1 | #!/bin/bash
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2 | # ash -- "Adventure shell"
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3 | # last edit: 86/04/21 D A Gwyn
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4 | # SCCS ID: @(#)ash.sh 1.4
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5 |
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6 | OPATH=$PATH
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7 |
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8 | ask()
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9 | {
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10 | echo -n "$@" '[y/n] '
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11 | read ans
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12 |
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13 | case "$ans" in
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14 | y*|Y*)
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15 | return 0
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16 | ;;
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17 | *)
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18 | return 1
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19 | ;;
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20 | esac
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21 | }
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22 |
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23 | CAT=${PAGER:-more}
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24 |
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25 | ash_inst()
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26 | {
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27 | cat <<- EOF
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28 |
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29 | Instructions for the Adventure shell
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30 |
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31 | Welcome to the Adventure shell! In this exploration of the UNIX file
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32 | system, I will act as your eyes and hands. As you move around, I will
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33 | describe whatever is visible and will carry out your commands. The
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34 | general form of a command is
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35 | Verb Object Extra_stuff.
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36 | Most commands pay no attention to the "Extra_stuff", and many do not
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37 | need an "Object". A typical command is
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38 | get all
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39 | which picks up all files in the current "room" (directory). You can
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40 | find out what you are carrying by typing the command
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41 | inventory
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42 | The command "help" results in a full description of all commands that I
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43 | understand. To quit the Adventure shell, type
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44 | quit
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45 |
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46 | There are UNIX monsters lurking in the background. These are also
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47 | known as "commands with arguments".
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48 |
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49 | Good luck!
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50 | EOF
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51 | }
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52 |
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53 | ash_help()
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54 | {
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55 | echo "I understand the following commands (synonyms in parentheses):"
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56 | echo ""
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57 |
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58 | echo "change OBJECT to NEW_NAME changes the name of the object"
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59 | echo "clone OBJECT as NEW_NAME duplicates the object"
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60 | echo "drop OBJECTS leaves the objects in the room"
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61 | echo "enter (go) PASSAGE takes the labeled passage"
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62 | echo "examine OBJECTS describes the objects in detail"
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63 | echo "feed OBJECT to MONSTER stuffs the object into a UNIX monster"
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64 | echo "get (take) OBJECTS picks up the specified objects"
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65 | echo "gripe (bug) report a problem with the Adventure shell"
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66 | echo "help prints this summary"
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67 | echo "inventory (i) tells what you are carrying"
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68 | echo "kill (destroy) OBJECTS destroys the objects"
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69 | echo "look (l) describes the room, including hidden objects"
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70 | echo "open (read) OBJECT shows the contents of an object"
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71 | echo "quit (exit) leaves the Adventure shell"
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72 | echo "resurrect OBJECTS attempts to restore dead objects"
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73 | echo "steal OBJECT from MONSTER obtains the object from a UNIX monster"
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74 | echo "throw OBJECT at daemon feeds the object to the printer daemon"
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75 | echo "up takes the overhead passage"
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76 | echo "wake MONSTER awakens a UNIX monster"
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77 | echo "where (w) tells you where you are"
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78 | echo "xyzzy moves you to your home"
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79 | }
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80 |
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81 | MAINT=chet@ins.cwru.edu
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82 |
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83 | PATH=/usr/ucb:/bin:/usr/bin:/usr/local/bin:.
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84 | export PATH
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85 |
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86 | trap 'echo Ouch!' 2 3
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87 | #trap '' 18 # disable Berkeley job control
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88 |
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89 | #ash_lk(){ echo " $1 " | fgrep " $2 " >&- 2>&-; }
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90 | ash_lk(){ echo " $1 " | fgrep -q " $2 " >/dev/null 2>&1 ; }
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91 | ash_pr(){ echo $* | tr ' ' '\012' | pr -5 -t -w75 -l$[ ( $# + 4 ) / 5 ]; }
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92 | ash_rm(){ echo " $1 " | sed -e "s/ $2 / /" -e 's/^ //' -e 's/ $//'; }
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93 |
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94 | # enable history, bang history expansion, and emacs editing
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95 | set -o history
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96 | set -o histexpand
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97 | set -o emacs
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98 |
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99 | cd
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100 | LIM=.limbo # $HOME/$LIM contains "destroyed" objects
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101 | mkdir $LIM || {
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102 | echo "ash: cannot mkdir $LIM: exiting"
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103 | exit 1
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104 | }
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105 | KNAP=.knapsack # $HOME/$KNAP contains objects being "carried"
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106 | if [ ! -d $KNAP ]
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107 | then mkdir $KNAP >/dev/null 2>&1
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108 | if [ $? = 0 ]
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109 | then echo 'You found a discarded empty knapsack.'
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110 | else echo 'You have no knapsack to carry things in.'
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111 | exit 1
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112 | fi
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113 | else echo 'One moment while I peek in your old knapsack...'
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114 | fi
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115 |
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116 | kn=`echo \`ls -a $KNAP | sed -e '/^\.$/d' -e '/^\.\.$/d'\``
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117 |
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118 | if ask 'Welcome to the Adventure shell! Do you need instructions?'
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119 | then
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120 | ash_inst
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121 | echo -n 'Type a newline to continue: '
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122 | read
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123 | fi
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124 |
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125 | wiz=false
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126 | cha=false
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127 | prev=$LIM
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128 | while :
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129 | do room=`pwd`
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130 | if [ $room != $prev ]
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131 | then if [ $room = $HOME ]
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132 | then echo 'You are in your own home.'
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133 | else echo "You have entered $room."
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134 | fi
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135 | exs=
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136 | obs=
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137 | hexs=
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138 | hobs=
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139 | f=false
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140 | for i in `ls -a`
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141 | do case $i in
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142 | .|..) ;;
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143 | .*) if [ -f $i ]
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144 | then hobs="$hobs $i"
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145 | elif [ -d $i ]
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146 | then hexs="$hexs $i"
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147 | else f=true
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148 | fi
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149 | ;;
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150 | *) if [ -f $i ]
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151 | then obs="$obs $i"
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152 | elif [ -d $i ]
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153 | then exs="$exs $i"
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154 | else f=true
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155 | fi
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156 | ;;
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157 | esac
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158 | done
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159 | if [ "$obs" ]
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160 | then echo 'This room contains:'
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161 | ash_pr $obs
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162 | else echo 'The room looks empty.'
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163 | fi
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164 | if [ "$exs" ]
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165 | then echo 'There are exits labeled:'
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166 | ash_pr $exs
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167 | echo 'as well as a passage overhead.'
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168 | else echo 'There is a passage overhead.'
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169 | fi
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170 | if sh -c $f
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171 | then echo 'There are shadowy figures in the corner.'
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172 | fi
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173 | prev=$room
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174 | fi
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175 |
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176 | read -e -p '-advsh> ' verb obj x # prompt is '-advsh> '
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177 | if [ $? != 0 ]
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178 | then verb=quit # EOF
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179 | fi
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180 |
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181 | case $verb in
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182 | change) if [ "$obj" ]
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183 | then if ash_lk "$obs $hobs" "$obj"
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184 | then set -- $x
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185 | case "$1" in
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186 | to) if [ "$2" ]
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187 | then if [ -f $2 ]
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188 | then echo "You must destroy $2 first."
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189 | set --
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190 | fi
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191 | if [ "$2" ]
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192 | then if mv $obj $2 # >&- 2>&-
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193 | then echo "The $obj shimmers and turns into $2."
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194 | obs=`ash_rm "$2 $obs" "$obj"`
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195 | else echo "There is a cloud of smoke but the $obj is unchanged."
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196 | fi
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197 | fi
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198 | else echo 'To what?'
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199 | fi
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200 | ;;
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201 | *) echo "Change $obj to what?"
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202 | ;;
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203 | esac
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204 | else if ash_lk "$kn" "$obj"
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205 | then echo 'You must drop it first.'
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206 | else echo "I see no $obj here."
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207 | fi
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208 | fi
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209 | else echo 'Change what?'
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210 | fi
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211 | ;;
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212 | clone) if [ "$obj" ]
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213 | then if ash_lk "$obs $hobs" "$obj"
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214 | then if [ ! -r $obj ]
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215 | then echo "The $obj does not wish to be cloned."
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216 | else set -- $x
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217 | case "$1" in
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218 | as) if [ "$2" ]
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219 | then if [ -f $2 ]
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220 | then echo "You must destroy $2 first."
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221 | else if cp $obj $2 # >&- 2>&-
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222 | then echo "Poof! When the smoke clears, you see the new $2."
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223 | obs="$obs $2"
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224 | else echo 'You hear a dull thud but no clone appears.'
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225 | fi
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226 | fi
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227 | else echo 'As what?'
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228 | fi
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229 | ;;
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230 | *) echo "Clone $obj as what?"
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231 | ;;
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232 | esac
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233 | fi
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234 | else if ash_lk "$kn" "$obj"
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235 | then echo 'You must drop it first.'
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236 | else echo "I see no $obj here."
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237 | fi
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238 | fi
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239 | else echo 'Clone what?'
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240 | fi
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241 | ;;
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242 | drop) if [ "$obj" ]
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243 | then for it in $obj $x
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244 | do if ash_lk "$kn" "$it"
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245 | then if [ -w $it ]
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246 | then echo "You must destroy $it first."
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247 | else if mv $HOME/$KNAP/$it $it # >&- 2>&-
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248 | then echo "$it: dropped."
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249 | kn=`ash_rm "$kn" "$it"`
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250 | obs=`echo $it $obs`
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251 | else echo "The $it is caught in your knapsack."
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252 | fi
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253 | fi
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254 | else echo "You're not carrying the $it!"
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255 | fi
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256 | done
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257 | else echo 'Drop what?'
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258 | fi
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259 | ;;
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260 | enter|go) if [ "$obj" ]
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261 | then if [ $obj != up ]
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262 | then if ash_lk "$exs $hexs" "$obj"
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263 | then if [ -x $obj ]
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264 | then if cd $obj
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265 | then echo 'You squeeze through the passage.'
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266 | else echo "You can't go that direction."
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267 | fi
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268 | else echo 'An invisible force blocks your way.'
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269 | fi
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270 | else echo 'I see no such passage.'
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271 | fi
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272 | else if cd ..
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273 | then echo 'You struggle upwards.'
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274 | else echo "You can't reach that high."
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275 | fi
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276 | fi
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277 | else echo 'Which passage?'
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278 | fi
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279 | ;;
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280 | examine) if [ "$obj" ]
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281 | then if [ $obj = all ]
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282 | then $obj=`echo $obs $exs`
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283 | x=
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284 | fi
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285 | for it in $obj $x
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286 | do if ash_lk "$obs $hobs $exs $hexs" "$it"
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287 | then echo "Upon close inspection of the $it, you see:"
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288 | ls -ld $it 2>/dev/null
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289 | if [ $? != 0 ]
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290 | then echo "-- when you look directly at the $it, it vanishes."
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291 | fi
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292 | else if ash_lk "$kn" "$it"
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293 | then echo 'You must drop it first.'
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294 | else echo "I see no $it here."
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295 | fi
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296 | fi
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297 | done
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298 | else echo 'Examine what?'
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299 | fi
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300 | ;;
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301 | feed) if [ "$obj" ]
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302 | then if ash_lk "$obs $hobs" "$obj"
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303 | then set -- $x
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304 | case "$1" in
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305 | to) if [ "$2" ]
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306 | then shift
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307 | if PATH=$OPATH $* <$obj 2>/dev/null
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308 | then echo "The $1 monster devours your $obj."
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309 | if rm -f $obj # >&- 2>&-
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310 | then obs=`ash_rm "$obs" "$obj"`
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311 | else echo 'But he spits it back up.'
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312 | fi
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313 | else echo "The $1 monster holds his nose in disdain."
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314 | fi
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315 | else echo 'To what?'
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316 | fi
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317 | ;;
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318 | *) echo "Feed $obj to what?"
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319 | ;;
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320 | esac
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321 | else if ash_lk "$kn" "$obj"
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322 | then echo 'You must drop it first.'
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323 | else echo "I see no $obj here."
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324 | fi
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325 | fi
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326 | else echo 'Feed what?'
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327 | fi
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328 | ;;
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329 | get|take) if [ "$obj" ]
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330 | then if [ $obj = all ]
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331 | then obj="$obs"
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332 | x=
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333 | fi
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334 | for it in $obj $x
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335 | do if ash_lk "$obs $hobs" "$it"
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336 | then if ash_lk "$kn" "$it"
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337 | then echo 'You already have one.'
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338 | else if mv $it $HOME/$KNAP/$it # >&- 2>&-
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339 | then echo "$it: taken."
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340 | kn="$it $kn"
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341 | obs=`ash_rm "$obs" "$it"`
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342 | else echo "The $it is too heavy."
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343 | fi
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344 | fi
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345 | else echo "I see no $it here."
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346 | fi
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347 | done
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348 | else echo 'Get what?'
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349 | fi
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350 | ;;
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351 | gripe|bug) echo 'Please describe the problem and your situation at the time it failed.\nEnd the bug report with a line containing just a Ctrl-D.'
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352 | cat | mail $MAINT -s 'ash bug'
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353 | echo 'Thank you!'
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354 | ;;
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355 | help) ash_help
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356 | ;;
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357 | inventory|i) if [ "$kn" ]
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358 | then echo 'Your knapsack contains:'
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359 | ash_pr $kn
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360 | else echo 'You are poverty-stricken.'
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361 | fi
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362 | ;;
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363 | kill|destroy) if [ "$obj" ]
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364 | then if [ $obj = all ]
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365 | then x=
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366 | if ask "Do you really want to attempt to $verb them all?"
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367 | then obj=`echo $obs`
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368 | else echo 'Chicken!'
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369 | obj=
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370 | fi
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371 | fi
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372 | for it in $obj $x
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373 | do if ash_lk "$obs $hobs" "$it"
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374 | then if mv $it $HOME/$LIM # <&- >&- 2>&-
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375 | then if [ $verb = kill ]
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376 | then echo "The $it cannot defend himself; he dies."
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377 | else echo "You have destroyed the $it; it vanishes."
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378 | fi
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379 | obs=`ash_rm "$obs" "$it"`
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380 | else if [ $verb = kill ]
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381 | then echo "Your feeble blows are no match for the $it."
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382 | else echo "The $it is indestructible."
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383 | fi
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384 | fi
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385 | else if ash_lk "$kn" "$it"
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386 | then echo "You must drop the $it first."
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387 | found=false
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388 | else echo "I see no $it here."
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389 | fi
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390 | fi
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391 | done
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392 | else echo 'Kill what?'
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393 | fi
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394 | ;;
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395 | look|l) obs=`echo $obs $hobs`
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396 | hobs=
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397 | if [ "$obs" ]
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398 | then echo 'The room contains:'
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399 | ash_pr $obs
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400 | else echo 'The room is empty.'
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401 | fi
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402 | exs=`echo $exs $hexs`
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403 | hexs=
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404 | if [ "$exs" ]
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405 | then echo 'There are exits plainly labeled:'
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406 | ash_pr $exs
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407 | echo 'and a passage directly overhead.'
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408 | else echo 'The only exit is directly overhead.'
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409 | fi
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410 | ;;
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411 | magic) if [ "$obj" = mode ]
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412 | then if sh -c $cha
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413 | then echo 'You had your chance and you blew it.'
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414 | else if ask 'Are you a wizard?'
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415 | then echo -n 'Prove it! Say the magic word: '
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416 | read obj
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417 | if [ "$obj" = armadillo ]
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418 | then echo 'Yes, master!!'
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419 | wiz=true
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420 | else echo "Homie says: I don't think so"
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421 | cha=true
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422 | fi
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423 | else echo "I didn't think so."
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424 | fi
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425 | fi
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426 | else echo 'Nice try.'
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427 | fi
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428 | ;;
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429 | open|read) if [ "$obj" ]
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430 | then if ash_lk "$obs $hobs" "$obj"
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431 | then if [ -r $obj ]
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432 | then if [ -s $obj ]
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433 | then echo "Opening the $obj reveals:"
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434 | $CAT < $obj
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435 | if [ $? != 0 ]
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436 | then echo '-- oops, you lost the contents!'
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437 | fi
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438 | else echo "There is nothing inside the $obj."
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439 | fi
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440 | else echo "You do not have the proper tools to open the $obj."
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441 | fi
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442 | else if ash_lk "$kn" "$obj"
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443 | then echo 'You must drop it first.'
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444 | found=false
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445 | else echo "I see no $obj here."
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446 | fi
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447 | fi
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448 | else echo 'Open what?'
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449 | fi
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450 | ;;
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451 | quit|exit) if ask 'Do you really want to quit now?'
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452 | then if [ "$kn" ]
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453 | then echo 'The contents of your knapsack will still be there next time.'
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454 | fi
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455 | rm -rf $HOME/$LIM
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456 | echo 'See you later!'
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457 | exit 0
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458 | fi
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459 | ;;
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460 | resurrect) if [ "$obj" ]
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461 | then for it in $obj $x
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462 | do if ash_lk "$obs $hobs" "$it"
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463 | then echo "The $it is already alive and well."
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464 | else if mv $HOME/$LIM/$it $it # <&- >&- 2>&-
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465 | then echo "The $it staggers to his feet."
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466 | obs=`echo $it $obs`
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467 | else echo "There are sparks but no $it appears."
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468 | fi
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469 | fi
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470 | done
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471 | else echo 'Resurrect what?'
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472 | fi
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473 | ;;
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474 | steal) if [ "$obj" ]
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475 | then if ash_lk "$obs $hobs" "$obj"
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476 | then echo 'There is already one here.'
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477 | else set -- $x
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478 | case "$1" in
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479 | from) if [ "$2" ]
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480 | then shift
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481 | if PATH=$OPATH $* >$obj 2>/dev/null
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482 | then echo "The $1 monster drops the $obj."
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483 | obs=`echo $obj $obs`
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484 | else echo "The $1 monster runs away as you approach."
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485 | rm -f $obj # >&- 2>&-
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486 | fi
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487 | else echo 'From what?'
|
---|
488 | fi
|
---|
489 | ;;
|
---|
490 | *) echo "Steal $obj from what?"
|
---|
491 | ;;
|
---|
492 | esac
|
---|
493 | fi
|
---|
494 | else echo 'Steal what?'
|
---|
495 | fi
|
---|
496 | ;;
|
---|
497 | throw) if [ "$obj" ]
|
---|
498 | then if ash_lk "$obs $hobs" "$obj"
|
---|
499 | then set -- $x
|
---|
500 | case "$1" in
|
---|
501 | at) case "$2" in
|
---|
502 | daemon) if sh -c "lpr -r $obj"
|
---|
503 | then echo "The daemon catches the $obj, turns it into paper,\nand leaves it in the basket."
|
---|
504 | obs=`ash_rm "$obs" "$obj"`
|
---|
505 | else echo "The daemon is nowhere to be found."
|
---|
506 | fi
|
---|
507 | ;;
|
---|
508 | *) echo 'At what?'
|
---|
509 | ;;
|
---|
510 | esac
|
---|
511 | ;;
|
---|
512 | *) echo "Throw $obj at what?"
|
---|
513 | ;;
|
---|
514 | esac
|
---|
515 | else if ash_lk "$kn" "$obj"
|
---|
516 | then echo 'It is in your knapsack.'
|
---|
517 | found=false
|
---|
518 | else echo "I see no $obj here."
|
---|
519 | fi
|
---|
520 | fi
|
---|
521 | else echo 'Throw what?'
|
---|
522 | fi
|
---|
523 | ;;
|
---|
524 | u|up) if cd ..
|
---|
525 | then echo 'You pull yourself up a level.'
|
---|
526 | else echo "You can't reach that high."
|
---|
527 | fi
|
---|
528 | ;;
|
---|
529 | wake) if [ "$obj" ]
|
---|
530 | then echo "You awaken the $obj monster:"
|
---|
531 | PATH=$OPATH $obj $x
|
---|
532 | echo 'The monster slithers back into the darkness.'
|
---|
533 | else echo 'Wake what?'
|
---|
534 | fi
|
---|
535 | ;;
|
---|
536 | w|where) echo "You are in $room."
|
---|
537 | ;;
|
---|
538 | xyzzy) if cd
|
---|
539 | then echo 'A strange feeling comes over you.'
|
---|
540 | else echo 'Your spell fizzles out.'
|
---|
541 | fi
|
---|
542 | ;;
|
---|
543 | *) if [ "$verb" ]
|
---|
544 | then if sh -c $wiz
|
---|
545 | then PATH=$OPATH $verb $obj $x
|
---|
546 | else echo "I don't know how to \"$verb\"."
|
---|
547 | echo 'Type "help" for assistance.'
|
---|
548 | fi
|
---|
549 | else echo 'Say something!'
|
---|
550 | fi
|
---|
551 | ;;
|
---|
552 | esac
|
---|
553 | done
|
---|