Pixel Art
Pixel art is a form of digital art, where images are edited on the pixel level. The aesthetic for these kind of graphics comes from 8-bit and 16-bit computers and video game consoles.
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Via playtesting, the compass arrows (#29) were ignored, likely because they are right at the edge and outside the player's attention. If they are moved slightly inwards, they may become more noticeable.
Games that have these arrows also tend to draw them closer to the player rather than near the edge; e.g.
- GTA 1 & 2
- Fire Fight
- Crazy Taxi
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Sometimes when changing image/document size you want to make it twice as big, or twice as small, or something similar. It would be useful to have an option to do this easily. One way to implement this would be making a dropdown with different units (pixels, percents/fraction, other can be added as well later)
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Track: Items
We will soon have all our essential weapons and other items implemented (again):
- #101
☝️ You’ll find many example PRs to use as reference here.
Right now we’re shifting our priorities towards all the new areas of work in
- #124
However, additional items are always and forever welcome
They’re also the most documented part of our contributor-friendly surface areas, so it’s prob
When adjusting alpha on a pixel from the color picker it's quite easy to "whiff" the alpha bar and replace your current color with black because the SV box's area for some reason extends several pixels below the alpha bar's. Demonstration in the below image:
I'd recommend the alpha