flame-engine / flame Public
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
"FlameAudio.play('file_name.wav');" in windows 10, 10 an error occurs.
bug
#1390
opened Feb 21, 2022 by
izanled
Integrate interactive tutorials into the main documentation site
enhancement
#1389
opened Feb 20, 2022 by
st-pasha
PositionComponent should maintain its location when transferring to another parent
enhancement
#1388
opened Feb 20, 2022 by
st-pasha
Refactor
flame_forge2d to better handle PositionComponents
enhancement
#1384
opened Feb 19, 2022 by
spydon
Automatic hitboxes for collisions in flame_tiled from tiled definition
enhancement
#1383
opened Feb 19, 2022 by
mrhitman
Facilitate casting on flame_forge2d's PositionBodyComponent
enhancement
#1382
opened Feb 18, 2022 by
erickzanardo
Tests should use only properly initialized game instances
enhancement
#1351
opened Feb 2, 2022 by
st-pasha
Add helpers to know if component is flipped or not
enhancement
#1336
opened Jan 24, 2022 by
erickzanardo
Drag events should always dispatch to the component(s) that received
onDragStart
enhancement
#1325
opened Jan 19, 2022 by
st-pasha
The contact callback will be called even the object is not contacted.
#1321
opened Jan 17, 2022 by
BlockRen
A way of doing matrix transformations on a Transform2D
enhancement
#1310
opened Jan 12, 2022 by
duck-dev-go
Separate debug functionality from the Component class
enhancement
#1244
opened Dec 18, 2021 by
st-pasha
Previous Next
ProTip!
Type g p on any issue or pull request to go back to the pull request listing page.