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  1. FluidX12 Public

    Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo I. Fast volume render…

    C++ 28 4

  2. Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo II. Fast real-time vo…

    C++ 13 1

  3. XUSG Public

    XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.

    C++ 34 2

  4. Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.

    C++ 39 7

  5. XUSG-EZ sample

    C++ 3

  6. OpenCL interops with DX12, a simple color to grey process

    C++ 2

1,004 contributions in the last year

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April 2022

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