source: trunk/ncurses/test/bs.6@ 2787

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GNU ncurses 5.5

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1.TH BATTLESHIPS 6 "Aug 23, 1989"
2.SH NAME
3bs \- battleships game
4.SH SYNOPSIS
5battle [ -b | -s ] [ -c ]
6.SH DESCRIPTION
7This program allows you to play the familiar Battleships game against the
8computer on a 10x10 board. The interface is visual and largely
9self-explanatory; you place your ships and pick your shots by moving the
10cursor around the `sea' with the rogue/hack motion keys hjklyubn.
11.PP
12Note that when selecting a ship to place, you must type the capital letter
13(these are, after all, capital ships). During ship placement, the `r' command
14may be used to ignore the current position and randomly place your currently
15selected ship. The `R' command will place all remaining ships randomly. The ^L
16command (form feed, ASCII 12) will force a screen redraw).
17.PP
18The command-line arguments control game modes.
19
20.nf
21 -b selects a `blitz' variant
22 -s selects a `salvo' variant
23 -c permits ships to be placed adjacently
24.fi
25
26The `blitz' variant allows a side to shoot for as long as it continues to
27score hits.
28.PP
29The `salvo' game allows a player one shot per turn for each of his/her ships
30still afloat. This puts a premium scoring hits early and knocking out some
31ships and also makes much harder the situation where you face a superior force
32with only your PT-boat.
33.PP
34Normally, ships must be separated by at least one square of open water. The
35-c option disables this check and allows them to close-pack.
36.PP
37The algorithm the computer uses once it has found a ship to sink is provably
38optimal. The dispersion criterion for the random-fire algorithm may not be.
39.SH AUTHORS
40Originally written by one Bruce Holloway in 1986. Salvo mode added by Chuck A.
41DeGaul (cbosgd!cad). Visual user interface, `closepack' option, code rewrite
42and manual page by Eric S. Raymond <esr@snark.thyrsus.com> August 1989.
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