source: trunk/dll/ipf/tutor.ipf@ 1306

Last change on this file since 1306 was 1306, checked in by Gregg Young, 17 years ago

Added option to use subdirectory based on the archive name for extraction from the arc container; it is set in the notebook and separate from the extract dialog setting; includes help file update, comments and cleanup (Ticket 22)

  • Property svn:eol-style set to native
  • Property svn:keywords set to Author Date Id Revision
File size: 24.2 KB
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1.***********************************************************************
2.*
3.* $Id: tutor.ipf 1306 2008-11-30 19:23:56Z gyoung $
4.*
5.* FM/2 Tutorial
6.*
7.* Copyright (c) 1993-98 M. Kimes
8.* Copyright (c) 2006 Steven H.Levine
9.*
10.* 05 Jan 07 GKY Update extraction tutorial
11.* 06 Jul 08 GKY Update delete tutorial to include move to trashcan
12.*
13.***********************************************************************
14.*
15:h1 res=99800 name=PANEL_TUTORIAL.Tutorials
16:i1 id=aboutTutorial.Tutorials
17:artwork name='bitmaps\tutor.bmp' align=center.
18This tutorial section is provided for the complete novice. If you
19already know how to use OS/2's WPS in general and have used other OS/2
20PM applications, you probably don't need this tutorial. Go forth and be
21productive.
22:p.
23This tutorial addresses the most often used commands in FM/2 -- the only
24commands that most "file managers" provide. There are, of course, many
25more commands available in FM/2. However, once you have the methodology
26for these basic commands mastered, other commands are easy to use.
27:p.
28Plesae pick a topic&colon.
29:p.
30:link reftype=hd res=99810.Rename:elink.
31.br
32:link reftype=hd res=99820.Move:elink.
33.br
34:link reftype=hd res=99830.Copy:elink.
35.br
36:link reftype=hd res=99840.Compare:elink.
37.br
38:link reftype=hd res=99850.View:elink.
39.br
40:link reftype=hd res=99860.Open:elink.
41.br
42:link reftype=hd res=99870.Delete:elink.
43.br
44:link reftype=hd res=99880.Make directory:elink.
45.br
46:link reftype=hd res=99890.Create archive:elink.
47.br
48:link reftype=hd res=99900.Extract from archive:elink.
49.br
50:link reftype=hd res=100060.Double-click actions:elink.
51.br
52:link reftype=hd res=99910.Using context menus:elink.
53
54:h2 res=99910 name=PANEL_TCONTEXT.Context menu tutorial
55:i1 id=aboutContextTutorial.Using Context menus
56To request a context menu, first point the mouse arrow at an object.
57Then click mouse button 2 (:color fc=default bc=cyan.B2:color fc=default bc=default., usually the right button). A context
58menu will then appear, if available.
59:p.
60The :hp1.Files:ehp1. menu is a "shadow" of the context menu that would
61be shown if one were requested over the :hp1.current object:ehp1..
62Keyboard-only users can use the :hp1.Files:ehp1. menu instead of context
63menus. But stop being unproductively stubborn, get a pointing device.
64&colon.-)
65:p.
66The :hp1.Views:ehp1. menu is a "shadow" of the context menu that would
67be shown if one were requested over whitespace in the current window.
68:p.
69To make things a little clearer to users who haven't used OS/2's WPS
70before, take a look at the following three pictures&colon.
71:p.
72:artwork name='bitmaps\tcontxt1.bmp' align=left.
73:p.
74A context menu that applies to one item. The mouse arrow still points at
75the object on which the menu was requested -- that is the object that will
76be affected by the command selected from the menu. You can see the dotted
77outline with rounded corners around the object.
78:p.
79:artwork name='bitmaps\tcontxt2.bmp' align=left.
80:p.
81A context menu that applies to several items. The mouse arrow still points
82at the object on which the menu was requested -- since it is highlighted,
83all highlighted objects will be affected by the command selected from the
84menu.
85:p.
86:artwork name='bitmaps\tcontxt3.bmp' align=left.
87:p.
88A context menu that applies to a container as a whole. The menu was
89requested over container whitespace (an empty part of the container),
90not over any of the objects that it contains.
91
92:h2 res=99810 name=PANEL_TRENAME.Rename tutorial
93:i1 id=aboutRenameTutorial.Rename Tutorial
94:p.
95:artwork name='..\..\bitmaps\rename.bmp' align=left.
96:p.
97Please select a method to learn about&colon.
98:p.
99:link reftype=hd res=99811.Direct editing:elink.
100.br
101:link reftype=hd res=99812.Drag and drop:elink.
102.br
103:link reftype=hd res=99813.Keystrokes:elink.
104
105:h3 res=99811 name=PANEL_TRENAMEDIRECT.Rename by direct editing
106:i1 id=aboutRenameDirectTutorial.Rename by Direct Editing
107:p.
108:artwork align=left name='bitmaps\direct.bmp'.
109:p.
110To rename a file system object, hold down the :color fc=default bc=palegray.Alt:color fc=default bc=default. key and
111click on the object's name with mouse button 1 (:color fc=default bc=cyan.B1:color fc=default bc=default., usually the left
112button). The entire pathname of the object appears in a framed control
113known as an :hp1.MLE:ehp1.. You'll initially be located at the start of
114the filename with the filename (excluding the path) highlighted (ready
115to be replaced by whatever you type). The usual editing keys work
116(arrows, home, end, insert, delete, etc.).
117:p.
118Type in the new name, then click the file system object again. FM/2
119renames the object and updates the display.
120:p.
121You can abort the rename by pressing the :color fc=default bc=palegray.Esc:color fc=default bc=default. key.
122:p.
123:link reftype=hd res=99800.Return to Tutorial menu:elink.
124
125:h3 res=99812 name=PANEL_TRENAMEDRAG.Rename by drag and drop
126:i1 id=aboutRenameDragTutorial.Rename by Drag and Drop
127:p.
128:artwork name='bitmaps\drename.bmp' align=left.
129:p.
130To invoke a rename using drag and drop, "grab" a file system object with
131the mouse by placing the mouse pointer on top of the object and
132depressing and holding mouse button 2 (:color fc=default bc=cyan.B2:color fc=default bc=default., usually the right button).
133Still holding :color fc=default bc=cyan.B2:color fc=default bc=default., "drag" the object to some whitespace (unoccupied space
134in the Directory Container -- a blank area) and then release :color fc=default bc=cyan.B2:color fc=default bc=default.. The
135:link reftype=hd res=91400.Rename dialog:elink. will then appear and you
136can enter a new name for the object.
137:p.
138You can abort a drag and drop action by pressing the :color fc=default bc=palegray.Esc:color fc=default bc=default..
139key.
140:p.
141:link reftype=hd res=99800.Return to Tutorial menu:elink.
142
143:h3 res=99813 name=PANEL_TRENAMEKEY.Rename by keystrokes
144:i1 id=aboutRenameKeyTutorial.Rename by Keystrokes
145Place the dotted cursor on the object you want to rename (make it the
146:hp1.current object:ehp1.). Press :color fc=default bc=palegray.Ctrl:color fc=default bc=default.
147+ :color fc=default bc=palegray.r:color fc=default bc=default., the accelerator key
148for the Rename command, or pick "Rename" from the :hp1.Files menu:ehp1..
149:p.
150The :link reftype=hd res=91400.Rename dialog:elink. will then appear and
151you can enter a new name for the object.
152:p.
153:link reftype=hd res=99800.Return to Tutorial menu:elink.
154
155:h2 res=99820 name=PANEL_TMOVE.Move tutorial
156:i1 id=aboutMoveTutorial.Move Tutorial
157:p.
158:artwork name='..\..\bitmaps\mover.bmp' align=left.
159:p.
160Please select a method to learn about&colon.
161:p.
162:link reftype=hd res=99821.Direct editing:elink.
163.br
164:link reftype=hd res=99822.Drag and drop:elink.
165.br
166:link reftype=hd res=99823.Keystrokes:elink.
167
168:h3 res=99821 name=PANEL_TMOVEDIRECT.Move by direct editing
169:i1 id=aboutMoveDirectTutorial.Move by Direct Editing
170:p.
171:artwork align=left name='bitmaps\direct.bmp'.
172:p.
173To move a file system object, hold down the :color fc=default bc=palegray.Alt:color fc=default bc=default. key and
174click on the object's name with mouse button 1 (:color fc=default bc=cyan.B1:color fc=default bc=default., usually the left
175button). The entire pathname of the object appears in a framed control
176known as an :hp1.MLE:ehp1.. You'll initially be located at the start of
177the pathname. Type in the new pathname, then click the file system
178object again. FM/2 moves the object and updates the display.
179:p.
180You can abort the move by pressing the :color fc=default bc=palegray.Esc:color fc=default bc=default. key.
181:p.
182:link reftype=hd res=99800.Return to Tutorial menu:elink.
183
184:h3 res=99822 name=PANEL_TMOVEDRAG.Move by drag and drop
185:i1 id=aboutMoveDragTutorial.Move by Drag and Drop
186:p.
187:artwork name='bitmaps\tmove.bmp' align=left.
188:p.
189To move a file system object using drag and drop, "grab" a file system
190object with the mouse by placing the mouse pointer on top of the object
191and depressing and holding mouse button 2 (:color fc=default bc=cyan.B2:color fc=default bc=default., usually the right
192button). Still holding :color fc=default bc=cyan.B2:color fc=default bc=default., "drag" the object to its destination (for
193instance, onto a directory in the Drive Tree), and then release :color fc=default bc=cyan.B2:color fc=default bc=default..
194:p.
195You can abort a drag and drop action by pressing the :color fc=default bc=palegray.Esc:color fc=default bc=default.
196key.
197:p.
198:link reftype=hd res=99800.Return to Tutorial menu:elink.
199
200:h3 res=99823 name=PANEL_TMOVEKEY.Move by keystrokes
201:i1 id=aboutMoveKeyTutorial.Move by Keystrokes
202Place the dotted cursor on the object you want to move (make it the
203:hp1.current object:ehp1.). Press :color fc=default bc=palegray.Ctrl:color fc=default bc=default. + :color fc=default bc=palegray.m:color fc=default bc=default., the accelerator key
204for the Move command, or pick "Move" from the :hp1.Files menu:ehp1..
205:p.
206A dialog known as the :link reftype=hd res=91500.Walk Directories:elink.
207dialog appears to allow you to pick or type the destination directory
208for the move operation.
209:link reftype=hd res=99800.Return to Tutorial menu:elink.
210
211:h2 res=99830 name=PANEL_TCOPY.Copy tutorial
212:i1 id=aboutCopyTutorial.Copy Tutorial
213:p.
214:artwork name='..\..\bitmaps\copier.bmp' align=left.
215:p.
216Please select a method to learn about&colon.
217:p.
218:link reftype=hd res=99832.Drag and drop:elink.
219.br
220:link reftype=hd res=99833.Keystrokes:elink.
221.br
222:link reftype=hd res=99834.Cloning:elink.
223
224:h3 res=99832 name=PANEL_TCOPYDRAG.Copy by drag and drop
225:i1 id=aboutCopyDragTutorial.Copy by Drag and Drop
226:p.
227:artwork name='bitmaps\tcopy.bmp' align=left.
228:p.
229To copy a file system object using drag and drop, press and hold the
230:color fc=default bc=palegray.Ctrl:color fc=default bc=default. key, then "grab" a file system object with the mouse by placing the
231mouse pointer on top of the object and depressing and holding mouse
232button 2 (:color fc=default bc=cyan.B2:color fc=default bc=default., usually the right button).
233Still holding :color fc=default bc=cyan.B2:color fc=default bc=default. and :color fc=default bc=palegray.Ctrl:color fc=default bc=default.,
234"drag" the object to its destination (for instance, onto a directory in
235the Drive Tree), and then release :color fc=default bc=cyan.B2:color fc=default bc=default.. During a copy drag, the dragged
236object is "ghosted" rather than solid as during a move drag.
237:p.
238You can abort a drag and drop action by pressing the :color fc=default bc=palegray.Esc:color fc=default bc=default.
239key.
240:p.
241:link reftype=hd res=99800.Return to Tutorial menu:elink.
242
243:h3 res=99833 name=PANEL_TCOPYKEY.Copy by keystrokes
244:i1 id=aboutCopyKeyTutorial.Copy by Keystrokes
245Place the dotted cursor on the object you want to copy (make it the
246:hp1.current object:ehp1.). Press :color fc=default bc=palegray.Ctrl:color fc=default bc=default. + :color fc=default bc=palegray.c:color fc=default bc=default., the accelerator key
247for the Copy command, or pick "Copy" from the :hp1.Files menu:ehp1..
248:p.
249A dialog known as the :link reftype=hd res=91500.Walk Directories:elink.
250dialog appears to allow you to pick or type the destination directory
251for the copy operation.
252:p.
253:link reftype=hd res=99800.Return to Tutorial menu:elink.
254
255:h3 res=99834 name=PANEL_TCLONE.Clone tutorial
256:i1 id=aboutCloneTutorial.Clone Tutorial
257You :hp1.clone:ehp1. a file system object by copying it into the same
258directory that already holds it. The :link reftype=hd res=91400.Rename
259dialog:elink. will then appear because of the naming conflict, and allow
260you to specify a new name for the new, "cloned" copy of the object.
261:p.
262:link reftype=hd res=99800.Return to Tutorial menu:elink.
263
264:h2 res=99840 name=PANEL_TCOMPARE.Compare tutorial
265:i1 id=aboutCompareTutorial.Compare Tutorial
266:p.
267:artwork name='bitmaps\linkdrag.bmp' align=left.
268:p.
269To compare file system objects, link-drag one object onto another.
270:p.
271A link drag is initiated by placing the mouse cursor on the object to
272be dragged, holding down the :color fc=default bc=palegray.Ctrl:color fc=default bc=default. and :color fc=default bc=palegray.Shift:color fc=default bc=default. keys, and clicking mouse
273button 2 (:color fc=default bc=cyan.B2:color fc=default bc=default., usually the right button). While still holding the keys
274and :color fc=default bc=cyan.B2:color fc=default bc=default., move the mouse to drag the object over the target object, then
275release :color fc=default bc=cyan.B2:color fc=default bc=default.. During a link drag, a rubber-band line appears between the
276source object and the dragged object.
277:p.
278You can change the compare program from FM/2's :link reftype=hd
279res=94600.Internal Settings notebook:elink.. An internal default is
280used if you leave the entry there blank.
281
282:h2 res=99850 name=PANEL_TVIEW.View tutorial
283:i1 id=aboutViewTutorial.View Tutorial
284:p.
285:artwork name='..\..\bitmaps\view.bmp' align=left.
286:p.
287Viewing files can be as simple as double-clicking their objects. FM/2
288will attempt to do to the object what should "logically" be done, which,
289in the case of text files, archives and the like, is to view them. If
290you would like different actions taken, FM/2 provides :link reftype=hd
291res=90400.Associations:elink. to allow you to assign special viewer
292programs or actions to different file types.
293:p.
294You can also invoke viewing directly from the :hp1.Files:ehp1., :link
295reftype=hd res=93700.context:elink. menus, or by pressing the :color fc=default bc=palegray.Ctrl:color fc=default bc=default. + :color fc=default bc=palegray.v:color fc=default bc=default.
296accelerator key. In this case, no other default actions will be taken
297even if one might be "obvious" -- the object will simply be viewed. If,
298for example, you wanted to view an executable, this is the method you'd
299need to use (the default double-click action would be to run an
300executable file, which is usually what you'd want to do).
301:p.
302You can change the viewing program from FM/2's :link reftype=hd
303res=94600.Internal Settings notebook:elink.. An internal default is
304used if you leave the entry there blank.
305:p.
306A good viewing program to try out would be :hp1.Hyperview:ehp1. by
307Michael H. Shacter.
308
309:h2 res=99860 name=PANEL_TOPEN.Open tutorial
310:i1 id=aboutOpenTutorial.Open Tutorial
311"Opening" a file system object is an object-based concept. When you
312open a directory, you get a view of the file system objects (files and
313directories) contained within that object. When you open an executable
314file, you cause it to execute. When you open a data file, you usually
315cause its owning application (if known) to execute with the data file
316being loaded by the application. This is known as a "default" open.
317:p.
318But there are often several types of "open" operation that can be
319performed on an object. For instance, you can open an object's Settings
320notebook. FM/2 provides some variations on WPS open themes. You can
321open either a WPS folder or an FM/2 Directory Container for a directory
322object, for instance (to find out more about opening an FM/2 Directory
323Container for a directory object, see the :link reftype=hd
324res=98900.Opening a Directory Container:elink. section).
325:p.
326To open an object's default WPS "view," use the F6 accelerator key, or
327press the :color fc=default bc=palegray.Ctrl:color fc=default bc=default. key while double-clicking the object. The same type of
328"open" will be done on the object that would be done if you directly
329double-clicked the object in a WPS folder object (remember, WPS folders
330are just visual representations of directories).
331:p.
332To open a file system object's WPS Settings notebook directly, use the
333:color fc=default bc=palegray.F7:color fc=default bc=default. accelerator key, or press the :color fc=default bc=palegray.Ctrl:color fc=default bc=default. and :color fc=default bc=palegray.Shift:color fc=default bc=default. keys while
334double-clicking the object.
335:p.
336For directory objects, you have the choice of WPS view type to open, as
337well -- Icon, Details or Tree view. You pick these from the
338:hp1.Open:ehp1. cascade menu on the :hp1.Files:ehp1. menu or a context
339menu requested on the object (you request a context menu on an object by
340placing the mouse pointer on the object and clicking mouse button 2,
341:color fc=default bc=cyan.B2:color fc=default bc=default.). A command to open an FM/2 Directory Container is also on that
342cascade menu, and is the default.
343
344:h2 res=99870 name=PANEL_TDELETE.Delete tutorial
345:i1 id=aboutDeleteTutorial.Delete Tutorial
346:p.
347:artwork name='..\..\bitmaps\delete.bmp' align=left.
348:artwork name='..\..\bitmaps\permdel.bmp' align=left.
349:p.
350There are three styles of deleting under FM/2 -- a "regular" delete, that
351leaves the objects capable of being undeleted using OS/2's UNDELETE
352command or FM/2's Undelete Utility, or uses the Xworkplace/Eworkplace
353trashcan for file recovery, and a "permanent" delete that does
354not leave the object recoverable. "Permanent" deletions are usually
355faster than "recoverable" deletions. You can select which type you want
356to be the default in FM/2's internal :link reftype=hd res=94600.Settings
357notebook:elink..
358:p.
359Note&colon. You have to set up OS/2, using CONFIG.SYS, so that UNDELETE
360is enabled to do non-permanent deletions. See :link reftype=launch
361object='VIEW.EXE' data='CMDREF.INF UNDELETE'.UNDELETE:elink. in the OS/2
362online help.
363:p.
364You can delete objects in many ways&colon.
365:p.
366:hp1.Drag and drop:ehp1. Drag the object(s) to FM/2's toolbar Trashcan
367icon, to the WPS's Shredder icon or to a Trashcan application. (You might want to pick up a
368replacement for the WPS Shredder like the free :hp1.mshred:ehp1. object
369written by the author of FM/2.)
370:p.
371:hp1.Files or context menu:ehp1. Select the :hp1.Delete:ehp1. command
372or pick the type of delete from the cascade menu.
373:p.
374:hp1.Keyboard:ehp1. The :color fc=default bc=palegray.Ctrl:color fc=default bc=default. + :color fc=default bc=palegray.
375d:color fc=default bc=default. accelerator key performs a "regular"
376delete, :color fc=default bc=palegray.Shift:color fc=default bc=default. + :color fc=default bc=palegray.Ctrl:color fc=default bc=default. + :color fc=default bc=palegray.D:color fc=default bc=default. (also written as just ":color fc=default bc=palegray.Ctrl:color fc=default bc=default. + :color fc=default bc=palegray.D:color fc=default bc=default." -- accelerator
377keys are case sensitive) performs a permanent delete.
378
379:h2 res=99880 name=PANEL_TMKDIR.Make directory tutorial
380:i1 id=aboutMkdirTutorial.Make Directory Tutorial
381:artwork name='..\..\bitmaps\mkdir.bmp' align=left.
382:p.
383To create a directory, use FM/2's Make Directory command.
384:p.
385You can pick this command from the :hp1.Files:ehp1. menu or a
386:hp1.context:ehp1. menu (under the Miscellaneous cascade menu). You can
387click the button on FM/2's toolbar. Or you can use the :color fc=default bc=palegray.Shift:color fc=default bc=default. + :color fc=default bc=palegray.Ctrl:color fc=default bc=default.
388+ :color fc=default bc=palegray.M:color fc=default bc=default. accelerator key.
389:p.
390FM/2 presents you with a small dialog box in which you can type the name
391of the directory that you want to create -- FM/2 will try to fill in the
392entry field with a guess at the first part (parent directories) of what you want, but you can
393delete that if desired (:color fc=default bc=palegray.Shift:color fc=default bc=default. + :color fc=default bc=palegray.Home:color fc=default bc=default., then touch the
394:color fc=default bc=palegray.Del:color fc=default bc=default. key to do it quickly).
395:p.
396The directory created can be many levels deep. FM/2 will create
397intermediate subdirectories as required if they do not already exist.
398For example, if you have a directory \myapps and want to create a
399directory \myapps\games\mygame you can do so without first creating
400\myapps\games -- just enter the full path you want and FM/2 will
401create the intermediate directory \myapps\games.
402:p.
403You can pick :hp1.<New directory>:ehp1. from the Common directories
404:link reftype=hd res=99400.quicklist:elink. to create a new directory
405and open its Directory container simultaneously.
406
407:h2 res=99890 name=PANEL_TARCHIVE.Create archive tutorial
408:i1 id=aboutArchiveTutorial.Create Archive Tutorial
409:artwork name='..\..\bitmaps\archive.bmp' align=left.
410:p.
411To create a new archive, select the file system objects you want in the
412archive, then select :hp1.Archive:ehp1. from the :hp1.Files:ehp1. menu
413or a :hp1.context:ehp1. menu, or click the Archive toolbar button.
414:p.
415A dialog then appears that lets you select the type of archive to be
416created from the types defined in the :hp1.ARCHIVER.BB2:ehp1. control
417file.
418:p.
419Once you have selected the archive type, the :link reftype=hd
420res=90300.Archive:elink. dialog appears and lets you specify the name of
421the archive to be created and the type of archiving action (move or copy
422to archive, include subdirectories or not, recurse into subdirectories,
423etc.). You can specify additional filemasks or place more obscure
424options on the command line to be executed.
425:p.
426To add to an existing archive, you can go through the same process,
427changing the name of the archive to that of the existing archive, or
428simply drag objects onto the existing archive's object.
429:p.
430You can also add objects to an archive by viewing it (double-click on
431the archive object) and then dragging the objects to be added onto the
432:link reftype=hd res=90200.Archive Container:elink. window.
433
434:h2 res=99900 name=PANEL_TEXTRACT.Extract from archive tutorial
435:i1 id=aboutExtractTutorial.Extract from Archive Tutorial
436:artwork name='..\..\bitmaps\extract.bmp' align=left.
437:p.
438To extract from an archive, first place the cursor on the file
439(make it the :hp1.current object:ehp1.), then select the :hp1.Extract:ehp1.
440command from the :hp1.Files:ehp1. menu, the context menu
441fc=default bc=cyan.B2:color fc=default bc=default., or press the
442:color fc=default bc=palegray.Ctrl:color fc=default bc=default.
443 + :color fc=default bc=palegray.x:color fc=default bc=default. accelerator key.
444key.
445:p.
446The :link reftype=hd res=91000.Extract:elink. dialog will appear and
447allows you to specify a filemask to be extracted and/or to add more
448esoteric options to the command line to be executed.
449:p.
450You can also extract objects from an archive by viewing it (double-click
451on the archive object) and then dragging objects from the :link
452reftype=hd res=90200.Archive Container:elink. window to FM/2's other
453windows, or by using the :hp1.Files:ehp1. or context menu and selecting
454from various types of :hp1.Extract:ehp1. commands there.
455
456:h2 res=100060 name=PANEL_DBLCLK.Double-click actions
457:i1 id=aboutDoubleClick.Double-click actions
458
459Double-clicking a file system object causes its :hp1.default action:ehp1.
460to be taken. FM/2 has its own set of defaults, but you can override
461those in many cases. Here's a description of the FM/2 defaults and
462how to change them&colon.
463:p.
464If the object is a directory, the Directory Container switches to look
465into that directory. If it's a file, FM/2 first checks to see if you've
466assigned any :link reftype=hd res=90400.Associations:elink. that match
467the filename and signature (if applicable). Next, FM/2 tries to view
468the file as an :link reftype=hd res=90200.archive:elink.. If it's not
469an archive, FM/2 checks to see if the file's an executable and runs it
470if it is. Then INI and HLP files are checked by extensions and viewed as
471such. If all else fails, FM/2 views the file using the configured or
472internal viewer.
473:p.
474In the Drive Tree, holding down the :color fc=default bc=palegray.Shift:color fc=default bc=default. key while double-clicking
475causes a new FM/2 Directory Container to be opened, and holding down
476the :color fc=default bc=palegray.Ctrl:color fc=default bc=default. key while double-clicking causes a WPS folder to be opened.
477:p.
478In Directory Containers, holding down the :color fc=default bc=palegray.Ctrl:color fc=default bc=default. key while double-clicking
479causes the default WPS open to be performed on the object (this honors
480WPS associations, runs executables, opens folders in their default view,
481or opens the Settings notebook for the object -- whatever
482double-clicking on the object in the WPS would do). Holding down the
483:color fc=default bc=palegray.Shift:color fc=default bc=default. key while double-clicking causes file objects to be directly Viewed,
484bypassing the steps listed above for file objects (for directory
485objects this causes a new FM/2 container to be opened).
486:p.
487If you'd like more detail, go to the :link reftype=hd
488res=99850.View:elink. and :link reftype=hd res=99860.Open:elink.
489tutorials.
490:p.
491You can change what FM/2 does on a double-click of a file object by
492using FM/2's :link reftype=hd res=90400.Associations:elink.. This is
493a very powerful tool for customizing FM/2's behavior, so when you're
494ready, be sure to look it over.
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