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6<HEAD>
7<TITLE>Writing Programs with NCURSES</TITLE>
8<link rev="made" href="mailto:bugs-ncurses@gnu.org">
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12
13<H1>Writing Programs with NCURSES</H1>
14
15<BLOCKQUOTE>
16by Eric S. Raymond and Zeyd M. Ben-Halim<BR>
17updates since release 1.9.9e by Thomas Dickey
18</BLOCKQUOTE>
19
20<H1>Contents</H1>
21<UL>
22<LI><A HREF="#introduction">Introduction</A>
23<UL>
24<LI><A HREF="#history">A Brief History of Curses</A>
25<LI><A HREF="#scope">Scope of This Document</A>
26<LI><A HREF="#terminology">Terminology</A>
27</UL>
28<LI><A HREF="#curses">The Curses Library</A>
29<UL>
30<LI><A HREF="#overview">An Overview of Curses</A>
31<UL>
32<LI><A HREF="#compiling">Compiling Programs using Curses</A>
33<LI><A HREF="#updating">Updating the Screen</A>
34<LI><A HREF="#stdscr">Standard Windows and Function Naming Conventions</A>
35<LI><A HREF="#variables">Variables</A>
36</UL>
37<LI><A HREF="#using">Using the Library</A>
38<UL>
39<LI><A HREF="#starting">Starting up</A>
40<LI><A HREF="#output">Output</A>
41<LI><A HREF="#input">Input</A>
42<LI><A HREF="#formschars">Using Forms Characters</A>
43<LI><A HREF="#attributes">Character Attributes and Color</A>
44<LI><A HREF="#mouse">Mouse Interfacing</A>
45<LI><A HREF="#finishing">Finishing Up</A>
46</UL>
47<LI><A HREF="#functions">Function Descriptions</A>
48<UL>
49<LI><A HREF="#init">Initialization and Wrapup</A>
50<LI><A HREF="#flush">Causing Output to the Terminal</A>
51<LI><A HREF="#lowlevel">Low-Level Capability Access</A>
52<LI><A HREF="#debugging">Debugging</A>
53</UL>
54<LI><A HREF="#hints">Hints, Tips, and Tricks</A>
55<UL>
56<LI><A HREF="#caution">Some Notes of Caution</A>
57<LI><A HREF="#leaving">Temporarily Leaving ncurses Mode</A>
58<LI><A HREF="#xterm">Using <CODE>ncurses</CODE> under <CODE>xterm</CODE></A>
59<LI><A HREF="#screens">Handling Multiple Terminal Screens</A>
60<LI><A HREF="#testing">Testing for Terminal Capabilities</A>
61<LI><A HREF="#tuning">Tuning for Speed</A>
62<LI><A HREF="#special">Special Features of <CODE>ncurses</CODE></A>
63</UL>
64<LI><A HREF="#compat">Compatibility with Older Versions</A>
65<UL>
66<LI><A HREF="#refbug">Refresh of Overlapping Windows</A>
67<LI><A HREF="#backbug">Background Erase</A>
68</UL>
69<LI><A HREF="#xsifuncs">XSI Curses Conformance</A>
70</UL>
71<LI><A HREF="#panels">The Panels Library</A>
72<UL>
73<LI><A HREF="#pcompile">Compiling With the Panels Library</A>
74<LI><A HREF="#poverview">Overview of Panels</A>
75<LI><A HREF="#pstdscr">Panels, Input, and the Standard Screen</A>
76<LI><A HREF="#hiding">Hiding Panels</A>
77<LI><A HREF="#pmisc">Miscellaneous Other Facilities</A>
78</UL>
79<LI><A HREF="#menu">The Menu Library</A>
80<UL>
81<LI><A HREF="#mcompile">Compiling with the menu Library</A>
82<LI><A HREF="#moverview">Overview of Menus</A>
83<LI><A HREF="#mselect">Selecting items</A>
84<LI><A HREF="#mdisplay">Menu Display</A>
85<LI><A HREF="#mwindows">Menu Windows</A>
86<LI><A HREF="#minput">Processing Menu Input</A>
87<LI><A HREF="#mmisc">Miscellaneous Other Features</A>
88</UL>
89<LI><A HREF="#form">The Forms Library</A>
90<UL>
91<LI><A HREF="#fcompile">Compiling with the forms Library</A>
92<LI><A HREF="#foverview">Overview of Forms</A>
93<LI><A HREF="#fcreate">Creating and Freeing Fields and Forms</A>
94<LI><A HREF="#fattributes">Fetching and Changing Field Attributes</A>
95<UL>
96<LI><A HREF="#fsizes">Fetching Size and Location Data</A>
97<LI><A HREF="#flocation">Changing the Field Location</A>
98<LI><A HREF="#fjust">The Justification Attribute</A>
99<LI><A HREF="#fdispatts">Field Display Attributes</A>
100<LI><A HREF="#foptions">Field Option Bits</A>
101<LI><A HREF="#fstatus">Field Status</A>
102<LI><A HREF="#fuser">Field User Pointer</A>
103</UL>
104<LI><A HREF="#fdynamic">Variable-Sized Fields</A>
105<LI><A HREF="#fvalidation">Field Validation</A>
106<UL>
107<LI><A HREF="#ftype_alpha">TYPE_ALPHA</A>
108<LI><A HREF="#ftype_alnum">TYPE_ALNUM</A>
109<LI><A HREF="#ftype_enum">TYPE_ENUM</A>
110<LI><A HREF="#ftype_integer">TYPE_INTEGER</A>
111<LI><A HREF="#ftype_numeric">TYPE_NUMERIC</A>
112<LI><A HREF="#ftype_regexp">TYPE_REGEXP</A>
113</UL>
114<LI><A HREF="#fbuffer">Direct Field Buffer Manipulation</A>
115<LI><A HREF="#formattrs">Attributes of Forms</A>
116<LI><A HREF="#fdisplay">Control of Form Display</A>
117<LI><A HREF="#fdriver">Input Processing in the Forms Driver</A>
118<UL>
119<LI><A HREF="#fpage">Page Navigation Requests</A>
120<LI><A HREF="#ffield">Inter-Field Navigation Requests</A>
121<LI><A HREF="#fifield">Intra-Field Navigation Requests</A>
122<LI><A HREF="#fscroll">Scrolling Requests</A>
123<LI><A HREF="#fedit">Field Editing Requests</A>
124<LI><A HREF="#forder">Order Requests</A>
125<LI><A HREF="#fappcmds">Application Commands</A>
126</UL>
127<LI><A HREF="#fhooks">Field Change Hooks</A>
128<LI><A HREF="#ffocus">Field Change Commands</A>
129<LI><A HREF="#frmoptions">Form Options</A>
130<LI><A HREF="#fcustom">Custom Validation Types</A>
131<UL>
132<LI><A HREF="#flinktypes">Union Types</A>
133<LI><A HREF="#fnewtypes">New Field Types</A>
134<LI><A HREF="#fcheckargs">Validation Function Arguments</A>
135<LI><A HREF="#fcustorder">Order Functions For Custom Types</A>
136<LI><A HREF="#fcustprobs">Avoiding Problems</A>
137</UL>
138</UL>
139</UL>
140
141<HR>
142<H1><A NAME="introduction">Introduction</A></H1>
143
144This document is an introduction to programming with <CODE>curses</CODE>. It is
145not an exhaustive reference for the curses Application Programming Interface
146(API); that role is filled by the <CODE>curses</CODE> manual pages. Rather, it
147is intended to help C programmers ease into using the package. <P>
148
149This document is aimed at C applications programmers not yet specifically
150familiar with ncurses. If you are already an experienced <CODE>curses</CODE>
151programmer, you should nevertheless read the sections on
152<A HREF="#mouse">Mouse Interfacing</A>, <A HREF="#debugging">Debugging</A>,
153<A HREF="#compat">Compatibility with Older Versions</A>,
154and <A HREF="#hints">Hints, Tips, and Tricks</A>. These will bring you up
155to speed on the special features and quirks of the <CODE>ncurses</CODE>
156implementation. If you are not so experienced, keep reading. <P>
157
158The <CODE>curses</CODE> package is a subroutine library for
159terminal-independent screen-painting and input-event handling which
160presents a high level screen model to the programmer, hiding differences
161between terminal types and doing automatic optimization of output to change
162one screen full of text into another. <CODE>Curses</CODE> uses terminfo, which
163is a database format that can describe the capabilities of thousands of
164different terminals. <P>
165
166The <CODE>curses</CODE> API may seem something of an archaism on UNIX desktops
167increasingly dominated by X, Motif, and Tcl/Tk. Nevertheless, UNIX still
168supports tty lines and X supports <EM>xterm(1)</EM>; the <CODE>curses</CODE>
169API has the advantage of (a) back-portability to character-cell terminals,
170and (b) simplicity. For an application that does not require bit-mapped
171graphics and multiple fonts, an interface implementation using <CODE>curses</CODE>
172will typically be a great deal simpler and less expensive than one using an
173X toolkit.
174
175<H2><A NAME="history">A Brief History of Curses</A></H2>
176
177Historically, the first ancestor of <CODE>curses</CODE> was the routines written to
178provide screen-handling for the game <CODE>rogue</CODE>; these used the
179already-existing <CODE>termcap</CODE> database facility for describing terminal
180capabilities. These routines were abstracted into a documented library and
181first released with the early BSD UNIX versions. <P>
182
183System III UNIX from Bell Labs featured a rewritten and much-improved
184<CODE>curses</CODE> library. It introduced the terminfo format. Terminfo is based
185on Berkeley's termcap database, but contains a number of improvements and
186extensions. Parameterized capabilities strings were introduced, making it
187possible to describe multiple video attributes, and colors and to handle far
188more unusual terminals than possible with termcap. In the later AT&amp;T
189System V releases, <CODE>curses</CODE> evolved to use more facilities and offer
190more capabilities, going far beyond BSD curses in power and flexibility.
191
192<H2><A NAME="scope">Scope of This Document</A></H2>
193
194This document describes <CODE>ncurses</CODE>, a free implementation of
195the System V <CODE>curses</CODE> API with some clearly marked extensions.
196It includes the following System V curses features:
197<UL>
198<LI>Support for multiple screen highlights (BSD curses could only
199handle one `standout' highlight, usually reverse-video).
200<LI>Support for line- and box-drawing using forms characters.
201<LI>Recognition of function keys on input.
202<LI>Color support.
203<LI>Support for pads (windows of larger than screen size on which the
204screen or a subwindow defines a viewport).
205</UL>
206
207Also, this package makes use of the insert and delete line and character
208features of terminals so equipped, and determines how to optimally use these
209features with no help from the programmer. It allows arbitrary combinations of
210video attributes to be displayed, even on terminals that leave ``magic
211cookies'' on the screen to mark changes in attributes. <P>
212
213The <CODE>ncurses</CODE> package can also capture and use event reports from a
214mouse in some environments (notably, xterm under the X window system). This
215document includes tips for using the mouse. <P>
216
217The <CODE>ncurses</CODE> package was originated by Pavel Curtis. The original
218maintainer of this package is
219<A HREF="mailto:zmbenhal@netcom.com">Zeyd Ben-Halim</A>
220&lt;zmbenhal@netcom.com&gt;.
221<A HREF="mailto:esr@snark.thyrsus.com">Eric S. Raymond</A>
222&lt;esr@snark.thyrsus.com&gt;
223wrote many of the new features in versions after 1.8.1
224and wrote most of this introduction.
225J&uuml;rgen Pfeifer
226wrote all of the menu and forms code as well as the
227<A HREF="http://www.adahome.com">Ada95</A> binding.
228Ongoing work is being done by
229<A HREF="mailto:dickey@invisible-island.net">Thomas Dickey</A> (maintainer).
230Contact the current maintainers at
231<A HREF="mailto:bug-ncurses@gnu.org">bug-ncurses@gnu.org</A>.
232<P>
233
234This document also describes the <A HREF="#panels">panels</A> extension library,
235similarly modeled on the SVr4 panels facility. This library allows you to
236associate backing store with each of a stack or deck of overlapping windows,
237and provides operations for moving windows around in the stack that change
238their visibility in the natural way (handling window overlaps). <P>
239
240Finally, this document describes in detail the <A HREF="#menu">menus</A> and <A
241HREF="#form">forms</A> extension libraries, also cloned from System V,
242which support easy construction and sequences of menus and fill-in
243forms.
244
245
246<H2><A NAME="terminology">Terminology</A></H2>
247
248In this document, the following terminology is used with reasonable
249consistency:
250
251<DL>
252<DT> window
253<DD>
254A data structure describing a sub-rectangle of the screen (possibly the
255entire screen). You can write to a window as though it were a miniature
256screen, scrolling independently of other windows on the physical screen.
257<DT> screens
258<DD>
259A subset of windows which are as large as the terminal screen, i.e., they start
260at the upper left hand corner and encompass the lower right hand corner. One
261of these, <CODE>stdscr</CODE>, is automatically provided for the programmer.
262<DT> terminal screen
263<DD>
264The package's idea of what the terminal display currently looks like, i.e.,
265what the user sees now. This is a special screen.
266</DL>
267
268<H1><A NAME="curses">The Curses Library</A></H1>
269
270<H2><A NAME="overview">An Overview of Curses</A></H2>
271
272<H3><A NAME="compiling">Compiling Programs using Curses</A></H3>
273
274In order to use the library, it is necessary to have certain types and
275variables defined. Therefore, the programmer must have a line:
276
277<PRE>
278 #include &lt;curses.h&gt;
279</PRE>
280
281at the top of the program source. The screen package uses the Standard I/O
282library, so <CODE>&lt;curses.h&gt;</CODE> includes
283<CODE>&lt;stdio.h&gt;</CODE>. <CODE>&lt;curses.h&gt;</CODE> also includes
284<CODE>&lt;termios.h&gt;</CODE>, <CODE>&lt;termio.h&gt;</CODE>, or
285<CODE>&lt;sgtty.h&gt;</CODE> depending on your system. It is redundant (but
286harmless) for the programmer to do these includes, too. In linking with
287<CODE>curses</CODE> you need to have <CODE>-lncurses</CODE> in your LDFLAGS or on the
288command line. There is no need for any other libraries.
289
290<H3><A NAME="updating">Updating the Screen</A></H3>
291
292In order to update the screen optimally, it is necessary for the routines to
293know what the screen currently looks like and what the programmer wants it to
294look like next. For this purpose, a data type (structure) named WINDOW is
295defined which describes a window image to the routines, including its starting
296position on the screen (the (y, x) coordinates of the upper left hand corner)
297and its size. One of these (called <CODE>curscr</CODE>, for current screen) is a
298screen image of what the terminal currently looks like. Another screen (called
299<CODE>stdscr</CODE>, for standard screen) is provided by default to make changes
300on. <P>
301
302A window is a purely internal representation. It is used to build and store a
303potential image of a portion of the terminal. It doesn't bear any necessary
304relation to what is really on the terminal screen; it's more like a
305scratchpad or write buffer. <P>
306
307To make the section of physical screen corresponding to a window reflect the
308contents of the window structure, the routine <CODE>refresh()</CODE> (or
309<CODE>wrefresh()</CODE> if the window is not <CODE>stdscr</CODE>) is called. <P>
310
311A given physical screen section may be within the scope of any number of
312overlapping windows. Also, changes can be made to windows in any order,
313without regard to motion efficiency. Then, at will, the programmer can
314effectively say ``make it look like this,'' and let the package implementation
315determine the most efficient way to repaint the screen.
316
317<H3><A NAME="stdscr">Standard Windows and Function Naming Conventions</A></H3>
318
319As hinted above, the routines can use several windows, but two are
320automatically given: <CODE>curscr</CODE>, which knows what the terminal looks like,
321and <CODE>stdscr</CODE>, which is what the programmer wants the terminal to look
322like next. The user should never actually access <CODE>curscr</CODE> directly.
323Changes should be made to through the API, and then the routine
324<CODE>refresh()</CODE> (or <CODE>wrefresh()</CODE>) called. <P>
325
326Many functions are defined to use <CODE>stdscr</CODE> as a default screen. For
327example, to add a character to <CODE>stdscr</CODE>, one calls <CODE>addch()</CODE> with
328the desired character as argument. To write to a different window. use the
329routine <CODE>waddch()</CODE> (for `w'indow-specific addch()) is provided. This
330convention of prepending function names with a `w' when they are to be
331applied to specific windows is consistent. The only routines which do not
332follow it are those for which a window must always be specified. <P>
333
334In order to move the current (y, x) coordinates from one point to another, the
335routines <CODE>move()</CODE> and <CODE>wmove()</CODE> are provided. However, it is
336often desirable to first move and then perform some I/O operation. In order to
337avoid clumsiness, most I/O routines can be preceded by the prefix 'mv' and
338the desired (y, x) coordinates prepended to the arguments to the function. For
339example, the calls
340
341<PRE>
342 move(y, x);
343 addch(ch);
344</PRE>
345
346can be replaced by
347
348<PRE>
349 mvaddch(y, x, ch);
350</PRE>
351
352and
353
354<PRE>
355 wmove(win, y, x);
356 waddch(win, ch);
357</PRE>
358
359can be replaced by
360
361<PRE>
362 mvwaddch(win, y, x, ch);
363</PRE>
364
365Note that the window description pointer (win) comes before the added (y, x)
366coordinates. If a function requires a window pointer, it is always the first
367parameter passed.
368
369<H3><A NAME="variables">Variables</A></H3>
370
371The <CODE>curses</CODE> library sets some variables describing the terminal
372capabilities.
373
374<PRE>
375 type name description
376 ------------------------------------------------------------------
377 int LINES number of lines on the terminal
378 int COLS number of columns on the terminal
379</PRE>
380
381The <CODE>curses.h</CODE> also introduces some <CODE>#define</CODE> constants and types
382of general usefulness:
383
384<DL>
385<DT> <CODE>bool</CODE>
386<DD> boolean type, actually a `char' (e.g., <CODE>bool doneit;</CODE>)
387<DT> <CODE>TRUE</CODE>
388<DD> boolean `true' flag (1).
389<DT> <CODE>FALSE</CODE>
390<DD> boolean `false' flag (0).
391<DT> <CODE>ERR</CODE>
392<DD> error flag returned by routines on a failure (-1).
393<DT> <CODE>OK</CODE>
394<DD> error flag returned by routines when things go right.
395</DL>
396
397<H2><A NAME="using">Using the Library</A></H2>
398
399Now we describe how to actually use the screen package. In it, we assume all
400updating, reading, etc. is applied to <CODE>stdscr</CODE>. These instructions will
401work on any window, providing you change the function names and parameters as
402mentioned above. <P>
403
404Here is a sample program to motivate the discussion:
405
406<PRE>
407#include &lt;curses.h&gt;
408#include &lt;signal.h&gt;
409
410static void finish(int sig);
411
412int
413main(int argc, char *argv[])
414{
415 int num = 0;
416
417 /* initialize your non-curses data structures here */
418
419 (void) signal(SIGINT, finish); /* arrange interrupts to terminate */
420
421 (void) initscr(); /* initialize the curses library */
422 keypad(stdscr, TRUE); /* enable keyboard mapping */
423 (void) nonl(); /* tell curses not to do NL-&gt;CR/NL on output */
424 (void) cbreak(); /* take input chars one at a time, no wait for \n */
425 (void) echo(); /* echo input - in color */
426
427 if (has_colors())
428 {
429 start_color();
430
431 /*
432 * Simple color assignment, often all we need. Color pair 0 cannot
433 * be redefined. This example uses the same value for the color
434 * pair as for the foreground color, though of course that is not
435 * necessary:
436 */
437 init_pair(1, COLOR_RED, COLOR_BLACK);
438 init_pair(2, COLOR_GREEN, COLOR_BLACK);
439 init_pair(3, COLOR_YELLOW, COLOR_BLACK);
440 init_pair(4, COLOR_BLUE, COLOR_BLACK);
441 init_pair(5, COLOR_CYAN, COLOR_BLACK);
442 init_pair(6, COLOR_MAGENTA, COLOR_BLACK);
443 init_pair(7, COLOR_WHITE, COLOR_BLACK);
444 }
445
446 for (;;)
447 {
448 int c = getch(); /* refresh, accept single keystroke of input */
449 attrset(COLOR_PAIR(num % 8));
450 num++;
451
452 /* process the command keystroke */
453 }
454
455 finish(0); /* we're done */
456}
457
458static void finish(int sig)
459{
460 endwin();
461
462 /* do your non-curses wrapup here */
463
464 exit(0);
465}
466</PRE>
467
468<H3><A NAME="starting">Starting up</A></H3>
469
470In order to use the screen package, the routines must know about terminal
471characteristics, and the space for <CODE>curscr</CODE> and <CODE>stdscr</CODE> must be
472allocated. These function <CODE>initscr()</CODE> does both these things. Since it
473must allocate space for the windows, it can overflow memory when attempting to
474do so. On the rare occasions this happens, <CODE>initscr()</CODE> will terminate
475the program with an error message. <CODE>initscr()</CODE> must always be called
476before any of the routines which affect windows are used. If it is not, the
477program will core dump as soon as either <CODE>curscr</CODE> or <CODE>stdscr</CODE> are
478referenced. However, it is usually best to wait to call it until after you are
479sure you will need it, like after checking for startup errors. Terminal status
480changing routines like <CODE>nl()</CODE> and <CODE>cbreak()</CODE> should be called
481after <CODE>initscr()</CODE>. <P>
482
483Once the screen windows have been allocated, you can set them up for
484your program. If you want to, say, allow a screen to scroll, use
485<CODE>scrollok()</CODE>. If you want the cursor to be left in place after
486the last change, use <CODE>leaveok()</CODE>. If this isn't done,
487<CODE>refresh()</CODE> will move the cursor to the window's current (y, x)
488coordinates after updating it. <P>
489
490You can create new windows of your own using the functions <CODE>newwin()</CODE>,
491<CODE>derwin()</CODE>, and <CODE>subwin()</CODE>. The routine <CODE>delwin()</CODE> will
492allow you to get rid of old windows. All the options described above can be
493applied to any window.
494
495<H3><A NAME="output">Output</A></H3>
496
497Now that we have set things up, we will want to actually update the terminal.
498The basic functions used to change what will go on a window are
499<CODE>addch()</CODE> and <CODE>move()</CODE>. <CODE>addch()</CODE> adds a character at the
500current (y, x) coordinates. <CODE>move()</CODE> changes the current (y, x)
501coordinates to whatever you want them to be. It returns <CODE>ERR</CODE> if you
502try to move off the window. As mentioned above, you can combine the two into
503<CODE>mvaddch()</CODE> to do both things at once. <P>
504
505The other output functions, such as <CODE>addstr()</CODE> and <CODE>printw()</CODE>,
506all call <CODE>addch()</CODE> to add characters to the window. <P>
507
508After you have put on the window what you want there, when you want the portion
509of the terminal covered by the window to be made to look like it, you must call
510<CODE>refresh()</CODE>. In order to optimize finding changes, <CODE>refresh()</CODE>
511assumes that any part of the window not changed since the last
512<CODE>refresh()</CODE> of that window has not been changed on the terminal, i.e.,
513that you have not refreshed a portion of the terminal with an overlapping
514window. If this is not the case, the routine <CODE>touchwin()</CODE> is provided
515to make it look like the entire window has been changed, thus making
516<CODE>refresh()</CODE> check the whole subsection of the terminal for changes. <P>
517
518If you call <CODE>wrefresh()</CODE> with <CODE>curscr</CODE> as its argument, it will
519make the screen look like <CODE>curscr</CODE> thinks it looks like. This is useful
520for implementing a command which would redraw the screen in case it get messed
521up.
522
523<H3><A NAME="input">Input</A></H3>
524
525The complementary function to <CODE>addch()</CODE> is <CODE>getch()</CODE> which, if
526echo is set, will call <CODE>addch()</CODE> to echo the character. Since the
527screen package needs to know what is on the terminal at all times, if
528characters are to be echoed, the tty must be in raw or cbreak mode. Since
529initially the terminal has echoing enabled and is in ordinary ``cooked'' mode,
530one or the other has to changed before calling <CODE>getch()</CODE>; otherwise,
531the program's output will be unpredictable. <P>
532
533When you need to accept line-oriented input in a window, the functions
534<CODE>wgetstr()</CODE> and friends are available. There is even a <CODE>wscanw()</CODE>
535function that can do <CODE>scanf()</CODE>(3)-style multi-field parsing on window
536input. These pseudo-line-oriented functions turn on echoing while they
537execute. <P>
538
539The example code above uses the call <CODE>keypad(stdscr, TRUE)</CODE> to enable
540support for function-key mapping. With this feature, the <CODE>getch()</CODE> code
541watches the input stream for character sequences that correspond to arrow and
542function keys. These sequences are returned as pseudo-character values. The
543<CODE>#define</CODE> values returned are listed in the <CODE>curses.h</CODE> The
544mapping from sequences to <CODE>#define</CODE> values is determined by
545<CODE>key_</CODE> capabilities in the terminal's terminfo entry.
546
547<H3><A NAME="formschars">Using Forms Characters</A></H3>
548
549The <CODE>addch()</CODE> function (and some others, including <CODE>box()</CODE> and
550<CODE>border()</CODE>) can accept some pseudo-character arguments which are specially
551defined by <CODE>ncurses</CODE>. These are <CODE>#define</CODE> values set up in
552the <CODE>curses.h</CODE> header; see there for a complete list (look for
553the prefix <CODE>ACS_</CODE>). <P>
554
555The most useful of the ACS defines are the forms-drawing characters. You can
556use these to draw boxes and simple graphs on the screen. If the terminal
557does not have such characters, <CODE>curses.h</CODE> will map them to a
558recognizable (though ugly) set of ASCII defaults.
559
560<H3><A NAME="attributes">Character Attributes and Color</A></H3>
561
562The <CODE>ncurses</CODE> package supports screen highlights including standout,
563reverse-video, underline, and blink. It also supports color, which is treated
564as another kind of highlight. <P>
565
566Highlights are encoded, internally, as high bits of the pseudo-character type
567(<CODE>chtype</CODE>) that <CODE>curses.h</CODE> uses to represent the contents of a
568screen cell. See the <CODE>curses.h</CODE> header file for a complete list of
569highlight mask values (look for the prefix <CODE>A_</CODE>).<P>
570
571There are two ways to make highlights. One is to logical-or the value of the
572highlights you want into the character argument of an <CODE>addch()</CODE> call,
573or any other output call that takes a <CODE>chtype</CODE> argument. <P>
574
575The other is to set the current-highlight value. This is logical-or'ed with
576any highlight you specify the first way. You do this with the functions
577<CODE>attron()</CODE>, <CODE>attroff()</CODE>, and <CODE>attrset()</CODE>; see the manual
578pages for details.
579
580Color is a special kind of highlight. The package actually thinks in terms
581of color pairs, combinations of foreground and background colors. The sample
582code above sets up eight color pairs, all of the guaranteed-available colors
583on black. Note that each color pair is, in effect, given the name of its
584foreground color. Any other range of eight non-conflicting values could
585have been used as the first arguments of the <CODE>init_pair()</CODE> values. <P>
586
587Once you've done an <CODE>init_pair()</CODE> that creates color-pair N, you can
588use <CODE>COLOR_PAIR(N)</CODE> as a highlight that invokes that particular
589color combination. Note that <CODE>COLOR_PAIR(N)</CODE>, for constant N,
590is itself a compile-time constant and can be used in initializers.
591
592<H3><A NAME="mouse">Mouse Interfacing</A></H3>
593
594The <CODE>ncurses</CODE> library also provides a mouse interface.
595<!-- The 'note' tag is not portable enough -->
596<blockquote>
597<strong>NOTE:</strong> this facility is specific to <CODE>ncurses</CODE>, it is not part of either
598the XSI Curses standard, nor of System V Release 4, nor BSD curses.
599System V Release 4 curses contains code with similar interface definitions,
600however it is not documented. Other than by disassembling the library, we
601have no way to determine exactly how that mouse code works.
602Thus, we recommend that you wrap mouse-related code in an #ifdef using the
603feature macro NCURSES_MOUSE_VERSION so it will not be compiled and linked
604on non-ncurses systems.
605</blockquote>
606
607Presently, mouse event reporting works in the following environments:
608<ul>
609<li>xterm and similar programs such as rxvt.
610<li>Linux console, when configured with <CODE>gpm</CODE>(1), Alessandro
611Rubini's mouse server.
612<li>FreeBSD sysmouse (console)
613<li>OS/2 EMX
614</ul>
615<P>
616The mouse interface is very simple. To activate it, you use the function
617<CODE>mousemask()</CODE>, passing it as first argument a bit-mask that specifies
618what kinds of events you want your program to be able to see. It will
619return the bit-mask of events that actually become visible, which may differ
620from the argument if the mouse device is not capable of reporting some of
621the event types you specify. <P>
622
623Once the mouse is active, your application's command loop should watch
624for a return value of <CODE>KEY_MOUSE</CODE> from <CODE>wgetch()</CODE>. When
625you see this, a mouse event report has been queued. To pick it off
626the queue, use the function <CODE>getmouse()</CODE> (you must do this before
627the next <CODE>wgetch()</CODE>, otherwise another mouse event might come
628in and make the first one inaccessible). <P>
629
630Each call to <CODE>getmouse()</CODE> fills a structure (the address of which you'll
631pass it) with mouse event data. The event data includes zero-origin,
632screen-relative character-cell coordinates of the mouse pointer. It also
633includes an event mask. Bits in this mask will be set, corresponding
634to the event type being reported. <P>
635
636The mouse structure contains two additional fields which may be
637significant in the future as ncurses interfaces to new kinds of
638pointing device. In addition to x and y coordinates, there is a slot
639for a z coordinate; this might be useful with touch-screens that can
640return a pressure or duration parameter. There is also a device ID
641field, which could be used to distinguish between multiple pointing
642devices. <P>
643
644The class of visible events may be changed at any time via <CODE>mousemask()</CODE>.
645Events that can be reported include presses, releases, single-, double- and
646triple-clicks (you can set the maximum button-down time for clicks). If
647you don't make clicks visible, they will be reported as press-release
648pairs. In some environments, the event mask may include bits reporting
649the state of shift, alt, and ctrl keys on the keyboard during the event. <P>
650
651A function to check whether a mouse event fell within a given window is
652also supplied. You can use this to see whether a given window should
653consider a mouse event relevant to it. <P>
654
655Because mouse event reporting will not be available in all
656environments, it would be unwise to build <CODE>ncurses</CODE>
657applications that <EM>require</EM> the use of a mouse. Rather, you should
658use the mouse as a shortcut for point-and-shoot commands your application
659would normally accept from the keyboard. Two of the test games in the
660<CODE>ncurses</CODE> distribution (<CODE>bs</CODE> and <CODE>knight</CODE>) contain
661code that illustrates how this can be done. <P>
662
663See the manual page <CODE>curs_mouse(3X)</CODE> for full details of the
664mouse-interface functions.
665
666<H3><A NAME="finishing">Finishing Up</A></H3>
667
668In order to clean up after the <CODE>ncurses</CODE> routines, the routine
669<CODE>endwin()</CODE> is provided. It restores tty modes to what they were when
670<CODE>initscr()</CODE> was first called, and moves the cursor down to the
671lower-left corner. Thus, anytime after the call to initscr, <CODE>endwin()</CODE>
672should be called before exiting.
673
674<H2><A NAME="functions">Function Descriptions</A></H2>
675
676We describe the detailed behavior of some important curses functions here, as a
677supplement to the manual page descriptions.
678
679<H3><A NAME="init">Initialization and Wrapup</A></H3>
680
681<DL>
682<DT> <CODE>initscr()</CODE>
683<DD> The first function called should almost always be <CODE>initscr()</CODE>.
684This will determine the terminal type and
685initialize curses data structures. <CODE>initscr()</CODE> also arranges that
686the first call to <CODE>refresh()</CODE> will clear the screen. If an error
687occurs a message is written to standard error and the program
688exits. Otherwise it returns a pointer to stdscr. A few functions may be
689called before initscr (<CODE>slk_init()</CODE>, <CODE>filter()</CODE>,
690<CODE>ripoffline()</CODE>, <CODE>use_env()</CODE>, and, if you are using multiple
691terminals, <CODE>newterm()</CODE>.)
692<DT> <CODE>endwin()</CODE>
693<DD> Your program should always call <CODE>endwin()</CODE> before exiting or
694shelling out of the program. This function will restore tty modes,
695move the cursor to the lower left corner of the screen, reset the
696terminal into the proper non-visual mode. Calling <CODE>refresh()</CODE>
697or <CODE>doupdate()</CODE> after a temporary escape from the program will
698restore the ncurses screen from before the escape.
699<DT> <CODE>newterm(type, ofp, ifp)</CODE>
700<DD> A program which outputs to more than one terminal should use
701<CODE>newterm()</CODE> instead of <CODE>initscr()</CODE>. <CODE>newterm()</CODE> should
702be called once for each terminal. It returns a variable of type
703<CODE>SCREEN *</CODE> which should be saved as a reference to that
704terminal.
705(NOTE: a SCREEN variable is not a <em>screen</em> in the sense we
706are describing in this introduction, but a collection of
707parameters used to assist in optimizing the display.)
708The arguments are the type of the terminal (a string) and
709<CODE>FILE</CODE> pointers for the output and input of the terminal. If
710type is NULL then the environment variable <CODE>$TERM</CODE> is used.
711<CODE>endwin()</CODE> should called once at wrapup time for each terminal
712opened using this function.
713<DT> <CODE>set_term(new)</CODE>
714<DD> This function is used to switch to a different terminal previously
715opened by <CODE>newterm()</CODE>. The screen reference for the new terminal
716is passed as the parameter. The previous terminal is returned by the
717function. All other calls affect only the current terminal.
718<DT> <CODE>delscreen(sp)</CODE>
719<DD> The inverse of <CODE>newterm()</CODE>; deallocates the data structures
720associated with a given <CODE>SCREEN</CODE> reference.
721</DL>
722
723<H3><A NAME="flush">Causing Output to the Terminal</A></H3>
724
725<DL>
726<DT> <CODE>refresh()</CODE> and <CODE>wrefresh(win)</CODE>
727<DD> These functions must be called to actually get any output on
728the terminal, as other routines merely manipulate data
729structures. <CODE>wrefresh()</CODE> copies the named window to the physical
730terminal screen, taking into account what is already
731there in order to do optimizations. <CODE>refresh()</CODE> does a
732refresh of <CODE>stdscr</CODE>. Unless <CODE>leaveok()</CODE> has been
733enabled, the physical cursor of the terminal is left at the
734location of the window's cursor.
735<DT> <CODE>doupdate()</CODE> and <CODE>wnoutrefresh(win)</CODE>
736<DD> These two functions allow multiple updates with more efficiency
737than wrefresh. To use them, it is important to understand how curses
738works. In addition to all the window structures, curses keeps two
739data structures representing the terminal screen: a physical screen,
740describing what is actually on the screen, and a virtual screen,
741describing what the programmer wants to have on the screen. wrefresh
742works by first copying the named window to the virtual screen
743(<CODE>wnoutrefresh()</CODE>), and then calling the routine to update the
744screen (<CODE>doupdate()</CODE>). If the programmer wishes to output
745several windows at once, a series of calls to <CODE>wrefresh</CODE> will result
746in alternating calls to <CODE>wnoutrefresh()</CODE> and <CODE>doupdate()</CODE>,
747causing several bursts of output to the screen. By calling
748<CODE>wnoutrefresh()</CODE> for each window, it is then possible to call
749<CODE>doupdate()</CODE> once, resulting in only one burst of output, with
750fewer total characters transmitted (this also avoids a visually annoying
751flicker at each update).
752</DL>
753
754<H3><A NAME="lowlevel">Low-Level Capability Access</A></H3>
755
756<DL>
757<DT> <CODE>setupterm(term, filenum, errret)</CODE>
758<DD> This routine is called to initialize a terminal's description, without setting
759up the curses screen structures or changing the tty-driver mode bits.
760<CODE>term</CODE> is the character string representing the name of the terminal
761being used. <CODE>filenum</CODE> is the UNIX file descriptor of the terminal to
762be used for output. <CODE>errret</CODE> is a pointer to an integer, in which a
763success or failure indication is returned. The values returned can be 1 (all
764is well), 0 (no such terminal), or -1 (some problem locating the terminfo
765database). <P>
766
767The value of <CODE>term</CODE> can be given as NULL, which will cause the value of
768<CODE>TERM</CODE> in the environment to be used. The <CODE>errret</CODE> pointer can
769also be given as NULL, meaning no error code is wanted. If <CODE>errret</CODE> is
770defaulted, and something goes wrong, <CODE>setupterm()</CODE> will print an
771appropriate error message and exit, rather than returning. Thus, a simple
772program can call setupterm(0, 1, 0) and not worry about initialization
773errors. <P>
774
775After the call to <CODE>setupterm()</CODE>, the global variable <CODE>cur_term</CODE> is
776set to point to the current structure of terminal capabilities. By calling
777<CODE>setupterm()</CODE> for each terminal, and saving and restoring
778<CODE>cur_term</CODE>, it is possible for a program to use two or more terminals at
779once. <CODE>Setupterm()</CODE> also stores the names section of the terminal
780description in the global character array <CODE>ttytype[]</CODE>. Subsequent calls
781to <CODE>setupterm()</CODE> will overwrite this array, so you'll have to save it
782yourself if need be.
783</DL>
784
785<H3><A NAME="debugging">Debugging</A></H3>
786
787<!-- The 'note' tag is not portable enough -->
788<blockquote>
789<strong>NOTE:</strong> These functions are not part of the standard curses API!
790</blockquote>
791
792<DL>
793<DT> <CODE>trace()</CODE>
794<DD>
795This function can be used to explicitly set a trace level. If the
796trace level is nonzero, execution of your program will generate a file
797called `trace' in the current working directory containing a report on
798the library's actions. Higher trace levels enable more detailed (and
799verbose) reporting -- see comments attached to <CODE>TRACE_</CODE> defines
800in the <CODE>curses.h</CODE> file for details. (It is also possible to set
801a trace level by assigning a trace level value to the environment variable
802<CODE>NCURSES_TRACE</CODE>).
803<DT> <CODE>_tracef()</CODE>
804<DD>
805This function can be used to output your own debugging information. It is only
806available only if you link with -lncurses_g. It can be used the same way as
807<CODE>printf()</CODE>, only it outputs a newline after the end of arguments.
808The output goes to a file called <CODE>trace</CODE> in the current directory.
809</DL>
810
811Trace logs can be difficult to interpret due to the sheer volume of
812data dumped in them. There is a script called <STRONG>tracemunch</STRONG>
813included with the <CODE>ncurses</CODE> distribution that can alleviate
814this problem somewhat; it compacts long sequences of similar operations into
815more succinct single-line pseudo-operations. These pseudo-ops can be
816distinguished by the fact that they are named in capital letters.
817
818<H2><A NAME="hints">Hints, Tips, and Tricks</A></H2>
819
820The <CODE>ncurses</CODE> manual pages are a complete reference for this library.
821In the remainder of this document, we discuss various useful methods that
822may not be obvious from the manual page descriptions.
823
824<H3><A NAME="caution">Some Notes of Caution</A></H3>
825
826If you find yourself thinking you need to use <CODE>noraw()</CODE> or
827<CODE>nocbreak()</CODE>, think again and move carefully. It's probably
828better design to use <CODE>getstr()</CODE> or one of its relatives to
829simulate cooked mode. The <CODE>noraw()</CODE> and <CODE>nocbreak()</CODE>
830functions try to restore cooked mode, but they may end up clobbering
831some control bits set before you started your application. Also, they
832have always been poorly documented, and are likely to hurt your
833application's usability with other curses libraries. <P>
834
835Bear in mind that <CODE>refresh()</CODE> is a synonym for <CODE>wrefresh(stdscr)</CODE>.
836Don't try to mix use of <CODE>stdscr</CODE> with use of windows declared
837by <CODE>newwin()</CODE>; a <CODE>refresh()</CODE> call will blow them off the
838screen. The right way to handle this is to use <CODE>subwin()</CODE>, or
839not touch <CODE>stdscr</CODE> at all and tile your screen with declared
840windows which you then <CODE>wnoutrefresh()</CODE> somewhere in your program
841event loop, with a single <CODE>doupdate()</CODE> call to trigger actual
842repainting. <P>
843
844You are much less likely to run into problems if you design your screen
845layouts to use tiled rather than overlapping windows. Historically,
846curses support for overlapping windows has been weak, fragile, and poorly
847documented. The <CODE>ncurses</CODE> library is not yet an exception to this
848rule. <P>
849
850There is a panels library included in the <CODE>ncurses</CODE>
851distribution that does a pretty good job of strengthening the
852overlapping-windows facilities. <P>
853
854Try to avoid using the global variables LINES and COLS. Use
855<CODE>getmaxyx()</CODE> on the <CODE>stdscr</CODE> context instead. Reason:
856your code may be ported to run in an environment with window resizes,
857in which case several screens could be open with different sizes.
858
859<H3><A NAME="leaving">Temporarily Leaving NCURSES Mode</A></H3>
860
861Sometimes you will want to write a program that spends most of its time in
862screen mode, but occasionally returns to ordinary `cooked' mode. A common
863reason for this is to support shell-out. This behavior is simple to arrange
864in <CODE>ncurses</CODE>. <P>
865
866To leave <CODE>ncurses</CODE> mode, call <CODE>endwin()</CODE> as you would if you
867were intending to terminate the program. This will take the screen back to
868cooked mode; you can do your shell-out. When you want to return to
869<CODE>ncurses</CODE> mode, simply call <CODE>refresh()</CODE> or <CODE>doupdate()</CODE>.
870This will repaint the screen. <P>
871
872There is a boolean function, <CODE>isendwin()</CODE>, which code can use to
873test whether <CODE>ncurses</CODE> screen mode is active. It returns <CODE>TRUE</CODE>
874in the interval between an <CODE>endwin()</CODE> call and the following
875<CODE>refresh()</CODE>, <CODE>FALSE</CODE> otherwise. <P>
876
877Here is some sample code for shellout:
878
879<PRE>
880 addstr("Shelling out...");
881 def_prog_mode(); /* save current tty modes */
882 endwin(); /* restore original tty modes */
883 system("sh"); /* run shell */
884 addstr("returned.\n"); /* prepare return message */
885 refresh(); /* restore save modes, repaint screen */
886</PRE>
887
888<H3><A NAME="xterm">Using NCURSES under XTERM</A></H3>
889
890A resize operation in X sends SIGWINCH to the application running under xterm.
891The <CODE>ncurses</CODE> library provides an experimental signal
892handler, but in general does not catch this signal, because it cannot
893know how you want the screen re-painted. You will usually have to write the
894SIGWINCH handler yourself. Ncurses can give you some help. <P>
895
896The easiest way to code your SIGWINCH handler is to have it do an
897<CODE>endwin</CODE>, followed by an <CODE>refresh</CODE> and a screen repaint you code
898yourself. The <CODE>refresh</CODE> will pick up the new screen size from the
899xterm's environment. <P>
900
901That is the standard way, of course (it even works with some vendor's curses
902implementations).
903Its drawback is that it clears the screen to reinitialize the display, and does
904not resize subwindows which must be shrunk.
905<CODE>Ncurses</CODE> provides an extension which works better, the
906<CODE>resizeterm</CODE> function. That function ensures that all windows
907are limited to the new screen dimensions, and pads <CODE>stdscr</CODE>
908with blanks if the screen is larger. <P>
909
910Finally, ncurses can be configured to provide its own SIGWINCH handler,
911based on <CODE>resizeterm</CODE>.
912
913<H3><A NAME="screens">Handling Multiple Terminal Screens</A></H3>
914
915The <CODE>initscr()</CODE> function actually calls a function named
916<CODE>newterm()</CODE> to do most of its work. If you are writing a program that
917opens multiple terminals, use <CODE>newterm()</CODE> directly. <P>
918
919For each call, you will have to specify a terminal type and a pair of file
920pointers; each call will return a screen reference, and <CODE>stdscr</CODE> will be
921set to the last one allocated. You will switch between screens with the
922<CODE>set_term</CODE> call. Note that you will also have to call
923<CODE>def_shell_mode</CODE> and <CODE>def_prog_mode</CODE> on each tty yourself.
924
925<H3><A NAME="testing">Testing for Terminal Capabilities</A></H3>
926
927Sometimes you may want to write programs that test for the presence of various
928capabilities before deciding whether to go into <CODE>ncurses</CODE> mode. An easy
929way to do this is to call <CODE>setupterm()</CODE>, then use the functions
930<CODE>tigetflag()</CODE>, <CODE>tigetnum()</CODE>, and <CODE>tigetstr()</CODE> to do your
931testing. <P>
932
933A particularly useful case of this often comes up when you want to
934test whether a given terminal type should be treated as `smart'
935(cursor-addressable) or `stupid'. The right way to test this is to see
936if the return value of <CODE>tigetstr("cup")</CODE> is non-NULL. Alternatively,
937you can include the <CODE>term.h</CODE> file and test the value of the
938macro <CODE>cursor_address</CODE>.
939
940<H3><A NAME="tuning">Tuning for Speed</A></H3>
941
942Use the <CODE>addchstr()</CODE> family of functions for fast
943screen-painting of text when you know the text doesn't contain any
944control characters. Try to make attribute changes infrequent on your
945screens. Don't use the <CODE>immedok()</CODE> option!
946
947<H3><A NAME="special">Special Features of NCURSES</A></H3>
948
949The <CODE>wresize()</CODE> function allows you to resize a window in place.
950The associated <CODE>resizeterm()</CODE> function simplifies the construction
951of <a HREF="#xterm">SIGWINCH</a> handlers, for resizing all windows. <P>
952
953The <CODE>define_key()</CODE> function allows you
954to define at runtime function-key control sequences which are not in the
955terminal description.
956The <CODE>keyok()</CODE> function allows you to temporarily
957enable or disable interpretation of any function-key control sequence. <P>
958
959The <CODE>use_default_colors()</CODE> function allows you to construct
960applications which can use the terminal's default foreground and
961background colors as an additional "default" color.
962Several terminal emulators support this feature, which is based on ISO 6429. <P>
963
964Ncurses supports up 16 colors, unlike SVr4 curses which defines only 8.
965While most terminals which provide color allow only 8 colors, about
966a quarter (including XFree86 xterm) support 16 colors.
967
968<H2><A NAME="compat">Compatibility with Older Versions</A></H2>
969
970Despite our best efforts, there are some differences between <CODE>ncurses</CODE>
971and the (undocumented!) behavior of older curses implementations. These arise
972from ambiguities or omissions in the documentation of the API.
973
974<H3><A NAME="refbug">Refresh of Overlapping Windows</A></H3>
975
976If you define two windows A and B that overlap, and then alternately scribble
977on and refresh them, the changes made to the overlapping region under historic
978<CODE>curses</CODE> versions were often not documented precisely. <P>
979
980To understand why this is a problem, remember that screen updates are
981calculated between two representations of the <EM>entire</EM> display. The
982documentation says that when you refresh a window, it is first copied to to the
983virtual screen, and then changes are calculated to update the physical screen
984(and applied to the terminal). But "copied to" is not very specific, and
985subtle differences in how copying works can produce different behaviors in the
986case where two overlapping windows are each being refreshed at unpredictable
987intervals. <P>
988
989What happens to the overlapping region depends on what <CODE>wnoutrefresh()</CODE>
990does with its argument -- what portions of the argument window it copies to the
991virtual screen. Some implementations do "change copy", copying down only
992locations in the window that have changed (or been marked changed with
993<CODE>wtouchln()</CODE> and friends). Some implementations do "entire copy",
994copying <EM>all</EM> window locations to the virtual screen whether or not
995they have changed. <P>
996
997The <CODE>ncurses</CODE> library itself has not always been consistent on this
998score. Due to a bug, versions 1.8.7 to 1.9.8a did entire copy. Versions
9991.8.6 and older, and versions 1.9.9 and newer, do change copy. <P>
1000
1001For most commercial curses implementations, it is not documented and not known
1002for sure (at least not to the <CODE>ncurses</CODE> maintainers) whether they do
1003change copy or entire copy. We know that System V release 3 curses has logic
1004in it that looks like an attempt to do change copy, but the surrounding logic
1005and data representations are sufficiently complex, and our knowledge
1006sufficiently indirect, that it's hard to know whether this is reliable.
1007
1008It is not clear what the SVr4 documentation and XSI standard intend. The XSI
1009Curses standard barely mentions wnoutrefresh(); the SVr4 documents seem to be
1010describing entire-copy, but it is possible with some effort and straining to
1011read them the other way. <P>
1012
1013It might therefore be unwise to rely on either behavior in programs that might
1014have to be linked with other curses implementations. Instead, you can do an
1015explicit <CODE>touchwin()</CODE> before the <CODE>wnoutrefresh()</CODE> call to
1016guarantee an entire-contents copy anywhere. <P>
1017
1018The really clean way to handle this is to use the panels library. If,
1019when you want a screen update, you do <CODE>update_panels()</CODE>, it will
1020do all the necessary <CODE>wnoutrefresh()</CODE> calls for whatever panel
1021stacking order you have defined. Then you can do one <CODE>doupdate()</CODE>
1022and there will be a <EM>single</EM> burst of physical I/O that will do
1023all your updates.
1024
1025<H3><A NAME="backbug">Background Erase</A></H3>
1026
1027If you have been using a very old versions of <CODE>ncurses</CODE> (1.8.7 or
1028older) you may be surprised by the behavior of the erase functions. In older
1029versions, erased areas of a window were filled with a blank modified by the
1030window's current attribute (as set by <STRONG>wattrset()</STRONG>, <STRONG>wattron()</STRONG>,
1031<STRONG>wattroff()</STRONG> and friends). <P>
1032
1033In newer versions, this is not so. Instead, the attribute of erased blanks
1034is normal unless and until it is modified by the functions <CODE>bkgdset()</CODE>
1035or <CODE>wbkgdset()</CODE>. <P>
1036
1037This change in behavior conforms <CODE>ncurses</CODE> to System V Release 4 and
1038the XSI Curses standard.
1039
1040<H2><A NAME="xsifuncs">XSI Curses Conformance</A></H2>
1041
1042The <CODE>ncurses</CODE> library is intended to be base-level conformant with the
1043XSI Curses standard from X/Open. Many extended-level features (in fact, almost
1044all features not directly concerned with wide characters and
1045internationalization) are also supported. <P>
1046
1047One effect of XSI conformance is the change in behavior described under
1048<A HREF="#backbug">"Background Erase -- Compatibility with Old Versions"</A>. <P>
1049
1050Also, <CODE>ncurses</CODE> meets the XSI requirement that every macro
1051entry point have a corresponding function which may be linked (and
1052will be prototype-checked) if the macro definition is disabled with
1053<CODE>#undef</CODE>.
1054
1055<H1><A NAME="panels">The Panels Library</A></H1>
1056
1057The <CODE>ncurses</CODE> library by itself provides good support for screen
1058displays in which the windows are tiled (non-overlapping). In the more
1059general case that windows may overlap, you have to use a series of
1060<CODE>wnoutrefresh()</CODE> calls followed by a <CODE>doupdate()</CODE>, and be
1061careful about the order you do the window refreshes in. It has to be
1062bottom-upwards, otherwise parts of windows that should be obscured will
1063show through. <P>
1064
1065When your interface design is such that windows may dive deeper into the
1066visibility stack or pop to the top at runtime, the resulting book-keeping
1067can be tedious and difficult to get right. Hence the panels library. <P>
1068
1069The <CODE>panel</CODE> library first appeared in AT&amp;T System V. The
1070version documented here is the <CODE>panel</CODE> code distributed
1071with <CODE>ncurses</CODE>.
1072
1073<H2><A NAME="pcompile">Compiling With the Panels Library</A></H2>
1074
1075Your panels-using modules must import the panels library declarations with
1076
1077<PRE>
1078 #include &lt;panel.h&gt;
1079</PRE>
1080
1081and must be linked explicitly with the panels library using an
1082<CODE>-lpanel</CODE> argument. Note that they must also link the
1083<CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>. Many linkers
1084are two-pass and will accept either order, but it is still good practice
1085to put <CODE>-lpanel</CODE> first and <CODE>-lncurses</CODE> second.
1086
1087<H2><A NAME="poverview">Overview of Panels</A></H2>
1088
1089A panel object is a window that is implicitly treated as part of a
1090<DFN>deck</DFN> including all other panel objects. The deck has an implicit
1091bottom-to-top visibility order. The panels library includes an update
1092function (analogous to <CODE>refresh()</CODE>) that displays all panels in the
1093deck in the proper order to resolve overlaps. The standard window,
1094<CODE>stdscr</CODE>, is considered below all panels. <P>
1095
1096Details on the panels functions are available in the man pages. We'll just
1097hit the highlights here. <P>
1098
1099You create a panel from a window by calling <CODE>new_panel()</CODE> on a
1100window pointer. It then becomes the top of the deck. The panel's window
1101is available as the value of <CODE>panel_window()</CODE> called with the
1102panel pointer as argument.<P>
1103
1104You can delete a panel (removing it from the deck) with <CODE>del_panel</CODE>.
1105This will not deallocate the associated window; you have to do that yourself.
1106
1107You can replace a panel's window with a different window by calling
1108<CODE>replace_window</CODE>. The new window may be of different size;
1109the panel code will re-compute all overlaps. This operation doesn't
1110change the panel's position in the deck. <P>
1111
1112To move a panel's window, use <CODE>move_panel()</CODE>. The
1113<CODE>mvwin()</CODE> function on the panel's window isn't sufficient because it
1114doesn't update the panels library's representation of where the windows are.
1115This operation leaves the panel's depth, contents, and size unchanged. <P>
1116
1117Two functions (<CODE>top_panel()</CODE>, <CODE>bottom_panel()</CODE>) are
1118provided for rearranging the deck. The first pops its argument window to the
1119top of the deck; the second sends it to the bottom. Either operation leaves
1120the panel's screen location, contents, and size unchanged. <P>
1121
1122The function <CODE>update_panels()</CODE> does all the
1123<CODE>wnoutrefresh()</CODE> calls needed to prepare for
1124<CODE>doupdate()</CODE> (which you must call yourself, afterwards). <P>
1125
1126Typically, you will want to call <CODE>update_panels()</CODE> and
1127<CODE>doupdate()</CODE> just before accepting command input, once in each cycle
1128of interaction with the user. If you call <CODE>update_panels()</CODE> after
1129each and every panel write, you'll generate a lot of unnecessary refresh
1130activity and screen flicker.
1131
1132<H2><A NAME="pstdscr">Panels, Input, and the Standard Screen</A></H2>
1133
1134You shouldn't mix <CODE>wnoutrefresh()</CODE> or <CODE>wrefresh()</CODE>
1135operations with panels code; this will work only if the argument window
1136is either in the top panel or unobscured by any other panels. <P>
1137
1138The <CODE>stsdcr</CODE> window is a special case. It is considered below all
1139panels. Because changes to panels may obscure parts of <CODE>stdscr</CODE>,
1140though, you should call <CODE>update_panels()</CODE> before
1141<CODE>doupdate()</CODE> even when you only change <CODE>stdscr</CODE>. <P>
1142
1143Note that <CODE>wgetch</CODE> automatically calls <CODE>wrefresh</CODE>.
1144Therefore, before requesting input from a panel window, you need to be sure
1145that the panel is totally unobscured. <P>
1146
1147There is presently no way to display changes to one obscured panel without
1148repainting all panels.
1149
1150<H2><A NAME="hiding">Hiding Panels</A></H2>
1151
1152It's possible to remove a panel from the deck temporarily; use
1153<CODE>hide_panel</CODE> for this. Use <CODE>show_panel()</CODE> to render it
1154visible again. The predicate function <CODE>panel_hidden</CODE>
1155tests whether or not a panel is hidden. <P>
1156
1157The <CODE>panel_update</CODE> code ignores hidden panels. You cannot do
1158<CODE>top_panel()</CODE> or <CODE>bottom_panel</CODE> on a hidden panel().
1159Other panels operations are applicable.
1160
1161<H2><A NAME="pmisc">Miscellaneous Other Facilities</A></H2>
1162
1163It's possible to navigate the deck using the functions
1164<CODE>panel_above()</CODE> and <CODE>panel_below</CODE>. Handed a panel
1165pointer, they return the panel above or below that panel. Handed
1166<CODE>NULL</CODE>, they return the bottom-most or top-most panel. <P>
1167
1168Every panel has an associated user pointer, not used by the panel code, to
1169which you can attach application data. See the man page documentation
1170of <CODE>set_panel_userptr()</CODE> and <CODE>panel_userptr</CODE> for
1171details.
1172
1173<H1><A NAME="menu">The Menu Library</A></H1>
1174
1175A menu is a screen display that assists the user to choose some subset
1176of a given set of items. The <CODE>menu</CODE> library is a curses
1177extension that supports easy programming of menu hierarchies with a
1178uniform but flexible interface. <P>
1179
1180The <CODE>menu</CODE> library first appeared in AT&amp;T System V. The
1181version documented here is the <CODE>menu</CODE> code distributed
1182with <CODE>ncurses</CODE>.
1183
1184<H2><A NAME="mcompile">Compiling With the menu Library</A></H2>
1185
1186Your menu-using modules must import the menu library declarations with
1187
1188<PRE>
1189 #include &lt;menu.h&gt;
1190</PRE>
1191
1192and must be linked explicitly with the menus library using an
1193<CODE>-lmenu</CODE> argument. Note that they must also link the
1194<CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>. Many linkers
1195are two-pass and will accept either order, but it is still good practice
1196to put <CODE>-lmenu</CODE> first and <CODE>-lncurses</CODE> second.
1197
1198<H2><A NAME="moverview">Overview of Menus</A></H2>
1199
1200The menus created by this library consist of collections of
1201<DFN>items</DFN> including a name string part and a description string
1202part. To make menus, you create groups of these items and connect
1203them with menu frame objects. <P>
1204
1205The menu can then by <DFN>posted</DFN>, that is written to an
1206associated window. Actually, each menu has two associated windows; a
1207containing window in which the programmer can scribble titles or
1208borders, and a subwindow in which the menu items proper are displayed.
1209If this subwindow is too small to display all the items, it will be a
1210scrollable viewport on the collection of items. <P>
1211
1212A menu may also be <DFN>unposted</DFN> (that is, undisplayed), and finally
1213freed to make the storage associated with it and its items available for
1214re-use. <P>
1215
1216The general flow of control of a menu program looks like this:
1217
1218<OL>
1219<LI>Initialize <CODE>curses</CODE>.
1220<LI>Create the menu items, using <CODE>new_item()</CODE>.
1221<LI>Create the menu using <CODE>new_menu()</CODE>.
1222<LI>Post the menu using <CODE>post_menu()</CODE>.
1223<LI>Refresh the screen.
1224<LI>Process user requests via an input loop.
1225<LI>Unpost the menu using <CODE>unpost_menu()</CODE>.
1226<LI>Free the menu, using <CODE>free_menu()</CODE>.
1227<LI>Free the items using <CODE>free_item()</CODE>.
1228<LI>Terminate <CODE>curses</CODE>.
1229</OL>
1230
1231<H2><A NAME="mselect">Selecting items</A></H2>
1232
1233Menus may be multi-valued or (the default) single-valued (see the manual
1234page <CODE>menu_opts(3x)</CODE> to see how to change the default).
1235Both types always have a <DFN>current item</DFN>. <P>
1236
1237From a single-valued menu you can read the selected value simply by looking
1238at the current item. From a multi-valued menu, you get the selected set
1239by looping through the items applying the <CODE>item_value()</CODE>
1240predicate function. Your menu-processing code can use the function
1241<CODE>set_item_value()</CODE> to flag the items in the select set. <P>
1242
1243Menu items can be made unselectable using <CODE>set_item_opts()</CODE>
1244or <CODE>item_opts_off()</CODE> with the <CODE>O_SELECTABLE</CODE>
1245argument. This is the only option so far defined for menus, but it
1246is good practice to code as though other option bits might be on.
1247
1248<H2><A NAME="mdisplay">Menu Display</A></H2>
1249
1250The menu library calculates a minimum display size for your window, based
1251on the following variables:
1252
1253<UL>
1254<LI>The number and maximum length of the menu items
1255<LI>Whether the O_ROWMAJOR option is enabled
1256<LI>Whether display of descriptions is enabled
1257<LI>Whatever menu format may have been set by the programmer
1258<LI>The length of the menu mark string used for highlighting selected items
1259</UL>
1260
1261The function <CODE>set_menu_format()</CODE> allows you to set the
1262maximum size of the viewport or <DFN>menu page</DFN> that will be used
1263to display menu items. You can retrieve any format associated with a
1264menu with <CODE>menu_format()</CODE>. The default format is rows=16,
1265columns=1. <P>
1266
1267The actual menu page may be smaller than the format size. This depends
1268on the item number and size and whether O_ROWMAJOR is on. This option
1269(on by default) causes menu items to be displayed in a `raster-scan'
1270pattern, so that if more than one item will fit horizontally the first
1271couple of items are side-by-side in the top row. The alternative is
1272column-major display, which tries to put the first several items in
1273the first column. <P>
1274
1275As mentioned above, a menu format not large enough to allow all items to fit
1276on-screen will result in a menu display that is vertically scrollable. <P>
1277You can scroll it with requests to the menu driver, which will be described
1278in the section on <A HREF="#minput">menu input handling</A>. <P>
1279
1280Each menu has a <DFN>mark string</DFN> used to visually tag selected items;
1281see the <CODE>menu_mark(3x)</CODE> manual page for details. The mark
1282string length also influences the menu page size. <P>
1283
1284The function <CODE>scale_menu()</CODE> returns the minimum display size
1285that the menu code computes from all these factors.
1286
1287There are other menu display attributes including a select attribute,
1288an attribute for selectable items, an attribute for unselectable items,
1289and a pad character used to separate item name text from description
1290text. These have reasonable defaults which the library allows you to
1291change (see the <CODE>menu_attribs(3x)</CODE> manual page.
1292
1293<H2><A NAME="mwindows">Menu Windows</A></H2>
1294
1295Each menu has, as mentioned previously, a pair of associated windows.
1296Both these windows are painted when the menu is posted and erased when
1297the menu is unposted. <P>
1298
1299The outer or frame window is not otherwise touched by the menu
1300routines. It exists so the programmer can associate a title, a
1301border, or perhaps help text with the menu and have it properly
1302refreshed or erased at post/unpost time. The inner window or
1303<DFN>subwindow</DFN> is where the current menu page is displayed. <P>
1304
1305By default, both windows are <CODE>stdscr</CODE>. You can set them with the
1306functions in <CODE>menu_win(3x)</CODE>. <P>
1307
1308When you call <CODE>post_menu()</CODE>, you write the menu to its
1309subwindow. When you call <CODE>unpost_menu()</CODE>, you erase the
1310subwindow, However, neither of these actually modifies the screen. To
1311do that, call <CODE>wrefresh()</CODE> or some equivalent.
1312
1313<H2><A NAME="minput">Processing Menu Input</A></H2>
1314
1315The main loop of your menu-processing code should call
1316<CODE>menu_driver()</CODE> repeatedly. The first argument of this routine
1317is a menu pointer; the second is a menu command code. You should write an
1318input-fetching routine that maps input characters to menu command codes, and
1319pass its output to <CODE>menu_driver()</CODE>. The menu command codes are
1320fully documented in <CODE>menu_driver(3x)</CODE>. <P>
1321
1322The simplest group of command codes is <CODE>REQ_NEXT_ITEM</CODE>,
1323<CODE>REQ_PREV_ITEM</CODE>, <CODE>REQ_FIRST_ITEM</CODE>,
1324<CODE>REQ_LAST_ITEM</CODE>, <CODE>REQ_UP_ITEM</CODE>,
1325<CODE>REQ_DOWN_ITEM</CODE>, <CODE>REQ_LEFT_ITEM</CODE>,
1326<CODE>REQ_RIGHT_ITEM</CODE>. These change the currently selected
1327item. These requests may cause scrolling of the menu page if it only
1328partially displayed. <P>
1329
1330There are explicit requests for scrolling which also change the
1331current item (because the select location does not change, but the
1332item there does). These are <CODE>REQ_SCR_DLINE</CODE>,
1333<CODE>REQ_SCR_ULINE</CODE>, <CODE>REQ_SCR_DPAGE</CODE>, and
1334<CODE>REQ_SCR_UPAGE</CODE>. <P>
1335
1336The <CODE>REQ_TOGGLE_ITEM</CODE> selects or deselects the current item.
1337It is for use in multi-valued menus; if you use it with <CODE>O_ONEVALUE</CODE>
1338on, you'll get an error return (<CODE>E_REQUEST_DENIED</CODE>). <P>
1339
1340Each menu has an associated pattern buffer. The
1341<CODE>menu_driver()</CODE> logic tries to accumulate printable ASCII
1342characters passed in in that buffer; when it matches a prefix of an
1343item name, that item (or the next matching item) is selected. If
1344appending a character yields no new match, that character is deleted
1345from the pattern buffer, and <CODE>menu_driver()</CODE> returns
1346<CODE>E_NO_MATCH</CODE>. <P>
1347
1348Some requests change the pattern buffer directly:
1349<CODE>REQ_CLEAR_PATTERN</CODE>, <CODE>REQ_BACK_PATTERN</CODE>,
1350<CODE>REQ_NEXT_MATCH</CODE>, <CODE>REQ_PREV_MATCH</CODE>. The latter
1351two are useful when pattern buffer input matches more than one item
1352in a multi-valued menu. <P>
1353
1354Each successful scroll or item navigation request clears the pattern
1355buffer. It is also possible to set the pattern buffer explicitly
1356with <CODE>set_menu_pattern()</CODE>. <P>
1357
1358Finally, menu driver requests above the constant <CODE>MAX_COMMAND</CODE>
1359are considered application-specific commands. The <CODE>menu_driver()</CODE>
1360code ignores them and returns <CODE>E_UNKNOWN_COMMAND</CODE>.
1361
1362<H2><A NAME="mmisc">Miscellaneous Other Features</A></H2>
1363
1364Various menu options can affect the processing and visual appearance
1365and input processing of menus. See <CODE>menu_opts(3x) for
1366details.</CODE> <P>
1367
1368It is possible to change the current item from application code; this
1369is useful if you want to write your own navigation requests. It is
1370also possible to explicitly set the top row of the menu display. See
1371<CODE>mitem_current(3x)</CODE>.
1372
1373If your application needs to change the menu subwindow cursor for
1374any reason, <CODE>pos_menu_cursor()</CODE> will restore it to the
1375correct location for continuing menu driver processing. <P>
1376
1377It is possible to set hooks to be called at menu initialization and
1378wrapup time, and whenever the selected item changes. See
1379<CODE>menu_hook(3x)</CODE>. <P>
1380
1381Each item, and each menu, has an associated user pointer on which you
1382can hang application data. See <CODE>mitem_userptr(3x)</CODE> and
1383<CODE>menu_userptr(3x)</CODE>.
1384
1385<H1><A NAME="form">The Forms Library</A></H1>
1386
1387The <CODE>form</CODE> library is a curses extension that supports easy
1388programming of on-screen forms for data entry and program control. <P>
1389
1390The <CODE>form</CODE> library first appeared in AT&amp;T System V. The
1391version documented here is the <CODE>form</CODE> code distributed
1392with <CODE>ncurses</CODE>.
1393
1394<H2><A NAME="fcompile">Compiling With the form Library</A></H2>
1395
1396Your form-using modules must import the form library declarations with
1397
1398<PRE>
1399 #include &lt;form.h&gt;
1400</PRE>
1401
1402and must be linked explicitly with the forms library using an
1403<CODE>-lform</CODE> argument. Note that they must also link the
1404<CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>. Many linkers
1405are two-pass and will accept either order, but it is still good practice
1406to put <CODE>-lform</CODE> first and <CODE>-lncurses</CODE> second.
1407
1408<H2><A NAME="foverview">Overview of Forms</A></H2>
1409
1410A form is a collection of fields; each field may be either a label
1411(explanatory text) or a data-entry location. Long forms may be
1412segmented into pages; each entry to a new page clears the screen. <P>
1413To make forms, you create groups of fields and connect them with form
1414frame objects; the form library makes this relatively simple. <P>
1415
1416Once defined, a form can be <DFN>posted</DFN>, that is written to an
1417associated window. Actually, each form has two associated windows; a
1418containing window in which the programmer can scribble titles or
1419borders, and a subwindow in which the form fields proper are displayed. <P>
1420
1421As the form user fills out the posted form, navigation and editing
1422keys support movement between fields, editing keys support modifying
1423field, and plain text adds to or changes data in a current field. The
1424form library allows you (the forms designer) to bind each navigation
1425and editing key to any keystroke accepted by <CODE>curses</CODE>
1426
1427Fields may have validation conditions on them, so that they check input
1428data for type and value. The form library supplies a rich set of
1429pre-defined field types, and makes it relatively easy to define new ones. <P>
1430
1431Once its transaction is completed (or aborted), a form may be
1432<DFN>unposted</DFN> (that is, undisplayed), and finally freed to make
1433the storage associated with it and its items available for re-use. <P>
1434
1435The general flow of control of a form program looks like this:
1436
1437<OL>
1438<LI>Initialize <CODE>curses</CODE>.
1439<LI>Create the form fields, using <CODE>new_field()</CODE>.
1440<LI>Create the form using <CODE>new_form()</CODE>.
1441<LI>Post the form using <CODE>post_form()</CODE>.
1442<LI>Refresh the screen.
1443<LI>Process user requests via an input loop.
1444<LI>Unpost the form using <CODE>unpost_form()</CODE>.
1445<LI>Free the form, using <CODE>free_form()</CODE>.
1446<LI>Free the fields using <CODE>free_field()</CODE>.
1447<LI>Terminate <CODE>curses</CODE>.
1448</OL>
1449
1450Note that this looks much like a menu program; the form library handles
1451tasks which are in many ways similar, and its interface was obviously
1452designed to resemble that of the <A HREF="#menu">menu library</A>
1453wherever possible. <P>
1454
1455In forms programs, however, the `process user requests' is somewhat more
1456complicated than for menus. Besides menu-like navigation operations,
1457the menu driver loop has to support field editing and data validation.
1458
1459<H2><A NAME="fcreate">Creating and Freeing Fields and Forms</A></H2>
1460
1461The basic function for creating fields is <CODE>new_field()</CODE>:
1462
1463<PRE>
1464FIELD *new_field(int height, int width, /* new field size */
1465 int top, int left, /* upper left corner */
1466 int offscreen, /* number of offscreen rows */
1467 int nbuf); /* number of working buffers */
1468</PRE>
1469
1470Menu items always occupy a single row, but forms fields may have
1471multiple rows. So <CODE>new_field()</CODE> requires you to specify a
1472width and height (the first two arguments, which mist both be greater
1473than zero). <P>
1474
1475You must also specify the location of the field's upper left corner on
1476the screen (the third and fourth arguments, which must be zero or
1477greater). Note that these coordinates are relative to the form
1478subwindow, which will coincide with <CODE>stdscr</CODE> by default but
1479need not be <CODE>stdscr</CODE> if you've done an explicit
1480<CODE>set_form_win()</CODE> call. <P>
1481
1482The fifth argument allows you to specify a number of off-screen rows. If
1483this is zero, the entire field will always be displayed. If it is
1484nonzero, the form will be scrollable, with only one screen-full (initially
1485the top part) displayed at any given time. If you make a field dynamic
1486and grow it so it will no longer fit on the screen, the form will become
1487scrollable even if the <CODE>offscreen</CODE> argument was initially zero. <P>
1488
1489The forms library allocates one working buffer per field; the size of
1490each buffer is <CODE>((height + offscreen)*width + 1</CODE>, one character
1491for each position in the field plus a NUL terminator. The sixth
1492argument is the number of additional data buffers to allocate for the
1493field; your application can use them for its own purposes.
1494
1495<PRE>
1496FIELD *dup_field(FIELD *field, /* field to copy */
1497 int top, int left); /* location of new copy */
1498</PRE>
1499
1500The function <CODE>dup_field()</CODE> duplicates an existing field at a
1501new location. Size and buffering information are copied; some
1502attribute flags and status bits are not (see the
1503<CODE>form_field_new(3X)</CODE> for details).
1504
1505<PRE>
1506FIELD *link_field(FIELD *field, /* field to copy */
1507 int top, int left); /* location of new copy */
1508</PRE>
1509
1510The function <CODE>link_field()</CODE> also duplicates an existing field
1511at a new location. The difference from <CODE>dup_field()</CODE> is that
1512it arranges for the new field's buffer to be shared with the old one. <P>
1513
1514Besides the obvious use in making a field editable from two different
1515form pages, linked fields give you a way to hack in dynamic labels. If
1516you declare several fields linked to an original, and then make them
1517inactive, changes from the original will still be propagated to the
1518linked fields. <P>
1519
1520As with duplicated fields, linked fields have attribute bits separate
1521from the original. <P>
1522
1523As you might guess, all these field-allocations return <CODE>NULL</CODE> if
1524the field allocation is not possible due to an out-of-memory error or
1525out-of-bounds arguments. <P>
1526
1527To connect fields to a form, use
1528
1529<PRE>
1530FORM *new_form(FIELD **fields);
1531</PRE>
1532
1533This function expects to see a NULL-terminated array of field pointers.
1534Said fields are connected to a newly-allocated form object; its address
1535is returned (or else NULL if the allocation fails). <P>
1536
1537Note that <CODE>new_field()</CODE> does <EM>not</EM> copy the pointer array
1538into private storage; if you modify the contents of the pointer array
1539during forms processing, all manner of bizarre things might happen. Also
1540note that any given field may only be connected to one form. <P>
1541
1542The functions <CODE>free_field()</CODE> and <CODE>free_form</CODE> are available
1543to free field and form objects. It is an error to attempt to free a field
1544connected to a form, but not vice-versa; thus, you will generally free
1545your form objects first.
1546
1547<H2><A NAME="fattributes">Fetching and Changing Field Attributes</A></H2>
1548
1549Each form field has a number of location and size attributes
1550associated with it. There are other field attributes used to control
1551display and editing of the field. Some (for example, the <CODE>O_STATIC</CODE> bit)
1552involve sufficient complications to be covered in sections of their own
1553later on. We cover the functions used to get and set several basic
1554attributes here. <P>
1555
1556When a field is created, the attributes not specified by the
1557<CODE>new_field</CODE> function are copied from an invisible system
1558default field. In attribute-setting and -fetching functions, the
1559argument NULL is taken to mean this field. Changes to it persist
1560as defaults until your forms application terminates.
1561
1562<H3><A NAME="fsizes">Fetching Size and Location Data</A></H3>
1563
1564You can retrieve field sizes and locations through:
1565
1566<PRE>
1567int field_info(FIELD *field, /* field from which to fetch */
1568 int *height, *int width, /* field size */
1569 int *top, int *left, /* upper left corner */
1570 int *offscreen, /* number of offscreen rows */
1571 int *nbuf); /* number of working buffers */
1572</PRE>
1573
1574This function is a sort of inverse of <CODE>new_field()</CODE>; instead of
1575setting size and location attributes of a new field, it fetches them
1576from an existing one.
1577
1578<H3><A NAME="flocation">Changing the Field Location</A></H3>
1579
1580It is possible to move a field's location on the screen:
1581
1582<PRE>
1583int move_field(FIELD *field, /* field to alter */
1584 int top, int left); /* new upper-left corner */
1585</PRE>
1586
1587You can, of course. query the current location through <CODE>field_info()</CODE>.
1588
1589<H3><A NAME="fjust">The Justification Attribute</A></H3>
1590
1591One-line fields may be unjustified, justified right, justified left,
1592or centered. Here is how you manipulate this attribute:
1593
1594<PRE>
1595int set_field_just(FIELD *field, /* field to alter */
1596 int justmode); /* mode to set */
1597
1598int field_just(FIELD *field); /* fetch mode of field */
1599</PRE>
1600
1601The mode values accepted and returned by this functions are
1602preprocessor macros <CODE>NO_JUSTIFICATION</CODE>, <CODE>JUSTIFY_RIGHT</CODE>,
1603<CODE>JUSTIFY_LEFT</CODE>, or <CODE>JUSTIFY_CENTER</CODE>.
1604
1605<H3><A NAME="fdispatts">Field Display Attributes</A></H3>
1606
1607For each field, you can set a foreground attribute for entered
1608characters, a background attribute for the entire field, and a pad
1609character for the unfilled portion of the field. You can also
1610control pagination of the form. <P>
1611
1612This group of four field attributes controls the visual appearance
1613of the field on the screen, without affecting in any way the data
1614in the field buffer.
1615
1616<PRE>
1617int set_field_fore(FIELD *field, /* field to alter */
1618 chtype attr); /* attribute to set */
1619
1620chtype field_fore(FIELD *field); /* field to query */
1621
1622int set_field_back(FIELD *field, /* field to alter */
1623 chtype attr); /* attribute to set */
1624
1625chtype field_back(FIELD *field); /* field to query */
1626
1627int set_field_pad(FIELD *field, /* field to alter */
1628 int pad); /* pad character to set */
1629
1630chtype field_pad(FIELD *field);
1631
1632int set_new_page(FIELD *field, /* field to alter */
1633 int flag); /* TRUE to force new page */
1634
1635chtype new_page(FIELD *field); /* field to query */
1636</PRE>
1637
1638The attributes set and returned by the first four functions are normal
1639<CODE>curses(3x)</CODE> display attribute values (<CODE>A_STANDOUT</CODE>,
1640<CODE>A_BOLD</CODE>, <CODE>A_REVERSE</CODE> etc).
1641
1642The page bit of a field controls whether it is displayed at the start of
1643a new form screen.
1644
1645<H3><A NAME="foptions">Field Option Bits</A></H3>
1646
1647There is also a large collection of field option bits you can set to control
1648various aspects of forms processing. You can manipulate them with these
1649functions:
1650
1651<PRE>
1652int set_field_opts(FIELD *field, /* field to alter */
1653 int attr); /* attribute to set */
1654
1655int field_opts_on(FIELD *field, /* field to alter */
1656 int attr); /* attributes to turn on */
1657
1658int field_opts_off(FIELD *field, /* field to alter */
1659 int attr); /* attributes to turn off */
1660
1661int field_opts(FIELD *field); /* field to query */
1662</PRE>
1663
1664By default, all options are on. Here are the available option bits:
1665<DL>
1666<DT> O_VISIBLE
1667<DD> Controls whether the field is visible on the screen. Can be used
1668during form processing to hide or pop up fields depending on the value
1669of parent fields.
1670<DT> O_ACTIVE
1671<DD> Controls whether the field is active during forms processing (i.e.
1672visited by form navigation keys). Can be used to make labels or derived
1673fields with buffer values alterable by the forms application, not the user.
1674<DT> O_PUBLIC
1675<DD> Controls whether data is displayed during field entry. If this option is
1676turned off on a field, the library will accept and edit data in that field,
1677but it will not be displayed and the visible field cursor will not move.
1678You can turn off the O_PUBLIC bit to define password fields.
1679<DT> O_EDIT
1680<DD> Controls whether the field's data can be modified. When this option is
1681off, all editing requests except <CODE>REQ_PREV_CHOICE</CODE> and
1682<CODE>REQ_NEXT_CHOICE</CODE> will fail. Such read-only fields may be useful for
1683help messages.
1684<DT> O_WRAP
1685<DD> Controls word-wrapping in multi-line fields. Normally, when any
1686character of a (blank-separated) word reaches the end of the current line, the
1687entire word is wrapped to the next line (assuming there is one). When this
1688option is off, the word will be split across the line break.
1689<DT> O_BLANK
1690<DD> Controls field blanking. When this option is on, entering a character at
1691the first field position erases the entire field (except for the just-entered
1692character).
1693<DT> O_AUTOSKIP
1694<DD> Controls automatic skip to next field when this one fills. Normally,
1695when the forms user tries to type more data into a field than will fit,
1696the editing location jumps to next field. When this option is off, the
1697user's cursor will hang at the end of the field. This option is ignored
1698in dynamic fields that have not reached their size limit.
1699<DT> O_NULLOK
1700<DD> Controls whether <A HREF="#fvalidation">validation</A> is applied to
1701blank fields. Normally, it is not; the user can leave a field blank
1702without invoking the usual validation check on exit. If this option is
1703off on a field, exit from it will invoke a validation check.
1704<DT> O_PASSOK
1705<DD> Controls whether validation occurs on every exit, or only after
1706the field is modified. Normally the latter is true. Setting O_PASSOK
1707may be useful if your field's validation function may change during
1708forms processing.
1709<DT> O_STATIC
1710<DD> Controls whether the field is fixed to its initial dimensions. If you
1711turn this off, the field becomes <A HREF="#fdynamic">dynamic</A> and will
1712stretch to fit entered data.
1713</DL>
1714
1715A field's options cannot be changed while the field is currently selected.
1716However, options may be changed on posted fields that are not current. <P>
1717
1718The option values are bit-masks and can be composed with logical-or in
1719the obvious way.
1720
1721<H2><A NAME="fstatus">Field Status</A></H2>
1722
1723Every field has a status flag, which is set to FALSE when the field is
1724created and TRUE when the value in field buffer 0 changes. This flag can
1725be queried and set directly:
1726
1727<PRE>
1728int set_field_status(FIELD *field, /* field to alter */
1729 int status); /* mode to set */
1730
1731int field_status(FIELD *field); /* fetch mode of field */
1732</PRE>
1733
1734Setting this flag under program control can be useful if you use the same
1735form repeatedly, looking for modified fields each time. <P>
1736
1737Calling <CODE>field_status()</CODE> on a field not currently selected
1738for input will return a correct value. Calling <CODE>field_status()</CODE> on a
1739field that is currently selected for input may not necessarily give a
1740correct field status value, because entered data isn't necessarily copied to
1741buffer zero before the exit validation check.
1742
1743To guarantee that the returned status value reflects reality, call
1744<CODE>field_status()</CODE> either (1) in the field's exit validation check
1745routine, (2) from the field's or form's initialization or termination
1746hooks, or (3) just after a <CODE>REQ_VALIDATION</CODE> request has been
1747processed by the forms driver.
1748
1749<H2><A NAME="fuser">Field User Pointer</A></H2>
1750
1751Each field structure contains one character pointer slot that is not used
1752by the forms library. It is intended to be used by applications to store
1753private per-field data. You can manipulate it with:
1754
1755<PRE>
1756int set_field_userptr(FIELD *field, /* field to alter */
1757 char *userptr); /* mode to set */
1758
1759char *field_userptr(FIELD *field); /* fetch mode of field */
1760</PRE>
1761
1762(Properly, this user pointer field ought to have <CODE>(void *)</CODE> type.
1763The <CODE>(char *)</CODE> type is retained for System V compatibility.) <P>
1764
1765It is valid to set the user pointer of the default field (with a
1766<CODE>set_field_userptr()</CODE> call passed a NULL field pointer.)
1767When a new field is created, the default-field user pointer is copied
1768to initialize the new field's user pointer.
1769
1770<H2><A NAME="fdynamic">Variable-Sized Fields</A></H2>
1771
1772Normally, a field is fixed at the size specified for it at creation
1773time. If, however, you turn off its O_STATIC bit, it becomes
1774<DFN>dynamic</DFN> and will automatically resize itself to accommodate
1775data as it is entered. If the field has extra buffers associated with it,
1776they will grow right along with the main input buffer. <P>
1777
1778A one-line dynamic field will have a fixed height (1) but variable
1779width, scrolling horizontally to display data within the field area as
1780originally dimensioned and located. A multi-line dynamic field will
1781have a fixed width, but variable height (number of rows), scrolling
1782vertically to display data within the field area as originally
1783dimensioned and located. <P>
1784
1785Normally, a dynamic field is allowed to grow without limit. But it is
1786possible to set an upper limit on the size of a dynamic field. You do
1787it with this function:
1788
1789<PRE>
1790int set_max_field(FIELD *field, /* field to alter (may not be NULL) */
1791 int max_size); /* upper limit on field size */
1792</PRE>
1793
1794If the field is one-line, <CODE>max_size</CODE> is taken to be a column size
1795limit; if it is multi-line, it is taken to be a line size limit. To disable
1796any limit, use an argument of zero. The growth limit can be changed whether
1797or not the O_STATIC bit is on, but has no effect until it is. <P>
1798
1799The following properties of a field change when it becomes dynamic:
1800
1801<UL>
1802<LI>If there is no growth limit, there is no final position of the field;
1803therefore <CODE>O_AUTOSKIP</CODE> and <CODE>O_NL_OVERLOAD</CODE> are ignored.
1804<LI>Field justification will be ignored (though whatever justification is
1805set up will be retained internally and can be queried).
1806<LI>The <CODE>dup_field()</CODE> and <CODE>link_field()</CODE> calls copy
1807dynamic-buffer sizes. If the <CODE>O_STATIC</CODE> option is set on one of a
1808collection of links, buffer resizing will occur only when the field is
1809edited through that link.
1810<LI>The call <CODE>field_info()</CODE> will retrieve the original static size of
1811the field; use <CODE>dynamic_field_info()</CODE> to get the actual dynamic size.
1812</UL>
1813
1814<H2><A NAME="fvalidation">Field Validation</A></H2>
1815
1816By default, a field will accept any data that will fit in its input buffer.
1817However, it is possible to attach a validation type to a field. If you do
1818this, any attempt to leave the field while it contains data that doesn't
1819match the validation type will fail. Some validation types also have a
1820character-validity check for each time a character is entered in the field. <P>
1821
1822A field's validation check (if any) is not called when
1823<CODE>set_field_buffer()</CODE> modifies the input buffer, nor when that buffer
1824is changed through a linked field. <P>
1825
1826The <CODE>form</CODE> library provides a rich set of pre-defined validation
1827types, and gives you the capability to define custom ones of your own. You
1828can examine and change field validation attributes with the following
1829functions:
1830
1831<PRE>
1832int set_field_type(FIELD *field, /* field to alter */
1833 FIELDTYPE *ftype, /* type to associate */
1834 ...); /* additional arguments*/
1835
1836FIELDTYPE *field_type(FIELD *field); /* field to query */
1837</PRE>
1838
1839The validation type of a field is considered an attribute of the field. As
1840with other field attributes, Also, doing <CODE>set_field_type()</CODE> with a
1841<CODE>NULL</CODE> field default will change the system default for validation of
1842newly-created fields. <P>
1843
1844Here are the pre-defined validation types:
1845
1846<H3><A NAME="ftype_alpha">TYPE_ALPHA</A></H3>
1847
1848This field type accepts alphabetic data; no blanks, no digits, no special
1849characters (this is checked at character-entry time). It is set up with:
1850
1851<PRE>
1852int set_field_type(FIELD *field, /* field to alter */
1853 TYPE_ALPHA, /* type to associate */
1854 int width); /* maximum width of field */
1855</PRE>
1856
1857The <CODE>width</CODE> argument sets a minimum width of data. Typically
1858you'll want to set this to the field width; if it's greater than the
1859field width, the validation check will always fail. A minimum width
1860of zero makes field completion optional.
1861
1862<H3><A NAME="ftype_alnum">TYPE_ALNUM</A></H3>
1863
1864This field type accepts alphabetic data and digits; no blanks, no special
1865characters (this is checked at character-entry time). It is set up with:
1866
1867<PRE>
1868int set_field_type(FIELD *field, /* field to alter */
1869 TYPE_ALNUM, /* type to associate */
1870 int width); /* maximum width of field */
1871</PRE>
1872
1873The <CODE>width</CODE> argument sets a minimum width of data. As with
1874TYPE_ALPHA, typically you'll want to set this to the field width; if it's
1875greater than the field width, the validation check will always fail. A
1876minimum width of zero makes field completion optional.
1877
1878<H3><A NAME="ftype_enum">TYPE_ENUM</A></H3>
1879
1880This type allows you to restrict a field's values to be among a specified
1881set of string values (for example, the two-letter postal codes for U.S.
1882states). It is set up with:
1883
1884<PRE>
1885int set_field_type(FIELD *field, /* field to alter */
1886 TYPE_ENUM, /* type to associate */
1887 char **valuelist; /* list of possible values */
1888 int checkcase; /* case-sensitive? */
1889 int checkunique); /* must specify uniquely? */
1890</PRE>
1891
1892The <CODE>valuelist</CODE> parameter must point at a NULL-terminated list of
1893valid strings. The <CODE>checkcase</CODE> argument, if true, makes comparison
1894with the string case-sensitive. <P>
1895
1896When the user exits a TYPE_ENUM field, the validation procedure tries to
1897complete the data in the buffer to a valid entry. If a complete choice string
1898has been entered, it is of course valid. But it is also possible to enter a
1899prefix of a valid string and have it completed for you. <P>
1900
1901By default, if you enter such a prefix and it matches more than one value
1902in the string list, the prefix will be completed to the first matching
1903value. But the <CODE>checkunique</CODE> argument, if true, requires prefix
1904matches to be unique in order to be valid. <P>
1905
1906The <CODE>REQ_NEXT_CHOICE</CODE> and <CODE>REQ_PREV_CHOICE</CODE> input requests
1907can be particularly useful with these fields.
1908
1909<H3><A NAME="ftype_integer">TYPE_INTEGER</A></H3>
1910
1911This field type accepts an integer. It is set up as follows:
1912
1913<PRE>
1914int set_field_type(FIELD *field, /* field to alter */
1915 TYPE_INTEGER, /* type to associate */
1916 int padding, /* # places to zero-pad to */
1917 int vmin, int vmax); /* valid range */
1918</PRE>
1919
1920Valid characters consist of an optional leading minus and digits.
1921The range check is performed on exit. If the range maximum is less
1922than or equal to the minimum, the range is ignored. <P>
1923
1924If the value passes its range check, it is padded with as many leading
1925zero digits as necessary to meet the padding argument. <P>
1926
1927A <CODE>TYPE_INTEGER</CODE> value buffer can conveniently be interpreted
1928with the C library function <CODE>atoi(3)</CODE>.
1929
1930<H3><A NAME="ftype_numeric">TYPE_NUMERIC</A></H3>
1931
1932This field type accepts a decimal number. It is set up as follows:
1933
1934<PRE>
1935int set_field_type(FIELD *field, /* field to alter */
1936 TYPE_NUMERIC, /* type to associate */
1937 int padding, /* # places of precision */
1938 double vmin, double vmax); /* valid range */
1939</PRE>
1940
1941Valid characters consist of an optional leading minus and digits. possibly
1942including a decimal point. If your system supports locale's, the decimal point
1943character used must be the one defined by your locale. The range check is
1944performed on exit. If the range maximum is less than or equal to the minimum,
1945the range is ignored. <P>
1946
1947If the value passes its range check, it is padded with as many trailing
1948zero digits as necessary to meet the padding argument. <P>
1949
1950A <CODE>TYPE_NUMERIC</CODE> value buffer can conveniently be interpreted
1951with the C library function <CODE>atof(3)</CODE>.
1952
1953<H3><A NAME="ftype_regexp">TYPE_REGEXP</A></H3>
1954
1955This field type accepts data matching a regular expression. It is set up
1956as follows:
1957
1958<PRE>
1959int set_field_type(FIELD *field, /* field to alter */
1960 TYPE_REGEXP, /* type to associate */
1961 char *regexp); /* expression to match */
1962</PRE>
1963
1964The syntax for regular expressions is that of <CODE>regcomp(3)</CODE>.
1965The check for regular-expression match is performed on exit.
1966
1967<H2><A NAME="fbuffer">Direct Field Buffer Manipulation</A></H2>
1968
1969The chief attribute of a field is its buffer contents. When a form has
1970been completed, your application usually needs to know the state of each
1971field buffer. You can find this out with:
1972
1973<PRE>
1974char *field_buffer(FIELD *field, /* field to query */
1975 int bufindex); /* number of buffer to query */
1976</PRE>
1977
1978Normally, the state of the zero-numbered buffer for each field is set by
1979the user's editing actions on that field. It's sometimes useful to be able
1980to set the value of the zero-numbered (or some other) buffer from your
1981application:
1982
1983<PRE>
1984int set_field_buffer(FIELD *field, /* field to alter */
1985 int bufindex, /* number of buffer to alter */
1986 char *value); /* string value to set */
1987</PRE>
1988
1989If the field is not large enough and cannot be resized to a sufficiently
1990large size to contain the specified value, the value will be truncated
1991to fit. <P>
1992
1993Calling <CODE>field_buffer()</CODE> with a null field pointer will raise an
1994error. Calling <CODE>field_buffer()</CODE> on a field not currently selected
1995for input will return a correct value. Calling <CODE>field_buffer()</CODE> on a
1996field that is currently selected for input may not necessarily give a
1997correct field buffer value, because entered data isn't necessarily copied to
1998buffer zero before the exit validation check.
1999
2000To guarantee that the returned buffer value reflects on-screen reality,
2001call <CODE>field_buffer()</CODE> either (1) in the field's exit validation
2002check routine, (2) from the field's or form's initialization or termination
2003hooks, or (3) just after a <CODE>REQ_VALIDATION</CODE> request has been processed
2004by the forms driver.
2005
2006<H2><A NAME="formattrs">Attributes of Forms</A></H2>
2007
2008As with field attributes, form attributes inherit a default from a
2009system default form structure. These defaults can be queried or set by
2010of these functions using a form-pointer argument of <CODE>NULL</CODE>. <P>
2011
2012The principal attribute of a form is its field list. You can query
2013and change this list with:
2014
2015<PRE>
2016int set_form_fields(FORM *form, /* form to alter */
2017 FIELD **fields); /* fields to connect */
2018
2019char *form_fields(FORM *form); /* fetch fields of form */
2020
2021int field_count(FORM *form); /* count connect fields */
2022</PRE>
2023
2024The second argument of <CODE>set_form_fields()</CODE> may be a
2025NULL-terminated field pointer array like the one required by
2026<CODE>new_form()</CODE>. In that case, the old fields of the form are
2027disconnected but not freed (and eligible to be connected to other
2028forms), then the new fields are connected. <P>
2029
2030It may also be null, in which case the old fields are disconnected
2031(and not freed) but no new ones are connected. <P>
2032
2033The <CODE>field_count()</CODE> function simply counts the number of fields
2034connected to a given from. It returns -1 if the form-pointer argument
2035is NULL.
2036
2037<H2><A NAME="fdisplay">Control of Form Display</A></H2>
2038
2039In the overview section, you saw that to display a form you normally
2040start by defining its size (and fields), posting it, and refreshing
2041the screen. There is an hidden step before posting, which is the
2042association of the form with a frame window (actually, a pair of
2043windows) within which it will be displayed. By default, the forms
2044library associates every form with the full-screen window
2045<CODE>stdscr</CODE>. <P>
2046
2047By making this step explicit, you can associate a form with a declared
2048frame window on your screen display. This can be useful if you want to
2049adapt the form display to different screen sizes, dynamically tile
2050forms on the screen, or use a form as part of an interface layout
2051managed by <A HREF="#panels">panels</A>. <P>
2052
2053The two windows associated with each form have the same functions as
2054their analogues in the <A HREF="#menu">menu library</A>. Both these
2055windows are painted when the form is posted and erased when the form
2056is unposted. <P>
2057
2058The outer or frame window is not otherwise touched by the form
2059routines. It exists so the programmer can associate a title, a
2060border, or perhaps help text with the form and have it properly
2061refreshed or erased at post/unpost time. The inner window or subwindow
2062is where the current form page is actually displayed. <P>
2063
2064In order to declare your own frame window for a form, you'll need to
2065know the size of the form's bounding rectangle. You can get this
2066information with:
2067
2068<PRE>
2069int scale_form(FORM *form, /* form to query */
2070 int *rows, /* form rows */
2071 int *cols); /* form cols */
2072</PRE>
2073
2074The form dimensions are passed back in the locations pointed to by
2075the arguments. Once you have this information, you can use it to
2076declare of windows, then use one of these functions:
2077
2078<PRE>
2079int set_form_win(FORM *form, /* form to alter */
2080 WINDOW *win); /* frame window to connect */
2081
2082WINDOW *form_win(FORM *form); /* fetch frame window of form */
2083
2084int set_form_sub(FORM *form, /* form to alter */
2085 WINDOW *win); /* form subwindow to connect */
2086
2087WINDOW *form_sub(FORM *form); /* fetch form subwindow of form */
2088</PRE>
2089
2090Note that curses operations, including <CODE>refresh()</CODE>, on the form,
2091should be done on the frame window, not the form subwindow. <P>
2092
2093It is possible to check from your application whether all of a
2094scrollable field is actually displayed within the menu subwindow. Use
2095these functions:
2096
2097<PRE>
2098int data_ahead(FORM *form); /* form to be queried */
2099
2100int data_behind(FORM *form); /* form to be queried */
2101</PRE>
2102
2103The function <CODE>data_ahead()</CODE> returns TRUE if (a) the current
2104field is one-line and has undisplayed data off to the right, (b) the current
2105field is multi-line and there is data off-screen below it. <P>
2106
2107The function <CODE>data_behind()</CODE> returns TRUE if the first (upper
2108left hand) character position is off-screen (not being displayed). <P>
2109
2110Finally, there is a function to restore the form window's cursor to the
2111value expected by the forms driver:
2112
2113<PRE>
2114int pos_form_cursor(FORM *) /* form to be queried */
2115</PRE>
2116
2117If your application changes the form window cursor, call this function before
2118handing control back to the forms driver in order to re-synchronize it.
2119
2120<H2><A NAME="fdriver">Input Processing in the Forms Driver</A></H2>
2121
2122The function <CODE>form_driver()</CODE> handles virtualized input requests
2123for form navigation, editing, and validation requests, just as
2124<CODE>menu_driver</CODE> does for menus (see the section on <A
2125HREF="#minput">menu input handling</A>).
2126
2127<PRE>
2128int form_driver(FORM *form, /* form to pass input to */
2129 int request); /* form request code */
2130</PRE>
2131
2132Your input virtualization function needs to take input and then convert it
2133to either an alphanumeric character (which is treated as data to be
2134entered in the currently-selected field), or a forms processing request. <P>
2135
2136The forms driver provides hooks (through input-validation and
2137field-termination functions) with which your application code can check
2138that the input taken by the driver matched what was expected.
2139
2140<H3><A NAME="fpage">Page Navigation Requests</A></H3>
2141
2142These requests cause page-level moves through the form,
2143triggering display of a new form screen.
2144
2145<DL>
2146<DT> <CODE>REQ_NEXT_PAGE</CODE>
2147<DD> Move to the next form page.
2148<DT> <CODE>REQ_PREV_PAGE</CODE>
2149<DD> Move to the previous form page.
2150<DT> <CODE>REQ_FIRST_PAGE</CODE>
2151<DD> Move to the first form page.
2152<DT> <CODE>REQ_LAST_PAGE</CODE>
2153<DD> Move to the last form page.
2154</DL>
2155
2156These requests treat the list as cyclic; that is, <CODE>REQ_NEXT_PAGE</CODE>
2157from the last page goes to the first, and <CODE>REQ_PREV_PAGE</CODE> from
2158the first page goes to the last.
2159
2160<H3><A NAME="#ffield">Inter-Field Navigation Requests</A></H3>
2161
2162These requests handle navigation between fields on the same page.
2163
2164<DL>
2165<DT> <CODE>REQ_NEXT_FIELD</CODE>
2166<DD> Move to next field.
2167<DT> <CODE>REQ_PREV_FIELD</CODE>
2168<DD> Move to previous field.
2169<DT> <CODE>REQ_FIRST_FIELD</CODE>
2170<DD> Move to the first field.
2171<DT> <CODE>REQ_LAST_FIELD</CODE>
2172<DD> Move to the last field.
2173<DT> <CODE>REQ_SNEXT_FIELD</CODE>
2174<DD> Move to sorted next field.
2175<DT> <CODE>REQ_SPREV_FIELD</CODE>
2176<DD> Move to sorted previous field.
2177<DT> <CODE>REQ_SFIRST_FIELD</CODE>
2178<DD> Move to the sorted first field.
2179<DT> <CODE>REQ_SLAST_FIELD</CODE>
2180<DD> Move to the sorted last field.
2181<DT> <CODE>REQ_LEFT_FIELD</CODE>
2182<DD> Move left to field.
2183<DT> <CODE>REQ_RIGHT_FIELD</CODE>
2184<DD> Move right to field.
2185<DT> <CODE>REQ_UP_FIELD</CODE>
2186<DD> Move up to field.
2187<DT> <CODE>REQ_DOWN_FIELD</CODE>
2188<DD> Move down to field.
2189</DL>
2190
2191These requests treat the list of fields on a page as cyclic; that is,
2192<CODE>REQ_NEXT_FIELD</CODE> from the last field goes to the first, and
2193<CODE>REQ_PREV_FIELD</CODE> from the first field goes to the last. The
2194order of the fields for these (and the <CODE>REQ_FIRST_FIELD</CODE> and
2195<CODE>REQ_LAST_FIELD</CODE> requests) is simply the order of the field
2196pointers in the form array (as set up by <CODE>new_form()</CODE> or
2197<CODE>set_form_fields()</CODE> <P>
2198
2199It is also possible to traverse the fields as if they had been sorted in
2200screen-position order, so the sequence goes left-to-right and top-to-bottom.
2201To do this, use the second group of four sorted-movement requests. <P>
2202
2203Finally, it is possible to move between fields using visual directions up,
2204down, right, and left. To accomplish this, use the third group of four
2205requests. Note, however, that the position of a form for purposes of these
2206requests is its upper-left corner. <P>
2207
2208For example, suppose you have a multi-line field B, and two
2209single-line fields A and C on the same line with B, with A to the left
2210of B and C to the right of B. A <CODE>REQ_MOVE_RIGHT</CODE> from A will
2211go to B only if A, B, and C <EM>all</EM> share the same first line;
2212otherwise it will skip over B to C.
2213
2214<H3><A NAME="#fifield">Intra-Field Navigation Requests</A></H3>
2215
2216These requests drive movement of the edit cursor within the currently
2217selected field.
2218
2219<DL>
2220<DT> <CODE>REQ_NEXT_CHAR</CODE>
2221<DD> Move to next character.
2222<DT> <CODE>REQ_PREV_CHAR</CODE>
2223<DD> Move to previous character.
2224<DT> <CODE>REQ_NEXT_LINE</CODE>
2225<DD> Move to next line.
2226<DT> <CODE>REQ_PREV_LINE</CODE>
2227<DD> Move to previous line.
2228<DT> <CODE>REQ_NEXT_WORD</CODE>
2229<DD> Move to next word.
2230<DT> <CODE>REQ_PREV_WORD</CODE>
2231<DD> Move to previous word.
2232<DT> <CODE>REQ_BEG_FIELD</CODE>
2233<DD> Move to beginning of field.
2234<DT> <CODE>REQ_END_FIELD</CODE>
2235<DD> Move to end of field.
2236<DT> <CODE>REQ_BEG_LINE</CODE>
2237<DD> Move to beginning of line.
2238<DT> <CODE>REQ_END_LINE</CODE>
2239<DD> Move to end of line.
2240<DT> <CODE>REQ_LEFT_CHAR</CODE>
2241<DD> Move left in field.
2242<DT> <CODE>REQ_RIGHT_CHAR</CODE>
2243<DD> Move right in field.
2244<DT> <CODE>REQ_UP_CHAR</CODE>
2245<DD> Move up in field.
2246<DT> <CODE>REQ_DOWN_CHAR</CODE>
2247<DD> Move down in field.
2248</DL>
2249
2250Each <EM>word</EM> is separated from the previous and next characters
2251by whitespace. The commands to move to beginning and end of line or field
2252look for the first or last non-pad character in their ranges.
2253
2254<H3><A NAME="fscroll">Scrolling Requests</A></H3>
2255
2256Fields that are dynamic and have grown and fields explicitly created
2257with offscreen rows are scrollable. One-line fields scroll horizontally;
2258multi-line fields scroll vertically. Most scrolling is triggered by
2259editing and intra-field movement (the library scrolls the field to keep the
2260cursor visible). It is possible to explicitly request scrolling with the
2261following requests:
2262
2263<DL>
2264<DT> <CODE>REQ_SCR_FLINE</CODE>
2265<DD> Scroll vertically forward a line.
2266<DT> <CODE>REQ_SCR_BLINE</CODE>
2267<DD> Scroll vertically backward a line.
2268<DT> <CODE>REQ_SCR_FPAGE</CODE>
2269<DD> Scroll vertically forward a page.
2270<DT> <CODE>REQ_SCR_BPAGE</CODE>
2271<DD> Scroll vertically backward a page.
2272<DT> <CODE>REQ_SCR_FHPAGE</CODE>
2273<DD> Scroll vertically forward half a page.
2274<DT> <CODE>REQ_SCR_BHPAGE</CODE>
2275<DD> Scroll vertically backward half a page.
2276<DT> <CODE>REQ_SCR_FCHAR</CODE>
2277<DD> Scroll horizontally forward a character.
2278<DT> <CODE>REQ_SCR_BCHAR</CODE>
2279<DD> Scroll horizontally backward a character.
2280<DT> <CODE>REQ_SCR_HFLINE</CODE>
2281<DD> Scroll horizontally one field width forward.
2282<DT> <CODE>REQ_SCR_HBLINE</CODE>
2283<DD> Scroll horizontally one field width backward.
2284<DT> <CODE>REQ_SCR_HFHALF</CODE>
2285<DD> Scroll horizontally one half field width forward.
2286<DT> <CODE>REQ_SCR_HBHALF</CODE>
2287<DD> Scroll horizontally one half field width backward.
2288</DL>
2289
2290For scrolling purposes, a <EM>page</EM> of a field is the height
2291of its visible part.
2292
2293<H3><A NAME="fedit">Editing Requests</A></H3>
2294
2295When you pass the forms driver an ASCII character, it is treated as a
2296request to add the character to the field's data buffer. Whether this
2297is an insertion or a replacement depends on the field's edit mode
2298(insertion is the default. <P>
2299
2300The following requests support editing the field and changing the edit
2301mode:
2302
2303<DL>
2304<DT> <CODE>REQ_INS_MODE</CODE>
2305<DD> Set insertion mode.
2306<DT> <CODE>REQ_OVL_MODE</CODE>
2307<DD> Set overlay mode.
2308<DT> <CODE>REQ_NEW_LINE</CODE>
2309<DD> New line request (see below for explanation).
2310<DT> <CODE>REQ_INS_CHAR</CODE>
2311<DD> Insert space at character location.
2312<DT> <CODE>REQ_INS_LINE</CODE>
2313<DD> Insert blank line at character location.
2314<DT> <CODE>REQ_DEL_CHAR</CODE>
2315<DD> Delete character at cursor.
2316<DT> <CODE>REQ_DEL_PREV</CODE>
2317<DD> Delete previous word at cursor.
2318<DT> <CODE>REQ_DEL_LINE</CODE>
2319<DD> Delete line at cursor.
2320<DT> <CODE>REQ_DEL_WORD</CODE>
2321<DD> Delete word at cursor.
2322<DT> <CODE>REQ_CLR_EOL</CODE>
2323<DD> Clear to end of line.
2324<DT> <CODE>REQ_CLR_EOF</CODE>
2325<DD> Clear to end of field.
2326<DT> <CODE>REQ_CLEAR_FIELD</CODE>
2327<DD> Clear entire field.
2328</DL>
2329
2330The behavior of the <CODE>REQ_NEW_LINE</CODE> and <CODE>REQ_DEL_PREV</CODE> requests
2331is complicated and partly controlled by a pair of forms options.
2332The special cases are triggered when the cursor is at the beginning of
2333a field, or on the last line of the field. <P>
2334
2335First, we consider <CODE>REQ_NEW_LINE</CODE>: <P>
2336
2337The normal behavior of <CODE>REQ_NEW_LINE</CODE> in insert mode is to break the
2338current line at the position of the edit cursor, inserting the portion of
2339the current line after the cursor as a new line following the current
2340and moving the cursor to the beginning of that new line (you may think
2341of this as inserting a newline in the field buffer). <P>
2342
2343The normal behavior of <CODE>REQ_NEW_LINE</CODE> in overlay mode is to clear the
2344current line from the position of the edit cursor to end of line.
2345The cursor is then moved to the beginning of the next line. <P>
2346
2347However, <CODE>REQ_NEW_LINE</CODE> at the beginning of a field, or on the
2348last line of a field, instead does a <CODE>REQ_NEXT_FIELD</CODE>.
2349<CODE>O_NL_OVERLOAD</CODE> option is off, this special action is
2350disabled. <P>
2351
2352Now, let us consider <CODE>REQ_DEL_PREV</CODE>: <P>
2353
2354The normal behavior of <CODE>REQ_DEL_PREV</CODE> is to delete the previous
2355character. If insert mode is on, and the cursor is at the start of a
2356line, and the text on that line will fit on the previous one, it
2357instead appends the contents of the current line to the previous one
2358and deletes the current line (you may think of this as deleting a
2359newline from the field buffer). <P>
2360
2361However, <CODE>REQ_DEL_PREV</CODE> at the beginning of a field is instead
2362treated as a <CODE>REQ_PREV_FIELD</CODE>. <P> If the
2363<CODE>O_BS_OVERLOAD</CODE> option is off, this special action is
2364disabled and the forms driver just returns <CODE>E_REQUEST_DENIED</CODE>. <P>
2365
2366See <A HREF="#frmoptions">Form Options</A> for discussion of how to set
2367and clear the overload options.
2368
2369<H3><A NAME="forder">Order Requests</A></H3>
2370
2371If the type of your field is ordered, and has associated functions
2372for getting the next and previous values of the type from a given value,
2373there are requests that can fetch that value into the field buffer:
2374
2375<DL>
2376<DT> <CODE>REQ_NEXT_CHOICE</CODE>
2377<DD> Place the successor value of the current value in the buffer.
2378<DT> <CODE>REQ_PREV_CHOICE</CODE>
2379<DD> Place the predecessor value of the current value in the buffer.
2380</DL>
2381
2382Of the built-in field types, only <CODE>TYPE_ENUM</CODE> has built-in successor
2383and predecessor functions. When you define a field type of your own
2384(see <A HREF="#fcustom">Custom Validation Types</A>), you can associate
2385our own ordering functions.
2386
2387<H3><A NAME="fappcmds">Application Commands</A></H3>
2388
2389Form requests are represented as integers above the <CODE>curses</CODE> value
2390greater than <CODE>KEY_MAX</CODE> and less than or equal to the constant
2391<CODE>MAX_COMMAND</CODE>. If your input-virtualization routine returns a
2392value above <CODE>MAX_COMMAND</CODE>, the forms driver will ignore it.
2393
2394<H2><A NAME="fhooks">Field Change Hooks</A></H2>
2395
2396It is possible to set function hooks to be executed whenever the
2397current field or form changes. Here are the functions that support this:
2398
2399<PRE>
2400typedef void (*HOOK)(); /* pointer to function returning void */
2401
2402int set_form_init(FORM *form, /* form to alter */
2403 HOOK hook); /* initialization hook */
2404
2405HOOK form_init(FORM *form); /* form to query */
2406
2407int set_form_term(FORM *form, /* form to alter */
2408 HOOK hook); /* termination hook */
2409
2410HOOK form_term(FORM *form); /* form to query */
2411
2412int set_field_init(FORM *form, /* form to alter */
2413 HOOK hook); /* initialization hook */
2414
2415HOOK field_init(FORM *form); /* form to query */
2416
2417int set_field_term(FORM *form, /* form to alter */
2418 HOOK hook); /* termination hook */
2419
2420HOOK field_term(FORM *form); /* form to query */
2421</PRE>
2422
2423These functions allow you to either set or query four different hooks.
2424In each of the set functions, the second argument should be the
2425address of a hook function. These functions differ only in the timing
2426of the hook call.
2427
2428<DL>
2429<DT> form_init
2430<DD> This hook is called when the form is posted; also, just after
2431each page change operation.
2432<DT> field_init
2433<DD> This hook is called when the form is posted; also, just after
2434each field change
2435<DT> field_term
2436<DD> This hook is called just after field validation; that is, just before
2437the field is altered. It is also called when the form is unposted.
2438<DT> form_term
2439<DD> This hook is called when the form is unposted; also, just before
2440each page change operation.
2441</DL>
2442
2443Calls to these hooks may be triggered
2444<OL>
2445<LI>When user editing requests are processed by the forms driver
2446<LI>When the current page is changed by <CODE>set_current_field()</CODE> call
2447<LI>When the current field is changed by a <CODE>set_form_page()</CODE> call
2448</OL>
2449
2450See <A NAME="ffocus">Field Change Commands</A> for discussion of the latter
2451two cases. <P>
2452
2453You can set a default hook for all fields by passing one of the set functions
2454a NULL first argument. <P>
2455
2456You can disable any of these hooks by (re)setting them to NULL, the default
2457value.
2458
2459<H2><A HREF="#ffocus">Field Change Commands</A></H2>
2460
2461Normally, navigation through the form will be driven by the user's
2462input requests. But sometimes it is useful to be able to move the
2463focus for editing and viewing under control of your application, or
2464ask which field it currently is in. The following functions help you
2465accomplish this:
2466
2467<PRE>
2468int set_current_field(FORM *form, /* form to alter */
2469 FIELD *field); /* field to shift to */
2470
2471FIELD *current_field(FORM *form); /* form to query */
2472
2473int field_index(FORM *form, /* form to query */
2474 FIELD *field); /* field to get index of */
2475</PRE>
2476
2477The function <CODE>field_index()</CODE> returns the index of the given field
2478in the given form's field array (the array passed to <CODE>new_form()</CODE> or
2479<CODE>set_form_fields()</CODE>). <P>
2480
2481The initial current field of a form is the first active field on the
2482first page. The function <CODE>set_form_fields()</CODE> resets this.<P>
2483
2484It is also possible to move around by pages.
2485
2486<PRE>
2487int set_form_page(FORM *form, /* form to alter */
2488 int page); /* page to go to (0-origin) */
2489
2490int form_page(FORM *form); /* return form's current page */
2491</PRE>
2492
2493The initial page of a newly-created form is 0. The function
2494<CODE>set_form_fields()</CODE> resets this.
2495
2496<H2><A NAME="frmoptions">Form Options</A></H2>
2497
2498Like fields, forms may have control option bits. They can be changed
2499or queried with these functions:
2500
2501<PRE>
2502int set_form_opts(FORM *form, /* form to alter */
2503 int attr); /* attribute to set */
2504
2505int form_opts_on(FORM *form, /* form to alter */
2506 int attr); /* attributes to turn on */
2507
2508int form_opts_off(FORM *form, /* form to alter */
2509 int attr); /* attributes to turn off */
2510
2511int form_opts(FORM *form); /* form to query */
2512</PRE>
2513
2514By default, all options are on. Here are the available option bits:
2515
2516<DL>
2517<DT> O_NL_OVERLOAD
2518<DD> Enable overloading of <CODE>REQ_NEW_LINE</CODE> as described in <A
2519href="#fedit">Editing Requests</A>. The value of this option is
2520ignored on dynamic fields that have not reached their size limit;
2521these have no last line, so the circumstances for triggering a
2522<CODE>REQ_NEXT_FIELD</CODE> never arise.
2523<DT> O_BS_OVERLOAD
2524<DD> Enable overloading of <CODE>REQ_DEL_PREV</CODE> as described in
2525<A href="#fedit">Editing Requests</A>.
2526</DL>
2527
2528The option values are bit-masks and can be composed with logical-or in
2529the obvious way.
2530
2531<H2><A NAME="fcustom">Custom Validation Types</A></H2>
2532
2533The <CODE>form</CODE> library gives you the capability to define custom
2534validation types of your own. Further, the optional additional arguments
2535of <CODE>set_field_type</CODE> effectively allow you to parameterize validation
2536types. Most of the complications in the validation-type interface have to
2537do with the handling of the additional arguments within custom validation
2538functions.
2539
2540<H3><A NAME="flinktypes">Union Types</A></H3>
2541
2542The simplest way to create a custom data type is to compose it from two
2543preexisting ones:
2544
2545<PRE>
2546FIELD *link_fieldtype(FIELDTYPE *type1,
2547 FIELDTYPE *type2);
2548</PRE>
2549
2550This function creates a field type that will accept any of the values
2551legal for either of its argument field types (which may be either
2552predefined or programmer-defined).
2553
2554If a <CODE>set_field_type()</CODE> call later requires arguments, the new
2555composite type expects all arguments for the first type, than all arguments
2556for the second. Order functions (see <A HREF="#forder">Order Requests</A>)
2557associated with the component types will work on the composite; what it does
2558is check the validation function for the first type, then for the second, to
2559figure what type the buffer contents should be treated as.
2560
2561<H3><A NAME="fnewtypes">New Field Types</A></H3>
2562
2563To create a field type from scratch, you need to specify one or both of the
2564following things:
2565
2566<UL>
2567<LI>A character-validation function, to check each character as it is entered.
2568<LI>A field-validation function to be applied on exit from the field.
2569</UL>
2570
2571Here's how you do that:
2572<PRE>
2573typedef int (*HOOK)(); /* pointer to function returning int */
2574
2575FIELDTYPE *new_fieldtype(HOOK f_validate, /* field validator */
2576 HOOK c_validate) /* character validator */
2577
2578
2579int free_fieldtype(FIELDTYPE *ftype); /* type to free */
2580</PRE>
2581
2582At least one of the arguments of <CODE>new_fieldtype()</CODE> must be
2583non-NULL. The forms driver will automatically call the new type's
2584validation functions at appropriate points in processing a field of
2585the new type. <P>
2586
2587The function <CODE>free_fieldtype()</CODE> deallocates the argument
2588fieldtype, freeing all storage associated with it. <P>
2589
2590Normally, a field validator is called when the user attempts to
2591leave the field. Its first argument is a field pointer, from which it
2592can get to field buffer 0 and test it. If the function returns TRUE,
2593the operation succeeds; if it returns FALSE, the edit cursor stays in
2594the field. <P>
2595
2596A character validator gets the character passed in as a first argument.
2597It too should return TRUE if the character is valid, FALSE otherwise.
2598
2599<H3><A NAME="fcheckargs">Validation Function Arguments</A></H3>
2600
2601Your field- and character- validation functions will be passed a
2602second argument as well. This second argument is the address of a
2603structure (which we'll call a <EM>pile</EM>) built from any of the
2604field-type-specific arguments passed to <CODE>set_field_type()</CODE>. If
2605no such arguments are defined for the field type, this pile pointer
2606argument will be NULL. <P>
2607
2608In order to arrange for such arguments to be passed to your validation
2609functions, you must associate a small set of storage-management functions
2610with the type. The forms driver will use these to synthesize a pile
2611from the trailing arguments of each <CODE>set_field_type()</CODE> argument, and
2612a pointer to the pile will be passed to the validation functions. <P>
2613
2614Here is how you make the association:
2615
2616<PRE>
2617typedef char *(*PTRHOOK)(); /* pointer to function returning (char *) */
2618typedef void (*VOIDHOOK)(); /* pointer to function returning void */
2619
2620int set_fieldtype_arg(FIELDTYPE *type, /* type to alter */
2621 PTRHOOK make_str, /* make structure from args */
2622 PTRHOOK copy_str, /* make copy of structure */
2623 VOIDHOOK free_str); /* free structure storage */
2624</PRE>
2625
2626Here is how the storage-management hooks are used:
2627
2628<DL>
2629<DT> <CODE>make_str</CODE>
2630<DD> This function is called by <CODE>set_field_type()</CODE>. It gets one
2631argument, a <CODE>va_list</CODE> of the type-specific arguments passed to
2632<CODE>set_field_type()</CODE>. It is expected to return a pile pointer to a data
2633structure that encapsulates those arguments.
2634<DT> <CODE>copy_str</CODE>
2635<DD> This function is called by form library functions that allocate new
2636field instances. It is expected to take a pile pointer, copy the pile
2637to allocated storage, and return the address of the pile copy.
2638<DT> <CODE>free_str</CODE>
2639<DD> This function is called by field- and type-deallocation routines in the
2640library. It takes a pile pointer argument, and is expected to free the
2641storage of that pile.
2642</DL>
2643
2644The <CODE>make_str</CODE> and <CODE>copy_str</CODE> functions may return NULL to
2645signal allocation failure. The library routines will that call them will
2646return error indication when this happens. Thus, your validation functions
2647should never see a NULL file pointer and need not check specially for it.
2648
2649<H3><A NAME="fcustorder">Order Functions For Custom Types</A></H3>
2650
2651Some custom field types are simply ordered in the same well-defined way
2652that <CODE>TYPE_ENUM</CODE> is. For such types, it is possible to define
2653successor and predecessor functions to support the <CODE>REQ_NEXT_CHOICE</CODE>
2654and <CODE>REQ_PREV_CHOICE</CODE> requests. Here's how:
2655
2656<PRE>
2657typedef int (*INTHOOK)(); /* pointer to function returning int */
2658
2659int set_fieldtype_arg(FIELDTYPE *type, /* type to alter */
2660 INTHOOK succ, /* get successor value */
2661 INTHOOK pred); /* get predecessor value */
2662</PRE>
2663
2664The successor and predecessor arguments will each be passed two arguments;
2665a field pointer, and a pile pointer (as for the validation functions). They
2666are expected to use the function <CODE>field_buffer()</CODE> to read the
2667current value, and <CODE>set_field_buffer()</CODE> on buffer 0 to set the next
2668or previous value. Either hook may return TRUE to indicate success (a
2669legal next or previous value was set) or FALSE to indicate failure.
2670
2671<H3><A NAME="fcustprobs">Avoiding Problems</A></H3>
2672
2673The interface for defining custom types is complicated and tricky.
2674Rather than attempting to create a custom type entirely from scratch,
2675you should start by studying the library source code for whichever of
2676the pre-defined types seems to be closest to what you want. <P>
2677
2678Use that code as a model, and evolve it towards what you really want.
2679You will avoid many problems and annoyances that way. The code
2680in the <CODE>ncurses</CODE> library has been specifically exempted from
2681the package copyright to support this. <P>
2682
2683If your custom type defines order functions, have do something intuitive
2684with a blank field. A useful convention is to make the successor of a
2685blank field the types minimum value, and its predecessor the maximum.
2686</BODY>
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