| 1 | @section mmo backend | 
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| 2 | The mmo object format is used exclusively together with Professor | 
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| 3 | Donald E.@: Knuth's educational 64-bit processor MMIX.  The simulator | 
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| 4 | @command{mmix} which is available at | 
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| 5 | @url{http://www-cs-faculty.stanford.edu/~knuth/programs/mmix.tar.gz} | 
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| 6 | understands this format.  That package also includes a combined | 
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| 7 | assembler and linker called @command{mmixal}.  The mmo format has | 
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| 8 | no advantages feature-wise compared to e.g. ELF.  It is a simple | 
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| 9 | non-relocatable object format with no support for archives or | 
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| 10 | debugging information, except for symbol value information and | 
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| 11 | line numbers (which is not yet implemented in BFD).  See | 
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| 12 | @url{http://www-cs-faculty.stanford.edu/~knuth/mmix.html} for more | 
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| 13 | information about MMIX.  The ELF format is used for intermediate | 
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| 14 | object files in the BFD implementation. | 
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| 15 |  | 
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| 16 | @c We want to xref the symbol table node.  A feature in "chew" | 
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| 17 | @c requires that "commands" do not contain spaces in the | 
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| 18 | @c arguments.  Hence the hyphen in "Symbol-table". | 
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| 19 | @menu | 
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| 20 | * File layout:: | 
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| 21 | * Symbol-table:: | 
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| 22 | * mmo section mapping:: | 
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| 23 | @end menu | 
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| 24 |  | 
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| 25 | @node File layout, Symbol-table, mmo, mmo | 
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| 26 | @subsection File layout | 
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| 27 | The mmo file contents is not partitioned into named sections as | 
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| 28 | with e.g.@: ELF.  Memory areas is formed by specifying the | 
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| 29 | location of the data that follows.  Only the memory area | 
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| 30 | @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so | 
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| 31 | it is used for code (and constants) and the area | 
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| 32 | @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for | 
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| 33 | writable data.  @xref{mmo section mapping}. | 
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| 34 |  | 
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| 35 | Contents is entered as 32-bit words, xor:ed over previous | 
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| 36 | contents, always zero-initialized.  A word that starts with the | 
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| 37 | byte @samp{0x98} forms a command called a @samp{lopcode}, where | 
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| 38 | the next byte distinguished between the thirteen lopcodes.  The | 
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| 39 | two remaining bytes, called the @samp{Y} and @samp{Z} fields, or | 
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| 40 | the @samp{YZ} field (a 16-bit big-endian number), are used for | 
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| 41 | various purposes different for each lopcode.  As documented in | 
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| 42 | @url{http://www-cs-faculty.stanford.edu/~knuth/mmixal-intro.ps.gz}, | 
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| 43 | the lopcodes are: | 
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| 44 |  | 
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| 45 | There is provision for specifying ``special data'' of 65536 | 
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| 46 | different types.  We use type 80 (decimal), arbitrarily chosen the | 
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| 47 | same as the ELF @code{e_machine} number for MMIX, filling it with | 
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| 48 | section information normally found in ELF objects. @xref{mmo | 
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| 49 | section mapping}. | 
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| 50 |  | 
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| 51 | @table @code | 
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| 52 | @item lop_quote | 
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| 53 | 0x98000001.  The next word is contents, regardless of whether it | 
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| 54 | starts with 0x98 or not. | 
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| 55 |  | 
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| 56 | @item lop_loc | 
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| 57 | 0x9801YYZZ, where @samp{Z} is 1 or 2.  This is a location | 
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| 58 | directive, setting the location for the next data to the next | 
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| 59 | 32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}), | 
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| 60 | plus @math{Y * 2^56}.  Normally @samp{Y} is 0 for the text segment | 
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| 61 | and 2 for the data segment. | 
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| 62 |  | 
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| 63 | @item lop_skip | 
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| 64 | 0x9802YYZZ.  Increase the current location by @samp{YZ} bytes. | 
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| 65 |  | 
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| 66 | @item lop_fixo | 
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| 67 | 0x9803YYZZ, where @samp{Z} is 1 or 2.  Store the current location | 
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| 68 | as 64 bits into the location pointed to by the next 32-bit | 
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| 69 | (@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y * | 
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| 70 | 2^56}. | 
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| 71 |  | 
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| 72 | @item lop_fixr | 
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| 73 | 0x9804YYZZ.  @samp{YZ} is stored into the current location plus | 
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| 74 | @math{2 - 4 * YZ}. | 
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| 75 |  | 
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| 76 | @item lop_fixrx | 
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| 77 | 0x980500ZZ.  @samp{Z} is 16 or 24.  A value @samp{L} derived from | 
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| 78 | the following 32-bit word are used in a manner similar to | 
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| 79 | @samp{YZ} in lop_fixr: it is xor:ed into the current location | 
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| 80 | minus @math{4 * L}.  The first byte of the word is 0 or 1.  If it | 
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| 81 | is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0, | 
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| 82 | then @math{L = (@var{lowest 24 bits of word})}. | 
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| 83 |  | 
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| 84 | @item lop_file | 
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| 85 | 0x9806YYZZ.  @samp{Y} is the file number, @samp{Z} is count of | 
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| 86 | 32-bit words.  Set the file number to @samp{Y} and the line | 
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| 87 | counter to 0.  The next @math{Z * 4} bytes contain the file name, | 
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| 88 | padded with zeros if the count is not a multiple of four.  The | 
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| 89 | same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for | 
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| 90 | all but the first occurrence. | 
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| 91 |  | 
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| 92 | @item lop_line | 
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| 93 | 0x9807YYZZ.  @samp{YZ} is the line number.  Together with | 
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| 94 | lop_file, it forms the source location for the next 32-bit word. | 
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| 95 | Note that for each non-lopcode 32-bit word, line numbers are | 
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| 96 | assumed incremented by one. | 
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| 97 |  | 
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| 98 | @item lop_spec | 
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| 99 | 0x9808YYZZ.  @samp{YZ} is the type number.  Data until the next | 
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| 100 | lopcode other than lop_quote forms special data of type @samp{YZ}. | 
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| 101 | @xref{mmo section mapping}. | 
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| 102 |  | 
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| 103 | Other types than 80, (or type 80 with a content that does not | 
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| 104 | parse) is stored in sections named @code{.MMIX.spec_data.@var{n}} | 
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| 105 | where @var{n} is the @samp{YZ}-type.  The flags for such a | 
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| 106 | sections say not to allocate or load the data.  The vma is 0. | 
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| 107 | Contents of multiple occurrences of special data @var{n} is | 
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| 108 | concatenated to the data of the previous lop_spec @var{n}s.  The | 
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| 109 | location in data or code at which the lop_spec occurred is lost. | 
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| 110 |  | 
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| 111 | @item lop_pre | 
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| 112 | 0x980901ZZ.  The first lopcode in a file.  The @samp{Z} field forms the | 
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| 113 | length of header information in 32-bit words, where the first word | 
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| 114 | tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}. | 
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| 115 |  | 
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| 116 | @item lop_post | 
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| 117 | 0x980a00ZZ.  @math{Z > 32}.  This lopcode follows after all | 
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| 118 | content-generating lopcodes in a program.  The @samp{Z} field | 
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| 119 | denotes the value of @samp{rG} at the beginning of the program. | 
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| 120 | The following @math{256 - Z} big-endian 64-bit words are loaded | 
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| 121 | into global registers @samp{$G} @dots{} @samp{$255}. | 
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| 122 |  | 
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| 123 | @item lop_stab | 
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| 124 | 0x980b0000.  The next-to-last lopcode in a program.  Must follow | 
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| 125 | immediately after the lop_post lopcode and its data.  After this | 
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| 126 | lopcode follows all symbols in a compressed format | 
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| 127 | (@pxref{Symbol-table}). | 
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| 128 |  | 
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| 129 | @item lop_end | 
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| 130 | 0x980cYYZZ.  The last lopcode in a program.  It must follow the | 
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| 131 | lop_stab lopcode and its data.  The @samp{YZ} field contains the | 
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| 132 | number of 32-bit words of symbol table information after the | 
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| 133 | preceding lop_stab lopcode. | 
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| 134 | @end table | 
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| 135 |  | 
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| 136 | Note that the lopcode "fixups"; @code{lop_fixr}, @code{lop_fixrx} and | 
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| 137 | @code{lop_fixo} are not generated by BFD, but are handled.  They are | 
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| 138 | generated by @code{mmixal}. | 
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| 139 |  | 
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| 140 | This trivial one-label, one-instruction file: | 
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| 141 |  | 
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| 142 | @example | 
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| 143 | :Main TRAP 1,2,3 | 
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| 144 | @end example | 
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| 145 |  | 
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| 146 | can be represented this way in mmo: | 
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| 147 |  | 
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| 148 | @example | 
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| 149 | 0x98090101 - lop_pre, one 32-bit word with timestamp. | 
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| 150 | <timestamp> | 
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| 151 | 0x98010002 - lop_loc, text segment, using a 64-bit address. | 
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| 152 | Note that mmixal does not emit this for the file above. | 
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| 153 | 0x00000000 - Address, high 32 bits. | 
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| 154 | 0x00000000 - Address, low 32 bits. | 
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| 155 | 0x98060002 - lop_file, 2 32-bit words for file-name. | 
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| 156 | 0x74657374 - "test" | 
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| 157 | 0x2e730000 - ".s\0\0" | 
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| 158 | 0x98070001 - lop_line, line 1. | 
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| 159 | 0x00010203 - TRAP 1,2,3 | 
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| 160 | 0x980a00ff - lop_post, setting $255 to 0. | 
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| 161 | 0x00000000 | 
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| 162 | 0x00000000 | 
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| 163 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1. | 
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| 164 | 0x203a4040   @xref{Symbol-table}. | 
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| 165 | 0x10404020 | 
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| 166 | 0x4d206120 | 
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| 167 | 0x69016e00 | 
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| 168 | 0x81000000 | 
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| 169 | 0x980c0005 - lop_end; symbol table contained five 32-bit words. | 
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| 170 | @end example | 
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| 171 | @node Symbol-table, mmo section mapping, File layout, mmo | 
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| 172 | @subsection Symbol table format | 
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| 173 | From mmixal.w (or really, the generated mmixal.tex) in | 
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| 174 | @url{http://www-cs-faculty.stanford.edu/~knuth/programs/mmix.tar.gz}): | 
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| 175 | ``Symbols are stored and retrieved by means of a @samp{ternary | 
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| 176 | search trie}, following ideas of Bentley and Sedgewick. (See | 
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| 177 | ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369; | 
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| 178 | R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@: | 
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| 179 | Addison--Wesley, 1998), @samp{15.4}.)  Each trie node stores a | 
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| 180 | character, and there are branches to subtries for the cases where | 
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| 181 | a given character is less than, equal to, or greater than the | 
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| 182 | character in the trie.  There also is a pointer to a symbol table | 
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| 183 | entry if a symbol ends at the current node.'' | 
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| 184 |  | 
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| 185 | So it's a tree encoded as a stream of bytes.  The stream of bytes | 
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| 186 | acts on a single virtual global symbol, adding and removing | 
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| 187 | characters and signalling complete symbol points.  Here, we read | 
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| 188 | the stream and create symbols at the completion points. | 
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| 189 |  | 
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| 190 | First, there's a control byte @code{m}.  If any of the listed bits | 
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| 191 | in @code{m} is nonzero, we execute what stands at the right, in | 
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| 192 | the listed order: | 
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| 193 |  | 
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| 194 | @example | 
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| 195 | (MMO3_LEFT) | 
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| 196 | 0x40 - Traverse left trie. | 
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| 197 | (Read a new command byte and recurse.) | 
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| 198 |  | 
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| 199 | (MMO3_SYMBITS) | 
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| 200 | 0x2f - Read the next byte as a character and store it in the | 
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| 201 | current character position; increment character position. | 
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| 202 | Test the bits of @code{m}: | 
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| 203 |  | 
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| 204 | (MMO3_WCHAR) | 
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| 205 | 0x80 - The character is 16-bit (so read another byte, | 
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| 206 | merge into current character. | 
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| 207 |  | 
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| 208 | (MMO3_TYPEBITS) | 
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| 209 | 0xf  - We have a complete symbol; parse the type, value | 
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| 210 | and serial number and do what should be done | 
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| 211 | with a symbol.  The type and length information | 
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| 212 | is in j = (m & 0xf). | 
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| 213 |  | 
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| 214 | (MMO3_REGQUAL_BITS) | 
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| 215 | j == 0xf: A register variable.  The following | 
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| 216 | byte tells which register. | 
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| 217 | j <= 8:   An absolute symbol.  Read j bytes as the | 
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| 218 | big-endian number the symbol equals. | 
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| 219 | A j = 2 with two zero bytes denotes an | 
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| 220 | unknown symbol. | 
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| 221 | j > 8:    As with j <= 8, but add (0x20 << 56) | 
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| 222 | to the value in the following j - 8 | 
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| 223 | bytes. | 
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| 224 |  | 
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| 225 | Then comes the serial number, as a variant of | 
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| 226 | uleb128, but better named ubeb128: | 
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| 227 | Read bytes and shift the previous value left 7 | 
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| 228 | (multiply by 128).  Add in the new byte, repeat | 
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| 229 | until a byte has bit 7 set.  The serial number | 
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| 230 | is the computed value minus 128. | 
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| 231 |  | 
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| 232 | (MMO3_MIDDLE) | 
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| 233 | 0x20 - Traverse middle trie.  (Read a new command byte | 
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| 234 | and recurse.)  Decrement character position. | 
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| 235 |  | 
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| 236 | (MMO3_RIGHT) | 
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| 237 | 0x10 - Traverse right trie.  (Read a new command byte and | 
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| 238 | recurse.) | 
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| 239 | @end example | 
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| 240 |  | 
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| 241 | Let's look again at the @code{lop_stab} for the trivial file | 
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| 242 | (@pxref{File layout}). | 
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| 243 |  | 
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| 244 | @example | 
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| 245 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1. | 
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| 246 | 0x203a4040 | 
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| 247 | 0x10404020 | 
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| 248 | 0x4d206120 | 
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| 249 | 0x69016e00 | 
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| 250 | 0x81000000 | 
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| 251 | @end example | 
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| 252 |  | 
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| 253 | This forms the trivial trie (note that the path between ``:'' and | 
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| 254 | ``M'' is redundant): | 
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| 255 |  | 
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| 256 | @example | 
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| 257 | 203a     ":" | 
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| 258 | 40       / | 
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| 259 | 40      / | 
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| 260 | 10      \ | 
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| 261 | 40      / | 
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| 262 | 40     / | 
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| 263 | 204d  "M" | 
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| 264 | 2061  "a" | 
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| 265 | 2069  "i" | 
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| 266 | 016e  "n" is the last character in a full symbol, and | 
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| 267 | with a value represented in one byte. | 
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| 268 | 00    The value is 0. | 
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| 269 | 81    The serial number is 1. | 
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| 270 | @end example | 
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| 271 |  | 
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| 272 | @node mmo section mapping, , Symbol-table, mmo | 
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| 273 | @subsection mmo section mapping | 
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| 274 | The implementation in BFD uses special data type 80 (decimal) to | 
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| 275 | encapsulate and describe named sections, containing e.g.@: debug | 
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| 276 | information.  If needed, any datum in the encapsulation will be | 
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| 277 | quoted using lop_quote.  First comes a 32-bit word holding the | 
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| 278 | number of 32-bit words containing the zero-terminated zero-padded | 
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| 279 | segment name.  After the name there's a 32-bit word holding flags | 
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| 280 | describing the section type.  Then comes a 64-bit big-endian word | 
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| 281 | with the section length (in bytes), then another with the section | 
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| 282 | start address.  Depending on the type of section, the contents | 
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| 283 | might follow, zero-padded to 32-bit boundary.  For a loadable | 
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| 284 | section (such as data or code), the contents might follow at some | 
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| 285 | later point, not necessarily immediately, as a lop_loc with the | 
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| 286 | same start address as in the section description, followed by the | 
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| 287 | contents.  This in effect forms a descriptor that must be emitted | 
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| 288 | before the actual contents.  Sections described this way must not | 
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| 289 | overlap. | 
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| 290 |  | 
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| 291 | For areas that don't have such descriptors, synthetic sections are | 
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| 292 | formed by BFD.  Consecutive contents in the two memory areas | 
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| 293 | @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and | 
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| 294 | @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in | 
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| 295 | sections named @code{.text} and @code{.data} respectively.  If an area | 
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| 296 | is not otherwise described, but would together with a neighboring | 
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| 297 | lower area be less than @samp{0x40000000} bytes long, it is joined | 
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| 298 | with the lower area and the gap is zero-filled.  For other cases, | 
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| 299 | a new section is formed, named @code{.MMIX.sec.@var{n}}.  Here, | 
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| 300 | @var{n} is a number, a running count through the mmo file, | 
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| 301 | starting at 0. | 
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| 302 |  | 
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| 303 | A loadable section specified as: | 
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| 304 |  | 
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| 305 | @example | 
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| 306 | .section secname,"ax" | 
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| 307 | TETRA 1,2,3,4,-1,-2009 | 
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| 308 | BYTE 80 | 
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| 309 | @end example | 
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| 310 |  | 
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| 311 | and linked to address @samp{0x4}, is represented by the sequence: | 
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| 312 |  | 
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| 313 | @example | 
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| 314 | 0x98080050 - lop_spec 80 | 
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| 315 | 0x00000002 - two 32-bit words for the section name | 
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| 316 | 0x7365636e - "secn" | 
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| 317 | 0x616d6500 - "ame\0" | 
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| 318 | 0x00000033 - flags CODE, READONLY, LOAD, ALLOC | 
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| 319 | 0x00000000 - high 32 bits of section length | 
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| 320 | 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits | 
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| 321 | 0x00000000 - high 32 bits of section address | 
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| 322 | 0x00000004 - section address is 4 | 
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| 323 | 0x98010002 - 64 bits with address of following data | 
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| 324 | 0x00000000 - high 32 bits of address | 
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| 325 | 0x00000004 - low 32 bits: data starts at address 4 | 
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| 326 | 0x00000001 - 1 | 
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| 327 | 0x00000002 - 2 | 
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| 328 | 0x00000003 - 3 | 
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| 329 | 0x00000004 - 4 | 
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| 330 | 0xffffffff - -1 | 
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| 331 | 0xfffff827 - -2009 | 
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| 332 | 0x50000000 - 80 as a byte, padded with zeros. | 
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| 333 | @end example | 
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| 334 |  | 
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| 335 | Note that the lop_spec wrapping does not include the section | 
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| 336 | contents.  Compare this to a non-loaded section specified as: | 
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| 337 |  | 
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| 338 | @example | 
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| 339 | .section thirdsec | 
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| 340 | TETRA 200001,100002 | 
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| 341 | BYTE 38,40 | 
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| 342 | @end example | 
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| 343 |  | 
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| 344 | This, when linked to address @samp{0x200000000000001c}, is | 
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| 345 | represented by: | 
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| 346 |  | 
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| 347 | @example | 
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| 348 | 0x98080050 - lop_spec 80 | 
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| 349 | 0x00000002 - two 32-bit words for the section name | 
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| 350 | 0x7365636e - "thir" | 
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| 351 | 0x616d6500 - "dsec" | 
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| 352 | 0x00000010 - flag READONLY | 
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| 353 | 0x00000000 - high 32 bits of section length | 
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| 354 | 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits | 
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| 355 | 0x20000000 - high 32 bits of address | 
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| 356 | 0x0000001c - low 32 bits of address 0x200000000000001c | 
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| 357 | 0x00030d41 - 200001 | 
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| 358 | 0x000186a2 - 100002 | 
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| 359 | 0x26280000 - 38, 40 as bytes, padded with zeros | 
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| 360 | @end example | 
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| 361 |  | 
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| 362 | For the latter example, the section contents must not be | 
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| 363 | loaded in memory, and is therefore specified as part of the | 
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| 364 | special data.  The address is usually unimportant but might | 
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| 365 | provide information for e.g.@: the DWARF 2 debugging format. | 
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