The Reloaded Project
- The World
Popular repositories
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Reloaded-II Public
Next Generation Universal .NET Core Powered Mod Loader compatible with anything X86, X64.
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Reloaded.Hooks Public
Advanced native function hooks for x86, x64. Welcome to the next level!
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Reloaded.Injector Public
C# DLL Injection Library capable of injecting x86 DLLs to x86 process from x64 processes.
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Reloaded.Memory.SigScan Public
Simple good performance byte pattern/PE signature scanner, allowing upwards of 5000MB/s per core (30000+MB/s with AVX) on modern hardware.
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Reloaded.Memory Public
Managed, high performance, fully featured memory manipulation library written in C#, providing a very easy to use API.
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Reloaded.Core.Bootstrap Public
Tiny Visual C++ library/example that allows you to inject CoreCLR (the .NET Core Runtime) into the current unmanaged process and execute a .NET library.
Repositories
- Reloaded-II Public
Next Generation Universal .NET Core Powered Mod Loader compatible with anything X86, X64.
- Reloaded.Injector Public
C# DLL Injection Library capable of injecting x86 DLLs to x86 process from x64 processes.
- Reloaded.Memory.SigScan Public
Simple good performance byte pattern/PE signature scanner, allowing upwards of 5000MB/s per core (30000+MB/s with AVX) on modern hardware.
- Reloaded.Messaging Public
Reloaded II's extensible "event-like" solution for passing messages across a local or remote network that sits ontop of LiteNetLib.
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- Reloaded.Assembler Public
Minimal .NET wrapper around the simple, easy to use Flat Assembler written by Tomasz Grysztar. Supports both x64 and x86 development.
- Reloaded.Memory.Buffers Public
An implementation of efficient, shared, concurrent and permanent storage of objects in unmanaged memory in static, non-changing locations that last the lifetime of a given process.
- Reloaded.Memory Public
Managed, high performance, fully featured memory manipulation library written in C#, providing a very easy to use API.
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- Reloaded.Universal.DInputPleaseCooperate Public
Does it annoy you when you play a game, take a screenshot ... and nothing happens? Here's a fix.