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5,824 contributions in the last year
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August 2021
Created 390 commits in 19 repositories
Created 9 repositories
- fire/godot-p2p C++
- fire/godot-libp2p C++
- fire/VKET_6
- fire/Blender-Themes
- fire/deciduous HTML
- fire/d4rkAvatarOptimizer C#
- fire/fire-pr-template
- fire/monica-sandstorm Cap'n Proto
- fire/blender-MaterialX Python
Created a pull request in godotengine/godot that received 5 comments
Opened 6 other pull requests in 2 repositories
godotengine/godot
1
open
2
merged
1
closed
godot-extended-libraries/godot-sqlite
2
merged
Reviewed 37 pull requests in 3 repositories
godotengine/godot
35 pull requests
- Fix 3d animations doesn't play
- Clamp EditorZoomWidget zoom
- Add support for variable output latency in WASAPI audio driver
- Fix GraphEdit connection colors
- Improve collision generation usability in the new 3D scene import workflow.
-
Fixed behavior of insert track queue in
AnimationTrackEditoris unstable - MultiNodeEdit Fix setting NodePath
- Particle params are expressed as min-max rather than value+range AND separate axes scaling
- Update VisualScriptCustomNode.xml
- Port recent move_and_slide fixes to 3D
- Curve2D/Curve3D: exact linear interpolation
- Make GraphEdit connections consistent on zoom
- Fixes position offset of node groups set by arrange_nodes() in GraphEdit
- Refactor GraphEdit connections
- AMD FidelityFX Super Resolution
- Revert sequence port VisualScriptPropertySet basic type
- Fix 51889 that cause a crash when you click on an AnimationTree that contains an invalid node
- Add comments at the top of each built-in shader to ease debugging
- Sort palette commands by last use
- Add editor icons for VisualScript and VisualShader expression resources
- Changes the icon of node arranger in GraphEdit & editor
- Use ThorVG instead of NanoSVG for importing SVGs
- Move 3D scene import classes to their own folder
-
Better port handling connection for
GraphEdit - Node Auto Arrangement in GraphEdit/VisualScript/VisualShader
- Some pull request reviews not shown.
omigroup/gltf-extensions
1 pull request
V-Sekai/godot-vrm
1 pull request
Created an issue in CaptainProton42/GodotHoloPlay that received 8 comments
Opened 21 other issues in 7 repositories
V-Sekai/v-sekai-proposals
7
open
6
closed
- VR rich presence
- Use KVM to test our AMD APU test computer.
- SOP for VRM Creation
- How to add spring bones to VRM?
- Subdivision
- Connect Mediapipe to Blender
- Setup Mediapipe for Win10 and Linux to run iris demos.
- Minimum Specification V-Sekai Hardware
- Soiree using Sandstorm system
- Membrane Framework to Process Game Workflows
- Store a glb in a movie
- Godot Engine implementation of disconnected ipfs
- Import Minecraft worlds to Godot Engine
godotengine/godot
2
closed
licensezero/charity-public-license
1
open
1
closed
rpetrich/deciduous
1
open
V-Sekai/k3s-auto-start-gitops
1
closed
andrew-gresyk/HFSM2
1
closed
fire/robotframework-godot
1
open
Started 1 discussion in 1 repository
omigroup/OMI
omigroup/OMI