Popular repositories
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Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
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Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
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Tool for collection and processing of ETW events related to frame presentation on Windows.
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A task scheduling framework designed for the needs of game developers.
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Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
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Repositories
- SamplerFeedbackStreaming
This sample uses D3D12 Sampler Feedback as part of an asynchronous texture streaming solution.
- PresentMon
Tool for collection and processing of ETW events related to frame presentation on Windows.
- GTS-GamesTaskScheduler
A task scheduling framework designed for the needs of game developers.
- Intel-Texture-Works-Plugin
Intel has extended Photoshop* to take advantage of the latest image compression methods (BCn/DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior compression results at optimized compression speeds within Photoshop*.
- AOIT-Update
Adaptive Order Independant Transparency Sample
- ISPCTextureCompressor
ISPC Texture Compressor
- FlipModelD3D12
Interactive visualization for understanding swap chains in D3D12
- UE4_GPA_Plugin
Intel® Graphics Performance Analyzer plugin for Unreal Engine* 4