1 | /*
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2 | * bs.c - original author: Bruce Holloway
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3 | * salvo option by: Chuck A DeGaul
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4 | * with improved user interface, autoconfiguration and code cleanup
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5 | * by Eric S. Raymond <esr@snark.thyrsus.com>
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6 | * v1.2 with color support and minor portability fixes, November 1990
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7 | * v2.0 featuring strict ANSI/POSIX conformance, November 1993.
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8 | * v2.1 with ncurses mouse support, September 1995
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9 | *
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10 | * $Id: bs.c,v 1.41 2005/05/28 21:38:24 tom Exp $
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11 | */
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12 |
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13 | #include <test.priv.h>
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14 |
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15 | #include <time.h>
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16 |
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17 | #ifndef SIGIOT
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18 | #define SIGIOT SIGABRT
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19 | #endif
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20 |
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21 | static int getcoord(int);
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22 |
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23 | /*
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24 | * Constants for tuning the random-fire algorithm. It prefers moves that
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25 | * diagonal-stripe the board with a stripe separation of srchstep. If
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26 | * no such preferred moves are found, srchstep is decremented.
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27 | */
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28 | #define BEGINSTEP 3 /* initial value of srchstep */
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29 |
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30 | /* miscellaneous constants */
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31 | #define SHIPTYPES 5
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32 | #define OTHER (1-turn)
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33 | #define PLAYER 0
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34 | #define COMPUTER 1
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35 | #define MARK_HIT 'H'
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36 | #define MARK_MISS 'o'
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37 | #define CTRLC '\003' /* used as terminate command */
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38 | #define FF '\014' /* used as redraw command */
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39 |
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40 | /* coordinate handling */
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41 | #define BWIDTH 10
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42 | #define BDEPTH 10
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43 |
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44 | /* display symbols */
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45 | #define SHOWHIT '*'
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46 | #define SHOWSPLASH ' '
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47 | #define IS_SHIP(c) (isupper(UChar(c)) ? TRUE : FALSE)
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48 |
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49 | /* how to position us on player board */
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50 | #define PYBASE 3
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51 | #define PXBASE 3
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52 | #define PY(y) (PYBASE + (y))
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53 | #define PX(x) (PXBASE + (x)*3)
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54 | #define pgoto(y, x) (void)move(PY(y), PX(x))
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55 |
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56 | /* how to position us on cpu board */
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57 | #define CYBASE 3
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58 | #define CXBASE 48
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59 | #define CY(y) (CYBASE + (y))
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60 | #define CX(x) (CXBASE + (x)*3)
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61 | #define CYINV(y) ((y) - CYBASE)
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62 | #define CXINV(x) (((x) - CXBASE) / 3)
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63 | #define cgoto(y, x) (void)move(CY(y), CX(x))
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64 |
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65 | #define ONBOARD(x, y) (x >= 0 && x < BWIDTH && y >= 0 && y < BDEPTH)
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66 |
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67 | /* other board locations */
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68 | #define COLWIDTH 80
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69 | #define PROMPTLINE 21 /* prompt line */
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70 | #define SYBASE CYBASE + BDEPTH + 3 /* move key diagram */
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71 | #define SXBASE 63
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72 | #define MYBASE SYBASE - 1 /* diagram caption */
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73 | #define MXBASE 64
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74 | #define HYBASE SYBASE - 1 /* help area */
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75 | #define HXBASE 0
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76 |
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77 | /* this will need to be changed if BWIDTH changes */
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78 | static char numbers[] = " 0 1 2 3 4 5 6 7 8 9";
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79 |
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80 | static char carrier[] = "Aircraft Carrier";
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81 | static char battle[] = "Battleship";
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82 | static char sub[] = "Submarine";
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83 | static char destroy[] = "Destroyer";
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84 | static char ptboat[] = "PT Boat";
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85 |
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86 | static char name[40];
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87 | static char dftname[] = "stranger";
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88 |
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89 | /* direction constants */
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90 | #define E 0
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91 | #define SE 1
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92 | #define S 2
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93 | #define SW 3
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94 | #define W 4
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95 | #define NW 5
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96 | #define N 6
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97 | #define NE 7
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98 | static int xincr[8] =
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99 | {1, 1, 0, -1, -1, -1, 0, 1};
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100 | static int yincr[8] =
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101 | {0, 1, 1, 1, 0, -1, -1, -1};
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102 |
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103 | /* current ship position and direction */
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104 | static int curx = (BWIDTH / 2);
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105 | static int cury = (BDEPTH / 2);
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106 |
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107 | typedef struct {
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108 | char *name; /* name of the ship type */
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109 | int hits; /* how many times has this ship been hit? */
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110 | char symbol; /* symbol for game purposes */
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111 | int length; /* length of ship */
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112 | int x, y; /* coordinates of ship start point */
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113 | int dir; /* direction of `bow' */
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114 | bool placed; /* has it been placed on the board? */
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115 | } ship_t;
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116 |
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117 | static bool checkplace(int b, ship_t * ss, int vis);
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118 |
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119 | #define SHIPIT(name, symbol, length) { name, 0, symbol, length, 0,0, 0, FALSE }
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120 |
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121 | static ship_t plyship[SHIPTYPES] =
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122 | {
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123 | SHIPIT(carrier, 'A', 5),
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124 | SHIPIT(battle, 'B', 4),
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125 | SHIPIT(destroy, 'D', 3),
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126 | SHIPIT(sub, 'S', 3),
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127 | SHIPIT(ptboat, 'P', 2),
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128 | };
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129 |
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130 | static ship_t cpuship[SHIPTYPES] =
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131 | {
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132 | SHIPIT(carrier, 'A', 5),
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133 | SHIPIT(battle, 'B', 4),
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134 | SHIPIT(destroy, 'D', 3),
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135 | SHIPIT(sub, 'S', 3),
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136 | SHIPIT(ptboat, 'P', 2),
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137 | };
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138 |
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139 | /* "Hits" board, and main board. */
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140 | static char hits[2][BWIDTH][BDEPTH];
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141 | static char board[2][BWIDTH][BDEPTH];
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142 |
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143 | static int turn; /* 0=player, 1=computer */
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144 | static int plywon = 0, cpuwon = 0; /* How many games has each won? */
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145 |
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146 | static int salvo, blitz, closepack;
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147 |
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148 | #define PR (void)addstr
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149 |
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150 | static RETSIGTYPE uninitgame(int sig) GCC_NORETURN;
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151 |
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152 | static RETSIGTYPE uninitgame(int sig GCC_UNUSED)
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153 | /* end the game, either normally or due to signal */
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154 | {
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155 | clear();
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156 | (void) refresh();
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157 | (void) reset_shell_mode();
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158 | (void) echo();
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159 | (void) endwin();
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160 | ExitProgram(sig ? EXIT_FAILURE : EXIT_SUCCESS);
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161 | }
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162 |
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163 | static void
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164 | announceopts(void)
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165 | /* announce which game options are enabled */
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166 | {
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167 | if (salvo || blitz || closepack) {
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168 | (void) printw("Playing optional game (");
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169 | if (salvo)
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170 | (void) printw("salvo, ");
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171 | else
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172 | (void) printw("nosalvo, ");
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173 | if (blitz)
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174 | (void) printw("blitz ");
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175 | else
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176 | (void) printw("noblitz, ");
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177 | if (closepack)
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178 | (void) printw("closepack)");
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179 | else
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180 | (void) printw("noclosepack)");
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181 | } else
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182 | (void) printw(
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183 | "Playing standard game (noblitz, nosalvo, noclosepack)");
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184 | }
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185 |
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186 | static void
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187 | intro(void)
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188 | {
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189 | char *tmpname;
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190 |
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191 | srand((unsigned) (time(0L) + getpid())); /* Kick the random number generator */
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192 |
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193 | (void) signal(SIGINT, uninitgame);
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194 | (void) signal(SIGINT, uninitgame);
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195 | (void) signal(SIGIOT, uninitgame); /* for assert(3) */
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196 | if (signal(SIGQUIT, SIG_IGN) != SIG_IGN)
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197 | (void) signal(SIGQUIT, uninitgame);
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198 |
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199 | if ((tmpname = getlogin()) != 0) {
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200 | (void) strcpy(name, tmpname);
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201 | name[0] = toupper(name[0]);
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202 | } else
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203 | (void) strcpy(name, dftname);
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204 |
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205 | (void) initscr();
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206 | keypad(stdscr, TRUE);
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207 | (void) def_prog_mode();
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208 | (void) nonl();
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209 | (void) cbreak();
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210 | (void) noecho();
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211 |
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212 | #ifdef PENGUIN
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213 | (void) clear();
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214 | (void) mvaddstr(4, 29, "Welcome to Battleship!");
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215 | (void) move(8, 0);
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216 | PR(" \\\n");
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217 | PR(" \\ \\ \\\n");
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218 | PR(" \\ \\ \\ \\ \\_____________\n");
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219 | PR(" \\ \\ \\_____________ \\ \\/ |\n");
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220 | PR(" \\ \\/ \\ \\/ |\n");
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221 | PR(" \\/ \\_____/ |__\n");
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222 | PR(" ________________/ |\n");
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223 | PR(" \\ S.S. Penguin |\n");
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224 | PR(" \\ /\n");
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225 | PR(" \\___________________________________________________/\n");
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226 |
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227 | (void) mvaddstr(22, 27, "Hit any key to continue...");
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228 | (void) refresh();
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229 | (void) getch();
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230 | #endif /* PENGUIN */
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231 |
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232 | #ifdef A_COLOR
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233 | start_color();
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234 |
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235 | init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK);
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236 | init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK);
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237 | init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK);
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238 | init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK);
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239 | init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK);
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240 | init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK);
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241 | init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK);
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242 | init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK);
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243 | #endif /* A_COLOR */
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244 |
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245 | #ifdef NCURSES_MOUSE_VERSION
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246 | (void) mousemask(BUTTON1_CLICKED, (mmask_t *) NULL);
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247 | #endif /* NCURSES_MOUSE_VERSION */
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248 | }
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249 |
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250 | /* VARARGS1 */
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251 | static void
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252 | prompt(int n, NCURSES_CONST char *f, const char *s)
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253 | /* print a message at the prompt line */
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254 | {
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255 | (void) move(PROMPTLINE + n, 0);
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256 | (void) clrtoeol();
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257 | (void) printw(f, s);
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258 | (void) refresh();
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259 | }
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260 |
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261 | static void
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262 | error(NCURSES_CONST char *s)
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263 | {
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264 | (void) move(PROMPTLINE + 2, 0);
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265 | (void) clrtoeol();
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266 | if (s) {
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267 | (void) addstr(s);
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268 | (void) beep();
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269 | }
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270 | }
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271 |
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272 | static void
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273 | placeship(int b, ship_t * ss, int vis)
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274 | {
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275 | int l;
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276 |
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277 | for (l = 0; l < ss->length; ++l) {
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278 | int newx = ss->x + l * xincr[ss->dir];
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279 | int newy = ss->y + l * yincr[ss->dir];
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280 |
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281 | board[b][newx][newy] = ss->symbol;
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282 | if (vis) {
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283 | pgoto(newy, newx);
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284 | (void) addch((chtype) ss->symbol);
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285 | }
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286 | }
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287 | ss->hits = 0;
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288 | }
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289 |
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290 | static int
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291 | rnd(int n)
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292 | {
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293 | return (((rand() & 0x7FFF) % n));
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294 | }
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295 |
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296 | static void
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297 | randomplace(int b, ship_t * ss)
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298 | /* generate a valid random ship placement into px,py */
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299 | {
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300 |
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301 | do {
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302 | ss->dir = rnd(2) ? E : S;
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303 | ss->x = rnd(BWIDTH - (ss->dir == E ? ss->length : 0));
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304 | ss->y = rnd(BDEPTH - (ss->dir == S ? ss->length : 0));
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305 | } while
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306 | (!checkplace(b, ss, FALSE));
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307 | }
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308 |
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309 | static void
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310 | initgame(void)
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311 | {
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312 | int i, j, unplaced;
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313 | ship_t *ss;
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314 |
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315 | (void) clear();
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316 | (void) mvaddstr(0, 35, "BATTLESHIPS");
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317 | (void) move(PROMPTLINE + 2, 0);
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318 | announceopts();
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319 |
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320 | memset(board, 0, sizeof(char) * BWIDTH * BDEPTH * 2);
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321 | memset(hits, 0, sizeof(char) * BWIDTH * BDEPTH * 2);
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322 | for (i = 0; i < SHIPTYPES; i++) {
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323 | ss = cpuship + i;
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324 |
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325 | ss->x =
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326 | ss->y =
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327 | ss->dir =
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328 | ss->hits = 0;
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329 | ss->placed = FALSE;
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330 |
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331 | ss = plyship + i;
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332 |
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333 | ss->x =
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334 | ss->y =
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335 | ss->dir =
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336 | ss->hits = 0;
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337 | ss->placed = FALSE;
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338 | }
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339 |
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340 | /* draw empty boards */
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341 | (void) mvaddstr(PYBASE - 2, PXBASE + 5, "Main Board");
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342 | (void) mvaddstr(PYBASE - 1, PXBASE - 3, numbers);
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343 | for (i = 0; i < BDEPTH; ++i) {
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344 | (void) mvaddch(PYBASE + i, PXBASE - 3, (chtype) (i + 'A'));
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345 | #ifdef A_COLOR
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346 | if (has_colors())
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347 | attron(COLOR_PAIR(COLOR_BLUE));
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348 | #endif /* A_COLOR */
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349 | (void) addch(' ');
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350 | for (j = 0; j < BWIDTH; j++)
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351 | (void) addstr(" . ");
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352 | #ifdef A_COLOR
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353 | attrset(0);
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354 | #endif /* A_COLOR */
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355 | (void) addch(' ');
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356 | (void) addch((chtype) (i + 'A'));
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357 | }
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358 | (void) mvaddstr(PYBASE + BDEPTH, PXBASE - 3, numbers);
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359 | (void) mvaddstr(CYBASE - 2, CXBASE + 7, "Hit/Miss Board");
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360 | (void) mvaddstr(CYBASE - 1, CXBASE - 3, numbers);
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361 | for (i = 0; i < BDEPTH; ++i) {
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362 | (void) mvaddch(CYBASE + i, CXBASE - 3, (chtype) (i + 'A'));
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363 | #ifdef A_COLOR
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364 | if (has_colors())
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365 | attron(COLOR_PAIR(COLOR_BLUE));
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366 | #endif /* A_COLOR */
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367 | (void) addch(' ');
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368 | for (j = 0; j < BWIDTH; j++)
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369 | (void) addstr(" . ");
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370 | #ifdef A_COLOR
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371 | attrset(0);
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372 | #endif /* A_COLOR */
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373 | (void) addch(' ');
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374 | (void) addch((chtype) (i + 'A'));
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375 | }
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376 |
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377 | (void) mvaddstr(CYBASE + BDEPTH, CXBASE - 3, numbers);
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378 |
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379 | (void) mvprintw(HYBASE, HXBASE,
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380 | "To position your ships: move the cursor to a spot, then");
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381 | (void) mvprintw(HYBASE + 1, HXBASE,
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382 | "type the first letter of a ship type to select it, then");
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383 | (void) mvprintw(HYBASE + 2, HXBASE,
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384 | "type a direction ([hjkl] or [4862]), indicating how the");
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385 | (void) mvprintw(HYBASE + 3, HXBASE,
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386 | "ship should be pointed. You may also type a ship letter");
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387 | (void) mvprintw(HYBASE + 4, HXBASE,
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388 | "followed by `r' to position it randomly, or type `R' to");
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389 | (void) mvprintw(HYBASE + 5, HXBASE,
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390 | "place all remaining ships randomly.");
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391 |
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392 | (void) mvaddstr(MYBASE, MXBASE, "Aiming keys:");
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393 | (void) mvaddstr(SYBASE, SXBASE, "y k u 7 8 9");
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394 | (void) mvaddstr(SYBASE + 1, SXBASE, " \\|/ \\|/ ");
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395 | (void) mvaddstr(SYBASE + 2, SXBASE, "h-+-l 4-+-6");
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396 | (void) mvaddstr(SYBASE + 3, SXBASE, " /|\\ /|\\ ");
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397 | (void) mvaddstr(SYBASE + 4, SXBASE, "b j n 1 2 3");
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398 |
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399 | /* have the computer place ships */
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400 | for (ss = cpuship; ss < cpuship + SHIPTYPES; ss++) {
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401 | randomplace(COMPUTER, ss);
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402 | placeship(COMPUTER, ss, FALSE);
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403 | }
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404 |
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405 | ss = (ship_t *) NULL;
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406 | do {
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407 | char c, docked[SHIPTYPES + 2], *cp = docked;
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408 |
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409 | /* figure which ships still wait to be placed */
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410 | *cp++ = 'R';
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411 | for (i = 0; i < SHIPTYPES; i++)
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412 | if (!plyship[i].placed)
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413 | *cp++ = plyship[i].symbol;
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414 | *cp = '\0';
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415 |
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416 | /* get a command letter */
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417 | prompt(1, "Type one of [%s] to pick a ship.", docked + 1);
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418 | do {
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419 | c = getcoord(PLAYER);
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420 | } while
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421 | (!strchr(docked, c));
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422 |
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423 | if (c == 'R')
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424 | (void) ungetch('R');
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425 | else {
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426 | /* map that into the corresponding symbol */
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427 | for (ss = plyship; ss < plyship + SHIPTYPES; ss++)
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428 | if (ss->symbol == c)
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429 | break;
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430 |
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431 | prompt(1, "Type one of [hjklrR] to place your %s.", ss->name);
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432 | pgoto(cury, curx);
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433 | }
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434 |
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435 | do {
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436 | c = getch();
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437 | } while
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438 | (!strchr("hjklrR", c) || c == FF);
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439 |
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440 | if (c == FF) {
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441 | (void) clearok(stdscr, TRUE);
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442 | (void) refresh();
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443 | } else if (c == 'r') {
|
---|
444 | prompt(1, "Random-placing your %s", ss->name);
|
---|
445 | randomplace(PLAYER, ss);
|
---|
446 | placeship(PLAYER, ss, TRUE);
|
---|
447 | error((char *) NULL);
|
---|
448 | ss->placed = TRUE;
|
---|
449 | } else if (c == 'R') {
|
---|
450 | prompt(1, "Placing the rest of your fleet at random...", "");
|
---|
451 | for (ss = plyship; ss < plyship + SHIPTYPES; ss++)
|
---|
452 | if (!ss->placed) {
|
---|
453 | randomplace(PLAYER, ss);
|
---|
454 | placeship(PLAYER, ss, TRUE);
|
---|
455 | ss->placed = TRUE;
|
---|
456 | }
|
---|
457 | error((char *) NULL);
|
---|
458 | } else if (strchr("hjkl8462", c)) {
|
---|
459 | ss->x = curx;
|
---|
460 | ss->y = cury;
|
---|
461 |
|
---|
462 | switch (c) {
|
---|
463 | case 'k':
|
---|
464 | case '8':
|
---|
465 | ss->dir = N;
|
---|
466 | break;
|
---|
467 | case 'j':
|
---|
468 | case '2':
|
---|
469 | ss->dir = S;
|
---|
470 | break;
|
---|
471 | case 'h':
|
---|
472 | case '4':
|
---|
473 | ss->dir = W;
|
---|
474 | break;
|
---|
475 | case 'l':
|
---|
476 | case '6':
|
---|
477 | ss->dir = E;
|
---|
478 | break;
|
---|
479 | }
|
---|
480 |
|
---|
481 | if (checkplace(PLAYER, ss, TRUE)) {
|
---|
482 | placeship(PLAYER, ss, TRUE);
|
---|
483 | error((char *) NULL);
|
---|
484 | ss->placed = TRUE;
|
---|
485 | }
|
---|
486 | }
|
---|
487 |
|
---|
488 | for (unplaced = i = 0; i < SHIPTYPES; i++)
|
---|
489 | unplaced += !plyship[i].placed;
|
---|
490 | } while
|
---|
491 | (unplaced);
|
---|
492 |
|
---|
493 | turn = rnd(2);
|
---|
494 |
|
---|
495 | (void) mvprintw(HYBASE, HXBASE,
|
---|
496 | "To fire, move the cursor to your chosen aiming point ");
|
---|
497 | (void) mvprintw(HYBASE + 1, HXBASE,
|
---|
498 | "and strike any key other than a motion key. ");
|
---|
499 | (void) mvprintw(HYBASE + 2, HXBASE,
|
---|
500 | " ");
|
---|
501 | (void) mvprintw(HYBASE + 3, HXBASE,
|
---|
502 | " ");
|
---|
503 | (void) mvprintw(HYBASE + 4, HXBASE,
|
---|
504 | " ");
|
---|
505 | (void) mvprintw(HYBASE + 5, HXBASE,
|
---|
506 | " ");
|
---|
507 |
|
---|
508 | (void) prompt(0, "Press any key to start...", "");
|
---|
509 | (void) getch();
|
---|
510 | }
|
---|
511 |
|
---|
512 | static int
|
---|
513 | getcoord(int atcpu)
|
---|
514 | {
|
---|
515 | int ny, nx, c;
|
---|
516 |
|
---|
517 | if (atcpu)
|
---|
518 | cgoto(cury, curx);
|
---|
519 | else
|
---|
520 | pgoto(cury, curx);
|
---|
521 | (void) refresh();
|
---|
522 | for (;;) {
|
---|
523 | if (atcpu) {
|
---|
524 | (void) mvprintw(CYBASE + BDEPTH + 1, CXBASE + 11, "(%d, %c)",
|
---|
525 | curx, 'A' + cury);
|
---|
526 | cgoto(cury, curx);
|
---|
527 | } else {
|
---|
528 | (void) mvprintw(PYBASE + BDEPTH + 1, PXBASE + 11, "(%d, %c)",
|
---|
529 | curx, 'A' + cury);
|
---|
530 | pgoto(cury, curx);
|
---|
531 | }
|
---|
532 |
|
---|
533 | switch (c = getch()) {
|
---|
534 | case 'k':
|
---|
535 | case '8':
|
---|
536 | case KEY_UP:
|
---|
537 | ny = cury + BDEPTH - 1;
|
---|
538 | nx = curx;
|
---|
539 | break;
|
---|
540 | case 'j':
|
---|
541 | case '2':
|
---|
542 | case KEY_DOWN:
|
---|
543 | ny = cury + 1;
|
---|
544 | nx = curx;
|
---|
545 | break;
|
---|
546 | case 'h':
|
---|
547 | case '4':
|
---|
548 | case KEY_LEFT:
|
---|
549 | ny = cury;
|
---|
550 | nx = curx + BWIDTH - 1;
|
---|
551 | break;
|
---|
552 | case 'l':
|
---|
553 | case '6':
|
---|
554 | case KEY_RIGHT:
|
---|
555 | ny = cury;
|
---|
556 | nx = curx + 1;
|
---|
557 | break;
|
---|
558 | case 'y':
|
---|
559 | case '7':
|
---|
560 | case KEY_A1:
|
---|
561 | ny = cury + BDEPTH - 1;
|
---|
562 | nx = curx + BWIDTH - 1;
|
---|
563 | break;
|
---|
564 | case 'b':
|
---|
565 | case '1':
|
---|
566 | case KEY_C1:
|
---|
567 | ny = cury + 1;
|
---|
568 | nx = curx + BWIDTH - 1;
|
---|
569 | break;
|
---|
570 | case 'u':
|
---|
571 | case '9':
|
---|
572 | case KEY_A3:
|
---|
573 | ny = cury + BDEPTH - 1;
|
---|
574 | nx = curx + 1;
|
---|
575 | break;
|
---|
576 | case 'n':
|
---|
577 | case '3':
|
---|
578 | case KEY_C3:
|
---|
579 | ny = cury + 1;
|
---|
580 | nx = curx + 1;
|
---|
581 | break;
|
---|
582 | case FF:
|
---|
583 | nx = curx;
|
---|
584 | ny = cury;
|
---|
585 | (void) clearok(stdscr, TRUE);
|
---|
586 | (void) refresh();
|
---|
587 | break;
|
---|
588 | #ifdef NCURSES_MOUSE_VERSION
|
---|
589 | case KEY_MOUSE:
|
---|
590 | {
|
---|
591 | MEVENT myevent;
|
---|
592 |
|
---|
593 | getmouse(&myevent);
|
---|
594 | if (atcpu
|
---|
595 | && myevent.y >= CY(0) && myevent.y <= CY(BDEPTH)
|
---|
596 | && myevent.x >= CX(0) && myevent.x <= CX(BDEPTH)) {
|
---|
597 | curx = CXINV(myevent.x);
|
---|
598 | cury = CYINV(myevent.y);
|
---|
599 | return (' ');
|
---|
600 | } else {
|
---|
601 | beep();
|
---|
602 | continue;
|
---|
603 | }
|
---|
604 | }
|
---|
605 | /* no fall through */
|
---|
606 | #endif /* NCURSES_MOUSE_VERSION */
|
---|
607 |
|
---|
608 | default:
|
---|
609 | if (atcpu)
|
---|
610 | (void) mvaddstr(CYBASE + BDEPTH + 1, CXBASE + 11, " ");
|
---|
611 | else
|
---|
612 | (void) mvaddstr(PYBASE + BDEPTH + 1, PXBASE + 11, " ");
|
---|
613 | return (c);
|
---|
614 | }
|
---|
615 |
|
---|
616 | curx = nx % BWIDTH;
|
---|
617 | cury = ny % BDEPTH;
|
---|
618 | }
|
---|
619 | }
|
---|
620 |
|
---|
621 | static bool
|
---|
622 | collidecheck(int b, int y, int x)
|
---|
623 | /* is this location on the selected zboard adjacent to a ship? */
|
---|
624 | {
|
---|
625 | bool collide;
|
---|
626 |
|
---|
627 | /* anything on the square */
|
---|
628 | if ((collide = IS_SHIP(board[b][x][y])) != FALSE)
|
---|
629 | return (collide);
|
---|
630 |
|
---|
631 | /* anything on the neighbors */
|
---|
632 | if (!closepack) {
|
---|
633 | int i;
|
---|
634 |
|
---|
635 | for (i = 0; i < 8; i++) {
|
---|
636 | int xend, yend;
|
---|
637 |
|
---|
638 | yend = y + yincr[i];
|
---|
639 | xend = x + xincr[i];
|
---|
640 | if (ONBOARD(xend, yend)
|
---|
641 | && IS_SHIP(board[b][xend][yend])) {
|
---|
642 | collide = TRUE;
|
---|
643 | break;
|
---|
644 | }
|
---|
645 | }
|
---|
646 | }
|
---|
647 | return (collide);
|
---|
648 | }
|
---|
649 |
|
---|
650 | static bool
|
---|
651 | checkplace(int b, ship_t * ss, int vis)
|
---|
652 | {
|
---|
653 | int l, xend, yend;
|
---|
654 |
|
---|
655 | /* first, check for board edges */
|
---|
656 | xend = ss->x + (ss->length - 1) * xincr[ss->dir];
|
---|
657 | yend = ss->y + (ss->length - 1) * yincr[ss->dir];
|
---|
658 | if (!ONBOARD(xend, yend)) {
|
---|
659 | if (vis)
|
---|
660 | switch (rnd(3)) {
|
---|
661 | case 0:
|
---|
662 | error("Ship is hanging from the edge of the world");
|
---|
663 | break;
|
---|
664 | case 1:
|
---|
665 | error("Try fitting it on the board");
|
---|
666 | break;
|
---|
667 | case 2:
|
---|
668 | error("Figure I won't find it if you put it there?");
|
---|
669 | break;
|
---|
670 | }
|
---|
671 | return (FALSE);
|
---|
672 | }
|
---|
673 |
|
---|
674 | for (l = 0; l < ss->length; ++l) {
|
---|
675 | if (collidecheck(b, ss->y + l * yincr[ss->dir], ss->x + l * xincr[ss->dir])) {
|
---|
676 | if (vis)
|
---|
677 | switch (rnd(3)) {
|
---|
678 | case 0:
|
---|
679 | error("There's already a ship there");
|
---|
680 | break;
|
---|
681 | case 1:
|
---|
682 | error("Collision alert! Aaaaaagh!");
|
---|
683 | break;
|
---|
684 | case 2:
|
---|
685 | error("Er, Admiral, what about the other ship?");
|
---|
686 | break;
|
---|
687 | }
|
---|
688 | return (FALSE);
|
---|
689 | }
|
---|
690 | }
|
---|
691 | return (TRUE);
|
---|
692 | }
|
---|
693 |
|
---|
694 | static int
|
---|
695 | awinna(void)
|
---|
696 | {
|
---|
697 | int i, j;
|
---|
698 | ship_t *ss;
|
---|
699 |
|
---|
700 | for (i = 0; i < 2; ++i) {
|
---|
701 | ss = (i) ? cpuship : plyship;
|
---|
702 | for (j = 0; j < SHIPTYPES; ++j, ++ss)
|
---|
703 | if (ss->length > ss->hits)
|
---|
704 | break;
|
---|
705 | if (j == SHIPTYPES)
|
---|
706 | return (OTHER);
|
---|
707 | }
|
---|
708 | return (-1);
|
---|
709 | }
|
---|
710 |
|
---|
711 | static ship_t *
|
---|
712 | hitship(int x, int y)
|
---|
713 | /* register a hit on the targeted ship */
|
---|
714 | {
|
---|
715 | ship_t *sb, *ss;
|
---|
716 | char sym;
|
---|
717 | int oldx, oldy;
|
---|
718 |
|
---|
719 | getyx(stdscr, oldy, oldx);
|
---|
720 | sb = (turn) ? plyship : cpuship;
|
---|
721 | if ((sym = board[OTHER][x][y]) == 0)
|
---|
722 | return ((ship_t *) NULL);
|
---|
723 | for (ss = sb; ss < sb + SHIPTYPES; ++ss)
|
---|
724 | if (ss->symbol == sym) {
|
---|
725 | if (++ss->hits < ss->length) /* still afloat? */
|
---|
726 | return ((ship_t *) NULL);
|
---|
727 | else { /* sunk! */
|
---|
728 | int i, j;
|
---|
729 |
|
---|
730 | if (!closepack)
|
---|
731 | for (j = -1; j <= 1; j++) {
|
---|
732 | int bx = ss->x + j * xincr[(ss->dir + 2) % 8];
|
---|
733 | int by = ss->y + j * yincr[(ss->dir + 2) % 8];
|
---|
734 |
|
---|
735 | for (i = -1; i <= ss->length; ++i) {
|
---|
736 | int x1, y1;
|
---|
737 |
|
---|
738 | x1 = bx + i * xincr[ss->dir];
|
---|
739 | y1 = by + i * yincr[ss->dir];
|
---|
740 | if (ONBOARD(x1, y1)) {
|
---|
741 | hits[turn][x1][y1] = MARK_MISS;
|
---|
742 | if (turn % 2 == PLAYER) {
|
---|
743 | cgoto(y1, x1);
|
---|
744 | #ifdef A_COLOR
|
---|
745 | if (has_colors())
|
---|
746 | attron(COLOR_PAIR(COLOR_GREEN));
|
---|
747 | #endif /* A_COLOR */
|
---|
748 | (void) addch(MARK_MISS);
|
---|
749 | #ifdef A_COLOR
|
---|
750 | attrset(0);
|
---|
751 | #endif /* A_COLOR */
|
---|
752 | } else {
|
---|
753 | pgoto(y1, x1);
|
---|
754 | (void) addch(SHOWSPLASH);
|
---|
755 | }
|
---|
756 | }
|
---|
757 | }
|
---|
758 | }
|
---|
759 |
|
---|
760 | for (i = 0; i < ss->length; ++i) {
|
---|
761 | int x1 = ss->x + i * xincr[ss->dir];
|
---|
762 | int y1 = ss->y + i * yincr[ss->dir];
|
---|
763 |
|
---|
764 | hits[turn][x1][y1] = ss->symbol;
|
---|
765 | if (turn % 2 == PLAYER) {
|
---|
766 | cgoto(y1, x1);
|
---|
767 | (void) addch((chtype) (ss->symbol));
|
---|
768 | } else {
|
---|
769 | pgoto(y1, x1);
|
---|
770 | #ifdef A_COLOR
|
---|
771 | if (has_colors())
|
---|
772 | attron(COLOR_PAIR(COLOR_RED));
|
---|
773 | #endif /* A_COLOR */
|
---|
774 | (void) addch(SHOWHIT);
|
---|
775 | #ifdef A_COLOR
|
---|
776 | attrset(0);
|
---|
777 | #endif /* A_COLOR */
|
---|
778 | }
|
---|
779 | }
|
---|
780 |
|
---|
781 | (void) move(oldy, oldx);
|
---|
782 | return (ss);
|
---|
783 | }
|
---|
784 | }
|
---|
785 | (void) move(oldy, oldx);
|
---|
786 | return ((ship_t *) NULL);
|
---|
787 | }
|
---|
788 |
|
---|
789 | static bool
|
---|
790 | plyturn(void)
|
---|
791 | {
|
---|
792 | ship_t *ss;
|
---|
793 | bool hit;
|
---|
794 | NCURSES_CONST char *m = NULL;
|
---|
795 |
|
---|
796 | prompt(1, "Where do you want to shoot? ", "");
|
---|
797 | for (;;) {
|
---|
798 | (void) getcoord(COMPUTER);
|
---|
799 | if (hits[PLAYER][curx][cury]) {
|
---|
800 | prompt(1, "You shelled this spot already! Try again.", "");
|
---|
801 | beep();
|
---|
802 | } else
|
---|
803 | break;
|
---|
804 | }
|
---|
805 | hit = IS_SHIP(board[COMPUTER][curx][cury]);
|
---|
806 | hits[PLAYER][curx][cury] = (hit ? MARK_HIT : MARK_MISS);
|
---|
807 | cgoto(cury, curx);
|
---|
808 | #ifdef A_COLOR
|
---|
809 | if (has_colors()) {
|
---|
810 | if (hit)
|
---|
811 | attron(COLOR_PAIR(COLOR_RED));
|
---|
812 | else
|
---|
813 | attron(COLOR_PAIR(COLOR_GREEN));
|
---|
814 | }
|
---|
815 | #endif /* A_COLOR */
|
---|
816 | (void) addch((chtype) hits[PLAYER][curx][cury]);
|
---|
817 | #ifdef A_COLOR
|
---|
818 | attrset(0);
|
---|
819 | #endif /* A_COLOR */
|
---|
820 |
|
---|
821 | prompt(1, "You %s.", hit ? "scored a hit" : "missed");
|
---|
822 | if (hit && (ss = hitship(curx, cury))) {
|
---|
823 | switch (rnd(5)) {
|
---|
824 | case 0:
|
---|
825 | m = " You sank my %s!";
|
---|
826 | break;
|
---|
827 | case 1:
|
---|
828 | m = " I have this sinking feeling about my %s....";
|
---|
829 | break;
|
---|
830 | case 2:
|
---|
831 | m = " My %s has gone to Davy Jones's locker!";
|
---|
832 | break;
|
---|
833 | case 3:
|
---|
834 | m = " Glub, glub -- my %s is headed for the bottom!";
|
---|
835 | break;
|
---|
836 | case 4:
|
---|
837 | m = " You'll pick up survivors from my %s, I hope...!";
|
---|
838 | break;
|
---|
839 | }
|
---|
840 | (void) printw(m, ss->name);
|
---|
841 | (void) beep();
|
---|
842 | return (awinna() == -1);
|
---|
843 | }
|
---|
844 | return (hit);
|
---|
845 | }
|
---|
846 |
|
---|
847 | static int
|
---|
848 | sgetc(const char *s)
|
---|
849 | {
|
---|
850 | const char *s1;
|
---|
851 | int ch;
|
---|
852 |
|
---|
853 | (void) refresh();
|
---|
854 | for (;;) {
|
---|
855 | ch = getch();
|
---|
856 | if (islower(ch))
|
---|
857 | ch = toupper(ch);
|
---|
858 | if (ch == CTRLC)
|
---|
859 | uninitgame(0);
|
---|
860 | for (s1 = s; *s1 && ch != *s1; ++s1)
|
---|
861 | continue;
|
---|
862 | if (*s1) {
|
---|
863 | (void) addch((chtype) ch);
|
---|
864 | (void) refresh();
|
---|
865 | return (ch);
|
---|
866 | }
|
---|
867 | }
|
---|
868 | }
|
---|
869 |
|
---|
870 | static void
|
---|
871 | randomfire(int *px, int *py)
|
---|
872 | /* random-fire routine -- implements simple diagonal-striping strategy */
|
---|
873 | {
|
---|
874 | static int turncount = 0;
|
---|
875 | static int srchstep = BEGINSTEP;
|
---|
876 | static int huntoffs; /* Offset on search strategy */
|
---|
877 | int ypossible[BWIDTH * BDEPTH], xpossible[BWIDTH * BDEPTH], nposs;
|
---|
878 | int ypreferred[BWIDTH * BDEPTH], xpreferred[BWIDTH * BDEPTH], npref;
|
---|
879 | int x, y, i;
|
---|
880 |
|
---|
881 | if (turncount++ == 0)
|
---|
882 | huntoffs = rnd(srchstep);
|
---|
883 |
|
---|
884 | /* first, list all possible moves */
|
---|
885 | nposs = npref = 0;
|
---|
886 | for (x = 0; x < BWIDTH; x++)
|
---|
887 | for (y = 0; y < BDEPTH; y++)
|
---|
888 | if (!hits[COMPUTER][x][y]) {
|
---|
889 | xpossible[nposs] = x;
|
---|
890 | ypossible[nposs] = y;
|
---|
891 | nposs++;
|
---|
892 | if (((x + huntoffs) % srchstep) != (y % srchstep)) {
|
---|
893 | xpreferred[npref] = x;
|
---|
894 | ypreferred[npref] = y;
|
---|
895 | npref++;
|
---|
896 | }
|
---|
897 | }
|
---|
898 |
|
---|
899 | if (npref) {
|
---|
900 | i = rnd(npref);
|
---|
901 |
|
---|
902 | *px = xpreferred[i];
|
---|
903 | *py = ypreferred[i];
|
---|
904 | } else if (nposs) {
|
---|
905 | i = rnd(nposs);
|
---|
906 |
|
---|
907 | *px = xpossible[i];
|
---|
908 | *py = ypossible[i];
|
---|
909 |
|
---|
910 | if (srchstep > 1)
|
---|
911 | --srchstep;
|
---|
912 | } else {
|
---|
913 | error("No moves possible?? Help!");
|
---|
914 | ExitProgram(EXIT_FAILURE);
|
---|
915 | /*NOTREACHED */
|
---|
916 | }
|
---|
917 | }
|
---|
918 |
|
---|
919 | #define S_MISS 0
|
---|
920 | #define S_HIT 1
|
---|
921 | #define S_SUNK -1
|
---|
922 |
|
---|
923 | static int
|
---|
924 | cpufire(int x, int y)
|
---|
925 | /* fire away at given location */
|
---|
926 | {
|
---|
927 | bool hit, sunk;
|
---|
928 | ship_t *ss = NULL;
|
---|
929 |
|
---|
930 | hits[COMPUTER][x][y] = (hit = (board[PLAYER][x][y])) ? MARK_HIT : MARK_MISS;
|
---|
931 | (void) mvprintw(PROMPTLINE, 0,
|
---|
932 | "I shoot at %c%d. I %s!", y + 'A', x, hit ? "hit" :
|
---|
933 | "miss");
|
---|
934 | if ((sunk = (hit && (ss = hitship(x, y)))) != 0)
|
---|
935 | (void) printw(" I've sunk your %s", ss->name);
|
---|
936 | (void) clrtoeol();
|
---|
937 |
|
---|
938 | pgoto(y, x);
|
---|
939 | #ifdef A_COLOR
|
---|
940 | if (has_colors()) {
|
---|
941 | if (hit)
|
---|
942 | attron(COLOR_PAIR(COLOR_RED));
|
---|
943 | else
|
---|
944 | attron(COLOR_PAIR(COLOR_GREEN));
|
---|
945 | }
|
---|
946 | #endif /* A_COLOR */
|
---|
947 | (void) addch((chtype) (hit ? SHOWHIT : SHOWSPLASH));
|
---|
948 | #ifdef A_COLOR
|
---|
949 | attrset(0);
|
---|
950 | #endif /* A_COLOR */
|
---|
951 |
|
---|
952 | return ((hit ? (sunk ? S_SUNK : S_HIT) : S_MISS) ? TRUE : FALSE);
|
---|
953 | }
|
---|
954 |
|
---|
955 | /*
|
---|
956 | * This code implements a fairly irregular FSM, so please forgive the rampant
|
---|
957 | * unstructuredness below. The five labels are states which need to be held
|
---|
958 | * between computer turns.
|
---|
959 | */
|
---|
960 | static bool
|
---|
961 | cputurn(void)
|
---|
962 | {
|
---|
963 | #define POSSIBLE(x, y) (ONBOARD(x, y) && !hits[COMPUTER][x][y])
|
---|
964 | #define RANDOM_FIRE 0
|
---|
965 | #define RANDOM_HIT 1
|
---|
966 | #define HUNT_DIRECT 2
|
---|
967 | #define FIRST_PASS 3
|
---|
968 | #define REVERSE_JUMP 4
|
---|
969 | #define SECOND_PASS 5
|
---|
970 | static int next = RANDOM_FIRE;
|
---|
971 | static bool used[4];
|
---|
972 | static ship_t ts;
|
---|
973 | int navail, x, y, d, n;
|
---|
974 | int hit = S_MISS;
|
---|
975 |
|
---|
976 | switch (next) {
|
---|
977 | case RANDOM_FIRE: /* last shot was random and missed */
|
---|
978 | refire:
|
---|
979 | randomfire(&x, &y);
|
---|
980 | if (!(hit = cpufire(x, y)))
|
---|
981 | next = RANDOM_FIRE;
|
---|
982 | else {
|
---|
983 | ts.x = x;
|
---|
984 | ts.y = y;
|
---|
985 | ts.hits = 1;
|
---|
986 | next = (hit == S_SUNK) ? RANDOM_FIRE : RANDOM_HIT;
|
---|
987 | }
|
---|
988 | break;
|
---|
989 |
|
---|
990 | case RANDOM_HIT: /* last shot was random and hit */
|
---|
991 | used[E / 2] = used[S / 2] = used[W / 2] = used[N / 2] = FALSE;
|
---|
992 | /* FALLTHROUGH */
|
---|
993 |
|
---|
994 | case HUNT_DIRECT: /* last shot hit, we're looking for ship's long axis */
|
---|
995 | for (d = navail = 0; d < 4; d++) {
|
---|
996 | x = ts.x + xincr[d * 2];
|
---|
997 | y = ts.y + yincr[d * 2];
|
---|
998 | if (!used[d] && POSSIBLE(x, y))
|
---|
999 | navail++;
|
---|
1000 | else
|
---|
1001 | used[d] = TRUE;
|
---|
1002 | }
|
---|
1003 | if (navail == 0) /* no valid places for shots adjacent... */
|
---|
1004 | goto refire; /* ...so we must random-fire */
|
---|
1005 | else {
|
---|
1006 | for (d = 0, n = rnd(navail) + 1; n; n--)
|
---|
1007 | while (used[d])
|
---|
1008 | d++;
|
---|
1009 |
|
---|
1010 | assert(d <= 4);
|
---|
1011 |
|
---|
1012 | used[d] = FALSE;
|
---|
1013 | x = ts.x + xincr[d * 2];
|
---|
1014 | y = ts.y + yincr[d * 2];
|
---|
1015 |
|
---|
1016 | assert(POSSIBLE(x, y));
|
---|
1017 |
|
---|
1018 | if (!(hit = cpufire(x, y)))
|
---|
1019 | next = HUNT_DIRECT;
|
---|
1020 | else {
|
---|
1021 | ts.x = x;
|
---|
1022 | ts.y = y;
|
---|
1023 | ts.dir = d * 2;
|
---|
1024 | ts.hits++;
|
---|
1025 | next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS;
|
---|
1026 | }
|
---|
1027 | }
|
---|
1028 | break;
|
---|
1029 |
|
---|
1030 | case FIRST_PASS: /* we have a start and a direction now */
|
---|
1031 | x = ts.x + xincr[ts.dir];
|
---|
1032 | y = ts.y + yincr[ts.dir];
|
---|
1033 | if (POSSIBLE(x, y) && (hit = cpufire(x, y))) {
|
---|
1034 | ts.x = x;
|
---|
1035 | ts.y = y;
|
---|
1036 | ts.hits++;
|
---|
1037 | next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS;
|
---|
1038 | } else
|
---|
1039 | next = REVERSE_JUMP;
|
---|
1040 | break;
|
---|
1041 |
|
---|
1042 | case REVERSE_JUMP: /* nail down the ship's other end */
|
---|
1043 | d = ts.dir + 4;
|
---|
1044 | x = ts.x + ts.hits * xincr[d];
|
---|
1045 | y = ts.y + ts.hits * yincr[d];
|
---|
1046 | if (POSSIBLE(x, y) && (hit = cpufire(x, y))) {
|
---|
1047 | ts.x = x;
|
---|
1048 | ts.y = y;
|
---|
1049 | ts.dir = d;
|
---|
1050 | ts.hits++;
|
---|
1051 | next = (hit == S_SUNK) ? RANDOM_FIRE : SECOND_PASS;
|
---|
1052 | } else
|
---|
1053 | next = RANDOM_FIRE;
|
---|
1054 | break;
|
---|
1055 |
|
---|
1056 | case SECOND_PASS: /* kill squares not caught on first pass */
|
---|
1057 | x = ts.x + xincr[ts.dir];
|
---|
1058 | y = ts.y + yincr[ts.dir];
|
---|
1059 | if (POSSIBLE(x, y) && (hit = cpufire(x, y))) {
|
---|
1060 | ts.x = x;
|
---|
1061 | ts.y = y;
|
---|
1062 | ts.hits++;
|
---|
1063 | next = (hit == S_SUNK) ? RANDOM_FIRE : SECOND_PASS;
|
---|
1064 | break;
|
---|
1065 | } else
|
---|
1066 | next = RANDOM_FIRE;
|
---|
1067 | break;
|
---|
1068 | }
|
---|
1069 |
|
---|
1070 | /* check for continuation and/or winner */
|
---|
1071 | if (salvo) {
|
---|
1072 | (void) refresh();
|
---|
1073 | (void) sleep(1);
|
---|
1074 | }
|
---|
1075 | if (awinna() != -1)
|
---|
1076 | return (FALSE);
|
---|
1077 |
|
---|
1078 | #ifdef DEBUG
|
---|
1079 | (void) mvprintw(PROMPTLINE + 2, 0,
|
---|
1080 | "New state %d, x=%d, y=%d, d=%d",
|
---|
1081 | next, x, y, d);
|
---|
1082 | #endif /* DEBUG */
|
---|
1083 | return ((hit) ? TRUE : FALSE);
|
---|
1084 | }
|
---|
1085 |
|
---|
1086 | static int
|
---|
1087 | playagain(void)
|
---|
1088 | {
|
---|
1089 | int j;
|
---|
1090 | ship_t *ss;
|
---|
1091 |
|
---|
1092 | for (ss = cpuship; ss < cpuship + SHIPTYPES; ss++)
|
---|
1093 | for (j = 0; j < ss->length; j++) {
|
---|
1094 | cgoto(ss->y + j * yincr[ss->dir], ss->x + j * xincr[ss->dir]);
|
---|
1095 | (void) addch((chtype) ss->symbol);
|
---|
1096 | }
|
---|
1097 |
|
---|
1098 | if (awinna())
|
---|
1099 | ++cpuwon;
|
---|
1100 | else
|
---|
1101 | ++plywon;
|
---|
1102 | j = 18 + strlen(name);
|
---|
1103 | if (plywon >= 10)
|
---|
1104 | ++j;
|
---|
1105 | if (cpuwon >= 10)
|
---|
1106 | ++j;
|
---|
1107 | (void) mvprintw(1, (COLWIDTH - j) / 2,
|
---|
1108 | "%s: %d Computer: %d", name, plywon, cpuwon);
|
---|
1109 |
|
---|
1110 | prompt(2, (awinna())? "Want to be humiliated again, %s [yn]? "
|
---|
1111 | : "Going to give me a chance for revenge, %s [yn]? ", name);
|
---|
1112 | return (sgetc("YN") == 'Y');
|
---|
1113 | }
|
---|
1114 |
|
---|
1115 | static void
|
---|
1116 | do_options(int c, char *op[])
|
---|
1117 | {
|
---|
1118 | register int i;
|
---|
1119 |
|
---|
1120 | if (c > 1) {
|
---|
1121 | for (i = 1; i < c; i++) {
|
---|
1122 | switch (op[i][0]) {
|
---|
1123 | default:
|
---|
1124 | case '?':
|
---|
1125 | (void) fprintf(stderr, "Usage: battle [-s | -b] [-c]\n");
|
---|
1126 | (void) fprintf(stderr, "\tWhere the options are:\n");
|
---|
1127 | (void) fprintf(stderr, "\t-s : play a salvo game\n");
|
---|
1128 | (void) fprintf(stderr, "\t-b : play a blitz game\n");
|
---|
1129 | (void) fprintf(stderr, "\t-c : ships may be adjacent\n");
|
---|
1130 | ExitProgram(EXIT_FAILURE);
|
---|
1131 | break;
|
---|
1132 | case '-':
|
---|
1133 | switch (op[i][1]) {
|
---|
1134 | case 'b':
|
---|
1135 | blitz = 1;
|
---|
1136 | if (salvo == 1) {
|
---|
1137 | (void) fprintf(stderr,
|
---|
1138 | "Bad Arg: -b and -s are mutually exclusive\n");
|
---|
1139 | ExitProgram(EXIT_FAILURE);
|
---|
1140 | }
|
---|
1141 | break;
|
---|
1142 | case 's':
|
---|
1143 | salvo = 1;
|
---|
1144 | if (blitz == 1) {
|
---|
1145 | (void) fprintf(stderr,
|
---|
1146 | "Bad Arg: -s and -b are mutually exclusive\n");
|
---|
1147 | ExitProgram(EXIT_FAILURE);
|
---|
1148 | }
|
---|
1149 | break;
|
---|
1150 | case 'c':
|
---|
1151 | closepack = 1;
|
---|
1152 | break;
|
---|
1153 | default:
|
---|
1154 | (void) fprintf(stderr,
|
---|
1155 | "Bad arg: type \"%s ?\" for usage message\n",
|
---|
1156 | op[0]);
|
---|
1157 | ExitProgram(EXIT_FAILURE);
|
---|
1158 | }
|
---|
1159 | }
|
---|
1160 | }
|
---|
1161 | }
|
---|
1162 | }
|
---|
1163 |
|
---|
1164 | static int
|
---|
1165 | scount(int who)
|
---|
1166 | {
|
---|
1167 | register int i, shots;
|
---|
1168 | register ship_t *sp;
|
---|
1169 |
|
---|
1170 | if (who)
|
---|
1171 | sp = cpuship; /* count cpu shots */
|
---|
1172 | else
|
---|
1173 | sp = plyship; /* count player shots */
|
---|
1174 |
|
---|
1175 | for (i = 0, shots = 0; i < SHIPTYPES; i++, sp++) {
|
---|
1176 | if (sp->hits >= sp->length)
|
---|
1177 | continue; /* dead ship */
|
---|
1178 | else
|
---|
1179 | shots++;
|
---|
1180 | }
|
---|
1181 | return (shots);
|
---|
1182 | }
|
---|
1183 |
|
---|
1184 | int
|
---|
1185 | main(int argc, char *argv[])
|
---|
1186 | {
|
---|
1187 | setlocale(LC_ALL, "");
|
---|
1188 |
|
---|
1189 | do_options(argc, argv);
|
---|
1190 |
|
---|
1191 | intro();
|
---|
1192 | do {
|
---|
1193 | initgame();
|
---|
1194 | while (awinna() == -1) {
|
---|
1195 | if (!blitz) {
|
---|
1196 | if (!salvo) {
|
---|
1197 | if (turn)
|
---|
1198 | (void) cputurn();
|
---|
1199 | else
|
---|
1200 | (void) plyturn();
|
---|
1201 | } else {
|
---|
1202 | register int i;
|
---|
1203 |
|
---|
1204 | i = scount(turn);
|
---|
1205 | while (i--) {
|
---|
1206 | if (turn) {
|
---|
1207 | if (cputurn() && awinna() != -1)
|
---|
1208 | i = 0;
|
---|
1209 | } else {
|
---|
1210 | if (plyturn() && awinna() != -1)
|
---|
1211 | i = 0;
|
---|
1212 | }
|
---|
1213 | }
|
---|
1214 | }
|
---|
1215 | } else
|
---|
1216 | while (turn ? cputurn() : plyturn())
|
---|
1217 | continue;
|
---|
1218 | turn = OTHER;
|
---|
1219 | }
|
---|
1220 | } while
|
---|
1221 | (playagain());
|
---|
1222 | uninitgame(0);
|
---|
1223 | /*NOTREACHED */
|
---|
1224 | }
|
---|
1225 |
|
---|
1226 | /* bs.c ends here */
|
---|