Godot Engine contributor, making games and tools for various game creation usages.
Escoria (Godot Point n Click framework) maintainer.
#floss #opensource
- France
- http://www.murgia.fr
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godot-dialogtreetools Public
Tool for creating dialog trees for Adventure or RPG games. Made using Godot Engine.
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unofficial-escoria-reloaded Public
This is unofficial Escoria-Reloaded repository. New devs will be committed here until it's advanced enough to go official at godotengine/escoria.
GDScript 7
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555 contributions in the last year
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Contribution activity
November 2021
Created 95 commits in 2 repositories
Created a pull request in godot-escoria/escoria-demo-game that received 9 comments
Save and load game fixes (and some other small fixes)
+149
−76
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9
comments
Opened 19 other pull requests in 2 repositories
godot-escoria/escoria-demo-game
17
merged
- Reverted setting ESC_LAST_SCENE too early in ESCRoom
- Fix auto transition when changing room without exit_scene event
- Check that ending animation is not looping before resetting it
- Fixes ESCMoving angles calculation to make it work with 2-dir animations
- Adds default crash popup, if game.gd doesn't reimplement it
- Re-add removed assert(false)
- Adds a popup on crash, wait for it to close to quit the game
- Manage save game in case of room loading failure
- fix: Fixed input problems
- Logger outputs logfile and savegame on crash
- Added a check on unknown ESC command at compilation time
- Fix broken room camera
- Fix missing file error
- Ensure player is set at start location if there is one
- Rename flag NO_HUD to NO_UI (code)
- Fix: Make float dialog follow character
- Add show_menu and hide_menu ESC commands
godot-escoria/escoria-docs
2
merged
Reviewed 39 pull requests in 2 repositories
godot-escoria/escoria-demo-game
30 pull requests
- Save and load game fixes (and some other small fixes)
- fix: Safety guards for disconnects
- feat: Support WAV files as well
- fix: Fixes from the ETF release day
- feat: Several fixes and optimizations
- feat: Optimized animation handler and crashing
- Fix auto transition when changing room without exit_scene event
- feat: Fix set_interactive command
- Update accept_input.gd
- fix: Fixes signal handling on AnimationPlayer nodes.
- fix: Safety guard for characters without speaking animations
- feat: New streamlined exit item
- feat: This introduces background events queue in Escoria
- Fixes ESCMoving angles calculation to make it work with 2-dir animations
- Issue 58
- fix: Optimized ESC command docs
- fix: Say command fixes
- Adds a popup on crash, wait for it to close to quit the game
- feat: Optimizes animation commands
- Support fixes
- fix: Resets the current verb after the action has finished
- fix: Fixed more input events
- Logger outputs logfile and savegame on crash
- Ensure player is set at start location if there is one
- feat: Optimized ESCCamera
- Some pull request reviews not shown.
godot-escoria/escoria-docs
9 pull requests
- docs: Audio support
- docs: Camera command
- Added page "how to debug"
- docs: Better description of the required display settings
- docs: Optimized doc about inventory usage
- docs: Updated start game use
- docs: Dialog documentation
- feat: Docs check implementation
- docs: Updates from the demo game that was still missing here
Created an issue in godot-escoria/escoria-issues that received 3 comments
Room Displays before Transition and then Runs the Transition
Reopening #77 Describe the bug In some cases (possibly because of a change_scene call), the new scene shows on screen (with all items/player in ori…
3
comments