1 | Working on AWT and Java2D code with NetBeans
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2 |
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3 | This project includes most of Java2D and AWT-related files,
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4 | allows easy navigation and builds from within NetBeans.
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5 |
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6 | Since both AWT and Java2D have lots of native code, this
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7 | project uses "make" targets for building.
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8 |
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9 | Unfortunately currently this project doesn't support
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10 | working with native code. Meaning, there is no navigation, code
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11 | completion, refactoring, etc.
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12 | In the future we will provide native code support.
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13 |
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14 | You can certainly install the C/C++ pack for NetBeans 6.0
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15 | once it becomes available, or use any other editor for
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16 | working with C/C++ files.
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17 |
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18 | In order to use this project from within NetBeans you will have
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19 | to perform a full jdk build first.
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20 |
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21 | Here are the steps:
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22 | 1. setup your jdk build environment as described in
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23 | other documents (see build documentation)
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24 |
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25 | 2. perform a full jdk build (preferably a FASTDEBUG build,
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26 | as it simplifies the debugging - the classes and object files
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27 | will be built with the debug information).
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28 | You only need to build jdk's "all" target:
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29 | #> cd jdk/make
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30 | #> make all > build.log 2>&1
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31 |
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32 | 3. set "make" and "make.options" properties in your
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33 | ~/.openjdk/build.properties file (see the main README
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34 | file for more information on property files)
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35 | to set up the environment in NetBeans.
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36 |
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37 | To get a list of variables you most likely will need to override
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38 | to make the the build work in NetBeans, you can do something like this
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39 | (on Windows):
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40 | #>env | grep ALT
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41 | ALT_JDK_IMPORT_PATH=c:/devtools/java/jdk1.6.0
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42 | ALT_DXSDK_PATH=c:/devtools/DirectX/DXSDK_Dec06
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43 | ALT_BOOTDIR=c:/DevTools/java/jdk1.5.0
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44 |
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45 | If your build is a FASTDEBUG build, don't forget
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46 | to set FASTDEBUG=true in the property file as well so that what you
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47 | have built from the terminal matches what will be built from NetBeans.
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48 |
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49 | Set "make.options" in your build.properties
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50 | accordingly:
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51 | make.options=\
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52 | ALT_JDK_IMPORT_PATH=c:/devtools/java/jdk1.6.0 \
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53 | ALT_DXSDK_PATH=c:/devtools/DirectX/DXSDK_Dec06 \
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54 | ALT_BOOTDIR=c:/DevTools/java/jdk1.5.0 \
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55 | FASTDEBUG=true
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56 | make=c:/devtools/cygwin/bin/make
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57 |
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58 | 4. Windows only: make sure you either call vcvars32.bat
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59 | file which sets the compiler environment
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60 | (typically located in <YourVisualStudioInstallDir>/VC7/bin)
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61 | and start NetBeans from the same terminal,
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62 | or make Visual Studio register its environment
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63 | variables globally.
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64 | (When building on 64-bit Windows platform, use setenv.cmd
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65 | from Platform SDK instead of vcvars32, as described in the
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66 | build documentation)
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67 |
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68 | 5. Now you can launch NetBeans
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69 |
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70 | Notes on building the project from NetBeans
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71 |
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72 | If you work only with Java files, you can compile them
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73 | with "Compile Single File" target ("F9" by default), the ant build
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74 | will compile the class files into the correct directory automatically.
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75 |
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76 | However, if you touched any of C/C++ files,
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77 | you will need to use "build main project" ("F11") which launches
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78 | "make" on a set of directories.
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79 |
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80 | Same goes if you touched a Java file which has native
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81 | methods. You will need to run the build so that
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82 | "javah" can generate the JNI header files used by
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83 | the native code.
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84 |
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85 | Demos
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86 |
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87 | The default run target for this project is Font2DTest,
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88 | which is launched with the runtime you built.
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89 |
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90 | You can also start other demos by selecting a demo
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91 | in the Project or Files view and choosing "Run" from
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92 | the menu.
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93 |
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94 | In particular, there is a J2DBench demo project,
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95 | which is a Java2D benchmark. To run it,
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96 | select java2d.J2DBench/build.xml node in the
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97 | "Projects" explorer and execute "Run" target.
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98 | For more information on this benchmark, see
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99 | the project's README file in the "Files" view.
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100 |
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101 | Notes on using CND (C/C++ pack) with this project and NetBeans.
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102 |
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103 | As mentioned above currently a project for working with native code is not
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104 | provided. However, you can set it up by yourself if you have
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105 | access to CND pack for NetBeans 6.0.
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106 |
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107 | First, install CND as described here (this is a page for CND 5.5,
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108 | there likely will be one for 6.0 as well):
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109 | http://www.netbeans.org/community/releases/55/cnd-install.html
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110 | and make sure everyting works it works.
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111 |
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112 | Then, create a new C/C++ project of "from existing code" type (see page
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113 | mentioned above for examples). The project should be located in the same
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114 | directoryas this project is - on the same level. Call it something like
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115 | "awt2d-native-${platform}-${arch}". So, for example, you may have
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116 | jdk/make/netbeans/awt2d
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117 | jdk/make/netbeans/awt2d-native-windows-i586
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118 |
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119 | Specify the top level Makefile (jdk/make/Makefile), even though
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120 | you will not be using, as the Java awt2d project is set up
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121 | for building the workspace (thus make sure it's the default project,
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122 | so when you hit "Build Project" it's awt2d one that's chosen).
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123 |
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124 | The most important thing is to specify the directories which will
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125 | be included into this project, the defines, and the directories for
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126 | include files.
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127 | This will enable code completion and limited navigation.
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128 |
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129 | Using the project wizard, select the source directories you're interested in.
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130 |
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131 | For example,
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132 | src/share/native/sun/java2d
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133 | src/windows/native/sun/java2d
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134 | ....
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135 | (this will recursively include the subdirectories)
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136 |
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137 | Then set the list of the includes required by CND to enable code assistance.
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138 | You can get a complete list of include directories by looking at your
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139 | build log file and checking what directories are included with "-I" when
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140 | the files you're interesed in are built (you can probably devise some
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141 | script to generate the list of include files relative to the native
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142 | cnd project directory, and the list of defines passed to the compiler)
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143 |
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144 | For example, on Windows x86, you might have something like this
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145 | (a somewhat complete list of awt and 2d native directories on windows):
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146 |
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147 | ../../src/share/javavm/export;
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148 | ../../src/share/javavm/include;
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149 | ../../src/share/native/common;
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150 | ../../src/share/native/sun/awt/debug;
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151 | ../../src/share/native/sun/awt/image/cvutils;
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152 | ../../src/share/native/sun/awt/image;
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153 | ../../src/share/native/sun/awt/medialib;
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154 | ../../src/share/native/sun/awt;
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155 | ../../src/share/native/sun/font/bidi;
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156 | ../../src/share/native/sun/font/layout;
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157 | ../../src/share/native/sun/font;
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158 | ../../src/share/native/sun/java2d/cmm/lcms;
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159 | ../../src/share/native/sun/java2d/cmm;
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160 | ../../src/share/native/sun/java2d/loops;
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161 | ../../src/share/native/sun/java2d/opengl;
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162 | ../../src/share/native/sun/java2d/pipe;
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163 | ../../src/share/native/sun/java2d;
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164 | ../../src/windows/javavm/export;
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165 | ../../src/windows/native/common;
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166 | ../../src/windows/native/sun/awt;
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167 | ../../src/windows/native/sun/java2d/d3d;
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168 | ../../src/windows/native/sun/java2d/opengl;
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169 | ../../src/windows/native/sun/java2d/windows;
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170 | ../../src/windows/native/sun/java2d;
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171 | ../../src/windows/native/sun/windows;
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172 | ../../build/windows-i586/tmp/sun/sun.awt/awt/CClassHeaders;
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173 | ../../build/windows-i586/tmp/sun/sun.awt/awt/obj;
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174 | ../../build/windows-i586/tmp/sun/sun.awt/awt/obj_gO;
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175 | ../../build/windows-i586/tmp/sun/sun.awt/jpeg/CClassHeaders;
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176 | ../../build/windows-i586/tmp/sun/sun.awt/splashscreen/CClassHeaders;
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177 | ../../build/windows-i586/tmp/sun/sun.font/fontmanager/CClassHeaders;
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178 | ../../build/windows-i586/tmp/sun/sun.font/t2k/CClassHeaders;
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179 | C:/DevTools/DirectX/DXSDK_Dec06/Include;
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180 | C:/devtools/VS2003/SDK/v1.1/include;
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181 | C:/devtools/VS2003/VC7/ATLMFC/INCLUDE;
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182 | C:/devtools/VS2003/VC7/INCLUDE;
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183 | C:/devtools/VS2003/VC7/PlatformSDK/include;
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184 | C:/devtools/VS2003/VC7/PlatformSDK/include/prerelease;
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185 |
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186 | (you can format this into a single line with ';' delimiters and paste it
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187 | into the text field instead of entering them one by one)
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188 |
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189 | Note that most paths are relative to the native project directory -
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190 | this helps if you decide to relocate the workspace later. The ones that
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191 | aren't relative are paths to external include directories, like those
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192 | of the Platform SDK, DirectX SDK.
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193 | On Unix platforms these may be directories like /usr/include.
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194 |
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195 | The parser must know some defines to correctly parse the source files,
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196 | these can also be obtained from the log file. For example, on Windows
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197 | x86 with debugging enabled, the defines would be something like this:
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198 | D3D_OVERLOADS; UNICODE; _UNICODE; WIN32; IAL; _LITTLE_ENDIAN; WIN32; _X86_;
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199 | x86; WIN32_LEAN_AND_MEAN; INTERNAL_BUILD; JDK_MAJOR_VERSION='"1"';
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200 | JDK_MINOR_VERSION='"6"'; RELEASE=1.6.0-internal; DEBUG="true"
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201 |
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202 | (again, format it into a single line with '; ' delimiter - note the
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203 | space after ';' - and paste into the corresponding text field)
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204 |
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205 | Note that the list of include directories will be different on different
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206 | platforms and architectures - consult you build log file.
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207 |
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208 | After the project is created a loaded, you may want to check the list
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209 | of include files which weren't found (right-click on the native
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210 | project root in Projects exprorer, and select "View failed #include Directives"
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211 | from the popup menu. Update the inlcude directories list accordingly.
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212 |
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213 | You can later create a different configuration for non-debug build,
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214 | just make a copy of your current configuration - call it ${arch}-debug
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215 | (in the native project's Properties dialog) and remove "DEBUG=true" from
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216 | the list of defines.
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217 |
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218 | Note that with both Java and native projects opened the default
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219 | heap size NetBeans starts with might not be sufficient for comfortable work,
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220 | so you may need to increase it. You can do it either from the command line
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221 | or by editing your ~/.netbeans/dev/etc/netbeans.conf file and adding
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222 | something like this:
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223 | -J-Xms312m -J-Xmx512m -J-XX:PermSize=128m -J-XX:MaxPermSize=200m
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224 | to netbeans_default_options property.
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