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abstract

Textured splat based rendering for stylized shading

Published: 25 February 2017 Publication History

Abstract

To create brush-stroke style animation with temporal coherence, the artist needs to refer the previous frame carefully for drawing. Moreover, brush-stroke lighting style is challenging to animate coherently because it dynamically changes and contains lots of features compared to physically-based lighting.

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MP4 File (a21-arief.mp4)

References

[1]
Bassett, K., Baran, I., Schmid, J., Gross, M., and Sumner, R. W. 2013. Authoring and animating painterly characters. ACM Trans. Graph. 32, 5 (Oct.), 156:1--156:12.
[2]
Fišer, J., Jamriška, O., Lukáč, M., Shechtman, E., Asente, P., Lu, J., and Sýkora, D. 2016. Stylit: Illumination-guided example-based stylization of 3d renderings. ACM Trans. Graph. 35, 4 (July), 92:1--92:11.
[3]
Todo, H., Anjyo, K., and Yokoyama, S. 2013. Lit-sphere extension for artistic rendering. The Visual Computer 29, 6, 473--480.

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  1. Textured splat based rendering for stylized shading

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    Published In

    cover image ACM Conferences
    I3D '17: Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
    February 2017
    161 pages
    ISBN:9781450348867
    DOI:10.1145/3023368
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 25 February 2017

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    Author Tags

    1. splat
    2. stroke-based rendering
    3. stylized shading

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    • Abstract

    Funding Sources

    • JSPS KAKENHI
    • LPDP (Indonesia Endowment Fund for Education)

    Conference

    I3D '17
    Sponsor:
    I3D '17: Symposium on Interactive 3D Graphics and Games
    February 25 - 27, 2017
    California, San Francisco

    Acceptance Rates

    I3D '17 Paper Acceptance Rate 16 of 45 submissions, 36%;
    Overall Acceptance Rate 148 of 485 submissions, 31%

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