| 1 |
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| 2 | Customizing FM/2 Resources
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| 3 |
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| 4 | Since FM/2 is a GPL application, anyone can build a private version of
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| 5 | FM/2 from source and modify the program as they choose.
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| 6 |
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| 7 | However, if all one wants to do is replace icons, bitmaps and text strings,
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| 8 | this is not required.
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| 9 |
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| 10 | The FM/2 build system provides support for replacing resources without
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| 11 | a full rebuild from source.
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| 12 |
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| 13 | == Prerequistes ==
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| 14 |
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| 15 | You will need
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| 16 |
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| 17 | - a copy of the current FM/2 sources
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| 18 | - a copy of the FM/2 binary release
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| 19 | - a copy of the resource compiler, RC.EXE
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| 20 | - a copy of the help compiler, IPFC.EXE
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| 21 | - a copy of the exe compression tool, LXLITE.EXE
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| 22 | - a subset of the Warp4 toolkit #include files
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| 23 |
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| 24 | RC.EXE, IPFC.EXE and the #include files are included in Warp4 Toolkit which comes
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| 25 | with eCS or MCP.
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| 26 |
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| 27 | Not all versions of RC.EXE are created equal. Currently, the best version to
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| 28 | use is:
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| 29 |
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| 30 | 12-18-97 6:01 868,000 0 RC.EXE
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| 31 |
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| 32 | which reports itself as:
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| 33 |
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| 34 | IBM RC (Resource Compiler) Version 5.00.002 Dec 18 1997
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| 35 |
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| 36 | and it is available at:
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| 37 |
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| 38 | <ftp://ftp.software.ibm.com/ps/products/warpzilla/os2tk40rc.zip>
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| 39 |
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| 40 | You can get LXLITE.EXE at:
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| 41 |
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| 42 | <http://hobbes.nmsu.edu/cgi-bin/h-search?key=lxlite&pushbutton=Search>
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| 43 |
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| 44 | It is recommended that you install the Warp4 toolkit. However, if space is
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| 45 | tight, you only need to have RC.EXE, IPFC.EXE and the following include files
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| 46 | available:
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| 47 |
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| 48 | dirsize.h
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| 49 | fm3dlg.h
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| 50 | fm3dll.h
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| 51 | fm3dll2.h
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| 52 |
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| 53 | == What you can change ==
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| 54 |
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| 55 | In general, you can change any of the bitmaps or icons and you can make
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| 56 | changes to the text strings in FM3DLL.STR, FM3RES.RC or FM3RES.DLG.
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| 57 |
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| 58 | When making changes to text strings, translate the _text only_. Do _not_
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| 59 | reorder, remove or create new lines in FM3DLL.STR. Do not modify the
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| 60 | odd-looking %%s, %%lu, etc. items in FM3DLL.STR. They are used by the
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| 61 | formatted print routines.
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| 62 |
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| 63 | When replacing icons, make sure you provide an appropriate set of
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| 64 | resolutions. When replacing bitmaps, make sure you to size the bitmap to fit
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| 65 | correctly in place of the original bitmap.
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| 66 |
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| 67 | You need to limit icons to 256 colors and 40x40 pixels.
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| 68 |
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| 69 | Do not alter any other files. If you do not follow the above guidelines,
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| 70 | the resource update may fail or FM/2 may refuse to run correctly.
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| 71 |
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| 72 | == Installation ==
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| 73 |
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| 74 | - Create a work directory.
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| 75 |
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| 76 | - Unzip the FM/2 sources to this directory preserving
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| 77 | the directory structure.
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| 78 |
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| 79 | The resulting tree will look like
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| 80 |
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| 81 | ÃÄÄfm2.work
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| 82 | ÃÄÄbitmaps
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| 83 | ÃÄÄdll
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| 84 | ³ ÃÄÄicons
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| 85 | ³ ÃÄÄinternal
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| 86 | ³ ÀÄÄipf
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| 87 | ³ ÀÄÄbitmaps
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| 88 | ÀÄÄicons
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| 89 |
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| 90 | - Unzip the FM/2 binaries to the work directory.
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| 91 |
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| 92 | - Copy the DLLs from the the work directory
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| 93 | to the dll subdirectory
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| 94 |
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| 95 | - Copy FM2RES.STR from the the work directory
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| 96 | to the dll subdirectory
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| 97 |
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| 98 | Alternatively, you can use your installed FM/2 binaries.
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| 99 |
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| 100 | - Copy the FM/2 EXEs to the work directory
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| 101 |
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| 102 | - Copy the FM/2 DLLs to the dll subdirectory
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| 103 |
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| 104 | - Copy FM2RES.STR to the dll subdirectory
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| 105 |
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| 106 | == Verification ==
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| 107 |
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| 108 | To test your setup, run:
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| 109 |
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| 110 | nmake res
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| 111 |
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| 112 | from the work directory. The makefile should run to completion without
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| 113 | errors.
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| 114 |
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| 115 | == Customizing ==
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| 116 |
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| 117 | To customize your copy of FM/2
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| 118 |
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| 119 | - Edit the resources, bitmaps and icons, as needed.
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| 120 |
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| 121 | - Apply the updates to the EXEs and DLLs with
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| 122 |
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| 123 | nmake res
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| 124 |
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| 125 | This will compile the resources, decompress the the the EXEs and DLLs and
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| 126 | apply the updated resources. The output of this process will be updated
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| 127 | versions of one or more of the FM/2 EXEs, DLLs and FM3RES.STR. The nmake
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| 128 | is efficient and only rebuilds the files with changed content.
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| 129 |
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| 130 | - Test your updates:
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| 131 |
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| 132 | set LIBPATHSTRICT=T
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| 133 | cd dll
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| 134 | ..\fm3
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| 135 |
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| 136 | LIBPATHSTRICT allows you to test the new FM/2 version without shutting down
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| 137 | the production version.
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| 138 |
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| 139 | When you are satisfied with your changes, copy the updated executable files
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| 140 | to your FM/2 program directory and restart FM/2. Some of the files may be
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| 141 | locked, so use the unlock.exe utility that comes with lxlite to allow these
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| 142 | locked files to be overwritten. The current command menu template includes
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| 143 | unlock, so that it can be run from within FM/2. If you don't have it on your
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| 144 | commands menu, I recommed you add it.
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| 145 |
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| 146 | == Trouble Shooting ==
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| 147 |
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| 148 | -- nmake does not rebuild the target --
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| 149 |
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| 150 | nmake depends on file timestamps to know what targets to rebuild. If you
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| 151 | replace a file with an older version nmake may not do what you want it to.
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| 152 |
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| 153 | One workaround is to use one of the available touch utilities, to change the
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| 154 | dependent file's timestamp.
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| 155 |
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| 156 | If you do not want to change the file's timestamp, use
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| 157 |
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| 158 | nmake -a res
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| 159 |
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| 160 | to force all targets to be rebuilt.
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| 161 |
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| 162 | $Id: CustomizingResources.txt 554 2007-03-03 19:05:11Z gyoung $
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