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The Bayes Point Machine for computer-user frustration detection via pressuremouse

Published: 15 November 2001 Publication History

Abstract

We mount eight pressure sensors on a computer mouse and collect mouse pressure signals from subjects who fill out web forms containing usability bugs. This approach is based on a hypothesis that subjects tend to apply excess pressure to the mouse after encountering frustrating events. We then train a Bayes Point Machine in an attempt to classify two regions of each user's behavior: mouse pressure where the form- filling process is proceeding smoothly, and mouse pressure following a usability bug. Different from current popular classifiers such as the Support Vector Machine, the Bayes Point Machine is a new classification technique rooted in the Bayesian theory. Trained with a new efficient Bayesian approximation algorithm, Expectation Propagation, the Bayes Point Machine achieves a person-dependent classification accuracy rate of 88%, which outperforms the Support Vector Machine in our experiments. The resulting system can be used for many applications in human-computer interaction including adaptive interface design.

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X. Boyen and D. Koller. Tractable inference for complex stochastic processes. In Uncertainty in AI, volume 11, 1998.
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R. Herbrich, T. Graepel, and C. Campbell. Bayes point machine: Estimating the Bayes point in kernel space. In IJCAI Workshop SVMs, pages 23--27, 1999.
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H. Kushner and A. Budhiraja. A nonlinear filtering algorithm based on an approximation of the conditional distribution. IEEE Transaction Automatic Control, 45:580--585, 2000.
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T. Minka. A family of algorithms for approximate Bayesian inference. PhD thesis, MIT, Jan. 2001. www.media.mit.edu/~tpminka/papers/learning.html.
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C. Reynolds. the sensing and measurement of frustration with computers. Master's thesis, MIT, 2001.
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V. Vapnik. The Nature of Statistical Learning Theory. Springer, New York, 1995.

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  1. The Bayes Point Machine for computer-user frustration detection via pressuremouse

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      cover image ACM Other conferences
      PUI '01: Proceedings of the 2001 workshop on Perceptive user interfaces
      November 2001
      241 pages
      ISBN:9781450374736
      DOI:10.1145/971478
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

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      Published: 15 November 2001

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      PUI01: Workshop on Perceptive User Interfaces
      November 15 - 16, 2001
      Florida, Orlando, USA

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      • (2023)Toward Stress Detection During Gameplay: A SurveyIEEE Transactions on Games10.1109/TG.2022.321640415:4(549-565)Online publication date: Dec-2023
      • (2023)Towards Participant-Independent Stress Detection Using Instrumented PeripheralsIEEE Transactions on Affective Computing10.1109/TAFFC.2021.306141714:1(773-787)Online publication date: 1-Jan-2023
      • (2021)Multimodal Fusion for Objective Assessment of Cognitive Workload: A ReviewIEEE Transactions on Cybernetics10.1109/TCYB.2019.293939951:3(1542-1555)Online publication date: Mar-2021
      • (2020)Frustration Detection On Reviews Using Machine Learning2020 International Conference for Emerging Technology (INCET)10.1109/INCET49848.2020.9153975(1-5)Online publication date: Jun-2020
      • (2018)Development of Machine Learning Algorithms for Prediction of 5-Year Spinal Chordoma SurvivalWorld Neurosurgery10.1016/j.wneu.2018.07.276119(e842-e847)Online publication date: Nov-2018
      • (2017)Efficacy of personalized models in discriminating high cognitive demand conditions using text-based interactionsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2017.03.001104(80-96)Online publication date: Aug-2017
      • (2016)A Cross-Domain Approach to Designing an Unobtrusive System to Assess Human State and Predict Upcoming Performance DeficitsProceedings of the Human Factors and Ergonomics Society Annual Meeting10.1177/154193121360116260:1(707-711)Online publication date: 15-Sep-2016
      • (2016)Are Behavioral Measures Useful for Detecting Cognitive Workload During Human-Computer Interaction?Advances in The Human Side of Service Engineering10.1007/978-3-319-41947-3_13(127-137)Online publication date: 17-Jul-2016
      • (2016)Identification of an Individual’s Frustration in the Work Environment Through a Multi-sensor Computer MouseHuman Aspects of IT for the Aged Population. Healthy and Active Aging10.1007/978-3-319-39949-2_8(79-88)Online publication date: 21-Jun-2016
      • (2015)Using physiological sensors to detect levels of user frustration induced by system delaysProceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/2750858.2805847(517-528)Online publication date: 7-Sep-2015
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