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[MS Windows] Memory leak when using GLFW with OpenGL renderer
#2666
opened Nov 20, 2021 by
rakista112
compute shader fails to compile on OSX - "In the Vulkan environment, cannot store to Uniform Blocks"
bug
#2658
opened Nov 16, 2021 by
borisbat
Uniforms are not found and not set with OpenGL renderer in the compute program
#2636
opened Oct 26, 2021 by
borisbat
[MSVC][/std:c++latest] bgfx failed to build on MSVC due to warning C5055
#2634
opened Oct 26, 2021 by
QuellaZhang
GPU memory leak according to stats when calling bgfx::reset
bug
#2563
opened Jul 21, 2021 by
SamHellawell
When I try the 28th example(28-wirefame), click Wireframe, the program crashes
#2537
opened Jun 8, 2021 by
keenlovelife
Metal error in bgfx iPadOS after switching to a different app and switching back, only when MSAA is used.
bug
#2515
opened May 16, 2021 by
KrystianGalaj
TextureD3D12::update calculates wrong subresource index when working with TextureArrays
bug
#2404
opened Feb 24, 2021 by
Findus79
shaderc stuck indefinitely if there is a missing semicolon in varyingdef
#2363
opened Jan 18, 2021 by
Ravbug
occlusion query not working as expected on Apple M1 machine
bug
#2356
opened Jan 13, 2021 by
leeziyu
genie can not generate the correct projects file on Windows VS2019 for ARM/ARM64
#2351
opened Jan 10, 2021 by
WenceyWang
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