| 1 | .***********************************************************************
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| 2 | .*
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| 3 | .* $Id: tutor.ipf 1493 2009-12-28 02:25:08Z gyoung $
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| 4 | .*
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| 5 | .* FM/2 Tutorial
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| 6 | .*
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| 7 | .* Copyright (c) 1993-98 M. Kimes
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| 8 | .* Copyright (c) 2006 Steven H.Levine
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| 9 | .*
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| 10 | .* 05 Jan 07 GKY Update extraction tutorial
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| 11 | .* 06 Jul 08 GKY Update delete tutorial to include move to trashcan
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| 12 | .*
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| 13 | .***********************************************************************
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| 14 | .*
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| 15 | :h1 res=99800 name=PANEL_TUTORIAL.Tutorials
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| 16 | :i1 id=aboutTutorial.Tutorials
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| 17 | :artwork name='bitmaps\tutor.bmp' align=center.
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| 18 | This tutorial section is provided for the complete novice. If you
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| 19 | already know how to use OS/2's WPS in general and have used other OS/2
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| 20 | PM applications, you probably don't need this tutorial. Go forth and be
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| 21 | productive.
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| 22 | :p.
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| 23 | This tutorial addresses the most often used commands in FM/2 -- the only
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| 24 | commands that most "file managers" provide. There are, of course, many
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| 25 | more commands available in FM/2. However, once you have the methodology
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| 26 | for these basic commands mastered, other commands are easy to use.
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| 27 | :p.
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| 28 | Plesae pick a topic&colon.
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| 29 | :p.
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| 30 | :link reftype=hd res=99810.Rename:elink.
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| 31 | .br
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| 32 | :link reftype=hd res=99820.Move:elink.
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| 33 | .br
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| 34 | :link reftype=hd res=99830.Copy:elink.
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| 35 | .br
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| 36 | :link reftype=hd res=99840.Compare:elink.
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| 37 | .br
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| 38 | :link reftype=hd res=99850.View:elink.
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| 39 | .br
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| 40 | :link reftype=hd res=99860.Open:elink.
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| 41 | .br
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| 42 | :link reftype=hd res=99870.Delete:elink.
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| 43 | .br
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| 44 | :link reftype=hd res=99880.Make directory:elink.
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| 45 | .br
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| 46 | :link reftype=hd res=99890.Create archive:elink.
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| 47 | .br
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| 48 | :link reftype=hd res=99900.Extract from archive:elink.
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| 49 | .br
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| 50 | :link reftype=hd res=100060.Double-click actions:elink.
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| 51 | .br
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| 52 | :link reftype=hd res=99910.Using context menus:elink.
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| 53 |
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| 54 | :h2 res=99910 name=PANEL_TCONTEXT.Context menu tutorial
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| 55 | :i1 id=aboutContextTutorial.Using Context menus
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| 56 | To request a context menu, first point the mouse arrow at an object.
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| 57 | Then click mouse button 2 (:color fc=default bc=cyan.B2:color fc=default bc=default., usually the right button). A context
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| 58 | menu will then appear, if available.
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| 59 | :p.
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| 60 | The :hp1.Files:ehp1. menu is a "shadow" of the context menu that would
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| 61 | be shown if one were requested over the :hp1.current object:ehp1..
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| 62 | Keyboard-only users can use the :hp1.Files:ehp1. menu instead of context
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| 63 | menus. But stop being unproductively stubborn, get a pointing device.
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| 64 | &colon.-)
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| 65 | :p.
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| 66 | The :hp1.Views:ehp1. menu is a "shadow" of the context menu that would
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| 67 | be shown if one were requested over whitespace in the current window.
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| 68 | :p.
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| 69 | To make things a little clearer to users who haven't used OS/2's WPS
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| 70 | before, take a look at the following three pictures&colon.
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| 71 | :p.
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| 72 | :artwork name='bitmaps\tcontxt1.bmp' align=left.
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| 73 | :p.
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| 74 | A context menu that applies to one item. The mouse arrow still points at
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| 75 | the object on which the menu was requested -- that is the object that will
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| 76 | be affected by the command selected from the menu. You can see the dotted
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| 77 | outline with rounded corners around the object.
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| 78 | :p.
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| 79 | :artwork name='bitmaps\tcontxt2.bmp' align=left.
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| 80 | :p.
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| 81 | A context menu that applies to several items. The mouse arrow still points
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| 82 | at the object on which the menu was requested -- since it is highlighted,
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| 83 | all highlighted objects will be affected by the command selected from the
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| 84 | menu.
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| 85 | :p.
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| 86 | :artwork name='bitmaps\tcontxt3.bmp' align=left.
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| 87 | :p.
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| 88 | A context menu that applies to a container as a whole. The menu was
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| 89 | requested over container whitespace (an empty part of the container),
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| 90 | not over any of the objects that it contains.
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| 91 |
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| 92 | :h2 res=99810 name=PANEL_TRENAME.Rename tutorial
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| 93 | :i1 id=aboutRenameTutorial.Rename Tutorial
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| 94 | :p.
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| 95 | :artwork name='..\..\bitmaps\rename.bmp' align=left.
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| 96 | :p.
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| 97 | Please select a method to learn about&colon.
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| 98 | :p.
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| 99 | :link reftype=hd res=99811.Direct editing:elink.
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| 100 | .br
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| 101 | :link reftype=hd res=99812.Drag and drop:elink.
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| 102 | .br
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| 103 | :link reftype=hd res=99813.Keystrokes:elink.
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| 104 |
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| 105 | :h3 res=99811 name=PANEL_TRENAMEDIRECT.Rename by direct editing
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| 106 | :i1 id=aboutRenameDirectTutorial.Rename by Direct Editing
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| 107 | :p.
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| 108 | :artwork align=left name='bitmaps\direct.bmp'.
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| 109 | :p.
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| 110 | To rename a file system object, hold down the :color fc=default bc=palegray.Alt:color fc=default bc=default. key and
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| 111 | click on the object's name with mouse button 1 (:color fc=default bc=cyan.B1:color fc=default bc=default., usually the left
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| 112 | button). The entire pathname of the object appears in a framed control
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| 113 | known as an :hp1.MLE:ehp1.. You'll initially be located at the start of
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| 114 | the filename with the filename (excluding the path) highlighted (ready
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| 115 | to be replaced by whatever you type). The usual editing keys work
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| 116 | (arrows, home, end, insert, delete, etc.).
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| 117 | :p.
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| 118 | Type in the new name, then click the file system object again. FM/2
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| 119 | renames the object and updates the display.
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| 120 | :p.
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| 121 | You can abort the rename by pressing the :color fc=default bc=palegray.Esc:color fc=default bc=default. key.
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| 122 | :p.
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| 123 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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| 124 |
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| 125 | :h3 res=99812 name=PANEL_TRENAMEDRAG.Rename by drag and drop
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| 126 | :i1 id=aboutRenameDragTutorial.Rename by Drag and Drop
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| 127 | :p.
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| 128 | :artwork name='bitmaps\drename.bmp' align=left.
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| 129 | :p.
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| 130 | To invoke a rename using drag and drop, "grab" a file system object with
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| 131 | the mouse by placing the mouse pointer on top of the object and
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| 132 | depressing and holding mouse button 2 (:color fc=default bc=cyan.B2:color fc=default bc=default., usually the right button).
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| 133 | Still holding :color fc=default bc=cyan.B2:color fc=default bc=default., "drag" the object to some whitespace (unoccupied space
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| 134 | in the Directory Container -- a blank area) and then release :color fc=default bc=cyan.B2:color fc=default bc=default.. The
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| 135 | :link reftype=hd res=91400.Rename dialog:elink. will then appear and you
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| 136 | can enter a new name for the object.
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| 137 | :p.
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| 138 | You can abort a drag and drop action by pressing the :color fc=default bc=palegray.Esc:color fc=default bc=default..
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| 139 | key.
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| 140 | :p.
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| 141 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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| 142 |
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| 143 | :h3 res=99813 name=PANEL_TRENAMEKEY.Rename by keystrokes
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| 144 | :i1 id=aboutRenameKeyTutorial.Rename by Keystrokes
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| 145 | Place the dotted cursor on the object you want to rename (make it the
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| 146 | :hp1.current object:ehp1.). Press &CtrlKey.
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| 147 | + :color fc=default bc=palegray.r:color fc=default bc=default., the accelerator key
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| 148 | for the Rename command, or pick "Rename" from the :hp1.Files menu:ehp1..
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| 149 | :p.
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| 150 | The :link reftype=hd res=91400.Rename dialog:elink. will then appear and
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| 151 | you can enter a new name for the object.
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| 152 | :p.
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| 153 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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| 154 |
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| 155 | :h2 res=99820 name=PANEL_TMOVE.Move tutorial
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| 156 | :i1 id=aboutMoveTutorial.Move Tutorial
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| 157 | :p.
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| 158 | :artwork name='..\..\bitmaps\mover.bmp' align=left.
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| 159 | :p.
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| 160 | Please select a method to learn about&colon.
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| 161 | :p.
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| 162 | :link reftype=hd res=99821.Direct editing:elink.
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| 163 | .br
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| 164 | :link reftype=hd res=99822.Drag and drop:elink.
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| 165 | .br
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| 166 | :link reftype=hd res=99823.Keystrokes:elink.
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| 167 |
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| 168 | :h3 res=99821 name=PANEL_TMOVEDIRECT.Move by direct editing
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| 169 | :i1 id=aboutMoveDirectTutorial.Move by Direct Editing
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| 170 | :p.
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| 171 | :artwork align=left name='bitmaps\direct.bmp'.
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| 172 | :p.
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| 173 | To move a file system object, hold down the :color fc=default bc=palegray.Alt:color fc=default bc=default. key and
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| 174 | click on the object's name with mouse button 1 (:color fc=default bc=cyan.B1:color fc=default bc=default., usually the left
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| 175 | button). The entire pathname of the object appears in a framed control
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| 176 | known as an :hp1.MLE:ehp1.. You'll initially be located at the start of
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| 177 | the pathname. Type in the new pathname, then click the file system
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| 178 | object again. FM/2 moves the object and updates the display.
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| 179 | :p.
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| 180 | You can abort the move by pressing the :color fc=default bc=palegray.Esc:color fc=default bc=default. key.
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| 181 | :p.
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| 182 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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| 183 |
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| 184 | :h3 res=99822 name=PANEL_TMOVEDRAG.Move by drag and drop
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| 185 | :i1 id=aboutMoveDragTutorial.Move by Drag and Drop
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| 186 | :p.
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| 187 | :artwork name='bitmaps\tmove.bmp' align=left.
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| 188 | :p.
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| 189 | To move a file system object using drag and drop, "grab" a file system
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| 190 | object with the mouse by placing the mouse pointer on top of the object
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| 191 | and depressing and holding mouse button 2 (:color fc=default bc=cyan.B2:color fc=default bc=default., usually the right
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| 192 | button). Still holding :color fc=default bc=cyan.B2:color fc=default bc=default., "drag" the object to its destination (for
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| 193 | instance, onto a directory in the Drive Tree), and then release :color fc=default bc=cyan.B2:color fc=default bc=default..
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| 194 | :p.
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| 195 | You can abort a drag and drop action by pressing the :color fc=default bc=palegray.Esc:color fc=default bc=default.
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| 196 | key.
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| 197 | :p.
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| 198 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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| 199 |
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| 200 | :h3 res=99823 name=PANEL_TMOVEKEY.Move by keystrokes
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| 201 | :i1 id=aboutMoveKeyTutorial.Move by Keystrokes
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| 202 | Place the dotted cursor on the object you want to move (make it the
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| 203 | :hp1.current object:ehp1.). Press &CtrlKey. + :color fc=default bc=palegray.m:color fc=default bc=default., the accelerator key
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| 204 | for the Move command, or pick "Move" from the :hp1.Files menu:ehp1..
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| 205 | :p.
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| 206 | A dialog known as the :link reftype=hd res=91500.Walk Directories:elink.
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| 207 | dialog appears to allow you to pick or type the destination directory
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| 208 | for the move operation.
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| 209 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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| 210 |
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| 211 | :h2 res=99830 name=PANEL_TCOPY.Copy tutorial
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| 212 | :i1 id=aboutCopyTutorial.Copy Tutorial
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| 213 | :p.
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| 214 | :artwork name='..\..\bitmaps\copier.bmp' align=left.
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| 215 | :p.
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| 216 | Please select a method to learn about&colon.
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| 217 | :p.
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| 218 | :link reftype=hd res=99832.Drag and drop:elink.
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| 219 | .br
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| 220 | :link reftype=hd res=99833.Keystrokes:elink.
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| 221 | .br
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| 222 | :link reftype=hd res=99834.Cloning:elink.
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| 223 |
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| 224 | :h3 res=99832 name=PANEL_TCOPYDRAG.Copy by drag and drop
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| 225 | :i1 id=aboutCopyDragTutorial.Copy by Drag and Drop
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| 226 | :p.
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| 227 | :artwork name='bitmaps\tcopy.bmp' align=left.
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| 228 | :p.
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| 229 | To copy a file system object using drag and drop, press and hold the
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| 230 | &CtrlKey. key, then "grab" a file system object with the mouse by placing the
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| 231 | mouse pointer on top of the object and depressing and holding mouse
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| 232 | button 2 (:color fc=default bc=cyan.B2:color fc=default bc=default., usually the right button).
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| 233 | Still holding :color fc=default bc=cyan.B2:color fc=default bc=default. and &CtrlKey.,
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| 234 | "drag" the object to its destination (for instance, onto a directory in
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| 235 | the Drive Tree), and then release :color fc=default bc=cyan.B2:color fc=default bc=default.. During a copy drag, the dragged
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| 236 | object is "ghosted" rather than solid as during a move drag.
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| 237 | :p.
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| 238 | You can abort a drag and drop action by pressing the :color fc=default bc=palegray.Esc:color fc=default bc=default.
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| 239 | key.
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| 240 | :p.
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| 241 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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| 242 |
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| 243 | :h3 res=99833 name=PANEL_TCOPYKEY.Copy by keystrokes
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| 244 | :i1 id=aboutCopyKeyTutorial.Copy by Keystrokes
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| 245 | Place the dotted cursor on the object you want to copy (make it the
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| 246 | :hp1.current object:ehp1.). Press &CtrlKey. + :color fc=default bc=palegray.c:color fc=default bc=default., the accelerator key
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| 247 | for the Copy command, or pick "Copy" from the :hp1.Files menu:ehp1..
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| 248 | :p.
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| 249 | A dialog known as the :link reftype=hd res=91500.Walk Directories:elink.
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| 250 | dialog appears to allow you to pick or type the destination directory
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| 251 | for the copy operation.
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| 252 | :p.
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| 253 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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| 254 |
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| 255 | :h3 res=99834 name=PANEL_TCLONE.Clone tutorial
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| 256 | :i1 id=aboutCloneTutorial.Clone Tutorial
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| 257 | You :hp1.clone:ehp1. a file system object by copying it into the same
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| 258 | directory that already holds it. The :link reftype=hd res=91400.Rename
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| 259 | dialog:elink. will then appear because of the naming conflict, and allow
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| 260 | you to specify a new name for the new, "cloned" copy of the object.
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| 261 | :p.
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| 262 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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| 263 |
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| 264 | :h2 res=99840 name=PANEL_TCOMPARE.Compare tutorial
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| 265 | :i1 id=aboutCompareTutorial.Compare Tutorial
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| 266 | :p.
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| 267 | :artwork name='bitmaps\linkdrag.bmp' align=left.
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| 268 | :p.
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| 269 | To compare file system objects, link-drag one object onto another.
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| 270 | :p.
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| 271 | A link drag is initiated by placing the mouse cursor on the object to
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| 272 | be dragged, holding down the &CtrlKey. and &ShiftKey. keys, and clicking mouse
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| 273 | button 2 (:color fc=default bc=cyan.B2:color fc=default bc=default., usually the right button). While still holding the keys
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| 274 | and :color fc=default bc=cyan.B2:color fc=default bc=default., move the mouse to drag the object over the target object, then
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| 275 | release :color fc=default bc=cyan.B2:color fc=default bc=default.. During a link drag, a rubber-band line appears between the
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| 276 | source object and the dragged object.
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| 277 | :p.
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| 278 | You can change the compare program from FM/2's :link reftype=hd
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| 279 | res=94600.Internal Settings notebook:elink.. An internal default is
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| 280 | used if you leave the entry there blank.
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| 281 |
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| 282 | :h2 res=99850 name=PANEL_TVIEW.View tutorial
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| 283 | :i1 id=aboutViewTutorial.View Tutorial
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| 284 | :p.
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| 285 | :artwork name='..\..\bitmaps\view.bmp' align=left.
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| 286 | :p.
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| 287 | Viewing files can be as simple as double-clicking their objects. FM/2
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| 288 | will attempt to do to the object what should "logically" be done, which,
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| 289 | in the case of text files, archives and the like, is to view them. If
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| 290 | you would like different actions taken, FM/2 provides :link reftype=hd
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| 291 | res=90400.Associations:elink. to allow you to assign special viewer
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| 292 | programs or actions to different file types.
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| 293 | :p.
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| 294 | You can also invoke viewing directly from the :hp1.Files:ehp1., :link
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| 295 | reftype=hd res=93700.context:elink. menus, or by pressing the &CtrlKey. + :color fc=default bc=palegray.v:color fc=default bc=default.
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| 296 | accelerator key. In this case, no other default actions will be taken
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| 297 | even if one might be "obvious" -- the object will simply be viewed. If,
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| 298 | for example, you wanted to view an executable, this is the method you'd
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| 299 | need to use (the default double-click action would be to run an
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| 300 | executable file, which is usually what you'd want to do).
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| 301 | :p.
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| 302 | You can change the viewing program from FM/2's :link reftype=hd
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| 303 | res=94600.Internal Settings notebook:elink.. An internal default is
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| 304 | used if you leave the entry there blank.
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| 305 | :p.
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| 306 | A good viewing program to try out would be :hp1.Hyperview:ehp1. by
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| 307 | Michael H. Shacter.
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| 308 |
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| 309 | :h2 res=99860 name=PANEL_TOPEN.Open tutorial
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| 310 | :i1 id=aboutOpenTutorial.Open Tutorial
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| 311 | "Opening" a file system object is an object-based concept. When you
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| 312 | open a directory, you get a view of the file system objects (files and
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| 313 | directories) contained within that object. When you open an executable
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| 314 | file, you cause it to execute. When you open a data file, you usually
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| 315 | cause its owning application (if known) to execute with the data file
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| 316 | being loaded by the application. This is known as a "default" open.
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| 317 | :p.
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| 318 | But there are often several types of "open" operation that can be
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| 319 | performed on an object. For instance, you can open an object's Settings
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| 320 | notebook. FM/2 provides some variations on WPS open themes. You can
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| 321 | open either a WPS folder or an FM/2 Directory Container for a directory
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| 322 | object, for instance (to find out more about opening an FM/2 Directory
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| 323 | Container for a directory object, see the :link reftype=hd
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| 324 | res=98900.Opening a Directory Container:elink. section).
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| 325 | :p.
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| 326 | To open an object's default WPS "view," use the F6 accelerator key, or
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| 327 | press the &CtrlKey. key while double-clicking the object. The same type of
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| 328 | "open" will be done on the object that would be done if you directly
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| 329 | double-clicked the object in a WPS folder object (remember, WPS folders
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| 330 | are just visual representations of directories).
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| 331 | :p.
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| 332 | To open a file system object's WPS Settings notebook directly, use the
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| 333 | :color fc=default bc=palegray.F7:color fc=default bc=default. accelerator key, or press the &CtrlKey. and &ShiftKey. keys while
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| 334 | double-clicking the object.
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| 335 | :p.
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| 336 | For directory objects, you have the choice of WPS view type to open, as
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| 337 | well -- Icon, Details or Tree view. You pick these from the
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| 338 | :hp1.Open:ehp1. cascade menu on the :hp1.Files:ehp1. menu or a context
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| 339 | menu requested on the object (you request a context menu on an object by
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| 340 | placing the mouse pointer on the object and clicking mouse button 2,
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| 341 | :color fc=default bc=cyan.B2:color fc=default bc=default.). A command to open an FM/2 Directory Container is also on that
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| 342 | cascade menu, and is the default.
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| 343 |
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| 344 | :h2 res=99870 name=PANEL_TDELETE.Delete tutorial
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| 345 | :i1 id=aboutDeleteTutorial.Delete Tutorial
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| 346 | :p.
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| 347 | :artwork name='..\..\bitmaps\delete.bmp' align=left.
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| 348 | :artwork name='..\..\bitmaps\permdel.bmp' align=left.
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| 349 | :p.
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| 350 | There are three styles of deleting under FM/2 -- a "regular" delete, that
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| 351 | leaves the objects capable of being undeleted using OS/2's UNDELETE (you must
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| 352 | have OS/2's del directories designated in config.sys -- this line is REMed
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| 353 | (not activated) when OS/2 or eComstation are installed)
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| 354 | command or FM/2's Undelete Utility, or uses the Xworkplace/Eworkplace
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| 355 | trashcan for file recovery, and a "permanent" delete that does
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| 356 | not leave the object recoverable. "Permanent" deletions are usually
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| 357 | faster than "recoverable" deletions. You can select which type you want
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| 358 | to be the default in FM/2's internal :link reftype=hd res=94600.Settings
|
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| 359 | notebook:elink..
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| 360 | :p.
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| 361 | Note&colon. You have to set up OS/2, using CONFIG.SYS, so that UNDELETE
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| 362 | is enabled to do non-permanent deletions. See :link reftype=launch
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| 363 | object='VIEW.EXE' data='CMDREF.INF UNDELETE'.UNDELETE:elink. in the OS/2
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| 364 | online help.
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| 365 | :p.
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| 366 | You can delete objects in many ways&colon.
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| 367 | :p.
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| 368 | :hp1.Drag and drop:ehp1. Drag the object(s) to FM/2's toolbar Trashcan
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| 369 | icon, to the WPS's Shredder icon or to a Trashcan application. (You might want to pick up a
|
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| 370 | replacement for the WPS Shredder like the free :hp1.mshred:ehp1. object
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| 371 | written by the author of FM/2.)
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| 372 | :p.
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| 373 | :hp1.Files or context menu:ehp1. Select the :hp1.Delete:ehp1. command
|
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| 374 | or pick the type of delete from the cascade menu.
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|---|
| 375 | :p.
|
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| 376 | :hp1.Keyboard:ehp1. The &CtrlKey. + :color fc=default bc=palegray.
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| 377 | d:color fc=default bc=default. accelerator key performs a "regular"
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| 378 | delete, &ShiftKey. + &CtrlKey. + :color fc=default bc=palegray.D:color fc=default bc=default. (also written as just "&CtrlKey. + :color fc=default bc=palegray.D:color fc=default bc=default." -- accelerator
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| 379 | keys are case sensitive) performs a permanent delete.
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| 380 |
|
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| 381 | :h2 res=99880 name=PANEL_TMKDIR.Make directory tutorial
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| 382 | :i1 id=aboutMkdirTutorial.Make Directory Tutorial
|
|---|
| 383 | :artwork name='..\..\bitmaps\mkdir.bmp' align=left.
|
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| 384 | :p.
|
|---|
| 385 | To create a directory, use FM/2's Make Directory command.
|
|---|
| 386 | :p.
|
|---|
| 387 | You can pick this command from the :hp1.Files:ehp1. menu or a
|
|---|
| 388 | :hp1.context:ehp1. menu (under the Miscellaneous cascade menu). You can
|
|---|
| 389 | click the button on FM/2's toolbar. Or you can use the &ShiftKey. + &CtrlKey.
|
|---|
| 390 | + :color fc=default bc=palegray.M:color fc=default bc=default. accelerator key.
|
|---|
| 391 | :p.
|
|---|
| 392 | FM/2 presents you with a small dialog box in which you can type the name
|
|---|
| 393 | of the directory that you want to create -- FM/2 will try to fill in the
|
|---|
| 394 | entry field with a guess at the first part (parent directories) of what you want, but you can
|
|---|
| 395 | delete that if desired (&ShiftKey. + :color fc=default bc=palegray.Home:color fc=default bc=default., then touch the
|
|---|
| 396 | :color fc=default bc=palegray.Del:color fc=default bc=default. key to do it quickly).
|
|---|
| 397 | :p.
|
|---|
| 398 | The directory created can be many levels deep. FM/2 will create
|
|---|
| 399 | intermediate subdirectories as required if they do not already exist.
|
|---|
| 400 | For example, if you have a directory \myapps and want to create a
|
|---|
| 401 | directory \myapps\games\mygame you can do so without first creating
|
|---|
| 402 | \myapps\games -- just enter the full path you want and FM/2 will
|
|---|
| 403 | create the intermediate directory \myapps\games.
|
|---|
| 404 | :p.
|
|---|
| 405 | You can pick :hp1.<New directory>:ehp1. from the Common directories
|
|---|
| 406 | :link reftype=hd res=99400.quicklist:elink. to create a new directory
|
|---|
| 407 | and open its Directory container simultaneously.
|
|---|
| 408 |
|
|---|
| 409 | :h2 res=99890 name=PANEL_TARCHIVE.Create archive tutorial
|
|---|
| 410 | :i1 id=aboutArchiveTutorial.Create Archive Tutorial
|
|---|
| 411 | :artwork name='..\..\bitmaps\archive.bmp' align=left.
|
|---|
| 412 | :p.
|
|---|
| 413 | To create a new archive, select the file system objects you want in the
|
|---|
| 414 | archive, then select :hp1.Archive:ehp1. from the :hp1.Files:ehp1. menu
|
|---|
| 415 | or a :hp1.context:ehp1. menu, or click the Archive toolbar button.
|
|---|
| 416 | :p.
|
|---|
| 417 | A dialog then appears that lets you select the type of archive to be
|
|---|
| 418 | created from the types defined in the :hp1.ARCHIVER.BB2:ehp1. control
|
|---|
| 419 | file.
|
|---|
| 420 | :p.
|
|---|
| 421 | Once you have selected the archive type, the :link reftype=hd
|
|---|
| 422 | res=90300.Archive:elink. dialog appears and lets you specify the name of
|
|---|
| 423 | the archive to be created and the type of archiving action (move or copy
|
|---|
| 424 | to archive, include subdirectories or not, recurse into subdirectories,
|
|---|
| 425 | etc.). You can specify additional filemasks or place more obscure
|
|---|
| 426 | options on the command line to be executed.
|
|---|
| 427 | :p.
|
|---|
| 428 | To add to an existing archive, you can go through the same process,
|
|---|
| 429 | changing the name of the archive to that of the existing archive, or
|
|---|
| 430 | simply drag objects onto the existing archive's object.
|
|---|
| 431 | :p.
|
|---|
| 432 | You can also add objects to an archive by viewing it (double-click on
|
|---|
| 433 | the archive object) and then dragging the objects to be added onto the
|
|---|
| 434 | :link reftype=hd res=90200.Archive Container:elink. window.
|
|---|
| 435 |
|
|---|
| 436 | :h2 res=99900 name=PANEL_TEXTRACT.Extract from archive tutorial
|
|---|
| 437 | :i1 id=aboutExtractTutorial.Extract from Archive Tutorial
|
|---|
| 438 | :artwork name='..\..\bitmaps\extract.bmp' align=left.
|
|---|
| 439 | :p.
|
|---|
| 440 | To extract from an archive, first place the cursor on the file
|
|---|
| 441 | (make it the :hp1.current object:ehp1.), then select the :hp1.Extract:ehp1.
|
|---|
| 442 | command from the :hp1.Files:ehp1. menu, the context menu
|
|---|
| 443 | fc=default bc=cyan.B2:color fc=default bc=default., or press the
|
|---|
| 444 | &CtrlKey.
|
|---|
| 445 | + :color fc=default bc=palegray.x:color fc=default bc=default. accelerator key.
|
|---|
| 446 | key.
|
|---|
| 447 | :p.
|
|---|
| 448 | The :link reftype=hd res=91000.Extract:elink. dialog will appear and
|
|---|
| 449 | allows you to specify a filemask to be extracted and/or to add more
|
|---|
| 450 | esoteric options to the command line to be executed.
|
|---|
| 451 | :p.
|
|---|
| 452 | You can also extract objects from an archive by viewing it (double-click
|
|---|
| 453 | on the archive object) and then dragging objects from the :link
|
|---|
| 454 | reftype=hd res=90200.Archive Container:elink. window to FM/2's other
|
|---|
| 455 | windows, or by using the :hp1.Files:ehp1. or context menu and selecting
|
|---|
| 456 | from various types of :hp1.Extract:ehp1. commands there.
|
|---|
| 457 |
|
|---|
| 458 | :h2 res=100060 name=PANEL_DBLCLK.Double-click actions
|
|---|
| 459 | :i1 id=aboutDoubleClick.Double-click actions
|
|---|
| 460 |
|
|---|
| 461 | Double-clicking a file system object causes its :hp1.default action:ehp1.
|
|---|
| 462 | to be taken. FM/2 has its own set of defaults, but you can override
|
|---|
| 463 | those in many cases. Here's a description of the FM/2 defaults and
|
|---|
| 464 | how to change them&colon.
|
|---|
| 465 | :p.
|
|---|
| 466 | If the object is a directory, the Directory Container switches to look
|
|---|
| 467 | into that directory. If it's a file, FM/2 first checks to see if you've
|
|---|
| 468 | assigned any :link reftype=hd res=90400.Associations:elink. that match
|
|---|
| 469 | the filename and signature (if applicable). Next, FM/2 tries to view
|
|---|
| 470 | the file as an :link reftype=hd res=90200.archive:elink.. If it's not
|
|---|
| 471 | an archive, FM/2 checks to see if the file's an executable and runs it
|
|---|
| 472 | if it is. Then INI and HLP files are checked by extensions and viewed as
|
|---|
| 473 | such. If all else fails, FM/2 views the file using the configured or
|
|---|
| 474 | internal viewer.
|
|---|
| 475 | :p.
|
|---|
| 476 | In the Drive Tree, holding down the &ShiftKey. key while double-clicking
|
|---|
| 477 | causes a new FM/2 Directory Container to be opened, and holding down
|
|---|
| 478 | the &CtrlKey. key while double-clicking causes a WPS folder to be opened.
|
|---|
| 479 | :p.
|
|---|
| 480 | In Directory Containers, holding down the &CtrlKey. key while double-clicking
|
|---|
| 481 | causes the default WPS open to be performed on the object (this honors
|
|---|
| 482 | WPS associations, runs executables, opens folders in their default view,
|
|---|
| 483 | or opens the Settings notebook for the object -- whatever
|
|---|
| 484 | double-clicking on the object in the WPS would do). Holding down the
|
|---|
| 485 | &ShiftKey. key while double-clicking causes file objects to be directly Viewed,
|
|---|
| 486 | bypassing the steps listed above for file objects (for directory
|
|---|
| 487 | objects this causes a new FM/2 container to be opened).
|
|---|
| 488 | :p.
|
|---|
| 489 | If you'd like more detail, go to the :link reftype=hd
|
|---|
| 490 | res=99850.View:elink. and :link reftype=hd res=99860.Open:elink.
|
|---|
| 491 | tutorials.
|
|---|
| 492 | :p.
|
|---|
| 493 | You can change what FM/2 does on a double-click of a file object by
|
|---|
| 494 | using FM/2's :link reftype=hd res=90400.Associations:elink.. This is
|
|---|
| 495 | a very powerful tool for customizing FM/2's behavior, so when you're
|
|---|
| 496 | ready, be sure to look it over.
|
|---|