1 | /* BFD back-end for mmo objects (MMIX-specific object-format).
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2 | Copyright 2001, 2002, 2003
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3 | Free Software Foundation, Inc.
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4 | Written by Hans-Peter Nilsson (hp@bitrange.com).
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5 | Infrastructure and other bits originally copied from srec.c and
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6 | binary.c.
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7 |
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8 | This file is part of BFD, the Binary File Descriptor library.
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9 |
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10 | This program is free software; you can redistribute it and/or modify
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11 | it under the terms of the GNU General Public License as published by
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12 | the Free Software Foundation; either version 2 of the License, or
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13 | (at your option) any later version.
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14 |
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15 | This program is distributed in the hope that it will be useful,
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16 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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18 | GNU General Public License for more details.
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19 |
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20 | You should have received a copy of the GNU General Public License
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21 | along with this program; if not, write to the Free Software
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22 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
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23 |
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24 | /*
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25 | SECTION
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26 | mmo backend
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27 |
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28 | The mmo object format is used exclusively together with Professor
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29 | Donald E.@: Knuth's educational 64-bit processor MMIX. The simulator
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30 | @command{mmix} which is available at
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31 | @url{http://www-cs-faculty.stanford.edu/~knuth/programs/mmix.tar.gz}
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32 | understands this format. That package also includes a combined
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33 | assembler and linker called @command{mmixal}. The mmo format has
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34 | no advantages feature-wise compared to e.g. ELF. It is a simple
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35 | non-relocatable object format with no support for archives or
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36 | debugging information, except for symbol value information and
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37 | line numbers (which is not yet implemented in BFD). See
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38 | @url{http://www-cs-faculty.stanford.edu/~knuth/mmix.html} for more
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39 | information about MMIX. The ELF format is used for intermediate
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40 | object files in the BFD implementation.
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41 |
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42 | @c We want to xref the symbol table node. A feature in "chew"
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43 | @c requires that "commands" do not contain spaces in the
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44 | @c arguments. Hence the hyphen in "Symbol-table".
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45 | @menu
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46 | @* File layout::
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47 | @* Symbol-table::
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48 | @* mmo section mapping::
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49 | @end menu
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50 |
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51 | INODE
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52 | File layout, Symbol-table, mmo, mmo
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53 | SUBSECTION
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54 | File layout
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55 |
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56 | The mmo file contents is not partitioned into named sections as
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57 | with e.g.@: ELF. Memory areas is formed by specifying the
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58 | location of the data that follows. Only the memory area
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59 | @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so
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60 | it is used for code (and constants) and the area
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61 | @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for
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62 | writable data. @xref{mmo section mapping}.
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63 |
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64 | Contents is entered as 32-bit words, xor:ed over previous
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65 | contents, always zero-initialized. A word that starts with the
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66 | byte @samp{0x98} forms a command called a @samp{lopcode}, where
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67 | the next byte distinguished between the thirteen lopcodes. The
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68 | two remaining bytes, called the @samp{Y} and @samp{Z} fields, or
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69 | the @samp{YZ} field (a 16-bit big-endian number), are used for
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70 | various purposes different for each lopcode. As documented in
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71 | @url{http://www-cs-faculty.stanford.edu/~knuth/mmixal-intro.ps.gz},
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72 | the lopcodes are:
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73 |
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74 | There is provision for specifying ``special data'' of 65536
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75 | different types. We use type 80 (decimal), arbitrarily chosen the
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76 | same as the ELF <<e_machine>> number for MMIX, filling it with
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77 | section information normally found in ELF objects. @xref{mmo
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78 | section mapping}.
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79 |
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80 | @table @code
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81 | @item lop_quote
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82 | 0x98000001. The next word is contents, regardless of whether it
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83 | starts with 0x98 or not.
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84 |
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85 | @item lop_loc
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86 | 0x9801YYZZ, where @samp{Z} is 1 or 2. This is a location
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87 | directive, setting the location for the next data to the next
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88 | 32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}),
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89 | plus @math{Y * 2^56}. Normally @samp{Y} is 0 for the text segment
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90 | and 2 for the data segment.
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91 |
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92 | @item lop_skip
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93 | 0x9802YYZZ. Increase the current location by @samp{YZ} bytes.
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94 |
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95 | @item lop_fixo
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96 | 0x9803YYZZ, where @samp{Z} is 1 or 2. Store the current location
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97 | as 64 bits into the location pointed to by the next 32-bit
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98 | (@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y *
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99 | 2^56}.
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100 |
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101 | @item lop_fixr
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102 | 0x9804YYZZ. @samp{YZ} is stored into the current location plus
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103 | @math{2 - 4 * YZ}.
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104 |
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105 | @item lop_fixrx
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106 | 0x980500ZZ. @samp{Z} is 16 or 24. A value @samp{L} derived from
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107 | the following 32-bit word are used in a manner similar to
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108 | @samp{YZ} in lop_fixr: it is xor:ed into the current location
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109 | minus @math{4 * L}. The first byte of the word is 0 or 1. If it
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110 | is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0,
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111 | then @math{L = (@var{lowest 24 bits of word})}.
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112 |
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113 | @item lop_file
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114 | 0x9806YYZZ. @samp{Y} is the file number, @samp{Z} is count of
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115 | 32-bit words. Set the file number to @samp{Y} and the line
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116 | counter to 0. The next @math{Z * 4} bytes contain the file name,
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117 | padded with zeros if the count is not a multiple of four. The
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118 | same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for
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119 | all but the first occurrence.
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120 |
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121 | @item lop_line
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122 | 0x9807YYZZ. @samp{YZ} is the line number. Together with
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123 | lop_file, it forms the source location for the next 32-bit word.
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124 | Note that for each non-lopcode 32-bit word, line numbers are
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125 | assumed incremented by one.
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126 |
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127 | @item lop_spec
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128 | 0x9808YYZZ. @samp{YZ} is the type number. Data until the next
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129 | lopcode other than lop_quote forms special data of type @samp{YZ}.
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130 | @xref{mmo section mapping}.
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131 |
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132 | Other types than 80, (or type 80 with a content that does not
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133 | parse) is stored in sections named <<.MMIX.spec_data.@var{n}>>
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134 | where @var{n} is the @samp{YZ}-type. The flags for such a
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135 | sections say not to allocate or load the data. The vma is 0.
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136 | Contents of multiple occurrences of special data @var{n} is
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137 | concatenated to the data of the previous lop_spec @var{n}s. The
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138 | location in data or code at which the lop_spec occurred is lost.
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139 |
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140 | @item lop_pre
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141 | 0x980901ZZ. The first lopcode in a file. The @samp{Z} field forms the
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142 | length of header information in 32-bit words, where the first word
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143 | tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}.
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144 |
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145 | @item lop_post
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146 | 0x980a00ZZ. @math{Z > 32}. This lopcode follows after all
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147 | content-generating lopcodes in a program. The @samp{Z} field
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148 | denotes the value of @samp{rG} at the beginning of the program.
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149 | The following @math{256 - Z} big-endian 64-bit words are loaded
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150 | into global registers @samp{$G} @dots{} @samp{$255}.
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151 |
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152 | @item lop_stab
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153 | 0x980b0000. The next-to-last lopcode in a program. Must follow
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154 | immediately after the lop_post lopcode and its data. After this
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155 | lopcode follows all symbols in a compressed format
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156 | (@pxref{Symbol-table}).
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157 |
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158 | @item lop_end
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159 | 0x980cYYZZ. The last lopcode in a program. It must follow the
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160 | lop_stab lopcode and its data. The @samp{YZ} field contains the
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161 | number of 32-bit words of symbol table information after the
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162 | preceding lop_stab lopcode.
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163 | @end table
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164 |
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165 | Note that the lopcode "fixups"; <<lop_fixr>>, <<lop_fixrx>> and
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166 | <<lop_fixo>> are not generated by BFD, but are handled. They are
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167 | generated by <<mmixal>>.
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168 |
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169 | EXAMPLE
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170 | This trivial one-label, one-instruction file:
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171 |
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172 | | :Main TRAP 1,2,3
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173 |
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174 | can be represented this way in mmo:
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175 |
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176 | | 0x98090101 - lop_pre, one 32-bit word with timestamp.
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177 | | <timestamp>
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178 | | 0x98010002 - lop_loc, text segment, using a 64-bit address.
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179 | | Note that mmixal does not emit this for the file above.
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180 | | 0x00000000 - Address, high 32 bits.
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181 | | 0x00000000 - Address, low 32 bits.
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182 | | 0x98060002 - lop_file, 2 32-bit words for file-name.
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183 | | 0x74657374 - "test"
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184 | | 0x2e730000 - ".s\0\0"
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185 | | 0x98070001 - lop_line, line 1.
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186 | | 0x00010203 - TRAP 1,2,3
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187 | | 0x980a00ff - lop_post, setting $255 to 0.
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188 | | 0x00000000
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189 | | 0x00000000
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190 | | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
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191 | | 0x203a4040 @xref{Symbol-table}.
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192 | | 0x10404020
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193 | | 0x4d206120
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194 | | 0x69016e00
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195 | | 0x81000000
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196 | | 0x980c0005 - lop_end; symbol table contained five 32-bit words. */
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197 |
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198 | #include "bfd.h"
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199 | #include "sysdep.h"
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200 | #include "libbfd.h"
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201 | #include "libiberty.h"
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202 | #include "elf/mmix.h"
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203 | #include "opcode/mmix.h"
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204 |
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205 | #define LOP 0x98
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206 | #define LOP_QUOTE 0
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207 | #define LOP_LOC 1
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208 | #define LOP_SKIP 2
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209 | #define LOP_FIXO 3
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210 | #define LOP_FIXR 4
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211 | #define LOP_FIXRX 5
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212 | #define LOP_FILE 6
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213 | #define LOP_LINE 7
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214 | #define LOP_SPEC 8
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215 | #define LOP_PRE 9
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216 | #define LOP_POST 10
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217 | #define LOP_STAB 11
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218 | #define LOP_END 12
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219 |
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220 | #define LOP_QUOTE_NEXT ((LOP << 24) | (LOP_QUOTE << 16) | 1)
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221 | #define SPEC_DATA_SECTION 80
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222 | #define LOP_SPEC_SECTION \
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223 | ((LOP << 24) | (LOP_SPEC << 16) | SPEC_DATA_SECTION)
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224 |
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225 | /* Must be a power of two. If you change this to be >= 64k, you need a
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226 | new test-case; the ld test b-loc64k.d touches chunk-size problem areas. */
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227 | #define MMO_SEC_CONTENTS_CHUNK_SIZE (1 << 15)
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228 |
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229 | /* An arbitrary number for the maximum length section name size. */
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230 | #define MAX_SECTION_NAME_SIZE (1024 * 1024)
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231 |
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232 | /* A quite arbitrary number for the maximum length section size. */
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233 | #define MAX_ARTIFICIAL_SECTION_SIZE (1024 * 1024 * 1024)
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234 |
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235 | #define MMO3_WCHAR 0x80
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236 | #define MMO3_LEFT 0x40
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237 | #define MMO3_MIDDLE 0x20
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238 | #define MMO3_RIGHT 0x10
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239 | #define MMO3_TYPEBITS 0xf
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240 | #define MMO3_REGQUAL_BITS 0xf
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241 | #define MMO3_UNDEF 2
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242 | #define MMO3_DATA 8
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243 | #define MMO3_SYMBITS 0x2f
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244 |
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245 | /* Put these everywhere in new code. */
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246 | #define FATAL_DEBUG \
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247 | _bfd_abort (__FILE__, __LINE__, \
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248 | "Internal: Non-debugged code (test-case missing)")
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249 |
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250 | #define BAD_CASE(x) \
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251 | _bfd_abort (__FILE__, __LINE__, \
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252 | "bad case for " #x)
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253 |
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254 | enum mmo_sym_type { mmo_reg_sym, mmo_undef_sym, mmo_data_sym, mmo_abs_sym};
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255 |
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256 | /* When scanning the mmo file, a linked list of mmo_symbol
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257 | structures is built to represent the symbol table (if there is
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258 | one). */
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259 |
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260 | struct mmo_symbol
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261 | {
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262 | struct mmo_symbol *next;
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263 | const char *name;
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264 | bfd_vma value;
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265 | enum mmo_sym_type sym_type;
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266 | unsigned int serno;
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267 | };
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268 |
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269 | struct mmo_data_list_struct
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270 | {
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271 | struct mmo_data_list_struct *next;
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272 | bfd_vma where;
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273 | bfd_size_type size;
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274 | bfd_size_type allocated_size;
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275 | bfd_byte data[1];
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276 | };
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277 |
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278 | typedef struct mmo_data_list_struct mmo_data_list_type;
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279 |
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280 | struct mmo_symbol_trie
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281 | {
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282 | struct mmo_symbol_trie *left;
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283 | struct mmo_symbol_trie *right;
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284 | struct mmo_symbol_trie *middle;
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285 |
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286 | bfd_byte symchar;
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287 |
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288 | /* A zero name means there's nothing here. */
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289 | struct mmo_symbol sym;
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290 | };
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291 |
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292 | /* The mmo tdata information. */
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293 |
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294 | struct mmo_data_struct
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295 | {
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296 | struct mmo_symbol *symbols;
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297 | struct mmo_symbol *symtail;
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298 | asymbol *csymbols;
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299 |
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300 | /* File representation of time (NULL) when this file was created. */
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301 | bfd_byte created[4];
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302 |
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303 | /* When we're reading bytes recursively, check this occasionally.
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304 | Also holds write errors. */
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305 | bfd_boolean have_error;
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306 |
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307 | /* Max symbol length that may appear in the lop_stab table. Note that
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308 | this table might just hold a subset of symbols for not-really large
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309 | programs, as it can only be 65536 * 4 bytes large. */
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310 | int max_symbol_length;
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311 |
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312 | /* Here's the symbol we build in lop_stab. */
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313 | char *lop_stab_symbol;
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314 |
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315 | /* Index into lop_stab_symbol for the next character when parsing the
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316 | symbol information. */
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317 | int symbol_position;
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318 |
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319 | /* When creating arbitrary sections, we need to count section numbers. */
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320 | int sec_no;
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321 |
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322 | /* When writing or reading byte-wise, we need to count the bytes
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323 | within a 32-bit word. */
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324 | int byte_no;
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325 |
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326 | /* We also need a buffer to hold the bytes we count reading or writing. */
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327 | bfd_byte buf[4];
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328 | };
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329 |
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330 | typedef struct mmo_data_struct tdata_type;
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331 |
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332 | struct mmo_section_data_struct
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333 | {
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334 | mmo_data_list_type *head;
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335 | mmo_data_list_type *tail;
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336 | };
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337 |
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338 | #define mmo_section_data(sec) \
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339 | ((struct mmo_section_data_struct *) (sec)->used_by_bfd)
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340 |
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341 | /* These structures are used in bfd_map_over_sections constructs. */
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342 |
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343 | /* Used when writing out sections; all but the register contents section
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344 | which is stored in reg_section. */
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345 | struct mmo_write_sec_info
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346 | {
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347 | asection *reg_section;
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348 | bfd_boolean retval;
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349 | };
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350 |
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351 | /* Used when trying to find a section corresponding to addr. */
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352 | struct mmo_find_sec_info
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353 | {
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354 | asection *sec;
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355 | bfd_vma addr;
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356 | };
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357 |
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358 | static bfd_boolean mmo_bfd_copy_private_bfd_data
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359 | PARAMS ((bfd *, bfd *));
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360 | static void mmo_write_section_unless_reg_contents
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361 | PARAMS ((bfd *, asection *, PTR));
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362 | static void mmo_find_sec_w_addr
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363 | PARAMS ((bfd *, asection *, PTR));
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364 | static void mmo_find_sec_w_addr_grow
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365 | PARAMS ((bfd *, asection *, PTR));
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366 | static asection *mmo_make_section
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367 | PARAMS ((bfd *, const char *));
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368 | static void mmo_get_symbol_info
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369 | PARAMS ((bfd *, asymbol *, symbol_info *));
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370 | static void mmo_print_symbol
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371 | PARAMS ((bfd *, PTR, asymbol *, bfd_print_symbol_type));
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372 | static void mmo_init
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373 | PARAMS ((void));
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374 | static bfd_boolean mmo_mkobject
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375 | PARAMS ((bfd *));
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376 | static bfd_boolean mmo_scan
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377 | PARAMS ((bfd *));
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378 | static asection *mmo_decide_section
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379 | PARAMS ((bfd *, bfd_vma));
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380 | static asection *mmo_get_generic_spec_data_section
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381 | PARAMS ((bfd *, int));
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382 | static asection *mmo_get_spec_section
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383 | PARAMS ((bfd *, int));
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384 | static INLINE bfd_byte *mmo_get_loc
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385 | PARAMS ((asection *, bfd_vma, int));
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386 | static void mmo_xore_64
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387 | PARAMS ((asection *, bfd_vma vma, bfd_vma value));
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388 | static void mmo_xore_32
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389 | PARAMS ((asection *, bfd_vma vma, unsigned int));
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390 | static void mmo_xore_16
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391 | PARAMS ((asection *, bfd_vma vma, unsigned int));
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392 | static const bfd_target *mmo_object_p
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393 | PARAMS ((bfd *));
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394 | static void mmo_map_set_sizes
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395 | PARAMS ((bfd *, asection *, PTR));
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396 | static bfd_boolean mmo_get_symbols
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397 | PARAMS ((bfd *));
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398 | static bfd_boolean mmo_create_symbol
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399 | PARAMS ((bfd *, const char *, bfd_vma, enum mmo_sym_type, unsigned int));
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400 | static bfd_boolean mmo_get_section_contents
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401 | PARAMS ((bfd *, asection *, PTR, file_ptr, bfd_size_type));
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402 | static long mmo_get_symtab_upper_bound
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403 | PARAMS ((bfd *));
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404 | static long mmo_get_symtab
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405 | PARAMS ((bfd *, asymbol **));
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406 | static void mmo_get_symbol_info
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407 | PARAMS ((bfd *, asymbol *, symbol_info *));
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408 | static void mmo_print_symbol
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409 | PARAMS ((bfd *, PTR, asymbol *, bfd_print_symbol_type));
|
---|
410 | static bfd_boolean mmo_set_section_contents
|
---|
411 | PARAMS ((bfd *, sec_ptr, PTR, file_ptr, bfd_size_type));
|
---|
412 | static int mmo_sizeof_headers
|
---|
413 | PARAMS ((bfd *, bfd_boolean));
|
---|
414 | static long mmo_get_reloc_upper_bound
|
---|
415 | PARAMS ((bfd *, asection *));
|
---|
416 |
|
---|
417 | static bfd_boolean mmo_internal_write_header
|
---|
418 | PARAMS ((bfd *));
|
---|
419 | static bfd_boolean mmo_internal_write_post
|
---|
420 | PARAMS ((bfd *, int, asection *));
|
---|
421 | static bfd_boolean mmo_internal_add_3_sym
|
---|
422 | PARAMS ((bfd *, struct mmo_symbol_trie *, const struct mmo_symbol *));
|
---|
423 | static unsigned int mmo_internal_3_length
|
---|
424 | PARAMS ((bfd *, struct mmo_symbol_trie *));
|
---|
425 | static void mmo_internal_3_dump
|
---|
426 | PARAMS ((bfd *, struct mmo_symbol_trie *));
|
---|
427 | static void mmo_beb128_out
|
---|
428 | PARAMS ((bfd *, int, int));
|
---|
429 | static bfd_boolean mmo_internal_write_section
|
---|
430 | PARAMS ((bfd *, asection *));
|
---|
431 | static void mmo_write_tetra
|
---|
432 | PARAMS ((bfd *, unsigned int));
|
---|
433 | static void mmo_write_tetra_raw
|
---|
434 | PARAMS ((bfd *, unsigned int));
|
---|
435 | static void mmo_write_octa
|
---|
436 | PARAMS ((bfd *, bfd_vma));
|
---|
437 | static void mmo_write_octa_raw
|
---|
438 | PARAMS ((bfd *, bfd_vma));
|
---|
439 | static bfd_boolean mmo_write_chunk
|
---|
440 | PARAMS ((bfd *, const bfd_byte *, unsigned int));
|
---|
441 | static bfd_boolean mmo_flush_chunk
|
---|
442 | PARAMS ((bfd *));
|
---|
443 | static bfd_boolean mmo_write_loc_chunk
|
---|
444 | PARAMS ((bfd *, bfd_vma, const bfd_byte *, unsigned int, bfd_vma *));
|
---|
445 | static bfd_boolean mmo_write_chunk_list
|
---|
446 | PARAMS ((bfd *, mmo_data_list_type *));
|
---|
447 | static bfd_boolean mmo_write_loc_chunk_list
|
---|
448 | PARAMS ((bfd *, mmo_data_list_type *));
|
---|
449 | static bfd_boolean mmo_write_symbols_and_terminator
|
---|
450 | PARAMS ((bfd *));
|
---|
451 | static flagword mmo_sec_flags_from_bfd_flags
|
---|
452 | PARAMS ((flagword));
|
---|
453 | static flagword bfd_sec_flags_from_mmo_flags
|
---|
454 | PARAMS ((flagword));
|
---|
455 | static bfd_byte mmo_get_byte
|
---|
456 | PARAMS ((bfd *));
|
---|
457 | static void mmo_write_byte
|
---|
458 | PARAMS ((bfd *, bfd_byte));
|
---|
459 | static bfd_boolean mmo_new_section_hook
|
---|
460 | PARAMS ((bfd *, asection *));
|
---|
461 | static int mmo_sort_mmo_symbols
|
---|
462 | PARAMS ((const PTR, const PTR));
|
---|
463 | static bfd_boolean mmo_write_object_contents
|
---|
464 | PARAMS ((bfd *));
|
---|
465 | static long mmo_canonicalize_reloc
|
---|
466 | PARAMS ((bfd *, sec_ptr, arelent **, asymbol **));
|
---|
467 |
|
---|
468 | /* Global "const" variables initialized once. Must not depend on
|
---|
469 | particular input or caller; put such things into the bfd or elsewhere.
|
---|
470 | Look ma, no static per-invocation data! */
|
---|
471 |
|
---|
472 | static unsigned
|
---|
473 | char valid_mmo_symbol_character_set[/* A-Z a-z (we assume consecutive
|
---|
474 | codes; sorry EBCDIC:ers!). */
|
---|
475 | + 'Z' - 'A' + 1 + 'z' - 'a' + 1
|
---|
476 | /* Digits. */
|
---|
477 | + 10
|
---|
478 | /* ':' and '_'. */
|
---|
479 | + 1 + 1
|
---|
480 | /* Codes higher than 126. */
|
---|
481 | + 256 - 126
|
---|
482 | /* Ending zero. */
|
---|
483 | + 1];
|
---|
484 |
|
---|
485 |
|
---|
486 | /* Get section SECNAME or create one if it doesn't exist. When creating
|
---|
487 | one, new memory for the name is allocated. */
|
---|
488 |
|
---|
489 | static asection *
|
---|
490 | mmo_make_section (abfd, secname)
|
---|
491 | bfd *abfd;
|
---|
492 | const char *secname;
|
---|
493 | {
|
---|
494 | asection *sec = bfd_get_section_by_name (abfd, secname);
|
---|
495 |
|
---|
496 | if (sec == NULL)
|
---|
497 | {
|
---|
498 | char *newsecname = strdup (secname);
|
---|
499 |
|
---|
500 | if (newsecname == NULL)
|
---|
501 | {
|
---|
502 | (*_bfd_error_handler)
|
---|
503 | (_("%s: No core to allocate section name %s\n"),
|
---|
504 | bfd_get_filename (abfd), secname);
|
---|
505 | bfd_set_error (bfd_error_system_call);
|
---|
506 | return NULL;
|
---|
507 | }
|
---|
508 | sec = bfd_make_section (abfd, newsecname);
|
---|
509 | }
|
---|
510 |
|
---|
511 | return sec;
|
---|
512 | }
|
---|
513 |
|
---|
514 | /* Nothing to do, but keep as a placeholder if we need it.
|
---|
515 | Note that state that might differ between bfd:s must not be initialized
|
---|
516 | here, nor must it be static. Add it to tdata information instead. */
|
---|
517 |
|
---|
518 | static void
|
---|
519 | mmo_init ()
|
---|
520 | {
|
---|
521 | static bfd_boolean inited = FALSE;
|
---|
522 | int i = 0;
|
---|
523 | int j = 0;
|
---|
524 | static const char letters[]
|
---|
525 | = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789:_";
|
---|
526 |
|
---|
527 | if (inited)
|
---|
528 | return;
|
---|
529 | inited = TRUE;
|
---|
530 |
|
---|
531 | /* Fill in the set of valid symbol characters. */
|
---|
532 | strcpy (valid_mmo_symbol_character_set, letters);
|
---|
533 | i = strlen (letters);
|
---|
534 |
|
---|
535 | for (j = 126; j < 256; j++)
|
---|
536 | valid_mmo_symbol_character_set[i++] = j;
|
---|
537 | }
|
---|
538 |
|
---|
539 | /* Check whether an existing file is an mmo file. */
|
---|
540 |
|
---|
541 | static const bfd_target *
|
---|
542 | mmo_object_p (abfd)
|
---|
543 | bfd *abfd;
|
---|
544 | {
|
---|
545 | struct stat statbuf;
|
---|
546 | bfd_byte b[4];
|
---|
547 |
|
---|
548 | mmo_init ();
|
---|
549 |
|
---|
550 | if (bfd_stat (abfd, &statbuf) < 0
|
---|
551 | || bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0
|
---|
552 | || bfd_bread (b, 4, abfd) != 4)
|
---|
553 | goto bad_final;
|
---|
554 |
|
---|
555 | /* All mmo files are a multiple of four bytes long.
|
---|
556 | Only recognize version one. */
|
---|
557 | if ((statbuf.st_size % 4) != 0
|
---|
558 | || b[0] != LOP || b[1] != LOP_PRE || b[2] != 1)
|
---|
559 | goto bad_format;
|
---|
560 |
|
---|
561 | /* Get the last 32-bit word. */
|
---|
562 | if (bfd_seek (abfd, (file_ptr) statbuf.st_size - 4, SEEK_SET) != 0
|
---|
563 | || bfd_bread (b, 4, abfd) != 4)
|
---|
564 | goto bad_final;
|
---|
565 |
|
---|
566 | /* Check if the file ends in a lop_end lopcode. */
|
---|
567 | if (b[0] != LOP || b[1] != LOP_END || ! mmo_mkobject (abfd))
|
---|
568 | goto bad_format;
|
---|
569 |
|
---|
570 | /* Compute an upper bound on the max symbol length. Not really
|
---|
571 | important as all of the symbol information can only be 256k. */
|
---|
572 | abfd->tdata.mmo_data->max_symbol_length = (b[2] * 256 + b[3]) * 4;
|
---|
573 | abfd->tdata.mmo_data->lop_stab_symbol
|
---|
574 | = bfd_malloc (abfd->tdata.mmo_data->max_symbol_length + 1);
|
---|
575 |
|
---|
576 | if (abfd->tdata.mmo_data->lop_stab_symbol == NULL)
|
---|
577 | {
|
---|
578 | (*_bfd_error_handler)
|
---|
579 | (_("%s: No core to allocate a symbol %d bytes long\n"),
|
---|
580 | bfd_get_filename (abfd), abfd->tdata.mmo_data->max_symbol_length);
|
---|
581 | goto bad_final;
|
---|
582 | }
|
---|
583 |
|
---|
584 | /* Read in everything. */
|
---|
585 | if (! mmo_scan (abfd))
|
---|
586 | goto bad_format_free;
|
---|
587 |
|
---|
588 | if (abfd->symcount > 0)
|
---|
589 | abfd->flags |= HAS_SYMS;
|
---|
590 |
|
---|
591 | /* You'll have to tweak this if you want to use this format for other
|
---|
592 | arches (not recommended due to its small-size limitations). Look at
|
---|
593 | the ELF format for how to make it target-generic. */
|
---|
594 | if (! bfd_default_set_arch_mach (abfd, bfd_arch_mmix, 0))
|
---|
595 | goto bad_format_free;
|
---|
596 |
|
---|
597 | return abfd->xvec;
|
---|
598 |
|
---|
599 | bad_format_free:
|
---|
600 | free (abfd->tdata.mmo_data->lop_stab_symbol);
|
---|
601 | bad_format:
|
---|
602 | bfd_set_error (bfd_error_wrong_format);
|
---|
603 | bad_final:
|
---|
604 | return NULL;
|
---|
605 | }
|
---|
606 |
|
---|
607 | /* Set up the mmo tdata information. */
|
---|
608 |
|
---|
609 | static bfd_boolean
|
---|
610 | mmo_mkobject (abfd)
|
---|
611 | bfd *abfd;
|
---|
612 | {
|
---|
613 | mmo_init ();
|
---|
614 |
|
---|
615 | if (abfd->tdata.mmo_data == NULL)
|
---|
616 | {
|
---|
617 | time_t created;
|
---|
618 |
|
---|
619 | /* All fields are zero-initialized, so we don't have to explicitly
|
---|
620 | initialize most. */
|
---|
621 | tdata_type *tdata = (tdata_type *) bfd_zmalloc (sizeof (tdata_type));
|
---|
622 | if (tdata == NULL)
|
---|
623 | return FALSE;
|
---|
624 |
|
---|
625 | created = time (NULL);
|
---|
626 | bfd_put_32 (abfd, created, tdata->created);
|
---|
627 |
|
---|
628 | abfd->tdata.mmo_data = tdata;
|
---|
629 | }
|
---|
630 |
|
---|
631 | return TRUE;
|
---|
632 | }
|
---|
633 |
|
---|
634 | static bfd_boolean
|
---|
635 | mmo_bfd_copy_private_bfd_data (ibfd, obfd)
|
---|
636 | bfd *ibfd;
|
---|
637 | bfd *obfd;
|
---|
638 | {
|
---|
639 | if (bfd_get_flavour (ibfd) != bfd_target_mmo_flavour
|
---|
640 | || bfd_get_flavour (obfd) != bfd_target_mmo_flavour)
|
---|
641 | return TRUE;
|
---|
642 |
|
---|
643 | /* Copy the time the copied-from file was created. If people want the
|
---|
644 | time the file was last *modified*, they have that in the normal file
|
---|
645 | information. */
|
---|
646 | memcpy (obfd->tdata.mmo_data->created, ibfd->tdata.mmo_data->created,
|
---|
647 | sizeof (obfd->tdata.mmo_data->created));
|
---|
648 | return TRUE;
|
---|
649 | }
|
---|
650 |
|
---|
651 | /* Helper functions for mmo_decide_section, used through
|
---|
652 | bfd_map_over_sections. */
|
---|
653 |
|
---|
654 | static void
|
---|
655 | mmo_find_sec_w_addr (abfd, sec, p)
|
---|
656 | bfd *abfd ATTRIBUTE_UNUSED;
|
---|
657 | asection *sec;
|
---|
658 | PTR p;
|
---|
659 | {
|
---|
660 | struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
|
---|
661 | bfd_vma vma = bfd_get_section_vma (abfd, sec);
|
---|
662 |
|
---|
663 | /* Ignore sections that aren't loaded. */
|
---|
664 | if ((bfd_get_section_flags (abfd, sec) & (SEC_LOAD | SEC_ALLOC))
|
---|
665 | != (SEC_LOAD | SEC_ALLOC))
|
---|
666 | return;
|
---|
667 |
|
---|
668 | if (infop->addr >= vma && infop->addr < vma + sec->_raw_size)
|
---|
669 | infop->sec = sec;
|
---|
670 | }
|
---|
671 |
|
---|
672 | static void
|
---|
673 | mmo_find_sec_w_addr_grow (abfd, sec, p)
|
---|
674 | bfd *abfd ATTRIBUTE_UNUSED;
|
---|
675 | asection *sec;
|
---|
676 | PTR p;
|
---|
677 | {
|
---|
678 | struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
|
---|
679 | bfd_vma vma = bfd_get_section_vma (abfd, sec);
|
---|
680 |
|
---|
681 | /* Ignore sections that aren't loaded. */
|
---|
682 | if ((bfd_get_section_flags (abfd, sec) & (SEC_LOAD | SEC_ALLOC))
|
---|
683 | != (SEC_LOAD | SEC_ALLOC))
|
---|
684 | return;
|
---|
685 |
|
---|
686 | if (infop->addr >= vma && infop->addr < vma + MAX_ARTIFICIAL_SECTION_SIZE)
|
---|
687 | infop->sec = sec;
|
---|
688 | }
|
---|
689 |
|
---|
690 | /* Find a section that corresponds to a VMA. Automatically create .text
|
---|
691 | or .data and set current section to it, depending on what vma. If we
|
---|
692 | can't deduce a section, make one up as ".MMIX.sec.N", where N is an
|
---|
693 | increasing number. */
|
---|
694 |
|
---|
695 | static asection *
|
---|
696 | mmo_decide_section (abfd, vma)
|
---|
697 | bfd *abfd;
|
---|
698 | bfd_vma vma;
|
---|
699 | {
|
---|
700 | asection *sec = NULL;
|
---|
701 | char sec_name[sizeof (".MMIX.sec.") + 20];
|
---|
702 | struct mmo_find_sec_info info;
|
---|
703 |
|
---|
704 | info.addr = vma;
|
---|
705 | info.sec = NULL;
|
---|
706 |
|
---|
707 | /* First see if there's a section that would match exactly. */
|
---|
708 | bfd_map_over_sections (abfd, mmo_find_sec_w_addr, &info);
|
---|
709 |
|
---|
710 | if (info.sec != NULL)
|
---|
711 | return info.sec;
|
---|
712 |
|
---|
713 | /* If there's no such section, try and expand one of the existing ones,
|
---|
714 | up to a limit. Make sure we have .text and .data before we try that;
|
---|
715 | create them corresponding to expected addresses and set flags to make
|
---|
716 | them match the "loaded and with contents" expectation. */
|
---|
717 | if ((vma >> 56) == 0)
|
---|
718 | {
|
---|
719 | sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
|
---|
720 |
|
---|
721 | if (sec == NULL)
|
---|
722 | return NULL;
|
---|
723 |
|
---|
724 | if (! sec->user_set_vma)
|
---|
725 | bfd_set_section_vma (abfd, sec, vma);
|
---|
726 | if (! bfd_set_section_flags (abfd, sec,
|
---|
727 | bfd_get_section_flags (abfd, sec)
|
---|
728 | | SEC_CODE | SEC_LOAD | SEC_ALLOC))
|
---|
729 | return NULL;
|
---|
730 | }
|
---|
731 | else if ((vma >> 56) == 0x20)
|
---|
732 | {
|
---|
733 | sec = bfd_make_section_old_way (abfd, MMO_DATA_SECTION_NAME);
|
---|
734 |
|
---|
735 | if (sec == NULL)
|
---|
736 | return NULL;
|
---|
737 |
|
---|
738 | if (! sec->user_set_vma)
|
---|
739 | bfd_set_section_vma (abfd, sec, vma);
|
---|
740 | if (! bfd_set_section_flags (abfd, sec,
|
---|
741 | bfd_get_section_flags (abfd, sec)
|
---|
742 | | SEC_LOAD | SEC_ALLOC))
|
---|
743 | return NULL;
|
---|
744 | }
|
---|
745 |
|
---|
746 | bfd_map_over_sections (abfd, mmo_find_sec_w_addr_grow, &info);
|
---|
747 |
|
---|
748 | if (info.sec != NULL)
|
---|
749 | return info.sec;
|
---|
750 |
|
---|
751 | /* If there's still no suitable section, make a new one. */
|
---|
752 | sprintf (sec_name, ".MMIX.sec.%d", abfd->tdata.mmo_data->sec_no++);
|
---|
753 | sec = mmo_make_section (abfd, sec_name);
|
---|
754 | if (! sec->user_set_vma)
|
---|
755 | bfd_set_section_vma (abfd, sec, vma);
|
---|
756 |
|
---|
757 | if (! bfd_set_section_flags (abfd, sec,
|
---|
758 | bfd_get_section_flags (abfd, sec)
|
---|
759 | | SEC_LOAD | SEC_ALLOC))
|
---|
760 | return NULL;
|
---|
761 | return sec;
|
---|
762 | }
|
---|
763 |
|
---|
764 | /* Xor in a 64-bit value VALUE at VMA. */
|
---|
765 |
|
---|
766 | static INLINE void
|
---|
767 | mmo_xore_64 (sec, vma, value)
|
---|
768 | asection *sec;
|
---|
769 | bfd_vma vma;
|
---|
770 | bfd_vma value;
|
---|
771 | {
|
---|
772 | bfd_byte *loc = mmo_get_loc (sec, vma, 8);
|
---|
773 | bfd_vma prev = bfd_get_64 (sec->owner, loc);
|
---|
774 |
|
---|
775 | value ^= prev;
|
---|
776 | bfd_put_64 (sec->owner, value, loc);
|
---|
777 | }
|
---|
778 |
|
---|
779 | /* Xor in a 32-bit value VALUE at VMA. */
|
---|
780 |
|
---|
781 | static INLINE void
|
---|
782 | mmo_xore_32 (sec, vma, value)
|
---|
783 | asection *sec;
|
---|
784 | bfd_vma vma;
|
---|
785 | unsigned int value;
|
---|
786 | {
|
---|
787 | bfd_byte *loc = mmo_get_loc (sec, vma, 4);
|
---|
788 | unsigned int prev = bfd_get_32 (sec->owner, loc);
|
---|
789 |
|
---|
790 | value ^= prev;
|
---|
791 | bfd_put_32 (sec->owner, value, loc);
|
---|
792 | }
|
---|
793 |
|
---|
794 | /* Xor in a 16-bit value VALUE at VMA. */
|
---|
795 |
|
---|
796 | static INLINE void
|
---|
797 | mmo_xore_16 (sec, vma, value)
|
---|
798 | asection *sec;
|
---|
799 | bfd_vma vma;
|
---|
800 | unsigned int value;
|
---|
801 | {
|
---|
802 | bfd_byte *loc = mmo_get_loc (sec, vma, 2);
|
---|
803 | unsigned int prev = bfd_get_16 (sec->owner, loc);
|
---|
804 |
|
---|
805 | value ^= prev;
|
---|
806 | bfd_put_16 (sec->owner, value, loc);
|
---|
807 | }
|
---|
808 |
|
---|
809 | /* Write a 32-bit word to output file, no lop_quote generated. */
|
---|
810 |
|
---|
811 | static INLINE void
|
---|
812 | mmo_write_tetra_raw (abfd, value)
|
---|
813 | bfd *abfd;
|
---|
814 | unsigned int value;
|
---|
815 | {
|
---|
816 | bfd_byte buf[4];
|
---|
817 |
|
---|
818 | bfd_put_32 (abfd, value, buf);
|
---|
819 |
|
---|
820 | if (bfd_bwrite ((PTR) buf, 4, abfd) != 4)
|
---|
821 | abfd->tdata.mmo_data->have_error = TRUE;
|
---|
822 | }
|
---|
823 |
|
---|
824 | /* Write a 32-bit word to output file; lop_quote if necessary. */
|
---|
825 |
|
---|
826 | static INLINE void
|
---|
827 | mmo_write_tetra (abfd, value)
|
---|
828 | bfd *abfd;
|
---|
829 | unsigned int value;
|
---|
830 | {
|
---|
831 | if (((value >> 24) & 0xff) == LOP)
|
---|
832 | mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
|
---|
833 |
|
---|
834 | mmo_write_tetra_raw (abfd, value);
|
---|
835 | }
|
---|
836 |
|
---|
837 | /* Write a 64-bit word to output file, perhaps with lop_quoting. */
|
---|
838 |
|
---|
839 | static INLINE void
|
---|
840 | mmo_write_octa (abfd, value)
|
---|
841 | bfd *abfd;
|
---|
842 | bfd_vma value;
|
---|
843 | {
|
---|
844 | mmo_write_tetra (abfd, (unsigned int) (value >> 32));
|
---|
845 | mmo_write_tetra (abfd, (unsigned int) value);
|
---|
846 | }
|
---|
847 |
|
---|
848 | /* Write a 64-bit word to output file, without lop_quoting. */
|
---|
849 |
|
---|
850 | static INLINE void
|
---|
851 | mmo_write_octa_raw (abfd, value)
|
---|
852 | bfd *abfd;
|
---|
853 | bfd_vma value;
|
---|
854 | {
|
---|
855 | mmo_write_tetra_raw (abfd, (unsigned int) (value >> 32));
|
---|
856 | mmo_write_tetra_raw (abfd, (unsigned int) value);
|
---|
857 | }
|
---|
858 |
|
---|
859 | /* Write quoted contents. Intended to be called multiple times in
|
---|
860 | sequence, followed by a call to mmo_flush_chunk. */
|
---|
861 |
|
---|
862 | static INLINE bfd_boolean
|
---|
863 | mmo_write_chunk (abfd, loc, len)
|
---|
864 | bfd *abfd;
|
---|
865 | const bfd_byte *loc;
|
---|
866 | unsigned int len;
|
---|
867 | {
|
---|
868 | bfd_boolean retval = TRUE;
|
---|
869 |
|
---|
870 | /* Fill up a tetra from bytes remaining from a previous chunk. */
|
---|
871 | if (abfd->tdata.mmo_data->byte_no != 0)
|
---|
872 | {
|
---|
873 | while (abfd->tdata.mmo_data->byte_no < 4 && len != 0)
|
---|
874 | {
|
---|
875 | abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no++] = *loc++;
|
---|
876 | len--;
|
---|
877 | }
|
---|
878 |
|
---|
879 | if (abfd->tdata.mmo_data->byte_no == 4)
|
---|
880 | {
|
---|
881 | mmo_write_tetra (abfd,
|
---|
882 | bfd_get_32 (abfd, abfd->tdata.mmo_data->buf));
|
---|
883 | abfd->tdata.mmo_data->byte_no = 0;
|
---|
884 | }
|
---|
885 | }
|
---|
886 |
|
---|
887 | while (len >= 4)
|
---|
888 | {
|
---|
889 | if (loc[0] == LOP)
|
---|
890 | mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
|
---|
891 |
|
---|
892 | retval = (retval
|
---|
893 | && ! abfd->tdata.mmo_data->have_error
|
---|
894 | && 4 == bfd_bwrite ((PTR) loc, 4, abfd));
|
---|
895 |
|
---|
896 | loc += 4;
|
---|
897 | len -= 4;
|
---|
898 | }
|
---|
899 |
|
---|
900 | if (len)
|
---|
901 | {
|
---|
902 | memcpy (abfd->tdata.mmo_data->buf, loc, len);
|
---|
903 | abfd->tdata.mmo_data->byte_no = len;
|
---|
904 | }
|
---|
905 |
|
---|
906 | if (! retval)
|
---|
907 | abfd->tdata.mmo_data->have_error = TRUE;
|
---|
908 | return retval;
|
---|
909 | }
|
---|
910 |
|
---|
911 | /* Flush remaining bytes, from a previous mmo_write_chunk, zero-padded to
|
---|
912 | 4 bytes. */
|
---|
913 |
|
---|
914 | static INLINE bfd_boolean
|
---|
915 | mmo_flush_chunk (abfd)
|
---|
916 | bfd *abfd;
|
---|
917 | {
|
---|
918 | if (abfd->tdata.mmo_data->byte_no != 0)
|
---|
919 | {
|
---|
920 | memset (abfd->tdata.mmo_data->buf + abfd->tdata.mmo_data->byte_no,
|
---|
921 | 0, 4 - abfd->tdata.mmo_data->byte_no);
|
---|
922 | mmo_write_tetra (abfd,
|
---|
923 | bfd_get_32 (abfd, abfd->tdata.mmo_data->buf));
|
---|
924 | abfd->tdata.mmo_data->byte_no = 0;
|
---|
925 | }
|
---|
926 |
|
---|
927 | return ! abfd->tdata.mmo_data->have_error;
|
---|
928 | }
|
---|
929 |
|
---|
930 | /* Same, but from a list. */
|
---|
931 |
|
---|
932 | static INLINE bfd_boolean
|
---|
933 | mmo_write_chunk_list (abfd, datap)
|
---|
934 | bfd *abfd;
|
---|
935 | mmo_data_list_type *datap;
|
---|
936 | {
|
---|
937 | for (; datap != NULL; datap = datap->next)
|
---|
938 | if (! mmo_write_chunk (abfd, datap->data, datap->size))
|
---|
939 | return FALSE;
|
---|
940 |
|
---|
941 | return mmo_flush_chunk (abfd);
|
---|
942 | }
|
---|
943 |
|
---|
944 | /* Write a lop_loc and some contents. A caller needs to call
|
---|
945 | mmo_flush_chunk after calling this function. The location is only
|
---|
946 | output if different than *LAST_VMAP, which is updated after this call. */
|
---|
947 |
|
---|
948 | static bfd_boolean
|
---|
949 | mmo_write_loc_chunk (abfd, vma, loc, len, last_vmap)
|
---|
950 | bfd *abfd;
|
---|
951 | bfd_vma vma;
|
---|
952 | const bfd_byte *loc;
|
---|
953 | unsigned int len;
|
---|
954 | bfd_vma *last_vmap;
|
---|
955 | {
|
---|
956 | /* Find an initial and trailing section of zero tetras; we don't need to
|
---|
957 | write out zeros. FIXME: When we do this, we should emit section size
|
---|
958 | and address specifiers, else objcopy can't always perform an identity
|
---|
959 | translation. Only do this if we *don't* have left-over data from a
|
---|
960 | previous write or the vma of this chunk is *not* the next address,
|
---|
961 | because then data isn't tetrabyte-aligned and we're concatenating to
|
---|
962 | that left-over data. */
|
---|
963 |
|
---|
964 | if (abfd->tdata.mmo_data->byte_no == 0 || vma != *last_vmap)
|
---|
965 | {
|
---|
966 | while (len >= 4 && bfd_get_32 (abfd, loc) == 0)
|
---|
967 | {
|
---|
968 | vma += 4;
|
---|
969 | len -= 4;
|
---|
970 | loc += 4;
|
---|
971 | }
|
---|
972 |
|
---|
973 | while (len >= 4 && bfd_get_32 (abfd, loc + len - 4) == 0)
|
---|
974 | len -= 4;
|
---|
975 | }
|
---|
976 |
|
---|
977 | /* Only write out the location if it's different than the one the caller
|
---|
978 | (supposedly) previously handled, accounting for omitted leading zeros. */
|
---|
979 | if (vma != *last_vmap)
|
---|
980 | {
|
---|
981 | /* We might be in the middle of a sequence. */
|
---|
982 | mmo_flush_chunk (abfd);
|
---|
983 |
|
---|
984 | /* We always write the location as 64 bits; no use saving bytes
|
---|
985 | here. */
|
---|
986 | mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_LOC << 16) | 2);
|
---|
987 | mmo_write_octa_raw (abfd, vma);
|
---|
988 | }
|
---|
989 |
|
---|
990 | /* Update to reflect end of this chunk, with trailing zeros omitted. */
|
---|
991 | *last_vmap = vma + len;
|
---|
992 |
|
---|
993 | return (! abfd->tdata.mmo_data->have_error
|
---|
994 | && mmo_write_chunk (abfd, loc, len));
|
---|
995 | }
|
---|
996 |
|
---|
997 | /* Same, but from a list. */
|
---|
998 |
|
---|
999 | static INLINE bfd_boolean
|
---|
1000 | mmo_write_loc_chunk_list (abfd, datap)
|
---|
1001 | bfd *abfd;
|
---|
1002 | mmo_data_list_type *datap;
|
---|
1003 | {
|
---|
1004 | /* Get an address different than the address of the first chunk. */
|
---|
1005 | bfd_vma last_vma = datap ? datap->where - 1 : 0;
|
---|
1006 |
|
---|
1007 | for (; datap != NULL; datap = datap->next)
|
---|
1008 | if (! mmo_write_loc_chunk (abfd, datap->where, datap->data, datap->size,
|
---|
1009 | &last_vma))
|
---|
1010 | return FALSE;
|
---|
1011 |
|
---|
1012 | return mmo_flush_chunk (abfd);
|
---|
1013 | }
|
---|
1014 |
|
---|
1015 | /* Make a .MMIX.spec_data.N section. */
|
---|
1016 |
|
---|
1017 | static asection *
|
---|
1018 | mmo_get_generic_spec_data_section (abfd, spec_data_number)
|
---|
1019 | bfd *abfd;
|
---|
1020 | int spec_data_number;
|
---|
1021 | {
|
---|
1022 | asection *sec;
|
---|
1023 | char secname[sizeof (MMIX_OTHER_SPEC_SECTION_PREFIX) + 20]
|
---|
1024 | = MMIX_OTHER_SPEC_SECTION_PREFIX;
|
---|
1025 |
|
---|
1026 | sprintf (secname + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX),
|
---|
1027 | "%d", spec_data_number);
|
---|
1028 |
|
---|
1029 | sec = mmo_make_section (abfd, secname);
|
---|
1030 |
|
---|
1031 | return sec;
|
---|
1032 | }
|
---|
1033 |
|
---|
1034 | /* Make a special section for SPEC_DATA_NUMBER. If it is the one we use
|
---|
1035 | ourselves, parse some of its data to get at the section name. */
|
---|
1036 |
|
---|
1037 | static asection *
|
---|
1038 | mmo_get_spec_section (abfd, spec_data_number)
|
---|
1039 | bfd *abfd;
|
---|
1040 | int spec_data_number;
|
---|
1041 | {
|
---|
1042 | bfd_byte *secname;
|
---|
1043 | asection *sec;
|
---|
1044 | bfd_byte buf[4];
|
---|
1045 | unsigned int secname_length;
|
---|
1046 | unsigned int i;
|
---|
1047 | bfd_vma section_length;
|
---|
1048 | bfd_vma section_vma;
|
---|
1049 | mmo_data_list_type *loc;
|
---|
1050 | flagword flags;
|
---|
1051 | long orig_pos;
|
---|
1052 |
|
---|
1053 | /* If this isn't the "special" special data, then make a placeholder
|
---|
1054 | section. */
|
---|
1055 | if (spec_data_number != SPEC_DATA_SECTION)
|
---|
1056 | return mmo_get_generic_spec_data_section (abfd, spec_data_number);
|
---|
1057 |
|
---|
1058 | /* Seek back to this position if there was a format error. */
|
---|
1059 | orig_pos = bfd_tell (abfd);
|
---|
1060 |
|
---|
1061 | /* Read the length (in 32-bit words). */
|
---|
1062 | if (bfd_bread (buf, 4, abfd) != 4)
|
---|
1063 | goto format_error;
|
---|
1064 |
|
---|
1065 | if (buf[0] == LOP)
|
---|
1066 | {
|
---|
1067 | if (buf[1] != LOP_QUOTE)
|
---|
1068 | goto format_error;
|
---|
1069 |
|
---|
1070 | if (bfd_bread (buf, 4, abfd) != 4)
|
---|
1071 | goto format_error;
|
---|
1072 | }
|
---|
1073 |
|
---|
1074 | /* We don't care to keep the name length accurate. It's
|
---|
1075 | zero-terminated. */
|
---|
1076 | secname_length = bfd_get_32 (abfd, buf) * 4;
|
---|
1077 |
|
---|
1078 | /* Check section name length for sanity. */
|
---|
1079 | if (secname_length > MAX_SECTION_NAME_SIZE)
|
---|
1080 | goto format_error;
|
---|
1081 |
|
---|
1082 | /* This should be free'd regardless if a section is created. */
|
---|
1083 | secname = bfd_malloc (secname_length + 1);
|
---|
1084 | secname[secname_length] = 0;
|
---|
1085 |
|
---|
1086 | for (i = 0; i < secname_length / 4; i++)
|
---|
1087 | {
|
---|
1088 | if (bfd_bread (secname + i * 4, 4, abfd) != 4)
|
---|
1089 | goto format_error_free;
|
---|
1090 |
|
---|
1091 | if (secname[i * 4] == LOP)
|
---|
1092 | {
|
---|
1093 | /* A bit of overkill, but we handle char 0x98 in a section name,
|
---|
1094 | and recognize misparsing. */
|
---|
1095 | if (secname[i * 4 + 1] != LOP_QUOTE
|
---|
1096 | || bfd_bread (secname + i * 4, 4, abfd) != 4)
|
---|
1097 | /* Whoops. We thought this was a name, and now we found a
|
---|
1098 | non-lop_quote lopcode before we parsed the whole length of
|
---|
1099 | the name. Signal end-of-file in the same manner. */
|
---|
1100 | goto format_error_free;
|
---|
1101 | }
|
---|
1102 | }
|
---|
1103 |
|
---|
1104 | /* Get the section flags. */
|
---|
1105 | if (bfd_bread (buf, 4, abfd) != 4
|
---|
1106 | || (buf[0] == LOP
|
---|
1107 | && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
|
---|
1108 | goto format_error_free;
|
---|
1109 |
|
---|
1110 | flags = bfd_get_32 (abfd, buf);
|
---|
1111 |
|
---|
1112 | /* Get the section length. */
|
---|
1113 | if (bfd_bread (buf, 4, abfd) != 4
|
---|
1114 | || (buf[0] == LOP
|
---|
1115 | && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
|
---|
1116 | goto format_error_free;
|
---|
1117 |
|
---|
1118 | section_length = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
|
---|
1119 |
|
---|
1120 | /* That's the first, high-part. Now get the low part. */
|
---|
1121 |
|
---|
1122 | if (bfd_bread (buf, 4, abfd) != 4
|
---|
1123 | || (buf[0] == LOP
|
---|
1124 | && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
|
---|
1125 | goto format_error_free;
|
---|
1126 |
|
---|
1127 | section_length |= (bfd_vma) bfd_get_32 (abfd, buf);
|
---|
1128 |
|
---|
1129 | /* Check the section length for sanity. */
|
---|
1130 | if (section_length > MAX_ARTIFICIAL_SECTION_SIZE)
|
---|
1131 | goto format_error_free;
|
---|
1132 |
|
---|
1133 | /* Get the section VMA. */
|
---|
1134 | if (bfd_bread (buf, 4, abfd) != 4
|
---|
1135 | || (buf[0] == LOP
|
---|
1136 | && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
|
---|
1137 | goto format_error_free;
|
---|
1138 |
|
---|
1139 | section_vma = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
|
---|
1140 |
|
---|
1141 | /* That's the first, high-part. Now get the low part. */
|
---|
1142 | if (bfd_bread (buf, 4, abfd) != 4
|
---|
1143 | || (buf[0] == LOP
|
---|
1144 | && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
|
---|
1145 | goto format_error_free;
|
---|
1146 |
|
---|
1147 | section_vma |= (bfd_vma) bfd_get_32 (abfd, buf);
|
---|
1148 |
|
---|
1149 | sec = mmo_make_section (abfd, secname);
|
---|
1150 | free (secname);
|
---|
1151 | if (sec == NULL)
|
---|
1152 | goto format_error;
|
---|
1153 |
|
---|
1154 | /* We allocate a buffer here for the advertised size, with head room for
|
---|
1155 | tetrabyte alignment. */
|
---|
1156 | loc = bfd_zmalloc (section_length + 3
|
---|
1157 | + sizeof (struct mmo_data_list_struct));
|
---|
1158 | if (loc == NULL)
|
---|
1159 | goto format_error;
|
---|
1160 |
|
---|
1161 | /* Use a TETRA-rounded size for the allocated buffer; we set the
|
---|
1162 | "visible" section size below. */
|
---|
1163 | loc->size = (section_length + 3) & ~3;
|
---|
1164 |
|
---|
1165 | /* Add in the section flags we found to those bfd entered during this
|
---|
1166 | process and set the contents. */
|
---|
1167 | if (! bfd_set_section_flags (abfd, sec,
|
---|
1168 | bfd_sec_flags_from_mmo_flags (flags)
|
---|
1169 | | bfd_get_section_flags (abfd, sec)
|
---|
1170 | | (section_length != 0 ? SEC_HAS_CONTENTS : 0))
|
---|
1171 | || ! bfd_set_section_size (abfd, sec,
|
---|
1172 | sec->_cooked_size + section_length)
|
---|
1173 | /* Set VMA only for the first occurrence. */
|
---|
1174 | || (! sec->user_set_vma
|
---|
1175 | && ! bfd_set_section_vma (abfd, sec, section_vma)))
|
---|
1176 | {
|
---|
1177 | /* If we get an error for any of the calls above, signal more than
|
---|
1178 | just a format error for the spec section. */
|
---|
1179 | return NULL;
|
---|
1180 | }
|
---|
1181 |
|
---|
1182 | loc->next = NULL;
|
---|
1183 | if (mmo_section_data (sec)->tail != NULL)
|
---|
1184 | mmo_section_data (sec)->tail->next = loc;
|
---|
1185 | else
|
---|
1186 | mmo_section_data (sec)->head = loc;
|
---|
1187 | mmo_section_data (sec)->tail = loc;
|
---|
1188 | loc->where = section_vma;
|
---|
1189 |
|
---|
1190 | return sec;
|
---|
1191 |
|
---|
1192 | format_error_free:
|
---|
1193 | free (secname);
|
---|
1194 | format_error:
|
---|
1195 | if (bfd_seek (abfd, orig_pos, SEEK_SET) != 0)
|
---|
1196 | return NULL;
|
---|
1197 |
|
---|
1198 | return mmo_get_generic_spec_data_section (abfd, spec_data_number);
|
---|
1199 | }
|
---|
1200 |
|
---|
1201 | /* Read a byte, but read from file in multiples of 32-bit words. */
|
---|
1202 |
|
---|
1203 | static bfd_byte
|
---|
1204 | mmo_get_byte (abfd)
|
---|
1205 | bfd *abfd;
|
---|
1206 | {
|
---|
1207 | bfd_byte retval;
|
---|
1208 |
|
---|
1209 | if (abfd->tdata.mmo_data->byte_no == 0)
|
---|
1210 | {
|
---|
1211 | if (! abfd->tdata.mmo_data->have_error
|
---|
1212 | && bfd_bread (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
|
---|
1213 | {
|
---|
1214 | abfd->tdata.mmo_data->have_error = TRUE;
|
---|
1215 |
|
---|
1216 | /* A value somewhat safe against tripping on some inconsistency
|
---|
1217 | when mopping up after this error. */
|
---|
1218 | return 128;
|
---|
1219 | }
|
---|
1220 | }
|
---|
1221 |
|
---|
1222 | retval = abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no];
|
---|
1223 | abfd->tdata.mmo_data->byte_no = (abfd->tdata.mmo_data->byte_no + 1) % 4;
|
---|
1224 |
|
---|
1225 | return retval;
|
---|
1226 | }
|
---|
1227 |
|
---|
1228 | /* Write a byte, in multiples of 32-bit words. */
|
---|
1229 |
|
---|
1230 | static void
|
---|
1231 | mmo_write_byte (abfd, value)
|
---|
1232 | bfd *abfd;
|
---|
1233 | bfd_byte value;
|
---|
1234 | {
|
---|
1235 | abfd->tdata.mmo_data->buf[(abfd->tdata.mmo_data->byte_no++ % 4)] = value;
|
---|
1236 | if ((abfd->tdata.mmo_data->byte_no % 4) == 0)
|
---|
1237 | {
|
---|
1238 | if (! abfd->tdata.mmo_data->have_error
|
---|
1239 | && bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
|
---|
1240 | abfd->tdata.mmo_data->have_error = TRUE;
|
---|
1241 | }
|
---|
1242 | }
|
---|
1243 |
|
---|
1244 | /* Create a symbol. */
|
---|
1245 |
|
---|
1246 | static bfd_boolean
|
---|
1247 | mmo_create_symbol (abfd, symname, addr, sym_type, serno)
|
---|
1248 | bfd *abfd;
|
---|
1249 | const char *symname;
|
---|
1250 | bfd_vma addr;
|
---|
1251 | enum mmo_sym_type sym_type;
|
---|
1252 | unsigned int serno;
|
---|
1253 | {
|
---|
1254 | struct mmo_symbol *n;
|
---|
1255 |
|
---|
1256 | n = (struct mmo_symbol *) bfd_alloc (abfd, sizeof (struct mmo_symbol));
|
---|
1257 | if (n == NULL)
|
---|
1258 | return FALSE;
|
---|
1259 |
|
---|
1260 | n->name = bfd_alloc (abfd, strlen (symname) + 1);
|
---|
1261 | if (n->name == NULL)
|
---|
1262 | return FALSE;
|
---|
1263 |
|
---|
1264 | strcpy ((PTR) n->name, symname);
|
---|
1265 |
|
---|
1266 | n->value = addr;
|
---|
1267 | n->sym_type = sym_type;
|
---|
1268 | n->serno = serno;
|
---|
1269 |
|
---|
1270 | if (abfd->tdata.mmo_data->symbols == NULL)
|
---|
1271 | abfd->tdata.mmo_data->symbols = n;
|
---|
1272 | else
|
---|
1273 | abfd->tdata.mmo_data->symtail->next = n;
|
---|
1274 | abfd->tdata.mmo_data->symtail = n;
|
---|
1275 | n->next = NULL;
|
---|
1276 |
|
---|
1277 | ++abfd->symcount;
|
---|
1278 |
|
---|
1279 | /* Check that :Main equals the last octa of the .MMIX.reg_contents
|
---|
1280 | section, as it's the one place we're sure to pass when reading a mmo
|
---|
1281 | object. For written objects, we do it while setting the symbol
|
---|
1282 | table. */
|
---|
1283 | if (strcmp (symname, MMIX_START_SYMBOL_NAME) == 0
|
---|
1284 | && bfd_get_start_address (abfd) != addr)
|
---|
1285 | {
|
---|
1286 | (*_bfd_error_handler)
|
---|
1287 | (_("%s: invalid mmo file: initialization value for $255 is not `Main'\n"),
|
---|
1288 | bfd_get_filename (abfd));
|
---|
1289 | bfd_set_error (bfd_error_bad_value);
|
---|
1290 | return FALSE;
|
---|
1291 | }
|
---|
1292 |
|
---|
1293 | return TRUE;
|
---|
1294 | }
|
---|
1295 |
|
---|
1296 | /* Read in symbols. */
|
---|
1297 |
|
---|
1298 | static bfd_boolean
|
---|
1299 | mmo_get_symbols (abfd)
|
---|
1300 | bfd *abfd;
|
---|
1301 | {
|
---|
1302 | /*
|
---|
1303 | INODE
|
---|
1304 | Symbol-table, mmo section mapping, File layout, mmo
|
---|
1305 | SUBSECTION
|
---|
1306 | Symbol table format
|
---|
1307 |
|
---|
1308 | From mmixal.w (or really, the generated mmixal.tex) in
|
---|
1309 | @url{http://www-cs-faculty.stanford.edu/~knuth/programs/mmix.tar.gz}):
|
---|
1310 | ``Symbols are stored and retrieved by means of a @samp{ternary
|
---|
1311 | search trie}, following ideas of Bentley and Sedgewick. (See
|
---|
1312 | ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369;
|
---|
1313 | R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@:
|
---|
1314 | Addison--Wesley, 1998), @samp{15.4}.) Each trie node stores a
|
---|
1315 | character, and there are branches to subtries for the cases where
|
---|
1316 | a given character is less than, equal to, or greater than the
|
---|
1317 | character in the trie. There also is a pointer to a symbol table
|
---|
1318 | entry if a symbol ends at the current node.''
|
---|
1319 |
|
---|
1320 | So it's a tree encoded as a stream of bytes. The stream of bytes
|
---|
1321 | acts on a single virtual global symbol, adding and removing
|
---|
1322 | characters and signalling complete symbol points. Here, we read
|
---|
1323 | the stream and create symbols at the completion points.
|
---|
1324 |
|
---|
1325 | First, there's a control byte <<m>>. If any of the listed bits
|
---|
1326 | in <<m>> is nonzero, we execute what stands at the right, in
|
---|
1327 | the listed order:
|
---|
1328 |
|
---|
1329 | | (MMO3_LEFT)
|
---|
1330 | | 0x40 - Traverse left trie.
|
---|
1331 | | (Read a new command byte and recurse.)
|
---|
1332 | |
|
---|
1333 | | (MMO3_SYMBITS)
|
---|
1334 | | 0x2f - Read the next byte as a character and store it in the
|
---|
1335 | | current character position; increment character position.
|
---|
1336 | | Test the bits of <<m>>:
|
---|
1337 | |
|
---|
1338 | | (MMO3_WCHAR)
|
---|
1339 | | 0x80 - The character is 16-bit (so read another byte,
|
---|
1340 | | merge into current character.
|
---|
1341 | |
|
---|
1342 | | (MMO3_TYPEBITS)
|
---|
1343 | | 0xf - We have a complete symbol; parse the type, value
|
---|
1344 | | and serial number and do what should be done
|
---|
1345 | | with a symbol. The type and length information
|
---|
1346 | | is in j = (m & 0xf).
|
---|
1347 | |
|
---|
1348 | | (MMO3_REGQUAL_BITS)
|
---|
1349 | | j == 0xf: A register variable. The following
|
---|
1350 | | byte tells which register.
|
---|
1351 | | j <= 8: An absolute symbol. Read j bytes as the
|
---|
1352 | | big-endian number the symbol equals.
|
---|
1353 | | A j = 2 with two zero bytes denotes an
|
---|
1354 | | unknown symbol.
|
---|
1355 | | j > 8: As with j <= 8, but add (0x20 << 56)
|
---|
1356 | | to the value in the following j - 8
|
---|
1357 | | bytes.
|
---|
1358 | |
|
---|
1359 | | Then comes the serial number, as a variant of
|
---|
1360 | | uleb128, but better named ubeb128:
|
---|
1361 | | Read bytes and shift the previous value left 7
|
---|
1362 | | (multiply by 128). Add in the new byte, repeat
|
---|
1363 | | until a byte has bit 7 set. The serial number
|
---|
1364 | | is the computed value minus 128.
|
---|
1365 | |
|
---|
1366 | | (MMO3_MIDDLE)
|
---|
1367 | | 0x20 - Traverse middle trie. (Read a new command byte
|
---|
1368 | | and recurse.) Decrement character position.
|
---|
1369 | |
|
---|
1370 | | (MMO3_RIGHT)
|
---|
1371 | | 0x10 - Traverse right trie. (Read a new command byte and
|
---|
1372 | | recurse.)
|
---|
1373 |
|
---|
1374 | Let's look again at the <<lop_stab>> for the trivial file
|
---|
1375 | (@pxref{File layout}).
|
---|
1376 |
|
---|
1377 | | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
|
---|
1378 | | 0x203a4040
|
---|
1379 | | 0x10404020
|
---|
1380 | | 0x4d206120
|
---|
1381 | | 0x69016e00
|
---|
1382 | | 0x81000000
|
---|
1383 |
|
---|
1384 | This forms the trivial trie (note that the path between ``:'' and
|
---|
1385 | ``M'' is redundant):
|
---|
1386 |
|
---|
1387 | | 203a ":"
|
---|
1388 | | 40 /
|
---|
1389 | | 40 /
|
---|
1390 | | 10 \
|
---|
1391 | | 40 /
|
---|
1392 | | 40 /
|
---|
1393 | | 204d "M"
|
---|
1394 | | 2061 "a"
|
---|
1395 | | 2069 "i"
|
---|
1396 | | 016e "n" is the last character in a full symbol, and
|
---|
1397 | | with a value represented in one byte.
|
---|
1398 | | 00 The value is 0.
|
---|
1399 | | 81 The serial number is 1. */
|
---|
1400 |
|
---|
1401 | bfd_byte m = mmo_get_byte (abfd);
|
---|
1402 |
|
---|
1403 | /* Check first if we have a bad hair day. */
|
---|
1404 | if (abfd->tdata.mmo_data->have_error)
|
---|
1405 | return FALSE;
|
---|
1406 |
|
---|
1407 | if (m & MMO3_LEFT)
|
---|
1408 | /* Traverse left trie. */
|
---|
1409 | mmo_get_symbols (abfd);
|
---|
1410 |
|
---|
1411 | if (m & MMO3_SYMBITS)
|
---|
1412 | {
|
---|
1413 | bfd_byte c = mmo_get_byte (abfd);
|
---|
1414 | bfd_byte j = m & MMO3_TYPEBITS;
|
---|
1415 | bfd_vma addr = 0;
|
---|
1416 | enum mmo_sym_type sym_type;
|
---|
1417 | unsigned int serno = 0;
|
---|
1418 | bfd_byte k;
|
---|
1419 |
|
---|
1420 | if (m & MMO3_WCHAR)
|
---|
1421 | {
|
---|
1422 | bfd_byte c2 = mmo_get_byte (abfd);
|
---|
1423 |
|
---|
1424 | /* A two-byte character. We can't grok this, but neither can
|
---|
1425 | mmotype, for other cases than the second byte being zero. */
|
---|
1426 |
|
---|
1427 | if (c != 0)
|
---|
1428 | {
|
---|
1429 | abfd->tdata.mmo_data->lop_stab_symbol
|
---|
1430 | [abfd->tdata.mmo_data->symbol_position] = 0;
|
---|
1431 |
|
---|
1432 | (*_bfd_error_handler)
|
---|
1433 | (_("%s: unsupported wide character sequence\
|
---|
1434 | 0x%02X 0x%02X after symbol name starting with `%s'\n"),
|
---|
1435 | bfd_get_filename (abfd), c, c2,
|
---|
1436 | abfd->tdata.mmo_data->lop_stab_symbol);
|
---|
1437 | bfd_set_error (bfd_error_bad_value);
|
---|
1438 | abfd->tdata.mmo_data->have_error = TRUE;
|
---|
1439 | return FALSE;
|
---|
1440 | }
|
---|
1441 | else
|
---|
1442 | c = c2;
|
---|
1443 | }
|
---|
1444 |
|
---|
1445 | abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position++] = c;
|
---|
1446 | abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position] = 0;
|
---|
1447 |
|
---|
1448 | if (j & MMO3_REGQUAL_BITS)
|
---|
1449 | {
|
---|
1450 | if (j == MMO3_REGQUAL_BITS)
|
---|
1451 | {
|
---|
1452 | sym_type = mmo_reg_sym;
|
---|
1453 | addr = mmo_get_byte (abfd);
|
---|
1454 | }
|
---|
1455 | else if (j <= 8)
|
---|
1456 | {
|
---|
1457 | unsigned int i;
|
---|
1458 |
|
---|
1459 | for (i = 0; i < j; i++)
|
---|
1460 | addr = (addr << 8) + mmo_get_byte (abfd);
|
---|
1461 |
|
---|
1462 | if (addr == 0 && j == MMO3_UNDEF)
|
---|
1463 | sym_type = mmo_undef_sym;
|
---|
1464 | else
|
---|
1465 | sym_type = mmo_abs_sym;
|
---|
1466 | }
|
---|
1467 | else
|
---|
1468 | {
|
---|
1469 | unsigned int i;
|
---|
1470 |
|
---|
1471 | for (i = MMO3_DATA; i < j; i++)
|
---|
1472 | addr = (addr << 8) + mmo_get_byte (abfd);
|
---|
1473 |
|
---|
1474 | addr += (bfd_vma) 0x20 << 56;
|
---|
1475 | sym_type = mmo_data_sym;
|
---|
1476 | }
|
---|
1477 |
|
---|
1478 | /* Get the serial number. */
|
---|
1479 | do
|
---|
1480 | {
|
---|
1481 | k = mmo_get_byte (abfd);
|
---|
1482 | serno = (serno << 7) + k;
|
---|
1483 | }
|
---|
1484 | while (k < 128);
|
---|
1485 | serno -= 128;
|
---|
1486 |
|
---|
1487 | /* Got it. Now enter it. Skip a leading ":". */
|
---|
1488 | if (! abfd->tdata.mmo_data->have_error
|
---|
1489 | && ! mmo_create_symbol (abfd,
|
---|
1490 | abfd->tdata.mmo_data->lop_stab_symbol
|
---|
1491 | + 1,
|
---|
1492 | addr, sym_type, serno))
|
---|
1493 | abfd->tdata.mmo_data->have_error = TRUE;
|
---|
1494 | }
|
---|
1495 |
|
---|
1496 | if (m & MMO3_MIDDLE)
|
---|
1497 | /* Traverse middle trie. */
|
---|
1498 | mmo_get_symbols (abfd);
|
---|
1499 |
|
---|
1500 | abfd->tdata.mmo_data->symbol_position--;
|
---|
1501 | }
|
---|
1502 |
|
---|
1503 | if (m & MMO3_RIGHT)
|
---|
1504 | /* Traverse right trie. */
|
---|
1505 | mmo_get_symbols (abfd);
|
---|
1506 |
|
---|
1507 | return ! abfd->tdata.mmo_data->have_error;
|
---|
1508 | }
|
---|
1509 |
|
---|
1510 | /* Get the location of memory area [VMA..VMA + SIZE - 1], which we think
|
---|
1511 | is in section SEC. Adjust and reallocate zero-initialized contents.
|
---|
1512 | If there's new contents, allocate to the next multiple of
|
---|
1513 | MMO_SEC_CONTENTS_CHUNK_SIZE. */
|
---|
1514 |
|
---|
1515 | static INLINE bfd_byte *
|
---|
1516 | mmo_get_loc (sec, vma, size)
|
---|
1517 | asection *sec;
|
---|
1518 | bfd_vma vma;
|
---|
1519 | int size;
|
---|
1520 | {
|
---|
1521 | bfd_size_type allocated_size;
|
---|
1522 | struct mmo_section_data_struct *sdatap = mmo_section_data (sec);
|
---|
1523 | struct mmo_data_list_struct *datap = sdatap->head;
|
---|
1524 | struct mmo_data_list_struct *entry;
|
---|
1525 |
|
---|
1526 | /* First search the list to see if we have the requested chunk in one
|
---|
1527 | piece, or perhaps if we have a suitable chunk with room to fit. */
|
---|
1528 | for (; datap != NULL; datap = datap->next)
|
---|
1529 | {
|
---|
1530 | if (datap->where <= vma
|
---|
1531 | && datap->where + datap->size >= vma + size)
|
---|
1532 | return datap->data + vma - datap->where;
|
---|
1533 | else if (datap->where <= vma
|
---|
1534 | && datap->where + datap->allocated_size >= vma + size
|
---|
1535 | /* Only munch on the "allocated size" if it does not
|
---|
1536 | overlap the next chunk. */
|
---|
1537 | && (datap->next == NULL || datap->next->where >= vma + size))
|
---|
1538 | {
|
---|
1539 | /* There was room allocated, but the size wasn't set to include
|
---|
1540 | it. Do that now. */
|
---|
1541 | datap->size += (vma + size) - (datap->where + datap->size);
|
---|
1542 |
|
---|
1543 | /* Update the section size. This happens only if we update the
|
---|
1544 | 32-bit-aligned chunk size. Callers that have
|
---|
1545 | non-32-bit-aligned sections should do all allocation and
|
---|
1546 | size-setting by themselves or at least set the section size
|
---|
1547 | after the last allocating call to this function. */
|
---|
1548 | if (vma + size > sec->vma + sec->_raw_size)
|
---|
1549 | sec->_raw_size += (vma + size) - (sec->vma + sec->_raw_size);
|
---|
1550 |
|
---|
1551 | return datap->data + vma - datap->where;
|
---|
1552 | }
|
---|
1553 | }
|
---|
1554 |
|
---|
1555 | /* Not found; allocate a new block. First check in case we get a
|
---|
1556 | request for a size split up over several blocks; we'll have to return
|
---|
1557 | NULL for those cases, requesting the caller to split up the request.
|
---|
1558 | Requests with an address aligned on MMO_SEC_CONTENTS_CHUNK_SIZE bytes and
|
---|
1559 | for no more than MMO_SEC_CONTENTS_CHUNK_SIZE will always get resolved. */
|
---|
1560 |
|
---|
1561 | for (datap = sdatap->head; datap != NULL; datap = datap->next)
|
---|
1562 | if ((datap->where <= vma && datap->where + datap->size > vma)
|
---|
1563 | || (datap->where < vma + size
|
---|
1564 | && datap->where + datap->size >= vma + size))
|
---|
1565 | return NULL;
|
---|
1566 |
|
---|
1567 | allocated_size
|
---|
1568 | = (size + MMO_SEC_CONTENTS_CHUNK_SIZE - 1) & ~(MMO_SEC_CONTENTS_CHUNK_SIZE - 1);
|
---|
1569 | entry = (mmo_data_list_type *)
|
---|
1570 | bfd_zalloc (sec->owner, sizeof (mmo_data_list_type) + allocated_size);
|
---|
1571 | if (entry == NULL)
|
---|
1572 | return NULL;
|
---|
1573 | entry->where = vma;
|
---|
1574 | entry->size = size;
|
---|
1575 | entry->allocated_size = allocated_size;
|
---|
1576 |
|
---|
1577 | datap = sdatap->head;
|
---|
1578 |
|
---|
1579 | /* Sort the records by address. Optimize for the common case of adding
|
---|
1580 | a record to the end of the list. */
|
---|
1581 | if (sdatap->tail != NULL && entry->where >= sdatap->tail->where)
|
---|
1582 | {
|
---|
1583 | sdatap->tail->next = entry;
|
---|
1584 | entry->next = NULL;
|
---|
1585 | sdatap->tail = entry;
|
---|
1586 | }
|
---|
1587 | else
|
---|
1588 | {
|
---|
1589 | mmo_data_list_type **look;
|
---|
1590 | for (look = &sdatap->head;
|
---|
1591 | *look != NULL && (*look)->where < entry->where;
|
---|
1592 | look = &(*look)->next)
|
---|
1593 | ;
|
---|
1594 | entry->next = *look;
|
---|
1595 | *look = entry;
|
---|
1596 | if (entry->next == NULL)
|
---|
1597 | {
|
---|
1598 | sdatap->tail = entry;
|
---|
1599 |
|
---|
1600 | /* We get here for the first time (at other times too) for this
|
---|
1601 | section. Say we have contents. */
|
---|
1602 | if (! bfd_set_section_flags (sec->owner, sec,
|
---|
1603 | bfd_get_section_flags (sec->owner, sec)
|
---|
1604 | | SEC_HAS_CONTENTS))
|
---|
1605 | return NULL;
|
---|
1606 | }
|
---|
1607 | }
|
---|
1608 |
|
---|
1609 | /* Update the section size. This happens only when we add contents and
|
---|
1610 | re-size as we go. The section size will then be aligned to 32 bits. */
|
---|
1611 | if (vma + size > sec->vma + sec->_raw_size)
|
---|
1612 | sec->_raw_size += (vma + size) - (sec->vma + sec->_raw_size);
|
---|
1613 | return entry->data;
|
---|
1614 | }
|
---|
1615 |
|
---|
1616 | /* Set sizes once we've read in all sections. */
|
---|
1617 |
|
---|
1618 | static void
|
---|
1619 | mmo_map_set_sizes (abfd, sec, ignored)
|
---|
1620 | bfd *abfd ATTRIBUTE_UNUSED;
|
---|
1621 | asection *sec;
|
---|
1622 | PTR ignored ATTRIBUTE_UNUSED;
|
---|
1623 | {
|
---|
1624 | sec->_cooked_size = sec->_raw_size;
|
---|
1625 | sec->lma = sec->vma;
|
---|
1626 | }
|
---|
1627 |
|
---|
1628 | /* Read the mmo file and turn it into sections. */
|
---|
1629 |
|
---|
1630 | static bfd_boolean
|
---|
1631 | mmo_scan (abfd)
|
---|
1632 | bfd *abfd;
|
---|
1633 | {
|
---|
1634 | unsigned int i;
|
---|
1635 | unsigned int lineno = 1;
|
---|
1636 | bfd_boolean error = FALSE;
|
---|
1637 | bfd_vma vma = 0;
|
---|
1638 | asection *sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
|
---|
1639 | asection *non_spec_sec = NULL;
|
---|
1640 | bfd_vma non_spec_vma = 0;
|
---|
1641 | char *current_filename = NULL;
|
---|
1642 | bfd_size_type nbytes_read = 0;
|
---|
1643 | /* Buffer with room to read a 64-bit value. */
|
---|
1644 | bfd_byte buf[8];
|
---|
1645 | long stab_loc = -1;
|
---|
1646 | char *file_names[256];
|
---|
1647 |
|
---|
1648 | memset (file_names, 0, sizeof (file_names));
|
---|
1649 |
|
---|
1650 | if (bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0)
|
---|
1651 | goto error_return;
|
---|
1652 |
|
---|
1653 | while ((nbytes_read = bfd_bread (buf, 4, abfd)) == 4)
|
---|
1654 | {
|
---|
1655 | if (buf[0] == LOP)
|
---|
1656 | {
|
---|
1657 | unsigned int y = bfd_get_8 (abfd, buf + 2);
|
---|
1658 | unsigned int z = bfd_get_8 (abfd, buf + 3);
|
---|
1659 |
|
---|
1660 | /* Change back to the original section for lopcodes other
|
---|
1661 | than LOP_QUOTE that comes after a LOP_SPEC. */
|
---|
1662 | if ((buf[1] != LOP_QUOTE || y != 0 || z != 1)
|
---|
1663 | && non_spec_sec != NULL)
|
---|
1664 | {
|
---|
1665 | sec = non_spec_sec;
|
---|
1666 | vma = non_spec_vma;
|
---|
1667 | non_spec_sec = NULL;
|
---|
1668 | }
|
---|
1669 |
|
---|
1670 | switch (buf[1])
|
---|
1671 | {
|
---|
1672 | default:
|
---|
1673 | (*_bfd_error_handler)
|
---|
1674 | (_("%s: invalid mmo file: unsupported lopcode `%d'\n"),
|
---|
1675 | bfd_get_filename (abfd), buf[1]);
|
---|
1676 | bfd_set_error (bfd_error_bad_value);
|
---|
1677 | goto error_return;
|
---|
1678 |
|
---|
1679 | case LOP_QUOTE:
|
---|
1680 | /* Quote the next 32-bit word. */
|
---|
1681 | if (y != 0 || z != 1)
|
---|
1682 | {
|
---|
1683 | (*_bfd_error_handler)
|
---|
1684 | (_("%s: invalid mmo file: expected YZ = 1 got YZ = %d for lop_quote\n"),
|
---|
1685 | bfd_get_filename (abfd), y*256+z);
|
---|
1686 | bfd_set_error (bfd_error_bad_value);
|
---|
1687 | goto error_return;
|
---|
1688 | }
|
---|
1689 | if (bfd_bread (buf, 4, abfd) != 4)
|
---|
1690 | goto error_return;
|
---|
1691 |
|
---|
1692 | mmo_xore_32 (sec, vma, bfd_get_32 (abfd, buf));
|
---|
1693 | vma += 4;
|
---|
1694 | vma &= ~3;
|
---|
1695 | lineno++;
|
---|
1696 | break;
|
---|
1697 |
|
---|
1698 | case LOP_LOC:
|
---|
1699 | /* Set vma (and section). */
|
---|
1700 | vma = (bfd_vma) y << 56;
|
---|
1701 | if (z == 1)
|
---|
1702 | {
|
---|
1703 | /* Get a 32-bit value. */
|
---|
1704 | if (bfd_bread (buf, 4, abfd) != 4)
|
---|
1705 | goto error_return;
|
---|
1706 |
|
---|
1707 | vma += bfd_get_32 (abfd, buf);
|
---|
1708 | }
|
---|
1709 | else if (z == 2)
|
---|
1710 | {
|
---|
1711 | /* Get a 64-bit value. */
|
---|
1712 | if (bfd_bread (buf, 8, abfd) != 8)
|
---|
1713 | goto error_return;
|
---|
1714 |
|
---|
1715 | vma += bfd_get_64 (abfd, buf);
|
---|
1716 | }
|
---|
1717 | else
|
---|
1718 | {
|
---|
1719 | (*_bfd_error_handler)
|
---|
1720 | (_("%s: invalid mmo file: expected z = 1 or z = 2, got z = %d for lop_loc\n"),
|
---|
1721 | bfd_get_filename (abfd), z);
|
---|
1722 | bfd_set_error (bfd_error_bad_value);
|
---|
1723 | goto error_return;
|
---|
1724 | }
|
---|
1725 |
|
---|
1726 | sec = mmo_decide_section (abfd, vma);
|
---|
1727 | if (sec == NULL)
|
---|
1728 | goto error_return;
|
---|
1729 | break;
|
---|
1730 |
|
---|
1731 | case LOP_SKIP:
|
---|
1732 | /* Move forward within the same section. */
|
---|
1733 | vma += y * 256 + z;
|
---|
1734 |
|
---|
1735 | sec = mmo_decide_section (abfd, vma);
|
---|
1736 | if (sec == NULL)
|
---|
1737 | goto error_return;
|
---|
1738 | break;
|
---|
1739 |
|
---|
1740 | case LOP_FIXO:
|
---|
1741 | /* A fixup: Store the current vma somewhere. Position using
|
---|
1742 | same format as LOP_LOC. */
|
---|
1743 | {
|
---|
1744 | bfd_vma p = (bfd_vma) y << 56;
|
---|
1745 | asection *fixosec;
|
---|
1746 |
|
---|
1747 | if (z == 1)
|
---|
1748 | {
|
---|
1749 | /* Get a 32-bit value. */
|
---|
1750 | if (bfd_bread (buf, 4, abfd) != 4)
|
---|
1751 | goto error_return;
|
---|
1752 |
|
---|
1753 | p += bfd_get_32 (abfd, buf);
|
---|
1754 | }
|
---|
1755 | else if (z == 2)
|
---|
1756 | {
|
---|
1757 | /* Get a 64-bit value. */
|
---|
1758 | if (bfd_bread (buf, 8, abfd) != 8)
|
---|
1759 | goto error_return;
|
---|
1760 |
|
---|
1761 | p += bfd_get_64 (abfd, buf);
|
---|
1762 | }
|
---|
1763 | else
|
---|
1764 | {
|
---|
1765 | (*_bfd_error_handler)
|
---|
1766 | (_("%s: invalid mmo file: expected z = 1 or z = 2, got z = %d for lop_fixo\n"),
|
---|
1767 | bfd_get_filename (abfd), z);
|
---|
1768 | bfd_set_error (bfd_error_bad_value);
|
---|
1769 | goto error_return;
|
---|
1770 | }
|
---|
1771 |
|
---|
1772 | /* The section where we store this address might be a
|
---|
1773 | different one than the current section. */
|
---|
1774 | fixosec = mmo_decide_section (abfd, p);
|
---|
1775 | if (fixosec == NULL)
|
---|
1776 | goto error_return;
|
---|
1777 | mmo_xore_64 (fixosec, p, vma);
|
---|
1778 | }
|
---|
1779 | break;
|
---|
1780 |
|
---|
1781 | case LOP_FIXR:
|
---|
1782 | /* A fixup: Store YZ of this lopcode into YZ at vma - 4 * yz. */
|
---|
1783 | {
|
---|
1784 | unsigned int yz = (y * 256 + z);
|
---|
1785 | bfd_vma p = vma + 2 - 4 * yz;
|
---|
1786 | asection *fixrsec = mmo_decide_section (abfd, p);
|
---|
1787 | if (fixrsec == NULL)
|
---|
1788 | goto error_return;
|
---|
1789 | mmo_xore_16 (fixrsec, p, yz);
|
---|
1790 | }
|
---|
1791 | break;
|
---|
1792 |
|
---|
1793 | case LOP_FIXRX:
|
---|
1794 | /* A fixup, similar to lop_fixr, but taking larger numbers
|
---|
1795 | and can change branches into the opposite direction
|
---|
1796 | (gasp!). */
|
---|
1797 | {
|
---|
1798 | bfd_vma delta;
|
---|
1799 | bfd_vma p;
|
---|
1800 | asection *fixrsec;
|
---|
1801 |
|
---|
1802 | if (y != 0)
|
---|
1803 | {
|
---|
1804 | (*_bfd_error_handler)
|
---|
1805 | (_("%s: invalid mmo file: expected y = 0, got y = %d for lop_fixrx\n"),
|
---|
1806 | bfd_get_filename (abfd), y);
|
---|
1807 | bfd_set_error (bfd_error_bad_value);
|
---|
1808 | goto error_return;
|
---|
1809 | }
|
---|
1810 |
|
---|
1811 | if (z != 16 && z != 24)
|
---|
1812 | {
|
---|
1813 | (*_bfd_error_handler)
|
---|
1814 | (_("%s: invalid mmo file: expected z = 16 or z = 24, got z = %d for lop_fixrx\n"),
|
---|
1815 | bfd_get_filename (abfd), z);
|
---|
1816 | bfd_set_error (bfd_error_bad_value);
|
---|
1817 | goto error_return;
|
---|
1818 | }
|
---|
1819 |
|
---|
1820 | /* Get the next 32-bit value. */
|
---|
1821 | if (bfd_bread (buf, 4, abfd) != 4)
|
---|
1822 | goto error_return;
|
---|
1823 |
|
---|
1824 | delta = bfd_get_32 (abfd, buf);
|
---|
1825 |
|
---|
1826 | /* Do an, ehm, involved calculation for the location of
|
---|
1827 | the fixup. See mmixal documentation for a verbose
|
---|
1828 | explanation. We follow it verbosely here for the
|
---|
1829 | readers delight. */
|
---|
1830 | if (buf[0] == 0)
|
---|
1831 | p = vma - 4 * delta;
|
---|
1832 | else if (buf[0] == 1)
|
---|
1833 | p = vma - 4 * ((delta & 0xffffff) - (1 << z));
|
---|
1834 | else
|
---|
1835 | {
|
---|
1836 | (*_bfd_error_handler)
|
---|
1837 | (_("%s: invalid mmo file: leading byte of operand word must be 0 or 1, got %d for lop_fixrx\n"),
|
---|
1838 | bfd_get_filename (abfd), buf[0]);
|
---|
1839 | bfd_set_error (bfd_error_bad_value);
|
---|
1840 | goto error_return;
|
---|
1841 | }
|
---|
1842 |
|
---|
1843 | fixrsec = mmo_decide_section (abfd, vma);
|
---|
1844 | if (fixrsec == NULL)
|
---|
1845 | goto error_return;
|
---|
1846 | mmo_xore_32 (fixrsec, p, delta);
|
---|
1847 | }
|
---|
1848 | break;
|
---|
1849 |
|
---|
1850 | case LOP_FILE:
|
---|
1851 | /* Set current file and perhaps the file name. Reset line
|
---|
1852 | number. */
|
---|
1853 | if (z != 0)
|
---|
1854 | {
|
---|
1855 | char *fname = bfd_malloc (z * 4 + 1);
|
---|
1856 |
|
---|
1857 | if (fname == NULL)
|
---|
1858 | {
|
---|
1859 | (*_bfd_error_handler)
|
---|
1860 | (_("%s: cannot allocate file name for file number %d, %d bytes\n"),
|
---|
1861 | bfd_get_filename (abfd), y, z * 4 + 1);
|
---|
1862 | bfd_set_error (bfd_error_system_call);
|
---|
1863 | goto error_return;
|
---|
1864 | }
|
---|
1865 |
|
---|
1866 | fname[z * 4] = 0;
|
---|
1867 |
|
---|
1868 | for (i = 0; i < z; i++)
|
---|
1869 | {
|
---|
1870 | if (bfd_bread (fname + i * 4, 4, abfd) != 4)
|
---|
1871 | {
|
---|
1872 | free (fname);
|
---|
1873 | goto error_return;
|
---|
1874 | }
|
---|
1875 | }
|
---|
1876 |
|
---|
1877 | if (file_names[y] != NULL)
|
---|
1878 | {
|
---|
1879 | (*_bfd_error_handler)
|
---|
1880 | (_("%s: invalid mmo file: file number %d `%s',\
|
---|
1881 | was already entered as `%s'\n"),
|
---|
1882 | bfd_get_filename (abfd), y, fname, file_names[y]);
|
---|
1883 | bfd_set_error (bfd_error_bad_value);
|
---|
1884 | goto error_return;
|
---|
1885 | }
|
---|
1886 |
|
---|
1887 | file_names[y] = fname;
|
---|
1888 | }
|
---|
1889 |
|
---|
1890 | if (file_names[y] == NULL)
|
---|
1891 | {
|
---|
1892 | (*_bfd_error_handler)
|
---|
1893 | (_("%s: invalid mmo file: file name for number %d\
|
---|
1894 | was not specified before use\n"),
|
---|
1895 | bfd_get_filename (abfd), y);
|
---|
1896 | bfd_set_error (bfd_error_bad_value);
|
---|
1897 | goto error_return;
|
---|
1898 | }
|
---|
1899 |
|
---|
1900 | current_filename = file_names[y];
|
---|
1901 | lineno = 0;
|
---|
1902 | break;
|
---|
1903 |
|
---|
1904 | case LOP_LINE:
|
---|
1905 | /* Set line number. */
|
---|
1906 | lineno = y * 256 + z;
|
---|
1907 | /* FIXME: Create a sequence of mmo-specific line number
|
---|
1908 | entries for each section, then translate into canonical
|
---|
1909 | format. */
|
---|
1910 | break;
|
---|
1911 |
|
---|
1912 | case LOP_SPEC:
|
---|
1913 | /* Special data follows until the next non-lop_quote
|
---|
1914 | lopcode. */
|
---|
1915 | non_spec_sec = sec;
|
---|
1916 | non_spec_vma = vma;
|
---|
1917 | sec = mmo_get_spec_section (abfd, y * 256 + z);
|
---|
1918 | if (sec == NULL)
|
---|
1919 | goto error_return;
|
---|
1920 |
|
---|
1921 | vma = sec->vma;
|
---|
1922 | break;
|
---|
1923 |
|
---|
1924 | case LOP_PRE:
|
---|
1925 | {
|
---|
1926 | /* We ignore header information, except we read in the
|
---|
1927 | creation time from the first 32-bit word with the time
|
---|
1928 | in seconds since era. */
|
---|
1929 | if (z >= 1
|
---|
1930 | && bfd_bread (abfd->tdata.mmo_data->created, 4,
|
---|
1931 | abfd) != 4)
|
---|
1932 | goto error_return;
|
---|
1933 |
|
---|
1934 | for (i = 1; i < z; i++)
|
---|
1935 | if (bfd_bread (buf, 4, abfd) != 4)
|
---|
1936 | goto error_return;
|
---|
1937 | }
|
---|
1938 | break;
|
---|
1939 |
|
---|
1940 | case LOP_POST:
|
---|
1941 | /* This tells of the contents of registers $Z..$255 at
|
---|
1942 | startup. We make a section out of it, with VMA = Z * 8,
|
---|
1943 | but only if Z != 255 or the contents is non-zero. */
|
---|
1944 | {
|
---|
1945 | asection *rsec;
|
---|
1946 | bfd_byte *loc;
|
---|
1947 | bfd_vma first_octa;
|
---|
1948 | bfd_vma startaddr_octa;
|
---|
1949 |
|
---|
1950 | /* Read first octaword outside loop to simplify logic when
|
---|
1951 | excluding the Z == 255, octa == 0 case. */
|
---|
1952 | if (bfd_bread (buf, 8, abfd) != 8)
|
---|
1953 | goto error_return;
|
---|
1954 |
|
---|
1955 | first_octa = bfd_get_64 (abfd, buf);
|
---|
1956 |
|
---|
1957 | /* Don't emit contents for the trivial case which is
|
---|
1958 | always present; $255 pointing to Main. */
|
---|
1959 | if (z != 255)
|
---|
1960 | {
|
---|
1961 | rsec
|
---|
1962 | = bfd_make_section_old_way (abfd,
|
---|
1963 | MMIX_REG_CONTENTS_SECTION_NAME);
|
---|
1964 | rsec->vma = z * 8;
|
---|
1965 | loc = mmo_get_loc (rsec, z * 8, (255 - z) * 8);
|
---|
1966 | bfd_put_64 (abfd, first_octa, loc);
|
---|
1967 |
|
---|
1968 | for (i = z + 1; i < 255; i++)
|
---|
1969 | {
|
---|
1970 | if (bfd_bread (loc + (i - z) * 8, 8, abfd) != 8)
|
---|
1971 | goto error_return;
|
---|
1972 | }
|
---|
1973 |
|
---|
1974 | /* Read out the last octabyte, and use it to set the
|
---|
1975 | start address. */
|
---|
1976 | if (bfd_bread (buf, 8, abfd) != 8)
|
---|
1977 | goto error_return;
|
---|
1978 |
|
---|
1979 | startaddr_octa = bfd_get_64 (abfd, buf);
|
---|
1980 | }
|
---|
1981 | else
|
---|
1982 | startaddr_octa = first_octa;
|
---|
1983 |
|
---|
1984 | if (! bfd_set_start_address (abfd, startaddr_octa))
|
---|
1985 | {
|
---|
1986 | /* Currently this can't fail, but this should handle
|
---|
1987 | future failures. */
|
---|
1988 | bfd_set_error (bfd_error_bad_value);
|
---|
1989 | goto error_return;
|
---|
1990 | }
|
---|
1991 | }
|
---|
1992 | break;
|
---|
1993 |
|
---|
1994 | case LOP_STAB:
|
---|
1995 | /* We read in the symbols now, not later. */
|
---|
1996 | if (y != 0 || z != 0)
|
---|
1997 | {
|
---|
1998 | (*_bfd_error_handler)
|
---|
1999 | (_("%s: invalid mmo file: fields y and z of lop_stab\
|
---|
2000 | non-zero, y: %d, z: %d\n"),
|
---|
2001 | bfd_get_filename (abfd), y, z);
|
---|
2002 | bfd_set_error (bfd_error_bad_value);
|
---|
2003 | goto error_return;
|
---|
2004 | }
|
---|
2005 |
|
---|
2006 | /* Save the location, so we can check that YZ in the LOP_END
|
---|
2007 | is correct. */
|
---|
2008 | stab_loc = bfd_tell (abfd);
|
---|
2009 |
|
---|
2010 | /* It's not said that an MMO can be without symbols (though
|
---|
2011 | mmixal will refuse to assemble files without Main), but
|
---|
2012 | it seems it would still be a valid mmo-file, so allow it.
|
---|
2013 | We detect the absence of a symbol area in that the upper
|
---|
2014 | limit is computed (from the lop_end YZ field) as 0.
|
---|
2015 | Don't call mmo_get_symbols; it can only detect the end of
|
---|
2016 | a valid symbol trie, not the absence of one. */
|
---|
2017 | if (abfd->tdata.mmo_data->max_symbol_length != 0
|
---|
2018 | && ! mmo_get_symbols (abfd))
|
---|
2019 | goto error_return;
|
---|
2020 | break;
|
---|
2021 |
|
---|
2022 | case LOP_END:
|
---|
2023 | {
|
---|
2024 | /* This must be the last 32-bit word in an mmo file.
|
---|
2025 | Let's find out. */
|
---|
2026 | struct stat statbuf;
|
---|
2027 | long curpos = bfd_tell (abfd);
|
---|
2028 |
|
---|
2029 | if (bfd_stat (abfd, &statbuf) < 0)
|
---|
2030 | goto error_return;
|
---|
2031 |
|
---|
2032 | if (statbuf.st_size != curpos)
|
---|
2033 | {
|
---|
2034 | (*_bfd_error_handler)
|
---|
2035 | (_("%s: invalid mmo file: lop_end not last item in\
|
---|
2036 | file\n"),
|
---|
2037 | bfd_get_filename (abfd));
|
---|
2038 | bfd_set_error (bfd_error_bad_value);
|
---|
2039 | goto error_return;
|
---|
2040 | }
|
---|
2041 |
|
---|
2042 | /* Check that the YZ field is right. Subtract the size of
|
---|
2043 | this LOP_END in the calculation; YZ does not include
|
---|
2044 | it. */
|
---|
2045 | if ((long) (y * 256 + z) * 4 != (curpos - stab_loc) - 4)
|
---|
2046 | {
|
---|
2047 | (*_bfd_error_handler)
|
---|
2048 | (_("%s: invalid mmo file: YZ of lop_end (%ld)\
|
---|
2049 | not equal to the number of tetras to the preceding lop_stab (%ld)\n"),
|
---|
2050 | bfd_get_filename (abfd), (long) (y * 256 + z),
|
---|
2051 | (curpos - stab_loc - 4)/4);
|
---|
2052 | bfd_set_error (bfd_error_bad_value);
|
---|
2053 | goto error_return;
|
---|
2054 | }
|
---|
2055 |
|
---|
2056 | bfd_map_over_sections (abfd, mmo_map_set_sizes, NULL);
|
---|
2057 | goto done;
|
---|
2058 | }
|
---|
2059 | }
|
---|
2060 | }
|
---|
2061 | else
|
---|
2062 | {
|
---|
2063 | /* This wasn't a lopcode, so store it in the current section. */
|
---|
2064 | mmo_xore_32 (sec, vma & ~3, bfd_get_32 (abfd, buf));
|
---|
2065 | vma += 4;
|
---|
2066 | vma &= ~3;
|
---|
2067 | lineno++;
|
---|
2068 | }
|
---|
2069 | }
|
---|
2070 |
|
---|
2071 | /* We know this file is a multiple of four bytes (checked in
|
---|
2072 | mmo_object_p), so if we got something other than 0, this was a bad
|
---|
2073 | file (although it's more likely we'll get 0 in that case too).
|
---|
2074 | If we got end-of-file, then there was no lop_stab, so the file has
|
---|
2075 | invalid format. */
|
---|
2076 |
|
---|
2077 | if (nbytes_read != 0)
|
---|
2078 | bfd_set_error (bfd_error_system_call);
|
---|
2079 | else
|
---|
2080 | bfd_set_error (bfd_error_bad_value);
|
---|
2081 |
|
---|
2082 | error_return:
|
---|
2083 | error = TRUE;
|
---|
2084 | done:
|
---|
2085 | /* Mark the .text and .data section with their normal attribute if they
|
---|
2086 | contain anything. This is not redundant wrt. mmo_decide_section,
|
---|
2087 | since that code might never execute, and conversely the alloc+code
|
---|
2088 | section flags must be set then. */
|
---|
2089 | sec = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
|
---|
2090 | if (sec != NULL
|
---|
2091 | && (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
|
---|
2092 | && ! bfd_set_section_flags (abfd, sec,
|
---|
2093 | bfd_get_section_flags (abfd, sec)
|
---|
2094 | | SEC_ALLOC | SEC_LOAD | SEC_CODE))
|
---|
2095 | error = TRUE;
|
---|
2096 |
|
---|
2097 | sec = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
|
---|
2098 | if (sec != NULL
|
---|
2099 | && (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
|
---|
2100 | && ! bfd_set_section_flags (abfd, sec,
|
---|
2101 | bfd_get_section_flags (abfd, sec)
|
---|
2102 | | SEC_ALLOC | SEC_LOAD))
|
---|
2103 | error = TRUE;
|
---|
2104 |
|
---|
2105 | /* Free whatever resources we took. */
|
---|
2106 | for (i = 0; i < sizeof (file_names) / sizeof (file_names[0]); i++)
|
---|
2107 | if (file_names[i])
|
---|
2108 | free (file_names[i]);
|
---|
2109 | return ! error;
|
---|
2110 | }
|
---|
2111 |
|
---|
2112 | /* A hook to set up object file dependent section information. For mmo,
|
---|
2113 | we point out the shape of allocated section contents. */
|
---|
2114 |
|
---|
2115 | static bfd_boolean
|
---|
2116 | mmo_new_section_hook (abfd, newsect)
|
---|
2117 | bfd *abfd ATTRIBUTE_UNUSED;
|
---|
2118 | asection *newsect;
|
---|
2119 | {
|
---|
2120 | /* We zero-fill all fields and assume NULL is represented by an all
|
---|
2121 | zero-bit pattern. */
|
---|
2122 | newsect->used_by_bfd =
|
---|
2123 | (PTR) bfd_zalloc (abfd, sizeof (struct mmo_section_data_struct));
|
---|
2124 |
|
---|
2125 | if (!newsect->used_by_bfd)
|
---|
2126 | return FALSE;
|
---|
2127 |
|
---|
2128 | /* Always align to at least 32-bit words. */
|
---|
2129 | newsect->alignment_power = 2;
|
---|
2130 | return TRUE;
|
---|
2131 | }
|
---|
2132 |
|
---|
2133 | /* We already have section contents loaded for sections that have
|
---|
2134 | contents. */
|
---|
2135 |
|
---|
2136 | static bfd_boolean
|
---|
2137 | mmo_get_section_contents (abfd, sec, location, offset, bytes_to_do)
|
---|
2138 | bfd *abfd ATTRIBUTE_UNUSED;
|
---|
2139 | asection *sec ATTRIBUTE_UNUSED;
|
---|
2140 | PTR location ATTRIBUTE_UNUSED;
|
---|
2141 | file_ptr offset ATTRIBUTE_UNUSED;
|
---|
2142 | bfd_size_type bytes_to_do ATTRIBUTE_UNUSED;
|
---|
2143 | {
|
---|
2144 | /* Iterate over diminishing chunk sizes, copying contents, like
|
---|
2145 | mmo_set_section_contents. */
|
---|
2146 | while (bytes_to_do)
|
---|
2147 | {
|
---|
2148 | /* A minor song-and-dance to make sure we're not bitten by the
|
---|
2149 | distant possibility of the cast from bfd_vma to int making the
|
---|
2150 | chunk zero-sized. */
|
---|
2151 | int chunk_size
|
---|
2152 | = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
|
---|
2153 | bfd_byte *loc;
|
---|
2154 |
|
---|
2155 | do
|
---|
2156 | loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
|
---|
2157 | while (loc == NULL && (chunk_size /= 2) != 0);
|
---|
2158 |
|
---|
2159 | if (chunk_size == 0)
|
---|
2160 | return FALSE;
|
---|
2161 |
|
---|
2162 | memcpy (location, loc, chunk_size);
|
---|
2163 |
|
---|
2164 | location += chunk_size;
|
---|
2165 | bytes_to_do -= chunk_size;
|
---|
2166 | offset += chunk_size;
|
---|
2167 | }
|
---|
2168 | return TRUE;
|
---|
2169 | }
|
---|
2170 |
|
---|
2171 | /* Return the amount of memory needed to read the symbol table. */
|
---|
2172 |
|
---|
2173 | static long
|
---|
2174 | mmo_get_symtab_upper_bound (abfd)
|
---|
2175 | bfd *abfd ATTRIBUTE_UNUSED;
|
---|
2176 | {
|
---|
2177 | return (abfd->symcount + 1) * sizeof (asymbol *);
|
---|
2178 | }
|
---|
2179 |
|
---|
2180 | /* Sort mmo symbols by serial number. */
|
---|
2181 |
|
---|
2182 | static int
|
---|
2183 | mmo_sort_mmo_symbols (arg1, arg2)
|
---|
2184 | const PTR arg1;
|
---|
2185 | const PTR arg2;
|
---|
2186 | {
|
---|
2187 | const struct mmo_symbol *sym1 = *(const struct mmo_symbol **) arg1;
|
---|
2188 | const struct mmo_symbol *sym2 = *(const struct mmo_symbol **) arg2;
|
---|
2189 |
|
---|
2190 | /* Sort by serial number first. */
|
---|
2191 | if (sym1->serno < sym2->serno)
|
---|
2192 | return -1;
|
---|
2193 | else if (sym1->serno > sym2->serno)
|
---|
2194 | return 1;
|
---|
2195 |
|
---|
2196 | /* Then sort by address of the table entries. */
|
---|
2197 | return ((const char *) arg1 - (const char *) arg2);
|
---|
2198 | }
|
---|
2199 |
|
---|
2200 | /* Translate the symbol table. */
|
---|
2201 |
|
---|
2202 | static long
|
---|
2203 | mmo_get_symtab (abfd, alocation)
|
---|
2204 | bfd *abfd;
|
---|
2205 | asymbol **alocation;
|
---|
2206 | {
|
---|
2207 | unsigned int symcount = bfd_get_symcount (abfd);
|
---|
2208 | asymbol *csymbols;
|
---|
2209 | unsigned int i;
|
---|
2210 |
|
---|
2211 | csymbols = abfd->tdata.mmo_data->csymbols;
|
---|
2212 | if (csymbols == NULL)
|
---|
2213 | {
|
---|
2214 | asymbol *c;
|
---|
2215 | struct mmo_symbol *s;
|
---|
2216 | struct mmo_symbol **msp;
|
---|
2217 |
|
---|
2218 | /* First we store the symbols into the table we'll return, then we
|
---|
2219 | qsort it on the serial number, with secondary on the address of
|
---|
2220 | the symbol, to preserve order if there would be non-unique serial
|
---|
2221 | numbers. */
|
---|
2222 | for (s = abfd->tdata.mmo_data->symbols,
|
---|
2223 | msp = (struct mmo_symbol **) alocation;
|
---|
2224 | s != NULL;
|
---|
2225 | s = s->next, ++msp)
|
---|
2226 | *msp = s;
|
---|
2227 |
|
---|
2228 | *msp = NULL;
|
---|
2229 |
|
---|
2230 | qsort (alocation, symcount, sizeof (struct mmo_symbol *),
|
---|
2231 | mmo_sort_mmo_symbols);
|
---|
2232 |
|
---|
2233 | csymbols = (asymbol *) bfd_alloc (abfd, symcount * sizeof (asymbol));
|
---|
2234 | if (csymbols == NULL && symcount != 0)
|
---|
2235 | return FALSE;
|
---|
2236 | abfd->tdata.mmo_data->csymbols = csymbols;
|
---|
2237 |
|
---|
2238 | for (msp = (struct mmo_symbol **) alocation, c = csymbols;
|
---|
2239 | *msp != NULL;
|
---|
2240 | msp++, ++c)
|
---|
2241 | {
|
---|
2242 | s = *msp;
|
---|
2243 | c->the_bfd = abfd;
|
---|
2244 | c->name = s->name;
|
---|
2245 | c->value = s->value;
|
---|
2246 | c->flags = BSF_GLOBAL;
|
---|
2247 |
|
---|
2248 | if (s->sym_type == mmo_data_sym)
|
---|
2249 | {
|
---|
2250 | c->section
|
---|
2251 | = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
|
---|
2252 |
|
---|
2253 | if (c->section == NULL)
|
---|
2254 | c->section = bfd_abs_section_ptr;
|
---|
2255 | else
|
---|
2256 | c->value -= c->section->vma;
|
---|
2257 | }
|
---|
2258 | else if (s->sym_type == mmo_undef_sym)
|
---|
2259 | c->section = bfd_und_section_ptr;
|
---|
2260 | else if (s->sym_type == mmo_reg_sym)
|
---|
2261 | {
|
---|
2262 | c->section
|
---|
2263 | = bfd_make_section_old_way (abfd, MMIX_REG_SECTION_NAME);
|
---|
2264 | }
|
---|
2265 | else
|
---|
2266 | {
|
---|
2267 | asection *textsec
|
---|
2268 | = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
|
---|
2269 |
|
---|
2270 | if (textsec != NULL
|
---|
2271 | && c->value >= textsec->vma
|
---|
2272 | && c->value <= textsec->vma + textsec->_cooked_size)
|
---|
2273 | {
|
---|
2274 | c->section = textsec;
|
---|
2275 | c->value -= c->section->vma;
|
---|
2276 | }
|
---|
2277 | else
|
---|
2278 | c->section = bfd_abs_section_ptr;
|
---|
2279 | }
|
---|
2280 |
|
---|
2281 | c->udata.p = NULL;
|
---|
2282 | }
|
---|
2283 | }
|
---|
2284 |
|
---|
2285 | /* Last, overwrite the incoming table with the right-type entries. */
|
---|
2286 | for (i = 0; i < symcount; i++)
|
---|
2287 | *alocation++ = csymbols++;
|
---|
2288 | *alocation = NULL;
|
---|
2289 |
|
---|
2290 | return symcount;
|
---|
2291 | }
|
---|
2292 |
|
---|
2293 | /* Get information about a symbol. */
|
---|
2294 |
|
---|
2295 | static void
|
---|
2296 | mmo_get_symbol_info (ignore_abfd, symbol, ret)
|
---|
2297 | bfd *ignore_abfd ATTRIBUTE_UNUSED;
|
---|
2298 | asymbol *symbol;
|
---|
2299 | symbol_info *ret;
|
---|
2300 | {
|
---|
2301 | bfd_symbol_info (symbol, ret);
|
---|
2302 | }
|
---|
2303 |
|
---|
2304 | static void
|
---|
2305 | mmo_print_symbol (abfd, afile, symbol, how)
|
---|
2306 | bfd *abfd;
|
---|
2307 | PTR afile;
|
---|
2308 | asymbol *symbol;
|
---|
2309 | bfd_print_symbol_type how;
|
---|
2310 | {
|
---|
2311 | FILE *file = (FILE *) afile;
|
---|
2312 |
|
---|
2313 | switch (how)
|
---|
2314 | {
|
---|
2315 | case bfd_print_symbol_name:
|
---|
2316 | fprintf (file, "%s", symbol->name);
|
---|
2317 | break;
|
---|
2318 | default:
|
---|
2319 | bfd_print_symbol_vandf (abfd, (PTR) file, symbol);
|
---|
2320 |
|
---|
2321 | fprintf (file, " %-5s %s",
|
---|
2322 | symbol->section->name,
|
---|
2323 | symbol->name);
|
---|
2324 | }
|
---|
2325 | }
|
---|
2326 |
|
---|
2327 | /* We can't map a file directly into executable code, so the
|
---|
2328 | size of header information is irrelevant. */
|
---|
2329 |
|
---|
2330 | static int
|
---|
2331 | mmo_sizeof_headers (abfd, exec)
|
---|
2332 | bfd *abfd ATTRIBUTE_UNUSED;
|
---|
2333 | bfd_boolean exec ATTRIBUTE_UNUSED;
|
---|
2334 | {
|
---|
2335 | return 0;
|
---|
2336 | }
|
---|
2337 |
|
---|
2338 | /* Write the (section-neutral) file preamble. */
|
---|
2339 |
|
---|
2340 | static bfd_boolean
|
---|
2341 | mmo_internal_write_header (abfd)
|
---|
2342 | bfd *abfd;
|
---|
2343 | {
|
---|
2344 | const char lop_pre_bfd[] = { LOP, LOP_PRE, 1, 1};
|
---|
2345 |
|
---|
2346 | if (bfd_bwrite (lop_pre_bfd, 4, abfd) != 4)
|
---|
2347 | return FALSE;
|
---|
2348 |
|
---|
2349 | /* Copy creation time of original file. */
|
---|
2350 | if (bfd_bwrite (abfd->tdata.mmo_data->created, 4, abfd) != 4)
|
---|
2351 | return FALSE;
|
---|
2352 |
|
---|
2353 | return TRUE;
|
---|
2354 | }
|
---|
2355 |
|
---|
2356 | /* Write the LOP_POST record, with global register initializations.
|
---|
2357 | Z is the Z field of the LOP_POST, corresponding to 255 - number of
|
---|
2358 | registers at DATA. The Z = 255 field is filled in with the
|
---|
2359 | start-address. */
|
---|
2360 |
|
---|
2361 | static bfd_boolean
|
---|
2362 | mmo_internal_write_post (abfd, z, sec)
|
---|
2363 | bfd *abfd;
|
---|
2364 | int z;
|
---|
2365 | asection *sec;
|
---|
2366 | {
|
---|
2367 | int i;
|
---|
2368 | bfd_byte buf[8];
|
---|
2369 | mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_POST << 16) | z);
|
---|
2370 |
|
---|
2371 | for (i = z; i < 255; i++)
|
---|
2372 | {
|
---|
2373 | bfd_byte *data = mmo_get_loc (sec, i * 8, 8);
|
---|
2374 |
|
---|
2375 | if (bfd_bwrite (data, 8, abfd) != 8)
|
---|
2376 | return FALSE;
|
---|
2377 | }
|
---|
2378 |
|
---|
2379 | /* For Z == $255, we always emit the start location; supposedly Main,
|
---|
2380 | but we have it handy at bfd_get_start_address. If we're called with
|
---|
2381 | Z == 255, don't assume DATA is valid. */
|
---|
2382 | bfd_put_64 (abfd, bfd_get_start_address (abfd), buf);
|
---|
2383 |
|
---|
2384 | return ! abfd->tdata.mmo_data->have_error && bfd_bwrite (buf, 8, abfd) == 8;
|
---|
2385 | }
|
---|
2386 |
|
---|
2387 | /* Translate to and from BFD flags. This is to make sure that we don't
|
---|
2388 | get bitten by BFD flag number changes. */
|
---|
2389 |
|
---|
2390 | static flagword
|
---|
2391 | mmo_sec_flags_from_bfd_flags (flags)
|
---|
2392 | flagword flags;
|
---|
2393 | {
|
---|
2394 | flagword oflags = 0;
|
---|
2395 |
|
---|
2396 | if (flags & SEC_ALLOC)
|
---|
2397 | oflags |= MMO_SEC_ALLOC;
|
---|
2398 | if (flags & SEC_LOAD)
|
---|
2399 | oflags |= MMO_SEC_LOAD;
|
---|
2400 | if (flags & SEC_RELOC)
|
---|
2401 | oflags |= MMO_SEC_RELOC;
|
---|
2402 | if (flags & SEC_READONLY)
|
---|
2403 | oflags |= MMO_SEC_READONLY;
|
---|
2404 | if (flags & SEC_CODE)
|
---|
2405 | oflags |= MMO_SEC_CODE;
|
---|
2406 | if (flags & SEC_DATA)
|
---|
2407 | oflags |= MMO_SEC_DATA;
|
---|
2408 | if (flags & SEC_NEVER_LOAD)
|
---|
2409 | oflags |= MMO_SEC_NEVER_LOAD;
|
---|
2410 | if (flags & SEC_IS_COMMON)
|
---|
2411 | oflags |= MMO_SEC_IS_COMMON;
|
---|
2412 | if (flags & SEC_DEBUGGING)
|
---|
2413 | oflags |= MMO_SEC_DEBUGGING;
|
---|
2414 |
|
---|
2415 | return oflags;
|
---|
2416 | }
|
---|
2417 |
|
---|
2418 | static flagword
|
---|
2419 | bfd_sec_flags_from_mmo_flags (flags)
|
---|
2420 | flagword flags;
|
---|
2421 | {
|
---|
2422 | flagword oflags = 0;
|
---|
2423 |
|
---|
2424 | if (flags & MMO_SEC_ALLOC)
|
---|
2425 | oflags |= SEC_ALLOC;
|
---|
2426 | if (flags & MMO_SEC_LOAD)
|
---|
2427 | oflags |= SEC_LOAD;
|
---|
2428 | if (flags & MMO_SEC_RELOC)
|
---|
2429 | oflags |= SEC_RELOC;
|
---|
2430 | if (flags & MMO_SEC_READONLY)
|
---|
2431 | oflags |= SEC_READONLY;
|
---|
2432 | if (flags & MMO_SEC_CODE)
|
---|
2433 | oflags |= SEC_CODE;
|
---|
2434 | if (flags & MMO_SEC_DATA)
|
---|
2435 | oflags |= SEC_DATA;
|
---|
2436 | if (flags & MMO_SEC_NEVER_LOAD)
|
---|
2437 | oflags |= SEC_NEVER_LOAD;
|
---|
2438 | if (flags & MMO_SEC_IS_COMMON)
|
---|
2439 | oflags |= SEC_IS_COMMON;
|
---|
2440 | if (flags & MMO_SEC_DEBUGGING)
|
---|
2441 | oflags |= SEC_DEBUGGING;
|
---|
2442 |
|
---|
2443 | return oflags;
|
---|
2444 | }
|
---|
2445 |
|
---|
2446 | /* Write a section. */
|
---|
2447 |
|
---|
2448 | static bfd_boolean
|
---|
2449 | mmo_internal_write_section (abfd, sec)
|
---|
2450 | bfd *abfd;
|
---|
2451 | asection *sec;
|
---|
2452 | {
|
---|
2453 | /* We do it differently depending on what section this is:
|
---|
2454 |
|
---|
2455 | ".text": Output, prepended by information about the first source file
|
---|
2456 | (not yet implemented.)
|
---|
2457 |
|
---|
2458 | ".data": Output.
|
---|
2459 |
|
---|
2460 | (".MMIX.reg_contents": Not handled here.)
|
---|
2461 |
|
---|
2462 | Anything else: Output inside a lop_spec 80, in the format described
|
---|
2463 | above. */
|
---|
2464 |
|
---|
2465 | if (strcmp (sec->name, MMO_TEXT_SECTION_NAME) == 0)
|
---|
2466 | /* FIXME: Output source file name and line number. */
|
---|
2467 | return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
|
---|
2468 | else if (strcmp (sec->name, MMO_DATA_SECTION_NAME) == 0)
|
---|
2469 | return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
|
---|
2470 | else if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
|
---|
2471 | /* Not handled here. */
|
---|
2472 | {
|
---|
2473 | /* This would normally be an abort call since this can't happen, but
|
---|
2474 | we don't do that. */
|
---|
2475 | bfd_set_error (bfd_error_bad_value);
|
---|
2476 | return FALSE;
|
---|
2477 | }
|
---|
2478 | else if (strncmp (sec->name, MMIX_OTHER_SPEC_SECTION_PREFIX,
|
---|
2479 | strlen (MMIX_OTHER_SPEC_SECTION_PREFIX)) == 0)
|
---|
2480 | {
|
---|
2481 | int n = atoi (sec->name + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX));
|
---|
2482 | mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_SPEC << 16) | n);
|
---|
2483 | return (! abfd->tdata.mmo_data->have_error
|
---|
2484 | && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
|
---|
2485 | }
|
---|
2486 | /* Ignore sections that are just allocated or empty; we write out
|
---|
2487 | _contents_ here. */
|
---|
2488 | else if ((bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS) != 0
|
---|
2489 | && sec->_raw_size != 0)
|
---|
2490 | {
|
---|
2491 | /* Keep the document-comment formatted the way it is. */
|
---|
2492 | /*
|
---|
2493 | INODE
|
---|
2494 | mmo section mapping, , Symbol-table, mmo
|
---|
2495 | SUBSECTION
|
---|
2496 | mmo section mapping
|
---|
2497 |
|
---|
2498 | The implementation in BFD uses special data type 80 (decimal) to
|
---|
2499 | encapsulate and describe named sections, containing e.g.@: debug
|
---|
2500 | information. If needed, any datum in the encapsulation will be
|
---|
2501 | quoted using lop_quote. First comes a 32-bit word holding the
|
---|
2502 | number of 32-bit words containing the zero-terminated zero-padded
|
---|
2503 | segment name. After the name there's a 32-bit word holding flags
|
---|
2504 | describing the section type. Then comes a 64-bit big-endian word
|
---|
2505 | with the section length (in bytes), then another with the section
|
---|
2506 | start address. Depending on the type of section, the contents
|
---|
2507 | might follow, zero-padded to 32-bit boundary. For a loadable
|
---|
2508 | section (such as data or code), the contents might follow at some
|
---|
2509 | later point, not necessarily immediately, as a lop_loc with the
|
---|
2510 | same start address as in the section description, followed by the
|
---|
2511 | contents. This in effect forms a descriptor that must be emitted
|
---|
2512 | before the actual contents. Sections described this way must not
|
---|
2513 | overlap.
|
---|
2514 |
|
---|
2515 | For areas that don't have such descriptors, synthetic sections are
|
---|
2516 | formed by BFD. Consecutive contents in the two memory areas
|
---|
2517 | @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and
|
---|
2518 | @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in
|
---|
2519 | sections named <<.text>> and <<.data>> respectively. If an area
|
---|
2520 | is not otherwise described, but would together with a neighboring
|
---|
2521 | lower area be less than @samp{0x40000000} bytes long, it is joined
|
---|
2522 | with the lower area and the gap is zero-filled. For other cases,
|
---|
2523 | a new section is formed, named <<.MMIX.sec.@var{n}>>. Here,
|
---|
2524 | @var{n} is a number, a running count through the mmo file,
|
---|
2525 | starting at 0.
|
---|
2526 |
|
---|
2527 | EXAMPLE
|
---|
2528 | A loadable section specified as:
|
---|
2529 |
|
---|
2530 | | .section secname,"ax"
|
---|
2531 | | TETRA 1,2,3,4,-1,-2009
|
---|
2532 | | BYTE 80
|
---|
2533 |
|
---|
2534 | and linked to address @samp{0x4}, is represented by the sequence:
|
---|
2535 |
|
---|
2536 | | 0x98080050 - lop_spec 80
|
---|
2537 | | 0x00000002 - two 32-bit words for the section name
|
---|
2538 | | 0x7365636e - "secn"
|
---|
2539 | | 0x616d6500 - "ame\0"
|
---|
2540 | | 0x00000033 - flags CODE, READONLY, LOAD, ALLOC
|
---|
2541 | | 0x00000000 - high 32 bits of section length
|
---|
2542 | | 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits
|
---|
2543 | | 0x00000000 - high 32 bits of section address
|
---|
2544 | | 0x00000004 - section address is 4
|
---|
2545 | | 0x98010002 - 64 bits with address of following data
|
---|
2546 | | 0x00000000 - high 32 bits of address
|
---|
2547 | | 0x00000004 - low 32 bits: data starts at address 4
|
---|
2548 | | 0x00000001 - 1
|
---|
2549 | | 0x00000002 - 2
|
---|
2550 | | 0x00000003 - 3
|
---|
2551 | | 0x00000004 - 4
|
---|
2552 | | 0xffffffff - -1
|
---|
2553 | | 0xfffff827 - -2009
|
---|
2554 | | 0x50000000 - 80 as a byte, padded with zeros.
|
---|
2555 |
|
---|
2556 | Note that the lop_spec wrapping does not include the section
|
---|
2557 | contents. Compare this to a non-loaded section specified as:
|
---|
2558 |
|
---|
2559 | | .section thirdsec
|
---|
2560 | | TETRA 200001,100002
|
---|
2561 | | BYTE 38,40
|
---|
2562 |
|
---|
2563 | This, when linked to address @samp{0x200000000000001c}, is
|
---|
2564 | represented by:
|
---|
2565 |
|
---|
2566 | | 0x98080050 - lop_spec 80
|
---|
2567 | | 0x00000002 - two 32-bit words for the section name
|
---|
2568 | | 0x7365636e - "thir"
|
---|
2569 | | 0x616d6500 - "dsec"
|
---|
2570 | | 0x00000010 - flag READONLY
|
---|
2571 | | 0x00000000 - high 32 bits of section length
|
---|
2572 | | 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits
|
---|
2573 | | 0x20000000 - high 32 bits of address
|
---|
2574 | | 0x0000001c - low 32 bits of address 0x200000000000001c
|
---|
2575 | | 0x00030d41 - 200001
|
---|
2576 | | 0x000186a2 - 100002
|
---|
2577 | | 0x26280000 - 38, 40 as bytes, padded with zeros
|
---|
2578 |
|
---|
2579 | For the latter example, the section contents must not be
|
---|
2580 | loaded in memory, and is therefore specified as part of the
|
---|
2581 | special data. The address is usually unimportant but might
|
---|
2582 | provide information for e.g.@: the DWARF 2 debugging format. */
|
---|
2583 |
|
---|
2584 | mmo_write_tetra_raw (abfd, LOP_SPEC_SECTION);
|
---|
2585 | mmo_write_tetra (abfd, (strlen (sec->name) + 3) / 4);
|
---|
2586 | mmo_write_chunk (abfd, sec->name, strlen (sec->name));
|
---|
2587 | mmo_flush_chunk (abfd);
|
---|
2588 | /* FIXME: We can get debug sections (.debug_line & Co.) with a
|
---|
2589 | section flag still having SEC_RELOC set. Investigate. This
|
---|
2590 | might be true for all alien sections; perhaps mmo.em should clear
|
---|
2591 | that flag. Might be related to weak references. */
|
---|
2592 | mmo_write_tetra (abfd,
|
---|
2593 | mmo_sec_flags_from_bfd_flags
|
---|
2594 | (bfd_get_section_flags (abfd, sec)));
|
---|
2595 | mmo_write_octa (abfd, sec->_raw_size);
|
---|
2596 | mmo_write_octa (abfd, bfd_get_section_vma (abfd, sec));
|
---|
2597 |
|
---|
2598 | /* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually
|
---|
2599 | loaded. */
|
---|
2600 | if (bfd_get_section_flags (abfd, sec) & SEC_LOAD)
|
---|
2601 | return (! abfd->tdata.mmo_data->have_error
|
---|
2602 | && mmo_write_loc_chunk_list (abfd,
|
---|
2603 | mmo_section_data (sec)->head));
|
---|
2604 | return (! abfd->tdata.mmo_data->have_error
|
---|
2605 | && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
|
---|
2606 | }
|
---|
2607 | return TRUE;
|
---|
2608 | }
|
---|
2609 |
|
---|
2610 | /* We save up all data before output. */
|
---|
2611 |
|
---|
2612 | static bfd_boolean
|
---|
2613 | mmo_set_section_contents (abfd, sec, location, offset, bytes_to_do)
|
---|
2614 | bfd *abfd ATTRIBUTE_UNUSED;
|
---|
2615 | sec_ptr sec;
|
---|
2616 | PTR location;
|
---|
2617 | file_ptr offset;
|
---|
2618 | bfd_size_type bytes_to_do;
|
---|
2619 | {
|
---|
2620 | /* Iterate over diminishing chunk sizes, copying contents. */
|
---|
2621 | while (bytes_to_do)
|
---|
2622 | {
|
---|
2623 | /* A minor song-and-dance to make sure we're not bitten by the
|
---|
2624 | distant possibility of the cast from bfd_vma to int making the
|
---|
2625 | chunk zero-sized. */
|
---|
2626 | int chunk_size
|
---|
2627 | = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
|
---|
2628 | bfd_byte *loc;
|
---|
2629 |
|
---|
2630 | do
|
---|
2631 | loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
|
---|
2632 | while (loc == NULL && (chunk_size /= 2) != 0);
|
---|
2633 |
|
---|
2634 | if (chunk_size == 0)
|
---|
2635 | return FALSE;
|
---|
2636 |
|
---|
2637 | memcpy (loc, location, chunk_size);
|
---|
2638 |
|
---|
2639 | location += chunk_size;
|
---|
2640 | bytes_to_do -= chunk_size;
|
---|
2641 | offset += chunk_size;
|
---|
2642 | }
|
---|
2643 | return TRUE;
|
---|
2644 | }
|
---|
2645 |
|
---|
2646 | /* Add a symbol to a trie-tree. */
|
---|
2647 |
|
---|
2648 | static bfd_boolean
|
---|
2649 | mmo_internal_add_3_sym (abfd, rootp, symp)
|
---|
2650 | bfd *abfd;
|
---|
2651 | struct mmo_symbol_trie *rootp;
|
---|
2652 | const struct mmo_symbol *symp;
|
---|
2653 | {
|
---|
2654 | const char *name = symp->name;
|
---|
2655 | struct mmo_symbol_trie *trie = rootp;
|
---|
2656 | struct mmo_symbol_trie **triep = NULL;
|
---|
2657 |
|
---|
2658 | while (*name && trie != NULL)
|
---|
2659 | {
|
---|
2660 | if (*name < trie->symchar)
|
---|
2661 | {
|
---|
2662 | triep = &trie->left;
|
---|
2663 | trie = trie->left;
|
---|
2664 | }
|
---|
2665 | else if (*name > trie->symchar)
|
---|
2666 | {
|
---|
2667 | triep = &trie->right;
|
---|
2668 | trie = trie->right;
|
---|
2669 | }
|
---|
2670 | else if (*name == trie->symchar)
|
---|
2671 | {
|
---|
2672 | triep = &trie->middle;
|
---|
2673 | name++;
|
---|
2674 |
|
---|
2675 | /* Make sure "trie" points to where we should fill in the
|
---|
2676 | current symbol whenever we've iterated through "name". We
|
---|
2677 | would lose the right position if we encounter "foobar" then
|
---|
2678 | "foo". */
|
---|
2679 | if (*name)
|
---|
2680 | trie = trie->middle;
|
---|
2681 | }
|
---|
2682 | }
|
---|
2683 |
|
---|
2684 | while (*name != 0)
|
---|
2685 | {
|
---|
2686 | /* Create middle branches for the rest of the characters. */
|
---|
2687 | trie = bfd_zalloc (abfd, sizeof (struct mmo_symbol_trie));
|
---|
2688 | *triep = trie;
|
---|
2689 | trie->symchar = *name++;
|
---|
2690 | triep = &trie->middle;
|
---|
2691 | }
|
---|
2692 |
|
---|
2693 | /* We discover a duplicate symbol rather late in the process, but still;
|
---|
2694 | we discover it and bail out. */
|
---|
2695 | if (trie->sym.name != NULL)
|
---|
2696 | {
|
---|
2697 | (*_bfd_error_handler)
|
---|
2698 | (_("%s: invalid symbol table: duplicate symbol `%s'\n"),
|
---|
2699 | bfd_get_filename (abfd), trie->sym.name);
|
---|
2700 | bfd_set_error (bfd_error_bad_value);
|
---|
2701 | return FALSE;
|
---|
2702 | }
|
---|
2703 |
|
---|
2704 | memcpy (&trie->sym, symp, sizeof *symp);
|
---|
2705 | return TRUE;
|
---|
2706 | }
|
---|
2707 |
|
---|
2708 | /* Find out the length of the serialized version of a trie in bytes. */
|
---|
2709 |
|
---|
2710 | static unsigned int
|
---|
2711 | mmo_internal_3_length (abfd, trie)
|
---|
2712 | bfd *abfd;
|
---|
2713 | struct mmo_symbol_trie *trie;
|
---|
2714 | {
|
---|
2715 | /* First, one for the control byte. */
|
---|
2716 | unsigned int length = 1;
|
---|
2717 |
|
---|
2718 | if (trie == NULL)
|
---|
2719 | return 0;
|
---|
2720 |
|
---|
2721 | /* Add in the recursion to the left. */
|
---|
2722 | length += mmo_internal_3_length (abfd, trie->left);
|
---|
2723 |
|
---|
2724 | /* Add in the middle trie and the character. */
|
---|
2725 | length += 1 + mmo_internal_3_length (abfd, trie->middle);
|
---|
2726 |
|
---|
2727 | /* Add in the recursion to the right. */
|
---|
2728 | length += mmo_internal_3_length (abfd, trie->right);
|
---|
2729 |
|
---|
2730 | /* Add in bytes for the symbol (if this is an endnode). */
|
---|
2731 | if (trie->sym.name != NULL)
|
---|
2732 | {
|
---|
2733 | unsigned int serno = trie->sym.serno;
|
---|
2734 |
|
---|
2735 | /* First what it takes to encode the value. */
|
---|
2736 | if (trie->sym.sym_type == mmo_reg_sym)
|
---|
2737 | length++;
|
---|
2738 | else if (trie->sym.sym_type == mmo_undef_sym)
|
---|
2739 | length += 2;
|
---|
2740 | else
|
---|
2741 | {
|
---|
2742 | bfd_vma value = trie->sym.value;
|
---|
2743 |
|
---|
2744 | /* Coded in one to eight following bytes. */
|
---|
2745 | if (trie->sym.sym_type == mmo_data_sym)
|
---|
2746 | value -= (bfd_vma) 0x20 << 56;
|
---|
2747 |
|
---|
2748 | do
|
---|
2749 | {
|
---|
2750 | value >>= 8;
|
---|
2751 | length++;
|
---|
2752 | }
|
---|
2753 | while (value != 0);
|
---|
2754 | }
|
---|
2755 |
|
---|
2756 | /* Find out what it takes to encode the serial number. */
|
---|
2757 | do
|
---|
2758 | {
|
---|
2759 | serno >>= 7;
|
---|
2760 | length++;
|
---|
2761 | }
|
---|
2762 | while (serno != 0);
|
---|
2763 | }
|
---|
2764 |
|
---|
2765 | return length;
|
---|
2766 | }
|
---|
2767 |
|
---|
2768 | /* Helper function for outputting the serial number of a symbol, output as
|
---|
2769 | a variant of leb128 (see dwarf2 documentation) which could be called
|
---|
2770 | beb128. Using a helper function and recursion simplifies debugging. */
|
---|
2771 |
|
---|
2772 | static void
|
---|
2773 | mmo_beb128_out (abfd, serno, marker)
|
---|
2774 | bfd *abfd;
|
---|
2775 | int serno;
|
---|
2776 | int marker;
|
---|
2777 | {
|
---|
2778 | if (serno & ~0x7f)
|
---|
2779 | mmo_beb128_out (abfd, serno >> 7, 0);
|
---|
2780 | mmo_write_byte (abfd, marker | (serno & 0x7f));
|
---|
2781 | }
|
---|
2782 |
|
---|
2783 | /* Serialize a trie. */
|
---|
2784 |
|
---|
2785 | static void
|
---|
2786 | mmo_internal_3_dump (abfd, trie)
|
---|
2787 | bfd *abfd;
|
---|
2788 | struct mmo_symbol_trie *trie;
|
---|
2789 | {
|
---|
2790 | bfd_byte control = 0;
|
---|
2791 |
|
---|
2792 | if (trie == NULL)
|
---|
2793 | return;
|
---|
2794 |
|
---|
2795 | if (trie->left)
|
---|
2796 | control |= MMO3_LEFT;
|
---|
2797 |
|
---|
2798 | if (trie->middle)
|
---|
2799 | control |= MMO3_MIDDLE;
|
---|
2800 |
|
---|
2801 | if (trie->right)
|
---|
2802 | control |= MMO3_RIGHT;
|
---|
2803 |
|
---|
2804 | if (trie->sym.name != NULL)
|
---|
2805 | {
|
---|
2806 | /* Encode the symbol type and length of value bytes. */
|
---|
2807 | if (trie->sym.sym_type == mmo_reg_sym)
|
---|
2808 | control |= MMO3_REGQUAL_BITS;
|
---|
2809 | else if (trie->sym.sym_type == mmo_undef_sym)
|
---|
2810 | control |= MMO3_UNDEF;
|
---|
2811 | else
|
---|
2812 | {
|
---|
2813 | bfd_vma value = trie->sym.value;
|
---|
2814 |
|
---|
2815 | /* Coded in 1..8 following bytes. */
|
---|
2816 | if (trie->sym.sym_type == mmo_data_sym)
|
---|
2817 | {
|
---|
2818 | control |= MMO3_DATA;
|
---|
2819 | value -= (bfd_vma) 0x20 << 56;
|
---|
2820 | }
|
---|
2821 |
|
---|
2822 | do
|
---|
2823 | {
|
---|
2824 | value >>= 8;
|
---|
2825 | control++;
|
---|
2826 | }
|
---|
2827 | while (value != 0);
|
---|
2828 | }
|
---|
2829 | }
|
---|
2830 |
|
---|
2831 | /* The control byte is output before recursing. */
|
---|
2832 | mmo_write_byte (abfd, control);
|
---|
2833 |
|
---|
2834 | mmo_internal_3_dump (abfd, trie->left);
|
---|
2835 |
|
---|
2836 | if (control & MMO3_SYMBITS)
|
---|
2837 | {
|
---|
2838 | mmo_write_byte (abfd, trie->symchar);
|
---|
2839 |
|
---|
2840 | if (trie->sym.name != NULL)
|
---|
2841 | {
|
---|
2842 | if (trie->sym.sym_type == mmo_reg_sym)
|
---|
2843 | mmo_write_byte (abfd, trie->sym.value);
|
---|
2844 | else if (trie->sym.sym_type == mmo_undef_sym)
|
---|
2845 | {
|
---|
2846 | mmo_write_byte (abfd, 0);
|
---|
2847 | mmo_write_byte (abfd, 0);
|
---|
2848 | }
|
---|
2849 | else
|
---|
2850 | {
|
---|
2851 | bfd_vma value = trie->sym.value;
|
---|
2852 |
|
---|
2853 | bfd_byte byte_n = control & 15;
|
---|
2854 |
|
---|
2855 | /* Coded in 1..8 following bytes. Note that the value is
|
---|
2856 | shifted out big-endian. */
|
---|
2857 | if (trie->sym.sym_type == mmo_data_sym)
|
---|
2858 | {
|
---|
2859 | value -= (bfd_vma) 0x20 << 56;
|
---|
2860 | byte_n -= 8;
|
---|
2861 | }
|
---|
2862 |
|
---|
2863 | do
|
---|
2864 | {
|
---|
2865 | mmo_write_byte (abfd, (value >> ((byte_n - 1) * 8)) & 0xff);
|
---|
2866 | byte_n--;
|
---|
2867 | }
|
---|
2868 | while (byte_n != 0);
|
---|
2869 | }
|
---|
2870 |
|
---|
2871 | mmo_beb128_out (abfd, trie->sym.serno, 128);
|
---|
2872 | }
|
---|
2873 | mmo_internal_3_dump (abfd, trie->middle);
|
---|
2874 | }
|
---|
2875 | mmo_internal_3_dump (abfd, trie->right);
|
---|
2876 | }
|
---|
2877 |
|
---|
2878 | /* Write symbols in mmo format. Also write the lop_end terminator. */
|
---|
2879 |
|
---|
2880 | static bfd_boolean
|
---|
2881 | mmo_write_symbols_and_terminator (abfd)
|
---|
2882 | bfd *abfd;
|
---|
2883 | {
|
---|
2884 | int count = bfd_get_symcount (abfd);
|
---|
2885 | asymbol *maintable[2];
|
---|
2886 | asymbol **table;
|
---|
2887 | asymbol **orig_table = bfd_get_outsymbols (abfd);
|
---|
2888 | int serno;
|
---|
2889 | struct mmo_symbol_trie root;
|
---|
2890 | int trie_len;
|
---|
2891 | int i;
|
---|
2892 | bfd_byte buf[4];
|
---|
2893 |
|
---|
2894 | /* Create a symbol for "Main". */
|
---|
2895 | asymbol *fakemain = bfd_make_empty_symbol (abfd);
|
---|
2896 |
|
---|
2897 | fakemain->flags = BSF_GLOBAL;
|
---|
2898 | fakemain->value = bfd_get_start_address (abfd);
|
---|
2899 | fakemain->name = MMIX_START_SYMBOL_NAME;
|
---|
2900 | fakemain->section = bfd_abs_section_ptr;
|
---|
2901 | maintable[0] = fakemain;
|
---|
2902 | maintable[1] = NULL;
|
---|
2903 |
|
---|
2904 | memset (&root, 0, sizeof (root));
|
---|
2905 |
|
---|
2906 | /* Make all symbols take a left turn. */
|
---|
2907 | root.symchar = 0xff;
|
---|
2908 |
|
---|
2909 | /* There must always be a ":Main", so we'll add one if there are no
|
---|
2910 | symbols. Make sure we have room for it. */
|
---|
2911 | table = bfd_alloc (abfd, (count + 1) * sizeof (asymbol *));
|
---|
2912 | if (table == NULL)
|
---|
2913 | return FALSE;
|
---|
2914 |
|
---|
2915 | memcpy (table, orig_table, count * sizeof (asymbol *));
|
---|
2916 |
|
---|
2917 | /* Move :Main (if there is one) to the first position. This is
|
---|
2918 | necessary to get the same layout of the trie-tree when linking as
|
---|
2919 | when objcopying the result as in the objcopy.exp test "simple objcopy
|
---|
2920 | of executable". It also automatically takes care of assigning serial
|
---|
2921 | number 1 to :Main (as is mandatory). */
|
---|
2922 | for (i = 0; i < count; i++)
|
---|
2923 | if (table[i] != NULL
|
---|
2924 | && strcmp (table[i]->name, MMIX_START_SYMBOL_NAME) == 0
|
---|
2925 | && (table[i]->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL)
|
---|
2926 | {
|
---|
2927 | asymbol *mainsym = table[i];
|
---|
2928 | memcpy (table + 1, orig_table, i * sizeof (asymbol *));
|
---|
2929 | table[0] = mainsym;
|
---|
2930 |
|
---|
2931 | /* Check that the value assigned to :Main is the same as the entry
|
---|
2932 | address. The default linker script asserts this. This is as
|
---|
2933 | good a place as any to check this consistency. */
|
---|
2934 | if ((mainsym->value
|
---|
2935 | + mainsym->section->output_section->vma
|
---|
2936 | + mainsym->section->output_offset)
|
---|
2937 | != bfd_get_start_address (abfd))
|
---|
2938 | {
|
---|
2939 | /* Arbitrary buffer to hold the printable representation of a
|
---|
2940 | vma. */
|
---|
2941 | char vmas_main[40];
|
---|
2942 | char vmas_start[40];
|
---|
2943 | bfd_vma vma_start = bfd_get_start_address (abfd);
|
---|
2944 |
|
---|
2945 | sprintf_vma (vmas_main, mainsym->value);
|
---|
2946 | sprintf_vma (vmas_start, vma_start);
|
---|
2947 |
|
---|
2948 | (*_bfd_error_handler)
|
---|
2949 | (_("%s: Bad symbol definition: `Main' set to %s rather\
|
---|
2950 | than the start address %s\n"),
|
---|
2951 | bfd_get_filename (abfd), vmas_main, vmas_start);
|
---|
2952 | bfd_set_error (bfd_error_bad_value);
|
---|
2953 | return FALSE;
|
---|
2954 | }
|
---|
2955 | break;
|
---|
2956 | }
|
---|
2957 | if (i == count && count != 0)
|
---|
2958 | {
|
---|
2959 | /* When there are symbols, there must be a :Main. There was no
|
---|
2960 | :Main, so we need to add it manually. */
|
---|
2961 | memcpy (table + 1, orig_table, count * sizeof (asymbol *));
|
---|
2962 | table[0] = fakemain;
|
---|
2963 | count++;
|
---|
2964 | }
|
---|
2965 |
|
---|
2966 | for (i = 0, serno = 1; i < count && table[i] != NULL; i++)
|
---|
2967 | {
|
---|
2968 | asymbol *s = table[i];
|
---|
2969 |
|
---|
2970 | /* It's not enough to consult bfd_is_local_label, since it does not
|
---|
2971 | mean "local" in the sense of linkable-and-observable-after-link.
|
---|
2972 | Let's just check the BSF_GLOBAL flag.
|
---|
2973 |
|
---|
2974 | Also, don't export symbols with characters not in the allowed set. */
|
---|
2975 | if ((s->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL
|
---|
2976 | && strspn (s->name,
|
---|
2977 | valid_mmo_symbol_character_set) == strlen (s->name))
|
---|
2978 | {
|
---|
2979 | struct mmo_symbol sym;
|
---|
2980 | memset (&sym, 0, sizeof (sym));
|
---|
2981 |
|
---|
2982 | sym.name = s->name;
|
---|
2983 | sym.value =
|
---|
2984 | s->value
|
---|
2985 | + s->section->output_section->vma
|
---|
2986 | + s->section->output_offset;
|
---|
2987 |
|
---|
2988 | if (bfd_is_und_section (s->section))
|
---|
2989 | sym.sym_type = mmo_undef_sym;
|
---|
2990 | else if (strcmp (s->section->name, MMO_DATA_SECTION_NAME) == 0
|
---|
2991 | /* The encoding of data symbols require that the "rest"
|
---|
2992 | of the value fits in 6 bytes, so the upper two bytes
|
---|
2993 | must be 0x2000. All other symbols get to be the
|
---|
2994 | absolute type. */
|
---|
2995 | && (sym.value >> 48) == 0x2000)
|
---|
2996 | sym.sym_type = mmo_data_sym;
|
---|
2997 | else if (strcmp (s->section->name, MMIX_REG_SECTION_NAME) == 0)
|
---|
2998 | sym.sym_type = mmo_reg_sym;
|
---|
2999 | else if (strcmp (s->section->name,
|
---|
3000 | MMIX_REG_CONTENTS_SECTION_NAME) == 0)
|
---|
3001 | {
|
---|
3002 | sym.sym_type = mmo_reg_sym;
|
---|
3003 | sym.value /= 8;
|
---|
3004 | }
|
---|
3005 | else
|
---|
3006 | sym.sym_type = mmo_abs_sym;
|
---|
3007 |
|
---|
3008 | /* FIXME: We assume the order of the received symbols is an
|
---|
3009 | ordered mapping of the serial numbers. This is not
|
---|
3010 | necessarily true if we e.g. objcopy a mmo file to another and
|
---|
3011 | there are gaps in the numbering. Not sure if this can
|
---|
3012 | happen. Not sure what to do. */
|
---|
3013 | sym.serno = serno++;
|
---|
3014 |
|
---|
3015 | if (! mmo_internal_add_3_sym (abfd, &root, &sym))
|
---|
3016 | return FALSE;
|
---|
3017 | }
|
---|
3018 | }
|
---|
3019 |
|
---|
3020 | /* Change the root node to be a ":"-prefix. */
|
---|
3021 | root.symchar = ':';
|
---|
3022 | root.middle = root.left;
|
---|
3023 | root.right = NULL;
|
---|
3024 | root.left = NULL;
|
---|
3025 |
|
---|
3026 | /* We have to find out if we can fit the whole symbol table in the mmo
|
---|
3027 | symtab. It would be bad to assume we can always fit it in 262144
|
---|
3028 | bytes. If we can't, just leave the Main symbol. */
|
---|
3029 | trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
|
---|
3030 |
|
---|
3031 | if (trie_len > 0xffff)
|
---|
3032 | {
|
---|
3033 | /* Test this code by using a lower limit in the test above and check
|
---|
3034 | that the single "Main" symbol is emitted and handled properly.
|
---|
3035 | There's no specific test-case. */
|
---|
3036 | struct mmo_symbol sym;
|
---|
3037 |
|
---|
3038 | (*_bfd_error_handler)
|
---|
3039 | (_("%s: warning: symbol table too large for mmo, larger than 65535\
|
---|
3040 | 32-bit words: %d. Only `Main' will be emitted.\n"),
|
---|
3041 | bfd_get_filename (abfd), trie_len);
|
---|
3042 |
|
---|
3043 | memset (&sym, 0, sizeof (sym));
|
---|
3044 | sym.sym_type = mmo_abs_sym;
|
---|
3045 | sym.name = MMIX_START_SYMBOL_NAME;
|
---|
3046 | sym.serno = 1;
|
---|
3047 | sym.value = bfd_get_start_address (abfd);
|
---|
3048 |
|
---|
3049 | /* Then patch up a symbol table to be just the ":Main" symbol. */
|
---|
3050 | memset (&root, 0, sizeof (root));
|
---|
3051 | root.left = root.middle;
|
---|
3052 | root.symchar = 0xff;
|
---|
3053 | root.middle = NULL;
|
---|
3054 | root.right = NULL;
|
---|
3055 |
|
---|
3056 | if (! mmo_internal_add_3_sym (abfd, &root, &sym))
|
---|
3057 | return FALSE;
|
---|
3058 |
|
---|
3059 | root.symchar = ':';
|
---|
3060 | root.middle = root.left;
|
---|
3061 | root.right = NULL;
|
---|
3062 | root.left = NULL;
|
---|
3063 |
|
---|
3064 | trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
|
---|
3065 | }
|
---|
3066 |
|
---|
3067 | /* Reset the written-bytes counter. */
|
---|
3068 | abfd->tdata.mmo_data->byte_no = 0;
|
---|
3069 |
|
---|
3070 | /* Put out the lop_stab mark. */
|
---|
3071 | bfd_put_32 (abfd, (LOP << 24) | (LOP_STAB << 16), buf);
|
---|
3072 | if (bfd_bwrite (buf, 4, abfd) != 4)
|
---|
3073 | return FALSE;
|
---|
3074 |
|
---|
3075 | /* Dump out symbols. */
|
---|
3076 | mmo_internal_3_dump (abfd, &root);
|
---|
3077 |
|
---|
3078 | if (trie_len != (abfd->tdata.mmo_data->byte_no + 3)/4)
|
---|
3079 | {
|
---|
3080 | /* I haven't seen this trig. It seems no use claiming this case
|
---|
3081 | isn't debugged and abort if we get here. Instead emit a
|
---|
3082 | diagnostic and fail "normally". */
|
---|
3083 | (*_bfd_error_handler)
|
---|
3084 | (_("%s: internal error, symbol table changed size from %d to %d\
|
---|
3085 | words\n"),
|
---|
3086 | bfd_get_filename (abfd), trie_len,
|
---|
3087 | (abfd->tdata.mmo_data->byte_no + 3)/4);
|
---|
3088 | bfd_set_error (bfd_error_bad_value);
|
---|
3089 | return FALSE;
|
---|
3090 | }
|
---|
3091 |
|
---|
3092 | /* Dump out remaining bytes in the buffer and handle I/O errors by
|
---|
3093 | propagating errors. */
|
---|
3094 | if ((abfd->tdata.mmo_data->byte_no % 4) != 0
|
---|
3095 | || abfd->tdata.mmo_data->have_error)
|
---|
3096 | {
|
---|
3097 | memset (abfd->tdata.mmo_data->buf + (abfd->tdata.mmo_data->byte_no % 4),
|
---|
3098 | 0, 4 - (abfd->tdata.mmo_data->byte_no % 4));
|
---|
3099 |
|
---|
3100 | if (abfd->tdata.mmo_data->have_error
|
---|
3101 | || bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
|
---|
3102 | return FALSE;
|
---|
3103 | }
|
---|
3104 |
|
---|
3105 | bfd_put_32 (abfd, (LOP << 24) | (LOP_END << 16) | trie_len, buf);
|
---|
3106 | return bfd_bwrite (buf, 4, abfd) == 4;
|
---|
3107 | }
|
---|
3108 |
|
---|
3109 | /* Write section unless it is the register contents section. For that, we
|
---|
3110 | instead store the section in the supplied pointer. This function is
|
---|
3111 | used through bfd_map_over_sections. */
|
---|
3112 |
|
---|
3113 | static void
|
---|
3114 | mmo_write_section_unless_reg_contents (abfd, sec, p)
|
---|
3115 | bfd *abfd;
|
---|
3116 | asection *sec;
|
---|
3117 | PTR p;
|
---|
3118 | {
|
---|
3119 | struct mmo_write_sec_info *infop = (struct mmo_write_sec_info *) p;
|
---|
3120 |
|
---|
3121 | if (! infop->retval)
|
---|
3122 | return;
|
---|
3123 |
|
---|
3124 | if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
|
---|
3125 | {
|
---|
3126 | infop->reg_section = sec;
|
---|
3127 | return;
|
---|
3128 | }
|
---|
3129 |
|
---|
3130 | /* Exclude the convenience register section. */
|
---|
3131 | if (strcmp (sec->name, MMIX_REG_SECTION_NAME) == 0)
|
---|
3132 | {
|
---|
3133 | if (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
|
---|
3134 | {
|
---|
3135 | /* Make sure it hasn't got contents. It seems impossible to
|
---|
3136 | make it carry contents, so we don't have a test-case for
|
---|
3137 | this. */
|
---|
3138 | (*_bfd_error_handler)
|
---|
3139 | (_("%s: internal error, internal register section %s had\
|
---|
3140 | contents\n"),
|
---|
3141 | bfd_get_filename (abfd), sec->name);
|
---|
3142 | bfd_set_error (bfd_error_bad_value);
|
---|
3143 | infop->retval = FALSE;
|
---|
3144 | return;
|
---|
3145 | }
|
---|
3146 |
|
---|
3147 | return;
|
---|
3148 | }
|
---|
3149 |
|
---|
3150 | infop->retval = mmo_internal_write_section (abfd, sec);
|
---|
3151 | }
|
---|
3152 |
|
---|
3153 | /* Do the actual output of a file. Assumes mmo_set_section_contents is
|
---|
3154 | already called. */
|
---|
3155 |
|
---|
3156 | static bfd_boolean
|
---|
3157 | mmo_write_object_contents (abfd)
|
---|
3158 | bfd *abfd;
|
---|
3159 | {
|
---|
3160 | struct mmo_write_sec_info wsecinfo;
|
---|
3161 |
|
---|
3162 | /* First, there are a few words of preamble. */
|
---|
3163 | if (! mmo_internal_write_header (abfd))
|
---|
3164 | return FALSE;
|
---|
3165 |
|
---|
3166 | wsecinfo.reg_section = NULL;
|
---|
3167 | wsecinfo.retval = TRUE;
|
---|
3168 |
|
---|
3169 | bfd_map_over_sections (abfd, mmo_write_section_unless_reg_contents,
|
---|
3170 | (PTR) &wsecinfo);
|
---|
3171 |
|
---|
3172 | if (! wsecinfo.retval)
|
---|
3173 | return FALSE;
|
---|
3174 |
|
---|
3175 | if (wsecinfo.reg_section != NULL)
|
---|
3176 | {
|
---|
3177 | asection *sec = wsecinfo.reg_section;
|
---|
3178 | unsigned int z = (unsigned int) (sec->vma / 8);
|
---|
3179 |
|
---|
3180 | /* Registers 0..31 must not be global. Do sanity check on the "vma"
|
---|
3181 | of the register contents section and check that it corresponds to
|
---|
3182 | the length of the section. */
|
---|
3183 | if (z < 32 || z >= 255 || (sec->vma & 7) != 0
|
---|
3184 | || sec->vma != 256 * 8 - sec->_raw_size - 8)
|
---|
3185 | {
|
---|
3186 | bfd_set_error (bfd_error_bad_value);
|
---|
3187 |
|
---|
3188 | if (sec->_raw_size == 0)
|
---|
3189 | /* There must always be at least one such register. */
|
---|
3190 | (*_bfd_error_handler)
|
---|
3191 | (_("%s: no initialized registers; section length 0\n"),
|
---|
3192 | bfd_get_filename (abfd));
|
---|
3193 | else if (sec->vma > (256 - 32) * 8)
|
---|
3194 | /* Provide better error message for the case of too many
|
---|
3195 | global registers. */
|
---|
3196 | (*_bfd_error_handler)
|
---|
3197 | (_("%s: too many initialized registers; section length %ld\n"),
|
---|
3198 | bfd_get_filename (abfd),
|
---|
3199 | (long) sec->_raw_size);
|
---|
3200 | else
|
---|
3201 | (*_bfd_error_handler)
|
---|
3202 | (_("%s: invalid start address for initialized registers of\
|
---|
3203 | length %ld: 0x%lx%08lx\n"),
|
---|
3204 | bfd_get_filename (abfd),
|
---|
3205 | (long) sec->_raw_size,
|
---|
3206 | (unsigned long) (sec->vma >> 32), (unsigned long) (sec->vma));
|
---|
3207 |
|
---|
3208 | return FALSE;
|
---|
3209 | }
|
---|
3210 |
|
---|
3211 | if (! mmo_internal_write_post (abfd, z, sec))
|
---|
3212 | return FALSE;
|
---|
3213 | }
|
---|
3214 | else
|
---|
3215 | if (! mmo_internal_write_post (abfd, 255, NULL))
|
---|
3216 | return FALSE;
|
---|
3217 |
|
---|
3218 | return mmo_write_symbols_and_terminator (abfd);
|
---|
3219 | }
|
---|
3220 |
|
---|
3221 | /* Return the size of a NULL pointer, so we support linking in an mmo
|
---|
3222 | object. */
|
---|
3223 |
|
---|
3224 | static long
|
---|
3225 | mmo_get_reloc_upper_bound (abfd, sec)
|
---|
3226 | bfd *abfd ATTRIBUTE_UNUSED;
|
---|
3227 | asection *sec ATTRIBUTE_UNUSED;
|
---|
3228 | {
|
---|
3229 | return sizeof (PTR);
|
---|
3230 | }
|
---|
3231 |
|
---|
3232 | /* Similarly canonicalize relocs to empty, filling in the terminating NULL
|
---|
3233 | pointer. */
|
---|
3234 |
|
---|
3235 | long
|
---|
3236 | mmo_canonicalize_reloc (abfd, section, relptr, symbols)
|
---|
3237 | bfd *abfd ATTRIBUTE_UNUSED;
|
---|
3238 | sec_ptr section ATTRIBUTE_UNUSED;
|
---|
3239 | arelent **relptr;
|
---|
3240 | asymbol **symbols ATTRIBUTE_UNUSED;
|
---|
3241 | {
|
---|
3242 | *relptr = NULL;
|
---|
3243 | return 0;
|
---|
3244 | }
|
---|
3245 |
|
---|
3246 | /* If there's anything in particular in a mmo bfd that we want to free,
|
---|
3247 | make this a real function. Only do this if you see major memory
|
---|
3248 | thrashing; zealous free:ing will cause unwanted behavior, especially if
|
---|
3249 | you "free" memory allocated with "bfd_alloc", or even "bfd_release" a
|
---|
3250 | block allocated with "bfd_alloc"; they're really allocated from an
|
---|
3251 | obstack, and we don't know what was allocated there since this
|
---|
3252 | particular allocation. */
|
---|
3253 |
|
---|
3254 | #define mmo_close_and_cleanup _bfd_generic_close_and_cleanup
|
---|
3255 | #define mmo_bfd_free_cached_info _bfd_generic_bfd_free_cached_info
|
---|
3256 |
|
---|
3257 | /* Perhaps we need to adjust this one; mmo labels (originally) without a
|
---|
3258 | leading ':' might more appropriately be called local. */
|
---|
3259 | #define mmo_bfd_is_local_label_name bfd_generic_is_local_label_name
|
---|
3260 |
|
---|
3261 | /* Is this one really used or defined by anyone? */
|
---|
3262 | #define mmo_get_lineno _bfd_nosymbols_get_lineno
|
---|
3263 |
|
---|
3264 | /* FIXME: We can do better on this one, if we have a dwarf2 .debug_line
|
---|
3265 | section or if MMO line numbers are implemented. */
|
---|
3266 | #define mmo_find_nearest_line _bfd_nosymbols_find_nearest_line
|
---|
3267 | #define mmo_make_empty_symbol _bfd_generic_make_empty_symbol
|
---|
3268 | #define mmo_bfd_make_debug_symbol _bfd_nosymbols_bfd_make_debug_symbol
|
---|
3269 | #define mmo_read_minisymbols _bfd_generic_read_minisymbols
|
---|
3270 | #define mmo_minisymbol_to_symbol _bfd_generic_minisymbol_to_symbol
|
---|
3271 |
|
---|
3272 | #define mmo_get_section_contents_in_window \
|
---|
3273 | _bfd_generic_get_section_contents_in_window
|
---|
3274 | #define mmo_bfd_get_relocated_section_contents \
|
---|
3275 | bfd_generic_get_relocated_section_contents
|
---|
3276 | #define mmo_bfd_gc_sections bfd_generic_gc_sections
|
---|
3277 | #define mmo_bfd_link_hash_table_create _bfd_generic_link_hash_table_create
|
---|
3278 | #define mmo_bfd_link_hash_table_free _bfd_generic_link_hash_table_free
|
---|
3279 | #define mmo_bfd_link_add_symbols _bfd_generic_link_add_symbols
|
---|
3280 | #define mmo_bfd_link_just_syms _bfd_generic_link_just_syms
|
---|
3281 | #define mmo_bfd_final_link _bfd_generic_final_link
|
---|
3282 | #define mmo_bfd_link_split_section _bfd_generic_link_split_section
|
---|
3283 |
|
---|
3284 | /* Strictly speaking, only MMIX uses this restricted format, but let's not
|
---|
3285 | stop anybody from shooting themselves in the foot. */
|
---|
3286 | #define mmo_set_arch_mach bfd_default_set_arch_mach
|
---|
3287 | #define mmo_bfd_relax_section bfd_generic_relax_section
|
---|
3288 | #define mmo_bfd_merge_sections bfd_generic_merge_sections
|
---|
3289 | #define mmo_bfd_discard_group bfd_generic_discard_group
|
---|
3290 |
|
---|
3291 | /* objcopy will be upset if we return -1 from bfd_get_reloc_upper_bound by
|
---|
3292 | using BFD_JUMP_TABLE_RELOCS (_bfd_norelocs) rather than 0. FIXME: Most
|
---|
3293 | likely a bug in the _bfd_norelocs definition.
|
---|
3294 |
|
---|
3295 | On the other hand, we smuggle in an mmo object (because setting up ELF
|
---|
3296 | is too cumbersome) when linking (from other formats, presumably ELF) to
|
---|
3297 | represent the g255 entry. We need to link that object, so need to say
|
---|
3298 | it has no relocs. Upper bound for the size of the relocation table is
|
---|
3299 | the size of a NULL pointer, and we support "canonicalization" for that
|
---|
3300 | pointer. */
|
---|
3301 | #define mmo_bfd_reloc_type_lookup _bfd_norelocs_bfd_reloc_type_lookup
|
---|
3302 |
|
---|
3303 | /* We want to copy time of creation, otherwise we'd use
|
---|
3304 | BFD_JUMP_TABLE_COPY (_bfd_generic). */
|
---|
3305 | #define mmo_bfd_merge_private_bfd_data _bfd_generic_bfd_merge_private_bfd_data
|
---|
3306 | #define mmo_bfd_copy_private_section_data _bfd_generic_bfd_copy_private_section_data
|
---|
3307 | #define mmo_bfd_copy_private_symbol_data _bfd_generic_bfd_copy_private_symbol_data
|
---|
3308 | #define mmo_bfd_set_private_flags _bfd_generic_bfd_set_private_flags
|
---|
3309 | #define mmo_bfd_print_private_bfd_data _bfd_generic_bfd_print_private_bfd_data
|
---|
3310 |
|
---|
3311 | const bfd_target bfd_mmo_vec =
|
---|
3312 | {
|
---|
3313 | "mmo", /* name */
|
---|
3314 | bfd_target_mmo_flavour,
|
---|
3315 | BFD_ENDIAN_BIG, /* target byte order */
|
---|
3316 | BFD_ENDIAN_BIG, /* target headers byte order */
|
---|
3317 |
|
---|
3318 | /* FIXME: Might need adjustments. */
|
---|
3319 | (HAS_RELOC | EXEC_P | /* object flags */
|
---|
3320 | HAS_LINENO | HAS_DEBUG |
|
---|
3321 | HAS_SYMS | HAS_LOCALS | WP_TEXT),
|
---|
3322 |
|
---|
3323 | /* FIXME: Might need adjustments. */
|
---|
3324 | (SEC_CODE | SEC_DATA | SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD
|
---|
3325 | | SEC_READONLY | SEC_EXCLUDE | SEC_DEBUGGING | SEC_IN_MEMORY),
|
---|
3326 | /* section flags */
|
---|
3327 | 0, /* leading underscore */
|
---|
3328 | ' ', /* ar_pad_char */
|
---|
3329 | 16, /* ar_max_namelen */
|
---|
3330 | bfd_getb64, bfd_getb_signed_64, bfd_putb64,
|
---|
3331 | bfd_getb32, bfd_getb_signed_32, bfd_putb32,
|
---|
3332 | bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* data */
|
---|
3333 | bfd_getb64, bfd_getb_signed_64, bfd_putb64,
|
---|
3334 | bfd_getb32, bfd_getb_signed_32, bfd_putb32,
|
---|
3335 | bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* hdrs */
|
---|
3336 |
|
---|
3337 | {
|
---|
3338 | _bfd_dummy_target,
|
---|
3339 | mmo_object_p, /* bfd_check_format */
|
---|
3340 | _bfd_dummy_target,
|
---|
3341 | _bfd_dummy_target,
|
---|
3342 | },
|
---|
3343 | {
|
---|
3344 | bfd_false,
|
---|
3345 | mmo_mkobject,
|
---|
3346 | bfd_false,
|
---|
3347 | bfd_false,
|
---|
3348 | },
|
---|
3349 | { /* bfd_write_contents */
|
---|
3350 | bfd_false,
|
---|
3351 | mmo_write_object_contents,
|
---|
3352 | bfd_false,
|
---|
3353 | bfd_false,
|
---|
3354 | },
|
---|
3355 |
|
---|
3356 | BFD_JUMP_TABLE_GENERIC (mmo),
|
---|
3357 | BFD_JUMP_TABLE_COPY (mmo),
|
---|
3358 | BFD_JUMP_TABLE_CORE (_bfd_nocore),
|
---|
3359 | BFD_JUMP_TABLE_ARCHIVE (_bfd_noarchive),
|
---|
3360 | BFD_JUMP_TABLE_SYMBOLS (mmo),
|
---|
3361 | /* We have to provide a valid method for getting relocs, returning zero,
|
---|
3362 | so we can't say BFD_JUMP_TABLE_RELOCS (_bfd_norelocs). */
|
---|
3363 | BFD_JUMP_TABLE_RELOCS (mmo),
|
---|
3364 | BFD_JUMP_TABLE_WRITE (mmo),
|
---|
3365 | BFD_JUMP_TABLE_LINK (mmo),
|
---|
3366 | BFD_JUMP_TABLE_DYNAMIC (_bfd_nodynamic),
|
---|
3367 |
|
---|
3368 | NULL,
|
---|
3369 |
|
---|
3370 | NULL
|
---|
3371 | };
|
---|