1 | #ifndef _weakpointer_h_
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2 | #define _weakpointer_h_
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3 |
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4 | /****************************************************************************
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5 |
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6 | WeakPointer and CleanUp
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7 |
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8 | Copyright (c) 1991 by Xerox Corporation. All rights reserved.
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9 |
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10 | THIS MATERIAL IS PROVIDED AS IS, WITH ABSOLUTELY NO WARRANTY EXPRESSED
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11 | OR IMPLIED. ANY USE IS AT YOUR OWN RISK.
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12 |
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13 | Permission is hereby granted to copy this code for any purpose,
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14 | provided the above notices are retained on all copies.
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15 |
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16 | Last modified on Mon Jul 17 18:16:01 PDT 1995 by ellis
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17 |
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18 | ****************************************************************************/
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19 |
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20 | /****************************************************************************
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21 |
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22 | WeakPointer
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23 |
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24 | A weak pointer is a pointer to a heap-allocated object that doesn't
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25 | prevent the object from being garbage collected. Weak pointers can be
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26 | used to track which objects haven't yet been reclaimed by the
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27 | collector. A weak pointer is deactivated when the collector discovers
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28 | its referent object is unreachable by normal pointers (reachability
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29 | and deactivation are defined more precisely below). A deactivated weak
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30 | pointer remains deactivated forever.
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31 |
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32 | ****************************************************************************/
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33 |
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34 |
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35 | template< class T > class WeakPointer {
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36 | public:
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37 |
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38 | WeakPointer( T* t = 0 )
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39 | /* Constructs a weak pointer for *t. t may be null. It is an error
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40 | if t is non-null and *t is not a collected object. */
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41 | {impl = _WeakPointer_New( t );}
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42 |
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43 | T* Pointer()
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44 | /* wp.Pointer() returns a pointer to the referent object of wp or
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45 | null if wp has been deactivated (because its referent object
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46 | has been discovered unreachable by the collector). */
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47 | {return (T*) _WeakPointer_Pointer( this->impl );}
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48 |
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49 | int operator==( WeakPointer< T > wp2 )
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50 | /* Given weak pointers wp1 and wp2, if wp1 == wp2, then wp1 and
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51 | wp2 refer to the same object. If wp1 != wp2, then either wp1
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52 | and wp2 don't refer to the same object, or if they do, one or
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53 | both of them has been deactivated. (Note: If objects t1 and t2
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54 | are never made reachable by their clean-up functions, then
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55 | WeakPointer<T>(t1) == WeakPointer<T>(t2) if and only t1 == t2.) */
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56 | {return _WeakPointer_Equal( this->impl, wp2.impl );}
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57 |
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58 | int Hash()
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59 | /* Returns a hash code suitable for use by multiplicative- and
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60 | division-based hash tables. If wp1 == wp2, then wp1.Hash() ==
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61 | wp2.Hash(). */
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62 | {return _WeakPointer_Hash( this->impl );}
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63 |
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64 | private:
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65 | void* impl;
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66 | };
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67 |
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68 | /*****************************************************************************
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69 |
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70 | CleanUp
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71 |
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72 | A garbage-collected object can have an associated clean-up function
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73 | that will be invoked some time after the collector discovers the
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74 | object is unreachable via normal pointers. Clean-up functions can be
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75 | used to release resources such as open-file handles or window handles
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76 | when their containing objects become unreachable. If a C++ object has
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77 | a non-empty explicit destructor (i.e. it contains programmer-written
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78 | code), the destructor will be automatically registered as the object's
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79 | initial clean-up function.
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80 |
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81 | There is no guarantee that the collector will detect every unreachable
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82 | object (though it will find almost all of them). Clients should not
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83 | rely on clean-up to cause some action to occur immediately -- clean-up
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84 | is only a mechanism for improving resource usage.
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85 |
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86 | Every object with a clean-up function also has a clean-up queue. When
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87 | the collector finds the object is unreachable, it enqueues it on its
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88 | queue. The clean-up function is applied when the object is removed
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89 | from the queue. By default, objects are enqueued on the garbage
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90 | collector's queue, and the collector removes all objects from its
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91 | queue after each collection. If a client supplies another queue for
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92 | objects, it is his responsibility to remove objects (and cause their
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93 | functions to be called) by polling it periodically.
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94 |
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95 | Clean-up queues allow clean-up functions accessing global data to
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96 | synchronize with the main program. Garbage collection can occur at any
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97 | time, and clean-ups invoked by the collector might access data in an
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98 | inconsistent state. A client can control this by defining an explicit
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99 | queue for objects and polling it at safe points.
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100 |
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101 | The following definitions are used by the specification below:
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102 |
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103 | Given a pointer t to a collected object, the base object BO(t) is the
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104 | value returned by new when it created the object. (Because of multiple
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105 | inheritance, t and BO(t) may not be the same address.)
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106 |
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107 | A weak pointer wp references an object *t if BO(wp.Pointer()) ==
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108 | BO(t).
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109 |
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110 | ***************************************************************************/
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111 |
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112 | template< class T, class Data > class CleanUp {
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113 | public:
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114 |
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115 | static void Set( T* t, void c( Data* d, T* t ), Data* d = 0 )
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116 | /* Sets the clean-up function of object BO(t) to be <c, d>,
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117 | replacing any previously defined clean-up function for BO(t); c
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118 | and d can be null, but t cannot. Sets the clean-up queue for
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119 | BO(t) to be the collector's queue. When t is removed from its
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120 | clean-up queue, its clean-up will be applied by calling c(d,
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121 | t). It is an error if *t is not a collected object. */
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122 | {_CleanUp_Set( t, c, d );}
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123 |
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124 | static void Call( T* t )
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125 | /* Sets the new clean-up function for BO(t) to be null and, if the
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126 | old one is non-null, calls it immediately, even if BO(t) is
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127 | still reachable. Deactivates any weak pointers to BO(t). */
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128 | {_CleanUp_Call( t );}
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129 |
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130 | class Queue {public:
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131 | Queue()
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132 | /* Constructs a new queue. */
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133 | {this->head = _CleanUp_Queue_NewHead();}
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134 |
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135 | void Set( T* t )
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136 | /* q.Set(t) sets the clean-up queue of BO(t) to be q. */
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137 | {_CleanUp_Queue_Set( this->head, t );}
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138 |
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139 | int Call()
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140 | /* If q is non-empty, q.Call() removes the first object and
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141 | calls its clean-up function; does nothing if q is
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142 | empty. Returns true if there are more objects in the
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143 | queue. */
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144 | {return _CleanUp_Queue_Call( this->head );}
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145 |
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146 | private:
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147 | void* head;
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148 | };
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149 | };
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150 |
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151 | /**********************************************************************
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152 |
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153 | Reachability and Clean-up
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154 |
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155 | An object O is reachable if it can be reached via a non-empty path of
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156 | normal pointers from the registers, stacks, global variables, or an
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157 | object with a non-null clean-up function (including O itself),
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158 | ignoring pointers from an object to itself.
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159 |
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160 | This definition of reachability ensures that if object B is accessible
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161 | from object A (and not vice versa) and if both A and B have clean-up
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162 | functions, then A will always be cleaned up before B. Note that as
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163 | long as an object with a clean-up function is contained in a cycle of
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164 | pointers, it will always be reachable and will never be cleaned up or
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165 | collected.
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166 |
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167 | When the collector finds an unreachable object with a null clean-up
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168 | function, it atomically deactivates all weak pointers referencing the
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169 | object and recycles its storage. If object B is accessible from object
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170 | A via a path of normal pointers, A will be discovered unreachable no
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171 | later than B, and a weak pointer to A will be deactivated no later
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172 | than a weak pointer to B.
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173 |
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174 | When the collector finds an unreachable object with a non-null
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175 | clean-up function, the collector atomically deactivates all weak
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176 | pointers referencing the object, redefines its clean-up function to be
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177 | null, and enqueues it on its clean-up queue. The object then becomes
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178 | reachable again and remains reachable at least until its clean-up
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179 | function executes.
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180 |
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181 | The clean-up function is assured that its argument is the only
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182 | accessible pointer to the object. Nothing prevents the function from
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183 | redefining the object's clean-up function or making the object
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184 | reachable again (for example, by storing the pointer in a global
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185 | variable).
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186 |
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187 | If the clean-up function does not make its object reachable again and
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188 | does not redefine its clean-up function, then the object will be
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189 | collected by a subsequent collection (because the object remains
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190 | unreachable and now has a null clean-up function). If the clean-up
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191 | function does make its object reachable again and a clean-up function
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192 | is subsequently redefined for the object, then the new clean-up
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193 | function will be invoked the next time the collector finds the object
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194 | unreachable.
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195 |
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196 | Note that a destructor for a collected object cannot safely redefine a
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197 | clean-up function for its object, since after the destructor executes,
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198 | the object has been destroyed into "raw memory". (In most
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199 | implementations, destroying an object mutates its vtbl.)
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200 |
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201 | Finally, note that calling delete t on a collected object first
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202 | deactivates any weak pointers to t and then invokes its clean-up
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203 | function (destructor).
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204 |
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205 | **********************************************************************/
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206 |
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207 | extern "C" {
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208 | void* _WeakPointer_New( void* t );
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209 | void* _WeakPointer_Pointer( void* wp );
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210 | int _WeakPointer_Equal( void* wp1, void* wp2 );
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211 | int _WeakPointer_Hash( void* wp );
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212 | void _CleanUp_Set( void* t, void (*c)( void* d, void* t ), void* d );
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213 | void _CleanUp_Call( void* t );
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214 | void* _CleanUp_Queue_NewHead ();
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215 | void _CleanUp_Queue_Set( void* h, void* t );
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216 | int _CleanUp_Queue_Call( void* h );
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217 | }
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218 |
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219 | #endif /* _weakpointer_h_ */
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220 |
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221 |
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