| 1 | #ifndef _weakpointer_h_
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| 2 | #define _weakpointer_h_
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| 3 |
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| 4 | /****************************************************************************
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| 5 |
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| 6 | WeakPointer and CleanUp
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| 7 |
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| 8 | Copyright (c) 1991 by Xerox Corporation. All rights reserved.
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| 9 |
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| 10 | THIS MATERIAL IS PROVIDED AS IS, WITH ABSOLUTELY NO WARRANTY EXPRESSED
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| 11 | OR IMPLIED. ANY USE IS AT YOUR OWN RISK.
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| 12 |
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| 13 | Permission is hereby granted to copy this code for any purpose,
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| 14 | provided the above notices are retained on all copies.
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| 15 |
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| 16 | Last modified on Mon Jul 17 18:16:01 PDT 1995 by ellis
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| 17 |
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| 18 | ****************************************************************************/
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| 19 |
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| 20 | /****************************************************************************
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| 21 |
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| 22 | WeakPointer
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| 23 |
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| 24 | A weak pointer is a pointer to a heap-allocated object that doesn't
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| 25 | prevent the object from being garbage collected. Weak pointers can be
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| 26 | used to track which objects haven't yet been reclaimed by the
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| 27 | collector. A weak pointer is deactivated when the collector discovers
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| 28 | its referent object is unreachable by normal pointers (reachability
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| 29 | and deactivation are defined more precisely below). A deactivated weak
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| 30 | pointer remains deactivated forever.
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| 31 |
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| 32 | ****************************************************************************/
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| 33 |
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| 34 |
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| 35 | template< class T > class WeakPointer {
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| 36 | public:
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| 37 |
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| 38 | WeakPointer( T* t = 0 )
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| 39 | /* Constructs a weak pointer for *t. t may be null. It is an error
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| 40 | if t is non-null and *t is not a collected object. */
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| 41 | {impl = _WeakPointer_New( t );}
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| 42 |
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| 43 | T* Pointer()
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| 44 | /* wp.Pointer() returns a pointer to the referent object of wp or
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| 45 | null if wp has been deactivated (because its referent object
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| 46 | has been discovered unreachable by the collector). */
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| 47 | {return (T*) _WeakPointer_Pointer( this->impl );}
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| 48 |
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| 49 | int operator==( WeakPointer< T > wp2 )
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| 50 | /* Given weak pointers wp1 and wp2, if wp1 == wp2, then wp1 and
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| 51 | wp2 refer to the same object. If wp1 != wp2, then either wp1
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| 52 | and wp2 don't refer to the same object, or if they do, one or
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| 53 | both of them has been deactivated. (Note: If objects t1 and t2
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| 54 | are never made reachable by their clean-up functions, then
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| 55 | WeakPointer<T>(t1) == WeakPointer<T>(t2) if and only t1 == t2.) */
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| 56 | {return _WeakPointer_Equal( this->impl, wp2.impl );}
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| 57 |
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| 58 | int Hash()
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| 59 | /* Returns a hash code suitable for use by multiplicative- and
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| 60 | division-based hash tables. If wp1 == wp2, then wp1.Hash() ==
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| 61 | wp2.Hash(). */
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| 62 | {return _WeakPointer_Hash( this->impl );}
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| 63 |
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| 64 | private:
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| 65 | void* impl;
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| 66 | };
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| 67 |
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| 68 | /*****************************************************************************
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| 69 |
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| 70 | CleanUp
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| 71 |
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| 72 | A garbage-collected object can have an associated clean-up function
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| 73 | that will be invoked some time after the collector discovers the
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| 74 | object is unreachable via normal pointers. Clean-up functions can be
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| 75 | used to release resources such as open-file handles or window handles
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| 76 | when their containing objects become unreachable. If a C++ object has
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| 77 | a non-empty explicit destructor (i.e. it contains programmer-written
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| 78 | code), the destructor will be automatically registered as the object's
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| 79 | initial clean-up function.
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| 80 |
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| 81 | There is no guarantee that the collector will detect every unreachable
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| 82 | object (though it will find almost all of them). Clients should not
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| 83 | rely on clean-up to cause some action to occur immediately -- clean-up
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| 84 | is only a mechanism for improving resource usage.
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| 85 |
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| 86 | Every object with a clean-up function also has a clean-up queue. When
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| 87 | the collector finds the object is unreachable, it enqueues it on its
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| 88 | queue. The clean-up function is applied when the object is removed
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| 89 | from the queue. By default, objects are enqueued on the garbage
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| 90 | collector's queue, and the collector removes all objects from its
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| 91 | queue after each collection. If a client supplies another queue for
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| 92 | objects, it is his responsibility to remove objects (and cause their
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| 93 | functions to be called) by polling it periodically.
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| 94 |
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| 95 | Clean-up queues allow clean-up functions accessing global data to
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| 96 | synchronize with the main program. Garbage collection can occur at any
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| 97 | time, and clean-ups invoked by the collector might access data in an
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| 98 | inconsistent state. A client can control this by defining an explicit
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| 99 | queue for objects and polling it at safe points.
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| 100 |
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| 101 | The following definitions are used by the specification below:
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| 102 |
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| 103 | Given a pointer t to a collected object, the base object BO(t) is the
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| 104 | value returned by new when it created the object. (Because of multiple
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| 105 | inheritance, t and BO(t) may not be the same address.)
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| 106 |
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| 107 | A weak pointer wp references an object *t if BO(wp.Pointer()) ==
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| 108 | BO(t).
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| 109 |
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| 110 | ***************************************************************************/
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| 111 |
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| 112 | template< class T, class Data > class CleanUp {
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| 113 | public:
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| 114 |
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| 115 | static void Set( T* t, void c( Data* d, T* t ), Data* d = 0 )
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| 116 | /* Sets the clean-up function of object BO(t) to be <c, d>,
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| 117 | replacing any previously defined clean-up function for BO(t); c
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| 118 | and d can be null, but t cannot. Sets the clean-up queue for
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| 119 | BO(t) to be the collector's queue. When t is removed from its
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| 120 | clean-up queue, its clean-up will be applied by calling c(d,
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| 121 | t). It is an error if *t is not a collected object. */
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| 122 | {_CleanUp_Set( t, c, d );}
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| 123 |
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| 124 | static void Call( T* t )
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| 125 | /* Sets the new clean-up function for BO(t) to be null and, if the
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| 126 | old one is non-null, calls it immediately, even if BO(t) is
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| 127 | still reachable. Deactivates any weak pointers to BO(t). */
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| 128 | {_CleanUp_Call( t );}
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| 129 |
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| 130 | class Queue {public:
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| 131 | Queue()
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| 132 | /* Constructs a new queue. */
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| 133 | {this->head = _CleanUp_Queue_NewHead();}
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| 134 |
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| 135 | void Set( T* t )
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| 136 | /* q.Set(t) sets the clean-up queue of BO(t) to be q. */
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| 137 | {_CleanUp_Queue_Set( this->head, t );}
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| 138 |
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| 139 | int Call()
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| 140 | /* If q is non-empty, q.Call() removes the first object and
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| 141 | calls its clean-up function; does nothing if q is
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| 142 | empty. Returns true if there are more objects in the
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| 143 | queue. */
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| 144 | {return _CleanUp_Queue_Call( this->head );}
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| 145 |
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| 146 | private:
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| 147 | void* head;
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| 148 | };
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| 149 | };
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| 150 |
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| 151 | /**********************************************************************
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| 152 |
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| 153 | Reachability and Clean-up
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| 154 |
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| 155 | An object O is reachable if it can be reached via a non-empty path of
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| 156 | normal pointers from the registers, stacks, global variables, or an
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| 157 | object with a non-null clean-up function (including O itself),
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| 158 | ignoring pointers from an object to itself.
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| 159 |
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| 160 | This definition of reachability ensures that if object B is accessible
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| 161 | from object A (and not vice versa) and if both A and B have clean-up
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| 162 | functions, then A will always be cleaned up before B. Note that as
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| 163 | long as an object with a clean-up function is contained in a cycle of
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| 164 | pointers, it will always be reachable and will never be cleaned up or
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| 165 | collected.
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| 166 |
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| 167 | When the collector finds an unreachable object with a null clean-up
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| 168 | function, it atomically deactivates all weak pointers referencing the
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| 169 | object and recycles its storage. If object B is accessible from object
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| 170 | A via a path of normal pointers, A will be discovered unreachable no
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| 171 | later than B, and a weak pointer to A will be deactivated no later
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| 172 | than a weak pointer to B.
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| 173 |
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| 174 | When the collector finds an unreachable object with a non-null
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| 175 | clean-up function, the collector atomically deactivates all weak
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| 176 | pointers referencing the object, redefines its clean-up function to be
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| 177 | null, and enqueues it on its clean-up queue. The object then becomes
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| 178 | reachable again and remains reachable at least until its clean-up
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| 179 | function executes.
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| 180 |
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| 181 | The clean-up function is assured that its argument is the only
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| 182 | accessible pointer to the object. Nothing prevents the function from
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| 183 | redefining the object's clean-up function or making the object
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| 184 | reachable again (for example, by storing the pointer in a global
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| 185 | variable).
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| 186 |
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| 187 | If the clean-up function does not make its object reachable again and
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| 188 | does not redefine its clean-up function, then the object will be
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| 189 | collected by a subsequent collection (because the object remains
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| 190 | unreachable and now has a null clean-up function). If the clean-up
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| 191 | function does make its object reachable again and a clean-up function
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| 192 | is subsequently redefined for the object, then the new clean-up
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| 193 | function will be invoked the next time the collector finds the object
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| 194 | unreachable.
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| 195 |
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| 196 | Note that a destructor for a collected object cannot safely redefine a
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| 197 | clean-up function for its object, since after the destructor executes,
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| 198 | the object has been destroyed into "raw memory". (In most
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| 199 | implementations, destroying an object mutates its vtbl.)
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| 200 |
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| 201 | Finally, note that calling delete t on a collected object first
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| 202 | deactivates any weak pointers to t and then invokes its clean-up
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| 203 | function (destructor).
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| 204 |
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| 205 | **********************************************************************/
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| 206 |
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| 207 | extern "C" {
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| 208 | void* _WeakPointer_New( void* t );
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| 209 | void* _WeakPointer_Pointer( void* wp );
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| 210 | int _WeakPointer_Equal( void* wp1, void* wp2 );
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| 211 | int _WeakPointer_Hash( void* wp );
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| 212 | void _CleanUp_Set( void* t, void (*c)( void* d, void* t ), void* d );
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| 213 | void _CleanUp_Call( void* t );
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| 214 | void* _CleanUp_Queue_NewHead ();
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| 215 | void _CleanUp_Queue_Set( void* h, void* t );
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| 216 | int _CleanUp_Queue_Call( void* h );
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| 217 | }
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| 218 |
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| 219 | #endif /* _weakpointer_h_ */
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| 220 |
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| 221 |
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