| 1 | /* GNU Objective C Runtime class related functions | 
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| 2 | Copyright (C) 1993, 1995, 1996, 1997, 2001 Free Software Foundation, Inc. | 
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| 3 | Contributed by Kresten Krab Thorup and Dennis Glatting. | 
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| 4 |  | 
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| 5 | Lock-free class table code designed and written from scratch by | 
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| 6 | Nicola Pero, 2001. | 
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| 7 |  | 
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| 8 | This file is part of GNU CC. | 
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| 9 |  | 
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| 10 | GNU CC is free software; you can redistribute it and/or modify it under the | 
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| 11 | terms of the GNU General Public License as published by the Free Software | 
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| 12 | Foundation; either version 2, or (at your option) any later version. | 
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| 13 |  | 
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| 14 | GNU CC is distributed in the hope that it will be useful, but WITHOUT ANY | 
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| 15 | WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
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| 16 | FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more | 
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| 17 | details. | 
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| 18 |  | 
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| 19 | You should have received a copy of the GNU General Public License along with | 
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| 20 | GNU CC; see the file COPYING.  If not, write to the Free Software | 
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| 21 | Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.  */ | 
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| 22 |  | 
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| 23 | /* As a special exception, if you link this library with files compiled with | 
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| 24 | GCC to produce an executable, this does not cause the resulting executable | 
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| 25 | to be covered by the GNU General Public License. This exception does not | 
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| 26 | however invalidate any other reasons why the executable file might be | 
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| 27 | covered by the GNU General Public License.  */ | 
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| 28 |  | 
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| 29 | /* | 
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| 30 | The code in this file critically affects class method invocation | 
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| 31 | speed.  This long preamble comment explains why, and the issues | 
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| 32 | involved. | 
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| 33 |  | 
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| 34 |  | 
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| 35 | One of the traditional weaknesses of the GNU Objective-C runtime is | 
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| 36 | that class method invocations are slow.  The reason is that when you | 
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| 37 | write | 
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| 38 |  | 
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| 39 | array = [NSArray new]; | 
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| 40 |  | 
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| 41 | this gets basically compiled into the equivalent of | 
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| 42 |  | 
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| 43 | array = [(objc_get_class ("NSArray")) new]; | 
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| 44 |  | 
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| 45 | objc_get_class returns the class pointer corresponding to the string | 
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| 46 | `NSArray'; and because of the lookup, the operation is more | 
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| 47 | complicated and slow than a simple instance method invocation. | 
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| 48 |  | 
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| 49 | Most high performance Objective-C code (using the GNU Objc runtime) | 
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| 50 | I had the opportunity to read (or write) work around this problem by | 
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| 51 | caching the class pointer: | 
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| 52 |  | 
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| 53 | Class arrayClass = [NSArray class]; | 
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| 54 |  | 
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| 55 | ... later on ... | 
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| 56 |  | 
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| 57 | array = [arrayClass new]; | 
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| 58 | array = [arrayClass new]; | 
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| 59 | array = [arrayClass new]; | 
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| 60 |  | 
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| 61 | In this case, you always perform a class lookup (the first one), but | 
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| 62 | then all the [arrayClass new] methods run exactly as fast as an | 
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| 63 | instance method invocation.  It helps if you have many class method | 
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| 64 | invocations to the same class. | 
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| 65 |  | 
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| 66 | The long-term solution to this problem would be to modify the | 
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| 67 | compiler to output tables of class pointers corresponding to all the | 
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| 68 | class method invocations, and to add code to the runtime to update | 
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| 69 | these tables - that should in the end allow class method invocations | 
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| 70 | to perform precisely as fast as instance method invocations, because | 
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| 71 | no class lookup would be involved.  I think the Apple Objective-C | 
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| 72 | runtime uses this technique.  Doing this involves synchronized | 
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| 73 | modifications in the runtime and in the compiler. | 
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| 74 |  | 
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| 75 | As a first medicine to the problem, I [NP] have redesigned and | 
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| 76 | rewritten the way the runtime is performing class lookup.  This | 
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| 77 | doesn't give as much speed as the other (definitive) approach, but | 
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| 78 | at least a class method invocation now takes approximately 4.5 times | 
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| 79 | an instance method invocation on my machine (it would take approx 12 | 
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| 80 | times before the rewriting), which is a lot better. | 
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| 81 |  | 
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| 82 | One of the main reason the new class lookup is so faster is because | 
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| 83 | I implemented it in a way that can safely run multithreaded without | 
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| 84 | using locks - a so-called `lock-free' data structure.  The atomic | 
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| 85 | operation is pointer assignment.  The reason why in this problem | 
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| 86 | lock-free data structures work so well is that you never remove | 
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| 87 | classes from the table - and the difficult thing with lock-free data | 
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| 88 | structures is freeing data when is removed from the structures.  */ | 
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| 89 |  | 
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| 90 | #include "runtime.h"            /* the kitchen sink */ | 
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| 91 | #include "sarray.h" | 
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| 92 |  | 
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| 93 | #include <objc/objc.h> | 
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| 94 | #include <objc/objc-api.h> | 
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| 95 | #include <objc/thr.h> | 
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| 96 |  | 
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| 97 | /* We use a table which maps a class name to the corresponding class | 
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| 98 | * pointer.  The first part of this file defines this table, and | 
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| 99 | * functions to do basic operations on the table.  The second part of | 
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| 100 | * the file implements some higher level Objective-C functionality for | 
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| 101 | * classes by using the functions provided in the first part to manage | 
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| 102 | * the table. */ | 
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| 103 |  | 
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| 104 | /** | 
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| 105 | ** Class Table Internals | 
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| 106 | **/ | 
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| 107 |  | 
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| 108 | /* A node holding a class */ | 
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| 109 | typedef struct class_node | 
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| 110 | { | 
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| 111 | struct class_node *next;      /* Pointer to next entry on the list. | 
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| 112 | NULL indicates end of list. */ | 
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| 113 |  | 
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| 114 | const char *name;             /* The class name string */ | 
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| 115 | int length;                   /* The class name string length */ | 
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| 116 | Class pointer;                /* The Class pointer */ | 
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| 117 |  | 
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| 118 | } *class_node_ptr; | 
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| 119 |  | 
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| 120 | /* A table containing classes is a class_node_ptr (pointing to the | 
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| 121 | first entry in the table - if it is NULL, then the table is | 
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| 122 | empty). */ | 
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| 123 |  | 
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| 124 | /* We have 1024 tables.  Each table contains all class names which | 
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| 125 | have the same hash (which is a number between 0 and 1023).  To look | 
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| 126 | up a class_name, we compute its hash, and get the corresponding | 
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| 127 | table.  Once we have the table, we simply compare strings directly | 
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| 128 | till we find the one which we want (using the length first).  The | 
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| 129 | number of tables is quite big on purpose (a normal big application | 
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| 130 | has less than 1000 classes), so that you shouldn't normally get any | 
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| 131 | collisions, and get away with a single comparison (which we can't | 
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| 132 | avoid since we need to know that you have got the right thing).  */ | 
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| 133 | #define CLASS_TABLE_SIZE 1024 | 
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| 134 | #define CLASS_TABLE_MASK 1023 | 
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| 135 |  | 
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| 136 | static class_node_ptr class_table_array[CLASS_TABLE_SIZE]; | 
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| 137 |  | 
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| 138 | /* The table writing mutex - we lock on writing to avoid conflicts | 
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| 139 | between different writers, but we read without locks.  That is | 
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| 140 | possible because we assume pointer assignment to be an atomic | 
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| 141 | operation.  */ | 
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| 142 | static objc_mutex_t __class_table_lock = NULL; | 
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| 143 |  | 
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| 144 | /* CLASS_TABLE_HASH is how we compute the hash of a class name.  It is | 
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| 145 | a macro - *not* a function - arguments *are* modified directly. | 
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| 146 |  | 
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| 147 | INDEX should be a variable holding an int; | 
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| 148 | HASH should be a variable holding an int; | 
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| 149 | CLASS_NAME should be a variable holding a (char *) to the class_name. | 
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| 150 |  | 
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| 151 | After the macro is executed, INDEX contains the length of the | 
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| 152 | string, and HASH the computed hash of the string; CLASS_NAME is | 
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| 153 | untouched.  */ | 
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| 154 |  | 
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| 155 | #define CLASS_TABLE_HASH(INDEX, HASH, CLASS_NAME)          \ | 
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| 156 | HASH = 0;                                                  \ | 
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| 157 | for (INDEX = 0; CLASS_NAME[INDEX] != '\0'; INDEX++)        \ | 
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| 158 | {                                                        \ | 
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| 159 | HASH = (HASH << 4) ^ (HASH >> 28) ^ CLASS_NAME[INDEX]; \ | 
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| 160 | }                                                        \ | 
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| 161 | \ | 
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| 162 | HASH = (HASH ^ (HASH >> 10) ^ (HASH >> 20)) & CLASS_TABLE_MASK; | 
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| 163 |  | 
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| 164 | /* Setup the table.  */ | 
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| 165 | static void | 
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| 166 | class_table_setup () | 
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| 167 | { | 
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| 168 | /* Start - nothing in the table.  */ | 
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| 169 | memset (class_table_array, 0, sizeof(class_node_ptr) * CLASS_TABLE_SIZE); | 
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| 170 |  | 
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| 171 | /* The table writing mutex.  */ | 
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| 172 | __class_table_lock = objc_mutex_allocate (); | 
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| 173 | } | 
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| 174 |  | 
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| 175 |  | 
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| 176 | /* Insert a class in the table (used when a new class is registered).  */ | 
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| 177 | static void | 
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| 178 | class_table_insert (const char *class_name, Class class_pointer) | 
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| 179 | { | 
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| 180 | int hash, length; | 
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| 181 | class_node_ptr new_node; | 
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| 182 |  | 
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| 183 | /* Find out the class name's hash and length.  */ | 
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| 184 | CLASS_TABLE_HASH (length, hash, class_name); | 
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| 185 |  | 
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| 186 | /* Prepare the new node holding the class.  */ | 
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| 187 | new_node = objc_malloc (sizeof (struct class_node)); | 
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| 188 | new_node->name = class_name; | 
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| 189 | new_node->length = length; | 
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| 190 | new_node->pointer = class_pointer; | 
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| 191 |  | 
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| 192 | /* Lock the table for modifications.  */ | 
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| 193 | objc_mutex_lock (__class_table_lock); | 
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| 194 |  | 
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| 195 | /* Insert the new node in the table at the beginning of the table at | 
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| 196 | class_table_array[hash].  */ | 
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| 197 | new_node->next = class_table_array[hash]; | 
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| 198 | class_table_array[hash] = new_node; | 
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| 199 |  | 
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| 200 | objc_mutex_unlock (__class_table_lock); | 
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| 201 | } | 
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| 202 |  | 
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| 203 | /* Replace a class in the table (used only by poseAs:).  */ | 
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| 204 | static void | 
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| 205 | class_table_replace (Class old_class_pointer, Class new_class_pointer) | 
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| 206 | { | 
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| 207 | int hash; | 
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| 208 | class_node_ptr node; | 
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| 209 |  | 
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| 210 | objc_mutex_lock (__class_table_lock); | 
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| 211 |  | 
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| 212 | hash = 0; | 
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| 213 | node = class_table_array[hash]; | 
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| 214 |  | 
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| 215 | while (hash < CLASS_TABLE_SIZE) | 
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| 216 | { | 
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| 217 | if (node == NULL) | 
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| 218 | { | 
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| 219 | hash++; | 
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| 220 | if (hash < CLASS_TABLE_SIZE) | 
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| 221 | { | 
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| 222 | node = class_table_array[hash]; | 
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| 223 | } | 
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| 224 | } | 
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| 225 | else | 
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| 226 | { | 
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| 227 | Class class1 = node->pointer; | 
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| 228 |  | 
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| 229 | if (class1 == old_class_pointer) | 
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| 230 | { | 
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| 231 | node->pointer = new_class_pointer; | 
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| 232 | } | 
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| 233 | node = node->next; | 
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| 234 | } | 
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| 235 | } | 
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| 236 |  | 
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| 237 | objc_mutex_unlock (__class_table_lock); | 
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| 238 | } | 
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| 239 |  | 
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| 240 |  | 
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| 241 | /* Get a class from the table.  This does not need mutex protection. | 
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| 242 | Currently, this function is called each time you call a static | 
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| 243 | method, this is why it must be very fast.  */ | 
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| 244 | static inline Class | 
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| 245 | class_table_get_safe (const char *class_name) | 
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| 246 | { | 
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| 247 | class_node_ptr node; | 
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| 248 | int length, hash; | 
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| 249 |  | 
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| 250 | /* Compute length and hash.  */ | 
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| 251 | CLASS_TABLE_HASH (length, hash, class_name); | 
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| 252 |  | 
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| 253 | node = class_table_array[hash]; | 
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| 254 |  | 
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| 255 | if (node != NULL) | 
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| 256 | { | 
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| 257 | do | 
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| 258 | { | 
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| 259 | if (node->length == length) | 
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| 260 | { | 
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| 261 | /* Compare the class names.  */ | 
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| 262 | int i; | 
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| 263 |  | 
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| 264 | for (i = 0; i < length; i++) | 
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| 265 | { | 
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| 266 | if ((node->name)[i] != class_name[i]) | 
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| 267 | { | 
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| 268 | break; | 
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| 269 | } | 
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| 270 | } | 
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| 271 |  | 
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| 272 | if (i == length) | 
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| 273 | { | 
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| 274 | /* They are equal!  */ | 
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| 275 | return node->pointer; | 
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| 276 | } | 
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| 277 | } | 
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| 278 | } | 
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| 279 | while ((node = node->next) != NULL); | 
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| 280 | } | 
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| 281 |  | 
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| 282 | return Nil; | 
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| 283 | } | 
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| 284 |  | 
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| 285 | /* Enumerate over the class table.  */ | 
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| 286 | struct class_table_enumerator | 
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| 287 | { | 
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| 288 | int hash; | 
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| 289 | class_node_ptr node; | 
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| 290 | }; | 
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| 291 |  | 
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| 292 |  | 
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| 293 | static Class | 
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| 294 | class_table_next (struct class_table_enumerator **e) | 
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| 295 | { | 
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| 296 | struct class_table_enumerator *enumerator = *e; | 
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| 297 | class_node_ptr next; | 
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| 298 |  | 
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| 299 | if (enumerator == NULL) | 
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| 300 | { | 
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| 301 | *e = objc_malloc (sizeof (struct class_table_enumerator)); | 
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| 302 | enumerator = *e; | 
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| 303 | enumerator->hash = 0; | 
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| 304 | enumerator->node = NULL; | 
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| 305 |  | 
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| 306 | next = class_table_array[enumerator->hash]; | 
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| 307 | } | 
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| 308 | else | 
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| 309 | { | 
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| 310 | next = enumerator->node->next; | 
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| 311 | } | 
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| 312 |  | 
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| 313 | if (next != NULL) | 
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| 314 | { | 
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| 315 | enumerator->node = next; | 
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| 316 | return enumerator->node->pointer; | 
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| 317 | } | 
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| 318 | else | 
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| 319 | { | 
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| 320 | enumerator->hash++; | 
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| 321 |  | 
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| 322 | while (enumerator->hash < CLASS_TABLE_SIZE) | 
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| 323 | { | 
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| 324 | next = class_table_array[enumerator->hash]; | 
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| 325 | if (next != NULL) | 
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| 326 | { | 
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| 327 | enumerator->node = next; | 
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| 328 | return enumerator->node->pointer; | 
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| 329 | } | 
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| 330 | enumerator->hash++; | 
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| 331 | } | 
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| 332 |  | 
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| 333 | /* Ok - table finished - done.  */ | 
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| 334 | objc_free (enumerator); | 
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| 335 | return Nil; | 
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| 336 | } | 
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| 337 | } | 
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| 338 |  | 
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| 339 | #if 0 /* DEBUGGING FUNCTIONS */ | 
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| 340 | /* Debugging function - print the class table.  */ | 
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| 341 | void | 
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| 342 | class_table_print () | 
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| 343 | { | 
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| 344 | int i; | 
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| 345 |  | 
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| 346 | for (i = 0; i < CLASS_TABLE_SIZE; i++) | 
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| 347 | { | 
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| 348 | class_node_ptr node; | 
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| 349 |  | 
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| 350 | printf ("%d:\n", i); | 
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| 351 | node = class_table_array[i]; | 
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| 352 |  | 
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| 353 | while (node != NULL) | 
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| 354 | { | 
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| 355 | printf ("\t%s\n", node->name); | 
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| 356 | node = node->next; | 
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| 357 | } | 
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| 358 | } | 
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| 359 | } | 
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| 360 |  | 
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| 361 | /* Debugging function - print an histogram of number of classes in | 
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| 362 | function of hash key values.  Useful to evaluate the hash function | 
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| 363 | in real cases.  */ | 
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| 364 | void | 
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| 365 | class_table_print_histogram () | 
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| 366 | { | 
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| 367 | int i, j; | 
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| 368 | int counter = 0; | 
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| 369 |  | 
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| 370 | for (i = 0; i < CLASS_TABLE_SIZE; i++) | 
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| 371 | { | 
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| 372 | class_node_ptr node; | 
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| 373 |  | 
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| 374 | node = class_table_array[i]; | 
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| 375 |  | 
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| 376 | while (node != NULL) | 
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| 377 | { | 
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| 378 | counter++; | 
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| 379 | node = node->next; | 
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| 380 | } | 
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| 381 | if (((i + 1) % 50) == 0) | 
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| 382 | { | 
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| 383 | printf ("%4d:", i + 1); | 
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| 384 | for (j = 0; j < counter; j++) | 
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| 385 | { | 
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| 386 | printf ("X"); | 
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| 387 | } | 
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| 388 | printf ("\n"); | 
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| 389 | counter = 0; | 
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| 390 | } | 
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| 391 | } | 
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| 392 | printf ("%4d:", i + 1); | 
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| 393 | for (j = 0; j < counter; j++) | 
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| 394 | { | 
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| 395 | printf ("X"); | 
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| 396 | } | 
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| 397 | printf ("\n"); | 
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| 398 | } | 
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| 399 | #endif /* DEBUGGING FUNCTIONS */ | 
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| 400 |  | 
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| 401 | /** | 
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| 402 | ** Objective-C runtime functions | 
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| 403 | **/ | 
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| 404 |  | 
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| 405 | /* From now on, the only access to the class table data structure | 
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| 406 | should be via the class_table_* functions.  */ | 
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| 407 |  | 
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| 408 | /* This is a hook which is called by objc_get_class and | 
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| 409 | objc_lookup_class if the runtime is not able to find the class. | 
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| 410 | This may e.g. try to load in the class using dynamic loading.  */ | 
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| 411 | Class (*_objc_lookup_class)(const char* name) = 0;      /* !T:SAFE */ | 
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| 412 |  | 
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| 413 |  | 
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| 414 | /* True when class links has been resolved.  */ | 
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| 415 | BOOL __objc_class_links_resolved = NO;                  /* !T:UNUSED */ | 
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| 416 |  | 
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| 417 |  | 
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| 418 | void __objc_init_class_tables() | 
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| 419 | { | 
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| 420 | /* Allocate the class hash table.  */ | 
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| 421 |  | 
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| 422 | if(__class_table_lock) | 
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| 423 | return; | 
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| 424 |  | 
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| 425 | objc_mutex_lock(__objc_runtime_mutex); | 
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| 426 |  | 
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| 427 | class_table_setup (); | 
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| 428 |  | 
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| 429 | objc_mutex_unlock(__objc_runtime_mutex); | 
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| 430 | } | 
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| 431 |  | 
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| 432 | /* This function adds a class to the class hash table, and assigns the | 
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| 433 | class a number, unless it's already known.  */ | 
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| 434 | void | 
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| 435 | __objc_add_class_to_hash(Class class) | 
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| 436 | { | 
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| 437 | Class h_class; | 
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| 438 |  | 
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| 439 | objc_mutex_lock(__objc_runtime_mutex); | 
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| 440 |  | 
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| 441 | /* Make sure the table is there.  */ | 
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| 442 | assert(__class_table_lock); | 
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| 443 |  | 
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| 444 | /* Make sure it's not a meta class.  */ | 
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| 445 | assert(CLS_ISCLASS(class)); | 
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| 446 |  | 
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| 447 | /* Check to see if the class is already in the hash table.  */ | 
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| 448 | h_class = class_table_get_safe (class->name); | 
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| 449 | if (!h_class) | 
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| 450 | { | 
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| 451 | /* The class isn't in the hash table.  Add the class and assign a class | 
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| 452 | number.  */ | 
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| 453 | static unsigned int class_number = 1; | 
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| 454 |  | 
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| 455 | CLS_SETNUMBER(class, class_number); | 
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| 456 | CLS_SETNUMBER(class->class_pointer, class_number); | 
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| 457 |  | 
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| 458 | ++class_number; | 
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| 459 | class_table_insert (class->name, class); | 
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| 460 | } | 
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| 461 |  | 
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| 462 | objc_mutex_unlock(__objc_runtime_mutex); | 
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| 463 | } | 
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| 464 |  | 
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| 465 | /* Get the class object for the class named NAME.  If NAME does not | 
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| 466 | identify a known class, the hook _objc_lookup_class is called.  If | 
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| 467 | this fails, nil is returned.  */ | 
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| 468 | Class objc_lookup_class (const char* name) | 
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| 469 | { | 
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| 470 | Class class; | 
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| 471 |  | 
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| 472 | class = class_table_get_safe (name); | 
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| 473 |  | 
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| 474 | if (class) | 
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| 475 | return class; | 
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| 476 |  | 
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| 477 | if (_objc_lookup_class) | 
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| 478 | return (*_objc_lookup_class)(name); | 
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| 479 | else | 
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| 480 | return 0; | 
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| 481 | } | 
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| 482 |  | 
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| 483 | /* Get the class object for the class named NAME.  If NAME does not | 
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| 484 | identify a known class, the hook _objc_lookup_class is called.  If | 
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| 485 | this fails, an error message is issued and the system aborts.  */ | 
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| 486 | Class | 
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| 487 | objc_get_class (const char *name) | 
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| 488 | { | 
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| 489 | Class class; | 
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| 490 |  | 
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| 491 | class = class_table_get_safe (name); | 
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| 492 |  | 
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| 493 | if (class) | 
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| 494 | return class; | 
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| 495 |  | 
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| 496 | if (_objc_lookup_class) | 
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| 497 | class = (*_objc_lookup_class)(name); | 
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| 498 |  | 
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| 499 | if(class) | 
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| 500 | return class; | 
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| 501 |  | 
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| 502 | objc_error(nil, OBJC_ERR_BAD_CLASS, | 
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| 503 | "objc runtime: cannot find class %s\n", name); | 
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| 504 | return 0; | 
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| 505 | } | 
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| 506 |  | 
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| 507 | MetaClass | 
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| 508 | objc_get_meta_class(const char *name) | 
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| 509 | { | 
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| 510 | return objc_get_class(name)->class_pointer; | 
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| 511 | } | 
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| 512 |  | 
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| 513 | /* This function provides a way to enumerate all the classes in the | 
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| 514 | executable.  Pass *ENUM_STATE == NULL to start the enumeration.  The | 
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| 515 | function will return 0 when there are no more classes. | 
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| 516 | For example: | 
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| 517 | id class; | 
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| 518 | void *es = NULL; | 
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| 519 | while ((class = objc_next_class(&es))) | 
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| 520 | ... do something with class; | 
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| 521 | */ | 
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| 522 | Class | 
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| 523 | objc_next_class(void **enum_state) | 
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| 524 | { | 
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| 525 | Class class; | 
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| 526 |  | 
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| 527 | objc_mutex_lock(__objc_runtime_mutex); | 
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| 528 |  | 
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| 529 | /* Make sure the table is there.  */ | 
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| 530 | assert(__class_table_lock); | 
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| 531 |  | 
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| 532 | class = class_table_next ((struct class_table_enumerator **)enum_state); | 
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| 533 |  | 
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| 534 | objc_mutex_unlock(__objc_runtime_mutex); | 
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| 535 |  | 
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| 536 | return class; | 
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| 537 | } | 
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| 538 |  | 
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| 539 | /* Resolve super/subclass links for all classes.  The only thing we | 
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| 540 | can be sure of is that the class_pointer for class objects point to | 
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| 541 | the right meta class objects.  */ | 
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| 542 | void __objc_resolve_class_links() | 
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| 543 | { | 
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| 544 | struct class_table_enumerator *es = NULL; | 
|---|
| 545 | Class object_class = objc_get_class ("Object"); | 
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| 546 | Class class1; | 
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| 547 |  | 
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| 548 | assert(object_class); | 
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| 549 |  | 
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| 550 | objc_mutex_lock(__objc_runtime_mutex); | 
|---|
| 551 |  | 
|---|
| 552 | /* Assign subclass links.  */ | 
|---|
| 553 | while ((class1 = class_table_next (&es))) | 
|---|
| 554 | { | 
|---|
| 555 | /* Make sure we have what we think we have.  */ | 
|---|
| 556 | assert (CLS_ISCLASS(class1)); | 
|---|
| 557 | assert (CLS_ISMETA(class1->class_pointer)); | 
|---|
| 558 |  | 
|---|
| 559 | /* The class_pointer of all meta classes point to Object's meta | 
|---|
| 560 | class.  */ | 
|---|
| 561 | class1->class_pointer->class_pointer = object_class->class_pointer; | 
|---|
| 562 |  | 
|---|
| 563 | if (!(CLS_ISRESOLV(class1))) | 
|---|
| 564 | { | 
|---|
| 565 | CLS_SETRESOLV(class1); | 
|---|
| 566 | CLS_SETRESOLV(class1->class_pointer); | 
|---|
| 567 |  | 
|---|
| 568 | if(class1->super_class) | 
|---|
| 569 | { | 
|---|
| 570 | Class a_super_class | 
|---|
| 571 | = objc_get_class ((char *) class1->super_class); | 
|---|
| 572 |  | 
|---|
| 573 | assert (a_super_class); | 
|---|
| 574 |  | 
|---|
| 575 | DEBUG_PRINTF ("making class connections for: %s\n", | 
|---|
| 576 | class1->name); | 
|---|
| 577 |  | 
|---|
| 578 | /* Assign subclass links for superclass.  */ | 
|---|
| 579 | class1->sibling_class = a_super_class->subclass_list; | 
|---|
| 580 | a_super_class->subclass_list = class1; | 
|---|
| 581 |  | 
|---|
| 582 | /* Assign subclass links for meta class of superclass.  */ | 
|---|
| 583 | if (a_super_class->class_pointer) | 
|---|
| 584 | { | 
|---|
| 585 | class1->class_pointer->sibling_class | 
|---|
| 586 | = a_super_class->class_pointer->subclass_list; | 
|---|
| 587 | a_super_class->class_pointer->subclass_list | 
|---|
| 588 | = class1->class_pointer; | 
|---|
| 589 | } | 
|---|
| 590 | } | 
|---|
| 591 | else /* A root class, make its meta object be a subclass of | 
|---|
| 592 | Object.  */ | 
|---|
| 593 | { | 
|---|
| 594 | class1->class_pointer->sibling_class | 
|---|
| 595 | = object_class->subclass_list; | 
|---|
| 596 | object_class->subclass_list = class1->class_pointer; | 
|---|
| 597 | } | 
|---|
| 598 | } | 
|---|
| 599 | } | 
|---|
| 600 |  | 
|---|
| 601 | /* Assign superclass links.  */ | 
|---|
| 602 | es = NULL; | 
|---|
| 603 | while ((class1 = class_table_next (&es))) | 
|---|
| 604 | { | 
|---|
| 605 | Class sub_class; | 
|---|
| 606 | for (sub_class = class1->subclass_list; sub_class; | 
|---|
| 607 | sub_class = sub_class->sibling_class) | 
|---|
| 608 | { | 
|---|
| 609 | sub_class->super_class = class1; | 
|---|
| 610 | if(CLS_ISCLASS(sub_class)) | 
|---|
| 611 | sub_class->class_pointer->super_class = class1->class_pointer; | 
|---|
| 612 | } | 
|---|
| 613 | } | 
|---|
| 614 |  | 
|---|
| 615 | objc_mutex_unlock(__objc_runtime_mutex); | 
|---|
| 616 | } | 
|---|
| 617 |  | 
|---|
| 618 |  | 
|---|
| 619 |  | 
|---|
| 620 | #define CLASSOF(c) ((c)->class_pointer) | 
|---|
| 621 |  | 
|---|
| 622 | Class | 
|---|
| 623 | class_pose_as (Class impostor, Class super_class) | 
|---|
| 624 | { | 
|---|
| 625 | if (!CLS_ISRESOLV (impostor)) | 
|---|
| 626 | __objc_resolve_class_links (); | 
|---|
| 627 |  | 
|---|
| 628 | /* Preconditions */ | 
|---|
| 629 | assert (impostor); | 
|---|
| 630 | assert (super_class); | 
|---|
| 631 | assert (impostor->super_class == super_class); | 
|---|
| 632 | assert (CLS_ISCLASS (impostor)); | 
|---|
| 633 | assert (CLS_ISCLASS (super_class)); | 
|---|
| 634 | assert (impostor->instance_size == super_class->instance_size); | 
|---|
| 635 |  | 
|---|
| 636 | { | 
|---|
| 637 | Class *subclass = &(super_class->subclass_list); | 
|---|
| 638 |  | 
|---|
| 639 | /* Move subclasses of super_class to impostor.  */ | 
|---|
| 640 | while (*subclass) | 
|---|
| 641 | { | 
|---|
| 642 | Class nextSub = (*subclass)->sibling_class; | 
|---|
| 643 |  | 
|---|
| 644 | if (*subclass != impostor) | 
|---|
| 645 | { | 
|---|
| 646 | Class sub = *subclass; | 
|---|
| 647 |  | 
|---|
| 648 | /* Classes */ | 
|---|
| 649 | sub->sibling_class = impostor->subclass_list; | 
|---|
| 650 | sub->super_class = impostor; | 
|---|
| 651 | impostor->subclass_list = sub; | 
|---|
| 652 |  | 
|---|
| 653 | /* It will happen that SUB is not a class object if it is | 
|---|
| 654 | the top of the meta class hierarchy chain (root | 
|---|
| 655 | meta-class objects inherit their class object).  If | 
|---|
| 656 | that is the case... don't mess with the meta-meta | 
|---|
| 657 | class.  */ | 
|---|
| 658 | if (CLS_ISCLASS (sub)) | 
|---|
| 659 | { | 
|---|
| 660 | /* Meta classes */ | 
|---|
| 661 | CLASSOF (sub)->sibling_class = | 
|---|
| 662 | CLASSOF (impostor)->subclass_list; | 
|---|
| 663 | CLASSOF (sub)->super_class = CLASSOF (impostor); | 
|---|
| 664 | CLASSOF (impostor)->subclass_list = CLASSOF (sub); | 
|---|
| 665 | } | 
|---|
| 666 | } | 
|---|
| 667 |  | 
|---|
| 668 | *subclass = nextSub; | 
|---|
| 669 | } | 
|---|
| 670 |  | 
|---|
| 671 | /* Set subclasses of superclass to be impostor only.  */ | 
|---|
| 672 | super_class->subclass_list = impostor; | 
|---|
| 673 | CLASSOF (super_class)->subclass_list = CLASSOF (impostor); | 
|---|
| 674 |  | 
|---|
| 675 | /* Set impostor to have no sibling classes.  */ | 
|---|
| 676 | impostor->sibling_class = 0; | 
|---|
| 677 | CLASSOF (impostor)->sibling_class = 0; | 
|---|
| 678 | } | 
|---|
| 679 |  | 
|---|
| 680 | /* Check relationship of impostor and super_class is kept.  */ | 
|---|
| 681 | assert (impostor->super_class == super_class); | 
|---|
| 682 | assert (CLASSOF (impostor)->super_class == CLASSOF (super_class)); | 
|---|
| 683 |  | 
|---|
| 684 | /* This is how to update the lookup table.  Regardless of what the | 
|---|
| 685 | keys of the hashtable is, change all values that are superclass | 
|---|
| 686 | into impostor.  */ | 
|---|
| 687 |  | 
|---|
| 688 | objc_mutex_lock(__objc_runtime_mutex); | 
|---|
| 689 |  | 
|---|
| 690 | class_table_replace (super_class, impostor); | 
|---|
| 691 |  | 
|---|
| 692 | objc_mutex_unlock(__objc_runtime_mutex); | 
|---|
| 693 |  | 
|---|
| 694 | /* Next, we update the dispatch tables...  */ | 
|---|
| 695 | __objc_update_dispatch_table_for_class (CLASSOF (impostor)); | 
|---|
| 696 | __objc_update_dispatch_table_for_class (impostor); | 
|---|
| 697 |  | 
|---|
| 698 | return impostor; | 
|---|
| 699 | } | 
|---|