#
signed-distance-functions
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36 public repositories
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Instant neural graphics primitives: lightning fast NeRF and more
Updated
Mar 24, 2022
Cuda
Simple SDF mesh generation in Python
Updated
Mar 3, 2022
Python
Updated
Mar 28, 2022
Python
A simple CAD package using signed distance functions
Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser! 🎉
Updated
Feb 10, 2022
JavaScript
Fast and light-weight Marching Cubes library in C++ without any dependencies.
Convenience package for dealing with graphics in my pixel drawing experiments.
Marching cubes with and without color interpolation, and edge subsampling.
Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
Signed Distance Function from triangle mesh.
A Flexible Framework for Robot Control in Python
Updated
Dec 31, 2021
Python
Sphere tracing signed distance functions.
Updated
Jul 17, 2020
Scala
Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphics International 2020.
Volumetric Modelling components for Rhino Grasshopper.
Updated
May 16, 2020
Python
Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library
A public domain header-only marching cube implementation in C++ without anything fancy.
openFrameworks addon for drawing fonts using signed distance functions (SDF)
Updated
Nov 24, 2021
Python
An experiment with programming CAD in Python
Updated
Apr 3, 2020
Python
Interactive Rendering Engine for visualising surfaces defined by signed distance functions (SDFs).
A ShaderToy's Demo by Inigo Quilez in a single main.c file
Ray-marching 3D fractals.
Updated
Jan 13, 2020
Java
VUT FIT project for Computational geometry course. Ray marching CSG trees using compute shaders.
This is a neural network approximating the two-dimensional signed distance functions of polygons.
Updated
Jan 15, 2022
Python
An unofficial implementation of Neural Lumigraph Rendering in TensorFlow 2.
Updated
Mar 3, 2022
Python
Ray marching FPS like playground w/ physics
RayMarching Demo using WebGL2 GLSL Fragment Shaders - a glimpse at infinity in a geometric pattern of motion that you are able to view and pan around in.
Updated
Nov 9, 2019
JavaScript
My Master's Project (Aug 21) - SDF Raymarching with Vulkan, Qt and a Node-based Shader Editor
set of tools for signed distance function
Upgraded from Pixar postcard path tracing, instead of printing Pixar, this program print my name, which pose to be more challenging than the original code. The upgraded is also more readable and run 9x faster than the original source code.
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