1 | .***********************************************************************
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2 | .*
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3 | .* $Id: tutor.ipf 1035 2008-06-30 19:42:12Z jbs $
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4 | .*
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5 | .* FM/2 Tutorial
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6 | .*
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7 | .* Copyright (c) 1993-98 M. Kimes
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8 | .* Copyright (c) 2006 Steven H.Levine
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9 | .*
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10 | .* 05 Jan 07 GKY Update extraction tutorial
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11 | .*
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12 | .***********************************************************************
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13 | .*
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14 | :h1 res=99800 name=PANEL_TUTORIAL.Tutorials
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15 | :i1 id=aboutTutorial.Tutorials
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16 | :artwork name='bitmaps\tutor.bmp' align=center.
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17 | This tutorial section is provided for the complete novice. If you
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18 | already know how to use OS/2's WPS in general and have used other OS/2
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19 | PM applications, you probably don't need this tutorial. Go forth and be
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20 | productive.
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21 | :p.
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22 | This tutorial addresses the most often used commands in FM/2 -- the only
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23 | commands that most "file managers" provide. There are, of course, many
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24 | more commands available in FM/2. However, once you have the methodology
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25 | for these basic commands mastered, other commands are easy to use.
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26 | :p.
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27 | Plesae pick a topic&colon.
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28 | :p.
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29 | :link reftype=hd res=99810.Rename:elink.
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30 | .br
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31 | :link reftype=hd res=99820.Move:elink.
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32 | .br
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33 | :link reftype=hd res=99830.Copy:elink.
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34 | .br
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35 | :link reftype=hd res=99840.Compare:elink.
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36 | .br
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37 | :link reftype=hd res=99850.View:elink.
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38 | .br
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39 | :link reftype=hd res=99860.Open:elink.
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40 | .br
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41 | :link reftype=hd res=99870.Delete:elink.
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42 | .br
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43 | :link reftype=hd res=99880.Make directory:elink.
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44 | .br
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45 | :link reftype=hd res=99890.Create archive:elink.
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46 | .br
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47 | :link reftype=hd res=99900.Extract from archive:elink.
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48 | .br
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49 | :link reftype=hd res=100060.Double-click actions:elink.
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50 | .br
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51 | :link reftype=hd res=99910.Using context menus:elink.
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52 |
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53 | :h2 res=99910 name=PANEL_TCONTEXT.Context menu tutorial
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54 | :i1 id=aboutContextTutorial.Using Context menus
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55 | To request a context menu, first point the mouse arrow at an object.
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56 | Then click mouse button 2 (:color fc=default bc=cyan.B2:color fc=default bc=default., usually the right button). A context
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57 | menu will then appear, if available.
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58 | :p.
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59 | The :hp1.Files:ehp1. menu is a "shadow" of the context menu that would
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60 | be shown if one were requested over the :hp1.current object:ehp1..
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61 | Keyboard-only users can use the :hp1.Files:ehp1. menu instead of context
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62 | menus. But stop being unproductively stubborn, get a pointing device.
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63 | &colon.-)
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64 | :p.
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65 | The :hp1.Views:ehp1. menu is a "shadow" of the context menu that would
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66 | be shown if one were requested over whitespace in the current window.
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67 | :p.
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68 | To make things a little clearer to users who haven't used OS/2's WPS
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69 | before, take a look at the following three pictures&colon.
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70 | :p.
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71 | :artwork name='bitmaps\tcontxt1.bmp' align=left.
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72 | :p.
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73 | A context menu that applies to one item. The mouse arrow still points at
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74 | the object on which the menu was requested -- that is the object that will
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75 | be affected by the command selected from the menu. You can see the dotted
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76 | outline with rounded corners around the object.
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77 | :p.
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78 | :artwork name='bitmaps\tcontxt2.bmp' align=left.
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79 | :p.
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80 | A context menu that applies to several items. The mouse arrow still points
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81 | at the object on which the menu was requested -- since it is highlighted,
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82 | all highlighted objects will be affected by the command selected from the
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83 | menu.
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84 | :p.
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85 | :artwork name='bitmaps\tcontxt3.bmp' align=left.
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86 | :p.
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87 | A context menu that applies to a container as a whole. The menu was
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88 | requested over container whitespace (an empty part of the container),
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89 | not over any of the objects that it contains.
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90 |
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91 | :h2 res=99810 name=PANEL_TRENAME.Rename tutorial
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92 | :i1 id=aboutRenameTutorial.Rename Tutorial
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93 | :p.
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94 | :artwork name='..\..\bitmaps\rename.bmp' align=left.
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95 | :p.
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96 | Please select a method to learn about&colon.
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97 | :p.
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98 | :link reftype=hd res=99811.Direct editing:elink.
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99 | .br
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100 | :link reftype=hd res=99812.Drag and drop:elink.
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101 | .br
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102 | :link reftype=hd res=99813.Keystrokes:elink.
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103 |
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104 | :h3 res=99811 name=PANEL_TRENAMEDIRECT.Rename by direct editing
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105 | :i1 id=aboutRenameDirectTutorial.Rename by Direct Editing
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106 | :p.
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107 | :artwork align=left name='bitmaps\direct.bmp'.
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108 | :p.
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109 | To rename a file system object, hold down the :color fc=default bc=palegray.Alt:color fc=default bc=default. key and
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110 | click on the object's name with mouse button 1 (:color fc=default bc=cyan.B1:color fc=default bc=default., usually the left
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111 | button). The entire pathname of the object appears in a framed control
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112 | known as an :hp1.MLE:ehp1.. You'll initially be located at the start of
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113 | the filename with the filename (excluding the path) highlighted (ready
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114 | to be replaced by whatever you type). The usual editing keys work
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115 | (arrows, home, end, insert, delete, etc.).
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116 | :p.
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117 | Type in the new name, then click the file system object again. FM/2
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118 | renames the object and updates the display.
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119 | :p.
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120 | You can abort the rename by pressing the :color fc=default bc=palegray.Esc:color fc=default bc=default. key.
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121 | :p.
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122 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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123 |
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124 | :h3 res=99812 name=PANEL_TRENAMEDRAG.Rename by drag and drop
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125 | :i1 id=aboutRenameDragTutorial.Rename by Drag and Drop
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126 | :p.
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127 | :artwork name='bitmaps\drename.bmp' align=left.
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128 | :p.
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129 | To invoke a rename using drag and drop, "grab" a file system object with
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130 | the mouse by placing the mouse pointer on top of the object and
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131 | depressing and holding mouse button 2 (:color fc=default bc=cyan.B2:color fc=default bc=default., usually the right button).
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132 | Still holding :color fc=default bc=cyan.B2:color fc=default bc=default., "drag" the object to some whitespace (unoccupied space
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133 | in the Directory Container -- a blank area) and then release :color fc=default bc=cyan.B2:color fc=default bc=default.. The
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134 | :link reftype=hd res=91400.Rename dialog:elink. will then appear and you
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135 | can enter a new name for the object.
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136 | :p.
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137 | You can abort a drag and drop action by pressing the :color fc=default bc=palegray.Esc:color fc=default bc=default..
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138 | key.
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139 | :p.
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140 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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141 |
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142 | :h3 res=99813 name=PANEL_TRENAMEKEY.Rename by keystrokes
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143 | :i1 id=aboutRenameKeyTutorial.Rename by Keystrokes
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144 | Place the dotted cursor on the object you want to rename (make it the
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145 | :hp1.current object:ehp1.). Press :color fc=default bc=palegray.Ctrl:color fc=default bc=default.
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146 | + :color fc=default bc=palegray.r:color fc=default bc=default., the accelerator key
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147 | for the Rename command, or pick "Rename" from the :hp1.Files menu:ehp1..
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148 | :p.
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149 | The :link reftype=hd res=91400.Rename dialog:elink. will then appear and
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150 | you can enter a new name for the object.
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151 | :p.
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152 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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153 |
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154 | :h2 res=99820 name=PANEL_TMOVE.Move tutorial
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155 | :i1 id=aboutMoveTutorial.Move Tutorial
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156 | :p.
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157 | :artwork name='..\..\bitmaps\mover.bmp' align=left.
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158 | :p.
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159 | Please select a method to learn about&colon.
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160 | :p.
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161 | :link reftype=hd res=99821.Direct editing:elink.
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162 | .br
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163 | :link reftype=hd res=99822.Drag and drop:elink.
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164 | .br
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165 | :link reftype=hd res=99823.Keystrokes:elink.
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166 |
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167 | :h3 res=99821 name=PANEL_TMOVEDIRECT.Move by direct editing
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168 | :i1 id=aboutMoveDirectTutorial.Move by Direct Editing
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169 | :p.
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170 | :artwork align=left name='bitmaps\direct.bmp'.
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171 | :p.
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172 | To move a file system object, hold down the :color fc=default bc=palegray.Alt:color fc=default bc=default. key and
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173 | click on the object's name with mouse button 1 (:color fc=default bc=cyan.B1:color fc=default bc=default., usually the left
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174 | button). The entire pathname of the object appears in a framed control
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175 | known as an :hp1.MLE:ehp1.. You'll initially be located at the start of
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176 | the pathname. Type in the new pathname, then click the file system
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177 | object again. FM/2 moves the object and updates the display.
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178 | :p.
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179 | You can abort the move by pressing the :color fc=default bc=palegray.Esc:color fc=default bc=default. key.
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180 | :p.
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181 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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182 |
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183 | :h3 res=99822 name=PANEL_TMOVEDRAG.Move by drag and drop
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184 | :i1 id=aboutMoveDragTutorial.Move by Drag and Drop
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185 | :p.
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186 | :artwork name='bitmaps\tmove.bmp' align=left.
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187 | :p.
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188 | To move a file system object using drag and drop, "grab" a file system
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189 | object with the mouse by placing the mouse pointer on top of the object
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190 | and depressing and holding mouse button 2 (:color fc=default bc=cyan.B2:color fc=default bc=default., usually the right
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191 | button). Still holding :color fc=default bc=cyan.B2:color fc=default bc=default., "drag" the object to its destination (for
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192 | instance, onto a directory in the Drive Tree), and then release :color fc=default bc=cyan.B2:color fc=default bc=default..
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193 | :p.
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194 | You can abort a drag and drop action by pressing the :color fc=default bc=palegray.Esc:color fc=default bc=default.
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195 | key.
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196 | :p.
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197 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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198 |
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199 | :h3 res=99823 name=PANEL_TMOVEKEY.Move by keystrokes
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200 | :i1 id=aboutMoveKeyTutorial.Move by Keystrokes
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201 | Place the dotted cursor on the object you want to move (make it the
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202 | :hp1.current object:ehp1.). Press :color fc=default bc=palegray.Ctrl:color fc=default bc=default. + :color fc=default bc=palegray.m:color fc=default bc=default., the accelerator key
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203 | for the Move command, or pick "Move" from the :hp1.Files menu:ehp1..
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204 | :p.
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205 | A dialog known as the :link reftype=hd res=91500.Walk Directories:elink.
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206 | dialog appears to allow you to pick or type the destination directory
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207 | for the move operation.
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208 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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209 |
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210 | :h2 res=99830 name=PANEL_TCOPY.Copy tutorial
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211 | :i1 id=aboutCopyTutorial.Copy Tutorial
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212 | :p.
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213 | :artwork name='..\..\bitmaps\copier.bmp' align=left.
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214 | :p.
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215 | Please select a method to learn about&colon.
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216 | :p.
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217 | :link reftype=hd res=99832.Drag and drop:elink.
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218 | .br
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219 | :link reftype=hd res=99833.Keystrokes:elink.
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220 | .br
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221 | :link reftype=hd res=99834.Cloning:elink.
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222 |
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223 | :h3 res=99832 name=PANEL_TCOPYDRAG.Copy by drag and drop
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224 | :i1 id=aboutCopyDragTutorial.Copy by Drag and Drop
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225 | :p.
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226 | :artwork name='bitmaps\tcopy.bmp' align=left.
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227 | :p.
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228 | To copy a file system object using drag and drop, press and hold the
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229 | :color fc=default bc=palegray.Ctrl:color fc=default bc=default. key, then "grab" a file system object with the mouse by placing the
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230 | mouse pointer on top of the object and depressing and holding mouse
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231 | button 2 (:color fc=default bc=cyan.B2:color fc=default bc=default., usually the right button).
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232 | Still holding :color fc=default bc=cyan.B2:color fc=default bc=default. and :color fc=default bc=palegray.Ctrl:color fc=default bc=default.,
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233 | "drag" the object to its destination (for instance, onto a directory in
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234 | the Drive Tree), and then release :color fc=default bc=cyan.B2:color fc=default bc=default.. During a copy drag, the dragged
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235 | object is "ghosted" rather than solid as during a move drag.
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236 | :p.
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237 | You can abort a drag and drop action by pressing the :color fc=default bc=palegray.Esc:color fc=default bc=default.
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238 | key.
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239 | :p.
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240 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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241 |
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242 | :h3 res=99833 name=PANEL_TCOPYKEY.Copy by keystrokes
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243 | :i1 id=aboutCopyKeyTutorial.Copy by Keystrokes
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244 | Place the dotted cursor on the object you want to copy (make it the
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245 | :hp1.current object:ehp1.). Press :color fc=default bc=palegray.Ctrl:color fc=default bc=default. + :color fc=default bc=palegray.c:color fc=default bc=default., the accelerator key
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246 | for the Copy command, or pick "Copy" from the :hp1.Files menu:ehp1..
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247 | :p.
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248 | A dialog known as the :link reftype=hd res=91500.Walk Directories:elink.
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249 | dialog appears to allow you to pick or type the destination directory
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250 | for the copy operation.
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251 | :p.
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252 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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253 |
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254 | :h3 res=99834 name=PANEL_TCLONE.Clone tutorial
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255 | :i1 id=aboutCloneTutorial.Clone Tutorial
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256 | You :hp1.clone:ehp1. a file system object by copying it into the same
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257 | directory that already holds it. The :link reftype=hd res=91400.Rename
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258 | dialog:elink. will then appear because of the naming conflict, and allow
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259 | you to specify a new name for the new, "cloned" copy of the object.
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260 | :p.
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261 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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262 |
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263 | :h2 res=99840 name=PANEL_TCOMPARE.Compare tutorial
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264 | :i1 id=aboutCompareTutorial.Compare Tutorial
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265 | :p.
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266 | :artwork name='bitmaps\linkdrag.bmp' align=left.
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267 | :p.
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268 | To compare file system objects, link-drag one object onto another.
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269 | :p.
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270 | A link drag is initiated by placing the mouse cursor on the object to
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271 | be dragged, holding down the :color fc=default bc=palegray.Ctrl:color fc=default bc=default. and :color fc=default bc=palegray.Shift:color fc=default bc=default. keys, and clicking mouse
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272 | button 2 (:color fc=default bc=cyan.B2:color fc=default bc=default., usually the right button). While still holding the keys
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273 | and :color fc=default bc=cyan.B2:color fc=default bc=default., move the mouse to drag the object over the target object, then
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274 | release :color fc=default bc=cyan.B2:color fc=default bc=default.. During a link drag, a rubber-band line appears between the
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275 | source object and the dragged object.
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276 | :p.
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277 | You can change the compare program from FM/2's :link reftype=hd
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278 | res=94600.Internal Settings notebook:elink.. An internal default is
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279 | used if you leave the entry there blank.
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280 |
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281 | :h2 res=99850 name=PANEL_TVIEW.View tutorial
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282 | :i1 id=aboutViewTutorial.View Tutorial
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283 | :p.
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284 | :artwork name='..\..\bitmaps\view.bmp' align=left.
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285 | :p.
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286 | Viewing files can be as simple as double-clicking their objects. FM/2
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287 | will attempt to do to the object what should "logically" be done, which,
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288 | in the case of text files, archives and the like, is to view them. If
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289 | you would like different actions taken, FM/2 provides :link reftype=hd
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290 | res=90400.Associations:elink. to allow you to assign special viewer
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291 | programs or actions to different file types.
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292 | :p.
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293 | You can also invoke viewing directly from the :hp1.Files:ehp1., :link
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294 | reftype=hd res=93700.context:elink. menus, or by pressing the :color fc=default bc=palegray.Ctrl:color fc=default bc=default. + :color fc=default bc=palegray.v:color fc=default bc=default.
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295 | accelerator key. In this case, no other default actions will be taken
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296 | even if one might be "obvious" -- the object will simply be viewed. If,
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297 | for example, you wanted to view an executable, this is the method you'd
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298 | need to use (the default double-click action would be to run an
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299 | executable file, which is usually what you'd want to do).
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300 | :p.
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301 | You can change the viewing program from FM/2's :link reftype=hd
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302 | res=94600.Internal Settings notebook:elink.. An internal default is
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303 | used if you leave the entry there blank.
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304 | :p.
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305 | A good viewing program to try out would be :hp1.Hyperview:ehp1. by
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306 | Michael H. Shacter.
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307 |
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308 | :h2 res=99860 name=PANEL_TOPEN.Open tutorial
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309 | :i1 id=aboutOpenTutorial.Open Tutorial
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310 | "Opening" a file system object is an object-based concept. When you
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311 | open a directory, you get a view of the file system objects (files and
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312 | directories) contained within that object. When you open an executable
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313 | file, you cause it to execute. When you open a data file, you usually
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314 | cause its owning application (if known) to execute with the data file
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315 | being loaded by the application. This is known as a "default" open.
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316 | :p.
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317 | But there are often several types of "open" operation that can be
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318 | performed on an object. For instance, you can open an object's Settings
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319 | notebook. FM/2 provides some variations on WPS open themes. You can
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320 | open either a WPS folder or an FM/2 Directory Container for a directory
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321 | object, for instance (to find out more about opening an FM/2 Directory
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322 | Container for a directory object, see the :link reftype=hd
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323 | res=98900.Opening a Directory Container:elink. section).
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324 | :p.
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325 | To open an object's default WPS "view," use the F6 accelerator key, or
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326 | press the :color fc=default bc=palegray.Ctrl:color fc=default bc=default. key while double-clicking the object. The same type of
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327 | "open" will be done on the object that would be done if you directly
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328 | double-clicked the object in a WPS folder object (remember, WPS folders
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329 | are just visual representations of directories).
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330 | :p.
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331 | To open a file system object's WPS Settings notebook directly, use the
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332 | :color fc=default bc=palegray.F7:color fc=default bc=default. accelerator key, or press the :color fc=default bc=palegray.Ctrl:color fc=default bc=default. and :color fc=default bc=palegray.Shift:color fc=default bc=default. keys while
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333 | double-clicking the object.
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334 | :p.
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335 | For directory objects, you have the choice of WPS view type to open, as
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336 | well -- Icon, Details or Tree view. You pick these from the
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337 | :hp1.Open:ehp1. cascade menu on the :hp1.Files:ehp1. menu or a context
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338 | menu requested on the object (you request a context menu on an object by
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339 | placing the mouse pointer on the object and clicking mouse button 2,
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340 | :color fc=default bc=cyan.B2:color fc=default bc=default.). A command to open an FM/2 Directory Container is also on that
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341 | cascade menu, and is the default.
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342 |
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343 | :h2 res=99870 name=PANEL_TDELETE.Delete tutorial
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344 | :i1 id=aboutDeleteTutorial.Delete Tutorial
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345 | :p.
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346 | :artwork name='..\..\bitmaps\delete.bmp' align=left.
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347 | :artwork name='..\..\bitmaps\permdel.bmp' align=left.
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348 | :p.
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349 | There are two styles of deleting under FM/2 -- a "regular" delete, that
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350 | leaves the objects capable of being undeleted using OS/2's UNDELETE
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351 | command or FM/2's Undelete Utility, and a "permanent" delete that does
|
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352 | not leave the object recoverable. "Permanent" deletions are usually
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353 | faster than "recoverable" deletions. You can select which type you want
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354 | to be the default in FM/2's internal :link reftype=hd res=94600.Settings
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355 | notebook:elink..
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356 | :p.
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357 | Note&colon. You have to set up OS/2, using CONFIG.SYS, so that UNDELETE
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358 | is enabled to do non-permanent deletions. See :link reftype=launch
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359 | object='VIEW.EXE' data='CMDREF.INF UNDELETE'.UNDELETE:elink. in the OS/2
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360 | online help. Note&colon. FM/2 does not use the "Trashcan" that comes with
|
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361 | eWorkPlace or XWorkPlace for non-permanent deletions. If you wish to use the
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362 | "Trashcan" you can drag the items directly to it from FM/2.
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363 | :p.
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364 | You can delete objects in many ways&colon.
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365 | :p.
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366 | :hp1.Drag and drop:ehp1. Drag the object(s) to FM/2's toolbar Trashcan
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367 | icon, to the WPS's Shredder icon or to a Trashcan application. (You might want to pick up a
|
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368 | replacement for the WPS Shredder like the free :hp1.mshred:ehp1. object
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369 | written by the author of FM/2.)
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370 | :p.
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371 | :hp1.Files or context menu:ehp1. Select the :hp1.Delete:ehp1. command
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372 | or pick the type of delete from the cascade menu.
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373 | :p.
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374 | :hp1.Keyboard:ehp1. The :color fc=default bc=palegray.Ctrl:color fc=default bc=default. + :color fc=default bc=palegray.
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375 | d:color fc=default bc=default. accelerator key performs a "regular"
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376 | delete, :color fc=default bc=palegray.Shift:color fc=default bc=default. + :color fc=default bc=palegray.Ctrl:color fc=default bc=default. + :color fc=default bc=palegray.D:color fc=default bc=default. (also written as just ":color fc=default bc=palegray.Ctrl:color fc=default bc=default. + :color fc=default bc=palegray.D:color fc=default bc=default." -- accelerator
|
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377 | keys are case sensitive) performs a permanent delete.
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378 |
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379 | :h2 res=99880 name=PANEL_TMKDIR.Make directory tutorial
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380 | :i1 id=aboutMkdirTutorial.Make Directory Tutorial
|
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381 | :artwork name='..\..\bitmaps\mkdir.bmp' align=left.
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382 | :p.
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383 | To create a directory, use FM/2's Make Directory command.
|
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384 | :p.
|
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385 | You can pick this command from the :hp1.Files:ehp1. menu or a
|
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386 | :hp1.context:ehp1. menu (under the Miscellaneous cascade menu). You can
|
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387 | click the button on FM/2's toolbar. Or you can use the :color fc=default bc=palegray.Shift:color fc=default bc=default. + :color fc=default bc=palegray.Ctrl:color fc=default bc=default.
|
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388 | + :color fc=default bc=palegray.M:color fc=default bc=default. accelerator key.
|
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389 | :p.
|
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390 | FM/2 presents you with a small dialog box in which you can type the name
|
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391 | of the directory that you want to create -- FM/2 will try to fill in the
|
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392 | entry field with a guess at the first part (parent directories) of what you want, but you can
|
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393 | delete that if desired (:color fc=default bc=palegray.Shift:color fc=default bc=default. + :color fc=default bc=palegray.Home:color fc=default bc=default., then touch the
|
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394 | :color fc=default bc=palegray.Del:color fc=default bc=default. key to do it quickly).
|
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395 | :p.
|
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396 | The directory created can be many levels deep. FM/2 will create
|
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397 | intermediate subdirectories as required if they do not already exist.
|
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398 | For example, if you have a directory \myapps and want to create a
|
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399 | directory \myapps\games\mygame you can do so without first creating
|
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400 | \myapps\games -- just enter the full path you want and FM/2 will
|
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401 | create the intermediate directory \myapps\games.
|
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402 | :p.
|
---|
403 | You can pick :hp1.<New directory>:ehp1. from the Common directories
|
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404 | :link reftype=hd res=99400.quicklist:elink. to create a new directory
|
---|
405 | and open its Directory container simultaneously.
|
---|
406 |
|
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407 | :h2 res=99890 name=PANEL_TARCHIVE.Create archive tutorial
|
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408 | :i1 id=aboutArchiveTutorial.Create Archive Tutorial
|
---|
409 | :artwork name='..\..\bitmaps\archive.bmp' align=left.
|
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410 | :p.
|
---|
411 | To create a new archive, select the file system objects you want in the
|
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412 | archive, then select :hp1.Archive:ehp1. from the :hp1.Files:ehp1. menu
|
---|
413 | or a :hp1.context:ehp1. menu, or click the Archive toolbar button.
|
---|
414 | :p.
|
---|
415 | A dialog then appears that lets you select the type of archive to be
|
---|
416 | created from the types defined in the :hp1.ARCHIVER.BB2:ehp1. control
|
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417 | file.
|
---|
418 | :p.
|
---|
419 | Once you have selected the archive type, the :link reftype=hd
|
---|
420 | res=90300.Archive:elink. dialog appears and lets you specify the name of
|
---|
421 | the archive to be created and the type of archiving action (move or copy
|
---|
422 | to archive, include subdirectories or not, recurse into subdirectories,
|
---|
423 | etc.). You can specify additional filemasks or place more obscure
|
---|
424 | options on the command line to be executed.
|
---|
425 | :p.
|
---|
426 | To add to an existing archive, you can go through the same process,
|
---|
427 | changing the name of the archive to that of the existing archive, or
|
---|
428 | simply drag objects onto the existing archive's object.
|
---|
429 | :p.
|
---|
430 | You can also add objects to an archive by viewing it (double-click on
|
---|
431 | the archive object) and then dragging the objects to be added onto the
|
---|
432 | :link reftype=hd res=90200.Archive Container:elink. window.
|
---|
433 |
|
---|
434 | :h2 res=99900 name=PANEL_TEXTRACT.Extract from archive tutorial
|
---|
435 | :i1 id=aboutExtractTutorial.Extract from Archive Tutorial
|
---|
436 | :artwork name='..\..\bitmaps\extract.bmp' align=left.
|
---|
437 | :p.
|
---|
438 | To extract from an archive, first place the cursor on the file
|
---|
439 | (make it the :hp1.current object:ehp1.), then select the :hp1.Extract:ehp1.
|
---|
440 | command from the :hp1.Files:ehp1. menu, the context menu
|
---|
441 | fc=default bc=cyan.B2:color fc=default bc=default., or press the :color fc=default bc=palegray.Ctrl:color fc=default bc=default.
|
---|
442 | + :color fc=default bc=palegray.x:color fc=default bc=default. accelerator key.
|
---|
443 | key.
|
---|
444 | :p.
|
---|
445 | The :link reftype=hd res=91000.Extract:elink. dialog will appear and
|
---|
446 | allows you to specify a filemask to be extracted and/or to add more
|
---|
447 | esoteric options to the command line to be executed.
|
---|
448 | :p.
|
---|
449 | You can also extract objects from an archive by viewing it (double-click
|
---|
450 | on the archive object) and then dragging objects from the :link
|
---|
451 | reftype=hd res=90200.Archive Container:elink. window to FM/2's other
|
---|
452 | windows, or by using the :hp1.Files:ehp1. or context menu and selecting
|
---|
453 | from various types of :hp1.Extract:ehp1. commands there.
|
---|
454 |
|
---|
455 | :h2 res=100060 name=PANEL_DBLCLK.Double-click actions
|
---|
456 | :i1 id=aboutDoubleClick.Double-click actions
|
---|
457 |
|
---|
458 | Double-clicking a file system object causes its :hp1.default action:ehp1.
|
---|
459 | to be taken. FM/2 has its own set of defaults, but you can override
|
---|
460 | those in many cases. Here's a description of the FM/2 defaults and
|
---|
461 | how to change them&colon.
|
---|
462 | :p.
|
---|
463 | If the object is a directory, the Directory Container switches to look
|
---|
464 | into that directory. If it's a file, FM/2 first checks to see if you've
|
---|
465 | assigned any :link reftype=hd res=90400.Associations:elink. that match
|
---|
466 | the filename and signature (if applicable). Next, FM/2 tries to view
|
---|
467 | the file as an :link reftype=hd res=90200.archive:elink.. If it's not
|
---|
468 | an archive, FM/2 checks to see if the file's an executable and runs it
|
---|
469 | if it is. Then INI and HLP files are checked by extensions and viewed as
|
---|
470 | such. If all else fails, FM/2 views the file using the configured or
|
---|
471 | internal viewer.
|
---|
472 | :p.
|
---|
473 | In the Drive Tree, holding down the :color fc=default bc=palegray.Shift:color fc=default bc=default. key while double-clicking
|
---|
474 | causes a new FM/2 Directory Container to be opened, and holding down
|
---|
475 | the :color fc=default bc=palegray.Ctrl:color fc=default bc=default. key while double-clicking causes a WPS folder to be opened.
|
---|
476 | :p.
|
---|
477 | In Directory Containers, holding down the :color fc=default bc=palegray.Ctrl:color fc=default bc=default. key while double-clicking
|
---|
478 | causes the default WPS open to be performed on the object (this honors
|
---|
479 | WPS associations, runs executables, opens folders in their default view,
|
---|
480 | or opens the Settings notebook for the object -- whatever
|
---|
481 | double-clicking on the object in the WPS would do). Holding down the
|
---|
482 | :color fc=default bc=palegray.Shift:color fc=default bc=default. key while double-clicking causes file objects to be directly Viewed,
|
---|
483 | bypassing the steps listed above for file objects (for directory
|
---|
484 | objects this causes a new FM/2 container to be opened).
|
---|
485 | :p.
|
---|
486 | If you'd like more detail, go to the :link reftype=hd
|
---|
487 | res=99850.View:elink. and :link reftype=hd res=99860.Open:elink.
|
---|
488 | tutorials.
|
---|
489 | :p.
|
---|
490 | You can change what FM/2 does on a double-click of a file object by
|
---|
491 | using FM/2's :link reftype=hd res=90400.Associations:elink.. This is
|
---|
492 | a very powerful tool for customizing FM/2's behavior, so when you're
|
---|
493 | ready, be sure to look it over.
|
---|