source: vendor/gcc/3.2.2/libobjc/class.c

Last change on this file was 2, checked in by bird, 22 years ago

Initial revision

  • Property cvs2svn:cvs-rev set to 1.1
  • Property svn:eol-style set to native
  • Property svn:executable set to *
File size: 20.3 KB
Line 
1/* GNU Objective C Runtime class related functions
2 Copyright (C) 1993, 1995, 1996, 1997, 2001 Free Software Foundation, Inc.
3 Contributed by Kresten Krab Thorup and Dennis Glatting.
4
5 Lock-free class table code designed and written from scratch by
6 Nicola Pero, 2001.
7
8This file is part of GNU CC.
9
10GNU CC is free software; you can redistribute it and/or modify it under the
11terms of the GNU General Public License as published by the Free Software
12Foundation; either version 2, or (at your option) any later version.
13
14GNU CC is distributed in the hope that it will be useful, but WITHOUT ANY
15WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17details.
18
19You should have received a copy of the GNU General Public License along with
20GNU CC; see the file COPYING. If not, write to the Free Software
21Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
22
23/* As a special exception, if you link this library with files compiled with
24 GCC to produce an executable, this does not cause the resulting executable
25 to be covered by the GNU General Public License. This exception does not
26 however invalidate any other reasons why the executable file might be
27 covered by the GNU General Public License. */
28
29/*
30 The code in this file critically affects class method invocation
31 speed. This long preamble comment explains why, and the issues
32 involved.
33
34
35 One of the traditional weaknesses of the GNU Objective-C runtime is
36 that class method invocations are slow. The reason is that when you
37 write
38
39 array = [NSArray new];
40
41 this gets basically compiled into the equivalent of
42
43 array = [(objc_get_class ("NSArray")) new];
44
45 objc_get_class returns the class pointer corresponding to the string
46 `NSArray'; and because of the lookup, the operation is more
47 complicated and slow than a simple instance method invocation.
48
49 Most high performance Objective-C code (using the GNU Objc runtime)
50 I had the opportunity to read (or write) work around this problem by
51 caching the class pointer:
52
53 Class arrayClass = [NSArray class];
54
55 ... later on ...
56
57 array = [arrayClass new];
58 array = [arrayClass new];
59 array = [arrayClass new];
60
61 In this case, you always perform a class lookup (the first one), but
62 then all the [arrayClass new] methods run exactly as fast as an
63 instance method invocation. It helps if you have many class method
64 invocations to the same class.
65
66 The long-term solution to this problem would be to modify the
67 compiler to output tables of class pointers corresponding to all the
68 class method invocations, and to add code to the runtime to update
69 these tables - that should in the end allow class method invocations
70 to perform precisely as fast as instance method invocations, because
71 no class lookup would be involved. I think the Apple Objective-C
72 runtime uses this technique. Doing this involves synchronized
73 modifications in the runtime and in the compiler.
74
75 As a first medicine to the problem, I [NP] have redesigned and
76 rewritten the way the runtime is performing class lookup. This
77 doesn't give as much speed as the other (definitive) approach, but
78 at least a class method invocation now takes approximately 4.5 times
79 an instance method invocation on my machine (it would take approx 12
80 times before the rewriting), which is a lot better.
81
82 One of the main reason the new class lookup is so faster is because
83 I implemented it in a way that can safely run multithreaded without
84 using locks - a so-called `lock-free' data structure. The atomic
85 operation is pointer assignment. The reason why in this problem
86 lock-free data structures work so well is that you never remove
87 classes from the table - and the difficult thing with lock-free data
88 structures is freeing data when is removed from the structures. */
89
90#include "runtime.h" /* the kitchen sink */
91#include "sarray.h"
92
93#include <objc/objc.h>
94#include <objc/objc-api.h>
95#include <objc/thr.h>
96
97/* We use a table which maps a class name to the corresponding class
98 * pointer. The first part of this file defines this table, and
99 * functions to do basic operations on the table. The second part of
100 * the file implements some higher level Objective-C functionality for
101 * classes by using the functions provided in the first part to manage
102 * the table. */
103
104/**
105 ** Class Table Internals
106 **/
107
108/* A node holding a class */
109typedef struct class_node
110{
111 struct class_node *next; /* Pointer to next entry on the list.
112 NULL indicates end of list. */
113
114 const char *name; /* The class name string */
115 int length; /* The class name string length */
116 Class pointer; /* The Class pointer */
117
118} *class_node_ptr;
119
120/* A table containing classes is a class_node_ptr (pointing to the
121 first entry in the table - if it is NULL, then the table is
122 empty). */
123
124/* We have 1024 tables. Each table contains all class names which
125 have the same hash (which is a number between 0 and 1023). To look
126 up a class_name, we compute its hash, and get the corresponding
127 table. Once we have the table, we simply compare strings directly
128 till we find the one which we want (using the length first). The
129 number of tables is quite big on purpose (a normal big application
130 has less than 1000 classes), so that you shouldn't normally get any
131 collisions, and get away with a single comparison (which we can't
132 avoid since we need to know that you have got the right thing). */
133#define CLASS_TABLE_SIZE 1024
134#define CLASS_TABLE_MASK 1023
135
136static class_node_ptr class_table_array[CLASS_TABLE_SIZE];
137
138/* The table writing mutex - we lock on writing to avoid conflicts
139 between different writers, but we read without locks. That is
140 possible because we assume pointer assignment to be an atomic
141 operation. */
142static objc_mutex_t __class_table_lock = NULL;
143
144/* CLASS_TABLE_HASH is how we compute the hash of a class name. It is
145 a macro - *not* a function - arguments *are* modified directly.
146
147 INDEX should be a variable holding an int;
148 HASH should be a variable holding an int;
149 CLASS_NAME should be a variable holding a (char *) to the class_name.
150
151 After the macro is executed, INDEX contains the length of the
152 string, and HASH the computed hash of the string; CLASS_NAME is
153 untouched. */
154
155#define CLASS_TABLE_HASH(INDEX, HASH, CLASS_NAME) \
156 HASH = 0; \
157 for (INDEX = 0; CLASS_NAME[INDEX] != '\0'; INDEX++) \
158 { \
159 HASH = (HASH << 4) ^ (HASH >> 28) ^ CLASS_NAME[INDEX]; \
160 } \
161 \
162 HASH = (HASH ^ (HASH >> 10) ^ (HASH >> 20)) & CLASS_TABLE_MASK;
163
164/* Setup the table. */
165static void
166class_table_setup ()
167{
168 /* Start - nothing in the table. */
169 memset (class_table_array, 0, sizeof(class_node_ptr) * CLASS_TABLE_SIZE);
170
171 /* The table writing mutex. */
172 __class_table_lock = objc_mutex_allocate ();
173}
174
175
176/* Insert a class in the table (used when a new class is registered). */
177static void
178class_table_insert (const char *class_name, Class class_pointer)
179{
180 int hash, length;
181 class_node_ptr new_node;
182
183 /* Find out the class name's hash and length. */
184 CLASS_TABLE_HASH (length, hash, class_name);
185
186 /* Prepare the new node holding the class. */
187 new_node = objc_malloc (sizeof (struct class_node));
188 new_node->name = class_name;
189 new_node->length = length;
190 new_node->pointer = class_pointer;
191
192 /* Lock the table for modifications. */
193 objc_mutex_lock (__class_table_lock);
194
195 /* Insert the new node in the table at the beginning of the table at
196 class_table_array[hash]. */
197 new_node->next = class_table_array[hash];
198 class_table_array[hash] = new_node;
199
200 objc_mutex_unlock (__class_table_lock);
201}
202
203/* Replace a class in the table (used only by poseAs:). */
204static void
205class_table_replace (Class old_class_pointer, Class new_class_pointer)
206{
207 int hash;
208 class_node_ptr node;
209
210 objc_mutex_lock (__class_table_lock);
211
212 hash = 0;
213 node = class_table_array[hash];
214
215 while (hash < CLASS_TABLE_SIZE)
216 {
217 if (node == NULL)
218 {
219 hash++;
220 if (hash < CLASS_TABLE_SIZE)
221 {
222 node = class_table_array[hash];
223 }
224 }
225 else
226 {
227 Class class1 = node->pointer;
228
229 if (class1 == old_class_pointer)
230 {
231 node->pointer = new_class_pointer;
232 }
233 node = node->next;
234 }
235 }
236
237 objc_mutex_unlock (__class_table_lock);
238}
239
240
241/* Get a class from the table. This does not need mutex protection.
242 Currently, this function is called each time you call a static
243 method, this is why it must be very fast. */
244static inline Class
245class_table_get_safe (const char *class_name)
246{
247 class_node_ptr node;
248 int length, hash;
249
250 /* Compute length and hash. */
251 CLASS_TABLE_HASH (length, hash, class_name);
252
253 node = class_table_array[hash];
254
255 if (node != NULL)
256 {
257 do
258 {
259 if (node->length == length)
260 {
261 /* Compare the class names. */
262 int i;
263
264 for (i = 0; i < length; i++)
265 {
266 if ((node->name)[i] != class_name[i])
267 {
268 break;
269 }
270 }
271
272 if (i == length)
273 {
274 /* They are equal! */
275 return node->pointer;
276 }
277 }
278 }
279 while ((node = node->next) != NULL);
280 }
281
282 return Nil;
283}
284
285/* Enumerate over the class table. */
286struct class_table_enumerator
287{
288 int hash;
289 class_node_ptr node;
290};
291
292
293static Class
294class_table_next (struct class_table_enumerator **e)
295{
296 struct class_table_enumerator *enumerator = *e;
297 class_node_ptr next;
298
299 if (enumerator == NULL)
300 {
301 *e = objc_malloc (sizeof (struct class_table_enumerator));
302 enumerator = *e;
303 enumerator->hash = 0;
304 enumerator->node = NULL;
305
306 next = class_table_array[enumerator->hash];
307 }
308 else
309 {
310 next = enumerator->node->next;
311 }
312
313 if (next != NULL)
314 {
315 enumerator->node = next;
316 return enumerator->node->pointer;
317 }
318 else
319 {
320 enumerator->hash++;
321
322 while (enumerator->hash < CLASS_TABLE_SIZE)
323 {
324 next = class_table_array[enumerator->hash];
325 if (next != NULL)
326 {
327 enumerator->node = next;
328 return enumerator->node->pointer;
329 }
330 enumerator->hash++;
331 }
332
333 /* Ok - table finished - done. */
334 objc_free (enumerator);
335 return Nil;
336 }
337}
338
339#if 0 /* DEBUGGING FUNCTIONS */
340/* Debugging function - print the class table. */
341void
342class_table_print ()
343{
344 int i;
345
346 for (i = 0; i < CLASS_TABLE_SIZE; i++)
347 {
348 class_node_ptr node;
349
350 printf ("%d:\n", i);
351 node = class_table_array[i];
352
353 while (node != NULL)
354 {
355 printf ("\t%s\n", node->name);
356 node = node->next;
357 }
358 }
359}
360
361/* Debugging function - print an histogram of number of classes in
362 function of hash key values. Useful to evaluate the hash function
363 in real cases. */
364void
365class_table_print_histogram ()
366{
367 int i, j;
368 int counter = 0;
369
370 for (i = 0; i < CLASS_TABLE_SIZE; i++)
371 {
372 class_node_ptr node;
373
374 node = class_table_array[i];
375
376 while (node != NULL)
377 {
378 counter++;
379 node = node->next;
380 }
381 if (((i + 1) % 50) == 0)
382 {
383 printf ("%4d:", i + 1);
384 for (j = 0; j < counter; j++)
385 {
386 printf ("X");
387 }
388 printf ("\n");
389 counter = 0;
390 }
391 }
392 printf ("%4d:", i + 1);
393 for (j = 0; j < counter; j++)
394 {
395 printf ("X");
396 }
397 printf ("\n");
398}
399#endif /* DEBUGGING FUNCTIONS */
400
401/**
402 ** Objective-C runtime functions
403 **/
404
405/* From now on, the only access to the class table data structure
406 should be via the class_table_* functions. */
407
408/* This is a hook which is called by objc_get_class and
409 objc_lookup_class if the runtime is not able to find the class.
410 This may e.g. try to load in the class using dynamic loading. */
411Class (*_objc_lookup_class)(const char* name) = 0; /* !T:SAFE */
412
413
414/* True when class links has been resolved. */
415BOOL __objc_class_links_resolved = NO; /* !T:UNUSED */
416
417
418void __objc_init_class_tables()
419{
420 /* Allocate the class hash table. */
421
422 if(__class_table_lock)
423 return;
424
425 objc_mutex_lock(__objc_runtime_mutex);
426
427 class_table_setup ();
428
429 objc_mutex_unlock(__objc_runtime_mutex);
430}
431
432/* This function adds a class to the class hash table, and assigns the
433 class a number, unless it's already known. */
434void
435__objc_add_class_to_hash(Class class)
436{
437 Class h_class;
438
439 objc_mutex_lock(__objc_runtime_mutex);
440
441 /* Make sure the table is there. */
442 assert(__class_table_lock);
443
444 /* Make sure it's not a meta class. */
445 assert(CLS_ISCLASS(class));
446
447 /* Check to see if the class is already in the hash table. */
448 h_class = class_table_get_safe (class->name);
449 if (!h_class)
450 {
451 /* The class isn't in the hash table. Add the class and assign a class
452 number. */
453 static unsigned int class_number = 1;
454
455 CLS_SETNUMBER(class, class_number);
456 CLS_SETNUMBER(class->class_pointer, class_number);
457
458 ++class_number;
459 class_table_insert (class->name, class);
460 }
461
462 objc_mutex_unlock(__objc_runtime_mutex);
463}
464
465/* Get the class object for the class named NAME. If NAME does not
466 identify a known class, the hook _objc_lookup_class is called. If
467 this fails, nil is returned. */
468Class objc_lookup_class (const char* name)
469{
470 Class class;
471
472 class = class_table_get_safe (name);
473
474 if (class)
475 return class;
476
477 if (_objc_lookup_class)
478 return (*_objc_lookup_class)(name);
479 else
480 return 0;
481}
482
483/* Get the class object for the class named NAME. If NAME does not
484 identify a known class, the hook _objc_lookup_class is called. If
485 this fails, an error message is issued and the system aborts. */
486Class
487objc_get_class (const char *name)
488{
489 Class class;
490
491 class = class_table_get_safe (name);
492
493 if (class)
494 return class;
495
496 if (_objc_lookup_class)
497 class = (*_objc_lookup_class)(name);
498
499 if(class)
500 return class;
501
502 objc_error(nil, OBJC_ERR_BAD_CLASS,
503 "objc runtime: cannot find class %s\n", name);
504 return 0;
505}
506
507MetaClass
508objc_get_meta_class(const char *name)
509{
510 return objc_get_class(name)->class_pointer;
511}
512
513/* This function provides a way to enumerate all the classes in the
514 executable. Pass *ENUM_STATE == NULL to start the enumeration. The
515 function will return 0 when there are no more classes.
516 For example:
517 id class;
518 void *es = NULL;
519 while ((class = objc_next_class(&es)))
520 ... do something with class;
521*/
522Class
523objc_next_class(void **enum_state)
524{
525 Class class;
526
527 objc_mutex_lock(__objc_runtime_mutex);
528
529 /* Make sure the table is there. */
530 assert(__class_table_lock);
531
532 class = class_table_next ((struct class_table_enumerator **)enum_state);
533
534 objc_mutex_unlock(__objc_runtime_mutex);
535
536 return class;
537}
538
539/* Resolve super/subclass links for all classes. The only thing we
540 can be sure of is that the class_pointer for class objects point to
541 the right meta class objects. */
542void __objc_resolve_class_links()
543{
544 struct class_table_enumerator *es = NULL;
545 Class object_class = objc_get_class ("Object");
546 Class class1;
547
548 assert(object_class);
549
550 objc_mutex_lock(__objc_runtime_mutex);
551
552 /* Assign subclass links. */
553 while ((class1 = class_table_next (&es)))
554 {
555 /* Make sure we have what we think we have. */
556 assert (CLS_ISCLASS(class1));
557 assert (CLS_ISMETA(class1->class_pointer));
558
559 /* The class_pointer of all meta classes point to Object's meta
560 class. */
561 class1->class_pointer->class_pointer = object_class->class_pointer;
562
563 if (!(CLS_ISRESOLV(class1)))
564 {
565 CLS_SETRESOLV(class1);
566 CLS_SETRESOLV(class1->class_pointer);
567
568 if(class1->super_class)
569 {
570 Class a_super_class
571 = objc_get_class ((char *) class1->super_class);
572
573 assert (a_super_class);
574
575 DEBUG_PRINTF ("making class connections for: %s\n",
576 class1->name);
577
578 /* Assign subclass links for superclass. */
579 class1->sibling_class = a_super_class->subclass_list;
580 a_super_class->subclass_list = class1;
581
582 /* Assign subclass links for meta class of superclass. */
583 if (a_super_class->class_pointer)
584 {
585 class1->class_pointer->sibling_class
586 = a_super_class->class_pointer->subclass_list;
587 a_super_class->class_pointer->subclass_list
588 = class1->class_pointer;
589 }
590 }
591 else /* A root class, make its meta object be a subclass of
592 Object. */
593 {
594 class1->class_pointer->sibling_class
595 = object_class->subclass_list;
596 object_class->subclass_list = class1->class_pointer;
597 }
598 }
599 }
600
601 /* Assign superclass links. */
602 es = NULL;
603 while ((class1 = class_table_next (&es)))
604 {
605 Class sub_class;
606 for (sub_class = class1->subclass_list; sub_class;
607 sub_class = sub_class->sibling_class)
608 {
609 sub_class->super_class = class1;
610 if(CLS_ISCLASS(sub_class))
611 sub_class->class_pointer->super_class = class1->class_pointer;
612 }
613 }
614
615 objc_mutex_unlock(__objc_runtime_mutex);
616}
617
618
619
620#define CLASSOF(c) ((c)->class_pointer)
621
622Class
623class_pose_as (Class impostor, Class super_class)
624{
625 if (!CLS_ISRESOLV (impostor))
626 __objc_resolve_class_links ();
627
628 /* Preconditions */
629 assert (impostor);
630 assert (super_class);
631 assert (impostor->super_class == super_class);
632 assert (CLS_ISCLASS (impostor));
633 assert (CLS_ISCLASS (super_class));
634 assert (impostor->instance_size == super_class->instance_size);
635
636 {
637 Class *subclass = &(super_class->subclass_list);
638
639 /* Move subclasses of super_class to impostor. */
640 while (*subclass)
641 {
642 Class nextSub = (*subclass)->sibling_class;
643
644 if (*subclass != impostor)
645 {
646 Class sub = *subclass;
647
648 /* Classes */
649 sub->sibling_class = impostor->subclass_list;
650 sub->super_class = impostor;
651 impostor->subclass_list = sub;
652
653 /* It will happen that SUB is not a class object if it is
654 the top of the meta class hierarchy chain (root
655 meta-class objects inherit their class object). If
656 that is the case... don't mess with the meta-meta
657 class. */
658 if (CLS_ISCLASS (sub))
659 {
660 /* Meta classes */
661 CLASSOF (sub)->sibling_class =
662 CLASSOF (impostor)->subclass_list;
663 CLASSOF (sub)->super_class = CLASSOF (impostor);
664 CLASSOF (impostor)->subclass_list = CLASSOF (sub);
665 }
666 }
667
668 *subclass = nextSub;
669 }
670
671 /* Set subclasses of superclass to be impostor only. */
672 super_class->subclass_list = impostor;
673 CLASSOF (super_class)->subclass_list = CLASSOF (impostor);
674
675 /* Set impostor to have no sibling classes. */
676 impostor->sibling_class = 0;
677 CLASSOF (impostor)->sibling_class = 0;
678 }
679
680 /* Check relationship of impostor and super_class is kept. */
681 assert (impostor->super_class == super_class);
682 assert (CLASSOF (impostor)->super_class == CLASSOF (super_class));
683
684 /* This is how to update the lookup table. Regardless of what the
685 keys of the hashtable is, change all values that are superclass
686 into impostor. */
687
688 objc_mutex_lock(__objc_runtime_mutex);
689
690 class_table_replace (super_class, impostor);
691
692 objc_mutex_unlock(__objc_runtime_mutex);
693
694 /* Next, we update the dispatch tables... */
695 __objc_update_dispatch_table_for_class (CLASSOF (impostor));
696 __objc_update_dispatch_table_for_class (impostor);
697
698 return impostor;
699}
Note: See TracBrowser for help on using the repository browser.