Creator of Bevy Engine | GameDev | Programmer | Artist | Previously Senior Software Engineer at Microsoft
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564 contributions in the last year
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Contribution activity
April 2022
Created 4 commits in 2 repositories
Reviewed 17 pull requests in 2 repositories
bevyengine/bevy
13 pull requests
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Make
RunOncea non-manualSystemimpl -
Add
QueryState::get_single_unchecked_manualand its family -
[Merged by Bors] - Make
Systemresponsible for updating its own archetypes - [Merged by Bors] - increase the maximum number of point lights with shadows to the max supported by the device
- [Merged by Bors] - Skinned extraction speedup
- [Merged by Bors] - bevy_pbr: Support flipping tangent space normal map y for DirectX normal maps
- [Merged by Bors] - add AnimationPlayer component only on scene roots that are also animation roots
- [Merged by Bors] - scene viewer improvements: animation reset
- [Merged by Bors] - gltf: add a name to nodes without names
- [Merged by Bors] - Add more FromWorld implementations
- [Merged by Bors] - animation player
- [Merged by Bors] - Remove unnecessary system labels
- [Merged by Bors] - bevy_render: add a small color box to each color