Alright, going to give this a go and see how far I can get, I previously have completed a full month of map-a-day, so the goal is to do better than 30 days straight. Will update as time allows.
Alright, going to give this a go and see how far I can get, I previously have completed a full month of map-a-day, so the goal is to do better than 30 days straight. Will update as time allows.
Having not played anything for quite a while, and after listening to my friend Bill go through the same situation, I decided I needed to force myself to play. I have spent far too long looking for a system to use, a setting to play in, and frankly just wasted MONTHs thinking about playing but not actually doing it. Then yesterday I came across this video on the 'Tube and it really got me thinking:
And he was right, just freaking do it. His experience is just like mine, I worry too much about the system, making it look cool for you (and me) to look at, making pretty maps, character sheets, etc....
SO, like him I initially thought about using Shadowdark, going as far as creating two characters. I hated it, all the fiddly bits of if I have this ancestry I get a +1 here to do this, if this class a +1 to that, a +1 here for this...ugh
So I went back to White Box. ;-)
I made two characters quickly, omg so quickly. I love WB.
Then, I decided that two characters will never survive and I needed some companions, so I opted to use a method Bill shared with me a few days ago from Chaoclypse's substack, a really neat and quick method for generating quick companions:https://chaoclypse.substack.com/p/system-neutral-rpg-companions Within minutes I had a fighter and a porter to join our adventure:The creatures that stalk the shadowed glades and swamps of the forest beyond the wall are surprisingly cunning and clever, they will use the forest terrain against you and trap you in situations with extreme difficulty for paths of escape. Though they appear as beasts, assume all you encounter are intelligent and by design...perhaps a chaotic design, but a design nonetheless, bent on one goal: your destruction.
This design is also one of the faults of the chaos. One must suppose the demons and devils of chaos did not inherently design something that could aid explorers, yet they did. Found within the remains of a slain Skuggadyr is a small phylactery with a thin connection to chaos but also containing the soul of someone consumed by the chaos. These small phylacteries are a newer discovery and the possibilities of their use is still being explored.
Whatcha think? Looks like a suitably horrible place to exist.
A terrible fortification out on the far edges of the frontier, a place only desperate men (beasts?) are sent to redeem themselves and make amends for their past sins? Of course, tossing bad, and possibly irredeemable, people together into a miserable place only fosters the right conditions for the vilest things to happen. These people struggle to find a way to survive in the middle of a cataclysmic disaster on a level never before seen. The forces of chaos stir over the wall, summoning the worst from the dark planes to man the rosters of their dark force. The Devil himself is said to wander the forests, eating the hearts of men and committing atrocities against those he finds in his lands. He twists and contorts their minds until they serve him without regard for themselves.
Grimwall Keep serves as the defense against this evil, all while being manned by some of the worst of us. Can mankind survive?
Updated the image a little, one section was just bugging me like crazy so I redrew part of the keep. ;-)