source: trunk/dll/ipf/tutor.ipf@ 1036

Last change on this file since 1036 was 1035, checked in by John Small, 17 years ago

Fixed a typo.

  • Property svn:eol-style set to native
  • Property svn:keywords set to Author Date Id Revision
File size: 24.2 KB
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1.***********************************************************************
2.*
3.* $Id: tutor.ipf 1035 2008-06-30 19:42:12Z jbs $
4.*
5.* FM/2 Tutorial
6.*
7.* Copyright (c) 1993-98 M. Kimes
8.* Copyright (c) 2006 Steven H.Levine
9.*
10.* 05 Jan 07 GKY Update extraction tutorial
11.*
12.***********************************************************************
13.*
14:h1 res=99800 name=PANEL_TUTORIAL.Tutorials
15:i1 id=aboutTutorial.Tutorials
16:artwork name='bitmaps\tutor.bmp' align=center.
17This tutorial section is provided for the complete novice. If you
18already know how to use OS/2's WPS in general and have used other OS/2
19PM applications, you probably don't need this tutorial. Go forth and be
20productive.
21:p.
22This tutorial addresses the most often used commands in FM/2 -- the only
23commands that most "file managers" provide. There are, of course, many
24more commands available in FM/2. However, once you have the methodology
25for these basic commands mastered, other commands are easy to use.
26:p.
27Plesae pick a topic&colon.
28:p.
29:link reftype=hd res=99810.Rename:elink.
30.br
31:link reftype=hd res=99820.Move:elink.
32.br
33:link reftype=hd res=99830.Copy:elink.
34.br
35:link reftype=hd res=99840.Compare:elink.
36.br
37:link reftype=hd res=99850.View:elink.
38.br
39:link reftype=hd res=99860.Open:elink.
40.br
41:link reftype=hd res=99870.Delete:elink.
42.br
43:link reftype=hd res=99880.Make directory:elink.
44.br
45:link reftype=hd res=99890.Create archive:elink.
46.br
47:link reftype=hd res=99900.Extract from archive:elink.
48.br
49:link reftype=hd res=100060.Double-click actions:elink.
50.br
51:link reftype=hd res=99910.Using context menus:elink.
52
53:h2 res=99910 name=PANEL_TCONTEXT.Context menu tutorial
54:i1 id=aboutContextTutorial.Using Context menus
55To request a context menu, first point the mouse arrow at an object.
56Then click mouse button 2 (:color fc=default bc=cyan.B2:color fc=default bc=default., usually the right button). A context
57menu will then appear, if available.
58:p.
59The :hp1.Files:ehp1. menu is a "shadow" of the context menu that would
60be shown if one were requested over the :hp1.current object:ehp1..
61Keyboard-only users can use the :hp1.Files:ehp1. menu instead of context
62menus. But stop being unproductively stubborn, get a pointing device.
63&colon.-)
64:p.
65The :hp1.Views:ehp1. menu is a "shadow" of the context menu that would
66be shown if one were requested over whitespace in the current window.
67:p.
68To make things a little clearer to users who haven't used OS/2's WPS
69before, take a look at the following three pictures&colon.
70:p.
71:artwork name='bitmaps\tcontxt1.bmp' align=left.
72:p.
73A context menu that applies to one item. The mouse arrow still points at
74the object on which the menu was requested -- that is the object that will
75be affected by the command selected from the menu. You can see the dotted
76outline with rounded corners around the object.
77:p.
78:artwork name='bitmaps\tcontxt2.bmp' align=left.
79:p.
80A context menu that applies to several items. The mouse arrow still points
81at the object on which the menu was requested -- since it is highlighted,
82all highlighted objects will be affected by the command selected from the
83menu.
84:p.
85:artwork name='bitmaps\tcontxt3.bmp' align=left.
86:p.
87A context menu that applies to a container as a whole. The menu was
88requested over container whitespace (an empty part of the container),
89not over any of the objects that it contains.
90
91:h2 res=99810 name=PANEL_TRENAME.Rename tutorial
92:i1 id=aboutRenameTutorial.Rename Tutorial
93:p.
94:artwork name='..\..\bitmaps\rename.bmp' align=left.
95:p.
96Please select a method to learn about&colon.
97:p.
98:link reftype=hd res=99811.Direct editing:elink.
99.br
100:link reftype=hd res=99812.Drag and drop:elink.
101.br
102:link reftype=hd res=99813.Keystrokes:elink.
103
104:h3 res=99811 name=PANEL_TRENAMEDIRECT.Rename by direct editing
105:i1 id=aboutRenameDirectTutorial.Rename by Direct Editing
106:p.
107:artwork align=left name='bitmaps\direct.bmp'.
108:p.
109To rename a file system object, hold down the :color fc=default bc=palegray.Alt:color fc=default bc=default. key and
110click on the object's name with mouse button 1 (:color fc=default bc=cyan.B1:color fc=default bc=default., usually the left
111button). The entire pathname of the object appears in a framed control
112known as an :hp1.MLE:ehp1.. You'll initially be located at the start of
113the filename with the filename (excluding the path) highlighted (ready
114to be replaced by whatever you type). The usual editing keys work
115(arrows, home, end, insert, delete, etc.).
116:p.
117Type in the new name, then click the file system object again. FM/2
118renames the object and updates the display.
119:p.
120You can abort the rename by pressing the :color fc=default bc=palegray.Esc:color fc=default bc=default. key.
121:p.
122:link reftype=hd res=99800.Return to Tutorial menu:elink.
123
124:h3 res=99812 name=PANEL_TRENAMEDRAG.Rename by drag and drop
125:i1 id=aboutRenameDragTutorial.Rename by Drag and Drop
126:p.
127:artwork name='bitmaps\drename.bmp' align=left.
128:p.
129To invoke a rename using drag and drop, "grab" a file system object with
130the mouse by placing the mouse pointer on top of the object and
131depressing and holding mouse button 2 (:color fc=default bc=cyan.B2:color fc=default bc=default., usually the right button).
132Still holding :color fc=default bc=cyan.B2:color fc=default bc=default., "drag" the object to some whitespace (unoccupied space
133in the Directory Container -- a blank area) and then release :color fc=default bc=cyan.B2:color fc=default bc=default.. The
134:link reftype=hd res=91400.Rename dialog:elink. will then appear and you
135can enter a new name for the object.
136:p.
137You can abort a drag and drop action by pressing the :color fc=default bc=palegray.Esc:color fc=default bc=default..
138key.
139:p.
140:link reftype=hd res=99800.Return to Tutorial menu:elink.
141
142:h3 res=99813 name=PANEL_TRENAMEKEY.Rename by keystrokes
143:i1 id=aboutRenameKeyTutorial.Rename by Keystrokes
144Place the dotted cursor on the object you want to rename (make it the
145:hp1.current object:ehp1.). Press :color fc=default bc=palegray.Ctrl:color fc=default bc=default.
146+ :color fc=default bc=palegray.r:color fc=default bc=default., the accelerator key
147for the Rename command, or pick "Rename" from the :hp1.Files menu:ehp1..
148:p.
149The :link reftype=hd res=91400.Rename dialog:elink. will then appear and
150you can enter a new name for the object.
151:p.
152:link reftype=hd res=99800.Return to Tutorial menu:elink.
153
154:h2 res=99820 name=PANEL_TMOVE.Move tutorial
155:i1 id=aboutMoveTutorial.Move Tutorial
156:p.
157:artwork name='..\..\bitmaps\mover.bmp' align=left.
158:p.
159Please select a method to learn about&colon.
160:p.
161:link reftype=hd res=99821.Direct editing:elink.
162.br
163:link reftype=hd res=99822.Drag and drop:elink.
164.br
165:link reftype=hd res=99823.Keystrokes:elink.
166
167:h3 res=99821 name=PANEL_TMOVEDIRECT.Move by direct editing
168:i1 id=aboutMoveDirectTutorial.Move by Direct Editing
169:p.
170:artwork align=left name='bitmaps\direct.bmp'.
171:p.
172To move a file system object, hold down the :color fc=default bc=palegray.Alt:color fc=default bc=default. key and
173click on the object's name with mouse button 1 (:color fc=default bc=cyan.B1:color fc=default bc=default., usually the left
174button). The entire pathname of the object appears in a framed control
175known as an :hp1.MLE:ehp1.. You'll initially be located at the start of
176the pathname. Type in the new pathname, then click the file system
177object again. FM/2 moves the object and updates the display.
178:p.
179You can abort the move by pressing the :color fc=default bc=palegray.Esc:color fc=default bc=default. key.
180:p.
181:link reftype=hd res=99800.Return to Tutorial menu:elink.
182
183:h3 res=99822 name=PANEL_TMOVEDRAG.Move by drag and drop
184:i1 id=aboutMoveDragTutorial.Move by Drag and Drop
185:p.
186:artwork name='bitmaps\tmove.bmp' align=left.
187:p.
188To move a file system object using drag and drop, "grab" a file system
189object with the mouse by placing the mouse pointer on top of the object
190and depressing and holding mouse button 2 (:color fc=default bc=cyan.B2:color fc=default bc=default., usually the right
191button). Still holding :color fc=default bc=cyan.B2:color fc=default bc=default., "drag" the object to its destination (for
192instance, onto a directory in the Drive Tree), and then release :color fc=default bc=cyan.B2:color fc=default bc=default..
193:p.
194You can abort a drag and drop action by pressing the :color fc=default bc=palegray.Esc:color fc=default bc=default.
195key.
196:p.
197:link reftype=hd res=99800.Return to Tutorial menu:elink.
198
199:h3 res=99823 name=PANEL_TMOVEKEY.Move by keystrokes
200:i1 id=aboutMoveKeyTutorial.Move by Keystrokes
201Place the dotted cursor on the object you want to move (make it the
202:hp1.current object:ehp1.). Press :color fc=default bc=palegray.Ctrl:color fc=default bc=default. + :color fc=default bc=palegray.m:color fc=default bc=default., the accelerator key
203for the Move command, or pick "Move" from the :hp1.Files menu:ehp1..
204:p.
205A dialog known as the :link reftype=hd res=91500.Walk Directories:elink.
206dialog appears to allow you to pick or type the destination directory
207for the move operation.
208:link reftype=hd res=99800.Return to Tutorial menu:elink.
209
210:h2 res=99830 name=PANEL_TCOPY.Copy tutorial
211:i1 id=aboutCopyTutorial.Copy Tutorial
212:p.
213:artwork name='..\..\bitmaps\copier.bmp' align=left.
214:p.
215Please select a method to learn about&colon.
216:p.
217:link reftype=hd res=99832.Drag and drop:elink.
218.br
219:link reftype=hd res=99833.Keystrokes:elink.
220.br
221:link reftype=hd res=99834.Cloning:elink.
222
223:h3 res=99832 name=PANEL_TCOPYDRAG.Copy by drag and drop
224:i1 id=aboutCopyDragTutorial.Copy by Drag and Drop
225:p.
226:artwork name='bitmaps\tcopy.bmp' align=left.
227:p.
228To copy a file system object using drag and drop, press and hold the
229:color fc=default bc=palegray.Ctrl:color fc=default bc=default. key, then "grab" a file system object with the mouse by placing the
230mouse pointer on top of the object and depressing and holding mouse
231button 2 (:color fc=default bc=cyan.B2:color fc=default bc=default., usually the right button).
232Still holding :color fc=default bc=cyan.B2:color fc=default bc=default. and :color fc=default bc=palegray.Ctrl:color fc=default bc=default.,
233"drag" the object to its destination (for instance, onto a directory in
234the Drive Tree), and then release :color fc=default bc=cyan.B2:color fc=default bc=default.. During a copy drag, the dragged
235object is "ghosted" rather than solid as during a move drag.
236:p.
237You can abort a drag and drop action by pressing the :color fc=default bc=palegray.Esc:color fc=default bc=default.
238key.
239:p.
240:link reftype=hd res=99800.Return to Tutorial menu:elink.
241
242:h3 res=99833 name=PANEL_TCOPYKEY.Copy by keystrokes
243:i1 id=aboutCopyKeyTutorial.Copy by Keystrokes
244Place the dotted cursor on the object you want to copy (make it the
245:hp1.current object:ehp1.). Press :color fc=default bc=palegray.Ctrl:color fc=default bc=default. + :color fc=default bc=palegray.c:color fc=default bc=default., the accelerator key
246for the Copy command, or pick "Copy" from the :hp1.Files menu:ehp1..
247:p.
248A dialog known as the :link reftype=hd res=91500.Walk Directories:elink.
249dialog appears to allow you to pick or type the destination directory
250for the copy operation.
251:p.
252:link reftype=hd res=99800.Return to Tutorial menu:elink.
253
254:h3 res=99834 name=PANEL_TCLONE.Clone tutorial
255:i1 id=aboutCloneTutorial.Clone Tutorial
256You :hp1.clone:ehp1. a file system object by copying it into the same
257directory that already holds it. The :link reftype=hd res=91400.Rename
258dialog:elink. will then appear because of the naming conflict, and allow
259you to specify a new name for the new, "cloned" copy of the object.
260:p.
261:link reftype=hd res=99800.Return to Tutorial menu:elink.
262
263:h2 res=99840 name=PANEL_TCOMPARE.Compare tutorial
264:i1 id=aboutCompareTutorial.Compare Tutorial
265:p.
266:artwork name='bitmaps\linkdrag.bmp' align=left.
267:p.
268To compare file system objects, link-drag one object onto another.
269:p.
270A link drag is initiated by placing the mouse cursor on the object to
271be dragged, holding down the :color fc=default bc=palegray.Ctrl:color fc=default bc=default. and :color fc=default bc=palegray.Shift:color fc=default bc=default. keys, and clicking mouse
272button 2 (:color fc=default bc=cyan.B2:color fc=default bc=default., usually the right button). While still holding the keys
273and :color fc=default bc=cyan.B2:color fc=default bc=default., move the mouse to drag the object over the target object, then
274release :color fc=default bc=cyan.B2:color fc=default bc=default.. During a link drag, a rubber-band line appears between the
275source object and the dragged object.
276:p.
277You can change the compare program from FM/2's :link reftype=hd
278res=94600.Internal Settings notebook:elink.. An internal default is
279used if you leave the entry there blank.
280
281:h2 res=99850 name=PANEL_TVIEW.View tutorial
282:i1 id=aboutViewTutorial.View Tutorial
283:p.
284:artwork name='..\..\bitmaps\view.bmp' align=left.
285:p.
286Viewing files can be as simple as double-clicking their objects. FM/2
287will attempt to do to the object what should "logically" be done, which,
288in the case of text files, archives and the like, is to view them. If
289you would like different actions taken, FM/2 provides :link reftype=hd
290res=90400.Associations:elink. to allow you to assign special viewer
291programs or actions to different file types.
292:p.
293You can also invoke viewing directly from the :hp1.Files:ehp1., :link
294reftype=hd res=93700.context:elink. menus, or by pressing the :color fc=default bc=palegray.Ctrl:color fc=default bc=default. + :color fc=default bc=palegray.v:color fc=default bc=default.
295accelerator key. In this case, no other default actions will be taken
296even if one might be "obvious" -- the object will simply be viewed. If,
297for example, you wanted to view an executable, this is the method you'd
298need to use (the default double-click action would be to run an
299executable file, which is usually what you'd want to do).
300:p.
301You can change the viewing program from FM/2's :link reftype=hd
302res=94600.Internal Settings notebook:elink.. An internal default is
303used if you leave the entry there blank.
304:p.
305A good viewing program to try out would be :hp1.Hyperview:ehp1. by
306Michael H. Shacter.
307
308:h2 res=99860 name=PANEL_TOPEN.Open tutorial
309:i1 id=aboutOpenTutorial.Open Tutorial
310"Opening" a file system object is an object-based concept. When you
311open a directory, you get a view of the file system objects (files and
312directories) contained within that object. When you open an executable
313file, you cause it to execute. When you open a data file, you usually
314cause its owning application (if known) to execute with the data file
315being loaded by the application. This is known as a "default" open.
316:p.
317But there are often several types of "open" operation that can be
318performed on an object. For instance, you can open an object's Settings
319notebook. FM/2 provides some variations on WPS open themes. You can
320open either a WPS folder or an FM/2 Directory Container for a directory
321object, for instance (to find out more about opening an FM/2 Directory
322Container for a directory object, see the :link reftype=hd
323res=98900.Opening a Directory Container:elink. section).
324:p.
325To open an object's default WPS "view," use the F6 accelerator key, or
326press the :color fc=default bc=palegray.Ctrl:color fc=default bc=default. key while double-clicking the object. The same type of
327"open" will be done on the object that would be done if you directly
328double-clicked the object in a WPS folder object (remember, WPS folders
329are just visual representations of directories).
330:p.
331To open a file system object's WPS Settings notebook directly, use the
332:color fc=default bc=palegray.F7:color fc=default bc=default. accelerator key, or press the :color fc=default bc=palegray.Ctrl:color fc=default bc=default. and :color fc=default bc=palegray.Shift:color fc=default bc=default. keys while
333double-clicking the object.
334:p.
335For directory objects, you have the choice of WPS view type to open, as
336well -- Icon, Details or Tree view. You pick these from the
337:hp1.Open:ehp1. cascade menu on the :hp1.Files:ehp1. menu or a context
338menu requested on the object (you request a context menu on an object by
339placing the mouse pointer on the object and clicking mouse button 2,
340:color fc=default bc=cyan.B2:color fc=default bc=default.). A command to open an FM/2 Directory Container is also on that
341cascade menu, and is the default.
342
343:h2 res=99870 name=PANEL_TDELETE.Delete tutorial
344:i1 id=aboutDeleteTutorial.Delete Tutorial
345:p.
346:artwork name='..\..\bitmaps\delete.bmp' align=left.
347:artwork name='..\..\bitmaps\permdel.bmp' align=left.
348:p.
349There are two styles of deleting under FM/2 -- a "regular" delete, that
350leaves the objects capable of being undeleted using OS/2's UNDELETE
351command or FM/2's Undelete Utility, and a "permanent" delete that does
352not leave the object recoverable. "Permanent" deletions are usually
353faster than "recoverable" deletions. You can select which type you want
354to be the default in FM/2's internal :link reftype=hd res=94600.Settings
355notebook:elink..
356:p.
357Note&colon. You have to set up OS/2, using CONFIG.SYS, so that UNDELETE
358is enabled to do non-permanent deletions. See :link reftype=launch
359object='VIEW.EXE' data='CMDREF.INF UNDELETE'.UNDELETE:elink. in the OS/2
360online help. Note&colon. FM/2 does not use the "Trashcan" that comes with
361eWorkPlace or XWorkPlace for non-permanent deletions. If you wish to use the
362"Trashcan" you can drag the items directly to it from FM/2.
363:p.
364You can delete objects in many ways&colon.
365:p.
366:hp1.Drag and drop:ehp1. Drag the object(s) to FM/2's toolbar Trashcan
367icon, to the WPS's Shredder icon or to a Trashcan application. (You might want to pick up a
368replacement for the WPS Shredder like the free :hp1.mshred:ehp1. object
369written by the author of FM/2.)
370:p.
371:hp1.Files or context menu:ehp1. Select the :hp1.Delete:ehp1. command
372or pick the type of delete from the cascade menu.
373:p.
374:hp1.Keyboard:ehp1. The :color fc=default bc=palegray.Ctrl:color fc=default bc=default. + :color fc=default bc=palegray.
375d:color fc=default bc=default. accelerator key performs a "regular"
376delete, :color fc=default bc=palegray.Shift:color fc=default bc=default. + :color fc=default bc=palegray.Ctrl:color fc=default bc=default. + :color fc=default bc=palegray.D:color fc=default bc=default. (also written as just ":color fc=default bc=palegray.Ctrl:color fc=default bc=default. + :color fc=default bc=palegray.D:color fc=default bc=default." -- accelerator
377keys are case sensitive) performs a permanent delete.
378
379:h2 res=99880 name=PANEL_TMKDIR.Make directory tutorial
380:i1 id=aboutMkdirTutorial.Make Directory Tutorial
381:artwork name='..\..\bitmaps\mkdir.bmp' align=left.
382:p.
383To create a directory, use FM/2's Make Directory command.
384:p.
385You can pick this command from the :hp1.Files:ehp1. menu or a
386:hp1.context:ehp1. menu (under the Miscellaneous cascade menu). You can
387click the button on FM/2's toolbar. Or you can use the :color fc=default bc=palegray.Shift:color fc=default bc=default. + :color fc=default bc=palegray.Ctrl:color fc=default bc=default.
388+ :color fc=default bc=palegray.M:color fc=default bc=default. accelerator key.
389:p.
390FM/2 presents you with a small dialog box in which you can type the name
391of the directory that you want to create -- FM/2 will try to fill in the
392entry field with a guess at the first part (parent directories) of what you want, but you can
393delete that if desired (:color fc=default bc=palegray.Shift:color fc=default bc=default. + :color fc=default bc=palegray.Home:color fc=default bc=default., then touch the
394:color fc=default bc=palegray.Del:color fc=default bc=default. key to do it quickly).
395:p.
396The directory created can be many levels deep. FM/2 will create
397intermediate subdirectories as required if they do not already exist.
398For example, if you have a directory \myapps and want to create a
399directory \myapps\games\mygame you can do so without first creating
400\myapps\games -- just enter the full path you want and FM/2 will
401create the intermediate directory \myapps\games.
402:p.
403You can pick :hp1.<New directory>:ehp1. from the Common directories
404:link reftype=hd res=99400.quicklist:elink. to create a new directory
405and open its Directory container simultaneously.
406
407:h2 res=99890 name=PANEL_TARCHIVE.Create archive tutorial
408:i1 id=aboutArchiveTutorial.Create Archive Tutorial
409:artwork name='..\..\bitmaps\archive.bmp' align=left.
410:p.
411To create a new archive, select the file system objects you want in the
412archive, then select :hp1.Archive:ehp1. from the :hp1.Files:ehp1. menu
413or a :hp1.context:ehp1. menu, or click the Archive toolbar button.
414:p.
415A dialog then appears that lets you select the type of archive to be
416created from the types defined in the :hp1.ARCHIVER.BB2:ehp1. control
417file.
418:p.
419Once you have selected the archive type, the :link reftype=hd
420res=90300.Archive:elink. dialog appears and lets you specify the name of
421the archive to be created and the type of archiving action (move or copy
422to archive, include subdirectories or not, recurse into subdirectories,
423etc.). You can specify additional filemasks or place more obscure
424options on the command line to be executed.
425:p.
426To add to an existing archive, you can go through the same process,
427changing the name of the archive to that of the existing archive, or
428simply drag objects onto the existing archive's object.
429:p.
430You can also add objects to an archive by viewing it (double-click on
431the archive object) and then dragging the objects to be added onto the
432:link reftype=hd res=90200.Archive Container:elink. window.
433
434:h2 res=99900 name=PANEL_TEXTRACT.Extract from archive tutorial
435:i1 id=aboutExtractTutorial.Extract from Archive Tutorial
436:artwork name='..\..\bitmaps\extract.bmp' align=left.
437:p.
438To extract from an archive, first place the cursor on the file
439(make it the :hp1.current object:ehp1.), then select the :hp1.Extract:ehp1.
440command from the :hp1.Files:ehp1. menu, the context menu
441fc=default bc=cyan.B2:color fc=default bc=default., or press the :color fc=default bc=palegray.Ctrl:color fc=default bc=default.
442 + :color fc=default bc=palegray.x:color fc=default bc=default. accelerator key.
443key.
444:p.
445The :link reftype=hd res=91000.Extract:elink. dialog will appear and
446allows you to specify a filemask to be extracted and/or to add more
447esoteric options to the command line to be executed.
448:p.
449You can also extract objects from an archive by viewing it (double-click
450on the archive object) and then dragging objects from the :link
451reftype=hd res=90200.Archive Container:elink. window to FM/2's other
452windows, or by using the :hp1.Files:ehp1. or context menu and selecting
453from various types of :hp1.Extract:ehp1. commands there.
454
455:h2 res=100060 name=PANEL_DBLCLK.Double-click actions
456:i1 id=aboutDoubleClick.Double-click actions
457
458Double-clicking a file system object causes its :hp1.default action:ehp1.
459to be taken. FM/2 has its own set of defaults, but you can override
460those in many cases. Here's a description of the FM/2 defaults and
461how to change them&colon.
462:p.
463If the object is a directory, the Directory Container switches to look
464into that directory. If it's a file, FM/2 first checks to see if you've
465assigned any :link reftype=hd res=90400.Associations:elink. that match
466the filename and signature (if applicable). Next, FM/2 tries to view
467the file as an :link reftype=hd res=90200.archive:elink.. If it's not
468an archive, FM/2 checks to see if the file's an executable and runs it
469if it is. Then INI and HLP files are checked by extensions and viewed as
470such. If all else fails, FM/2 views the file using the configured or
471internal viewer.
472:p.
473In the Drive Tree, holding down the :color fc=default bc=palegray.Shift:color fc=default bc=default. key while double-clicking
474causes a new FM/2 Directory Container to be opened, and holding down
475the :color fc=default bc=palegray.Ctrl:color fc=default bc=default. key while double-clicking causes a WPS folder to be opened.
476:p.
477In Directory Containers, holding down the :color fc=default bc=palegray.Ctrl:color fc=default bc=default. key while double-clicking
478causes the default WPS open to be performed on the object (this honors
479WPS associations, runs executables, opens folders in their default view,
480or opens the Settings notebook for the object -- whatever
481double-clicking on the object in the WPS would do). Holding down the
482:color fc=default bc=palegray.Shift:color fc=default bc=default. key while double-clicking causes file objects to be directly Viewed,
483bypassing the steps listed above for file objects (for directory
484objects this causes a new FM/2 container to be opened).
485:p.
486If you'd like more detail, go to the :link reftype=hd
487res=99850.View:elink. and :link reftype=hd res=99860.Open:elink.
488tutorials.
489:p.
490You can change what FM/2 does on a double-click of a file object by
491using FM/2's :link reftype=hd res=90400.Associations:elink.. This is
492a very powerful tool for customizing FM/2's behavior, so when you're
493ready, be sure to look it over.
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