| 1 | .***********************************************************************
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| 2 | .*
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| 3 | .* $Id: context.ipf 1122 2008-08-27 16:28:12Z jbs $
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| 4 | .*
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| 5 | .* Context Menu Usage
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| 6 | .*
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| 7 | .* Copyright (c) 1993-98 M. Kimes
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| 8 | .* Copyright (c) 2006-07 Steven H.Levine
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| 9 | .*
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| 10 | .* 01 Sep 06 GKY ADD new partition disks information
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| 11 | .* 03 Mar 07 GKY Update that file systems other than HPFS support long names
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| 12 | .* 29 Feb 08 GKY Document unhide menu item
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| 13 | .* 06 Jul 08 GKY Update delete/undelete to include option of using the XWP trashcan
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| 14 | .*
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| 15 | .***********************************************************************
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| 16 | .*
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| 17 | :h1 res=93700 name=PANEL_CONTEXT.Context Menus
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| 18 | :i1 id=aboutContext.Context Menus
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| 19 | :link reftype=hd res=97800.Context menus:elink. (also called popup
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| 20 | menus) are used extensively in FM/2, just as they are in the WPS.
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| 21 | :p.
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| 22 | Context menus are requested by placing the mouse pointer over a desired
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| 23 | object in a container (or over container whitespace) and clicking mouse
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| 24 | button two (:color fc=default bc=cyan.B2:color fc=default bc=default., usually the right button).
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| 25 | :p.
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| 26 | Commands that affect the container as a whole are found in context menus
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| 27 | requested over whitespace (any empty area of the container). Commands
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| 28 | that affect the objects within the container are requested over the
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| 29 | object of interest. If an object is :link reftype=hd
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| 30 | res=98000.highlighted:elink. when a context menu is requested, the
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| 31 | commands will usually affect all highlighted objects; otherwise, any
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| 32 | commands will affect only the object over which the menu was requested
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| 33 | (you'll see visual feedback to this effect).
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| 34 | :p.
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| 35 | FM/2's :link reftype=hd res=93300.Files menu:elink. shows the same menu
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| 36 | that would be obtained if you requested a context menu over the current
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| 37 | object. FM/2's :link reftype=hd res=93800.Views menu:elink. shows the
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| 38 | same menu that would be obtained if you requested a context menu over
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| 39 | the current window's whitespace. :hp9.Note&colon.:ehp9. FM/2 Lite's
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| 40 | pulldown menus are simplified, but the context menus have all the
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| 41 | commands available, so the Files and Views menus aren't exact matches
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| 42 | as in FM/2.
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| 43 | :p.
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| 44 | When a menu command leads to a dialog, the command name is followed by
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| 45 | dots (i.e. "Attributes..."). In cases where commands have :link
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| 46 | reftype=hd res=100005.accelerator key equivalents:elink., the :link
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| 47 | reftype=hd res=97700.accelerator key:elink. is listed after the command
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| 48 | (i.e. "Info... :color fc=default bc=palegray.Ctrl:color fc=default bc=default. + :color fc=default bc=palegray.i:color fc=default bc=default.").
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| 49 | :p.
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| 50 | :hp2.See also&colon.:ehp2.
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| 51 | .br
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| 52 | :link reftype=hd res=93705.Context menus affecting objects:elink.
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| 53 | .br
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| 54 | :link reftype=hd res=93710.Context menus affecting containers:elink.
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| 55 | .br
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| 56 | :link reftype=hd res=93715.Context menus affecting Drive Tree container:elink.
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| 57 |
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| 58 | :h2 res=93705 name=PANEL_CONTEXTOBJECT.Context menus affecting objects
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| 59 | :i1 id=aboutContextObject.Context menus affecting objects
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| 60 |
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| 61 | Commands are listed in the order they appear on the file object context
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| 62 | menu. Some commands apply to file, directory and drive objects. Others apply to
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| 63 | only one or two types of objects. Items not appearing on the file object menus
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| 64 | are inserted at the relative point they appear in the directory and/or drive menu.
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| 65 | Small icons appear with each entry to indicate which types of objects file :artwork runin name='\bitmaps\file.bmp'.
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| 66 | directory :artwork runin name='\bitmaps\fldr.bmp'. and/or drive :artwork runin name='\bitmaps\drive.bmp'. they are associated with.
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| 67 | (Note that not all commands are available for all objects on all drives;
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| 68 | CD-ROM drives obviously wouldn't allow Delete and Move commands, for
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| 69 | instance, since they're read-only drives. In this case the command(s) are grayed out)
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| 70 | :p.
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| 71 | These context menus are shadows of the :link reftype=hd
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| 72 | res=93300.Files:elink. pulldown menu.
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| 73 | :p.
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| 74 | :artwork name='..\..\bitmaps\rename.bmp' align=center.
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| 75 | :p.
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| 76 | :hp6.:link reftype=hd res=91400.Rename:elink.:ehp6. allows you to rename
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| 77 | objects. You are notified of conflicts as they occur. An easier method
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| 78 | for renaming one object is to point at its text, hold down the :color fc=default bc=palegray.Alt:color fc=default bc=default. key,
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| 79 | and click mouse button one; however, this command allows you to use
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| 80 | wildcards when renaming if you desire.
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| 81 | :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'.
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| 82 | :p.
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| 83 | :artwork name='..\..\bitmaps\copier.bmp' align=center. :artwork name='..\..\bitmaps\mover.bmp' align=center.
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| 84 | :p.
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| 85 | :hp6.Copy and Move:ehp6. copy or move objects. :hp2.:link reftype=hd
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| 86 | res=90000.Drag and drop:elink. is recommended over using the menu
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| 87 | commands for moving and copying.:ehp2. When using the menu commands, the
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| 88 | :link reftype=hd res=91500.Walk Directories:elink. dialog appears to allow
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| 89 | you to select a target directory.
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| 90 | :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'.
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| 91 | :p.
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| 92 | :hp6.Copy and rename:ehp6. and :hp6.Move and rename:ehp6. allow you to
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| 93 | change the names of the destination files as you copy and move using
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| 94 | the standard rename dialog. You can also copy or move with wildcarding,
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| 95 | like you can from the command line (COPY thisfile.txt *.bak) by using
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| 96 | wildcards in the filename portion of the destination.
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| 97 | :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'.
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| 98 | :p.
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| 99 | :hp6.Copy and preserve:ehp6. and :hp6.Move and preserve:ehp6. are only
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| 100 | available in the Collector and See all files windows. These commands
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| 101 | copy or move the selected files but preserve the directory relationship
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| 102 | of the files. The effect of this can be non-obvious, so use with care.
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| 103 | :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'.
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| 104 | :p.
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| 105 | Let's say you select three files&colon. G&colon.\FOO\BAR\DUDE,
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| 106 | G&colon.\FOO\BAR\WOW\DUDE and G&colon.\FOO\BAR\RUFF\DUDE. If you select
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| 107 | :hp1.Copy and preserve:ehp1. and pick a destination directory of
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| 108 | H&colon.\HERE, the resultant files will be H&colon.\HERE\DUDE,
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| 109 | H&colon.\HERE\WOW\DUDE and H&colon.\HERE\RUFF\DUDE.
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| 110 | :p.
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| 111 | Note that drives are not considered when preserving directory
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| 112 | relationships, so if one of our three files above resided on drive
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| 113 | F&colon., the results would be the same.
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| 114 | :p.
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| 115 | :hp6.:link reftype=hd res=99995.Merge:elink.:ehp6. lets you merge
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| 116 | several files together into a single file (you get to set the order of
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| 117 | the files to be merged and the name of the file to which they're
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| 118 | merged). :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'.
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| 119 | :p.
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| 120 | :hp6.WPS Copy:ehp6. and :hp6.WPS Move:ehp6. work like their standard
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| 121 | counterparts, except that WPS techniques are used. There is more
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| 122 | overhead using this method, so only use it when you need it -- for
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| 123 | example, when moving a directory containing a program suite to
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| 124 | maintain the link between program objects and the program executables
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| 125 | in the directory. :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'.
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| 126 | :p.
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| 127 | :artwork name='..\..\bitmaps\view.bmp' align=center.
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| 128 | :p.
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| 129 | The :hp6.View:ehp6. conditional cascade submenu allows you to view the
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| 130 | current object. Since this is a conditional cascade submenu, you can
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| 131 | click on the button to get a list of choices or click elsewhere to get
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| 132 | a default viewing action (noted below).
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| 133 | :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.
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| 134 | :p.
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| 135 | :hp6.Autoview:ehp6. views objects through the :link reftype=hd
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| 136 | res=92200.configured viewer:elink.. This is the default for the
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| 137 | Files->View conditional cascade submenu when a file is the current
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| 138 | object. When you select Autoview, FM/2 guesses whether the file is text
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| 139 | or binary data and views it accordingly.
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| 140 | :artwork runin name='\bitmaps\file.bmp'.
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| 141 | :p.
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| 142 | :hp6.as text:ehp6. causes FM/2 to view the current file object as text,
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| 143 | using the :link reftype=hd res=97000.configured text viewer:elink. or
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| 144 | the internal if none is configured.
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| 145 | :artwork runin name='\bitmaps\file.bmp'.
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| 146 | :p.
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| 147 | :hp6.as binary:ehp6. causes FM/2 to view the current file object as
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| 148 | binary data, using the :link reftype=hd res=97000.configured binary
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| 149 | viewer:elink. or the internal if none is configured. Binary data is
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| 150 | usually viewed as a :link reftype=hd res=98800.hex dump:elink..
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| 151 | :artwork runin name='\bitmaps\file.bmp'.
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| 152 | :hp6.as archive:ehp6. causes FM/2 to open the file in the :link reftype=hd
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| 153 | res=90200.Archive Container:elink. :artwork runin name='\bitmaps\file.bmp'.
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| 154 | (only works for archive file types where the underlying program (i.e. Infozip for .zip files)
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| 155 | is defined in archiver.bb2 and the program is in the system path.)
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| 156 | :artwork runin name='\bitmaps\file.bmp'.
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| 157 | :p.
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| 158 | :artwork name='..\..\bitmaps\info.bmp' align=center.
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| 159 | :p.
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| 160 | :hp6.Information:ehp6. brings up a dialog telling you everything you
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| 161 | ever wanted to know about file system objects but were afraid to ask.
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| 162 | If you select this from a drive object (root directory) in the Drive
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| 163 | Tree container, you get a ":link reftype=hd res=90900.drive
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| 164 | information:elink." dialog that lets you change the drive's label.
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| 165 | Otherwise, you get a :link reftype=hd res=95700.comprehensive
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| 166 | dialog:elink. that, besides showing you all the pertinent information
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| 167 | about the object, shows the object's icon. That icon is important. You
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| 168 | can get a context menu on it, and you can drag other objects onto it to
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| 169 | change the object's icon. If the object is an icon or pointer file
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| 170 | (*.ICO or *.PTR) you can use it to :link reftype=hd res=95500.change a
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| 171 | system pointer:elink. (for instance, you could change OS/2's usual arrow
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| 172 | pointer to a finger). You can draw pointers yourself using OS/2's
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| 173 | ICONEDIT program, or find them pre-drawn in several collections of icons
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| 174 | and pointers freely available on the internet. This is the default command for
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| 175 | the Files->View conditional cascade submenu when the current object is a
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| 176 | directory. (Note: Info is the first item on the drives menu)
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| 177 | :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\drive.bmp'.
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| 178 | :p.
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| 179 | :hp6.Quick Tree:ehp6. appears in Directory Containers. You can use this
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| 180 | to quickly select a subdirectory into which to switch the Directory
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| 181 | Container. Obviously, if there are no subdirectories to select from,
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| 182 | FM/2 will ignore this command except to tell you.
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| 183 | :artwork runin name='\bitmaps\fldr.bmp'.
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| 184 | :p.
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| 185 | :hp6.Update objects:ehp6. updates objects by refreshing the information
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| 186 | FM/2 has on them from disk to make sure it's current (an alternative to
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| 187 | rescan for special situations).
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| 188 | :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.
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| 189 | :p.
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| 190 | :hp6.Hide objects:ehp6. hides objects (removes them from view in the
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| 191 | container) until you rescan, use the :link reftype=hd res=93400.Filter
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| 192 | dialog:elink. or switch directories or use Unhide (see below).
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| 193 | :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'.
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| 194 | :p.
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| 195 | :hp6.Unhide objects:ehp6. unhides objects (restores them from view in the container)
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| 196 | Unhide doesn't unhide items that are filtered by the current mask or attribute filters
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| 197 | :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'.
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| 198 | :p.
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| 199 | :artwork name='..\..\bitmaps\playmm.bmp' align=center.
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| 200 | :p.
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| 201 | :hp6.Multimedia:ehp6. attempts to play the objects via MMPM/2 using
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| 202 | FM2PLAY.EXE (from the :link reftype=hd res=100090.FM/2 Utilities collection:elink., distributed separately
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| 203 | in FM2UTILS.ZIP). Obviously, the objects must be multimedia objects
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| 204 | (sound files, movies, midi files, etc.) for this to have the desired
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| 205 | effect, and MMPM/2 must be installed in your system. Note: for this
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| 206 | command to work properly with large numbers of files (where the length
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| 207 | of the resultant command line would exceed the OS/2 command line length
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| 208 | limit of 1000 characters), you must have a version of FM2PLAY.EXE that
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| 209 | supports the /# command line switch. To test your version of
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| 210 | FM2PLAY.EXE, run FM2PLAY /? and see if /# is listed as a supported
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| 211 | switch. If not, upgrade to a new version of the FM/2 Utilities.
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| 212 |
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| 213 | :artwork runin name='\bitmaps\file.bmp'.
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| 214 | :p.
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| 215 | :artwork name='..\..\bitmaps\edit.bmp' align=center.
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| 216 | :p.
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| 217 | The :hp6.Edit:ehp6. conditional cascade submenu allows you to edit the
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| 218 | current object. Since this is a conditional cascade submenu, you can
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| 219 | click on the button to get a list of choices or click elsewhere to get a
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| 220 | default editing action (noted below).
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| 221 | :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.
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| 222 | :p.
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| 223 | :hp6.Autoedit:ehp6. edits objects through the :link reftype=hd
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| 224 | res=92200.configured editor:elink.. This is the default for the
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| 225 | Files->Edit conditional cascade submenu when a file is the current
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| 226 | object. When you select Autoedit, FM/2 guesses whether the file is text
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| 227 | or binary data and edits it accordingly.
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| 228 | :artwork runin name='\bitmaps\file.bmp'.
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| 229 | :p.
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| 230 | :hp6.as text:ehp6. causes FM/2 to edit the current file object as text,
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| 231 | using the :link reftype=hd res=97000.configured text editor:elink. or
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| 232 | the internal if none is configured.
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| 233 | :artwork runin name='\bitmaps\file.bmp'.
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| 234 | :p.
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| 235 | :hp6.as binary:ehp6. causes FM/2 to edit the current file object as
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| 236 | binary data, using the :link reftype=hd res=97000.configured binary
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| 237 | editor:elink.. Binary data is usually edited as a :link reftype=hd
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| 238 | res=98800.hex dump:elink.. No default binary editor is provided at
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| 239 | this time, but that may change.
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| 240 | :artwork runin name='\bitmaps\file.bmp'.
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| 241 | :p.
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| 242 | Edit :link reftype=hd res=99980.Drive flags:elink. is found on the drives context
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| 243 | menu. :artwork runin name='\bitmaps\drive.bmp'.
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| 244 | :p.
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| 245 | :artwork name='..\..\bitmaps\attrlist.bmp' align=center.
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| 246 | :p.
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| 247 | :hp6.:link reftype=hd res=95900.Attributes:elink.:ehp6. leads to a
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| 248 | dialog that sets objects' attributes and (optionally) date/time. This is
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| 249 | the default for the Files->Edit conditional cascade submenu when a
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| 250 | directory is the current object.
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| 251 | :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.
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| 252 | :p.
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| 253 | :artwork name='..\..\bitmaps\ea.bmp' align=center.
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| 254 | :p.
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| 255 | :hp6.:link reftype=hd res=95000.Extended Attributes:elink.:ehp6. allows
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| 256 | you to view an object's extended attributes (EAs) and to edit and add
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| 257 | text attributes.
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| 258 | :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.
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| 259 | :p.
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| 260 | :hp6.Subject:ehp6. allows you to give an object a description. This
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| 261 | makes use of the same EA (.SUBJECT) that the WPS uses for object
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| 262 | descriptions -- you can see and edit it on the File page of an object's
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| 263 | Settings notebook.
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| 264 | :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.
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| 265 | :p.
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| 266 | :artwork name='..\..\bitmaps\print.bmp' align=center.
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| 267 | :p.
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| 268 | :link reftype=hd res=99985.:hp6.Print:ehp6.:elink. prints text files.
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| 269 | It'd be a good idea to have a printer to which to print, and have
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| 270 | configured it first, before trying to use this. If using the standard
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| 271 | WPS, be sure you have a printer object configured for the device you've
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| 272 | told FM/2 to use, or you may wind up with FM/2's printing thread blocked
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| 273 | for eternity awaiting access to a nonexistent or inaccessible device.
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| 274 | Actually, if using the standard WPS, it's recommended that you simply
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| 275 | drag files to the printer object and drop them instead of using this
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| 276 | command. :artwork runin name='\bitmaps\file.bmp'.
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| 277 | :p.
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| 278 | :artwork name='..\..\bitmaps\opend.bmp' align=center.
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| 279 | :p.
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| 280 | The :hp6.Open:ehp6. conditional cascade submenu allows you to open the
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| 281 | current object. Since this is a conditional cascade submenu, you can
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| 282 | click on the button to get a list of choices or click elsewhere to get a
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| 283 | default open action for files is to either run them (executable files) or open them
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| 284 | based on their file association. :artwork runin name='\bitmaps\file.bmp'.
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| 285 | :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.
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| 286 | :p.
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| 287 | The :hp6.Settings notebook:ehp6. option opens the object's WPS properties notebooks.
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| 288 | :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.
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| 289 | :p.
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| 290 | Open a directory or drive as a WPS Folder in either :hp6.icon, details or tree:ehp6. view
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| 291 | :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.
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| 292 | :p.
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| 293 | Open a new FM/2 window (container; the default for directories and drives).
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|---|
| 294 | :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 295 | :p.
|
|---|
| 296 | Opening a file's Default view will honor any OS/2 associations that you have
|
|---|
| 297 | setup. Remember that :color fc=default bc=palegray.F6:color fc=default bc=default. or :color fc=default bc=palegray.Ctrl:color fc=default bc=default. + double-click opens an object's
|
|---|
| 298 | default WPS view, and :color fc=default bc=palegray.Ctrl:color fc=default bc=default. + :color fc=default bc=palegray.Shift:color fc=default bc=default. + double-click opens an object's
|
|---|
| 299 | WPS Settings notebook.
|
|---|
| 300 | :p.
|
|---|
| 301 | :artwork name='..\..\bitmaps\object.bmp' align=center.
|
|---|
| 302 | :artwork name='..\..\bitmaps\shadow.bmp' align=center.
|
|---|
| 303 | :p.
|
|---|
| 304 | Next is a conditional cascade submenu called :hp6.Create Objects:ehp6.,
|
|---|
| 305 | with Shadows as the default command. Create shadows appears as a
|
|---|
| 306 | a top level menu item on the drives object menu.
|
|---|
| 307 | :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 308 | :p.
|
|---|
| 309 | :hp6.:link reftype=hd res=93600.Shadow:elink.:ehp6. builds WPS shadow
|
|---|
| 310 | objects on your desktop or :hp6.Shadows in folders:ehp6. for selected
|
|---|
| 311 | object(s). :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 312 | :p.
|
|---|
| 313 | You can also create :hp6.Real Objects:ehp6. for files
|
|---|
| 314 | :artwork runin name='\bitmaps\file.bmp'.
|
|---|
| 315 | :p.
|
|---|
| 316 | The save lists to clipboard/file submenu allows you to save lists to the clipboard or a file
|
|---|
| 317 | :p.
|
|---|
| 318 | :artwork name='..\..\bitmaps\saveclip.bmp' align=center.
|
|---|
| 319 | :p.
|
|---|
| 320 | :hp6.Save/Append to clipboard:ehp6. allows you to save selected objects to the
|
|---|
| 321 | clipboard as a text list, one per line. This is a good way to transfer
|
|---|
| 322 | selections of files to other programs; for instance, you might copy a
|
|---|
| 323 | list of files to the clipboard and feed it to a terminal program to send
|
|---|
| 324 | the files over a modem or network. You can save/append the full path names or
|
|---|
| 325 | just the filenames.
|
|---|
| 326 | :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 327 | :p.
|
|---|
| 328 | :artwork name='..\..\bitmaps\savelist.bmp' align=center.
|
|---|
| 329 | :p.
|
|---|
| 330 | :hp6.:link reftype=hd res=96000.Save to list file:elink.:ehp6. lets you
|
|---|
| 331 | save selected objects as a list to a text file. Lists can include file
|
|---|
| 332 | sizes, subjects, etc.
|
|---|
| 333 | :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 334 | :p.
|
|---|
| 335 | :artwork name='..\..\bitmaps\collect.bmp' align=center.
|
|---|
| 336 | :p.
|
|---|
| 337 | :hp6.Collect File(s):ehp6. calls up the :link reftype=hd
|
|---|
| 338 | res=90100.Collector:elink. and places the selected files and directories
|
|---|
| 339 | into it. You can also open the Collector and drag things into it.
|
|---|
| 340 | :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 341 | :p.
|
|---|
| 342 | :hp6.Collect List in file(s):ehp6. collects the files listed inside the
|
|---|
| 343 | selected files (see :hp6.Save to list file:ehp6. above). The filename
|
|---|
| 344 | should be the first item on each line of the list. If spaces are
|
|---|
| 345 | contained in the filenames, enclose the filenames in "quote marks."
|
|---|
| 346 | Filenames must be full pathnames (d&colon.\path\filename). Directories as
|
|---|
| 347 | well as files can be Collected. :artwork runin name='\bitmaps\file.bmp'.
|
|---|
| 348 | :p.
|
|---|
| 349 | :artwork name='..\..\bitmaps\archive.bmp' align=center.
|
|---|
| 350 | :p.
|
|---|
| 351 | :hp6.:link reftype=hd res=90300.Archive:elink.:ehp6. allows you to build
|
|---|
| 352 | an archive containing the selected object(s).
|
|---|
| 353 | :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 354 | :p.
|
|---|
| 355 | :artwork name='..\..\bitmaps\extract.bmp' align=center.
|
|---|
| 356 | :p.
|
|---|
| 357 | :hp6.:link reftype=hd res=91000.Extract:elink.:ehp6. allows you to
|
|---|
| 358 | extract files from selected archives. :artwork runin name='\bitmaps\file.bmp'.
|
|---|
| 359 | :p.
|
|---|
| 360 | :hp6.UUDecode:ehp6. decodes files that were encoded with UUEncode, a
|
|---|
| 361 | common protocol on the Internet. Files created by UUDecoding are
|
|---|
| 362 | appended if they already exist. :artwork runin name='\bitmaps\file.bmp'.
|
|---|
| 363 | :p.
|
|---|
| 364 | :artwork name='..\..\bitmaps\delete.bmp' align=center.
|
|---|
| 365 | :p.
|
|---|
| 366 | :hp6.Delete:ehp6. deletes objects. If the :link reftype=hd
|
|---|
| 367 | res=99950.Confirm Delete:elink. toggle is on or if one or more directories
|
|---|
| 368 | are among the selected objects, you get a dialog showing the selected
|
|---|
| 369 | objects and asking you to confirm that you really meant what you said.
|
|---|
| 370 | In that dialog you have a chance to remove some of the objects. If you
|
|---|
| 371 | have OS/2's Undelete enabled for the drive on which the objects reside, they
|
|---|
| 372 | may be recoverable. You also have the option of having the files moved to the
|
|---|
| 373 | Xworkplaces/Eworkplace trahshcan from which they may be restorable.:link reftype=hd
|
|---|
| 374 | res=99950.Delete = move to trashcan:elink.
|
|---|
| 375 | :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'.
|
|---|
| 376 | :p.
|
|---|
| 377 | :artwork name='..\..\bitmaps\permdel.bmp' align=center.
|
|---|
| 378 | :p.
|
|---|
| 379 | :hp6.Permanent Delete:ehp6. deletes objects as above, but they will not
|
|---|
| 380 | be recoverable (which may make the deletion faster). It should be noted
|
|---|
| 381 | that when deleting directory objects, the file objects within the
|
|---|
| 382 | directory can never be recovered, but deleting all the file objects
|
|---|
| 383 | inside a directory (rather than the directory itself) allows things to
|
|---|
| 384 | be recovered :hp1.if:ehp1. you use the Delete command above rather than
|
|---|
| 385 | this Permanent Delete command :hp1.and:ehp1. have Undelete enabled (type
|
|---|
| 386 | :link reftype=launch object='CMD.EXE' data='/C HELP UNDELETE'.HELP
|
|---|
| 387 | UNDELETE:elink. at a command line for more information on enabling
|
|---|
| 388 | Undelete). :artwork runin name='\bitmaps\file.bmp'. :artwork runin name='\bitmaps\fldr.bmp'.
|
|---|
| 389 | :p.
|
|---|
| 390 | :artwork name='..\..\bitmaps\rescan.bmp' align=center.
|
|---|
| 391 | :p.
|
|---|
| 392 | :hp6.Rescan:ehp6. rescans the selected drive. FM/2 tries
|
|---|
| 393 | very hard to keep all its windows up to date, but things outside FM/2
|
|---|
| 394 | can cause changes that FM/2 cannot know about automatically. This
|
|---|
| 395 | command will ensure that your display is current.
|
|---|
| 396 | :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 397 | :p.
|
|---|
| 398 | :hp6.Expand:ehp6. expands the tree from the point where the context menu
|
|---|
| 399 | was requested to the bottom of the branch. This isn't the same as clicking
|
|---|
| 400 | the [+] symbol as it expands :hp1.all:ehp1. branches.
|
|---|
| 401 | :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 402 | :p.
|
|---|
| 403 | :hp6.Collapse:ehp6. collapses the tree from the point where the context
|
|---|
| 404 | menu was requested to the bottom of the branch. This isn't the same as
|
|---|
| 405 | clicking the [-] symbol as it collapses :hp1.all:ehp1. branches.
|
|---|
| 406 | :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 407 | :p.
|
|---|
| 408 | The Miscellaneous cascade menu appears on directory and drive context menus
|
|---|
| 409 | The following appear on this cascade.
|
|---|
| 410 | :p.
|
|---|
| 411 | :hp6.:link reftype=hd res=95200.Sizes:elink.:ehp6. brings up a dialog
|
|---|
| 412 | showing how many bytes are in the selected directory and its
|
|---|
| 413 | subdirectories. :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 414 | :p.
|
|---|
| 415 | :artwork name='..\..\bitmaps\mkdir.bmp' align=center.
|
|---|
| 416 | :p.
|
|---|
| 417 | :hp6.Make Directory:ehp6. allows you to create new directories. The
|
|---|
| 418 | name of the directory where you requested the context menu is filled in
|
|---|
| 419 | as a starting point for convenience. Directories may be created many
|
|---|
| 420 | levels deep in one pass.
|
|---|
| 421 | :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 422 | :p.
|
|---|
| 423 | :hp6.Show all files:ehp6. is a command available on drive and directory objects
|
|---|
| 424 | and in the container menu of Directory Containers. It invokes the
|
|---|
| 425 | :link reftype=hd res=98500.See all files:elink. window and shows all
|
|---|
| 426 | the files in the directory and all its subdirectories.
|
|---|
| 427 | :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 428 | :p.
|
|---|
| 429 | :hp6.:link reftype=hd res=92500.Undelete Files:elink.:ehp6.
|
|---|
| 430 | :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 431 | :p.
|
|---|
| 432 | :hp6.Check Disk:ehp6. runs PMCHKDSK.EXE on the selected drive. This
|
|---|
| 433 | tests the drive and can correct some deficiencies. This is available
|
|---|
| 434 | only in context menus requested on drives (root directories). Note
|
|---|
| 435 | that OS/2 cannot correct defects on disks that are in use by the
|
|---|
| 436 | system or programs (including FM/2). :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 437 | :p.
|
|---|
| 438 | :hp6.Format Disk:ehp6. runs PMFORMAT.EXE on the selected drive.
|
|---|
| 439 | :hp8.Formatting a disk will destroy any information already on the
|
|---|
| 440 | disk.:ehp8. This is available only in context menus requested on drives
|
|---|
| 441 | (root directories). :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 442 | :p.
|
|---|
| 443 | :hp6.Partition Disks:ehp6. has four choices for partitioning tools.
|
|---|
| 444 | They are minilvm, DFSee, LVMGUI and FDISKPM. Any of these
|
|---|
| 445 | will allow you to modify the partitions on your hard drives.
|
|---|
| 446 | :hp8.Extreme caution should be exercised; read the help!:ehp8.
|
|---|
| 447 | :p.
|
|---|
| 448 | Minilvm is a partitioning tool which is avalable with eCS and is probably
|
|---|
| 449 | the easiest to use for LVM type system. If you choose partition Disks it is the default.
|
|---|
| 450 | DFSee is a share ware tool with a much wider range of features but must be obtained
|
|---|
| 451 | from Hobbes and installed in the system path to work. LVMGUI is the IBM provided GUI tool for
|
|---|
| 452 | Disk management. It is a JAVA based program and earily versions only work with JAVA 1.1.8.
|
|---|
| 453 | FDISKPM is the partition management tool for preLVM systems and should not be used
|
|---|
| 454 | on LVM based sytems. :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 455 | :p.
|
|---|
| 456 | :hp6.Optimize:ehp6. runs a .CMD file with the name <Filesystem>OPT.CMD,
|
|---|
| 457 | giving the drive to optimize as a command line argument. Therefore, for
|
|---|
| 458 | a FAT drive C&colon. "FATOPT.CMD C&colon." would be run (through the
|
|---|
| 459 | command interpreter defined in %COMSPEC% or CMD.EXE if none is defined)
|
|---|
| 460 | for an HPFS drive D&colon. "HPFSOPT.CMD D&colon." and for an JFS drive E&colon. "JFSOPT.CMD
|
|---|
| 461 | E&colon.". CMD files are supplied with FM/2 that call utility programs from
|
|---|
| 462 | the :link reftype=hd res=100090.FM/2 Utilities collection:elink. (a
|
|---|
| 463 | separate collection of free-for-the-using utilities, sometimes named
|
|---|
| 464 | FM2UTILS.ZIP) or for JFS defragfs.exe supplied with OS2. You may modify these command files as required for your
|
|---|
| 465 | system, even to call other programs than those supplied. Always be sure
|
|---|
| 466 | to check the disk before trying to optimize it, and (in the case of the
|
|---|
| 467 | FAT optimizer) it's a good idea to back up first. You shouldn't run the
|
|---|
| 468 | FAT optimizer on compressed drives -- use the utilities that came with
|
|---|
| 469 | your compression program instead. :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 470 | :p.
|
|---|
| 471 | :hp6.Detach:ehp6. detaches a network drive.
|
|---|
| 472 | :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 473 | :p.
|
|---|
| 474 | :hp6.Eject:ehp6. ejects removable media from drives (for instance,
|
|---|
| 475 | opens the door of a CD ROM drive).
|
|---|
| 476 | :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 477 | :p.
|
|---|
| 478 | :hp6.Lock:ehp6. locks a removable drive.
|
|---|
| 479 | :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 480 | :p.
|
|---|
| 481 | :hp6.Unlock:ehp6. unlocks a removable drive.
|
|---|
| 482 | :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 483 | :p.
|
|---|
| 484 | :hp6.:link reftype=hd res=90900.Drive Info:elink.:ehp6. is the first menu item on the drives
|
|---|
| 485 | context menu. :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 486 |
|
|---|
| 487 | :h2 res=93710 name=PANEL_CONTEXTCNR.Context menus affecting containers
|
|---|
| 488 | :i1 id=aboutContextCnr.Context menus affecting containers
|
|---|
| 489 |
|
|---|
| 490 | These context menus are shadows of the :link reftype=hd
|
|---|
| 491 | res=93800.Views:elink. pulldown menu.
|
|---|
| 492 | :p.
|
|---|
| 493 | :hp6.Icon:ehp6. switches the container to Icon view; the object's name
|
|---|
| 494 | appears below its icon.
|
|---|
| 495 | :p.
|
|---|
| 496 | :hp6.Name:ehp6. switches the container to Name view; the object's name
|
|---|
| 497 | appears beside its icon.
|
|---|
| 498 | :p.
|
|---|
| 499 | :hp6.Text:ehp6. switches the container to Text view. Text view is the
|
|---|
| 500 | fastest view for a container to maintain, but provides the least
|
|---|
| 501 | information on the objects it contains.
|
|---|
| 502 | :p.
|
|---|
| 503 | :hp6.Details:ehp6. switches the container to Details view. Details view
|
|---|
| 504 | shows a great deal of information on the objects it contains, including
|
|---|
| 505 | file sizes, dates, and times, but it is the slowest view for a container
|
|---|
| 506 | to maintain.
|
|---|
| 507 | :p.
|
|---|
| 508 | The :hp6.Details Setup:ehp6. submenu allows you to control what is shown
|
|---|
| 509 | in a Details view. Each possible field in the details view for the drive
|
|---|
| 510 | type is shown. If the field is checked, FM/2 will show it. If not, it
|
|---|
| 511 | won't. Set the current view to Details view and you can see the changes
|
|---|
| 512 | as they occur. Note that for Directory Containers, the context menu
|
|---|
| 513 | items change the current container only. Use the internal :link
|
|---|
| 514 | reftype=hd res=94600.Settings notebook:elink. to change the default for
|
|---|
| 515 | subsequently created containers.
|
|---|
| 516 | :p.
|
|---|
| 517 | :hp6.Mini Icons:ehp6. is a toggle controlling whether icons are shown
|
|---|
| 518 | full size or in miniature in views that show icons.
|
|---|
| 519 | :p.
|
|---|
| 520 | :artwork name='..\..\bitmaps\filter.bmp' align=center.
|
|---|
| 521 | :p.
|
|---|
| 522 | :hp6.:link reftype=hd res=93400.Filter:elink.:ehp6. leads to a dialog
|
|---|
| 523 | that lets you set filemasks and attributes for objects to include in the
|
|---|
| 524 | container's display. Note: For Directory Containers, this sets the
|
|---|
| 525 | default for _this_ container. Use the internal :link reftype=hd
|
|---|
| 526 | res=94600.Settings notebook:elink. to change the defaults for
|
|---|
| 527 | subsequently created containers.
|
|---|
| 528 | :p.
|
|---|
| 529 | :hp6.Resort:ehp6. resorts items in a container. If you have more than
|
|---|
| 530 | one Directory or Archive Container window open, selecting a new sort
|
|---|
| 531 | type only causes the container in which you requested the context menu
|
|---|
| 532 | to resort itself (although the change will affect all future rescans,
|
|---|
| 533 | resorts and insertions in that type of container). This command lets
|
|---|
| 534 | you resort a container so that the new sort type is reflected in the
|
|---|
| 535 | display.
|
|---|
| 536 | :p.
|
|---|
| 537 | :artwork name='..\..\bitmaps\rescan.bmp' align=center.
|
|---|
| 538 | :p.
|
|---|
| 539 | :hp6.Rescan:ehp6. rescans the directory associated with a container, or
|
|---|
| 540 | the drive from the current object down in a tree container. FM/2 tries
|
|---|
| 541 | very hard to keep all its windows up to date, but things outside FM/2
|
|---|
| 542 | can cause changes that FM/2 cannot know about automatically. This
|
|---|
| 543 | command will ensure that your display is current.
|
|---|
| 544 | :p.
|
|---|
| 545 | :hp6.Parent:ehp6. moves directory containers to the previous (parent)
|
|---|
| 546 | directory.
|
|---|
| 547 | :p.
|
|---|
| 548 | :hp6.Previous Directory:ehp6. returns the container to the last
|
|---|
| 549 | directory. This is sort of like a one-step "undo" when you switch
|
|---|
| 550 | a container to look at a different directory.
|
|---|
| 551 | :p.
|
|---|
| 552 | :artwork name='..\..\bitmaps\walk.bmp' align=center.
|
|---|
| 553 | :p.
|
|---|
| 554 | :hp6.:link reftype=hd res=91500.Walk Directories:elink.:ehp6. leads to a
|
|---|
| 555 | dialog that lets you walk through your directory structures, or recall
|
|---|
| 556 | user-defined directories.
|
|---|
| 557 | :p.
|
|---|
| 558 | :hp6.Show all files:ehp6. is a command available on directory objects
|
|---|
| 559 | and in the container menu of Directory Containers. It invokes the
|
|---|
| 560 | :link reftype=hd res=98500.See all files:elink. window and shows all
|
|---|
| 561 | the files in the directory and all its subdirectories. (on submenu of miscellaneous)
|
|---|
| 562 | :p.
|
|---|
| 563 | :hp6.Find in drive tree:ehp6. hilites the directory the directory container is
|
|---|
| 564 | looking into on the drive tree. (on submenu of miscellaneous)
|
|---|
| 565 | :p.
|
|---|
| 566 | :artwork name='..\..\bitmaps\select.bmp' align=center.
|
|---|
| 567 | :p.
|
|---|
| 568 | :artwork name='..\..\bitmaps\deselect.bmp' align=center.
|
|---|
| 569 | :p.
|
|---|
| 570 | The :hp6.:link reftype=hd res=99100.Select:elink.:ehp6. submenu gives
|
|---|
| 571 | you many ways to highlight and unhighlight objects in a container. This
|
|---|
| 572 | lets you quickly build sophisticated selection sets of objects upon
|
|---|
| 573 | which you can perform tasks.
|
|---|
| 574 | :p.
|
|---|
| 575 | You can select (or deselect) all files, all directories or all objects.
|
|---|
| 576 | You can also select (or deselect) everything matching a mask string
|
|---|
| 577 | which can contain wildcards, select (or deselect) filenames stored in
|
|---|
| 578 | the clipboard or a list file and invert the current selections
|
|---|
| 579 | (highlight what isn't, unhighlight what is).
|
|---|
| 580 | :p.
|
|---|
| 581 | The :hp6.Sort submenu:ehp6. allows you to control how objects are sorted
|
|---|
| 582 | based on several criteria. You can also tell FM/2 to always display
|
|---|
| 583 | directories ahead of or behind files. Note that :hp1.Last access
|
|---|
| 584 | date:ehp1. and :hp1.Creation date:ehp1. are not tracked by the FAT file system
|
|---|
| 585 | The difference between :hp1.Pathname:ehp1. and :hp1.Filename:ehp1. is only
|
|---|
| 586 | apparent in the Collector. With the former, the entire pathname of the
|
|---|
| 587 | object is used to sort. With the latter, only the filename portion is
|
|---|
| 588 | used to sort. FM/2 maintains separate sort criteria for Drive Tree,
|
|---|
| 589 | Collector, Directory Container and Archive Container windows. See
|
|---|
| 590 | :link reftype=hd res=97200.Directory Container sort page:elink. and
|
|---|
| 591 | :link reftype=hd res=97400.Collector Container sort page:elink.. Note
|
|---|
| 592 | that Ctrl + F7 will call up the Sort menu for a given container. The
|
|---|
| 593 | internal :link reftype=hd res=94600.Settings notebook:elink. can be
|
|---|
| 594 | used to set the default for subsequently opened Directory Containers --
|
|---|
| 595 | the context menu item sets the sort for _this_ container only.
|
|---|
| 596 | :p.
|
|---|
| 597 | Finally, FM/2 offers a full set of :hp6.Compare Selection:ehp6. tools
|
|---|
| 598 | that let you select and deselect files based on how they compare to
|
|---|
| 599 | unfiltered files in all other open Directory Containers (available only
|
|---|
| 600 | in Directory Containers). To give you an idea how this might be
|
|---|
| 601 | helpful, imagine that you just hit the :color fc=default bc=palegray.Enter:color fc=default bc=default. key in the middle of
|
|---|
| 602 | typing a copy command, when you were reaching for the backslash key to
|
|---|
| 603 | complete a path. Before you realize what's happening and can hit :color fc=default bc=palegray.Ctrl:color fc=default bc=default.+:color fc=default bc=palegray.C:color fc=default bc=default.,
|
|---|
| 604 | you copied fifty files from a data directory to the root directory of
|
|---|
| 605 | your boot drive (you shoulda used FM/2! &colon.-). Now you want to get rid of
|
|---|
| 606 | them, but you don't want to pick each one. Open the data directory and
|
|---|
| 607 | the root, choose "Select if in all," then delete the selected files in
|
|---|
| 608 | the root directory. You're done.
|
|---|
| 609 | :p.
|
|---|
| 610 | These powerful selection tools are where a file manager really outshines
|
|---|
| 611 | command line file management, so be sure to take a look at them. Note
|
|---|
| 612 | that :color fc=default bc=palegray.Ctrl:color fc=default bc=default. + :color fc=default bc=palegray.F8:color fc=default bc=default. will call up the Select menu for a given container.
|
|---|
| 613 | :p.
|
|---|
| 614 | :hp6.:link reftype=hd res=100065.Set Target directory:elink.:ehp6. and
|
|---|
| 615 | :hp6.:link reftype=hd res=94600.Settings notebook:elink.:ehp6. are also on this menu.
|
|---|
| 616 | :p.
|
|---|
| 617 | :h2 res=93715 name=PANEL_CONTEXTTREE.Context menus affecting Drive Tree container
|
|---|
| 618 | :i1 id=aboutContextTree.Context menus affecting Drive Tree container
|
|---|
| 619 |
|
|---|
| 620 | This menu includes many of the choices found on the
|
|---|
| 621 | :link reftype=hd res=93710.Context menus affecting containers:elink.
|
|---|
| 622 | This menu lacks the :hp6.view:ehp6. options except for :hp6.mini icons:ehp6. and doesn't include
|
|---|
| 623 | :hp6.select:ehp6., :hp6.filter:ehp6. or the :hp6.miscellaneous submenu:ehp6. items.
|
|---|
| 624 | The additional items it contains are described below&colon.
|
|---|
| 625 | :p.
|
|---|
| 626 | :hp6.Toggle icons:ehp6. turns the icons on and off in the Drive Tree container.
|
|---|
| 627 | :p.
|
|---|
| 628 | :hp6.Open Directory Container:ehp6. is used for:link reftype=hd res=98900.Opening a Directory Container:elink.
|
|---|
| 629 | :p.
|
|---|
| 630 | To remap (attach) a remote server to a local drive letter, enter the
|
|---|
| 631 | UNC server name in the entry field at the top center of this dialog,
|
|---|
| 632 | then select the drive letter from the left (attach) listbox to which to
|
|---|
| 633 | attach the server. Finally, click the :hp1.Attach:ehp1. button.
|
|---|
| 634 | :p.
|
|---|
| 635 | To detach a local drive letter from a remote server, select the
|
|---|
| 636 | drive letter from the right (detach) listbox, then click the
|
|---|
| 637 | :hp1.Detach:ehp1. button.
|
|---|
| 638 | :p.
|
|---|
| 639 | When you're through remapping drives, click :hp1.Done:ehp1..
|
|---|
| 640 | :p.
|
|---|
| 641 | According to IBM LAN Server documentation, a UNC name consists of a
|
|---|
| 642 | double backslash, the name of the server, another backslash, and the
|
|---|
| 643 | name of the resource&colon. \\servername\netname
|
|---|
| 644 | :p.
|
|---|
| 645 | Note that FM/2 saves the UNC names you enter in the listbox below the
|
|---|
| 646 | entry field. You can recall these names later by clicking on them.
|
|---|
| 647 | The :hp1.Delete:ehp1. button deletes the currently selected name from
|
|---|
| 648 | the listbox, and the :hp1.Clear:ehp1. button removes all names from
|
|---|
| 649 | the listbox. Names are added automatically. Up to 200 names can be
|
|---|
| 650 | stored in this manner (kept on disk between sessions in a file named
|
|---|
| 651 | RESOURCE.DAT).
|
|---|
| 652 | :p.
|
|---|
| 653 | :hp6.Partition Disks:ehp6. has four choices for partitioning tools.
|
|---|
| 654 | They are minilvm, DFSee, LVMGUI and FDISKPM. Any of these
|
|---|
| 655 | will allow you to modify the partitions on your hard drives.
|
|---|
| 656 | :hp8.Extreme caution should be exercised; read the help!:ehp8.
|
|---|
| 657 | :p.
|
|---|
| 658 | Minilvm is a partitioning tool which is avalable with eCS and is probably
|
|---|
| 659 | the easiest to use for LVM type system. If you choose partition Disks it is the default.
|
|---|
| 660 | DFSee is a share ware tool with a much wider range of features but must be obtained
|
|---|
| 661 | from Hobbes and installed in the system path to work. LVMGUI is the IBM provided GUI tool for
|
|---|
| 662 | Disk management. It is a JAVA based program and earily versions only work with JAVA 1.1.8.
|
|---|
| 663 | FDISKPM is the partition management tool for preLVM systems and should not be used
|
|---|
| 664 | on LVM based sytems.
|
|---|
| 665 | :p.
|
|---|
| 666 | The :hp6.Drives:ehp6. submenu lets you select a root directory and the
|
|---|
| 667 | Drive Tree will scroll to show that directory, and make it the current
|
|---|
| 668 | object.
|
|---|
| 669 |
|
|---|
| 670 | .im merge.ipf
|
|---|
| 671 |
|
|---|
| 672 | :h2 res=96000 name=PANEL_SAVETOLIST.Save list to file
|
|---|
| 673 | :i1 id=aboutSaveToList.Save list to file
|
|---|
| 674 | :artwork name='..\..\bitmaps\savelist.bmp' align=center.
|
|---|
| 675 |
|
|---|
| 676 | This command allows you to save the list of selected files to a disk file
|
|---|
| 677 | (or to a printer; enter PRN for the file name to which to save the list).
|
|---|
| 678 | :p.
|
|---|
| 679 | The :hp1.Save as:ehp1. entry field contains the name of the file to
|
|---|
| 680 | which the list will be saved. The :hp1.Find:ehp1. button calls up a
|
|---|
| 681 | standard OS/2 open dialog to let you point and click at a file. If the
|
|---|
| 682 | file exists, it will be appended. :hp6.Hint&colon.:ehp6. You can enter
|
|---|
| 683 | :hp1.PRN:ehp1. as the filename to print the list.
|
|---|
| 684 | :p.
|
|---|
| 685 | The listbox below this contains patterns you've saved in the past (use
|
|---|
| 686 | the :hp1.Add:ehp1. button to add the current pattern (the one in the
|
|---|
| 687 | entry field), and the :hp1.Del:ehp1. button to remove the currently
|
|---|
| 688 | highlighted pattern from the listbox). You can select one of the
|
|---|
| 689 | patterns in the listbox to avoid retyping it (as you highlight a pattern
|
|---|
| 690 | in the listbox it'll appear in the entry field). The patterns are saved
|
|---|
| 691 | in a file named PATTERNS.DAT, one per line.
|
|---|
| 692 | :p.
|
|---|
| 693 | The :hp1.Pattern:ehp1. entry field contains a pattern that will be used
|
|---|
| 694 | to format the list. Metastrings may be used to cause parts of a file
|
|---|
| 695 | description to be written where desired (see below). Also note that the
|
|---|
| 696 | pattern is run through a :link reftype=hd res=99500.C-style escape
|
|---|
| 697 | encoder:elink., so that \x1b would be interpreted as an ESCAPE
|
|---|
| 698 | character, \r\n as a carriage return and linefeed "newline," and \\ is
|
|---|
| 699 | required to get a single '\' character.
|
|---|
| 700 | :p.
|
|---|
| 701 | When everything's set as you want it, click :hp1.Okay:ehp1. to save the
|
|---|
| 702 | list. Click :hp1.Cancel:ehp1. if you change your mind.
|
|---|
| 703 | :p.
|
|---|
| 704 | Metastrings and their meanings (note&colon. these are different from those
|
|---|
| 705 | used in command lines)&colon.
|
|---|
| 706 | :parml compact tsize=6 break=none.
|
|---|
| 707 | :pt.%s
|
|---|
| 708 | :pd.subject (description)
|
|---|
| 709 | :pt.%S
|
|---|
| 710 | :pd.subject padded to 40 chars
|
|---|
| 711 | :pt.%z
|
|---|
| 712 | :pd.file size
|
|---|
| 713 | :pt.%Z
|
|---|
| 714 | :pd.file size padded to 13 chars
|
|---|
| 715 | :pt.%e
|
|---|
| 716 | :pd.EA size
|
|---|
| 717 | :pt.%E
|
|---|
| 718 | :pd.EA size padded to 5 chars
|
|---|
| 719 | :pt.%d
|
|---|
| 720 | :pd.last write date
|
|---|
| 721 | :pt.%t
|
|---|
| 722 | :pd.last write time
|
|---|
| 723 | :pt.%l
|
|---|
| 724 | :pd.longname
|
|---|
| 725 | :pt.%L
|
|---|
| 726 | :pd.longname padded to 40 chars
|
|---|
| 727 | :pt.%f
|
|---|
| 728 | :pd.filename (no path)
|
|---|
| 729 | :pt.%F
|
|---|
| 730 | :pd.filename (no path) padded to 13 chars
|
|---|
| 731 | :pt.%p
|
|---|
| 732 | :pd.full pathname
|
|---|
| 733 | :pt.%P
|
|---|
| 734 | :pd.directory only (no file)
|
|---|
| 735 | :pt.%$
|
|---|
| 736 | :pd.drive letter
|
|---|
| 737 | :pt.%%
|
|---|
| 738 | :pd.percent sign
|
|---|
| 739 | :eparml.
|
|---|
| 740 | :p.
|
|---|
| 741 | Note that you can manipulate list files from REXX. An :link reftype=hd res=100080.
|
|---|
| 742 | EXAMPLE.CMD:elink. is included in the FM/2 archive to show you how it's done. REXX scripts
|
|---|
| 743 | written in this manner can be effectively used as Commands.
|
|---|
| 744 | :p.
|
|---|
| 745 |
|
|---|
| 746 | .im example.ipf
|
|---|
| 747 |
|
|---|
| 748 | :h2 res=92500 name=PANEL_UNDELETE.Undelete Files
|
|---|
| 749 | :i1 id=aboutUndelete.Undelete Files
|
|---|
| 750 |
|
|---|
| 751 | :artwork name='..\..\bitmaps\undelete.bmp' align=center.
|
|---|
| 752 | :p.
|
|---|
| 753 | If you have :link reftype=hd res=99950.Delete = move to trashcan:elink. enabled undelete
|
|---|
| 754 | will open the trahscan to facilitate resoring files. You will need to
|
|---|
| 755 | rescan the directory containers in order to see the restored files. Otherwise,
|
|---|
| 756 | this leads to a dialog that interfaces with UNDELETE.COM to allow you to
|
|---|
| 757 | undelete files. The drive that will be operated on is determined by the
|
|---|
| 758 | highlighted object in the directory tree. This dialog filters out files
|
|---|
| 759 | that already exist on the disk. This only works if OS/2's del directories
|
|---|
| 760 | have been designated in config.sys. It doesn't interact with "Trashcans"
|
|---|
| 761 | :p.
|
|---|
| 762 | The :hp1.Mask:ehp1. entry field lets you set a mask (which can include
|
|---|
| 763 | a directory path). You can switch drives using the dropdown listbox.
|
|---|
| 764 | A :hp1.Subdirs:ehp1. button lets you choose whether to show files that
|
|---|
| 765 | can be undeleted in subdirectories as well.
|
|---|
| 766 | :p.
|
|---|
| 767 | You can always go directly to UNDELETE.COM if you have the need for more
|
|---|
| 768 | control. This is provided only for convenience.
|
|---|
| 769 | :artwork runin name='\bitmaps\fldr.bmp'. :artwork runin name='\bitmaps\drive.bmp'.
|
|---|
| 770 | .br
|
|---|
| 771 |
|
|---|
| 772 | .im rename.ipf
|
|---|
| 773 |
|
|---|
| 774 | .im filter.ipf
|
|---|
| 775 |
|
|---|
| 776 | .im drvinfo.ipf
|
|---|
| 777 |
|
|---|
| 778 | .im attribs.ipf
|
|---|
| 779 |
|
|---|
| 780 | .im printer.ipf
|
|---|
| 781 |
|
|---|
| 782 | .im shadow.ipf
|
|---|
| 783 |
|
|---|
| 784 | .im archive.ipf
|
|---|
| 785 |
|
|---|
| 786 | .im eas.ipf
|
|---|
| 787 |
|
|---|
| 788 | .im dirsize.ipf
|
|---|
| 789 |
|
|---|
| 790 | .im seticon.ipf
|
|---|
| 791 |
|
|---|
| 792 | .im objcnr.ipf
|
|---|
| 793 |
|
|---|
| 794 | .im select.ipf
|
|---|