| 1 | /*
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| 2 | * bs.c - original author: Bruce Holloway
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| 3 | * salvo option by: Chuck A DeGaul
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| 4 | * with improved user interface, autoconfiguration and code cleanup
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| 5 | * by Eric S. Raymond <esr@snark.thyrsus.com>
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| 6 | * v1.2 with color support and minor portability fixes, November 1990
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| 7 | * v2.0 featuring strict ANSI/POSIX conformance, November 1993.
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| 8 | * v2.1 with ncurses mouse support, September 1995
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| 9 | *
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| 10 | * $Id: bs.c,v 1.41 2005/05/28 21:38:24 tom Exp $
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| 11 | */
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| 12 |
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| 13 | #include <test.priv.h>
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| 14 |
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| 15 | #include <time.h>
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| 16 |
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| 17 | #ifndef SIGIOT
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| 18 | #define SIGIOT SIGABRT
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| 19 | #endif
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| 20 |
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| 21 | static int getcoord(int);
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| 22 |
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| 23 | /*
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| 24 | * Constants for tuning the random-fire algorithm. It prefers moves that
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| 25 | * diagonal-stripe the board with a stripe separation of srchstep. If
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| 26 | * no such preferred moves are found, srchstep is decremented.
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| 27 | */
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| 28 | #define BEGINSTEP 3 /* initial value of srchstep */
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| 29 |
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| 30 | /* miscellaneous constants */
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| 31 | #define SHIPTYPES 5
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| 32 | #define OTHER (1-turn)
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| 33 | #define PLAYER 0
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| 34 | #define COMPUTER 1
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| 35 | #define MARK_HIT 'H'
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| 36 | #define MARK_MISS 'o'
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| 37 | #define CTRLC '\003' /* used as terminate command */
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| 38 | #define FF '\014' /* used as redraw command */
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| 39 |
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| 40 | /* coordinate handling */
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| 41 | #define BWIDTH 10
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| 42 | #define BDEPTH 10
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| 43 |
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| 44 | /* display symbols */
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| 45 | #define SHOWHIT '*'
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| 46 | #define SHOWSPLASH ' '
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| 47 | #define IS_SHIP(c) (isupper(UChar(c)) ? TRUE : FALSE)
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| 48 |
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| 49 | /* how to position us on player board */
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| 50 | #define PYBASE 3
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| 51 | #define PXBASE 3
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| 52 | #define PY(y) (PYBASE + (y))
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| 53 | #define PX(x) (PXBASE + (x)*3)
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| 54 | #define pgoto(y, x) (void)move(PY(y), PX(x))
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| 55 |
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| 56 | /* how to position us on cpu board */
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| 57 | #define CYBASE 3
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| 58 | #define CXBASE 48
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| 59 | #define CY(y) (CYBASE + (y))
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| 60 | #define CX(x) (CXBASE + (x)*3)
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| 61 | #define CYINV(y) ((y) - CYBASE)
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| 62 | #define CXINV(x) (((x) - CXBASE) / 3)
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| 63 | #define cgoto(y, x) (void)move(CY(y), CX(x))
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| 64 |
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| 65 | #define ONBOARD(x, y) (x >= 0 && x < BWIDTH && y >= 0 && y < BDEPTH)
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| 66 |
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| 67 | /* other board locations */
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| 68 | #define COLWIDTH 80
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| 69 | #define PROMPTLINE 21 /* prompt line */
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| 70 | #define SYBASE CYBASE + BDEPTH + 3 /* move key diagram */
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| 71 | #define SXBASE 63
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| 72 | #define MYBASE SYBASE - 1 /* diagram caption */
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| 73 | #define MXBASE 64
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| 74 | #define HYBASE SYBASE - 1 /* help area */
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| 75 | #define HXBASE 0
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| 76 |
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| 77 | /* this will need to be changed if BWIDTH changes */
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| 78 | static char numbers[] = " 0 1 2 3 4 5 6 7 8 9";
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| 79 |
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| 80 | static char carrier[] = "Aircraft Carrier";
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| 81 | static char battle[] = "Battleship";
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| 82 | static char sub[] = "Submarine";
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| 83 | static char destroy[] = "Destroyer";
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| 84 | static char ptboat[] = "PT Boat";
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| 85 |
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| 86 | static char name[40];
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| 87 | static char dftname[] = "stranger";
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| 88 |
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| 89 | /* direction constants */
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| 90 | #define E 0
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| 91 | #define SE 1
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| 92 | #define S 2
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| 93 | #define SW 3
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| 94 | #define W 4
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| 95 | #define NW 5
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| 96 | #define N 6
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| 97 | #define NE 7
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| 98 | static int xincr[8] =
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| 99 | {1, 1, 0, -1, -1, -1, 0, 1};
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| 100 | static int yincr[8] =
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| 101 | {0, 1, 1, 1, 0, -1, -1, -1};
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| 102 |
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| 103 | /* current ship position and direction */
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| 104 | static int curx = (BWIDTH / 2);
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| 105 | static int cury = (BDEPTH / 2);
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| 106 |
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| 107 | typedef struct {
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| 108 | char *name; /* name of the ship type */
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| 109 | int hits; /* how many times has this ship been hit? */
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| 110 | char symbol; /* symbol for game purposes */
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| 111 | int length; /* length of ship */
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| 112 | int x, y; /* coordinates of ship start point */
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| 113 | int dir; /* direction of `bow' */
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| 114 | bool placed; /* has it been placed on the board? */
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| 115 | } ship_t;
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| 116 |
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| 117 | static bool checkplace(int b, ship_t * ss, int vis);
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| 118 |
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| 119 | #define SHIPIT(name, symbol, length) { name, 0, symbol, length, 0,0, 0, FALSE }
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| 120 |
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| 121 | static ship_t plyship[SHIPTYPES] =
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| 122 | {
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| 123 | SHIPIT(carrier, 'A', 5),
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| 124 | SHIPIT(battle, 'B', 4),
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| 125 | SHIPIT(destroy, 'D', 3),
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| 126 | SHIPIT(sub, 'S', 3),
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| 127 | SHIPIT(ptboat, 'P', 2),
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| 128 | };
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| 129 |
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| 130 | static ship_t cpuship[SHIPTYPES] =
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| 131 | {
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| 132 | SHIPIT(carrier, 'A', 5),
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| 133 | SHIPIT(battle, 'B', 4),
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| 134 | SHIPIT(destroy, 'D', 3),
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| 135 | SHIPIT(sub, 'S', 3),
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| 136 | SHIPIT(ptboat, 'P', 2),
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| 137 | };
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| 138 |
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| 139 | /* "Hits" board, and main board. */
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| 140 | static char hits[2][BWIDTH][BDEPTH];
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| 141 | static char board[2][BWIDTH][BDEPTH];
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| 142 |
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| 143 | static int turn; /* 0=player, 1=computer */
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| 144 | static int plywon = 0, cpuwon = 0; /* How many games has each won? */
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| 145 |
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| 146 | static int salvo, blitz, closepack;
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| 147 |
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| 148 | #define PR (void)addstr
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| 149 |
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| 150 | static RETSIGTYPE uninitgame(int sig) GCC_NORETURN;
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| 151 |
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| 152 | static RETSIGTYPE uninitgame(int sig GCC_UNUSED)
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| 153 | /* end the game, either normally or due to signal */
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| 154 | {
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| 155 | clear();
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| 156 | (void) refresh();
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| 157 | (void) reset_shell_mode();
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| 158 | (void) echo();
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| 159 | (void) endwin();
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| 160 | ExitProgram(sig ? EXIT_FAILURE : EXIT_SUCCESS);
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| 161 | }
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| 162 |
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| 163 | static void
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| 164 | announceopts(void)
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| 165 | /* announce which game options are enabled */
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| 166 | {
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| 167 | if (salvo || blitz || closepack) {
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| 168 | (void) printw("Playing optional game (");
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| 169 | if (salvo)
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| 170 | (void) printw("salvo, ");
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| 171 | else
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| 172 | (void) printw("nosalvo, ");
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| 173 | if (blitz)
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| 174 | (void) printw("blitz ");
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| 175 | else
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| 176 | (void) printw("noblitz, ");
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| 177 | if (closepack)
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| 178 | (void) printw("closepack)");
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| 179 | else
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| 180 | (void) printw("noclosepack)");
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| 181 | } else
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| 182 | (void) printw(
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| 183 | "Playing standard game (noblitz, nosalvo, noclosepack)");
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| 184 | }
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| 185 |
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| 186 | static void
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| 187 | intro(void)
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| 188 | {
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| 189 | char *tmpname;
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| 190 |
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| 191 | srand((unsigned) (time(0L) + getpid())); /* Kick the random number generator */
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| 192 |
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| 193 | (void) signal(SIGINT, uninitgame);
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| 194 | (void) signal(SIGINT, uninitgame);
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| 195 | (void) signal(SIGIOT, uninitgame); /* for assert(3) */
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| 196 | if (signal(SIGQUIT, SIG_IGN) != SIG_IGN)
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| 197 | (void) signal(SIGQUIT, uninitgame);
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| 198 |
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| 199 | if ((tmpname = getlogin()) != 0) {
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| 200 | (void) strcpy(name, tmpname);
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| 201 | name[0] = toupper(name[0]);
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| 202 | } else
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| 203 | (void) strcpy(name, dftname);
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| 204 |
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| 205 | (void) initscr();
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| 206 | keypad(stdscr, TRUE);
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| 207 | (void) def_prog_mode();
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| 208 | (void) nonl();
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| 209 | (void) cbreak();
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| 210 | (void) noecho();
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| 211 |
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| 212 | #ifdef PENGUIN
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| 213 | (void) clear();
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| 214 | (void) mvaddstr(4, 29, "Welcome to Battleship!");
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| 215 | (void) move(8, 0);
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| 216 | PR(" \\\n");
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| 217 | PR(" \\ \\ \\\n");
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| 218 | PR(" \\ \\ \\ \\ \\_____________\n");
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| 219 | PR(" \\ \\ \\_____________ \\ \\/ |\n");
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| 220 | PR(" \\ \\/ \\ \\/ |\n");
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| 221 | PR(" \\/ \\_____/ |__\n");
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| 222 | PR(" ________________/ |\n");
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| 223 | PR(" \\ S.S. Penguin |\n");
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| 224 | PR(" \\ /\n");
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| 225 | PR(" \\___________________________________________________/\n");
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| 226 |
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| 227 | (void) mvaddstr(22, 27, "Hit any key to continue...");
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| 228 | (void) refresh();
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| 229 | (void) getch();
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| 230 | #endif /* PENGUIN */
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| 231 |
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| 232 | #ifdef A_COLOR
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| 233 | start_color();
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| 234 |
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| 235 | init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK);
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| 236 | init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK);
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| 237 | init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK);
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| 238 | init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK);
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| 239 | init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK);
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| 240 | init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK);
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| 241 | init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK);
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| 242 | init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK);
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| 243 | #endif /* A_COLOR */
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| 244 |
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| 245 | #ifdef NCURSES_MOUSE_VERSION
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| 246 | (void) mousemask(BUTTON1_CLICKED, (mmask_t *) NULL);
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| 247 | #endif /* NCURSES_MOUSE_VERSION */
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| 248 | }
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| 249 |
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| 250 | /* VARARGS1 */
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| 251 | static void
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| 252 | prompt(int n, NCURSES_CONST char *f, const char *s)
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| 253 | /* print a message at the prompt line */
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| 254 | {
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| 255 | (void) move(PROMPTLINE + n, 0);
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| 256 | (void) clrtoeol();
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| 257 | (void) printw(f, s);
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| 258 | (void) refresh();
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| 259 | }
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| 260 |
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| 261 | static void
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| 262 | error(NCURSES_CONST char *s)
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| 263 | {
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| 264 | (void) move(PROMPTLINE + 2, 0);
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| 265 | (void) clrtoeol();
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| 266 | if (s) {
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| 267 | (void) addstr(s);
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| 268 | (void) beep();
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| 269 | }
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| 270 | }
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| 271 |
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| 272 | static void
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| 273 | placeship(int b, ship_t * ss, int vis)
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| 274 | {
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| 275 | int l;
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| 276 |
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| 277 | for (l = 0; l < ss->length; ++l) {
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| 278 | int newx = ss->x + l * xincr[ss->dir];
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| 279 | int newy = ss->y + l * yincr[ss->dir];
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| 280 |
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| 281 | board[b][newx][newy] = ss->symbol;
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| 282 | if (vis) {
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| 283 | pgoto(newy, newx);
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| 284 | (void) addch((chtype) ss->symbol);
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| 285 | }
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| 286 | }
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| 287 | ss->hits = 0;
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| 288 | }
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| 289 |
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| 290 | static int
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| 291 | rnd(int n)
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| 292 | {
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| 293 | return (((rand() & 0x7FFF) % n));
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| 294 | }
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| 295 |
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| 296 | static void
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| 297 | randomplace(int b, ship_t * ss)
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| 298 | /* generate a valid random ship placement into px,py */
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| 299 | {
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| 300 |
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| 301 | do {
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| 302 | ss->dir = rnd(2) ? E : S;
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| 303 | ss->x = rnd(BWIDTH - (ss->dir == E ? ss->length : 0));
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| 304 | ss->y = rnd(BDEPTH - (ss->dir == S ? ss->length : 0));
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| 305 | } while
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| 306 | (!checkplace(b, ss, FALSE));
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| 307 | }
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| 308 |
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| 309 | static void
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| 310 | initgame(void)
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| 311 | {
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| 312 | int i, j, unplaced;
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| 313 | ship_t *ss;
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| 314 |
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| 315 | (void) clear();
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| 316 | (void) mvaddstr(0, 35, "BATTLESHIPS");
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| 317 | (void) move(PROMPTLINE + 2, 0);
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| 318 | announceopts();
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| 319 |
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| 320 | memset(board, 0, sizeof(char) * BWIDTH * BDEPTH * 2);
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| 321 | memset(hits, 0, sizeof(char) * BWIDTH * BDEPTH * 2);
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| 322 | for (i = 0; i < SHIPTYPES; i++) {
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| 323 | ss = cpuship + i;
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| 324 |
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| 325 | ss->x =
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| 326 | ss->y =
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| 327 | ss->dir =
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| 328 | ss->hits = 0;
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| 329 | ss->placed = FALSE;
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| 330 |
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| 331 | ss = plyship + i;
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| 332 |
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| 333 | ss->x =
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| 334 | ss->y =
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| 335 | ss->dir =
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| 336 | ss->hits = 0;
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| 337 | ss->placed = FALSE;
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| 338 | }
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| 339 |
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| 340 | /* draw empty boards */
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| 341 | (void) mvaddstr(PYBASE - 2, PXBASE + 5, "Main Board");
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| 342 | (void) mvaddstr(PYBASE - 1, PXBASE - 3, numbers);
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| 343 | for (i = 0; i < BDEPTH; ++i) {
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| 344 | (void) mvaddch(PYBASE + i, PXBASE - 3, (chtype) (i + 'A'));
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| 345 | #ifdef A_COLOR
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| 346 | if (has_colors())
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| 347 | attron(COLOR_PAIR(COLOR_BLUE));
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| 348 | #endif /* A_COLOR */
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| 349 | (void) addch(' ');
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| 350 | for (j = 0; j < BWIDTH; j++)
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| 351 | (void) addstr(" . ");
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| 352 | #ifdef A_COLOR
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| 353 | attrset(0);
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| 354 | #endif /* A_COLOR */
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| 355 | (void) addch(' ');
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| 356 | (void) addch((chtype) (i + 'A'));
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| 357 | }
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| 358 | (void) mvaddstr(PYBASE + BDEPTH, PXBASE - 3, numbers);
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| 359 | (void) mvaddstr(CYBASE - 2, CXBASE + 7, "Hit/Miss Board");
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| 360 | (void) mvaddstr(CYBASE - 1, CXBASE - 3, numbers);
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| 361 | for (i = 0; i < BDEPTH; ++i) {
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| 362 | (void) mvaddch(CYBASE + i, CXBASE - 3, (chtype) (i + 'A'));
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| 363 | #ifdef A_COLOR
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| 364 | if (has_colors())
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| 365 | attron(COLOR_PAIR(COLOR_BLUE));
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| 366 | #endif /* A_COLOR */
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| 367 | (void) addch(' ');
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| 368 | for (j = 0; j < BWIDTH; j++)
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| 369 | (void) addstr(" . ");
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| 370 | #ifdef A_COLOR
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| 371 | attrset(0);
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| 372 | #endif /* A_COLOR */
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| 373 | (void) addch(' ');
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| 374 | (void) addch((chtype) (i + 'A'));
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| 375 | }
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| 376 |
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| 377 | (void) mvaddstr(CYBASE + BDEPTH, CXBASE - 3, numbers);
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| 378 |
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| 379 | (void) mvprintw(HYBASE, HXBASE,
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| 380 | "To position your ships: move the cursor to a spot, then");
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| 381 | (void) mvprintw(HYBASE + 1, HXBASE,
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| 382 | "type the first letter of a ship type to select it, then");
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| 383 | (void) mvprintw(HYBASE + 2, HXBASE,
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| 384 | "type a direction ([hjkl] or [4862]), indicating how the");
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| 385 | (void) mvprintw(HYBASE + 3, HXBASE,
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| 386 | "ship should be pointed. You may also type a ship letter");
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| 387 | (void) mvprintw(HYBASE + 4, HXBASE,
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| 388 | "followed by `r' to position it randomly, or type `R' to");
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| 389 | (void) mvprintw(HYBASE + 5, HXBASE,
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| 390 | "place all remaining ships randomly.");
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| 391 |
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| 392 | (void) mvaddstr(MYBASE, MXBASE, "Aiming keys:");
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| 393 | (void) mvaddstr(SYBASE, SXBASE, "y k u 7 8 9");
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| 394 | (void) mvaddstr(SYBASE + 1, SXBASE, " \\|/ \\|/ ");
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| 395 | (void) mvaddstr(SYBASE + 2, SXBASE, "h-+-l 4-+-6");
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| 396 | (void) mvaddstr(SYBASE + 3, SXBASE, " /|\\ /|\\ ");
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| 397 | (void) mvaddstr(SYBASE + 4, SXBASE, "b j n 1 2 3");
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| 398 |
|
|---|
| 399 | /* have the computer place ships */
|
|---|
| 400 | for (ss = cpuship; ss < cpuship + SHIPTYPES; ss++) {
|
|---|
| 401 | randomplace(COMPUTER, ss);
|
|---|
| 402 | placeship(COMPUTER, ss, FALSE);
|
|---|
| 403 | }
|
|---|
| 404 |
|
|---|
| 405 | ss = (ship_t *) NULL;
|
|---|
| 406 | do {
|
|---|
| 407 | char c, docked[SHIPTYPES + 2], *cp = docked;
|
|---|
| 408 |
|
|---|
| 409 | /* figure which ships still wait to be placed */
|
|---|
| 410 | *cp++ = 'R';
|
|---|
| 411 | for (i = 0; i < SHIPTYPES; i++)
|
|---|
| 412 | if (!plyship[i].placed)
|
|---|
| 413 | *cp++ = plyship[i].symbol;
|
|---|
| 414 | *cp = '\0';
|
|---|
| 415 |
|
|---|
| 416 | /* get a command letter */
|
|---|
| 417 | prompt(1, "Type one of [%s] to pick a ship.", docked + 1);
|
|---|
| 418 | do {
|
|---|
| 419 | c = getcoord(PLAYER);
|
|---|
| 420 | } while
|
|---|
| 421 | (!strchr(docked, c));
|
|---|
| 422 |
|
|---|
| 423 | if (c == 'R')
|
|---|
| 424 | (void) ungetch('R');
|
|---|
| 425 | else {
|
|---|
| 426 | /* map that into the corresponding symbol */
|
|---|
| 427 | for (ss = plyship; ss < plyship + SHIPTYPES; ss++)
|
|---|
| 428 | if (ss->symbol == c)
|
|---|
| 429 | break;
|
|---|
| 430 |
|
|---|
| 431 | prompt(1, "Type one of [hjklrR] to place your %s.", ss->name);
|
|---|
| 432 | pgoto(cury, curx);
|
|---|
| 433 | }
|
|---|
| 434 |
|
|---|
| 435 | do {
|
|---|
| 436 | c = getch();
|
|---|
| 437 | } while
|
|---|
| 438 | (!strchr("hjklrR", c) || c == FF);
|
|---|
| 439 |
|
|---|
| 440 | if (c == FF) {
|
|---|
| 441 | (void) clearok(stdscr, TRUE);
|
|---|
| 442 | (void) refresh();
|
|---|
| 443 | } else if (c == 'r') {
|
|---|
| 444 | prompt(1, "Random-placing your %s", ss->name);
|
|---|
| 445 | randomplace(PLAYER, ss);
|
|---|
| 446 | placeship(PLAYER, ss, TRUE);
|
|---|
| 447 | error((char *) NULL);
|
|---|
| 448 | ss->placed = TRUE;
|
|---|
| 449 | } else if (c == 'R') {
|
|---|
| 450 | prompt(1, "Placing the rest of your fleet at random...", "");
|
|---|
| 451 | for (ss = plyship; ss < plyship + SHIPTYPES; ss++)
|
|---|
| 452 | if (!ss->placed) {
|
|---|
| 453 | randomplace(PLAYER, ss);
|
|---|
| 454 | placeship(PLAYER, ss, TRUE);
|
|---|
| 455 | ss->placed = TRUE;
|
|---|
| 456 | }
|
|---|
| 457 | error((char *) NULL);
|
|---|
| 458 | } else if (strchr("hjkl8462", c)) {
|
|---|
| 459 | ss->x = curx;
|
|---|
| 460 | ss->y = cury;
|
|---|
| 461 |
|
|---|
| 462 | switch (c) {
|
|---|
| 463 | case 'k':
|
|---|
| 464 | case '8':
|
|---|
| 465 | ss->dir = N;
|
|---|
| 466 | break;
|
|---|
| 467 | case 'j':
|
|---|
| 468 | case '2':
|
|---|
| 469 | ss->dir = S;
|
|---|
| 470 | break;
|
|---|
| 471 | case 'h':
|
|---|
| 472 | case '4':
|
|---|
| 473 | ss->dir = W;
|
|---|
| 474 | break;
|
|---|
| 475 | case 'l':
|
|---|
| 476 | case '6':
|
|---|
| 477 | ss->dir = E;
|
|---|
| 478 | break;
|
|---|
| 479 | }
|
|---|
| 480 |
|
|---|
| 481 | if (checkplace(PLAYER, ss, TRUE)) {
|
|---|
| 482 | placeship(PLAYER, ss, TRUE);
|
|---|
| 483 | error((char *) NULL);
|
|---|
| 484 | ss->placed = TRUE;
|
|---|
| 485 | }
|
|---|
| 486 | }
|
|---|
| 487 |
|
|---|
| 488 | for (unplaced = i = 0; i < SHIPTYPES; i++)
|
|---|
| 489 | unplaced += !plyship[i].placed;
|
|---|
| 490 | } while
|
|---|
| 491 | (unplaced);
|
|---|
| 492 |
|
|---|
| 493 | turn = rnd(2);
|
|---|
| 494 |
|
|---|
| 495 | (void) mvprintw(HYBASE, HXBASE,
|
|---|
| 496 | "To fire, move the cursor to your chosen aiming point ");
|
|---|
| 497 | (void) mvprintw(HYBASE + 1, HXBASE,
|
|---|
| 498 | "and strike any key other than a motion key. ");
|
|---|
| 499 | (void) mvprintw(HYBASE + 2, HXBASE,
|
|---|
| 500 | " ");
|
|---|
| 501 | (void) mvprintw(HYBASE + 3, HXBASE,
|
|---|
| 502 | " ");
|
|---|
| 503 | (void) mvprintw(HYBASE + 4, HXBASE,
|
|---|
| 504 | " ");
|
|---|
| 505 | (void) mvprintw(HYBASE + 5, HXBASE,
|
|---|
| 506 | " ");
|
|---|
| 507 |
|
|---|
| 508 | (void) prompt(0, "Press any key to start...", "");
|
|---|
| 509 | (void) getch();
|
|---|
| 510 | }
|
|---|
| 511 |
|
|---|
| 512 | static int
|
|---|
| 513 | getcoord(int atcpu)
|
|---|
| 514 | {
|
|---|
| 515 | int ny, nx, c;
|
|---|
| 516 |
|
|---|
| 517 | if (atcpu)
|
|---|
| 518 | cgoto(cury, curx);
|
|---|
| 519 | else
|
|---|
| 520 | pgoto(cury, curx);
|
|---|
| 521 | (void) refresh();
|
|---|
| 522 | for (;;) {
|
|---|
| 523 | if (atcpu) {
|
|---|
| 524 | (void) mvprintw(CYBASE + BDEPTH + 1, CXBASE + 11, "(%d, %c)",
|
|---|
| 525 | curx, 'A' + cury);
|
|---|
| 526 | cgoto(cury, curx);
|
|---|
| 527 | } else {
|
|---|
| 528 | (void) mvprintw(PYBASE + BDEPTH + 1, PXBASE + 11, "(%d, %c)",
|
|---|
| 529 | curx, 'A' + cury);
|
|---|
| 530 | pgoto(cury, curx);
|
|---|
| 531 | }
|
|---|
| 532 |
|
|---|
| 533 | switch (c = getch()) {
|
|---|
| 534 | case 'k':
|
|---|
| 535 | case '8':
|
|---|
| 536 | case KEY_UP:
|
|---|
| 537 | ny = cury + BDEPTH - 1;
|
|---|
| 538 | nx = curx;
|
|---|
| 539 | break;
|
|---|
| 540 | case 'j':
|
|---|
| 541 | case '2':
|
|---|
| 542 | case KEY_DOWN:
|
|---|
| 543 | ny = cury + 1;
|
|---|
| 544 | nx = curx;
|
|---|
| 545 | break;
|
|---|
| 546 | case 'h':
|
|---|
| 547 | case '4':
|
|---|
| 548 | case KEY_LEFT:
|
|---|
| 549 | ny = cury;
|
|---|
| 550 | nx = curx + BWIDTH - 1;
|
|---|
| 551 | break;
|
|---|
| 552 | case 'l':
|
|---|
| 553 | case '6':
|
|---|
| 554 | case KEY_RIGHT:
|
|---|
| 555 | ny = cury;
|
|---|
| 556 | nx = curx + 1;
|
|---|
| 557 | break;
|
|---|
| 558 | case 'y':
|
|---|
| 559 | case '7':
|
|---|
| 560 | case KEY_A1:
|
|---|
| 561 | ny = cury + BDEPTH - 1;
|
|---|
| 562 | nx = curx + BWIDTH - 1;
|
|---|
| 563 | break;
|
|---|
| 564 | case 'b':
|
|---|
| 565 | case '1':
|
|---|
| 566 | case KEY_C1:
|
|---|
| 567 | ny = cury + 1;
|
|---|
| 568 | nx = curx + BWIDTH - 1;
|
|---|
| 569 | break;
|
|---|
| 570 | case 'u':
|
|---|
| 571 | case '9':
|
|---|
| 572 | case KEY_A3:
|
|---|
| 573 | ny = cury + BDEPTH - 1;
|
|---|
| 574 | nx = curx + 1;
|
|---|
| 575 | break;
|
|---|
| 576 | case 'n':
|
|---|
| 577 | case '3':
|
|---|
| 578 | case KEY_C3:
|
|---|
| 579 | ny = cury + 1;
|
|---|
| 580 | nx = curx + 1;
|
|---|
| 581 | break;
|
|---|
| 582 | case FF:
|
|---|
| 583 | nx = curx;
|
|---|
| 584 | ny = cury;
|
|---|
| 585 | (void) clearok(stdscr, TRUE);
|
|---|
| 586 | (void) refresh();
|
|---|
| 587 | break;
|
|---|
| 588 | #ifdef NCURSES_MOUSE_VERSION
|
|---|
| 589 | case KEY_MOUSE:
|
|---|
| 590 | {
|
|---|
| 591 | MEVENT myevent;
|
|---|
| 592 |
|
|---|
| 593 | getmouse(&myevent);
|
|---|
| 594 | if (atcpu
|
|---|
| 595 | && myevent.y >= CY(0) && myevent.y <= CY(BDEPTH)
|
|---|
| 596 | && myevent.x >= CX(0) && myevent.x <= CX(BDEPTH)) {
|
|---|
| 597 | curx = CXINV(myevent.x);
|
|---|
| 598 | cury = CYINV(myevent.y);
|
|---|
| 599 | return (' ');
|
|---|
| 600 | } else {
|
|---|
| 601 | beep();
|
|---|
| 602 | continue;
|
|---|
| 603 | }
|
|---|
| 604 | }
|
|---|
| 605 | /* no fall through */
|
|---|
| 606 | #endif /* NCURSES_MOUSE_VERSION */
|
|---|
| 607 |
|
|---|
| 608 | default:
|
|---|
| 609 | if (atcpu)
|
|---|
| 610 | (void) mvaddstr(CYBASE + BDEPTH + 1, CXBASE + 11, " ");
|
|---|
| 611 | else
|
|---|
| 612 | (void) mvaddstr(PYBASE + BDEPTH + 1, PXBASE + 11, " ");
|
|---|
| 613 | return (c);
|
|---|
| 614 | }
|
|---|
| 615 |
|
|---|
| 616 | curx = nx % BWIDTH;
|
|---|
| 617 | cury = ny % BDEPTH;
|
|---|
| 618 | }
|
|---|
| 619 | }
|
|---|
| 620 |
|
|---|
| 621 | static bool
|
|---|
| 622 | collidecheck(int b, int y, int x)
|
|---|
| 623 | /* is this location on the selected zboard adjacent to a ship? */
|
|---|
| 624 | {
|
|---|
| 625 | bool collide;
|
|---|
| 626 |
|
|---|
| 627 | /* anything on the square */
|
|---|
| 628 | if ((collide = IS_SHIP(board[b][x][y])) != FALSE)
|
|---|
| 629 | return (collide);
|
|---|
| 630 |
|
|---|
| 631 | /* anything on the neighbors */
|
|---|
| 632 | if (!closepack) {
|
|---|
| 633 | int i;
|
|---|
| 634 |
|
|---|
| 635 | for (i = 0; i < 8; i++) {
|
|---|
| 636 | int xend, yend;
|
|---|
| 637 |
|
|---|
| 638 | yend = y + yincr[i];
|
|---|
| 639 | xend = x + xincr[i];
|
|---|
| 640 | if (ONBOARD(xend, yend)
|
|---|
| 641 | && IS_SHIP(board[b][xend][yend])) {
|
|---|
| 642 | collide = TRUE;
|
|---|
| 643 | break;
|
|---|
| 644 | }
|
|---|
| 645 | }
|
|---|
| 646 | }
|
|---|
| 647 | return (collide);
|
|---|
| 648 | }
|
|---|
| 649 |
|
|---|
| 650 | static bool
|
|---|
| 651 | checkplace(int b, ship_t * ss, int vis)
|
|---|
| 652 | {
|
|---|
| 653 | int l, xend, yend;
|
|---|
| 654 |
|
|---|
| 655 | /* first, check for board edges */
|
|---|
| 656 | xend = ss->x + (ss->length - 1) * xincr[ss->dir];
|
|---|
| 657 | yend = ss->y + (ss->length - 1) * yincr[ss->dir];
|
|---|
| 658 | if (!ONBOARD(xend, yend)) {
|
|---|
| 659 | if (vis)
|
|---|
| 660 | switch (rnd(3)) {
|
|---|
| 661 | case 0:
|
|---|
| 662 | error("Ship is hanging from the edge of the world");
|
|---|
| 663 | break;
|
|---|
| 664 | case 1:
|
|---|
| 665 | error("Try fitting it on the board");
|
|---|
| 666 | break;
|
|---|
| 667 | case 2:
|
|---|
| 668 | error("Figure I won't find it if you put it there?");
|
|---|
| 669 | break;
|
|---|
| 670 | }
|
|---|
| 671 | return (FALSE);
|
|---|
| 672 | }
|
|---|
| 673 |
|
|---|
| 674 | for (l = 0; l < ss->length; ++l) {
|
|---|
| 675 | if (collidecheck(b, ss->y + l * yincr[ss->dir], ss->x + l * xincr[ss->dir])) {
|
|---|
| 676 | if (vis)
|
|---|
| 677 | switch (rnd(3)) {
|
|---|
| 678 | case 0:
|
|---|
| 679 | error("There's already a ship there");
|
|---|
| 680 | break;
|
|---|
| 681 | case 1:
|
|---|
| 682 | error("Collision alert! Aaaaaagh!");
|
|---|
| 683 | break;
|
|---|
| 684 | case 2:
|
|---|
| 685 | error("Er, Admiral, what about the other ship?");
|
|---|
| 686 | break;
|
|---|
| 687 | }
|
|---|
| 688 | return (FALSE);
|
|---|
| 689 | }
|
|---|
| 690 | }
|
|---|
| 691 | return (TRUE);
|
|---|
| 692 | }
|
|---|
| 693 |
|
|---|
| 694 | static int
|
|---|
| 695 | awinna(void)
|
|---|
| 696 | {
|
|---|
| 697 | int i, j;
|
|---|
| 698 | ship_t *ss;
|
|---|
| 699 |
|
|---|
| 700 | for (i = 0; i < 2; ++i) {
|
|---|
| 701 | ss = (i) ? cpuship : plyship;
|
|---|
| 702 | for (j = 0; j < SHIPTYPES; ++j, ++ss)
|
|---|
| 703 | if (ss->length > ss->hits)
|
|---|
| 704 | break;
|
|---|
| 705 | if (j == SHIPTYPES)
|
|---|
| 706 | return (OTHER);
|
|---|
| 707 | }
|
|---|
| 708 | return (-1);
|
|---|
| 709 | }
|
|---|
| 710 |
|
|---|
| 711 | static ship_t *
|
|---|
| 712 | hitship(int x, int y)
|
|---|
| 713 | /* register a hit on the targeted ship */
|
|---|
| 714 | {
|
|---|
| 715 | ship_t *sb, *ss;
|
|---|
| 716 | char sym;
|
|---|
| 717 | int oldx, oldy;
|
|---|
| 718 |
|
|---|
| 719 | getyx(stdscr, oldy, oldx);
|
|---|
| 720 | sb = (turn) ? plyship : cpuship;
|
|---|
| 721 | if ((sym = board[OTHER][x][y]) == 0)
|
|---|
| 722 | return ((ship_t *) NULL);
|
|---|
| 723 | for (ss = sb; ss < sb + SHIPTYPES; ++ss)
|
|---|
| 724 | if (ss->symbol == sym) {
|
|---|
| 725 | if (++ss->hits < ss->length) /* still afloat? */
|
|---|
| 726 | return ((ship_t *) NULL);
|
|---|
| 727 | else { /* sunk! */
|
|---|
| 728 | int i, j;
|
|---|
| 729 |
|
|---|
| 730 | if (!closepack)
|
|---|
| 731 | for (j = -1; j <= 1; j++) {
|
|---|
| 732 | int bx = ss->x + j * xincr[(ss->dir + 2) % 8];
|
|---|
| 733 | int by = ss->y + j * yincr[(ss->dir + 2) % 8];
|
|---|
| 734 |
|
|---|
| 735 | for (i = -1; i <= ss->length; ++i) {
|
|---|
| 736 | int x1, y1;
|
|---|
| 737 |
|
|---|
| 738 | x1 = bx + i * xincr[ss->dir];
|
|---|
| 739 | y1 = by + i * yincr[ss->dir];
|
|---|
| 740 | if (ONBOARD(x1, y1)) {
|
|---|
| 741 | hits[turn][x1][y1] = MARK_MISS;
|
|---|
| 742 | if (turn % 2 == PLAYER) {
|
|---|
| 743 | cgoto(y1, x1);
|
|---|
| 744 | #ifdef A_COLOR
|
|---|
| 745 | if (has_colors())
|
|---|
| 746 | attron(COLOR_PAIR(COLOR_GREEN));
|
|---|
| 747 | #endif /* A_COLOR */
|
|---|
| 748 | (void) addch(MARK_MISS);
|
|---|
| 749 | #ifdef A_COLOR
|
|---|
| 750 | attrset(0);
|
|---|
| 751 | #endif /* A_COLOR */
|
|---|
| 752 | } else {
|
|---|
| 753 | pgoto(y1, x1);
|
|---|
| 754 | (void) addch(SHOWSPLASH);
|
|---|
| 755 | }
|
|---|
| 756 | }
|
|---|
| 757 | }
|
|---|
| 758 | }
|
|---|
| 759 |
|
|---|
| 760 | for (i = 0; i < ss->length; ++i) {
|
|---|
| 761 | int x1 = ss->x + i * xincr[ss->dir];
|
|---|
| 762 | int y1 = ss->y + i * yincr[ss->dir];
|
|---|
| 763 |
|
|---|
| 764 | hits[turn][x1][y1] = ss->symbol;
|
|---|
| 765 | if (turn % 2 == PLAYER) {
|
|---|
| 766 | cgoto(y1, x1);
|
|---|
| 767 | (void) addch((chtype) (ss->symbol));
|
|---|
| 768 | } else {
|
|---|
| 769 | pgoto(y1, x1);
|
|---|
| 770 | #ifdef A_COLOR
|
|---|
| 771 | if (has_colors())
|
|---|
| 772 | attron(COLOR_PAIR(COLOR_RED));
|
|---|
| 773 | #endif /* A_COLOR */
|
|---|
| 774 | (void) addch(SHOWHIT);
|
|---|
| 775 | #ifdef A_COLOR
|
|---|
| 776 | attrset(0);
|
|---|
| 777 | #endif /* A_COLOR */
|
|---|
| 778 | }
|
|---|
| 779 | }
|
|---|
| 780 |
|
|---|
| 781 | (void) move(oldy, oldx);
|
|---|
| 782 | return (ss);
|
|---|
| 783 | }
|
|---|
| 784 | }
|
|---|
| 785 | (void) move(oldy, oldx);
|
|---|
| 786 | return ((ship_t *) NULL);
|
|---|
| 787 | }
|
|---|
| 788 |
|
|---|
| 789 | static bool
|
|---|
| 790 | plyturn(void)
|
|---|
| 791 | {
|
|---|
| 792 | ship_t *ss;
|
|---|
| 793 | bool hit;
|
|---|
| 794 | NCURSES_CONST char *m = NULL;
|
|---|
| 795 |
|
|---|
| 796 | prompt(1, "Where do you want to shoot? ", "");
|
|---|
| 797 | for (;;) {
|
|---|
| 798 | (void) getcoord(COMPUTER);
|
|---|
| 799 | if (hits[PLAYER][curx][cury]) {
|
|---|
| 800 | prompt(1, "You shelled this spot already! Try again.", "");
|
|---|
| 801 | beep();
|
|---|
| 802 | } else
|
|---|
| 803 | break;
|
|---|
| 804 | }
|
|---|
| 805 | hit = IS_SHIP(board[COMPUTER][curx][cury]);
|
|---|
| 806 | hits[PLAYER][curx][cury] = (hit ? MARK_HIT : MARK_MISS);
|
|---|
| 807 | cgoto(cury, curx);
|
|---|
| 808 | #ifdef A_COLOR
|
|---|
| 809 | if (has_colors()) {
|
|---|
| 810 | if (hit)
|
|---|
| 811 | attron(COLOR_PAIR(COLOR_RED));
|
|---|
| 812 | else
|
|---|
| 813 | attron(COLOR_PAIR(COLOR_GREEN));
|
|---|
| 814 | }
|
|---|
| 815 | #endif /* A_COLOR */
|
|---|
| 816 | (void) addch((chtype) hits[PLAYER][curx][cury]);
|
|---|
| 817 | #ifdef A_COLOR
|
|---|
| 818 | attrset(0);
|
|---|
| 819 | #endif /* A_COLOR */
|
|---|
| 820 |
|
|---|
| 821 | prompt(1, "You %s.", hit ? "scored a hit" : "missed");
|
|---|
| 822 | if (hit && (ss = hitship(curx, cury))) {
|
|---|
| 823 | switch (rnd(5)) {
|
|---|
| 824 | case 0:
|
|---|
| 825 | m = " You sank my %s!";
|
|---|
| 826 | break;
|
|---|
| 827 | case 1:
|
|---|
| 828 | m = " I have this sinking feeling about my %s....";
|
|---|
| 829 | break;
|
|---|
| 830 | case 2:
|
|---|
| 831 | m = " My %s has gone to Davy Jones's locker!";
|
|---|
| 832 | break;
|
|---|
| 833 | case 3:
|
|---|
| 834 | m = " Glub, glub -- my %s is headed for the bottom!";
|
|---|
| 835 | break;
|
|---|
| 836 | case 4:
|
|---|
| 837 | m = " You'll pick up survivors from my %s, I hope...!";
|
|---|
| 838 | break;
|
|---|
| 839 | }
|
|---|
| 840 | (void) printw(m, ss->name);
|
|---|
| 841 | (void) beep();
|
|---|
| 842 | return (awinna() == -1);
|
|---|
| 843 | }
|
|---|
| 844 | return (hit);
|
|---|
| 845 | }
|
|---|
| 846 |
|
|---|
| 847 | static int
|
|---|
| 848 | sgetc(const char *s)
|
|---|
| 849 | {
|
|---|
| 850 | const char *s1;
|
|---|
| 851 | int ch;
|
|---|
| 852 |
|
|---|
| 853 | (void) refresh();
|
|---|
| 854 | for (;;) {
|
|---|
| 855 | ch = getch();
|
|---|
| 856 | if (islower(ch))
|
|---|
| 857 | ch = toupper(ch);
|
|---|
| 858 | if (ch == CTRLC)
|
|---|
| 859 | uninitgame(0);
|
|---|
| 860 | for (s1 = s; *s1 && ch != *s1; ++s1)
|
|---|
| 861 | continue;
|
|---|
| 862 | if (*s1) {
|
|---|
| 863 | (void) addch((chtype) ch);
|
|---|
| 864 | (void) refresh();
|
|---|
| 865 | return (ch);
|
|---|
| 866 | }
|
|---|
| 867 | }
|
|---|
| 868 | }
|
|---|
| 869 |
|
|---|
| 870 | static void
|
|---|
| 871 | randomfire(int *px, int *py)
|
|---|
| 872 | /* random-fire routine -- implements simple diagonal-striping strategy */
|
|---|
| 873 | {
|
|---|
| 874 | static int turncount = 0;
|
|---|
| 875 | static int srchstep = BEGINSTEP;
|
|---|
| 876 | static int huntoffs; /* Offset on search strategy */
|
|---|
| 877 | int ypossible[BWIDTH * BDEPTH], xpossible[BWIDTH * BDEPTH], nposs;
|
|---|
| 878 | int ypreferred[BWIDTH * BDEPTH], xpreferred[BWIDTH * BDEPTH], npref;
|
|---|
| 879 | int x, y, i;
|
|---|
| 880 |
|
|---|
| 881 | if (turncount++ == 0)
|
|---|
| 882 | huntoffs = rnd(srchstep);
|
|---|
| 883 |
|
|---|
| 884 | /* first, list all possible moves */
|
|---|
| 885 | nposs = npref = 0;
|
|---|
| 886 | for (x = 0; x < BWIDTH; x++)
|
|---|
| 887 | for (y = 0; y < BDEPTH; y++)
|
|---|
| 888 | if (!hits[COMPUTER][x][y]) {
|
|---|
| 889 | xpossible[nposs] = x;
|
|---|
| 890 | ypossible[nposs] = y;
|
|---|
| 891 | nposs++;
|
|---|
| 892 | if (((x + huntoffs) % srchstep) != (y % srchstep)) {
|
|---|
| 893 | xpreferred[npref] = x;
|
|---|
| 894 | ypreferred[npref] = y;
|
|---|
| 895 | npref++;
|
|---|
| 896 | }
|
|---|
| 897 | }
|
|---|
| 898 |
|
|---|
| 899 | if (npref) {
|
|---|
| 900 | i = rnd(npref);
|
|---|
| 901 |
|
|---|
| 902 | *px = xpreferred[i];
|
|---|
| 903 | *py = ypreferred[i];
|
|---|
| 904 | } else if (nposs) {
|
|---|
| 905 | i = rnd(nposs);
|
|---|
| 906 |
|
|---|
| 907 | *px = xpossible[i];
|
|---|
| 908 | *py = ypossible[i];
|
|---|
| 909 |
|
|---|
| 910 | if (srchstep > 1)
|
|---|
| 911 | --srchstep;
|
|---|
| 912 | } else {
|
|---|
| 913 | error("No moves possible?? Help!");
|
|---|
| 914 | ExitProgram(EXIT_FAILURE);
|
|---|
| 915 | /*NOTREACHED */
|
|---|
| 916 | }
|
|---|
| 917 | }
|
|---|
| 918 |
|
|---|
| 919 | #define S_MISS 0
|
|---|
| 920 | #define S_HIT 1
|
|---|
| 921 | #define S_SUNK -1
|
|---|
| 922 |
|
|---|
| 923 | static int
|
|---|
| 924 | cpufire(int x, int y)
|
|---|
| 925 | /* fire away at given location */
|
|---|
| 926 | {
|
|---|
| 927 | bool hit, sunk;
|
|---|
| 928 | ship_t *ss = NULL;
|
|---|
| 929 |
|
|---|
| 930 | hits[COMPUTER][x][y] = (hit = (board[PLAYER][x][y])) ? MARK_HIT : MARK_MISS;
|
|---|
| 931 | (void) mvprintw(PROMPTLINE, 0,
|
|---|
| 932 | "I shoot at %c%d. I %s!", y + 'A', x, hit ? "hit" :
|
|---|
| 933 | "miss");
|
|---|
| 934 | if ((sunk = (hit && (ss = hitship(x, y)))) != 0)
|
|---|
| 935 | (void) printw(" I've sunk your %s", ss->name);
|
|---|
| 936 | (void) clrtoeol();
|
|---|
| 937 |
|
|---|
| 938 | pgoto(y, x);
|
|---|
| 939 | #ifdef A_COLOR
|
|---|
| 940 | if (has_colors()) {
|
|---|
| 941 | if (hit)
|
|---|
| 942 | attron(COLOR_PAIR(COLOR_RED));
|
|---|
| 943 | else
|
|---|
| 944 | attron(COLOR_PAIR(COLOR_GREEN));
|
|---|
| 945 | }
|
|---|
| 946 | #endif /* A_COLOR */
|
|---|
| 947 | (void) addch((chtype) (hit ? SHOWHIT : SHOWSPLASH));
|
|---|
| 948 | #ifdef A_COLOR
|
|---|
| 949 | attrset(0);
|
|---|
| 950 | #endif /* A_COLOR */
|
|---|
| 951 |
|
|---|
| 952 | return ((hit ? (sunk ? S_SUNK : S_HIT) : S_MISS) ? TRUE : FALSE);
|
|---|
| 953 | }
|
|---|
| 954 |
|
|---|
| 955 | /*
|
|---|
| 956 | * This code implements a fairly irregular FSM, so please forgive the rampant
|
|---|
| 957 | * unstructuredness below. The five labels are states which need to be held
|
|---|
| 958 | * between computer turns.
|
|---|
| 959 | */
|
|---|
| 960 | static bool
|
|---|
| 961 | cputurn(void)
|
|---|
| 962 | {
|
|---|
| 963 | #define POSSIBLE(x, y) (ONBOARD(x, y) && !hits[COMPUTER][x][y])
|
|---|
| 964 | #define RANDOM_FIRE 0
|
|---|
| 965 | #define RANDOM_HIT 1
|
|---|
| 966 | #define HUNT_DIRECT 2
|
|---|
| 967 | #define FIRST_PASS 3
|
|---|
| 968 | #define REVERSE_JUMP 4
|
|---|
| 969 | #define SECOND_PASS 5
|
|---|
| 970 | static int next = RANDOM_FIRE;
|
|---|
| 971 | static bool used[4];
|
|---|
| 972 | static ship_t ts;
|
|---|
| 973 | int navail, x, y, d, n;
|
|---|
| 974 | int hit = S_MISS;
|
|---|
| 975 |
|
|---|
| 976 | switch (next) {
|
|---|
| 977 | case RANDOM_FIRE: /* last shot was random and missed */
|
|---|
| 978 | refire:
|
|---|
| 979 | randomfire(&x, &y);
|
|---|
| 980 | if (!(hit = cpufire(x, y)))
|
|---|
| 981 | next = RANDOM_FIRE;
|
|---|
| 982 | else {
|
|---|
| 983 | ts.x = x;
|
|---|
| 984 | ts.y = y;
|
|---|
| 985 | ts.hits = 1;
|
|---|
| 986 | next = (hit == S_SUNK) ? RANDOM_FIRE : RANDOM_HIT;
|
|---|
| 987 | }
|
|---|
| 988 | break;
|
|---|
| 989 |
|
|---|
| 990 | case RANDOM_HIT: /* last shot was random and hit */
|
|---|
| 991 | used[E / 2] = used[S / 2] = used[W / 2] = used[N / 2] = FALSE;
|
|---|
| 992 | /* FALLTHROUGH */
|
|---|
| 993 |
|
|---|
| 994 | case HUNT_DIRECT: /* last shot hit, we're looking for ship's long axis */
|
|---|
| 995 | for (d = navail = 0; d < 4; d++) {
|
|---|
| 996 | x = ts.x + xincr[d * 2];
|
|---|
| 997 | y = ts.y + yincr[d * 2];
|
|---|
| 998 | if (!used[d] && POSSIBLE(x, y))
|
|---|
| 999 | navail++;
|
|---|
| 1000 | else
|
|---|
| 1001 | used[d] = TRUE;
|
|---|
| 1002 | }
|
|---|
| 1003 | if (navail == 0) /* no valid places for shots adjacent... */
|
|---|
| 1004 | goto refire; /* ...so we must random-fire */
|
|---|
| 1005 | else {
|
|---|
| 1006 | for (d = 0, n = rnd(navail) + 1; n; n--)
|
|---|
| 1007 | while (used[d])
|
|---|
| 1008 | d++;
|
|---|
| 1009 |
|
|---|
| 1010 | assert(d <= 4);
|
|---|
| 1011 |
|
|---|
| 1012 | used[d] = FALSE;
|
|---|
| 1013 | x = ts.x + xincr[d * 2];
|
|---|
| 1014 | y = ts.y + yincr[d * 2];
|
|---|
| 1015 |
|
|---|
| 1016 | assert(POSSIBLE(x, y));
|
|---|
| 1017 |
|
|---|
| 1018 | if (!(hit = cpufire(x, y)))
|
|---|
| 1019 | next = HUNT_DIRECT;
|
|---|
| 1020 | else {
|
|---|
| 1021 | ts.x = x;
|
|---|
| 1022 | ts.y = y;
|
|---|
| 1023 | ts.dir = d * 2;
|
|---|
| 1024 | ts.hits++;
|
|---|
| 1025 | next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS;
|
|---|
| 1026 | }
|
|---|
| 1027 | }
|
|---|
| 1028 | break;
|
|---|
| 1029 |
|
|---|
| 1030 | case FIRST_PASS: /* we have a start and a direction now */
|
|---|
| 1031 | x = ts.x + xincr[ts.dir];
|
|---|
| 1032 | y = ts.y + yincr[ts.dir];
|
|---|
| 1033 | if (POSSIBLE(x, y) && (hit = cpufire(x, y))) {
|
|---|
| 1034 | ts.x = x;
|
|---|
| 1035 | ts.y = y;
|
|---|
| 1036 | ts.hits++;
|
|---|
| 1037 | next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS;
|
|---|
| 1038 | } else
|
|---|
| 1039 | next = REVERSE_JUMP;
|
|---|
| 1040 | break;
|
|---|
| 1041 |
|
|---|
| 1042 | case REVERSE_JUMP: /* nail down the ship's other end */
|
|---|
| 1043 | d = ts.dir + 4;
|
|---|
| 1044 | x = ts.x + ts.hits * xincr[d];
|
|---|
| 1045 | y = ts.y + ts.hits * yincr[d];
|
|---|
| 1046 | if (POSSIBLE(x, y) && (hit = cpufire(x, y))) {
|
|---|
| 1047 | ts.x = x;
|
|---|
| 1048 | ts.y = y;
|
|---|
| 1049 | ts.dir = d;
|
|---|
| 1050 | ts.hits++;
|
|---|
| 1051 | next = (hit == S_SUNK) ? RANDOM_FIRE : SECOND_PASS;
|
|---|
| 1052 | } else
|
|---|
| 1053 | next = RANDOM_FIRE;
|
|---|
| 1054 | break;
|
|---|
| 1055 |
|
|---|
| 1056 | case SECOND_PASS: /* kill squares not caught on first pass */
|
|---|
| 1057 | x = ts.x + xincr[ts.dir];
|
|---|
| 1058 | y = ts.y + yincr[ts.dir];
|
|---|
| 1059 | if (POSSIBLE(x, y) && (hit = cpufire(x, y))) {
|
|---|
| 1060 | ts.x = x;
|
|---|
| 1061 | ts.y = y;
|
|---|
| 1062 | ts.hits++;
|
|---|
| 1063 | next = (hit == S_SUNK) ? RANDOM_FIRE : SECOND_PASS;
|
|---|
| 1064 | break;
|
|---|
| 1065 | } else
|
|---|
| 1066 | next = RANDOM_FIRE;
|
|---|
| 1067 | break;
|
|---|
| 1068 | }
|
|---|
| 1069 |
|
|---|
| 1070 | /* check for continuation and/or winner */
|
|---|
| 1071 | if (salvo) {
|
|---|
| 1072 | (void) refresh();
|
|---|
| 1073 | (void) sleep(1);
|
|---|
| 1074 | }
|
|---|
| 1075 | if (awinna() != -1)
|
|---|
| 1076 | return (FALSE);
|
|---|
| 1077 |
|
|---|
| 1078 | #ifdef DEBUG
|
|---|
| 1079 | (void) mvprintw(PROMPTLINE + 2, 0,
|
|---|
| 1080 | "New state %d, x=%d, y=%d, d=%d",
|
|---|
| 1081 | next, x, y, d);
|
|---|
| 1082 | #endif /* DEBUG */
|
|---|
| 1083 | return ((hit) ? TRUE : FALSE);
|
|---|
| 1084 | }
|
|---|
| 1085 |
|
|---|
| 1086 | static int
|
|---|
| 1087 | playagain(void)
|
|---|
| 1088 | {
|
|---|
| 1089 | int j;
|
|---|
| 1090 | ship_t *ss;
|
|---|
| 1091 |
|
|---|
| 1092 | for (ss = cpuship; ss < cpuship + SHIPTYPES; ss++)
|
|---|
| 1093 | for (j = 0; j < ss->length; j++) {
|
|---|
| 1094 | cgoto(ss->y + j * yincr[ss->dir], ss->x + j * xincr[ss->dir]);
|
|---|
| 1095 | (void) addch((chtype) ss->symbol);
|
|---|
| 1096 | }
|
|---|
| 1097 |
|
|---|
| 1098 | if (awinna())
|
|---|
| 1099 | ++cpuwon;
|
|---|
| 1100 | else
|
|---|
| 1101 | ++plywon;
|
|---|
| 1102 | j = 18 + strlen(name);
|
|---|
| 1103 | if (plywon >= 10)
|
|---|
| 1104 | ++j;
|
|---|
| 1105 | if (cpuwon >= 10)
|
|---|
| 1106 | ++j;
|
|---|
| 1107 | (void) mvprintw(1, (COLWIDTH - j) / 2,
|
|---|
| 1108 | "%s: %d Computer: %d", name, plywon, cpuwon);
|
|---|
| 1109 |
|
|---|
| 1110 | prompt(2, (awinna())? "Want to be humiliated again, %s [yn]? "
|
|---|
| 1111 | : "Going to give me a chance for revenge, %s [yn]? ", name);
|
|---|
| 1112 | return (sgetc("YN") == 'Y');
|
|---|
| 1113 | }
|
|---|
| 1114 |
|
|---|
| 1115 | static void
|
|---|
| 1116 | do_options(int c, char *op[])
|
|---|
| 1117 | {
|
|---|
| 1118 | register int i;
|
|---|
| 1119 |
|
|---|
| 1120 | if (c > 1) {
|
|---|
| 1121 | for (i = 1; i < c; i++) {
|
|---|
| 1122 | switch (op[i][0]) {
|
|---|
| 1123 | default:
|
|---|
| 1124 | case '?':
|
|---|
| 1125 | (void) fprintf(stderr, "Usage: battle [-s | -b] [-c]\n");
|
|---|
| 1126 | (void) fprintf(stderr, "\tWhere the options are:\n");
|
|---|
| 1127 | (void) fprintf(stderr, "\t-s : play a salvo game\n");
|
|---|
| 1128 | (void) fprintf(stderr, "\t-b : play a blitz game\n");
|
|---|
| 1129 | (void) fprintf(stderr, "\t-c : ships may be adjacent\n");
|
|---|
| 1130 | ExitProgram(EXIT_FAILURE);
|
|---|
| 1131 | break;
|
|---|
| 1132 | case '-':
|
|---|
| 1133 | switch (op[i][1]) {
|
|---|
| 1134 | case 'b':
|
|---|
| 1135 | blitz = 1;
|
|---|
| 1136 | if (salvo == 1) {
|
|---|
| 1137 | (void) fprintf(stderr,
|
|---|
| 1138 | "Bad Arg: -b and -s are mutually exclusive\n");
|
|---|
| 1139 | ExitProgram(EXIT_FAILURE);
|
|---|
| 1140 | }
|
|---|
| 1141 | break;
|
|---|
| 1142 | case 's':
|
|---|
| 1143 | salvo = 1;
|
|---|
| 1144 | if (blitz == 1) {
|
|---|
| 1145 | (void) fprintf(stderr,
|
|---|
| 1146 | "Bad Arg: -s and -b are mutually exclusive\n");
|
|---|
| 1147 | ExitProgram(EXIT_FAILURE);
|
|---|
| 1148 | }
|
|---|
| 1149 | break;
|
|---|
| 1150 | case 'c':
|
|---|
| 1151 | closepack = 1;
|
|---|
| 1152 | break;
|
|---|
| 1153 | default:
|
|---|
| 1154 | (void) fprintf(stderr,
|
|---|
| 1155 | "Bad arg: type \"%s ?\" for usage message\n",
|
|---|
| 1156 | op[0]);
|
|---|
| 1157 | ExitProgram(EXIT_FAILURE);
|
|---|
| 1158 | }
|
|---|
| 1159 | }
|
|---|
| 1160 | }
|
|---|
| 1161 | }
|
|---|
| 1162 | }
|
|---|
| 1163 |
|
|---|
| 1164 | static int
|
|---|
| 1165 | scount(int who)
|
|---|
| 1166 | {
|
|---|
| 1167 | register int i, shots;
|
|---|
| 1168 | register ship_t *sp;
|
|---|
| 1169 |
|
|---|
| 1170 | if (who)
|
|---|
| 1171 | sp = cpuship; /* count cpu shots */
|
|---|
| 1172 | else
|
|---|
| 1173 | sp = plyship; /* count player shots */
|
|---|
| 1174 |
|
|---|
| 1175 | for (i = 0, shots = 0; i < SHIPTYPES; i++, sp++) {
|
|---|
| 1176 | if (sp->hits >= sp->length)
|
|---|
| 1177 | continue; /* dead ship */
|
|---|
| 1178 | else
|
|---|
| 1179 | shots++;
|
|---|
| 1180 | }
|
|---|
| 1181 | return (shots);
|
|---|
| 1182 | }
|
|---|
| 1183 |
|
|---|
| 1184 | int
|
|---|
| 1185 | main(int argc, char *argv[])
|
|---|
| 1186 | {
|
|---|
| 1187 | setlocale(LC_ALL, "");
|
|---|
| 1188 |
|
|---|
| 1189 | do_options(argc, argv);
|
|---|
| 1190 |
|
|---|
| 1191 | intro();
|
|---|
| 1192 | do {
|
|---|
| 1193 | initgame();
|
|---|
| 1194 | while (awinna() == -1) {
|
|---|
| 1195 | if (!blitz) {
|
|---|
| 1196 | if (!salvo) {
|
|---|
| 1197 | if (turn)
|
|---|
| 1198 | (void) cputurn();
|
|---|
| 1199 | else
|
|---|
| 1200 | (void) plyturn();
|
|---|
| 1201 | } else {
|
|---|
| 1202 | register int i;
|
|---|
| 1203 |
|
|---|
| 1204 | i = scount(turn);
|
|---|
| 1205 | while (i--) {
|
|---|
| 1206 | if (turn) {
|
|---|
| 1207 | if (cputurn() && awinna() != -1)
|
|---|
| 1208 | i = 0;
|
|---|
| 1209 | } else {
|
|---|
| 1210 | if (plyturn() && awinna() != -1)
|
|---|
| 1211 | i = 0;
|
|---|
| 1212 | }
|
|---|
| 1213 | }
|
|---|
| 1214 | }
|
|---|
| 1215 | } else
|
|---|
| 1216 | while (turn ? cputurn() : plyturn())
|
|---|
| 1217 | continue;
|
|---|
| 1218 | turn = OTHER;
|
|---|
| 1219 | }
|
|---|
| 1220 | } while
|
|---|
| 1221 | (playagain());
|
|---|
| 1222 | uninitgame(0);
|
|---|
| 1223 | /*NOTREACHED */
|
|---|
| 1224 | }
|
|---|
| 1225 |
|
|---|
| 1226 | /* bs.c ends here */
|
|---|