source: trunk/gcc/libjava/javax/accessibility/AccessibleState.java

Last change on this file was 1389, checked in by bird, 21 years ago

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1/* AccessibleState.java -- a state of an accessible object
2 Copyright (C) 2002 Free Software Foundation
3
4This file is part of GNU Classpath.
5
6GNU Classpath is free software; you can redistribute it and/or modify
7it under the terms of the GNU General Public License as published by
8the Free Software Foundation; either version 2, or (at your option)
9any later version.
10
11GNU Classpath is distributed in the hope that it will be useful, but
12WITHOUT ANY WARRANTY; without even the implied warranty of
13MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14General Public License for more details.
15
16You should have received a copy of the GNU General Public License
17along with GNU Classpath; see the file COPYING. If not, write to the
18Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
1902111-1307 USA.
20
21Linking this library statically or dynamically with other modules is
22making a combined work based on this library. Thus, the terms and
23conditions of the GNU General Public License cover the whole
24combination.
25
26As a special exception, the copyright holders of this library give you
27permission to link this library with independent modules to produce an
28executable, regardless of the license terms of these independent
29modules, and to copy and distribute the resulting executable under
30terms of your choice, provided that you also meet, for each linked
31independent module, the terms and conditions of the license of that
32module. An independent module is a module which is not derived from
33or based on this library. If you modify this library, you may extend
34this exception to your version of the library, but you are not
35obligated to do so. If you do not wish to do so, delete this
36exception statement from your version. */
37
38package javax.accessibility;
39
40/**
41 * A state portion of an accessible object. A combination of states represent
42 * the entire object state, in an AccessibleStateSet. For example, this could
43 * be "active" or "selected". This strongly typed "enumeration" supports
44 * localized strings. If the constants of this class are not adequate, new
45 * ones may be added in a similar matter, while avoiding a public constructor.
46 *
47 * @author Eric Blake <ebb9@email.byu.edu>
48 * @since 1.2
49 * @status updated to 1.4
50 */
51public class AccessibleState extends AccessibleBundle
52{
53 /**
54 * Indicates an active window, as well as an active child in a list or other
55 * collection.
56 *
57 * @see AccessibleRole#WINDOW
58 * @see AccessibleRole#FRAME
59 * @see AccessibleRole#DIALOG
60 */
61 public static final AccessibleState ACTIVE
62 = new AccessibleState("active");
63
64 /**
65 * Indicates a pushed button, usually when the mouse has been pressed but
66 * not released.
67 *
68 * @see AccessibleRole#PUSH_BUTTON
69 */
70 public static final AccessibleState PRESSED
71 = new AccessibleState("pressed");
72
73 /**
74 * Indicates an armed object, usually a button which has been pushed and
75 * the mouse has not left the button area.
76 *
77 * @see AccessibleRole#PUSH_BUTTON
78 */
79 public static final AccessibleState ARMED
80 = new AccessibleState("armed");
81
82 /**
83 * Indicates an object is busy, such as a slider, scroll bar, or progress
84 * bar in transition.
85 *
86 * @see AccessibleRole#PROGRESS_BAR
87 * @see AccessibleRole#SCROLL_BAR
88 * @see AccessibleRole#SLIDER
89 */
90 public static final AccessibleState BUSY
91 = new AccessibleState("busy");
92
93 /**
94 * Indicates an object is checked.
95 *
96 * @see AccessibleRole#TOGGLE_BUTTON
97 * @see AccessibleRole#RADIO_BUTTON
98 * @see AccessibleRole#CHECK_BOX
99 */
100 public static final AccessibleState CHECKED
101 = new AccessibleState("checked");
102
103 /**
104 * Indicates the user can edit the component contents. This is usually for
105 * text, as other objects like scroll bars are automatically editable.
106 *
107 * @see #ENABLED
108 */
109 public static final AccessibleState EDITABLE
110 = new AccessibleState("editable");
111
112 /**
113 * Indicates the object allows progressive disclosure of its children,
114 * usually in a collapsible tree or other hierachical object.
115 *
116 * @see #EXPANDED
117 * @see #COLLAPSED
118 * @see AccessibleRole#TREE
119 */
120 public static final AccessibleState EXPANDABLE
121 = new AccessibleState("expandable");
122
123 /**
124 * Indicates that the object is collapsed, usually in a tree.
125 *
126 * @see #EXPANDABLE
127 * @see #EXPANDED
128 * @see AccessibleRole#TREE
129 */
130 public static final AccessibleState COLLAPSED
131 = new AccessibleState("collapsed");
132
133 /**
134 * Indicates that the object is expanded, usually in a tree.
135 *
136 * @see #EXPANDABLE
137 * @see #COLLAPSED
138 * @see AccessibleRole#TREE
139 */
140 public static final AccessibleState EXPANDED
141 = new AccessibleState("expanded");
142
143 /**
144 * Indicates that an object is enabled. In the absence of this state,
145 * graphics are often grayed out, and cannot be manipulated.
146 */
147 public static final AccessibleState ENABLED
148 = new AccessibleState("enabled");
149
150 /**
151 * Indicates that an object can accept focus, which means it will process
152 * keyboard events when focused.
153 *
154 * @see #FOCUSED
155 */
156 public static final AccessibleState FOCUSABLE
157 = new AccessibleState("focusable");
158
159 /**
160 * Indicates that an object has keyboard focus.
161 *
162 * @see #FOCUSABLE
163 */
164 public static final AccessibleState FOCUSED
165 = new AccessibleState("focused");
166
167 /**
168 * Indicates that an object is minimized to an icon.
169 *
170 * @see AccessibleRole#FRAME
171 * @see AccessibleRole#INTERNAL_FRAME
172 */
173 public static final AccessibleState ICONIFIED
174 = new AccessibleState("iconified");
175
176 /**
177 * Indicates that something must be done in the current object before
178 * interaction is allowed on other windows, usually for dialogs.
179 *
180 * @see AccessibleRole#DIALOG
181 */
182 public static final AccessibleState MODAL
183 = new AccessibleState("modal");
184
185 /**
186 * Indicates that all pixels in the object are painted. If this state is not
187 * present, then the object has some degree of transparency, letting lower
188 * panes show through.
189 *
190 * @see Accessible#getAccessibleContext()
191 * @see AccessibleContext#getAccessibleComponent()
192 * @see AccessibleComponent#getBounds()
193 */
194 public static final AccessibleState OPAQUE
195 = new AccessibleState("opaque");
196
197 /**
198 * Indicates the size of this object is not fixed.
199 *
200 * @see Accessible#getAccessibleContext()
201 * @see AccessibleContext#getAccessibleComponent()
202 * @see AccessibleComponent#getSize()
203 * @see AccessibleComponent#setSize(Dimension)
204 */
205 public static final AccessibleState RESIZABLE
206 = new AccessibleState("resizable");
207
208 /**
209 * Indicates that multiple children can be selected at once.
210 *
211 * @see Accessible#getAccessibleContext()
212 * @see AccessibleContext#getAccessibleSelection()
213 * @see AccessibleSelection
214 */
215 public static final AccessibleState MULTISELECTABLE
216 = new AccessibleState("multiselectable");
217
218 /**
219 * Indicates that this child is one which can be selected from its parent.
220 *
221 * @see #SELECTED
222 * @see Accessible#getAccessibleContext()
223 * @see AccessibleContext#getAccessibleSelection()
224 * @see AccessibleSelection
225 */
226 public static final AccessibleState SELECTABLE
227 = new AccessibleState("selectable");
228
229 /**
230 * Indicates that this child has been selected from its parent.
231 *
232 * @see #SELECTABLE
233 * @see Accessible#getAccessibleContext()
234 * @see AccessibleContext#getAccessibleSelection()
235 * @see AccessibleSelection
236 */
237 public static final AccessibleState SELECTED
238 = new AccessibleState("selected");
239
240 /**
241 * Indicates that this object and all its parents are visible, so that it
242 * is on the screen. However, something opaque may be on top of it.
243 *
244 * @see #VISIBLE
245 */
246 public static final AccessibleState SHOWING
247 = new AccessibleState("showing");
248
249 /**
250 * Indicates that this object intends to be visible. However, if its
251 * parent is invisible, this object is as well.
252 *
253 * @see #SHOWING
254 */
255 public static final AccessibleState VISIBLE
256 = new AccessibleState("visible");
257
258 /**
259 * Indicates that an object has vertical orientation.
260 *
261 * @see #HORIZONTAL
262 * @see AccessibleRole#SCROLL_BAR
263 * @see AccessibleRole#SLIDER
264 * @see AccessibleRole#PROGRESS_BAR
265 */
266 public static final AccessibleState VERTICAL
267 = new AccessibleState("vertical");
268
269 /**
270 * Indicates that an object has horizontal orientation.
271 *
272 * @see #VERTICAL
273 * @see AccessibleRole#SCROLL_BAR
274 * @see AccessibleRole#SLIDER
275 * @see AccessibleRole#PROGRESS_BAR
276 */
277 public static final AccessibleState HORIZONTAL
278 = new AccessibleState("horizontal");
279
280 /**
281 * Indicates that this text object can only hold a single line.
282 *
283 * @see #MULTI_LINE
284 */
285 public static final AccessibleState SINGLE_LINE
286 = new AccessibleState("single line");
287
288 /**
289 * Indicates that this text object can hold multiple lines.
290 *
291 * @see #SINGLE_LINE
292 */
293 public static final AccessibleState MULTI_LINE
294 = new AccessibleState("multiple line");
295
296 /**
297 * Indicates that this object is transient. This means the object is
298 * generated for method queries, but will never generate events, because
299 * its container (such as a tree, list, or table) does all the work.
300 */
301 public static final AccessibleState TRANSIENT
302 = new AccessibleState("transient");
303
304 /**
305 * Create a new constant with a locale independent key. Follow the example,
306 * keep the constructor private and make public constants instead.
307 *
308 * @param key the name of the state
309 * @see #toDisplayString(String, Locale)
310 */
311 protected AccessibleState(String key)
312 {
313 this.key = key;
314 }
315} // class AccessibleState
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