Introducing Git-Sim! A #Git tool written in #Python, Git-Sim allows devs to simulate Git operations in a local repo with a single terminal command. #vcs #Software #Coding #pythonprogramming #javascript #Java #DataScience #github #DataAnalytics #code
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Git-Sim: Visually simulate Git operations in your own repos with a single terminal command
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lobste.rs/s/6p9pg2 #vcs
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I just posted "Git-Sim: Visually simulate Git operations in your own repos with a single terminal command" on Reddit
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Git-Sim: Visually simulate #Git commands in your own repos producthunt.com/posts/git-sim via #vcs #softwaredevelopment #Software #Coding #python #pythonprogramming #javascript #Java #DataScience #DataAnalytics #github #100DaysOfCode #developer #html5 #Web3 #code
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Happy #screenshotsaturday
Simple task/project manager app made with Titanium SDK.
#titaniumsdk #android #appdevelopment #mobiledev
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They wanted to branch out.
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In case you missed it, #git v2.39 was released last month and includes a cool addition to the "git shortlog" command that I helped contribute to! #opensource
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In 1989, we published the GNU #GPL. It is at the core of software freedom and it protects users' rights to run, copy, modify, and share. Read more about free software licensing fsf.org/licensing
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The open-source Git project just released Git 2.39! Take a look at some highlights from the latest release:
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Titanium developers, here's your chance to be heard in the State of JS survey! Share your experiences and insights to make Javascript better. Don't forget to mention you use Titanium in the "Other" field for the mobile framework question. Participate here:
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Learning to code can be pretty scary at times, as well as just plain hard.
So how do you start? Well, looked back over 20 years of learning programming and has some tips to share.
This is the guide he wishes he'd had when learning to code.
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Pro tip: use clickbait commit messages to get your teammates to review your code faster
git commit -m “First she noticed a bug in production. What happens next will SHOCK you!”
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Thymeleaf 3.1.0 has just been released! 🎉
This new version includes support for Servlet 5.0+ (Jakarta EE 9+) and the new Spring Framework 6.0, among other changes.
Learn what's new: thymeleaf.org/doc/articles/t
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Metroid Prime Dev - 60fps Visors. I get asked a lot how we held 60fps with four visors. The short answer is to make one visor the "baseline," and make sure the others perform as well or better, with tech or design. 1/7
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Metroid Prime Dev Stories #13: Strafe jumping, i.e. getting the Space Jump early. When you are locked onto a target in Metroid Prime, pressing the jump button does a sideways dash. This lets the player easily strafe around a target and dodge incoming fire. 1/4
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Metroid Prime Dev Stories #12: Tiny morph ball doors. If you move quickly through a morph ball puzzle or boosted through a ball tunnel, you may have noticed that sometimes there’s a little door blocking your way. 1/4
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Metroid Prime Dev Stories #11: White Paper testing. In the last few months of the project, we invited friends of family to do “white paper” playtests of the game. They would play without help and we’d monitor their progress. 1/5
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Metroid Prime Dev Stories #10: Use a good random number generator! When we first started working on Phendrana Drifts (the snow level) we created a particle system that shows snow. You can see the gently falling snow in this clip. 1/4
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Metroid Prime Dev Stories #9: Central Dynamo’s Power Bomb Maze. When I first started programming and learning BASIC one of the first programs I wrote was a maze generation algorithm when I was 13. It could generate a maze of any size with a single solution. 1/5
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Metroid Prime Dev Stories #8: Why are there elevators between worlds in Metroid Prime? As a mainstay of the Metroid games there were also three primary technical reasons: world maps could only be up to a certain size, sound banks needed changed and memory fragmentation. 1/5
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Metroid Prime Dev Stories #6: How does Metroid Prime save the game? The size of Metroid Prime’s save data is under ~60 bytes in size. How is it so tiny? Well, that requires explaining world layers: 1/5
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Metroid Prime Dev Stories #3: Red Means Dead. One of the design goals in Prime is to make sure the player immediately knows if they are doing damage or not. Objects and creatures are often only vulnerable to particular types of damage. How is that indicated? 1/4
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Metroid Prime Dev Stories #4: How a compression library saved Metroid Prime. When rooms are streamed in behind those doors, we are loading a compressed copy of the room--geometry, textures, models and game data. How is it decompressed? 1/4
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If we used a low resolution texture (64x64) to save memory the “static” would be blurry and not crisp. One engineer on the team came up with a great idea: what if we just use the memory holding the Metroid Prime code itself! We quickly tried it out and it looked amazing.
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I spent so much time working on doors. In Metroid Prime, you may have noticed that doors can sometimes take a long time to open--that’s because the room behind the door is still loading! There is at most two “rooms” loaded at once--the one you’re in and the one you’re going to.
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Learning to code can be pretty scary at times, and just plain hard.
So how do you start? Well, looked back over 20 years of learning programming and has some tips to share.
This is the guide he wishes he'd had when learning to code.
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Excited to release our Decoding Git Guidebook for Developers initialcommit.com/store/decoding! It explains the first version of Git's codebase & how Git's code actually works. As a #dev, you'll understand #Git more fundamentally & be able to apply these #coding concepts in your programs.
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That's a wrap! 🎬
Photos and session recordings from Git Merge 2022 are now available: github.blog/2022-10-21-git
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A note from the (interim) maintainer: lore.kernel.org/git/Y1xpDuyKcc
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don't look too hard, i'm not really here, but i *was* at git merge last month:
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Some of my favorite talks from the conference:
Martin Zweigbergk on Jujustu VCS: youtube.com/watch?v=omGgXd
Elijah Newren on Git's new merge algorithm "merge ORT": youtube.com/watch?v=bx_LGi
on Git internals from a DB perspective youtube.com/watch?v=YdstUW
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Shoutout to for letting me speak at #GitMerge2022 last month! Had a blast connecting with so many #git enthusiasts. Want to learn how Git’s code works? Check out my talk here
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I spoke at #GitMerge last month, and the videos are now online! Here's my talk, Git Internals: a Database Perspective.
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☝️If you want to expand your #programming horizons, we recommend starting by reading the #guide with a 14-step roadmap for #developers.⬇️
freecodecamp.org/news/how-to-le
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Did you notice a new executable in your Git 2.38.0 install? Come find out how Scalar transitioned from a .NET prototype to a new Git feature.
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The open-source Git project just released Git 2.38! Take a look at some of our highlights from the latest release.
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