| 1 | /*
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| 2 | * synergy -- mouse and keyboard sharing utility
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| 3 | * Copyright (C) 2004 Chris Schoeneman
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| 4 | *
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| 5 | * This package is free software; you can redistribute it and/or
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| 6 | * modify it under the terms of the GNU General Public License
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| 7 | * found in the file COPYING that should have accompanied this file.
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| 8 | *
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| 9 | * This package is distributed in the hope that it will be useful,
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 12 | * GNU General Public License for more details.
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| 13 | */
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| 14 |
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| 15 | #ifndef IEVENTQUEUEBUFFER_H
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| 16 | #define IEVENTQUEUEBUFFER_H
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| 17 |
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| 18 | #include "IInterface.h"
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| 19 | #include "BasicTypes.h"
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| 20 |
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| 21 | class CEvent;
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| 22 | class CEventQueueTimer;
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| 23 |
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| 24 | //! Event queue buffer interface
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| 25 | /*!
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| 26 | An event queue buffer provides a queue of events for an IEventQueue.
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| 27 | */
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| 28 | class IEventQueueBuffer : public IInterface {
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| 29 | public:
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| 30 | enum Type {
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| 31 | kNone, //!< No event is available
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| 32 | kSystem, //!< Event is a system event
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| 33 | kUser //!< Event is a user event
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| 34 | };
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| 35 |
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| 36 | //! @name manipulators
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| 37 | //@{
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| 38 |
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| 39 | //! Block waiting for an event
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| 40 | /*!
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| 41 | Wait for an event in the event queue buffer for up to \p timeout
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| 42 | seconds.
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| 43 | */
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| 44 | virtual void waitForEvent(double timeout) = 0;
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| 45 |
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| 46 | //! Get the next event
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| 47 | /*!
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| 48 | Get the next event from the buffer. Return kNone if no event is
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| 49 | available. If a system event is next, return kSystem and fill in
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| 50 | event. The event data in a system event can point to a static
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| 51 | buffer (because CEvent::deleteData() will not attempt to delete
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| 52 | data in a kSystem event). Otherwise, return kUser and fill in
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| 53 | \p dataID with the value passed to \c addEvent().
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| 54 | */
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| 55 | virtual Type getEvent(CEvent& event, UInt32& dataID) = 0;
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| 56 |
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| 57 | //! Post an event
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| 58 | /*!
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| 59 | Add the given event to the end of the queue buffer. This is a user
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| 60 | event and \c getEvent() must be able to identify it as such and
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| 61 | return \p dataID. This method must cause \c waitForEvent() to
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| 62 | return at some future time if it's blocked waiting on an event.
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| 63 | */
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| 64 | virtual bool addEvent(UInt32 dataID) = 0;
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| 65 |
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| 66 | //@}
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| 67 | //! @name accessors
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| 68 | //@{
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| 69 |
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| 70 | //! Check if event queue buffer is empty
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| 71 | /*!
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| 72 | Return true iff the event queue buffer is empty.
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| 73 | */
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| 74 | virtual bool isEmpty() const = 0;
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| 75 |
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| 76 | //! Create a timer object
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| 77 | /*!
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| 78 | Create and return a timer object. The object is opaque and is
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| 79 | used only by the buffer but it must be a valid object (i.e.
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| 80 | not NULL).
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| 81 | */
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| 82 | virtual CEventQueueTimer*
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| 83 | newTimer(double duration, bool oneShot) const = 0;
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| 84 |
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| 85 | //! Destroy a timer object
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| 86 | /*!
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| 87 | Destroy a timer object previously returned by \c newTimer().
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| 88 | */
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| 89 | virtual void deleteTimer(CEventQueueTimer*) const = 0;
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| 90 |
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| 91 | //@}
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| 92 | };
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| 93 |
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| 94 | #endif
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