| 1 | /* | 
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| 2 | * synergy -- mouse and keyboard sharing utility | 
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| 3 | * Copyright (C) 2004 Chris Schoeneman | 
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| 4 | * | 
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| 5 | * This package is free software; you can redistribute it and/or | 
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| 6 | * modify it under the terms of the GNU General Public License | 
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| 7 | * found in the file COPYING that should have accompanied this file. | 
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| 8 | * | 
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| 9 | * This package is distributed in the hope that it will be useful, | 
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | * GNU General Public License for more details. | 
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| 13 | */ | 
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| 14 |  | 
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| 15 | #ifndef IEVENTQUEUEBUFFER_H | 
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| 16 | #define IEVENTQUEUEBUFFER_H | 
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| 17 |  | 
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| 18 | #include "IInterface.h" | 
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| 19 | #include "BasicTypes.h" | 
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| 20 |  | 
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| 21 | class CEvent; | 
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| 22 | class CEventQueueTimer; | 
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| 23 |  | 
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| 24 | //! Event queue buffer interface | 
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| 25 | /*! | 
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| 26 | An event queue buffer provides a queue of events for an IEventQueue. | 
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| 27 | */ | 
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| 28 | class IEventQueueBuffer : public IInterface { | 
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| 29 | public: | 
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| 30 | enum Type { | 
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| 31 | kNone,          //!< No event is available | 
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| 32 | kSystem,        //!< Event is a system event | 
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| 33 | kUser           //!< Event is a user event | 
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| 34 | }; | 
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| 35 |  | 
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| 36 | //! @name manipulators | 
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| 37 | //@{ | 
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| 38 |  | 
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| 39 | //! Block waiting for an event | 
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| 40 | /*! | 
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| 41 | Wait for an event in the event queue buffer for up to \p timeout | 
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| 42 | seconds. | 
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| 43 | */ | 
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| 44 | virtual void            waitForEvent(double timeout) = 0; | 
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| 45 |  | 
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| 46 | //! Get the next event | 
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| 47 | /*! | 
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| 48 | Get the next event from the buffer.  Return kNone if no event is | 
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| 49 | available.  If a system event is next, return kSystem and fill in | 
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| 50 | event.  The event data in a system event can point to a static | 
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| 51 | buffer (because CEvent::deleteData() will not attempt to delete | 
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| 52 | data in a kSystem event).  Otherwise, return kUser and fill in | 
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| 53 | \p dataID with the value passed to \c addEvent(). | 
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| 54 | */ | 
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| 55 | virtual Type            getEvent(CEvent& event, UInt32& dataID) = 0; | 
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| 56 |  | 
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| 57 | //! Post an event | 
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| 58 | /*! | 
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| 59 | Add the given event to the end of the queue buffer.  This is a user | 
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| 60 | event and \c getEvent() must be able to identify it as such and | 
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| 61 | return \p dataID.  This method must cause \c waitForEvent() to | 
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| 62 | return at some future time if it's blocked waiting on an event. | 
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| 63 | */ | 
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| 64 | virtual bool            addEvent(UInt32 dataID) = 0; | 
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| 65 |  | 
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| 66 | //@} | 
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| 67 | //! @name accessors | 
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| 68 | //@{ | 
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| 69 |  | 
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| 70 | //! Check if event queue buffer is empty | 
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| 71 | /*! | 
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| 72 | Return true iff the event queue buffer  is empty. | 
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| 73 | */ | 
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| 74 | virtual bool            isEmpty() const = 0; | 
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| 75 |  | 
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| 76 | //! Create a timer object | 
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| 77 | /*! | 
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| 78 | Create and return a timer object.  The object is opaque and is | 
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| 79 | used only by the buffer but it must be a valid object (i.e. | 
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| 80 | not NULL). | 
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| 81 | */ | 
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| 82 | virtual CEventQueueTimer* | 
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| 83 | newTimer(double duration, bool oneShot) const = 0; | 
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| 84 |  | 
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| 85 | //! Destroy a timer object | 
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| 86 | /*! | 
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| 87 | Destroy a timer object previously returned by \c newTimer(). | 
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| 88 | */ | 
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| 89 | virtual void            deleteTimer(CEventQueueTimer*) const = 0; | 
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| 90 |  | 
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| 91 | //@} | 
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| 92 | }; | 
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| 93 |  | 
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| 94 | #endif | 
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