| 1 | @node Obstacks,Licenses,Functions,Top
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| 2 | @chapter Obstacks
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| 3 | @cindex obstacks
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| 4 | 
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| 5 | An @dfn{obstack} is a pool of memory containing a stack of objects.  You
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| 6 | can create any number of separate obstacks, and then allocate objects in
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| 7 | specified obstacks.  Within each obstack, the last object allocated must
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| 8 | always be the first one freed, but distinct obstacks are independent of
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| 9 | each other.
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| 10 | 
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| 11 | Aside from this one constraint of order of freeing, obstacks are totally
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| 12 | general: an obstack can contain any number of objects of any size.  They
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| 13 | are implemented with macros, so allocation is usually very fast as long as
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| 14 | the objects are usually small.  And the only space overhead per object is
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| 15 | the padding needed to start each object on a suitable boundary.
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| 16 | 
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| 17 | @menu
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| 18 | * Creating Obstacks::           How to declare an obstack in your program.
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| 19 | * Preparing for Obstacks::      Preparations needed before you can
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| 20 |                                  use obstacks.
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| 21 | * Allocation in an Obstack::    Allocating objects in an obstack.
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| 22 | * Freeing Obstack Objects::     Freeing objects in an obstack.
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| 23 | * Obstack Functions::           The obstack functions are both
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| 24 |                                  functions and macros.
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| 25 | * Growing Objects::             Making an object bigger by stages.
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| 26 | * Extra Fast Growing::          Extra-high-efficiency (though more
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| 27 |                                  complicated) growing objects.
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| 28 | * Status of an Obstack::        Inquiries about the status of an obstack.
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| 29 | * Obstacks Data Alignment::     Controlling alignment of objects in obstacks.
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| 30 | * Obstack Chunks::              How obstacks obtain and release chunks;
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| 31 |                                  efficiency considerations.
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| 32 | * Summary of Obstacks::
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| 33 | @end menu
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| 34 | 
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| 35 | @node Creating Obstacks
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| 36 | @section Creating Obstacks
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| 37 | 
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| 38 | The utilities for manipulating obstacks are declared in the header
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| 39 | file @file{obstack.h}.
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| 40 | @pindex obstack.h
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| 41 | 
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| 42 | @comment obstack.h
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| 43 | @comment GNU
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| 44 | @deftp {Data Type} {struct obstack}
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| 45 | An obstack is represented by a data structure of type @code{struct
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| 46 | obstack}.  This structure has a small fixed size; it records the status
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| 47 | of the obstack and how to find the space in which objects are allocated.
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| 48 | It does not contain any of the objects themselves.  You should not try
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| 49 | to access the contents of the structure directly; use only the functions
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| 50 | described in this chapter.
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| 51 | @end deftp
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| 52 | 
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| 53 | You can declare variables of type @code{struct obstack} and use them as
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| 54 | obstacks, or you can allocate obstacks dynamically like any other kind
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| 55 | of object.  Dynamic allocation of obstacks allows your program to have a
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| 56 | variable number of different stacks.  (You can even allocate an
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| 57 | obstack structure in another obstack, but this is rarely useful.)
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| 58 | 
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| 59 | All the functions that work with obstacks require you to specify which
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| 60 | obstack to use.  You do this with a pointer of type @code{struct obstack
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| 61 | *}.  In the following, we often say ``an obstack'' when strictly
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| 62 | speaking the object at hand is such a pointer.
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| 63 | 
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| 64 | The objects in the obstack are packed into large blocks called
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| 65 | @dfn{chunks}.  The @code{struct obstack} structure points to a chain of
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| 66 | the chunks currently in use.
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| 67 | 
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| 68 | The obstack library obtains a new chunk whenever you allocate an object
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| 69 | that won't fit in the previous chunk.  Since the obstack library manages
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| 70 | chunks automatically, you don't need to pay much attention to them, but
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| 71 | you do need to supply a function which the obstack library should use to
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| 72 | get a chunk.  Usually you supply a function which uses @code{malloc}
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| 73 | directly or indirectly.  You must also supply a function to free a chunk.
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| 74 | These matters are described in the following section.
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| 75 | 
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| 76 | @node Preparing for Obstacks
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| 77 | @section Preparing for Using Obstacks
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| 78 | 
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| 79 | Each source file in which you plan to use the obstack functions
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| 80 | must include the header file @file{obstack.h}, like this:
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| 81 | 
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| 82 | @smallexample
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| 83 | #include <obstack.h>
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| 84 | @end smallexample
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| 85 | 
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| 86 | @findex obstack_chunk_alloc
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| 87 | @findex obstack_chunk_free
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| 88 | Also, if the source file uses the macro @code{obstack_init}, it must
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| 89 | declare or define two functions or macros that will be called by the
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| 90 | obstack library.  One, @code{obstack_chunk_alloc}, is used to allocate
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| 91 | the chunks of memory into which objects are packed.  The other,
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| 92 | @code{obstack_chunk_free}, is used to return chunks when the objects in
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| 93 | them are freed.  These macros should appear before any use of obstacks
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| 94 | in the source file.
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| 95 | 
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| 96 | Usually these are defined to use @code{malloc} via the intermediary
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| 97 | @code{xmalloc} (@pxref{Unconstrained Allocation, , , libc, The GNU C Library Reference Manual}).  This is done with
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| 98 | the following pair of macro definitions:
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| 99 | 
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| 100 | @smallexample
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| 101 | #define obstack_chunk_alloc xmalloc
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| 102 | #define obstack_chunk_free free
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| 103 | @end smallexample
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| 104 | 
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| 105 | @noindent
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| 106 | Though the memory you get using obstacks really comes from @code{malloc},
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| 107 | using obstacks is faster because @code{malloc} is called less often, for
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| 108 | larger blocks of memory.  @xref{Obstack Chunks}, for full details.
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| 109 | 
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| 110 | At run time, before the program can use a @code{struct obstack} object
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| 111 | as an obstack, it must initialize the obstack by calling
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| 112 | @code{obstack_init}.
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| 113 | 
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| 114 | @comment obstack.h
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| 115 | @comment GNU
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| 116 | @deftypefun int obstack_init (struct obstack *@var{obstack-ptr})
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| 117 | Initialize obstack @var{obstack-ptr} for allocation of objects.  This
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| 118 | function calls the obstack's @code{obstack_chunk_alloc} function.  If
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| 119 | allocation of memory fails, the function pointed to by
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| 120 | @code{obstack_alloc_failed_handler} is called.  The @code{obstack_init}
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| 121 | function always returns 1 (Compatibility notice: Former versions of
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| 122 | obstack returned 0 if allocation failed).
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| 123 | @end deftypefun
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| 124 | 
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| 125 | Here are two examples of how to allocate the space for an obstack and
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| 126 | initialize it.  First, an obstack that is a static variable:
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| 127 | 
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| 128 | @smallexample
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| 129 | static struct obstack myobstack;
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| 130 | @dots{}
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| 131 | obstack_init (&myobstack);
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| 132 | @end smallexample
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| 133 | 
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| 134 | @noindent
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| 135 | Second, an obstack that is itself dynamically allocated:
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| 136 | 
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| 137 | @smallexample
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| 138 | struct obstack *myobstack_ptr
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| 139 |   = (struct obstack *) xmalloc (sizeof (struct obstack));
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| 140 | 
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| 141 | obstack_init (myobstack_ptr);
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| 142 | @end smallexample
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| 143 | 
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| 144 | @comment obstack.h
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| 145 | @comment GNU
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| 146 | @defvar obstack_alloc_failed_handler
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| 147 | The value of this variable is a pointer to a function that
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| 148 | @code{obstack} uses when @code{obstack_chunk_alloc} fails to allocate
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| 149 | memory.  The default action is to print a message and abort.
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| 150 | You should supply a function that either calls @code{exit}
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| 151 | (@pxref{Program Termination, , , libc, The GNU C Library Reference Manual}) or @code{longjmp} (@pxref{Non-Local
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| 152 | Exits, , , libc, The GNU C Library Reference Manual}) and doesn't return.
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| 153 | 
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| 154 | @smallexample
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| 155 | void my_obstack_alloc_failed (void)
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| 156 | @dots{}
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| 157 | obstack_alloc_failed_handler = &my_obstack_alloc_failed;
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| 158 | @end smallexample
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| 159 | 
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| 160 | @end defvar
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| 161 | 
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| 162 | @node Allocation in an Obstack
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| 163 | @section Allocation in an Obstack
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| 164 | @cindex allocation (obstacks)
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| 165 | 
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| 166 | The most direct way to allocate an object in an obstack is with
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| 167 | @code{obstack_alloc}, which is invoked almost like @code{malloc}.
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| 168 | 
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| 169 | @comment obstack.h
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| 170 | @comment GNU
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| 171 | @deftypefun {void *} obstack_alloc (struct obstack *@var{obstack-ptr}, int @var{size})
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| 172 | This allocates an uninitialized block of @var{size} bytes in an obstack
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| 173 | and returns its address.  Here @var{obstack-ptr} specifies which obstack
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| 174 | to allocate the block in; it is the address of the @code{struct obstack}
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| 175 | object which represents the obstack.  Each obstack function or macro
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| 176 | requires you to specify an @var{obstack-ptr} as the first argument.
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| 177 | 
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| 178 | This function calls the obstack's @code{obstack_chunk_alloc} function if
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| 179 | it needs to allocate a new chunk of memory; it calls
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| 180 | @code{obstack_alloc_failed_handler} if allocation of memory by
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| 181 | @code{obstack_chunk_alloc} failed.
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| 182 | @end deftypefun
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| 183 | 
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| 184 | For example, here is a function that allocates a copy of a string @var{str}
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| 185 | in a specific obstack, which is in the variable @code{string_obstack}:
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| 186 | 
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| 187 | @smallexample
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| 188 | struct obstack string_obstack;
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| 189 | 
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| 190 | char *
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| 191 | copystring (char *string)
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| 192 | @{
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| 193 |   size_t len = strlen (string) + 1;
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| 194 |   char *s = (char *) obstack_alloc (&string_obstack, len);
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| 195 |   memcpy (s, string, len);
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| 196 |   return s;
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| 197 | @}
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| 198 | @end smallexample
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| 199 | 
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| 200 | To allocate a block with specified contents, use the function
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| 201 | @code{obstack_copy}, declared like this:
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| 202 | 
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| 203 | @comment obstack.h
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| 204 | @comment GNU
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| 205 | @deftypefun {void *} obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
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| 206 | This allocates a block and initializes it by copying @var{size}
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| 207 | bytes of data starting at @var{address}.  It calls
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| 208 | @code{obstack_alloc_failed_handler} if allocation of memory by
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| 209 | @code{obstack_chunk_alloc} failed.
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| 210 | @end deftypefun
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| 211 | 
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| 212 | @comment obstack.h
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| 213 | @comment GNU
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| 214 | @deftypefun {void *} obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
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| 215 | Like @code{obstack_copy}, but appends an extra byte containing a null
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| 216 | character.  This extra byte is not counted in the argument @var{size}.
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| 217 | @end deftypefun
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| 218 | 
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| 219 | The @code{obstack_copy0} function is convenient for copying a sequence
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| 220 | of characters into an obstack as a null-terminated string.  Here is an
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| 221 | example of its use:
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| 222 | 
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| 223 | @smallexample
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| 224 | char *
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| 225 | obstack_savestring (char *addr, int size)
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| 226 | @{
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| 227 |   return obstack_copy0 (&myobstack, addr, size);
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| 228 | @}
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| 229 | @end smallexample
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| 230 | 
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| 231 | @noindent
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| 232 | Contrast this with the previous example of @code{savestring} using
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| 233 | @code{malloc} (@pxref{Basic Allocation, , , libc, The GNU C Library Reference Manual}).
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| 234 | 
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| 235 | @node Freeing Obstack Objects
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| 236 | @section Freeing Objects in an Obstack
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| 237 | @cindex freeing (obstacks)
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| 238 | 
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| 239 | To free an object allocated in an obstack, use the function
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| 240 | @code{obstack_free}.  Since the obstack is a stack of objects, freeing
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| 241 | one object automatically frees all other objects allocated more recently
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| 242 | in the same obstack.
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| 243 | 
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| 244 | @comment obstack.h
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| 245 | @comment GNU
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| 246 | @deftypefun void obstack_free (struct obstack *@var{obstack-ptr}, void *@var{object})
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| 247 | If @var{object} is a null pointer, everything allocated in the obstack
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| 248 | is freed.  Otherwise, @var{object} must be the address of an object
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| 249 | allocated in the obstack.  Then @var{object} is freed, along with
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| 250 | everything allocated in @var{obstack} since @var{object}.
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| 251 | @end deftypefun
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| 252 | 
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| 253 | Note that if @var{object} is a null pointer, the result is an
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| 254 | uninitialized obstack.  To free all memory in an obstack but leave it
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| 255 | valid for further allocation, call @code{obstack_free} with the address
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| 256 | of the first object allocated on the obstack:
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| 257 | 
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| 258 | @smallexample
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| 259 | obstack_free (obstack_ptr, first_object_allocated_ptr);
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| 260 | @end smallexample
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| 261 | 
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| 262 | Recall that the objects in an obstack are grouped into chunks.  When all
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| 263 | the objects in a chunk become free, the obstack library automatically
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| 264 | frees the chunk (@pxref{Preparing for Obstacks}).  Then other
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| 265 | obstacks, or non-obstack allocation, can reuse the space of the chunk.
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| 266 | 
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| 267 | @node Obstack Functions
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| 268 | @section Obstack Functions and Macros
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| 269 | @cindex macros
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| 270 | 
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| 271 | The interfaces for using obstacks may be defined either as functions or
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| 272 | as macros, depending on the compiler.  The obstack facility works with
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| 273 | all C compilers, including both @w{ISO C} and traditional C, but there are
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| 274 | precautions you must take if you plan to use compilers other than GNU C.
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| 275 | 
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| 276 | If you are using an old-fashioned @w{non-ISO C} compiler, all the obstack
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| 277 | ``functions'' are actually defined only as macros.  You can call these
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| 278 | macros like functions, but you cannot use them in any other way (for
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| 279 | example, you cannot take their address).
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| 280 | 
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| 281 | Calling the macros requires a special precaution: namely, the first
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| 282 | operand (the obstack pointer) may not contain any side effects, because
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| 283 | it may be computed more than once.  For example, if you write this:
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| 284 | 
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| 285 | @smallexample
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| 286 | obstack_alloc (get_obstack (), 4);
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| 287 | @end smallexample
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| 288 | 
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| 289 | @noindent
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| 290 | you will find that @code{get_obstack} may be called several times.
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| 291 | If you use @code{*obstack_list_ptr++} as the obstack pointer argument,
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| 292 | you will get very strange results since the incrementation may occur
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| 293 | several times.
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| 294 | 
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| 295 | In @w{ISO C}, each function has both a macro definition and a function
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| 296 | definition.  The function definition is used if you take the address of the
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| 297 | function without calling it.  An ordinary call uses the macro definition by
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| 298 | default, but you can request the function definition instead by writing the
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| 299 | function name in parentheses, as shown here:
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| 300 | 
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| 301 | @smallexample
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| 302 | char *x;
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| 303 | void *(*funcp) ();
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| 304 | /* @r{Use the macro}.  */
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| 305 | x = (char *) obstack_alloc (obptr, size);
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| 306 | /* @r{Call the function}.  */
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| 307 | x = (char *) (obstack_alloc) (obptr, size);
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| 308 | /* @r{Take the address of the function}.  */
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| 309 | funcp = obstack_alloc;
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| 310 | @end smallexample
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| 311 | 
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| 312 | @noindent
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| 313 | This is the same situation that exists in @w{ISO C} for the standard library
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| 314 | functions.  @xref{Macro Definitions, , , libc, The GNU C Library Reference Manual}.
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| 315 | 
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| 316 | @strong{Warning:} When you do use the macros, you must observe the
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| 317 | precaution of avoiding side effects in the first operand, even in @w{ISO C}.
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| 318 | 
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| 319 | If you use the GNU C compiler, this precaution is not necessary, because
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| 320 | various language extensions in GNU C permit defining the macros so as to
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| 321 | compute each argument only once.
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| 322 | 
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| 323 | @node Growing Objects
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| 324 | @section Growing Objects
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| 325 | @cindex growing objects (in obstacks)
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| 326 | @cindex changing the size of a block (obstacks)
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| 327 | 
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| 328 | Because memory in obstack chunks is used sequentially, it is possible to
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| 329 | build up an object step by step, adding one or more bytes at a time to the
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| 330 | end of the object.  With this technique, you do not need to know how much
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| 331 | data you will put in the object until you come to the end of it.  We call
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| 332 | this the technique of @dfn{growing objects}.  The special functions
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| 333 | for adding data to the growing object are described in this section.
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| 334 | 
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| 335 | You don't need to do anything special when you start to grow an object.
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| 336 | Using one of the functions to add data to the object automatically
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| 337 | starts it.  However, it is necessary to say explicitly when the object is
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| 338 | finished.  This is done with the function @code{obstack_finish}.
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| 339 | 
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| 340 | The actual address of the object thus built up is not known until the
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| 341 | object is finished.  Until then, it always remains possible that you will
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| 342 | add so much data that the object must be copied into a new chunk.
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| 343 | 
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| 344 | While the obstack is in use for a growing object, you cannot use it for
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| 345 | ordinary allocation of another object.  If you try to do so, the space
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| 346 | already added to the growing object will become part of the other object.
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| 347 | 
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| 348 | @comment obstack.h
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| 349 | @comment GNU
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| 350 | @deftypefun void obstack_blank (struct obstack *@var{obstack-ptr}, int @var{size})
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| 351 | The most basic function for adding to a growing object is
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| 352 | @code{obstack_blank}, which adds space without initializing it.
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| 353 | @end deftypefun
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| 354 | 
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| 355 | @comment obstack.h
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| 356 | @comment GNU
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| 357 | @deftypefun void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{data}, int @var{size})
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| 358 | To add a block of initialized space, use @code{obstack_grow}, which is
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| 359 | the growing-object analogue of @code{obstack_copy}.  It adds @var{size}
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| 360 | bytes of data to the growing object, copying the contents from
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| 361 | @var{data}.
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| 362 | @end deftypefun
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| 363 | 
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| 364 | @comment obstack.h
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| 365 | @comment GNU
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| 366 | @deftypefun void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{data}, int @var{size})
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| 367 | This is the growing-object analogue of @code{obstack_copy0}.  It adds
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| 368 | @var{size} bytes copied from @var{data}, followed by an additional null
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| 369 | character.
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| 370 | @end deftypefun
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| 371 | 
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| 372 | @comment obstack.h
 | 
|---|
| 373 | @comment GNU
 | 
|---|
| 374 | @deftypefun void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{c})
 | 
|---|
| 375 | To add one character at a time, use the function @code{obstack_1grow}.
 | 
|---|
| 376 | It adds a single byte containing @var{c} to the growing object.
 | 
|---|
| 377 | @end deftypefun
 | 
|---|
| 378 | 
 | 
|---|
| 379 | @comment obstack.h
 | 
|---|
| 380 | @comment GNU
 | 
|---|
| 381 | @deftypefun void obstack_ptr_grow (struct obstack *@var{obstack-ptr}, void *@var{data})
 | 
|---|
| 382 | Adding the value of a pointer one can use the function
 | 
|---|
| 383 | @code{obstack_ptr_grow}.  It adds @code{sizeof (void *)} bytes
 | 
|---|
| 384 | containing the value of @var{data}.
 | 
|---|
| 385 | @end deftypefun
 | 
|---|
| 386 | 
 | 
|---|
| 387 | @comment obstack.h
 | 
|---|
| 388 | @comment GNU
 | 
|---|
| 389 | @deftypefun void obstack_int_grow (struct obstack *@var{obstack-ptr}, int @var{data})
 | 
|---|
| 390 | A single value of type @code{int} can be added by using the
 | 
|---|
| 391 | @code{obstack_int_grow} function.  It adds @code{sizeof (int)} bytes to
 | 
|---|
| 392 | the growing object and initializes them with the value of @var{data}.
 | 
|---|
| 393 | @end deftypefun
 | 
|---|
| 394 | 
 | 
|---|
| 395 | @comment obstack.h
 | 
|---|
| 396 | @comment GNU
 | 
|---|
| 397 | @deftypefun {void *} obstack_finish (struct obstack *@var{obstack-ptr})
 | 
|---|
| 398 | When you are finished growing the object, use the function
 | 
|---|
| 399 | @code{obstack_finish} to close it off and return its final address.
 | 
|---|
| 400 | 
 | 
|---|
| 401 | Once you have finished the object, the obstack is available for ordinary
 | 
|---|
| 402 | allocation or for growing another object.
 | 
|---|
| 403 | 
 | 
|---|
| 404 | This function can return a null pointer under the same conditions as
 | 
|---|
| 405 | @code{obstack_alloc} (@pxref{Allocation in an Obstack}).
 | 
|---|
| 406 | @end deftypefun
 | 
|---|
| 407 | 
 | 
|---|
| 408 | When you build an object by growing it, you will probably need to know
 | 
|---|
| 409 | afterward how long it became.  You need not keep track of this as you grow
 | 
|---|
| 410 | the object, because you can find out the length from the obstack just
 | 
|---|
| 411 | before finishing the object with the function @code{obstack_object_size},
 | 
|---|
| 412 | declared as follows:
 | 
|---|
| 413 | 
 | 
|---|
| 414 | @comment obstack.h
 | 
|---|
| 415 | @comment GNU
 | 
|---|
| 416 | @deftypefun int obstack_object_size (struct obstack *@var{obstack-ptr})
 | 
|---|
| 417 | This function returns the current size of the growing object, in bytes.
 | 
|---|
| 418 | Remember to call this function @emph{before} finishing the object.
 | 
|---|
| 419 | After it is finished, @code{obstack_object_size} will return zero.
 | 
|---|
| 420 | @end deftypefun
 | 
|---|
| 421 | 
 | 
|---|
| 422 | If you have started growing an object and wish to cancel it, you should
 | 
|---|
| 423 | finish it and then free it, like this:
 | 
|---|
| 424 | 
 | 
|---|
| 425 | @smallexample
 | 
|---|
| 426 | obstack_free (obstack_ptr, obstack_finish (obstack_ptr));
 | 
|---|
| 427 | @end smallexample
 | 
|---|
| 428 | 
 | 
|---|
| 429 | @noindent
 | 
|---|
| 430 | This has no effect if no object was growing.
 | 
|---|
| 431 | 
 | 
|---|
| 432 | @cindex shrinking objects
 | 
|---|
| 433 | You can use @code{obstack_blank} with a negative size argument to make
 | 
|---|
| 434 | the current object smaller.  Just don't try to shrink it beyond zero
 | 
|---|
| 435 | length---there's no telling what will happen if you do that.
 | 
|---|
| 436 | 
 | 
|---|
| 437 | @node Extra Fast Growing
 | 
|---|
| 438 | @section Extra Fast Growing Objects
 | 
|---|
| 439 | @cindex efficiency and obstacks
 | 
|---|
| 440 | 
 | 
|---|
| 441 | The usual functions for growing objects incur overhead for checking
 | 
|---|
| 442 | whether there is room for the new growth in the current chunk.  If you
 | 
|---|
| 443 | are frequently constructing objects in small steps of growth, this
 | 
|---|
| 444 | overhead can be significant.
 | 
|---|
| 445 | 
 | 
|---|
| 446 | You can reduce the overhead by using special ``fast growth''
 | 
|---|
| 447 | functions that grow the object without checking.  In order to have a
 | 
|---|
| 448 | robust program, you must do the checking yourself.  If you do this checking
 | 
|---|
| 449 | in the simplest way each time you are about to add data to the object, you
 | 
|---|
| 450 | have not saved anything, because that is what the ordinary growth
 | 
|---|
| 451 | functions do.  But if you can arrange to check less often, or check
 | 
|---|
| 452 | more efficiently, then you make the program faster.
 | 
|---|
| 453 | 
 | 
|---|
| 454 | The function @code{obstack_room} returns the amount of room available
 | 
|---|
| 455 | in the current chunk.  It is declared as follows:
 | 
|---|
| 456 | 
 | 
|---|
| 457 | @comment obstack.h
 | 
|---|
| 458 | @comment GNU
 | 
|---|
| 459 | @deftypefun int obstack_room (struct obstack *@var{obstack-ptr})
 | 
|---|
| 460 | This returns the number of bytes that can be added safely to the current
 | 
|---|
| 461 | growing object (or to an object about to be started) in obstack
 | 
|---|
| 462 | @var{obstack} using the fast growth functions.
 | 
|---|
| 463 | @end deftypefun
 | 
|---|
| 464 | 
 | 
|---|
| 465 | While you know there is room, you can use these fast growth functions
 | 
|---|
| 466 | for adding data to a growing object:
 | 
|---|
| 467 | 
 | 
|---|
| 468 | @comment obstack.h
 | 
|---|
| 469 | @comment GNU
 | 
|---|
| 470 | @deftypefun void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{c})
 | 
|---|
| 471 | The function @code{obstack_1grow_fast} adds one byte containing the
 | 
|---|
| 472 | character @var{c} to the growing object in obstack @var{obstack-ptr}.
 | 
|---|
| 473 | @end deftypefun
 | 
|---|
| 474 | 
 | 
|---|
| 475 | @comment obstack.h
 | 
|---|
| 476 | @comment GNU
 | 
|---|
| 477 | @deftypefun void obstack_ptr_grow_fast (struct obstack *@var{obstack-ptr}, void *@var{data})
 | 
|---|
| 478 | The function @code{obstack_ptr_grow_fast} adds @code{sizeof (void *)}
 | 
|---|
| 479 | bytes containing the value of @var{data} to the growing object in
 | 
|---|
| 480 | obstack @var{obstack-ptr}.
 | 
|---|
| 481 | @end deftypefun
 | 
|---|
| 482 | 
 | 
|---|
| 483 | @comment obstack.h
 | 
|---|
| 484 | @comment GNU
 | 
|---|
| 485 | @deftypefun void obstack_int_grow_fast (struct obstack *@var{obstack-ptr}, int @var{data})
 | 
|---|
| 486 | The function @code{obstack_int_grow_fast} adds @code{sizeof (int)} bytes
 | 
|---|
| 487 | containing the value of @var{data} to the growing object in obstack
 | 
|---|
| 488 | @var{obstack-ptr}.
 | 
|---|
| 489 | @end deftypefun
 | 
|---|
| 490 | 
 | 
|---|
| 491 | @comment obstack.h
 | 
|---|
| 492 | @comment GNU
 | 
|---|
| 493 | @deftypefun void obstack_blank_fast (struct obstack *@var{obstack-ptr}, int @var{size})
 | 
|---|
| 494 | The function @code{obstack_blank_fast} adds @var{size} bytes to the
 | 
|---|
| 495 | growing object in obstack @var{obstack-ptr} without initializing them.
 | 
|---|
| 496 | @end deftypefun
 | 
|---|
| 497 | 
 | 
|---|
| 498 | When you check for space using @code{obstack_room} and there is not
 | 
|---|
| 499 | enough room for what you want to add, the fast growth functions
 | 
|---|
| 500 | are not safe.  In this case, simply use the corresponding ordinary
 | 
|---|
| 501 | growth function instead.  Very soon this will copy the object to a
 | 
|---|
| 502 | new chunk; then there will be lots of room available again.
 | 
|---|
| 503 | 
 | 
|---|
| 504 | So, each time you use an ordinary growth function, check afterward for
 | 
|---|
| 505 | sufficient space using @code{obstack_room}.  Once the object is copied
 | 
|---|
| 506 | to a new chunk, there will be plenty of space again, so the program will
 | 
|---|
| 507 | start using the fast growth functions again.
 | 
|---|
| 508 | 
 | 
|---|
| 509 | Here is an example:
 | 
|---|
| 510 | 
 | 
|---|
| 511 | @smallexample
 | 
|---|
| 512 | @group
 | 
|---|
| 513 | void
 | 
|---|
| 514 | add_string (struct obstack *obstack, const char *ptr, int len)
 | 
|---|
| 515 | @{
 | 
|---|
| 516 |   while (len > 0)
 | 
|---|
| 517 |     @{
 | 
|---|
| 518 |       int room = obstack_room (obstack);
 | 
|---|
| 519 |       if (room == 0)
 | 
|---|
| 520 |         @{
 | 
|---|
| 521 |           /* @r{Not enough room. Add one character slowly,}
 | 
|---|
| 522 |              @r{which may copy to a new chunk and make room.}  */
 | 
|---|
| 523 |           obstack_1grow (obstack, *ptr++);
 | 
|---|
| 524 |           len--;
 | 
|---|
| 525 |         @}
 | 
|---|
| 526 |       else
 | 
|---|
| 527 |         @{
 | 
|---|
| 528 |           if (room > len)
 | 
|---|
| 529 |             room = len;
 | 
|---|
| 530 |           /* @r{Add fast as much as we have room for.} */
 | 
|---|
| 531 |           len -= room;
 | 
|---|
| 532 |           while (room-- > 0)
 | 
|---|
| 533 |             obstack_1grow_fast (obstack, *ptr++);
 | 
|---|
| 534 |         @}
 | 
|---|
| 535 |     @}
 | 
|---|
| 536 | @}
 | 
|---|
| 537 | @end group
 | 
|---|
| 538 | @end smallexample
 | 
|---|
| 539 | 
 | 
|---|
| 540 | @node Status of an Obstack
 | 
|---|
| 541 | @section Status of an Obstack
 | 
|---|
| 542 | @cindex obstack status
 | 
|---|
| 543 | @cindex status of obstack
 | 
|---|
| 544 | 
 | 
|---|
| 545 | Here are functions that provide information on the current status of
 | 
|---|
| 546 | allocation in an obstack.  You can use them to learn about an object while
 | 
|---|
| 547 | still growing it.
 | 
|---|
| 548 | 
 | 
|---|
| 549 | @comment obstack.h
 | 
|---|
| 550 | @comment GNU
 | 
|---|
| 551 | @deftypefun {void *} obstack_base (struct obstack *@var{obstack-ptr})
 | 
|---|
| 552 | This function returns the tentative address of the beginning of the
 | 
|---|
| 553 | currently growing object in @var{obstack-ptr}.  If you finish the object
 | 
|---|
| 554 | immediately, it will have that address.  If you make it larger first, it
 | 
|---|
| 555 | may outgrow the current chunk---then its address will change!
 | 
|---|
| 556 | 
 | 
|---|
| 557 | If no object is growing, this value says where the next object you
 | 
|---|
| 558 | allocate will start (once again assuming it fits in the current
 | 
|---|
| 559 | chunk).
 | 
|---|
| 560 | @end deftypefun
 | 
|---|
| 561 | 
 | 
|---|
| 562 | @comment obstack.h
 | 
|---|
| 563 | @comment GNU
 | 
|---|
| 564 | @deftypefun {void *} obstack_next_free (struct obstack *@var{obstack-ptr})
 | 
|---|
| 565 | This function returns the address of the first free byte in the current
 | 
|---|
| 566 | chunk of obstack @var{obstack-ptr}.  This is the end of the currently
 | 
|---|
| 567 | growing object.  If no object is growing, @code{obstack_next_free}
 | 
|---|
| 568 | returns the same value as @code{obstack_base}.
 | 
|---|
| 569 | @end deftypefun
 | 
|---|
| 570 | 
 | 
|---|
| 571 | @comment obstack.h
 | 
|---|
| 572 | @comment GNU
 | 
|---|
| 573 | @deftypefun int obstack_object_size (struct obstack *@var{obstack-ptr})
 | 
|---|
| 574 | This function returns the size in bytes of the currently growing object.
 | 
|---|
| 575 | This is equivalent to
 | 
|---|
| 576 | 
 | 
|---|
| 577 | @smallexample
 | 
|---|
| 578 | obstack_next_free (@var{obstack-ptr}) - obstack_base (@var{obstack-ptr})
 | 
|---|
| 579 | @end smallexample
 | 
|---|
| 580 | @end deftypefun
 | 
|---|
| 581 | 
 | 
|---|
| 582 | @node Obstacks Data Alignment
 | 
|---|
| 583 | @section Alignment of Data in Obstacks
 | 
|---|
| 584 | @cindex alignment (in obstacks)
 | 
|---|
| 585 | 
 | 
|---|
| 586 | Each obstack has an @dfn{alignment boundary}; each object allocated in
 | 
|---|
| 587 | the obstack automatically starts on an address that is a multiple of the
 | 
|---|
| 588 | specified boundary.  By default, this boundary is 4 bytes.
 | 
|---|
| 589 | 
 | 
|---|
| 590 | To access an obstack's alignment boundary, use the macro
 | 
|---|
| 591 | @code{obstack_alignment_mask}, whose function prototype looks like
 | 
|---|
| 592 | this:
 | 
|---|
| 593 | 
 | 
|---|
| 594 | @comment obstack.h
 | 
|---|
| 595 | @comment GNU
 | 
|---|
| 596 | @deftypefn Macro int obstack_alignment_mask (struct obstack *@var{obstack-ptr})
 | 
|---|
| 597 | The value is a bit mask; a bit that is 1 indicates that the corresponding
 | 
|---|
| 598 | bit in the address of an object should be 0.  The mask value should be one
 | 
|---|
| 599 | less than a power of 2; the effect is that all object addresses are
 | 
|---|
| 600 | multiples of that power of 2.  The default value of the mask is 3, so that
 | 
|---|
| 601 | addresses are multiples of 4.  A mask value of 0 means an object can start
 | 
|---|
| 602 | on any multiple of 1 (that is, no alignment is required).
 | 
|---|
| 603 | 
 | 
|---|
| 604 | The expansion of the macro @code{obstack_alignment_mask} is an lvalue,
 | 
|---|
| 605 | so you can alter the mask by assignment.  For example, this statement:
 | 
|---|
| 606 | 
 | 
|---|
| 607 | @smallexample
 | 
|---|
| 608 | obstack_alignment_mask (obstack_ptr) = 0;
 | 
|---|
| 609 | @end smallexample
 | 
|---|
| 610 | 
 | 
|---|
| 611 | @noindent
 | 
|---|
| 612 | has the effect of turning off alignment processing in the specified obstack.
 | 
|---|
| 613 | @end deftypefn
 | 
|---|
| 614 | 
 | 
|---|
| 615 | Note that a change in alignment mask does not take effect until
 | 
|---|
| 616 | @emph{after} the next time an object is allocated or finished in the
 | 
|---|
| 617 | obstack.  If you are not growing an object, you can make the new
 | 
|---|
| 618 | alignment mask take effect immediately by calling @code{obstack_finish}.
 | 
|---|
| 619 | This will finish a zero-length object and then do proper alignment for
 | 
|---|
| 620 | the next object.
 | 
|---|
| 621 | 
 | 
|---|
| 622 | @node Obstack Chunks
 | 
|---|
| 623 | @section Obstack Chunks
 | 
|---|
| 624 | @cindex efficiency of chunks
 | 
|---|
| 625 | @cindex chunks
 | 
|---|
| 626 | 
 | 
|---|
| 627 | Obstacks work by allocating space for themselves in large chunks, and
 | 
|---|
| 628 | then parceling out space in the chunks to satisfy your requests.  Chunks
 | 
|---|
| 629 | are normally 4096 bytes long unless you specify a different chunk size.
 | 
|---|
| 630 | The chunk size includes 8 bytes of overhead that are not actually used
 | 
|---|
| 631 | for storing objects.  Regardless of the specified size, longer chunks
 | 
|---|
| 632 | will be allocated when necessary for long objects.
 | 
|---|
| 633 | 
 | 
|---|
| 634 | The obstack library allocates chunks by calling the function
 | 
|---|
| 635 | @code{obstack_chunk_alloc}, which you must define.  When a chunk is no
 | 
|---|
| 636 | longer needed because you have freed all the objects in it, the obstack
 | 
|---|
| 637 | library frees the chunk by calling @code{obstack_chunk_free}, which you
 | 
|---|
| 638 | must also define.
 | 
|---|
| 639 | 
 | 
|---|
| 640 | These two must be defined (as macros) or declared (as functions) in each
 | 
|---|
| 641 | source file that uses @code{obstack_init} (@pxref{Creating Obstacks}).
 | 
|---|
| 642 | Most often they are defined as macros like this:
 | 
|---|
| 643 | 
 | 
|---|
| 644 | @smallexample
 | 
|---|
| 645 | #define obstack_chunk_alloc malloc
 | 
|---|
| 646 | #define obstack_chunk_free free
 | 
|---|
| 647 | @end smallexample
 | 
|---|
| 648 | 
 | 
|---|
| 649 | Note that these are simple macros (no arguments).  Macro definitions with
 | 
|---|
| 650 | arguments will not work!  It is necessary that @code{obstack_chunk_alloc}
 | 
|---|
| 651 | or @code{obstack_chunk_free}, alone, expand into a function name if it is
 | 
|---|
| 652 | not itself a function name.
 | 
|---|
| 653 | 
 | 
|---|
| 654 | If you allocate chunks with @code{malloc}, the chunk size should be a
 | 
|---|
| 655 | power of 2.  The default chunk size, 4096, was chosen because it is long
 | 
|---|
| 656 | enough to satisfy many typical requests on the obstack yet short enough
 | 
|---|
| 657 | not to waste too much memory in the portion of the last chunk not yet used.
 | 
|---|
| 658 | 
 | 
|---|
| 659 | @comment obstack.h
 | 
|---|
| 660 | @comment GNU
 | 
|---|
| 661 | @deftypefn Macro int obstack_chunk_size (struct obstack *@var{obstack-ptr})
 | 
|---|
| 662 | This returns the chunk size of the given obstack.
 | 
|---|
| 663 | @end deftypefn
 | 
|---|
| 664 | 
 | 
|---|
| 665 | Since this macro expands to an lvalue, you can specify a new chunk size by
 | 
|---|
| 666 | assigning it a new value.  Doing so does not affect the chunks already
 | 
|---|
| 667 | allocated, but will change the size of chunks allocated for that particular
 | 
|---|
| 668 | obstack in the future.  It is unlikely to be useful to make the chunk size
 | 
|---|
| 669 | smaller, but making it larger might improve efficiency if you are
 | 
|---|
| 670 | allocating many objects whose size is comparable to the chunk size.  Here
 | 
|---|
| 671 | is how to do so cleanly:
 | 
|---|
| 672 | 
 | 
|---|
| 673 | @smallexample
 | 
|---|
| 674 | if (obstack_chunk_size (obstack_ptr) < @var{new-chunk-size})
 | 
|---|
| 675 |   obstack_chunk_size (obstack_ptr) = @var{new-chunk-size};
 | 
|---|
| 676 | @end smallexample
 | 
|---|
| 677 | 
 | 
|---|
| 678 | @node Summary of Obstacks
 | 
|---|
| 679 | @section Summary of Obstack Functions
 | 
|---|
| 680 | 
 | 
|---|
| 681 | Here is a summary of all the functions associated with obstacks.  Each
 | 
|---|
| 682 | takes the address of an obstack (@code{struct obstack *}) as its first
 | 
|---|
| 683 | argument.
 | 
|---|
| 684 | 
 | 
|---|
| 685 | @table @code
 | 
|---|
| 686 | @item void obstack_init (struct obstack *@var{obstack-ptr})
 | 
|---|
| 687 | Initialize use of an obstack.  @xref{Creating Obstacks}.
 | 
|---|
| 688 | 
 | 
|---|
| 689 | @item void *obstack_alloc (struct obstack *@var{obstack-ptr}, int @var{size})
 | 
|---|
| 690 | Allocate an object of @var{size} uninitialized bytes.
 | 
|---|
| 691 | @xref{Allocation in an Obstack}.
 | 
|---|
| 692 | 
 | 
|---|
| 693 | @item void *obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
 | 
|---|
| 694 | Allocate an object of @var{size} bytes, with contents copied from
 | 
|---|
| 695 | @var{address}.  @xref{Allocation in an Obstack}.
 | 
|---|
| 696 | 
 | 
|---|
| 697 | @item void *obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
 | 
|---|
| 698 | Allocate an object of @var{size}+1 bytes, with @var{size} of them copied
 | 
|---|
| 699 | from @var{address}, followed by a null character at the end.
 | 
|---|
| 700 | @xref{Allocation in an Obstack}.
 | 
|---|
| 701 | 
 | 
|---|
| 702 | @item void obstack_free (struct obstack *@var{obstack-ptr}, void *@var{object})
 | 
|---|
| 703 | Free @var{object} (and everything allocated in the specified obstack
 | 
|---|
| 704 | more recently than @var{object}).  @xref{Freeing Obstack Objects}.
 | 
|---|
| 705 | 
 | 
|---|
| 706 | @item void obstack_blank (struct obstack *@var{obstack-ptr}, int @var{size})
 | 
|---|
| 707 | Add @var{size} uninitialized bytes to a growing object.
 | 
|---|
| 708 | @xref{Growing Objects}.
 | 
|---|
| 709 | 
 | 
|---|
| 710 | @item void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
 | 
|---|
| 711 | Add @var{size} bytes, copied from @var{address}, to a growing object.
 | 
|---|
| 712 | @xref{Growing Objects}.
 | 
|---|
| 713 | 
 | 
|---|
| 714 | @item void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
 | 
|---|
| 715 | Add @var{size} bytes, copied from @var{address}, to a growing object,
 | 
|---|
| 716 | and then add another byte containing a null character.  @xref{Growing
 | 
|---|
| 717 | Objects}.
 | 
|---|
| 718 | 
 | 
|---|
| 719 | @item void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{data-char})
 | 
|---|
| 720 | Add one byte containing @var{data-char} to a growing object.
 | 
|---|
| 721 | @xref{Growing Objects}.
 | 
|---|
| 722 | 
 | 
|---|
| 723 | @item void *obstack_finish (struct obstack *@var{obstack-ptr})
 | 
|---|
| 724 | Finalize the object that is growing and return its permanent address.
 | 
|---|
| 725 | @xref{Growing Objects}.
 | 
|---|
| 726 | 
 | 
|---|
| 727 | @item int obstack_object_size (struct obstack *@var{obstack-ptr})
 | 
|---|
| 728 | Get the current size of the currently growing object.  @xref{Growing
 | 
|---|
| 729 | Objects}.
 | 
|---|
| 730 | 
 | 
|---|
| 731 | @item void obstack_blank_fast (struct obstack *@var{obstack-ptr}, int @var{size})
 | 
|---|
| 732 | Add @var{size} uninitialized bytes to a growing object without checking
 | 
|---|
| 733 | that there is enough room.  @xref{Extra Fast Growing}.
 | 
|---|
| 734 | 
 | 
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| 735 | @item void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{data-char})
 | 
|---|
| 736 | Add one byte containing @var{data-char} to a growing object without
 | 
|---|
| 737 | checking that there is enough room.  @xref{Extra Fast Growing}.
 | 
|---|
| 738 | 
 | 
|---|
| 739 | @item int obstack_room (struct obstack *@var{obstack-ptr})
 | 
|---|
| 740 | Get the amount of room now available for growing the current object.
 | 
|---|
| 741 | @xref{Extra Fast Growing}.
 | 
|---|
| 742 | 
 | 
|---|
| 743 | @item int obstack_alignment_mask (struct obstack *@var{obstack-ptr})
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|---|
| 744 | The mask used for aligning the beginning of an object.  This is an
 | 
|---|
| 745 | lvalue.  @xref{Obstacks Data Alignment}.
 | 
|---|
| 746 | 
 | 
|---|
| 747 | @item int obstack_chunk_size (struct obstack *@var{obstack-ptr})
 | 
|---|
| 748 | The size for allocating chunks.  This is an lvalue.  @xref{Obstack Chunks}.
 | 
|---|
| 749 | 
 | 
|---|
| 750 | @item void *obstack_base (struct obstack *@var{obstack-ptr})
 | 
|---|
| 751 | Tentative starting address of the currently growing object.
 | 
|---|
| 752 | @xref{Status of an Obstack}.
 | 
|---|
| 753 | 
 | 
|---|
| 754 | @item void *obstack_next_free (struct obstack *@var{obstack-ptr})
 | 
|---|
| 755 | Address just after the end of the currently growing object.
 | 
|---|
| 756 | @xref{Status of an Obstack}.
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|---|
| 757 | @end table
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|---|
| 758 | 
 | 
|---|