- Troyes, France
- https://hugo.pro
- @HugoLocurcio
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minetest/minetest Public
Minetest is an open source voxel game engine with easy modding and game creation
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awesome-gamedev Public
A collection of free software and free culture resources for making amazing games. (mirror)
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godotengine/awesome-godot Public
A curated list of free/libre plugins, scripts and add-ons for Godot
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scoop-games Public
Scoop bucket for open source/freeware games and game-related tools
3,860 contributions in the last year
Activity overview
Contribution activity
August 2022
Created 123 commits in 17 repositories
Created 1 repository
Created a pull request in godotengine/tps-demo that received 11 comments
Enable asynchronous shader compilation and caching
This mitigates shader compilation stutter, especially after an initial playthrough thanks to caching. This requires Godot 3.5 or later to have an e…
Opened 60 other pull requests in 10 repositories
godotengine/godot
11
open
21
merged
- Create a SVG default project icon in new projects
- Decrease editor shadow maximum distance to match DirectionalLight3D default
- Improve dictionary printing to avoid confusion with arrays
- Fix ReflectionProbe ambient color properties appearing when they shouldn't
- Disable shadow casting by default in GPUParticles3D and CPUParticles3D
- Hide properties that have no effect in SpriteBase3D inspector
- Hide properties that have no effect in Label3D inspector
- Allow using numpad +/-/0 for editor zoom shortcuts
- Document run-time SceneTree debug property changes not working correctly (3.x)
- Document run-time SceneTree debug property changes not working correctly
- Hide Dummy text driver in the Project Settings as it makes editor unusable
- Use negative mipmap LOD bias for sub-native bilinear 3D scale
- Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled
- Fix ORMMaterial3D not being taken into account by static VoxelGI
- Allow using numpad for zoom shortcuts in the 2D/code editors
- Print warning when running 32-bit Godot binary on 64-bit Windows
- Tweak Label3D defaults for better readability
- Improve InstancePlaceholder documentation
- Decrease default AudioStreamPlayer2D/3D panning strength
- Remove FOV adjustment with Alt + mouse wheel in the 3D editor (3.x)
- Remove FOV adjustment with Alt + mouse wheel in the 3D editor
- Use interleaved gradient noise for distance fade (3.x)
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Add
TorusMesh(3.x) - Fix broken rST reference in HTTPClient documentation
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Improve Shape2D's
custom_solver_biasdescription - Some pull requests not shown.
godotengine/tps-demo
7
merged
3
open
- Add a setting to disable real-time light shadows
- Add occluder shapes to improve performance
- Improve fall teleport fade effect
- Increase player movement speed slightly
- Enable font oversampling for better text rendering at high resolutions
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Use the
expandstretch aspect to support arbitrary aspect ratios - Add a FXAA setting to the options menu
- Enable physics interpolation
- Disable shadow casting for short-lived effects
- Enable physical light attenuation
godotengine/godot-docs
6
merged
- Document custom feature tags not being used when running from editor
- Warn about the importance of registering the RichTextEffect
- Document using AnimationPlayer's Movie Quit On Finish in Creating movies
- Remove Flynn's Arcades from list of console porting companies
- Add Mesa dependency to Alpine one-liner in Compiling for Linux, *BSD
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Add
hint_default_transparentto Shading language
flathub/org.godotengine.godot.BaseApp
3
merged
godotengine/godot-benchmarks
2
open
flathub/org.godotengine.Godot
2
merged
godotengine/godot-demo-projects
2
open
godotengine/godot-cpp
1
open
godotengine/godot-website
1
merged
ScoopInstaller/Extras
1
merged
Reviewed 66 pull requests in 13 repositories
godotengine/godot
19 pull requests
- Fix OmniLight/SpotLight shadow opacity calculation
- Create a SVG default project icon in new projects
- Don't try to merge unused bone AABBs in the rendering server
- Show an error outline when writing invalid Node in Scene Tree Editor
- SystemFont.font_names - break out of font search loop after first match
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Improve the
make_rst.pyparser for BBCode tags - Decrease default AudioStreamPlayer2D/3D panning strength
- Allow to change the Stop shortcut used at runtime
- Quality of life visual shaders updates
- Fix ORMMaterial3D not being taken into account by static VoxelGI
- Modified descriptions of 'command' and 'meta'
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Improve Shape2D's
custom_solver_biasdescription - Add a shadow opacity property to Light3D
- Test also GLES3 in CI
- Fix SoftDynamicBody3D normals
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doc: Clarify
MultiMesh.set_instance_colorre: white albedo color -
Add
TorusMesh - Add a per-light volumetric fog energy property
- Rename ParticlesMaterial's "ParticleFlags" group to "Particle Flags"
godotengine/godot-docs
14 pull requests
- removed use of "banned words" to comply with "Docs writing guidelines"
- Document type variations and update images
- Add missing vertex normal array in TSCN file format
- Fix typo in Your first 3D shader
- Add 2D & 3D navigation minimum setup tutorials
- Fix grammar error in Pull request workflow
- Fix typo in GDScript reference: 'user' -> 'use'
- Add macOS keyboard shortcut in Creating your first script
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Clarify
hint_rangein Shading language -
Replace use of
rotation_degreesin Running code in the editor - Improve clarity in procedural generation tutorials
- Describe actual purpose of the index keyword in TSCN file format
- Fix JetBrains Rider arguments in Using an external text editor
- Singletons tutorial has deprecated methods.
Calinou/scoop-games
9 pull requests
- gzdoom: Make Save and Screenshots persistent
- itch: Add version 25.5.1
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vita3k: Remove
lang,shaders-builtin,datapersist - vita3k: Update to version 2786-7ac13c3
- polymc: Use portable version instead
- jazz2-resurrection: Fix grammar in Notes
- romsorter: Add Release 5
- jazz2-resurrection: Add version 0.7.3
- ares: Fix autoupdate
godotengine/godot-vscode-plugin
8 pull requests
- Add "Open Type Documentation" context menu option
- Fix internal document link handling
- Fix various highlighting errors
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Add
_physics_processsnippet - Improve extension startup performance
- Fix OS singleton being incorrectly highlighted as a constant
- Add highlighting support for %Unique nodes in NodePaths
- Update gdshader syntax
godotengine/godot-website
7 pull requests
- Fix City Game Studio trailer URL on showcase page
- Separate the text and the image of the home page's highlight section
- Fix text overflow on Teams page on mobile
- Add a simple education page
- Fix a typo in name on Teams page
- Update XR support section on Features page
- Update designs for text-heavy pages
godotengine/awesome-godot
2 pull requests
godotengine/doc-status
1 pull request
godotengine/tps-demo
1 pull request
flathub/org.godotengine.Godot
1 pull request
godotengine/godot-asset-library
1 pull request
abarichello/godot-ci
1 pull request
flathub/net.minetest.Minetest
1 pull request
godotengine/godot-demo-projects
1 pull request
Created an issue in godotengine/godot-proposals that received 10 comments
Add singletons for 2D and 3D debug drawing
Related to #112. This proposal's text is taken from one of my comments there.
Describe the project you are working on
The Godot editor
Opened 11 other issues in 4 repositories
godotengine/godot
7
open
- Vulkan Clustered: BaseMaterial3D Alpha Transparency has no effect on alpha scissor textures, regardless of MSAA level
- BaseMaterial3D Alpha Hash has visible artifacts when distance between material and camera changes
- Vulkan: LightmapGI does not take lights' shadow opacity into account for lights with Static GI mode
- Vulkan: VoxelGI emission for meshes with Dynamic GI mode is much darker than Static
- Vulkan: VoxelGI does not take custom shaders into account for emission if the mesh's GI mode is Static
- Directional shadow rendering breaks when using specific Camera frustum offset values
- Vulkan: Sky orientation is incorrect when using Camera3D's Frustum projection mode with non-zero frustum offset





