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OoT-Randomizer Public
Forked from TestRunnerSRL/OoT-Randomizer
A randomizer for Ocarina of Time.
Python
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Better-OoT Public
An OoT ROM hack that applies various quality-of-life changes and is optimized for speedruns
558 contributions in the last year
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Contribution activity
March 2022
Created 2 commits in 1 repository
Created 1 repository
Opened 1 pull request in 1 repository
zeldaret/mm
1
open
Reviewed 27 pull requests in 2 repositories
zeldaret/oot
25 pull requests
- Document more PathwayLists for scenes
- Fix misc 8
- Fix DL exporting as binary instead of as a DL in market_alley_n.xml
- Message Queues, Threads, and surroundings cleanup
- Doc misc 4
- Doc misc 3
- Cleanup pass on in-actor effects systems
- Memstuff
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Angle cleanup -
DEG_TO_RAD - Define gMorphaAndPoolWaterTex to remove unknown bytes.
- Small collision_check improvements
- Renamed gLinkTunic1Tex to gDekuStickTex
- Doc misc 2
- Add note on cloning into WSL's Linux filesystem
- Angle cleanup - miscellaneous
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Angle cleanup -
BINANG_TO_RAD,BINANG_TO_RAD_ALT -
Angle cleanup -
RADF_TO_BINANG -
PlayerMeleeWeaponAnimationenum - More documentation for IrqMgr
- Doc (partially) player model and anim code data
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Document/fix
Player.bodyPartsPosusage - Naming1
- document most navi enemies as enum type
- Doc player drawing
- Name fmodf