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JoltPhysics Public
A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.
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SweptEllipsoid Public
This project contains the article "Collision Detection with Swept Spheres and Ellipsoids" by Jorrit Rouwé and source code. An article about collision detection between swept ellipsoids and polygons…
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RayCastTest Public
Source code + article about efficient ray casting against triangles for games
C++ 8
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PhysXPerformanceTest Public
A code snippet to be included into the PhysX repository to compare performance between Jolt and PhysX
C++ 2
344 contributions in the last year
Contribution activity
February 2022
Created 37 commits in 2 repositories
Created a pull request in jrouwe/JoltPhysics that received 2 comments
Opened 9 other pull requests in 1 repository
jrouwe/JoltPhysics
8
merged
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closed
- Implemented test that shows how to implement friction and restitution per triangle or shape
- Changed shape and body user data to uint64
- Ray cast issues
- OptimizeBroadphase will do a full rebuild
- Updated documentation on determinism
- Broadphase fixes
- Optimized island builder
- Feeding a better initial penetration axis to GJK this improves performance
- Version of UVec4::sSort4True that is faster