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Contribution activity
August 2021
Created 103 commits in 3 repositories
Created 1 repository
- mrdoob/glTF-Sample-Models Mathematica
Created a pull request in mrdoob/three.js that received 9 comments
Examples: Removed webgl_loader_gltf_extensions
Description
I think, at this point, these models make gltf look bad
+1
−34,499
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9
comments
Opened 27 other pull requests in 3 repositories
mrdoob/three.js
2
closed
15
merged
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open
- *Material: Replace #variable with _variable
- WebGLRenderer: Add support for GLTF opaque alpha_mode
- WebGLMaterials: Only update transmission uniforms when material.transmission > 0
- WebGLRenderer: Refactored render loop and fix transmission in VR
- ShaderChunk: Added transmission alpha support
- ShaderChunks: Ignore alpha in output_fragment when using NoBlending
- ShaderChunks: Ignore alpha in output_fragment when transparent = false
- WebGLShadowMap: Add support for rendering shadows with alpha maps and alpha test.
- ShaderChunk: Turn alphaTest into a uniform (take 2)
- ShadersChunk: Only use clearcoat chunks when clearcoat > 0
- Removed webgl_materials_parallaxmap
- Removed webgl_materials_envmas_parallax example
- Tests: Make e2e test code more robust
- Examples: Removed webxr_vr_lorenzattractor
- ShaderChunk: Fixed transmission shader crash in WebGL1 and no EXT_shader_texture_lod
- WebGLProgram: Improved console error.
- WebGLRenderer: Set sRGBEncoding outputEncoding by default
- Revert "LDrawLoader: Further improve smooth normal generation performance"
- ShaderChunk: Removed unused MAXIMUM_SPECULAR_COEFFICIENT constant
mrdoob/glsl-sandbox
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merged
KhronosGroup/glTF-Sample-Models
1
merged
Reviewed 7 pull requests in 1 repository
mrdoob/three.js
7 pull requests
- Material: Use pseudo private variables.
- WebGLRenderer: Support more than 8 morph targets.
- WebGLShadowMap: Add support for rendering shadows with alpha maps and alpha test.
- ShadersChunk: Only use clearcoat chunks when clearcoat > 0
- Allow to create multiple XR projection layers
- Update IFCLoader
- WebXRManager: Clear state and added some accessor functions
Created an issue in mrdoob/three.js that received 2 comments
RGBELoader: Black pixels in high value areas
Describe the bug There seems to be an issue with high values. The sun in this HDR is black for some reason: https://threejs-gltf-mosquito.glitch.me/
2
comments