source: branches/libc-0.6/src/binutils/libiberty/random.c

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1/*
2 * Copyright (c) 1983 Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. [rescinded 22 July 1999]
14 * 4. Neither the name of the University nor the names of its contributors
15 * may be used to endorse or promote products derived from this software
16 * without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
19 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
21 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
22 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
23 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
24 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
25 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
26 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
27 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
28 * SUCH DAMAGE.
29 */
30
31/*
32 * This is derived from the Berkeley source:
33 * @(#)random.c 5.5 (Berkeley) 7/6/88
34 * It was reworked for the GNU C Library by Roland McGrath.
35 */
36
37/*
38
39@deftypefn Supplement {long int} random (void)
40@deftypefnx Supplement void srandom (unsigned int @var{seed})
41@deftypefnx Supplement void* initstate (unsigned int @var{seed}, void *@var{arg_state}, unsigned long @var{n})
42@deftypefnx Supplement void* setstate (void *@var{arg_state})
43
44Random number functions. @code{random} returns a random number in the
45range 0 to @code{LONG_MAX}. @code{srandom} initializes the random
46number generator to some starting point determined by @var{seed}
47(else, the values returned by @code{random} are always the same for each
48run of the program). @code{initstate} and @code{setstate} allow fine-grained
49control over the state of the random number generator.
50
51@end deftypefn
52
53*/
54
55#include <errno.h>
56
57#if 0
58
59#include <ansidecl.h>
60#include <limits.h>
61#include <stddef.h>
62#include <stdlib.h>
63
64#else
65
66#define ULONG_MAX ((unsigned long)(~0L)) /* 0xFFFFFFFF for 32-bits */
67#define LONG_MAX ((long)(ULONG_MAX >> 1)) /* 0x7FFFFFFF for 32-bits*/
68
69#ifdef __STDC__
70# define PTR void *
71# ifndef NULL
72# define NULL (void *) 0
73# endif
74#else
75# define PTR char *
76# ifndef NULL
77# define NULL (void *) 0
78# endif
79#endif
80
81#endif
82
83long int random ();
84
85/* An improved random number generation package. In addition to the standard
86 rand()/srand() like interface, this package also has a special state info
87 interface. The initstate() routine is called with a seed, an array of
88 bytes, and a count of how many bytes are being passed in; this array is
89 then initialized to contain information for random number generation with
90 that much state information. Good sizes for the amount of state
91 information are 32, 64, 128, and 256 bytes. The state can be switched by
92 calling the setstate() function with the same array as was initiallized
93 with initstate(). By default, the package runs with 128 bytes of state
94 information and generates far better random numbers than a linear
95 congruential generator. If the amount of state information is less than
96 32 bytes, a simple linear congruential R.N.G. is used. Internally, the
97 state information is treated as an array of longs; the zeroeth element of
98 the array is the type of R.N.G. being used (small integer); the remainder
99 of the array is the state information for the R.N.G. Thus, 32 bytes of
100 state information will give 7 longs worth of state information, which will
101 allow a degree seven polynomial. (Note: The zeroeth word of state
102 information also has some other information stored in it; see setstate
103 for details). The random number generation technique is a linear feedback
104 shift register approach, employing trinomials (since there are fewer terms
105 to sum up that way). In this approach, the least significant bit of all
106 the numbers in the state table will act as a linear feedback shift register,
107 and will have period 2^deg - 1 (where deg is the degree of the polynomial
108 being used, assuming that the polynomial is irreducible and primitive).
109 The higher order bits will have longer periods, since their values are
110 also influenced by pseudo-random carries out of the lower bits. The
111 total period of the generator is approximately deg*(2**deg - 1); thus
112 doubling the amount of state information has a vast influence on the
113 period of the generator. Note: The deg*(2**deg - 1) is an approximation
114 only good for large deg, when the period of the shift register is the
115 dominant factor. With deg equal to seven, the period is actually much
116 longer than the 7*(2**7 - 1) predicted by this formula. */
117
118
119
120/* For each of the currently supported random number generators, we have a
121 break value on the amount of state information (you need at least thi
122 bytes of state info to support this random number generator), a degree for
123 the polynomial (actually a trinomial) that the R.N.G. is based on, and
124 separation between the two lower order coefficients of the trinomial. */
125
126/* Linear congruential. */
127#define TYPE_0 0
128#define BREAK_0 8
129#define DEG_0 0
130#define SEP_0 0
131
132/* x**7 + x**3 + 1. */
133#define TYPE_1 1
134#define BREAK_1 32
135#define DEG_1 7
136#define SEP_1 3
137
138/* x**15 + x + 1. */
139#define TYPE_2 2
140#define BREAK_2 64
141#define DEG_2 15
142#define SEP_2 1
143
144/* x**31 + x**3 + 1. */
145#define TYPE_3 3
146#define BREAK_3 128
147#define DEG_3 31
148#define SEP_3 3
149
150/* x**63 + x + 1. */
151#define TYPE_4 4
152#define BREAK_4 256
153#define DEG_4 63
154#define SEP_4 1
155
156
157/* Array versions of the above information to make code run faster.
158 Relies on fact that TYPE_i == i. */
159
160#define MAX_TYPES 5 /* Max number of types above. */
161
162static int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
163static int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
164
165
166
167/* Initially, everything is set up as if from:
168 initstate(1, randtbl, 128);
169 Note that this initialization takes advantage of the fact that srandom
170 advances the front and rear pointers 10*rand_deg times, and hence the
171 rear pointer which starts at 0 will also end up at zero; thus the zeroeth
172 element of the state information, which contains info about the current
173 position of the rear pointer is just
174 (MAX_TYPES * (rptr - state)) + TYPE_3 == TYPE_3. */
175
176static long int randtbl[DEG_3 + 1] =
177 { TYPE_3,
178 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,
179 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb,
180 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
181 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86,
182 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7,
183 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
184 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b,
185 0xf5ad9d0e, 0x8999220b, 0x27fb47b9
186 };
187
188/* FPTR and RPTR are two pointers into the state info, a front and a rear
189 pointer. These two pointers are always rand_sep places aparts, as they
190 cycle through the state information. (Yes, this does mean we could get
191 away with just one pointer, but the code for random is more efficient
192 this way). The pointers are left positioned as they would be from the call:
193 initstate(1, randtbl, 128);
194 (The position of the rear pointer, rptr, is really 0 (as explained above
195 in the initialization of randtbl) because the state table pointer is set
196 to point to randtbl[1] (as explained below).) */
197
198static long int *fptr = &randtbl[SEP_3 + 1];
199static long int *rptr = &randtbl[1];
200
201
202
203/* The following things are the pointer to the state information table,
204 the type of the current generator, the degree of the current polynomial
205 being used, and the separation between the two pointers.
206 Note that for efficiency of random, we remember the first location of
207 the state information, not the zeroeth. Hence it is valid to access
208 state[-1], which is used to store the type of the R.N.G.
209 Also, we remember the last location, since this is more efficient than
210 indexing every time to find the address of the last element to see if
211 the front and rear pointers have wrapped. */
212
213static long int *state = &randtbl[1];
214
215static int rand_type = TYPE_3;
216static int rand_deg = DEG_3;
217static int rand_sep = SEP_3;
218
219static long int *end_ptr = &randtbl[sizeof(randtbl) / sizeof(randtbl[0])];
220
221
222/* Initialize the random number generator based on the given seed. If the
223 type is the trivial no-state-information type, just remember the seed.
224 Otherwise, initializes state[] based on the given "seed" via a linear
225 congruential generator. Then, the pointers are set to known locations
226 that are exactly rand_sep places apart. Lastly, it cycles the state
227 information a given number of times to get rid of any initial dependencies
228 introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
229 for default usage relies on values produced by this routine. */
230void
231srandom (x)
232 unsigned int x;
233{
234 state[0] = x;
235 if (rand_type != TYPE_0)
236 {
237 register long int i;
238 for (i = 1; i < rand_deg; ++i)
239 state[i] = (1103515145 * state[i - 1]) + 12345;
240 fptr = &state[rand_sep];
241 rptr = &state[0];
242 for (i = 0; i < 10 * rand_deg; ++i)
243 random();
244 }
245}
246
247
248/* Initialize the state information in the given array of N bytes for
249 future random number generation. Based on the number of bytes we
250 are given, and the break values for the different R.N.G.'s, we choose
251 the best (largest) one we can and set things up for it. srandom is
252 then called to initialize the state information. Note that on return
253 from srandom, we set state[-1] to be the type multiplexed with the current
254 value of the rear pointer; this is so successive calls to initstate won't
255 lose this information and will be able to restart with setstate.
256 Note: The first thing we do is save the current state, if any, just like
257 setstate so that it doesn't matter when initstate is called.
258 Returns a pointer to the old state. */
259PTR
260initstate (seed, arg_state, n)
261 unsigned int seed;
262 PTR arg_state;
263 unsigned long n;
264{
265 PTR ostate = (PTR) &state[-1];
266
267 if (rand_type == TYPE_0)
268 state[-1] = rand_type;
269 else
270 state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
271 if (n < BREAK_1)
272 {
273 if (n < BREAK_0)
274 {
275 errno = EINVAL;
276 return NULL;
277 }
278 rand_type = TYPE_0;
279 rand_deg = DEG_0;
280 rand_sep = SEP_0;
281 }
282 else if (n < BREAK_2)
283 {
284 rand_type = TYPE_1;
285 rand_deg = DEG_1;
286 rand_sep = SEP_1;
287 }
288 else if (n < BREAK_3)
289 {
290 rand_type = TYPE_2;
291 rand_deg = DEG_2;
292 rand_sep = SEP_2;
293 }
294 else if (n < BREAK_4)
295 {
296 rand_type = TYPE_3;
297 rand_deg = DEG_3;
298 rand_sep = SEP_3;
299 }
300 else
301 {
302 rand_type = TYPE_4;
303 rand_deg = DEG_4;
304 rand_sep = SEP_4;
305 }
306
307 state = &((long int *) arg_state)[1]; /* First location. */
308 /* Must set END_PTR before srandom. */
309 end_ptr = &state[rand_deg];
310 srandom(seed);
311 if (rand_type == TYPE_0)
312 state[-1] = rand_type;
313 else
314 state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
315
316 return ostate;
317}
318
319
320/* Restore the state from the given state array.
321 Note: It is important that we also remember the locations of the pointers
322 in the current state information, and restore the locations of the pointers
323 from the old state information. This is done by multiplexing the pointer
324 location into the zeroeth word of the state information. Note that due
325 to the order in which things are done, it is OK to call setstate with the
326 same state as the current state
327 Returns a pointer to the old state information. */
328
329PTR
330setstate (arg_state)
331 PTR arg_state;
332{
333 register long int *new_state = (long int *) arg_state;
334 register int type = new_state[0] % MAX_TYPES;
335 register int rear = new_state[0] / MAX_TYPES;
336 PTR ostate = (PTR) &state[-1];
337
338 if (rand_type == TYPE_0)
339 state[-1] = rand_type;
340 else
341 state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
342
343 switch (type)
344 {
345 case TYPE_0:
346 case TYPE_1:
347 case TYPE_2:
348 case TYPE_3:
349 case TYPE_4:
350 rand_type = type;
351 rand_deg = degrees[type];
352 rand_sep = seps[type];
353 break;
354 default:
355 /* State info munged. */
356 errno = EINVAL;
357 return NULL;
358 }
359
360 state = &new_state[1];
361 if (rand_type != TYPE_0)
362 {
363 rptr = &state[rear];
364 fptr = &state[(rear + rand_sep) % rand_deg];
365 }
366 /* Set end_ptr too. */
367 end_ptr = &state[rand_deg];
368
369 return ostate;
370}
371
372
373/* If we are using the trivial TYPE_0 R.N.G., just do the old linear
374 congruential bit. Otherwise, we do our fancy trinomial stuff, which is the
375 same in all ther other cases due to all the global variables that have been
376 set up. The basic operation is to add the number at the rear pointer into
377 the one at the front pointer. Then both pointers are advanced to the next
378 location cyclically in the table. The value returned is the sum generated,
379 reduced to 31 bits by throwing away the "least random" low bit.
380 Note: The code takes advantage of the fact that both the front and
381 rear pointers can't wrap on the same call by not testing the rear
382 pointer if the front one has wrapped. Returns a 31-bit random number. */
383
384long int
385random ()
386{
387 if (rand_type == TYPE_0)
388 {
389 state[0] = ((state[0] * 1103515245) + 12345) & LONG_MAX;
390 return state[0];
391 }
392 else
393 {
394 long int i;
395 *fptr += *rptr;
396 /* Chucking least random bit. */
397 i = (*fptr >> 1) & LONG_MAX;
398 ++fptr;
399 if (fptr >= end_ptr)
400 {
401 fptr = state;
402 ++rptr;
403 }
404 else
405 {
406 ++rptr;
407 if (rptr >= end_ptr)
408 rptr = state;
409 }
410 return i;
411 }
412}
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