| 1 | ===============================================================================
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| 2 | Information on building AiR-BOOT                                   [2017-04-13]
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| 3 | ===============================================================================
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| 4 | 
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| 5 | 
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| 6 | This is the Master Build Directory
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| 7 | ----------------------------------
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| 8 | By default, it builds a RELEASE version for ALL languages and components,
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| 9 | which is probably *not* what you want if you only want to _fiddle_ with
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| 10 | the beast.
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| 11 | 
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| 12 | 
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| 13 | Fiddling
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| 14 | --------
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| 15 | Fiddling can be done in the 'bootcode' directory.
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| 16 | Do a 'make devinfo' in 'bootcode' to learn more.
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| 17 | -- or --
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| 18 | Use File Commander and press F2 which will present a nice Build Menu.
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| 19 | 
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| 20 | 
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| 21 | A RELEASE Version
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| 22 | -----------------
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| 23 | If you _do_ build a RELEASE and *distribute* it, you are obliged to honor the
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| 24 | GPL and thus also make available the sources from which the release was built.
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| 25 | Furthermore, you are obliged to use *your* VENDOR and MACHINE information
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| 26 | for the BLDLEVEL information.
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| 27 | 
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| 28 | 
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| 29 | The '_build.cmd' script
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| 30 | -----------------------
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| 31 | Builds the whole shebang.
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| 32 | Stuff is put in the 'release' directory.
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| 33 | 
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| 34 | 
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| 35 | The '_package.cmd' script
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| 36 | -------------------------
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| 37 | Creates a zip-file containing all the RELEASE files.
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| 38 | 
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| 39 | 
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| 40 | The '_clean.cmd' script
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| 41 | -----------------------
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| 42 | Yep, you guessed it...
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| 43 | 
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| 44 | 
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| 45 | File Commander
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| 46 | --------------
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| 47 | The Swiss Army Knife used to provide Build Menus.
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| 48 | Just press F2 here for the Master Build Menu,
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| 49 | -- or --
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| 50 | go to the 'bootcode' directory and press F2 for the Development Build Menu.
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| 51 | 
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| 52 | 
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| 53 | 
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| 54 | Ben Rietbroek <rousseau.os2dev@gmx.com>,
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| 55 | 
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| 56 |   AiR-BOOT maintainer.
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