- Troyes, France
- https://hugo.pro
- @HugoLocurcio
Highlights
- Developer Program Member
- 2 discussions answered
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minetest/minetest Public
Minetest is an open source voxel game engine with easy modding and game creation
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awesome-gamedev Public
A collection of free software and free culture resources for making amazing games. (mirror)
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godotengine/awesome-godot Public
A curated list of free/libre plugins, scripts and add-ons for Godot
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scoop-games Public
Scoop bucket for open source/freeware games and game-related tools
3,864 contributions in the last year
Activity overview
Contribution activity
April 2022
Created 188 commits in 14 repositories
Created 2 repositories
- Calinou/polyhaven.com TypeScript
- Calinou/godot-cppcheck
Created a pull request in godotengine/godot that received 6 comments
Use less blur for distant directional shadow splits (3.x)
3.x version of #48776.
This makes the transition between shadow splits less noticeable, especially when the expensive Blend Splits property is disa…
Opened 62 other pull requests in 8 repositories
godotengine/godot
26
open
11
merged
- Add support for per-handle colors to 3D editor gizmos
- Document that glTF classes are only usable in editor builds
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Use a floating-point number for the
timeoutproperty in HTTPRequest -
Increase compiler optimization when using
target=releaseon iOS/Android -
Allow compiling editor with
target=releasefor aggressive optimization -
Add a property hint for AspectRatioContainer's
ratioproperty (3.x) -
Add a property hint for AspectRatioContainer's
ratioproperty - Improve warning message for invalid desktop VRAM compression settings
- Add a project setting and Engine property to toggle fixed FPS at runtime
- Fix the Audio Listener 3D property not being grouped with 2D in Viewport
- Fix project manager window position when editor scale is above 100%
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Rename
--exportcommand line argument to--export-release - Use distance to camera in light and decal distance fade calculations
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Backport DirectionalLight
fade_startproperty to3.x - Add a per-light shadow blur property
- Add Environment properties to control fog rendering on background sky
- Load GDNative libraries for X11 as a fallback on the Server platform
- Hide Viewport properties not applicable to the current rendering backend
- Use lower shadow normal bias for distant directional shadow splits
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Hide the first
--print-fpsoutputs after the engine has started - Improve error messages when creating Images from code
- makerst: Improve error reporting
- Hide Tonemap White property when tonemapper is Linear in Environment
- Hide SSIL properties when SSIL is disabled in the Environment resource
- Add a setting to disable PCSS for directional and point light shadows
- Some pull requests not shown.
godotengine/godot-docs
14
merged
- Make the Vulkan SDK note more prominent in Compiling for macOS
- Update syntax for GDScript 2.0 in GDScript exports
- Mention antialiasing workaround in Custom drawing in 2D
- Mention GDNative versus shared libraries in Custom modules in C++
- Document GDNative add-on version compatibility being stricter than usual
- Fix 2D optimization section in the Performance toctree
- Link to transparency sorting limitations page in Spatial shaders
- Link to transparency sorting limitations page in Spatial shaders
- Improve tonemapping description in Environment and post-processing
- Improve tonemapping description in Environment and post-processing (3.4)
- Improve third-party information in Complying with licenses
- Rename references to Node3D back to Spatial
- Add tips for transparency sorting issues in 3D rendering limitations
- Add tips for transparency sorting issues in 3D rendering limitations (3.4)
godotengine/godot-demo-projects
1
merged
4
open
flathub/org.godotengine.Godot
2
merged
Poly-Haven/polyhaven.com
1
open
godotengine/godot-website
1
open
godotengine/godot-vscode-plugin
1
open
flyinghead/flycast
1
merged
Reviewed 58 pull requests in 10 repositories
godotengine/godot
25 pull requests
- Uncheck the checkbox when the revert icon is clicked in the Inspector
- Implement Label3D node.
- BoxContainer description to point to the "Using Containers" page
- Disallow setting editor-only metadata in the editor
- Use distance to camera in light and decal distance fade calculations
- Clamp Gradient and Curve Textures in ParticlesMaterial
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Image.blit_rect/blend_rectFix rects calculations for negative arguments - Fixes incorrect display of property labels with feature tags
- Add spaces to FastNoiseLite enum hint names
- Expose panning strength parameters
- Fix the Audio Listener 3D property not being grouped with 2D in Viewport
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Reduce width of arrow icons for the default theme in
PopupMenu - Use multiplication symbol in Texture size label
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Restore antialiasing for
draw_line - Add a BitMap preview to the inspector
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Fix antialiasing for beginning/end of line in
canvas_item_add_polyline - Hide Tonemap White property when tonemapper is Linear in Environment
- Make LineEdit's default max length 10,000 3.x
- Indicate code editor search match number
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Decrease shader
TIMErollover to 30 seconds on mobile platforms - Use less blur for distant directional shadow splits
- Document workarounds for 2D line and polygon antialiasing
- Bind VisualServer.texture_set_proxy() for Scripting
- Fix some bugs in the advanced scene import
- Add a dialog for customizing FBX import
- Some pull request reviews not shown.
godotengine/godot-docs
11 pull requests
- Improve sentence flow in Using 3D transforms
- Add "Learn GDScript From Zero" to Tutorials and resources
- Fix typo in GDNative C++ example
- Fix minor errors on PR workflow page
- Improve guide for development with CLion
- Update syntax for GDScript 2.0 in GDScript exports
- Update main screen plugin tutorial for 4.0 changes
- Move GDScript text onto tip in 2D Getting started 03 chapter
- Use a note for FreeType year advice in Complying with licenses
- Remove excess backtick in VR starter tutorial
- How to change windows icon with no external tools
godotengine/godot-vscode-plugin
7 pull requests
- Fix syntax highlighting edge cases
- Add missing NodePath-using functions
- Overhaul syntax highlighting
- added strict onEnterRules for controlling indentation
- Add option to run the project with visible collision shapes and navigation
- Add configurable auto-reconnect
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Fix some
$node path shorthand regex bugs in syntax highlighting
Calinou/scoop-games
6 pull requests
godotengine/awesome-godot
3 pull requests
godotengine/godot-cpp
1 pull request
godotengine/godot-asset-library
1 pull request
Calinou/awesome-gamedev
1 pull request
flathub/org.godotengine.Godot
1 pull request
godotengine/godot-demo-projects
1 pull request
Created an issue in godotengine/godot-proposals that received 5 comments
Highlight autocompletion suggestions from the direct class (as opposed to inherited classes)
Related to #4189.
Describe the project you are working on
The Godot editor
Opened 14 other issues in 6 repositories
godotengine/godot
6
open
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Script editor no longer has a button to add warning ignore annotations (as it did in
3.x) - Vulkan: Document DirectionalLight3D shadow rendering missing long untesselated objects if Pancake Size isn't increased
- Changing language in the project manager doesn't work on Android
- Editor subwindows should a subtle border to be distinguishable from the background when the window manager doesn't display drop shadows
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Build error on FreeBSD due to ThorVG (
alloca.h) - Metadata editor allows defining editor-only metadata