 440 | C<lock()> function. Using lock() is straightforward: this example has
|
|---|
| 441 | several threads doing some calculations in parallel, and occasionally
|
|---|
| 442 | updating a running total:
|
|---|
| 443 |
|
|---|
| 444 | use threads;
|
|---|
| 445 | use threads::shared;
|
|---|
| 446 |
|
|---|
| 447 | my $total : shared = 0;
|
|---|
| 448 |
|
|---|
| 449 | sub calc {
|
|---|
| 450 | for (;;) {
|
|---|
| 451 | my $result;
|
|---|
| 452 | # (... do some calculations and set $result ...)
|
|---|
| 453 | {
|
|---|
| 454 | lock($total); # block until we obtain the lock
|
|---|
| 455 | $total += $result;
|
|---|
| 456 | } # lock implicitly released at end of scope
|
|---|
| 457 | last if $result == 0;
|
|---|
| 458 | }
|
|---|
| 459 | }
|
|---|
| 460 |
|
|---|
| 461 | my $thr1 = threads->new(\&calc);
|
|---|
| 462 | my $thr2 = threads->new(\&calc);
|
|---|
| 463 | my $thr3 = threads->new(\&calc);
|
|---|
| 464 | $thr1->join;
|
|---|
| 465 | $thr2->join;
|
|---|
| 466 | $thr3->join;
|
|---|
| 467 | print "total=$total\n";
|
|---|
| 468 |
|
|---|
| 469 |
|
|---|
| 470 | lock() blocks the thread until the variable being locked is
|
|---|
| 471 | available. When lock() returns, your thread can be sure that no other
|
|---|
| 472 | thread can lock that variable until the outermost block containing the
|
|---|
| 473 | lock exits.
|
|---|
| 474 |
|
|---|
| 475 | It's important to note that locks don't prevent access to the variable
|
|---|
| 476 | in question, only lock attempts. This is in keeping with Perl's
|
|---|
| 477 | longstanding tradition of courteous programming, and the advisory file
|
|---|
| 478 | locking that flock() gives you.
|
|---|
| 479 |
|
|---|
| 480 | You may lock arrays and hashes as well as scalars. Locking an array,
|
|---|
| 481 | though, will not block subsequent locks on array elements, just lock
|
|---|
| 482 | attempts on the array itself.
|
|---|
| 483 |
|
|---|
| 484 | Locks are recursive, which means it's okay for a thread to
|
|---|
| 485 | lock a variable more than once. The lock will last until the outermost
|
|---|
| 486 | lock() on the variable goes out of scope. For example:
|
|---|
| 487 |
|
|---|
| 488 | my $x : shared;
|
|---|
| 489 | doit();
|
|---|
| 490 |
|
|---|
| 491 | sub doit {
|
|---|
| 492 | {
|
|---|
| 493 | {
|
|---|
| 494 | lock($x); # wait for lock
|
|---|
| 495 | lock($x); # NOOP - we already have the lock
|
|---|
| 496 | {
|
|---|
| 497 | lock($x); # NOOP
|
|---|
| 498 | {
|
|---|
| 499 | lock($x); # NOOP
|
|---|
| 500 | lockit_some_more();
|
|---|
| 501 | }
|
|---|
| 502 | }
|
|---|
| 503 | } # *** implicit unlock here ***
|
|---|
| 504 | }
|
|---|
| 505 | }
|
|---|
| 506 |
|
|---|
| 507 | sub lockit_some_more {
|
|---|
| 508 | lock($x); # NOOP
|
|---|
| 509 | } # nothing happens here
|
|---|
| 510 |
|
|---|
| 511 | Note that there is no unlock() function - the only way to unlock a
|
|---|
| 512 | variable is to allow it to go out of scope.
|
|---|
| 513 |
|
|---|
| 514 | A lock can either be used to guard the data contained within the variable
|
|---|
| 515 | being locked, or it can be used to guard something else, like a section
|
|---|
| 516 | of code. In this latter case, the variable in question does not hold any
|
|---|
| 517 | useful data, and exists only for the purpose of being locked. In this
|
|---|
| 518 | respect, the variable behaves like the mutexes and basic semaphores of
|
|---|
| 519 | traditional thread libraries.
|
|---|
| 520 |
|
|---|
| 521 | =head2 A Thread Pitfall: Deadlocks
|
|---|
| 522 |
|
|---|
| 523 | Locks are a handy tool to synchronize access to data, and using them
|
|---|
| 524 | properly is the key to safe shared data. Unfortunately, locks aren't
|
|---|
| 525 | without their dangers, especially when multiple locks are involved.
|
|---|
| 526 | Consider the following code:
|
|---|
| 527 |
|
|---|
| 528 | use threads;
|
|---|
| 529 |
|
|---|
| 530 | my $a : shared = 4;
|
|---|
| 531 | my $b : shared = "foo";
|
|---|
| 532 | my $thr1 = threads->new(sub {
|
|---|
| 533 | lock($a);
|
|---|
| 534 | sleep 20;
|
|---|
| 535 | lock($b);
|
|---|
| 536 | });
|
|---|
| 537 | my $thr2 = threads->new(sub {
|
|---|
| 538 | lock($b);
|
|---|
| 539 | sleep 20;
|
|---|
| 540 | lock($a);
|
|---|
| 541 | });
|
|---|
| 542 |
|
|---|
| 543 | This program will probably hang until you kill it. The only way it
|
|---|
| 544 | won't hang is if one of the two threads acquires both locks
|
|---|
| 545 | first. A guaranteed-to-hang version is more complicated, but the
|
|---|
| 546 | principle is the same.
|
|---|
| 547 |
|
|---|
| 548 | The first thread will grab a lock on $a, then, after a pause during which
|
|---|
| 549 | the second thread has probably had time to do some work, try to grab a
|
|---|
| 550 | lock on $b. Meanwhile, the second thread grabs a lock on $b, then later
|
|---|
| 551 | tries to grab a lock on $a. The second lock attempt for both threads will
|
|---|
| 552 | block, each waiting for the other to release its lock.
|
|---|
| 553 |
|
|---|
| 554 | This condition is called a deadlock, and it occurs whenever two or
|
|---|
| 555 | more threads are trying to get locks on resources that the others
|
|---|
| 556 | own. Each thread will block, waiting for the other to release a lock
|
|---|
| 557 | on a resource. That never happens, though, since the thread with the
|
|---|
| 558 | resource is itself waiting for a lock to be released.
|
|---|
| 559 |
|
|---|
| 560 | There are a number of ways to handle this sort of problem. The best
|
|---|
| 561 | way is to always have all threads acquire locks in the exact same
|
|---|
| 562 | order. If, for example, you lock variables $a, $b, and $c, always lock
|
|---|
| 563 | $a before $b, and $b before $c. It's also best to hold on to locks for
|
|---|
| 564 | as short a period of time to minimize the risks of deadlock.
|
|---|
| 565 |
|
|---|
| 566 | The other synchronization primitives described below can suffer from
|
|---|
| 567 | similar problems.
|
|---|
| 568 |
|
|---|
| 569 | =head2 Queues: Passing Data Around
|
|---|
| 570 |
|
|---|
| 571 | A queue is a special thread-safe object that lets you put data in one
|
|---|
| 572 | end and take it out the other without having to worry about
|
|---|
| 573 | synchronization issues. They're pretty straightforward, and look like
|
|---|
| 574 | this:
|
|---|
| 575 |
|
|---|
| 576 | use threads;
|
|---|
| 577 | use Thread::Queue;
|
|---|
| 578 |
|
|---|
| 579 | my $DataQueue = Thread::Queue->new;
|
|---|
| 580 | $thr = threads->new(sub {
|
|---|
| 581 | while ($DataElement = $DataQueue->dequeue) {
|
|---|
| 582 | print "Popped $DataElement off the queue\n";
|
|---|
| 583 | }
|
|---|
| 584 | });
|
|---|
| 585 |
|
|---|
| 586 | $DataQueue->enqueue(12);
|
|---|
| 587 | $DataQueue->enqueue("A", "B", "C");
|
|---|
| 588 | $DataQueue->enqueue(\$thr);
|
|---|
| 589 | sleep 10;
|
|---|
| 590 | $DataQueue->enqueue(undef);
|
|---|
| 591 | $thr->join;
|
|---|
| 592 |
|
|---|
| 593 | You create the queue with C<new Thread::Queue>. Then you can
|
|---|
| 594 | add lists of scalars onto the end with enqueue(), and pop scalars off
|
|---|
| 595 | the front of it with dequeue(). A queue has no fixed size, and can grow
|
|---|
| 596 | as needed to hold everything pushed on to it.
|
|---|
| 597 |
|
|---|
| 598 | If a queue is empty, dequeue() blocks until another thread enqueues
|
|---|
| 599 | something. This makes queues ideal for event loops and other
|
|---|
| 600 | communications between threads.
|
|---|
| 601 |
|
|---|
| 602 | =head2 Semaphores: Synchronizing Data Access
|
|---|
| 603 |
|
|---|
| 604 | Semaphores are a kind of generic locking mechanism. In their most basic
|
|---|
| 605 | form, they behave very much like lockable scalars, except that they
|
|---|
| 606 | can't hold data, and that they must be explicitly unlocked. In their
|
|---|
| 607 | advanced form, they act like a kind of counter, and can allow multiple
|
|---|
| 608 | threads to have the 'lock' at any one time.
|
|---|
| 609 |
|
|---|
| 610 | =head2 Basic semaphores
|
|---|
| 611 |
|
|---|
| 612 | Semaphores have two methods, down() and up(): down() decrements the resource
|
|---|
| 613 | count, while up increments it. Calls to down() will block if the
|
|---|
| 614 | semaphore's current count would decrement below zero. This program
|
|---|
| 615 | gives a quick demonstration:
|
|---|
| 616 |
|
|---|
| 617 | use threads;
|
|---|
| 618 | use Thread::Semaphore;
|
|---|
| 619 |
|
|---|
| 620 | my $semaphore = new Thread::Semaphore;
|
|---|
| 621 | my $GlobalVariable : shared = 0;
|
|---|
| 622 |
|
|---|
| 623 | $thr1 = new threads \&sample_sub, 1;
|
|---|
| 624 | $thr2 = new threads \&sample_sub, 2;
|
|---|
| 625 | $thr3 = new threads \&sample_sub, 3;
|
|---|
| 626 |
|
|---|
| 627 | sub sample_sub {
|
|---|
| 628 | my $SubNumber = shift @_;
|
|---|
| 629 | my $TryCount = 10;
|
|---|
| 630 | my $LocalCopy;
|
|---|
| 631 | sleep 1;
|
|---|
| 632 | while ($TryCount--) {
|
|---|
| 633 | $semaphore->down;
|
|---|
| 634 | $LocalCopy = $GlobalVariable;
|
|---|
| 635 | print "$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n";
|
|---|
| 636 | sleep 2;
|
|---|
| 637 | $LocalCopy++;
|
|---|
| 638 | $GlobalVariable = $LocalCopy;
|
|---|
| 639 | $semaphore->up;
|
|---|
| 640 | }
|
|---|
| 641 | }
|
|---|
| 642 |
|
|---|
| 643 | $thr1->join;
|
|---|
| 644 | $thr2->join;
|
|---|
| 645 | $thr3->join;
|
|---|
| 646 |
|
|---|
| 647 | The three invocations of the subroutine all operate in sync. The
|
|---|
| 648 | semaphore, though, makes sure that only one thread is accessing the
|
|---|
| 649 | global variable at once.
|
|---|
| 650 |
|
|---|
| 651 | =head2 Advanced Semaphores
|
|---|
| 652 |
|
|---|
| 653 | By default, semaphores behave like locks, letting only one thread
|
|---|
| 654 | down() them at a time. However, there are other uses for semaphores.
|
|---|
| 655 |
|
|---|
| 656 | Each semaphore has a counter attached to it. By default, semaphores are
|
|---|
| 657 | created with the counter set to one, down() decrements the counter by
|
|---|
| 658 | one, and up() increments by one. However, we can override any or all
|
|---|
| 659 | of these defaults simply by passing in different values:
|
|---|
| 660 |
|
|---|
| 661 | use threads;
|
|---|
| 662 | use Thread::Semaphore;
|
|---|
| 663 | my $semaphore = Thread::Semaphore->new(5);
|
|---|
| 664 | # Creates a semaphore with the counter set to five
|
|---|
| 665 |
|
|---|
| 666 | $thr1 = threads->new(\&sub1);
|
|---|
| 667 | $thr2 = threads->new(\&sub1);
|
|---|
| 668 |
|
|---|
| 669 | sub sub1 {
|
|---|
| 670 | $semaphore->down(5); # Decrements the counter by five
|
|---|
| 671 | # Do stuff here
|
|---|
| 672 | $semaphore->up(5); # Increment the counter by five
|
|---|
| 673 | }
|
|---|
| 674 |
|
|---|
| 675 | $thr1->detach;
|
|---|
| 676 | $thr2->detach;
|
|---|
| 677 |
|
|---|
| 678 | If down() attempts to decrement the counter below zero, it blocks until
|
|---|
| 679 | the counter is large enough. Note that while a semaphore can be created
|
|---|
| 680 | with a starting count of zero, any up() or down() always changes the
|
|---|
| 681 | counter by at least one, and so $semaphore->down(0) is the same as
|
|---|
| 682 | $semaphore->down(1).
|
|---|
| 683 |
|
|---|
| 684 | The question, of course, is why would you do something like this? Why
|
|---|
| 685 | create a semaphore with a starting count that's not one, or why
|
|---|
| 686 | decrement/increment it by more than one? The answer is resource
|
|---|
| 687 | availability. Many resources that you want to manage access for can be
|
|---|
| 688 | safely used by more than one thread at once.
|
|---|
| 689 |
|
|---|
| 690 | For example, let's take a GUI driven program. It has a semaphore that
|
|---|
| 691 | it uses to synchronize access to the display, so only one thread is
|
|---|
| 692 | ever drawing at once. Handy, but of course you don't want any thread
|
|---|
| 693 | to start drawing until things are properly set up. In this case, you
|
|---|
| 694 | can create a semaphore with a counter set to zero, and up it when
|
|---|
| 695 | things are ready for drawing.
|
|---|
| 696 |
|
|---|
| 697 | Semaphores with counters greater than one are also useful for
|
|---|
| 698 | establishing quotas. Say, for example, that you have a number of
|
|---|
| 699 | threads that can do I/O at once. You don't want all the threads
|
|---|
| 700 | reading or writing at once though, since that can potentially swamp
|
|---|
| 701 | your I/O channels, or deplete your process' quota of filehandles. You
|
|---|
| 702 | can use a semaphore initialized to the number of concurrent I/O
|
|---|
| 703 | requests (or open files) that you want at any one time, and have your
|
|---|
| 704 | threads quietly block and unblock themselves.
|
|---|
| 705 |
|
|---|
| 706 | Larger increments or decrements are handy in those cases where a
|
|---|
| 707 | thread needs to check out or return a number of resources at once.
|
|---|
| 708 |
|
|---|
| 709 | =head2 cond_wait() and cond_signal()
|
|---|
| 710 |
|
|---|
| 711 | These two functions can be used in conjunction with locks to notify
|
|---|
| 712 | co-operating threads that a resource has become available. They are
|
|---|
| 713 | very similar in use to the functions found in C<pthreads>. However
|
|---|
| 714 | for most purposes, queues are simpler to use and more intuitive. See
|
|---|
| 715 | L<threads::shared> for more details.
|
|---|
| 716 |
|
|---|
| 717 | =head2 Giving up control
|
|---|
| 718 |
|
|---|
| 719 | There are times when you may find it useful to have a thread
|
|---|
| 720 | explicitly give up the CPU to another thread. You may be doing something
|
|---|
| 721 | processor-intensive and want to make sure that the user-interface thread
|
|---|
| 722 | gets called frequently. Regardless, there are times that you might want
|
|---|
| 723 | a thread to give up the processor.
|
|---|
| 724 |
|
|---|
| 725 | Perl's threading package provides the yield() function that does
|
|---|
| 726 | this. yield() is pretty straightforward, and works like this:
|
|---|
| 727 |
|
|---|
| 728 | use threads;
|
|---|
| 729 |
|
|---|
| 730 | sub loop {
|
|---|
| 731 | my $thread = shift;
|
|---|
| 732 | my $foo = 50;
|
|---|
| 733 | while($foo--) { print "in thread $thread\n" }
|
|---|
| 734 | threads->yield;
|
|---|
| 735 | $foo = 50;
|
|---|
| 736 | while($foo--) { print "in thread $thread\n" }
|
|---|
| 737 | }
|
|---|
| 738 |
|
|---|
| 739 | my $thread1 = threads->new(\&loop, 'first');
|
|---|
| 740 | my $thread2 = threads->new(\&loop, 'second');
|
|---|
| 741 | my $thread3 = threads->new(\&loop, 'third');
|
|---|
| 742 |
|
|---|
| 743 | It is important to remember that yield() is only a hint to give up the CPU,
|
|---|
| 744 | it depends on your hardware, OS and threading libraries what actually happens.
|
|---|
| 745 | B<On many operating systems, yield() is a no-op.> Therefore it is important
|
|---|
| 746 | to note that one should not build the scheduling of the threads around
|
|---|
| 747 | yield() calls. It might work on your platform but it won't work on another
|
|---|
| 748 | platform.
|
|---|
| 749 |
|
|---|
| 750 | =head1 General Thread Utility Routines
|
|---|
| 751 |
|
|---|
| 752 | We've covered the workhorse parts of Perl's threading package, and
|
|---|
| 753 | with these tools you should be well on your way to writing threaded
|
|---|
| 754 | code and packages. There are a few useful little pieces that didn't
|
|---|
| 755 | really fit in anyplace else.
|
|---|
| 756 |
|
|---|
| 757 | =head2 What Thread Am I In?
|
|---|
| 758 |
|
|---|
| 759 | The C<< threads->self >> class method provides your program with a way to
|
|---|
| 760 | get an object representing the thread it's currently in. You can use this
|
|---|
| 761 | object in the same way as the ones returned from thread creation.
|
|---|
| 762 |
|
|---|
| 763 | =head2 Thread IDs
|
|---|
| 764 |
|
|---|
| 765 | tid() is a thread object method that returns the thread ID of the
|
|---|
| 766 | thread the object represents. Thread IDs are integers, with the main
|
|---|
| 767 | thread in a program being 0. Currently Perl assigns a unique tid to
|
|---|
| 768 | every thread ever created in your program, assigning the first thread
|
|---|
| 769 | to be created a tid of 1, and increasing the tid by 1 for each new
|
|---|
| 770 | thread that's created.
|
|---|
| 771 |
|
|---|
| 772 | =head2 Are These Threads The Same?
|
|---|
| 773 |
|
|---|
| 774 | The equal() method takes two thread objects and returns true
|
|---|
| 775 | if the objects represent the same thread, and false if they don't.
|
|---|
| 776 |
|
|---|
| 777 | Thread objects also have an overloaded == comparison so that you can do
|
|---|
| 778 | comparison on them as you would with normal objects.
|
|---|
| 779 |
|
|---|
| 780 | =head2 What Threads Are Running?
|
|---|
| 781 |
|
|---|
| 782 | C<< threads->list >> returns a list of thread objects, one for each thread
|
|---|
| 783 | that's currently running and not detached. Handy for a number of things,
|
|---|
| 784 | including cleaning up at the end of your program:
|
|---|
| 785 |
|
|---|
| 786 | # Loop through all the threads
|
|---|
| 787 | foreach $thr (threads->list) {
|
|---|
| 788 | # Don't join the main thread or ourselves
|
|---|
| 789 | if ($thr->tid && !threads::equal($thr, threads->self)) {
|
|---|
| 790 | $thr->join;
|
|---|
| 791 | }
|
|---|
| 792 | }
|
|---|
| 793 |
|
|---|
| 794 | If some threads have not finished running when the main Perl thread
|
|---|
| 795 | ends, Perl will warn you about it and die, since it is impossible for Perl
|
|---|
| 796 | to clean up itself while other threads are running
|
|---|
| 797 |
|
|---|
| 798 | =head1 A Complete Example
|
|---|
| 799 |
|
|---|
| 800 | Confused yet? It's time for an example program to show some of the
|
|---|
| 801 | things we've covered. This program finds prime numbers using threads.
|
|---|
| 802 |
|
|---|
| 803 | 1 #!/usr/bin/perl -w
|
|---|
| 804 | 2 # prime-pthread, courtesy of Tom Christiansen
|
|---|
| 805 | 3
|
|---|
| 806 | 4 use strict;
|
|---|
| 807 | 5
|
|---|
| 808 | 6 use threads;
|
|---|
| 809 | 7 use Thread::Queue;
|
|---|
| 810 | 8
|
|---|
| 811 | 9 my $stream = new Thread::Queue;
|
|---|
| 812 | 10 my $kid = new threads(\&check_num, $stream, 2);
|
|---|
| 813 | 11
|
|---|
| 814 | 12 for my $i ( 3 .. 1000 ) {
|
|---|
| 815 | 13 $stream->enqueue($i);
|
|---|
| 816 | 14 }
|
|---|
| 817 | 15
|
|---|
| 818 | 16 $stream->enqueue(undef);
|
|---|
| 819 | 17 $kid->join;
|
|---|
| 820 | 18
|
|---|
| 821 | 19 sub check_num {
|
|---|
| 822 | 20 my ($upstream, $cur_prime) = @_;
|
|---|
| 823 | 21 my $kid;
|
|---|
| 824 | 22 my $downstream = new Thread::Queue;
|
|---|
| 825 | 23 while (my $num = $upstream->dequeue) {
|
|---|
| 826 | 24 next unless $num % $cur_prime;
|
|---|
| 827 | 25 if ($kid) {
|
|---|
| 828 | 26 $downstream->enqueue($num);
|
|---|
| 829 | 27 } else {
|
|---|
| 830 | 28 print "Found prime $num\n";
|
|---|
| 831 | 29 $kid = new threads(\&check_num, $downstream, $num);
|
|---|
| 832 | 30 }
|
|---|
| 833 | 31 }
|
|---|
| 834 | 32 $downstream->enqueue(undef) if $kid;
|
|---|
| 835 | 33 $kid->join if $kid;
|
|---|
| 836 | 34 }
|
|---|
| 837 |
|
|---|
| 838 | This program uses the pipeline model to generate prime numbers. Each
|
|---|
| 839 | thread in the pipeline has an input queue that feeds numbers to be
|
|---|
| 840 | checked, a prime number that it's responsible for, and an output queue
|
|---|
| 841 | into which it funnels numbers that have failed the check. If the thread
|
|---|
| 842 | has a number that's failed its check and there's no child thread, then
|
|---|
| 843 | the thread must have found a new prime number. In that case, a new
|
|---|
| 844 | child thread is created for that prime and stuck on the end of the
|
|---|
| 845 | pipeline.
|
|---|
| 846 |
|
|---|
| 847 | This probably sounds a bit more confusing than it really is, so let's
|
|---|
| 848 | go through this program piece by piece and see what it does. (For
|
|---|
| 849 | those of you who might be trying to remember exactly what a prime
|
|---|
| 850 | number is, it's a number that's only evenly divisible by itself and 1)
|
|---|
| 851 |
|
|---|
| 852 | The bulk of the work is done by the check_num() subroutine, which
|
|---|
| 853 | takes a reference to its input queue and a prime number that it's
|
|---|
| 854 | responsible for. After pulling in the input queue and the prime that
|
|---|
| 855 | the subroutine's checking (line 20), we create a new queue (line 22)
|
|---|
| 856 | and reserve a scalar for the thread that we're likely to create later
|
|---|
| 857 | (line 21).
|
|---|
| 858 |
|
|---|
| 859 | The while loop from lines 23 to line 31 grabs a scalar off the input
|
|---|
| 860 | queue and checks against the prime this thread is responsible
|
|---|
| 861 | for. Line 24 checks to see if there's a remainder when we modulo the
|
|---|
| 862 | number to be checked against our prime. If there is one, the number
|
|---|
| 863 | must not be evenly divisible by our prime, so we need to either pass
|
|---|
| 864 | it on to the next thread if we've created one (line 26) or create a
|
|---|
| 865 | new thread if we haven't.
|
|---|
| 866 |
|
|---|
| 867 | The new thread creation is line 29. We pass on to it a reference to
|
|---|
| 868 | the queue we've created, and the prime number we've found.
|
|---|
| 869 |
|
|---|
| 870 | Finally, once the loop terminates (because we got a 0 or undef in the
|
|---|
| 871 | queue, which serves as a note to die), we pass on the notice to our
|
|---|
| 872 | child and wait for it to exit if we've created a child (lines 32 and
|
|---|
| 873 | 37).
|
|---|
| 874 |
|
|---|
| 875 | Meanwhile, back in the main thread, we create a queue (line 9) and the
|
|---|
| 876 | initial child thread (line 10), and pre-seed it with the first prime:
|
|---|
| 877 | 2. Then we queue all the numbers from 3 to 1000 for checking (lines
|
|---|
| 878 | 12-14), then queue a die notice (line 16) and wait for the first child
|
|---|
| 879 | thread to terminate (line 17). Because a child won't die until its
|
|---|
| 880 | child has died, we know that we're done once we return from the join.
|
|---|
| 881 |
|
|---|
| 882 | That's how it works. It's pretty simple; as with many Perl programs,
|
|---|
| 883 | the explanation is much longer than the program.
|
|---|
| 884 |
|
|---|
| 885 | =head1 Different implementations of threads
|
|---|
| 886 |
|
|---|
| 887 | Some background on thread implementations from the operating system
|
|---|
| 888 | viewpoint. There are three basic categories of threads: user-mode threads,
|
|---|
| 889 | kernel threads, and multiprocessor kernel threads.
|
|---|
| 890 |
|
|---|
| 891 | User-mode threads are threads that live entirely within a program and
|
|---|
| 892 | its libraries. In this model, the OS knows nothing about threads. As
|
|---|
| 893 | far as it's concerned, your process is just a process.
|
|---|
| 894 |
|
|---|
| 895 | This is the easiest way to implement threads, and the way most OSes
|
|---|
| 896 | start. The big disadvantage is that, since the OS knows nothing about
|
|---|
| 897 | threads, if one thread blocks they all do. Typical blocking activities
|
|---|
| 898 | include most system calls, most I/O, and things like sleep().
|
|---|
| 899 |
|
|---|
| 900 | Kernel threads are the next step in thread evolution. The OS knows
|
|---|
| 901 | about kernel threads, and makes allowances for them. The main
|
|---|
| 902 | difference between a kernel thread and a user-mode thread is
|
|---|
| 903 | blocking. With kernel threads, things that block a single thread don't
|
|---|
| 904 | block other threads. This is not the case with user-mode threads,
|
|---|
| 905 | where the kernel blocks at the process level and not the thread level.
|
|---|
| 906 |
|
|---|
| 907 | This is a big step forward, and can give a threaded program quite a
|
|---|
| 908 | performance boost over non-threaded programs. Threads that block
|
|---|
| 909 | performing I/O, for example, won't block threads that are doing other
|
|---|
| 910 | things. Each process still has only one thread running at once,
|
|---|
| 911 | though, regardless of how many CPUs a system might have.
|
|---|
| 912 |
|
|---|
| 913 | Since kernel threading can interrupt a thread at any time, they will
|
|---|
| 914 | uncover some of the implicit locking assumptions you may make in your
|
|---|
| 915 | program. For example, something as simple as C<$a = $a + 2> can behave
|
|---|
| 916 | unpredictably with kernel threads if $a is visible to other
|
|---|
| 917 | threads, as another thread may have changed $a between the time it
|
|---|
| 918 | was fetched on the right hand side and the time the new value is
|
|---|
| 919 | stored.
|
|---|
| 920 |
|
|---|
| 921 | Multiprocessor kernel threads are the final step in thread
|
|---|
| 922 | support. With multiprocessor kernel threads on a machine with multiple
|
|---|
| 923 | CPUs, the OS may schedule two or more threads to run simultaneously on
|
|---|
| 924 | different CPUs.
|
|---|
| 925 |
|
|---|
| 926 | This can give a serious performance boost to your threaded program,
|
|---|
| 927 | since more than one thread will be executing at the same time. As a
|
|---|
| 928 | tradeoff, though, any of those nagging synchronization issues that
|
|---|
| 929 | might not have shown with basic kernel threads will appear with a
|
|---|
| 930 | vengeance.
|
|---|
| 931 |
|
|---|
| 932 | In addition to the different levels of OS involvement in threads,
|
|---|
| 933 | different OSes (and different thread implementations for a particular
|
|---|
| 934 | OS) allocate CPU cycles to threads in different ways.
|
|---|
| 935 |
|
|---|
| 936 | Cooperative multitasking systems have running threads give up control
|
|---|
| 937 | if one of two things happen. If a thread calls a yield function, it
|
|---|
| 938 | gives up control. It also gives up control if the thread does
|
|---|
| 939 | something that would cause it to block, such as perform I/O. In a
|
|---|
| 940 | cooperative multitasking implementation, one thread can starve all the
|
|---|
| 941 | others for CPU time if it so chooses.
|
|---|
| 942 |
|
|---|
| 943 | Preemptive multitasking systems interrupt threads at regular intervals
|
|---|
| 944 | while the system decides which thread should run next. In a preemptive
|
|---|
| 945 | multitasking system, one thread usually won't monopolize the CPU.
|
|---|
| 946 |
|
|---|
| 947 | On some systems, there can be cooperative and preemptive threads
|
|---|
| 948 | running simultaneously. (Threads running with realtime priorities
|
|---|
| 949 | often behave cooperatively, for example, while threads running at
|
|---|
| 950 | normal priorities behave preemptively.)
|
|---|
| 951 |
|
|---|
| 952 | Most modern operating systems support preemptive multitasking nowadays.
|
|---|
| 953 |
|
|---|
| 954 | =head1 Performance considerations
|
|---|
| 955 |
|
|---|
| 956 | The main thing to bear in mind when comparing ithreads to other threading
|
|---|
| 957 | models is the fact that for each new thread created, a complete copy of
|
|---|
| 958 | all the variables and data of the parent thread has to be taken. Thus
|
|---|
| 959 | thread creation can be quite expensive, both in terms of memory usage and
|
|---|
| 960 | time spent in creation. The ideal way to reduce these costs is to have a
|
|---|
| 961 | relatively short number of long-lived threads, all created fairly early
|
|---|
| 962 | on - before the base thread has accumulated too much data. Of course, this
|
|---|
| 963 | may not always be possible, so compromises have to be made. However, after
|
|---|
| 964 | a thread has been created, its performance and extra memory usage should
|
|---|
| 965 | be little different than ordinary code.
|
|---|
| 966 |
|
|---|
| 967 | Also note that under the current implementation, shared variables
|
|---|
| 968 | use a little more memory and are a little slower than ordinary variables.
|
|---|
| 969 |
|
|---|
| 970 | =head1 Process-scope Changes
|
|---|
| 971 |
|
|---|
| 972 | Note that while threads themselves are separate execution threads and
|
|---|
| 973 | Perl data is thread-private unless explicitly shared, the threads can
|
|---|
| 974 | affect process-scope state, affecting all the threads.
|
|---|
| 975 |
|
|---|
| 976 | The most common example of this is changing the current working
|
|---|
| 977 | directory using chdir(). One thread calls chdir(), and the working
|
|---|
| 978 | directory of all the threads changes.
|
|---|
| 979 |
|
|---|
| 980 | Even more drastic example of a process-scope change is chroot():
|
|---|
| 981 | the root directory of all the threads changes, and no thread can
|
|---|
| 982 | undo it (as opposed to chdir()).
|
|---|
| 983 |
|
|---|
| 984 | Further examples of process-scope changes include umask() and
|
|---|
| 985 | changing uids/gids.
|
|---|
| 986 |
|
|---|
| 987 | Thinking of mixing fork() and threads? Please lie down and wait
|
|---|
| 988 | until the feeling passes. Be aware that the semantics of fork() vary
|
|---|
| 989 | between platforms. For example, some UNIX systems copy all the current
|
|---|
| 990 | threads into the child process, while others only copy the thread that
|
|---|
| 991 | called fork(). You have been warned!
|
|---|
| 992 |
|
|---|
| 993 | Similarly, mixing signals and threads should not be attempted.
|
|---|
| 994 | Implementations are platform-dependent, and even the POSIX
|
|---|
| 995 | semantics may not be what you expect (and Perl doesn't even
|
|---|
| 996 | give you the full POSIX API).
|
|---|
| 997 |
|
|---|
| 998 | =head1 Thread-Safety of System Libraries
|
|---|
| 999 |
|
|---|
| 1000 | Whether various library calls are thread-safe is outside the control
|
|---|
| 1001 | of Perl. Calls often suffering from not being thread-safe include:
|
|---|
| 1002 | localtime(), gmtime(), get{gr,host,net,proto,serv,pw}*(), readdir(),
|
|---|
| 1003 | rand(), and srand() -- in general, calls that depend on some global
|
|---|
| 1004 | external state.
|
|---|
| 1005 |
|
|---|
| 1006 | If the system Perl is compiled in has thread-safe variants of such
|
|---|
| 1007 | calls, they will be used. Beyond that, Perl is at the mercy of
|
|---|
| 1008 | the thread-safety or -unsafety of the calls. Please consult your
|
|---|
| 1009 | C library call documentation.
|
|---|
| 1010 |
|
|---|
| 1011 | On some platforms the thread-safe library interfaces may fail if the
|
|---|
| 1012 | result buffer is too small (for example the user group databases may
|
|---|
| 1013 | be rather large, and the reentrant interfaces may have to carry around
|
|---|
| 1014 | a full snapshot of those databases). Perl will start with a small
|
|---|
| 1015 | buffer, but keep retrying and growing the result buffer
|
|---|
| 1016 | until the result fits. If this limitless growing sounds bad for
|
|---|
| 1017 | security or memory consumption reasons you can recompile Perl with
|
|---|
| 1018 | PERL_REENTRANT_MAXSIZE defined to the maximum number of bytes you will
|
|---|
| 1019 | allow.
|
|---|
| 1020 |
|
|---|
| 1021 | =head1 Conclusion
|
|---|
| 1022 |
|
|---|
| 1023 | A complete thread tutorial could fill a book (and has, many times),
|
|---|
| 1024 | but with what we've covered in this introduction, you should be well
|
|---|
| 1025 | on your way to becoming a threaded Perl expert.
|
|---|
| 1026 |
|
|---|
| 1027 | =head1 Bibliography
|
|---|
| 1028 |
|
|---|
| 1029 | Here's a short bibliography courtesy of Jürgen Christoffel:
|
|---|
| 1030 |
|
|---|
| 1031 | =head2 Introductory Texts
|
|---|
| 1032 |
|
|---|
| 1033 | Birrell, Andrew D. An Introduction to Programming with
|
|---|
| 1034 | Threads. Digital Equipment Corporation, 1989, DEC-SRC Research Report
|
|---|
| 1035 | #35 online as
|
|---|
| 1036 | http://gatekeeper.dec.com/pub/DEC/SRC/research-reports/abstracts/src-rr-035.html
|
|---|
| 1037 | (highly recommended)
|
|---|
| 1038 |
|
|---|
| 1039 | Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A
|
|---|
| 1040 | Guide to Concurrency, Communication, and
|
|---|
| 1041 | Multithreading. Prentice-Hall, 1996.
|
|---|
| 1042 |
|
|---|
| 1043 | Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with
|
|---|
| 1044 | Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written
|
|---|
| 1045 | introduction to threads).
|
|---|
| 1046 |
|
|---|
| 1047 | Nelson, Greg (editor). Systems Programming with Modula-3. Prentice
|
|---|
| 1048 | Hall, 1991, ISBN 0-13-590464-1.
|
|---|
| 1049 |
|
|---|
| 1050 | Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell.
|
|---|
| 1051 | Pthreads Programming. O'Reilly & Associates, 1996, ISBN 156592-115-1
|
|---|
| 1052 | (covers POSIX threads).
|
|---|
| 1053 |
|
|---|
| 1054 | =head2 OS-Related References
|
|---|
| 1055 |
|
|---|
| 1056 | Boykin, Joseph, David Kirschen, Alan Langerman, and Susan
|
|---|
| 1057 | LoVerso. Programming under Mach. Addison-Wesley, 1994, ISBN
|
|---|
| 1058 | 0-201-52739-1.
|
|---|
| 1059 |
|
|---|
| 1060 | Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall,
|
|---|
| 1061 | 1995, ISBN 0-13-219908-4 (great textbook).
|
|---|
| 1062 |
|
|---|
| 1063 | Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts,
|
|---|
| 1064 | 4th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4
|
|---|
| 1065 |
|
|---|
| 1066 | =head2 Other References
|
|---|
| 1067 |
|
|---|
| 1068 | Arnold, Ken and James Gosling. The Java Programming Language, 2nd
|
|---|
| 1069 | ed. Addison-Wesley, 1998, ISBN 0-201-31006-6.
|
|---|
| 1070 |
|
|---|
| 1071 | comp.programming.threads FAQ,
|
|---|
| 1072 | L<http://www.serpentine.com/~bos/threads-faq/>
|
|---|
| 1073 |
|
|---|
| 1074 | Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage
|
|---|
| 1075 | Collection on Virtually Shared Memory Architectures" in Memory
|
|---|
| 1076 | Management: Proc. of the International Workshop IWMM 92, St. Malo,
|
|---|
| 1077 | France, September 1992, Yves Bekkers and Jacques Cohen, eds. Springer,
|
|---|
| 1078 | 1992, ISBN 3540-55940-X (real-life thread applications).
|
|---|
| 1079 |
|
|---|
| 1080 | Artur Bergman, "Where Wizards Fear To Tread", June 11, 2002,
|
|---|
| 1081 | L<http://www.perl.com/pub/a/2002/06/11/threads.html>
|
|---|
| 1082 |
|
|---|
| 1083 | =head1 Acknowledgements
|
|---|
| 1084 |
|
|---|
| 1085 | Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy
|
|---|
| 1086 | Sarathy, Ilya Zakharevich, Benjamin Sugars, Jürgen Christoffel, Joshua
|
|---|
| 1087 | Pritikin, and Alan Burlison, for their help in reality-checking and
|
|---|
| 1088 | polishing this article. Big thanks to Tom Christiansen for his rewrite
|
|---|
| 1089 | of the prime number generator.
|
|---|
| 1090 |
|
|---|
| 1091 | =head1 AUTHOR
|
|---|
| 1092 |
|
|---|
| 1093 | Dan Sugalski E<lt>dan@sidhe.org<gt>
|
|---|
| 1094 |
|
|---|
| 1095 | Slightly modified by Arthur Bergman to fit the new thread model/module.
|
|---|
| 1096 |
|
|---|
| 1097 | Reworked slightly by Jörg Walter E<lt>jwalt@cpan.org<gt> to be more concise
|
|---|
| 1098 | about thread-safety of perl code.
|
|---|
| 1099 |
|
|---|
| 1100 | Rearranged slightly by Elizabeth Mattijsen E<lt>liz@dijkmat.nl<gt> to put
|
|---|
| 1101 | less emphasis on yield().
|
|---|
| 1102 |
|
|---|
| 1103 | =head1 Copyrights
|
|---|
| 1104 |
|
|---|
| 1105 | The original version of this article originally appeared in The Perl
|
|---|
| 1106 | Journal #10, and is copyright 1998 The Perl Journal. It appears courtesy
|
|---|
| 1107 | of Jon Orwant and The Perl Journal. This document may be distributed
|
|---|
| 1108 | under the same terms as Perl itself.
|
|---|
| 1109 |
|
|---|
| 1110 | For more information please see L<threads> and L<threads::shared>.
|
|---|