| 1 | 1. Compression algorithm (deflate)
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| 2 |
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| 3 | The deflation algorithm used by gzip (also zip and zlib) is a variation of
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| 4 | LZ77 (Lempel-Ziv 1977, see reference below). It finds duplicated strings in
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| 5 | the input data. The second occurrence of a string is replaced by a
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| 6 | pointer to the previous string, in the form of a pair (distance,
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| 7 | length). Distances are limited to 32K bytes, and lengths are limited
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| 8 | to 258 bytes. When a string does not occur anywhere in the previous
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| 9 | 32K bytes, it is emitted as a sequence of literal bytes. (In this
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| 10 | description, `string' must be taken as an arbitrary sequence of bytes,
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| 11 | and is not restricted to printable characters.)
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| 12 |
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| 13 | Literals or match lengths are compressed with one Huffman tree, and
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| 14 | match distances are compressed with another tree. The trees are stored
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| 15 | in a compact form at the start of each block. The blocks can have any
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| 16 | size (except that the compressed data for one block must fit in
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| 17 | available memory). A block is terminated when deflate() determines that
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| 18 | it would be useful to start another block with fresh trees. (This is
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| 19 | somewhat similar to the behavior of LZW-based _compress_.)
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| 20 |
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| 21 | Duplicated strings are found using a hash table. All input strings of
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| 22 | length 3 are inserted in the hash table. A hash index is computed for
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| 23 | the next 3 bytes. If the hash chain for this index is not empty, all
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| 24 | strings in the chain are compared with the current input string, and
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| 25 | the longest match is selected.
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| 26 |
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| 27 | The hash chains are searched starting with the most recent strings, to
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| 28 | favor small distances and thus take advantage of the Huffman encoding.
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| 29 | The hash chains are singly linked. There are no deletions from the
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| 30 | hash chains, the algorithm simply discards matches that are too old.
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| 31 |
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| 32 | To avoid a worst-case situation, very long hash chains are arbitrarily
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| 33 | truncated at a certain length, determined by a runtime option (level
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| 34 | parameter of deflateInit). So deflate() does not always find the longest
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| 35 | possible match but generally finds a match which is long enough.
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| 36 |
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| 37 | deflate() also defers the selection of matches with a lazy evaluation
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| 38 | mechanism. After a match of length N has been found, deflate() searches for
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| 39 | a longer match at the next input byte. If a longer match is found, the
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| 40 | previous match is truncated to a length of one (thus producing a single
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| 41 | literal byte) and the process of lazy evaluation begins again. Otherwise,
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| 42 | the original match is kept, and the next match search is attempted only N
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| 43 | steps later.
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| 44 |
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| 45 | The lazy match evaluation is also subject to a runtime parameter. If
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| 46 | the current match is long enough, deflate() reduces the search for a longer
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| 47 | match, thus speeding up the whole process. If compression ratio is more
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| 48 | important than speed, deflate() attempts a complete second search even if
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| 49 | the first match is already long enough.
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| 50 |
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| 51 | The lazy match evaluation is not performed for the fastest compression
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| 52 | modes (level parameter 1 to 3). For these fast modes, new strings
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| 53 | are inserted in the hash table only when no match was found, or
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| 54 | when the match is not too long. This degrades the compression ratio
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| 55 | but saves time since there are both fewer insertions and fewer searches.
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| 56 |
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| 57 |
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| 58 | 2. Decompression algorithm (inflate)
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| 59 |
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| 60 | 2.1 Introduction
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| 61 |
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| 62 | The real question is, given a Huffman tree, how to decode fast. The most
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| 63 | important realization is that shorter codes are much more common than
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| 64 | longer codes, so pay attention to decoding the short codes fast, and let
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| 65 | the long codes take longer to decode.
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| 66 |
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| 67 | inflate() sets up a first level table that covers some number of bits of
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| 68 | input less than the length of longest code. It gets that many bits from the
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| 69 | stream, and looks it up in the table. The table will tell if the next
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| 70 | code is that many bits or less and how many, and if it is, it will tell
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| 71 | the value, else it will point to the next level table for which inflate()
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| 72 | grabs more bits and tries to decode a longer code.
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| 73 |
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| 74 | How many bits to make the first lookup is a tradeoff between the time it
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| 75 | takes to decode and the time it takes to build the table. If building the
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| 76 | table took no time (and if you had infinite memory), then there would only
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| 77 | be a first level table to cover all the way to the longest code. However,
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| 78 | building the table ends up taking a lot longer for more bits since short
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| 79 | codes are replicated many times in such a table. What inflate() does is
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| 80 | simply to make the number of bits in the first table a variable, and set it
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| 81 | for the maximum speed.
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| 82 |
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| 83 | inflate() sends new trees relatively often, so it is possibly set for a
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| 84 | smaller first level table than an application that has only one tree for
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| 85 | all the data. For inflate, which has 286 possible codes for the
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| 86 | literal/length tree, the size of the first table is nine bits. Also the
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| 87 | distance trees have 30 possible values, and the size of the first table is
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| 88 | six bits. Note that for each of those cases, the table ended up one bit
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| 89 | longer than the ``average'' code length, i.e. the code length of an
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| 90 | approximately flat code which would be a little more than eight bits for
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| 91 | 286 symbols and a little less than five bits for 30 symbols. It would be
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| 92 | interesting to see if optimizing the first level table for other
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| 93 | applications gave values within a bit or two of the flat code size.
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| 94 |
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| 95 |
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| 96 | 2.2 More details on the inflate table lookup
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| 97 |
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| 98 | Ok, you want to know what this cleverly obfuscated inflate tree actually
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| 99 | looks like. You are correct that it's not a Huffman tree. It is simply a
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| 100 | lookup table for the first, let's say, nine bits of a Huffman symbol. The
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| 101 | symbol could be as short as one bit or as long as 15 bits. If a particular
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| 102 | symbol is shorter than nine bits, then that symbol's translation is duplicated
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| 103 | in all those entries that start with that symbol's bits. For example, if the
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| 104 | symbol is four bits, then it's duplicated 32 times in a nine-bit table. If a
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| 105 | symbol is nine bits long, it appears in the table once.
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| 106 |
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| 107 | If the symbol is longer than nine bits, then that entry in the table points
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| 108 | to another similar table for the remaining bits. Again, there are duplicated
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| 109 | entries as needed. The idea is that most of the time the symbol will be short
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| 110 | and there will only be one table look up. (That's whole idea behind data
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| 111 | compression in the first place.) For the less frequent long symbols, there
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| 112 | will be two lookups. If you had a compression method with really long
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| 113 | symbols, you could have as many levels of lookups as is efficient. For
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| 114 | inflate, two is enough.
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| 115 |
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| 116 | So a table entry either points to another table (in which case nine bits in
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| 117 | the above example are gobbled), or it contains the translation for the symbol
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| 118 | and the number of bits to gobble. Then you start again with the next
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| 119 | ungobbled bit.
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| 120 |
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| 121 | You may wonder: why not just have one lookup table for how ever many bits the
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| 122 | longest symbol is? The reason is that if you do that, you end up spending
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| 123 | more time filling in duplicate symbol entries than you do actually decoding.
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| 124 | At least for deflate's output that generates new trees every several 10's of
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| 125 | kbytes. You can imagine that filling in a 2^15 entry table for a 15-bit code
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| 126 | would take too long if you're only decoding several thousand symbols. At the
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| 127 | other extreme, you could make a new table for every bit in the code. In fact,
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| 128 | that's essentially a Huffman tree. But then you spend two much time
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| 129 | traversing the tree while decoding, even for short symbols.
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| 130 |
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| 131 | So the number of bits for the first lookup table is a trade of the time to
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| 132 | fill out the table vs. the time spent looking at the second level and above of
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| 133 | the table.
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| 134 |
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| 135 | Here is an example, scaled down:
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| 136 |
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| 137 | The code being decoded, with 10 symbols, from 1 to 6 bits long:
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| 138 |
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| 139 | A: 0
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| 140 | B: 10
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| 141 | C: 1100
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| 142 | D: 11010
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| 143 | E: 11011
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| 144 | F: 11100
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| 145 | G: 11101
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| 146 | H: 11110
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| 147 | I: 111110
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| 148 | J: 111111
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| 149 |
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| 150 | Let's make the first table three bits long (eight entries):
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| 151 |
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| 152 | 000: A,1
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| 153 | 001: A,1
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| 154 | 010: A,1
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| 155 | 011: A,1
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| 156 | 100: B,2
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| 157 | 101: B,2
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| 158 | 110: -> table X (gobble 3 bits)
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| 159 | 111: -> table Y (gobble 3 bits)
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| 160 |
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| 161 | Each entry is what the bits decode to and how many bits that is, i.e. how
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| 162 | many bits to gobble. Or the entry points to another table, with the number of
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| 163 | bits to gobble implicit in the size of the table.
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| 164 |
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| 165 | Table X is two bits long since the longest code starting with 110 is five bits
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| 166 | long:
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| 167 |
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| 168 | 00: C,1
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| 169 | 01: C,1
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| 170 | 10: D,2
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| 171 | 11: E,2
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| 172 |
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| 173 | Table Y is three bits long since the longest code starting with 111 is six
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| 174 | bits long:
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| 175 |
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| 176 | 000: F,2
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| 177 | 001: F,2
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| 178 | 010: G,2
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| 179 | 011: G,2
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| 180 | 100: H,2
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| 181 | 101: H,2
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| 182 | 110: I,3
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| 183 | 111: J,3
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| 184 |
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| 185 | So what we have here are three tables with a total of 20 entries that had to
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| 186 | be constructed. That's compared to 64 entries for a single table. Or
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| 187 | compared to 16 entries for a Huffman tree (six two entry tables and one four
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| 188 | entry table). Assuming that the code ideally represents the probability of
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| 189 | the symbols, it takes on the average 1.25 lookups per symbol. That's compared
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| 190 | to one lookup for the single table, or 1.66 lookups per symbol for the
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| 191 | Huffman tree.
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| 192 |
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| 193 | There, I think that gives you a picture of what's going on. For inflate, the
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| 194 | meaning of a particular symbol is often more than just a letter. It can be a
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| 195 | byte (a "literal"), or it can be either a length or a distance which
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| 196 | indicates a base value and a number of bits to fetch after the code that is
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| 197 | added to the base value. Or it might be the special end-of-block code. The
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| 198 | data structures created in inftrees.c try to encode all that information
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| 199 | compactly in the tables.
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| 200 |
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| 201 |
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| 202 | Jean-loup Gailly Mark Adler
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| 203 | jloup@gzip.org madler@alumni.caltech.edu
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| 204 |
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| 205 |
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| 206 | References:
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| 207 |
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| 208 | [LZ77] Ziv J., Lempel A., ``A Universal Algorithm for Sequential Data
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| 209 | Compression,'' IEEE Transactions on Information Theory, Vol. 23, No. 3,
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| 210 | pp. 337-343.
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| 211 |
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| 212 | ``DEFLATE Compressed Data Format Specification'' available in
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| 213 | ftp://ds.internic.net/rfc/rfc1951.txt
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